Apotropy & Wardcraft

Apotropy and Wardcraft are the thaumaturgical disciplines of defence against magical and physical assault.

Magicplugin-autotooltip__small plugin-autotooltip_bigMagic

Magic, also called thaumaturgy is the art and science of harnessing elementals, and instructing them to carry out simple or complex tasks.

Invoking more powerful spirits or gods is a related but much more dangerous art, called theurgy.

Magic

magic

This is in a series of articles about

plugin-autotooltip__small plugin-autotooltip_bigMagic

Magic, also called thaumaturgy is the art and science of harnessing elementals, and instructing them to carry out simple or complex tasks.

Invoking more powerful spirits or gods is a related but much more dangerous art, called theurgy.

Magic

magic

This is in a series of articles about

This is in a series of articles about magic, thaumaturgy and esotericismplugin-autotooltip__small plugin-autotooltip_bigMagic

Magic, also called thaumaturgy is the art and science of harnessing elementals, and instructing them to carry out simple or complex tasks.

Invoking more powerful spirits or gods is a related but much more dangerous art, called theurgy.

Magic

magic

This is in a series of articles about
.

Apotropy is the discipline of protection from magical attack between primes and other elementals. Thaumaturgical duelling involves three methods of attack: attempting to break or override the opponent's vinculum, his authority of his elementals; direct attack on the physical shell structure of the opposing elemental itself, and physical attacks on the opposing thaumaturge using kinesis.

Wardcraft since it is uses the discipline of kinesis to create barriers against physical assault, or to block or immobilise aggressors. Wardcraft is not only used in magical duelling, but more generally for personal defence.

Given that thaumaturges use both apotropic and kinetic wards in their personal security, they are considered the same field.