Apotropy and Wardcraft are the thaumaturgical disciplines of defence against magical and physical assault.
Magic
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This is in a series of articles about magic, thaumaturgy and esotericism.
Apotropy is the discipline of protection from magical attack between primes and other elementals. Thaumaturgical duelling involves three methods of attack: attempting to break or override the opponent's
A charge is a single-word command issued to a primus, which are to be carried out immediately. Charges usually include the key-word for one or more sequents.
Farsight is a thaumaturgical discipline enabling magical practitioners to see and sometimes hear people and places distant from their present location.
Magic
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Farsight requires the mastery of many other disciplines, since it requires controlling at least two
Imagory is the one of the three main thaumaturgical disciplines, that of creating an imago: a convincingly realistic image of real-world or imaginary object or scene.
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Despite its seeming simplicity, creating realistic and aesthetically pleasing imagos is one of the most difficult to master, as it requires not only a great skill, finesse and a high level of rapport between the
Ligation, often simply called binding, is the thaumaturgical discipline of physically binding an elemental to a solid object, so that solid matter becomes a part of the elemental's physical matrix.
Magic
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Elementals in nature will attach themselves to a physical object, particularly when it is near a regular and natural source of
Thaumaturgy Is a style of magic, codified and practiced by the Rasian Academy. Thaumaturgy and magic are terms often used interchangeably.
Magic
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Thaumaturgy means “work using thaumic energy”, also called Elemental Mastery, Elementalismmagicmagicmagiclanguagemagicmagicmagicmagicmagicmagicmagicmagic
Vinculum is the bond or connection between a human thaumaturge and their prime elemental. This bonds gives a human mastery over the elemental and means that it will accept instructions only from that person. Vinculum generally grows stronger over time, with experienced thaumaturges able to easily command their primus.