The Hexactic Kingdom of Sensatard is an island nation, the northernmost of the Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles
Alternate name for Anrel. and the northern tip of the Natorn Archipelagoplugin-autotooltip__small plugin-autotooltip_bigNatorn Archipelago
The Natorn Archipelago, or the Natorn Isles [nah-TORN], is a chain of islands in the Natorn Sea. The islands are oceanic ridge running from the northeastern tip of Anásthias to the Anrel Isles. The ridge is an active geological fault, many of the islands being volcanic.Anásthias. Consequently it is colloquially called Northland, particularly by its inhabitants.
Sensatardplugin-autotooltip__small plugin-autotooltip_bigSensatard (Category)
Articles related to the Kingdom of Sensatard in the Anrel Isles, commonly called Northland.
Sensatard
This is in a series of articles about the Kingdom of Sensatard.
* Name: The Hexactic Kingdom of Sensatard; Northland * Government: Hexactic Kingdom * Ruler: King Mikoth of Northland * Capital: Traste * Currency
This is in a series of articles about the Kingdom of Sensatard.
It is separated from Mainlandplugin-autotooltip__small plugin-autotooltip_bigMainland
Mainland is the largest of the three major Anrel Isles. Politically it is divided between the two nations of Trésard and Anret.
Anrel
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This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.
The name Mainland is rarely used, except by the inhabitants of smaller outlying islands, particuarly those living on by the narrow Strait of Armetsplugin-autotooltip__small plugin-autotooltip_bigStrait of Armets
The Strait of Armets or Armess, is a sea channel in the Anrel Isles, between the northerly island of Sensatard and the coast of Trésard. It is an economically important shipping link between the two capital cities of Traste and Por Muel. The strait is approximately 80 km in length and 5 km across at its narrowest point, though this narrows dramatically during.
Geographically it is the most northerly island in the Natorn Archipelagoplugin-autotooltip__small plugin-autotooltip_bigNatorn Archipelago
The Natorn Archipelago, or the Natorn Isles [nah-TORN], is a chain of islands in the Natorn Sea. The islands are oceanic ridge running from the northeastern tip of Anásthias to the Anrel Isles. The ridge is an active geological fault, many of the islands being volcanic.Anásthias, separated from the north poleplugin-autotooltip__small plugin-autotooltip_bigNorth Pole
The North Pole or Boreal region is an area of mountains and permanent ice on the supercontinent of Zahkdarret-Retzayk, extending roughly from 70-90 degrees north. The high mountains store vast amounts of ice, sufficient to reduce Helevos's sea level in cooler viridvirid by the Polassirn Oceanplugin-autotooltip__small plugin-autotooltip_bigPolassirn Ocean
The Polassirn Ocean is the most northerly of the four oceans surrounding the Civilised World. The ocean is deep and cold, with occasional sea ice on the far northern shores.
It is rich with virid sea life. The shallow waters around the Natorn Archipelago are full of green fish and pelagic flora, as well as, over five thousand kilometres of open sea. Consequently the climate is temperate but often cool and wet, particularly in the northern half which takes the brunt of rainy storm fronts sweeping in from the northern seas, covering the island in rain and fog for much of the year.
The island has uplands at its centre, dominated by snowy peaks. The north coast is windswept with high cliffs and marginal greenplugin-autotooltip__small plugin-autotooltip_bigGreen
The Green Kingdom of flora and fauna includes humans, mammals, birds, whales, greenfish, and most green plants and crops cultivated by humankind. moorland, lashed by the most severe storm tidesplugin-autotooltip__small plugin-autotooltip_bigStorm tides
Storm tides are particularly high tides, often accompanied by storm surges and dangerous flooding, which occur on Helevos every 1.3 solar years when Helevos comes into conjunction with the giant planet Kwato'or. Storm tides are at their peak within a two week period, and at their most severe when accompanied by natural storms.. The abundant rainfall falls mostly here and on the mountains, but due to the lie of the land flows southwest from the mountains into a Lake Otaranplugin-autotooltip__small plugin-autotooltip_bigLake Otaran
Lake Otaran [oh-TA-ran], known locally as The Otaran (arch. Otarah), is a brackish lake or inland sea in the island of Sensatard in the Anrel Isles. It is connected to the sea by the Otaran Sound, a flooded former river valley.
The lake is economically important as a rich source of. The southwestern plain is much drier and more sheltered, but less fertile, being of porous chalcintplugin-autotooltip__small plugin-autotooltip_bigChalcint (rock)
Chalcint is a sedimentary rock made from the carbonate bodies of zooids and other virid marine animals. Chalcint is generally yellow-white in colour and highly porous, so that landscapes with chalcint rock have no surface water and are often dry plains with a thin soil. Chalcint geology also leads to karst landscapes, with potholes, caves and other features. rock. Only the central regions east and west of the mountains are truly suitable for agriculture, particularly along the rivers Esa and Hoar.
It is separated from Tresard by a narrow channel called the Strait of Armetsplugin-autotooltip__small plugin-autotooltip_bigStrait of Armets
The Strait of Armets or Armess, is a sea channel in the Anrel Isles, between the northerly island of Sensatard and the coast of Trésard. It is an economically important shipping link between the two capital cities of Traste and Por Muel. The strait is approximately 80 km in length and 5 km across at its narrowest point, though this narrows dramatically during (Sens), or Armess (Tres). The channel is often treacherous to shipping and closed during the winter and storm tide seasons.
Northlanders are renowned for their pragmatism and lack of ceremonial pretension, and their government reflects this. The common people have unprecedented access to the king, and play a vibrant part in the politics of the land. The state is Hexactic - the Hexact ideology was formulated here after all - but Northland relies more on its ancient tradition of communal decision-making that has its roots in village life. The king is strictly scrutinised in his actions and spending. Foolish men do not usually become king, regardless of their lineage, and those who displease the people for too long are quickly and unceremoniously replaced - though that is rare. There is a hereditary principle, but the Hexact selects candidates from a cadre of competent patrician candidates. There is no law of primogeniture, but sons are generally pressurised to prove their worth by royal fathers.
Politically the island is divided into three areas of population: the west coast surrounding the city of Saria, the southeast with its capital at Traste, and the tribal highlanders based at Sareta. Traste is the capital city but governance has to take regional sensitivities into account.
The highland people have a distinct culture and languageplugin-autotooltip__small plugin-autotooltip_bigLanguages
List of human languages and dialects, contemporary and extinct.
Language
language
This is in a series of articles about Languages and Communication.
topics sidebar cult1 which is recognised and respected by the government, and they have a degree of protected autonomy. Consequently they are generally aloof from national politics, which revolves around the competing trade interests of Saria and Traste.
Before the Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War
The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel, the region was consisted of four autonomous states: Esard to the west, Hariard to the north, Sensatard to the southeast and the Highlands in the centre. During the Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War
The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel all nominally joined the Northern Leagueplugin-autotooltip__small plugin-autotooltip_bigNorthern League
The Northern League was a confederation of regions and city states in Anrasard (the landmass contiguous with the modern Anrel Isles, which united against the southern forces of Anret during the Long War.
Anrel
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This is in a series of articles about the. After the war the north was briefly part of the new Kingdom of Trésardplugin-autotooltip__small plugin-autotooltip_bigTrésard
Common name for the Kingdom of Trésard., but refused to submit to the new government, particularly after rising sea levels separated the island from the Mainlandplugin-autotooltip__small plugin-autotooltip_bigMainland
Mainland is the largest of the three major Anrel Isles. Politically it is divided between the two nations of Trésard and Anret.
Anrel
Hover/tap image to magnify | Go to world atlas
This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.
The name Mainland is rarely used, except by the inhabitants of smaller outlying islands, particuarly those living on. Exhausted by war, the new kingdom was unwilling to enter into a lengthy civil war, but the Marksgrave of Sensatard asked for support to bring the Northlands into line. Rising sea levels at the end of the Little Ice Age had caused the decline in strength of both Hornum and Heth Ania, so that Hariard and Esard fell quite easily to the southern army. However Sensatard remained undefeated, and eventually seized and liberated the rest of the island. In gratitude the western provinces swore fealty to the king of Sensatard, making the whole island a single nation.
The island is therefore formally the Kingdom of Sensatard, but most local people (especially in the west), refuse to call it so. Hence it is generally referred to, diplomatically, as Northland.