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  • Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

    Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island
  • Anrel Aristocracyplugin-autotooltip__small plugin-autotooltip_bigAnrel Aristocracy

    The Anrel Isles are governed by a class collectively called the Grafen or Graves, individually given the courtesy title Graf. Leaders of towns, cities, and even nations are drawn from this class. Traditionally, leaders are selected by will of the populace, based on their personal qualities and family merits, according to the traditional honour system of Anrel
  • Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

    Alternate name for Anrel.
  • Anrelian Pantheonplugin-autotooltip__small plugin-autotooltip_bigAnrelian Pantheon

    The Anrel Isles has a rich polytheistic philosophy that sees the world as inhabited by many gods and willful spirits. They view all world religions as valid, but believe gods are tied to certain lands and places. Deities can therefore have separate or even conflicting mythologies, but these are accepted because they are the story of that particular deity. Gods, being non-human, can be capricious and irrational, and their followers adopt a pragmatic attitude to worship. Prayer …
  • Gods of Anrelplugin-autotooltip__small plugin-autotooltip_bigGods of Anrel

    The Gods of Anrel are the many gods forming the pantheon of the Anrel Isles.
  • History of Anrelplugin-autotooltip__small plugin-autotooltip_bigHistory of Anrel

    Since the island group was formed at the end of the last Great Ice Age, the main landmass came to be known as Anrasard. It had no single government, but there was a loose league of interrelated, self-governing cities reliant on their agricultural hinterlands. These towns and cities had feuds and disagreements, and occasional skirmishes, but never had the need or resources for full-scale war.HMHM
  • anrelplugin-autotooltip__small plugin-autotooltip_bigAnrel

    Hover/tap image to magnify | Go to world atlas

    This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.
  • anrelpantheonplugin-autotooltip__small plugin-autotooltip_bigAnrelian Pantheon

    This is in a series of articles about the Anrelian Pantheon, the gods, beliefs, myths, religious practice and folklore of the Anrel Isles.
  • Atlas: Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAtlas: Anrel Isles

    [fmap-anrel_isles.png] * Zoom out * Sensatard * Trésard * Anret

    Anrel Isles

    Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of
  • anrelplugin-autotooltip__small plugin-autotooltip_biganrel

    Anrel Isles
  • Anrel (Category)plugin-autotooltip__small plugin-autotooltip_bigAnrel (Category)

    Topics related to the Anrel Isles.

    Anrel

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Anrelian Pantheonplugin-autotooltip__small plugin-autotooltip_bigAnrelian Pantheon

The Anrel Isles has a rich polytheistic philosophy that sees the world as inhabited by many gods and willful spirits. They view all world religions as valid, but believe gods are tied to certain lands and places. Deities can therefore have separate or even conflicting mythologies, but these are accepted because they are the story of that particular deity. Gods, being non-human, can be capricious and irrational, and their followers adopt a pragmatic attitude to worship. Prayer …
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====== Anrelian Pantheon ====== The [[Anrel Isles]] has a rich polytheistic philosophy that sees the world as inhabi... al exchange for help and guidance. {{page>infobox:anrelpantheon}} ~~TOC~~ ===== Religious Philosophy ===== Though the people of Anrel believe in the existence of many gods, most peopl
Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island
@helevos
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====== Anrel Isles ====== **Anrel** [//ANN-rel//], or the **Anrel Isles**, is the most northerly island group in the [[Natorn Archipelago]... alled **Anrasard**. ====== ====== {{page>infobox:anrel}} ~~TOC~~ ===== Name ===== The name //Anrel//
Manokplugin-autotooltip__small plugin-autotooltip_bigManok

Manok (arch. Menioq) is a small island 1100 km west of mainland Anrel. It is a regular stopping port for the trade between Anrel, Vetth and Ororr, particularly for hardy traders willing to risk heavy open seas rather than risking the coast of Harthera.

Trade routes

Manok is part of a direct trade route between the AnrellanguagegreengreengreengreengreenAnrel
@helevos
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q**) is a small island 1100 km west of mainland [[Anrel]]. It is a regular stopping port for the trade between Anrel, [[Vetth]] and [[Ororr]], particularly for hardy ... nok is part of a direct trade route between the [[Anrel|Anrelian]] port of [[Por Muel]] and the [[Vetth|Vetthi]] city of [[Mezain]]. Manok is 1110 km or about 6
Kingdom of Naretteplugin-autotooltip__small plugin-autotooltip_bigKingdom of Narette

The Kingdom of Narette, or Naret [na-RET, na rɛt] (arch. Anret or Anrette), is a modern nation occupying the southern half of the largest island in the Anrel Isles. Before the Orphans War it was called the Kingdom of Anrette.

Narette

narette

This is in a series of articles about the AnrelAnrelAnrelAnrelAnrelAnrel
@helevos
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half of the [[Mainland|largest island]] in the [[Anrel Isles]]. Before the [[Orphans War]] it was called... came Anret, the general name for the south of the Anrel Isles up until the Long War. It was pronounced "A... ==== ~~TOC~~ Narette has the warmest climate in Anrel, sheltered from prevailing rain storms and much d... important port, not only in Narette but the whole Anrel Isles. Although there are ports on the Ania Plate
Hexact Doctrineplugin-autotooltip__small plugin-autotooltip_bigHexact Doctrine

The Hexact Doctrine is a philosophy of government developed in Anrel in the early 3rd century ME, with the aim of creating governments that benefited the health, wealth and wellbeing of its citizens. It is the model for many governments throughout the MEAnrelAnrelAnrelAnrelAnrelAnrelAnrel
@helevos
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ne** is a philosophy of government developed in [[Anrel]] in the early 3rd century [[ME]], with the aim o... ed as a model for the new kingdoms which arose in Anrel after the [[Long War]], and is still used today. ... erent ways. ===== Hexactic Governments ===== In Anrel, Tresard sees itself as the original and most tho... ponding to the Six Pillars of the Doctrine. In Anrel, the Six Institutions are as follows. * **Order
Church of the Namelessplugin-autotooltip__small plugin-autotooltip_bigChurch of the Nameless

The Church of the Nameless, also called the Cult of the Nameless, is a subversive religious sect in the Anrel Isles. Their God is referred to as 'The Nameless One', because Anrelians believe that saying his true name attracts his evil attention. Anrel
@helevos
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meless**, is a subversive religious sect in the [[Anrel|Anrel Isles]]. Their God is referred to as 'The Nameless One', because Anrelians believe that saying his true name attracts hi... in mortal speech. {{page>infobox:beliefs}} The [[Anrelian Pantheon]] has always had gods which represent
Bizoan War and Occupationplugin-autotooltip__small plugin-autotooltip_bigBizoan War and Occupation

The Bizoan War (1086-1092 ME) was a war of conquest by the Hartheran Union against the islands of Besoa and Antyok. The invasion lasted was followed by a period of Occupation from 1092-1114 ME. Besoa was liberated by nationalist forces led by the Sann'ali Court-in-Exile, who established the HartheranHartheraHartheraHartheranOrorrHartheranAnrelOrorrHartheraHartheranHartheranHartheraHartheraHartheraHartheraHartheraHartheranHartheranHartheranHartheraHartheranHartheraHarth…
@helevos
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land, relocating particularly to port cities in [[Anrel]], [[Vetth]], [[Ororr]] and the Harthera, creatin... controlled trade with the [[Eastern Isles]] and [[Anrel]]. The Hartheran government planned a cunning an... on the north Anasthian coast, and as far away as Anrel, Marr Sirque and the west coast of Ororr. Their c... g large cuts into profitable trade routes between Anrel and the south, and even between Ororr and Harther
Hornum Calendarplugin-autotooltip__small plugin-autotooltip_bigHornum Calendar

The Hornum Calendar (HC), sometimes called the Hexact Calendar, is a calendar used mainly in the Anrel Isles, named after the city of Hornum where it was devised. It is used officially by all the nations of Anrel, but it is gradually being superseded by the Modern Epoch, used in much of the rest of the world. AnrelMEAnrelAnrel
@helevos
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ct]] Calendar, is a calendar used mainly in the [[Anrel Isles]], named after the city of [[Hornum]] where... sed. It is used officially by all the nations of Anrel, but it is gradually being superseded by the [[Mo... vised in the northern city of [[Hornum]] in the [[Anrel Isles]]. Hornum was a highly cultured city, which... the new system, and within two generations all of Anrel was using the Hornum Calendar. On the isle of
The Spinesplugin-autotooltip__small plugin-autotooltip_bigThe Spines

The Spines is an island chain in the Natorn Archipelago, linking the Anrel Isles in the north with Besoa in the south. The islands are the “backbone” of the archipelago. With their geology of grey and white basalt rock, many of the islands are said to resemble gnarled bones, rising out of the sea. Local AnrelAnrelHartheran
@helevos
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hain in the [[Natorn Archipelago]], linking the [[Anrel Isles]] in the north with [[Besoa]] in the south.... is a trading port for ships travelling between [[Anrel]] and Besoa, but its primitive harbour facilities... sreputable haunt of exiles and outcasts from both Anrel and Besoa. ==== Pibilet ==== **Pibilet** lies 2... y to their gods (including a variant of [[gods_of_anrel|Natrawul]]) for protection from the sea. The fest
Anrel (Category)plugin-autotooltip__small plugin-autotooltip_bigAnrel (Category)

Topics related to the Anrel Isles.

Anrel

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Nations

Nation Subcategories

Other articles

topics nati1 regi1
@tag
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====== Anrel (Category) ====== Topics related to the [[helevos:anrel|Anrel Isles]]. {{page>infobox:anrel}} <WRAP column 20%> ===== Nations ===== {{topic>anrel +nations&nodate&n
Godmenplugin-autotooltip__small plugin-autotooltip_bigGodmen

The Godmen were the mythical inhabitants of a landmass contiguous with the modern Natorn Archipelago, said to be the ancestors of all the Thalsic peoples of the northern Civilised World. In the Emerald Epoch they created the first great civilisation, referred to as the Realm of the Godmen. The Godmen are said to be mytho-historic, memories of an ancestor race shrouded by millennia of HartheraAnrelAnrelherherAnrelAnrel
@helevos
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they are only considered to be historic fact in [[Anrel]]. Many cultures have myths of other god-like pro... es which is the foundation of cultural history in Anrel. According to the Tirennion, the Godmen once liv... Epoch]]. ===== Named Godmen ===== The myths of Anrel give names to various of the Godmen, although the... ch later inventions. Many of the ancient clans of Anrel claim descent from particular godmen, though thes
Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War

The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel
@helevos
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as the bloodiest conflict in the history of the [[Anrel Isles]], between the allied city-states of the [[... === Causes ===== Prior to the 1st century [[ME]] Anrel was a network of city states generally living in ... sional rivalries. The north and south of Mainland Anrel were traditionally divided by the [[River Kethel]... sing magic to manipulate and control the whole of Anrel. This aroused a wave of hatred and outrage agains
The Hexact Ordersplugin-autotooltip__small plugin-autotooltip_bigThe Hexact Orders

The Hexact Orders are institutions which make up four of the six “pillars of the state” in nations using the Hexact philosophy of government. The Hexact Doctrine does not specify the nature or structure of the four institutions, only their goals and the services they provide. In AnrelAnrelAnrel
@helevos
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y their goals and the services they provide. In [[Anrel]], the four institutions are: * **The Senasi**... rvices they provide. The organised philosophy of Anrel must be distinguished from its various religions. Anrel has an array of gods, who are worshipped usually ... s, and by members of different region and class. Anrel theology is a nebulous affair, but there is a sen
Helevos Biology & Natural Historyplugin-autotooltip__small plugin-autotooltip_bigHelevos Biology & Natural History

Helevos has two categories of life which are mutually incompatible, the virid, and the green.

Green life includes humans, and all domesticated plants and animals which are nutritious and useful to human exploitation. Green life is considered to be soft, benevolent and useful, an essential part of human settlement and civilisation. greenviridviridgreengreengreenviridgreenviridgreenviridviridgreenviridviridviridviridGreengreengreenAnrelgreengreenAnrelAnrelAn…
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temperate regions, but now they are only found in Anrel, the native forests of the northern continent, an... n corkscrewing stems. The species most common to Anrel produces spear-shaped leaves and spherical seed-b... s ===== * horsz - these are heraldic beasts in Anrel, famed as a fast, fierce battle charger with iron... rm of modified sheep, there are many varieties in Anrel alone. They are large, docile beasts with large
Viridisplugin-autotooltip__small plugin-autotooltip_bigViridis

In the folklore of Anrel, Viridis (or Viridus) is the personification of all virid life, particularly its invasive, deceptive and threatening nature. His antithesis is the Green Man.

Folklore

This is in a series of articles about oral traditions, tales, folk practices, and folklore. folklorefolkloreAnrel
@helevos
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====== Viridis ====== In the folklore of [[Anrel]], **Viridis** (or **Viridus**) is the personification ... infobox:folklore}} Viridis is not a god in the [[Anrelian Pantheon]] as he is a figure of folklore than ... the pantheons of some prehistoric societies. In Anrel, Viridis is rarely represented in folklore or art... [[The Nameless]], related to the [[virid taboo]] in Anrel culture. ~~TOC~~ {{tag>anrel gods folklore}}
Primentureplugin-autotooltip__small plugin-autotooltip_bigPrimenture

Primenture is a social structure found particularly in the Natorn Archipelago, used to determine social rank and leadership. Primenture means leadership by those who are perceived to have the most social capital, and therefore usually, though not always, the most able.
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Ketrorlplugin-autotooltip__small plugin-autotooltip_bigKetrorl

Ketrorl, or Ketrawul, is a god worshipped in the pantheon of Anrel, and to a lesser extent throughout the Natorn Archipelago.

Belief

This is in a series of articles about religions and beliefs.

The Eagle-Headed Lord of Honourable Accord, he represents the principles of truth, courage, honour and justice. He is one of the gods of state, particularly in
@helevos
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Belisan Freeportplugin-autotooltip__small plugin-autotooltip_bigBelisan Freeport

The city of Belisan [beh-li-SAN], known internationally as Belisan Freeport, is a port city surrounding Belisan Bay, at the mouth of the River Minnd in southeast Anret.

Belisan is actually two cities divided by the river. Belisan City lies on the west of the river, with its Royal Docks subject to normal customs tariffs. East of the river is the
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Hevúlplugin-autotooltip__small plugin-autotooltip_bigHevúl

Hevúl [heh-VOOL] is a religious site in Sensatard in the Anrel Isles. It is a meeting site for the Hevúl festival which happens in the autumn every three years, celebrating all of the gods.

Anrel

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Laharkin Mountainsplugin-autotooltip__small plugin-autotooltip_bigLaharkin Mountains

The Laharkin Mountains, also called the Laharkin Range, extend along the eastern coast of Mainland, in the Anrel Isles.

Anrel

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The mountains form a significant geographical barrier, making the eastern shore of viridAnrel
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Green Manplugin-autotooltip__small plugin-autotooltip_bigGreen Man

The Green Man is the personification of the vital force of all green life, including humans and all domestic crops, plants and animals. He is particularly a part of the Anrelian pantheon, where he is represented as a green-skinned man, garlanded with flowers, with antler-like branches growing out of his head. GreengreenGreenGreen
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Mathé Marshesplugin-autotooltip__small plugin-autotooltip_bigMathé Marshes

The Mathé Marshes [MATH-ay] are an area of tidal mud flats, salt marshes and wetlands in the estuary of the River Kethel in the Anrel Isles. The marshes form a natural boundary between the Kingdom of Trésard and the Kingdom of Narette. The Muthené Marsh in Trésard is an extension of the Mathé Marshes.

Anrel

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@helevos
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Gerod of Ben Akirplugin-autotooltip__small plugin-autotooltip_bigGerod of Ben Akir

Gerod of Ben Akir is the credited author of the eponymous Mysteries of Gerod, a series of accounts of mystical encounters with gods and spirits, revelations and prophecies. It is considered a holy codex by many who follow the Anrelian pantheon, since it describes the relationship of prayer and ritual which can be performed to attract the good graces of certain deities.
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Garronplugin-autotooltip__small plugin-autotooltip_bigGarron

Garrons are domestic mammals found principally in Anrel and other northern islands, used for riding and to pull carts and carriages. They are cousins of the horsis, the fierce fighting beast now only found in the heraldry of the Anrel kingdoms.

Fauna

This is in a series of articles about Anrel
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Kingdom of Trésardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Trésard

The Hexactic Kingdom of Trésard [tray-SSARD] is a nation in the Anrel Isles, occupying the northern half of the Mainland and the island of Mûul. The kingdom was forged in 238 ME as an alliance of city-states during the Long War, a unification of the states of the former
@helevos
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anrelplugin-autotooltip__small plugin-autotooltip_bigAnrel

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@infobox
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Riversplugin-autotooltip__small plugin-autotooltip_bigRivers

Notable rivers and waterways, listed by geographic region:

Anrel

Rivers of the Anrel Isles:

Ororr

Rivers of Ororr:

Harthera

Rivers of Harthera:

Munatan

Rivers of Munatan:

Otekahre

Rivers of Otekahré:

Other

topics geog1
@tag
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Anrel Aristocracyplugin-autotooltip__small plugin-autotooltip_bigAnrel Aristocracy

The Anrel Isles are governed by a class collectively called the Grafen or Graves, individually given the courtesy title Graf. Leaders of towns, cities, and even nations are drawn from this class. Traditionally, leaders are selected by will of the populace, based on their personal qualities and family merits, according to the traditional honour system of Anrel
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Besechplugin-autotooltip__small plugin-autotooltip_bigBesech

Besech, or Besechai, is god of “fire, the hearth and the dry places” in the Anrelian Pantheon, the god of home and also of death. He is the chief state god of Narette.

Historically he was the patron deity of the great city of Oracil, and subsequently was revered throughout Anrel
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anrelpantheonplugin-autotooltip__small plugin-autotooltip_bigAnrelian Pantheon

This is in a series of articles about the Anrelian Pantheon, the gods, beliefs, myths, religious practice and folklore of the Anrel Isles.
@infobox
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Webrinplugin-autotooltip__small plugin-autotooltip_bigWebrin

The Webrin is a criminal sect which has operated for centuries in Anrel, Harthera and the major port cities of the world. It is thought to have originated in the Anrel Isles, where it operates as a criminal guild, enforcing paid membership on any criminal gang. It also has aspects of a mystery religion, with members initiated into secret rituals said to give them magical powers over their subordinates. This serves the Webrin heirarchy, since more senior members are respected and feared.A…
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Race and Ethnicityplugin-autotooltip__small plugin-autotooltip_bigRace and Ethnicity

The concepts of race and ethnicity in the Civilised World are complex, related to issues of history, geography and culture. Some theories of the origins of humanity claim that all humans are descended from a single group of original ancestors, while others believe mankind is made up of distinct races with separate origins. EloyounHartheraAnrelOrorrOrorrEloyounGodmenEloyounOrorrMunatanEloyounAnásthiasGodmen
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The Namelessplugin-autotooltip__small plugin-autotooltip_bigThe Nameless

The Nameless, or the Nameless One, is a supernatural being in the Anrelian Pantheon the personification of chaos and destruction, in opposition to the forces of nature.

The Nameless is therefore opposite to The One, who represents both creation and the natural cycle of birth, life and death. The Nameless is considered to be a malign and corrupting force that sows chaos and breaks the natural cycles of the world. He is therefore associated with war, destruction, plague, famine and …
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Gods of Anrelplugin-autotooltip__small plugin-autotooltip_bigGods of Anrel

The Gods of Anrel are the many gods forming the pantheon of the Anrel Isles.
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Order of Ketrorlplugin-autotooltip__small plugin-autotooltip_bigOrder of Ketrorl

The Order of Ketrorl is a military-religious organisation in Trésard in the Anrel Isles, sworn to defending the nation and promoting the noble virtues of the god Ketrorl. The order was founded in 240 ME, as a fraternal order to defend the newly founded kingdom.
@helevos
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Randplugin-autotooltip__small plugin-autotooltip_bigRand

Rand is a fortified hill city in the central plains of Narette. It was the only major settlement in the plains not destroyed during the Long War, despite multiple assaults and seiges. It owes its survival to its position on a hill with unusually strong walls. During the war the outer city was sacked many times, the surviving inhabitants rebuilding their lives within the safety of the citadel.
@helevos
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Dragon Warplugin-autotooltip__small plugin-autotooltip_bigDragon War

The Dragon War (682-678 BME) was the first major conflict to engulf the entire Anrel Isles, in which a league of northern cities united against the city-state of Oracil in the southeast. By the end of the war Oracil had been utterly destroyed, laying a foundation of bitterness that has soured north-south relations ever since, and ultimately led to the magicAnrelgreenHM
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Laqhasplugin-autotooltip__small plugin-autotooltip_bigLaqhas

Laqhas or Larqhas [LAR-kas] is a small city in Narette in the Anrel Isles. It is in the north of the Ania Plateau, set in a picturesque steep-sided valley surrounded by hills of green forest. The city is most known for its royal palace, a secluded hunting lodge set in the hills, which has long been a quiet retreat for the kings of Narette.
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anrelplugin-autotooltip__small plugin-autotooltip_biganrel

Anrel Isles
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Trésard (category)plugin-autotooltip__small plugin-autotooltip_bigTrésard (category)

Articles related to the Kingdom of Trésard in the Anrel Isles.

Anrel

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anrel nati1 topics
@tag
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Ania Plateauplugin-autotooltip__small plugin-autotooltip_bigAnia Plateau

The Ania Plateau [AH-nee-uh, 'ɑːniə] is an upland plateau in the southwest of Narette, in the Anrel Isles. The land is fertile and well-drained, home to the majority of Narette's population and agriculture.

The easiest route up to the Plateau is via Binid in the south, where the escarpment is much lower, and a succession of low slopes make vehicle traffic much easier to traverse.
@helevos
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Dragonsplugin-autotooltip__small plugin-autotooltip_bigDragons

Dragons are mythical creatures in the legendarium of Anrel and the Natorn Archipelago. Dragons are said to be huge, terrifying fanged beasts that spit fire and destruction.

Folklore

This is in a series of articles about oral traditions, tales, folk practices, and folklore.
@helevos
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Sea of Windsplugin-autotooltip__small plugin-autotooltip_bigSea of Winds

The Sea of Winds is a roughly triangular area of water off the western coast of Anrel, between the islands of Sensatard, Mûul and Mainland.

Anrel

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The area is notorious for prevailing winds from the
@helevos
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Helevosienplugin-autotooltip__small plugin-autotooltip_bigHelevosien

The Helevosien is a work of mythic history of Anrel, from the Fall of the Godmen to the Long War. It is said to have been compiled by the 6th century ME authoress and poet Henner Goult from a historic texts, though how much is source material and how much Goult's original writing is unclear. The text has evolved throughout its history, successive generations adding historic events including the
@helevos
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Trenyaplugin-autotooltip__small plugin-autotooltip_bigTrenya

Trenya is a peninsula in southwestern Trésard, often synonymous with the adminstrative distict of Trenyard. tresard

Trenya has a mild climate and fertile loamy soils making it one of the most productive and wealthy regions of the Anrel Isles. The Margrave of Trenya is traditionally one of the most powerful in the kingdom.
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Golobathplugin-autotooltip__small plugin-autotooltip_bigGolobath

Golobath [GOL-oh-bath] is a ruined city on the River Kethel in the Anrel Isles. During the Little Ice Age it was an independent market city that flourished on trade. During the Long War its position on the marches between north and south meant it was regularly occupied by hostile forces, and the site of many conflicts and skirmishes.ME
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Bremahkplugin-autotooltip__small plugin-autotooltip_bigBremahk

Bremahk is a minor god in the Anrelian Pantheon, Lord of the Hunt and the Wild Places. He is invoked by those needing acute senses, good luck, and endurance.

Belief

This is in a series of articles about religions and beliefs.

He is particularly revered in Sensatard, and by hunters, woodsmen and, unusually, thieves. He has been embraced throughout
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Kas-fruitplugin-autotooltip__small plugin-autotooltip_bigKas-fruit

Kas-fruit is the red or yellow fruit of the kasflower, a perennial flowering plant or bush believed to be native to Anrel.

Flora

herbs

This is in a series of articles about Plants and Flora.

It is found growing throughout the Mainland, particularly in the wilder regions of viridmagic
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Rasian Collegiumplugin-autotooltip__small plugin-autotooltip_bigRasian Collegium

The Rasian Collegium was originally a political body combining leaders from the Rasian Academy and Rasia City. The term became synonymous with Rasia as a city-state, leader of a confederation of allied cities and territories during the Little Ice Age period in the Anrel Isles. The Collegium grew from a loose alliance of neutral cities and duchies in the fifth century
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Rasia Cityplugin-autotooltip__small plugin-autotooltip_bigRasia City

Rasia [RAH-zee-uh]], sometimes called Rasia City to distinguish it from the eponymous Grand Academy of Rasia, is a city on the south coast of Lake Ondrere in the Anrel Isles. Once a vibrant metropolis and a centre of culture, in 236 ME it was burned to the ground by Anretian forces during the MEmagicmagic
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Henner Goultplugin-autotooltip__small plugin-autotooltip_bigHenner Goult

Henner Goult was a 6th century ME author, historian and poet, still renowned in the Anrel Isles. She is most known for compiling the Helevosien, the controversial mytho-history of Anrel.

People

This is in a series of articles on famous and historic people.

literature anrel people women
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Besoan Animism (Focáoaa)plugin-autotooltip__small plugin-autotooltip_bigBesoan Animism (Focáoaa)

Besoan Animism, called Focáoaa [fo-COW-waa], is the traditional folklore and spiritual beliefs of the island of Besoa, which forms the core of ceremonial and religious practice. Historically Focáoaa was the single religious practice on the island, but some modern Besoans have embraced religious practices from TheristTheristTherismTherist
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Reidanplugin-autotooltip__small plugin-autotooltip_bigReidan

Reidan is an Aralsic language spoken in the Anrel Isles, particularly throughout Trésard and Sensatard.

Language

language

This is in a series of articles about Languages and Communication.

The Lar Vale dialect of northern Trésard is considered Standard Reidan, and is generally intelligible throughout Anrel. The Northland dialects of Sensatard are distinct, with the Eastern dialect being close to standard Reidan, and the Western being more obscure. The north coast language
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Meúthplugin-autotooltip__small plugin-autotooltip_bigMeúth

Meuth [may-OOTH] is a city in the agricultural belt of Trésard, in the Anrel Isles.

Anrel

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cities tresard anrel
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Hexactic Almplugin-autotooltip__small plugin-autotooltip_bigHexactic Alm

The Hexactic Alm [ARM] is the official currency of the nations of Anrel, accepted throughout the Natorn Archipelago. An alm is worth six pins, and 24 alms are a crown.

Money

[ ]

This is in a series of articles about money, currencies and finance.

The alm originally a food token given to refugees during the Anrel
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Strait of Armetsplugin-autotooltip__small plugin-autotooltip_bigStrait of Armets

The Strait of Armets or Armess, is a sea channel in the Anrel Isles, between the northerly island of Sensatard and the coast of Trésard. It is an economically important shipping link between the two capital cities of Traste and Por Muel. The strait is approximately 80 km in length and 5 km across at its narrowest point, though this narrows dramatically during
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River Kethelplugin-autotooltip__small plugin-autotooltip_bigRiver Kethel

The Kethel is a river in the Anrel Isles. It flows from the central plains, through the Mathé Marshes to the sea.

Anrel

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This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

In previous epochs the Kathel Valley was some of the richest farmland in the isles, home to many towns and cities. In the
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Trasteplugin-autotooltip__small plugin-autotooltip_bigTraste

Traste is the capital city of the Kingdom of Sensatard, also called Northland, being the most northerly of the Anrel Isles.

Anrel

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stubs cities sensatard anrel ports capitals
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Atlas: Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAtlas: Anrel Isles

[fmap-anrel_isles.png] * Zoom out * Sensatard * Trésard * Anret

Anrel Isles

Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of
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Teran Muelplugin-autotooltip__small plugin-autotooltip_bigTeran Muel

Teran Muel, more often called Teranen [teh-RAH-nen], was a historic metropolis on the south bank of the mouth of the River Lar in modern Trésard.

Anrel

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Mûulplugin-autotooltip__small plugin-autotooltip_bigMûul

Mûul [MOO-ul] is an island in the Kingdom of Trésard, about 40km west of the Mainland of the Anrel Isles. It is separated from the Mainland by the Res Channel.

Geography

Mûul is 150 km north-south, the southern and western half being hilly and windswept, sheltering the lower-lying east coast, which supports livestock and subsistence farming. The island is entirely GodmenGodmengreenGodmen
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Seaharplugin-autotooltip__small plugin-autotooltip_bigSeahar

A seahar, also called a viridmist or sporfog, is a sea fog with large water droplets containing the spores of virid microorganisms. When inhaled these virid spores can cause a number of illnesses, from a cough, rash, fever and delirium, to fatal acute pneumoniosis.virid
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Ania Bayplugin-autotooltip__small plugin-autotooltip_bigAnia Bay

Ania Bay is a gulf in the west coast of the Anrel Isles. It is bounded by the coasts of Trésard to the northwest and Narette to the east. It has numerous small rocky islands which pose a hazard to shipping.

Anrel

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Atlas: Natorn Archipelagoplugin-autotooltip__small plugin-autotooltip_bigAtlas: Natorn Archipelago

[fmap-natorn.png] * Zoom in * Zoom out * Anrel Isles * The Spines * Antyok * Besoa * Manok

Natorn Archipelago

The Natorn Archipelago, or the Natorn Isles [nah-TORN], is a chain of islands in the Natorn Sea. The islands are oceanic ridge running from the northeastern tip of Anásthias to the Anrel Isles. The ridge is an active geological fault, many of the islands being volcanic.Anásthias
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Gres Rockplugin-autotooltip__small plugin-autotooltip_bigGres Rock

Gres Rock is a rocky island in the Natorn Sea, in a strategic location southwest of Anrel, near the coast of Trésard and Narette. It is 4.5 km on its longest axis, consisting of precipitous rocks and cliffs with no natural harbour and little soil or vegetation.

Anrel

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Mainlandplugin-autotooltip__small plugin-autotooltip_bigMainland

Mainland is the largest of the three major Anrel Isles. Politically it is divided between the two nations of Trésard and Anret.

Anrel

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The name Mainland is rarely used, except by the inhabitants of smaller outlying islands, particuarly those living on
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Muthenaplugin-autotooltip__small plugin-autotooltip_bigMuthena

Muthena [moo-THEN-ah] is a ruined city in what is now Muthené Marsh in Trésard, in the Anrel Isles.

Anrel

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This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

Muthena was once a prosperous city surrounded by rich farmland, famous for its fruits, grains, and the abundant
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Anrasardplugin-autotooltip__small plugin-autotooltip_bigAnrasard

Anrasard was a landmass contiguous with the modern Anrel Isles. In earlier epochs the sea level was much lower, so the isles formed single large island.

Anrasard was at its greatest extent during the Emerald Epoch some 14,000 years ago, in the mythic age of the Godmen. In subsequent
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Years Foundingplugin-autotooltip__small plugin-autotooltip_bigYears Founding

Years Founding (YF) is an archaic reckoning of years associated with the Godmen. It began with the legendary founding of the city of Yendim, first city in the Realm of the Godmen, traditionally about 16 millennia ago. It is used in the ancient historic texts of Anrel, most notably the
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Oracilplugin-autotooltip__small plugin-autotooltip_bigOracil

Oracil was a historic city-state in the east of modern Narette in the Anrel Isles, in the foothills of the Laharkin Mountains. Oracil is thought to have been founded by an Iskean-ethnic tribe around 1100 BME. The city grew rich on the fertile soils surrounding Mount Oracil, as well as mines burrowed deep into the mountains of the
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Sarétaplugin-autotooltip__small plugin-autotooltip_bigSaréta

Saréta [sa-RAY-tuh] is a small city in the central uplands of Sensatard in the Anrel Isles.

[Sarekéa region of central Sensatard in the Anrel Isles]

The city is surrounded by mountains, and is the cultural and religious capital of the ethnic Sarekéa people who inhabit the mountain region. The Kings of Sensatard have long given the city and the region a great deal of autonomy, although the city abides by Northland laws and pays taxes to the
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Waysmeetplugin-autotooltip__small plugin-autotooltip_bigWaysmeet

Waysmeet is a small village in the north of the Kingdom of Trésard in the Anrel Isles. Historically it was an important town, the nexus of five roads travelling south to Rasia and beyond, west to Teranen, northwest to Saria, east to Rana and north to Traste.

Anrel

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Reidan Cuisineplugin-autotooltip__small plugin-autotooltip_bigReidan Cuisine

Reidan or Aralsic Cuisine refers to the traditional cuisines of the Natorn Archipelago, and to Anrel in particular. One of the key features of Reidan cuisine is the virid taboo common to the region, so that dishes are made only from fruits, vegetables and animal produce from the virid
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Obanamplugin-autotooltip__small plugin-autotooltip_bigObanam

Obanam is a city in the Kingdom of Narette in the Anrel Isles. Though small, it has long been strategically and economically important for its position in a sloping valley which allows easy passage from the plains of central Narette, to the highlands of the Ania Plateau.

Anrel

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Episcinplugin-autotooltip__small plugin-autotooltip_bigEpiscin

Episcin [EP-is-sin] is a mainly ruined settlement on the east coast of Anrel, on what is now the border between Tresard and Narette. In the 1st century ME it became a retreat for wealthy nobles as well as scholars from the city of Rasia, who wished a private retreat far from the austerity and observance of the
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King Ralam of Besoaplugin-autotooltip__small plugin-autotooltip_bigKing Ralam of Besoa

Ralam Kenor Berill (1075- ME) is the first king of the newly forged United Kingdom of Besoa, declared in 1115 ME after a combined patriot exile force reclaimd the island from Hartheran occupation. For most of his life he was Crown Prince of the Sann'ali court-in-exile.

People

This is in a series of articles on
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Beyal Hillsplugin-autotooltip__small plugin-autotooltip_bigBeyal Hills

The Beyal Hills [BAY-ul] are uplands in Trésard in the Anrel Isles. They form a barrier between the rich agricultural lowlands of Trenya, and the drier upland plains surrounding Beyan.

Anrel

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Vetthi Republicplugin-autotooltip__small plugin-autotooltip_bigVetthi Republic

The Vetthi Republic is a prosperous island nation which plays a crucial role in trade and international affairs. Its position in the Vetthi Sea north of Ororr makes it a strategic trade hub between Anrel, Harthera and Ororr.

* Name: The Vetthi Republic * Government:OrorrHartheraOrorrOrorrviridviridOrorrOrorrOrorrTheristepochsvirid
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Kingdom of Erannplugin-autotooltip__small plugin-autotooltip_bigKingdom of Erann

Erann was a nation in the southern Anrel Isles in the second millennium BME. Its capital was the city of Rand, and at its height it controlled most of the central plains and hills of what is now Narette, including the cities of Eminde, Binid and Obanam.

Anrel

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Godsboardplugin-autotooltip__small plugin-autotooltip_bigGodsboard

Godsboard is a gambling dice game, popular in taverns, wine shops and gaming houses in Anrel and throughout the Natorn Archipelago.

Sports

This is in a series of articles on Games and Sports.

Game Board

The game is typically played with six-sided dice, on a god-board, a circle divided into eight equal divisions. Each division is assigned to one of the eight principal
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Natrawulplugin-autotooltip__small plugin-autotooltip_bigNatrawul

In the pantheon of Anrel, Natrawul is the capricious god of the sea, prayed to by sailors, travellers and fishermen in hopes of safety and good weather.

Belief

This is in a series of articles about religions and beliefs.

He has many shrines in coastal towns and fishing ports, one of the largest being the sea-temple in the city of
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Academy Schoolsplugin-autotooltip__small plugin-autotooltip_bigAcademy Schools

Academy schools, not to be confused with the Schools of Thought, were elite educational establishments for children found throughout Anrel. They taught a curriculum approved by the Rasian Academy, consisting of the Three Pillars: Grammar (including reading, languages and literature), Logic (including mathematics, reasoning and critical thought) and Holistics (including natural sciences, human behaviour and biology, anatomy, history and governance).
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Cornelenplugin-autotooltip__small plugin-autotooltip_bigCornelen

Cornelen [cor-NEL-len] is a major deity in the Anrelian Pantheon, goddess of the harvest, the green lands and “all the good fruits of nature”. She represents the cycle of birth, life and death, so she is also the reaper of a good death at the end of life.

She is worshipped in rural seasonal festivals, and invoked in village communities for blessings, marriages, and fertility rites. Cornelen is an ancient natural
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Ovorn cheeseplugin-autotooltip__small plugin-autotooltip_bigOvorn cheese

Ovorn cheese is made from the milk of ovors, livestock mammals found throughout the Civilised World. Cheese from their milk is produced in temperate regions where ovors flourish, and is a staple food particularly of the Natorn Archipelago.

Food and Drink

This is in a series of articles about Food and Drink.

The finest varieties of strong hard cheese come from Anrel
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Giftdarkplugin-autotooltip__small plugin-autotooltip_bigGiftdark

The Giftdark is an archeological civilisation in what is now the Anrel Isles, which flourished during the Celadon Epoch, approximately 3000-4000 BME. The civilisation is named for its elaborate underground temples with tactile features, suggesting they were used in darkness. It is unclear whether the Giftdark culture was a widespread belief or part of elite spiritual practice. Little is known other than the remains of its distinctive temple architecture, which uses alternating spaces o…
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Merelqplugin-autotooltip__small plugin-autotooltip_bigMerelq

Merelq is a city in the Trenya region of southwestern Trésard, in the Anrel Isles. It is an important market hub for the abundant agriculture of Trenya, and is also its political capital, being home to the Margrave of Trenya.

Anrel

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Clan Warsplugin-autotooltip__small plugin-autotooltip_bigClan Wars

The Clan Wars is a period in Anrel history lasting from approximately 3000 to 2500 BME. Following the collapse of the old urban society of Anrasard during the Celadon Epoch, perhaps eighty percent of the population died in flooding and famine. Old social structures entirely collapsed, and the refugees fled inland and formed clan groups, which fought each other for control of vital resources. Many of the clans were initially nomadic, but others developed settlements, many of which were…
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Abel Palaceplugin-autotooltip__small plugin-autotooltip_bigAbel Palace

Abel Palace is a royal residence in the city of Belisan Freeport in the Kingdom of Narette, sitting atop Abel Hill on the eastern edge of the city. It was originally a fortress constructed during the Long War for defence of the eastern approaches to the city. It was laid seige to by
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Grafenplugin-autotooltip__small plugin-autotooltip_bigGrafen

The Grafen are the ruling class in the Anrel Isles.
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Northern Leagueplugin-autotooltip__small plugin-autotooltip_bigNorthern League

The Northern League was a confederation of regions and city states in Anrasard (the landmass contiguous with the modern Anrel Isles, which united against the southern forces of Anret during the Long War.

Anrel

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This is in a series of articles about the
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Biology and Ecologyplugin-autotooltip__small plugin-autotooltip_bigBiology and Ecology

Helevos has two separate families of life, which compete with each other for resources and space. Various cultures give different names for these two competing families, but in Anrel they are commonly called “the Virid and the Green”, a quotation from the GreenViridgreengreenGreengreenGreengreenviridGreenviridviridviridgreenviridgreengreengreengreenviridviridGreenviridgreenviridgreengreengreenViridgreenviridViridgreenviridviridviridViridgreenviridviridViridgreengreenviridgr…
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Natorn Archipelagoplugin-autotooltip__small plugin-autotooltip_bigNatorn Archipelago

The Natorn Archipelago, or the Natorn Isles [nah-TORN], is a chain of islands in the Natorn Sea. The islands are oceanic ridge running from the northeastern tip of Anásthias to the Anrel Isles. The ridge is an active geological fault, many of the islands being volcanic.Anásthias
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Treaty of Begeenplugin-autotooltip__small plugin-autotooltip_bigTreaty of Begeen

The Treaty of Begeen was an armistice which officially ended the Orphans' War in the Anrel Isles. By this point in the conflict both sides were so decimated and fought to exhaustion that no actual fighting had occurred for six months. The meeting was arranged in the ruins of the border city of
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Nestaiaplugin-autotooltip__small plugin-autotooltip_bigNestaia

Nestaia is a god of the Anrelian Pantheon, the Shield Bearer and twin brother of the goddess Minasaia. Statues, particularly old ones, often shown Nestaia and Minasaia standing back to back.

Belief

This is in a series of articles about religions and beliefs.

Nestaia is invoked particularly for protection in battle, and is also the god of good order. His insignia appears in the royal coats of arms of
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Kingdom of Sensatardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Sensatard

The Hexactic Kingdom of Sensatard is an island nation, the northernmost of the Anrel Isles and the northern tip of the Natorn Archipelago. Consequently it is colloquially called Northland, particularly by its inhabitants.

Sensatard

This is in a series of articles about the
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Rés Channelplugin-autotooltip__small plugin-autotooltip_bigRés Channel

The Rés Channel is a body of water in the Polassirn Ocean, separating the island of Mûul from the Mainland of the Anrel Isles. It is a busy shipping route serving the port of Por Muel, the royal capital of Trésard.

The northern end of the channel is hazardous, with rocky islands to the west, and shallow shelving coast to the east, leaving a narrow navigable corridor 20 km wide.
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Minasiliplugin-autotooltip__small plugin-autotooltip_bigMinasili

The Minasili are one of the Hexact Orders, dedicated to faith and religious practice.

Belief

This is in a series of articles about religions and beliefs.

anrel beliefs institutions anrelpantheon
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Minasaiaplugin-autotooltip__small plugin-autotooltip_bigMinasaia

Minasaia is the mother goddess of the Anrelian Pantheon. She is Lady of Serenity and Healing, both physically and spirituality. She is said to appears in various manifestations, most famously as a hairless beautiful woman. There are legends that she sometimes appears as a mother or an old woman, to test the hearts of men.her
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Beyänplugin-autotooltip__small plugin-autotooltip_bigBeyän

Beyän [bay-AHN] (arch. Bé'an, Ben Akir) is a city in central plains of the Kingdom of Trésard. For millennia it has been an important centre for trade, arts, manufacturing and governance. Uniquely Beyän is vertical city, its markets and long galleries constructed from natural caves in the plug of an extinct volcano.
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Natorn Seaplugin-autotooltip__small plugin-autotooltip_bigNatorn Sea

The Natorn Sea is a region of oceanic ridge, separating the Polassirn Ocean and the Redeeming Ocean. Islands in the ridge form the Natorn Archipelago.

Etymology

The name may be derived from ancient Ahngrit, meaning “near/of our birth”, referring to the legend of the Godmen in which humanity is said to have originated in region now lost beneath the sea. It also relates to the god
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Tire-Ohnplugin-autotooltip__small plugin-autotooltip_bigTire-Ohn

Tire-Ohn is a mythic warrior hero, known to many ancient Thalsic cultures. He was the first offspring of the Godmen to be born on the soil of Helevos. His saga is recorded in the Tirennion, the greatest and most respected work of mythic literature in the Anrel Isles.

Folklore

This is in a series of articles about oral traditions, tales, folk practices, and Godmen
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Begeenplugin-autotooltip__small plugin-autotooltip_bigBegeen

Begeen [beg-EEN] is a city in the southeast of Trésard, close to the border with Narette. It was sacked and occupied in 219 ME in the first year of the Long War, and was the subject of five battles during which both sides took and retook the city, leaving it a ruined shell.
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Realm of the Godmenplugin-autotooltip__small plugin-autotooltip_bigRealm of the Godmen

The Realm of the Godmen was semi-mythic ancient civilisation, said to have existed in the Emerald Epoch from roughly 15,000-12,000 BME. It was the home of the mythical Godmen, the said to have been the first human civilisation from which all mankind descends. Godmen
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Senasiplugin-autotooltip__small plugin-autotooltip_bigSenasi

The Senasi are an organisation dedicated to health and healing in the Anrel Isles. They are one of the Hexact Orders, advocating for health in national politics. Senasi order members are healers and physicians, tending to the sick and providing health advice throughout the islands. They wear white, and their healing houses are found in all major towns and cities.
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King Mikoth of Northlandplugin-autotooltip__small plugin-autotooltip_bigKing Mikoth of Northland

King Mikoth (1056 ME - present) is the current ruler of the Kingdom of Sensatard in the Anrel Isles, commonly called Northland.

People

This is in a series of articles on famous and historic people.

He was elected ruler at the age of 52, in 1108 ME. He is considered to be a fair minded, if dour and irascible king.
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About Helevosplugin-autotooltip__small plugin-autotooltip_bigAbout Helevos

I love creating worlds. Helevos is my fantasy world project,

Version 1.0

The first maps I drew of Helevos were related to stories and games I played when I was a child, based around cities and islands. Besoa was in fact the first island I drew, a fantasy kingdom of nobles, monsters and whirlwinds. AnásthiasAnásthias
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The Oneplugin-autotooltip__small plugin-autotooltip_bigThe One

The One is the hermaphrodite progenitor deity in the Anrelian Pantheon, who gave birth to the Godmen and their human descendants, domestic livestock, and all the green plants and red-blooded animals of Helevos.

Belief

This is in a series of articles about religions and beliefs.

Some believe The One represents the natural cycles of life, birth and death. The force for all life comes from the One, and returns to the One in death. Most believe the One is not a deity who is conscious o…
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The Tirennionplugin-autotooltip__small plugin-autotooltip_bigThe Tirennion

The Tirennion is an epic saga which outlines the legendary history and origins of humanity, from the creation of the universe, the mutual destruction of the ancient first gods who created mankind, and the descent of the Godmen to the world, from whom all mankind is descended. The work is most known in the
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Mount Oracilplugin-autotooltip__small plugin-autotooltip_bigMount Oracil

Mount Oracil is a volcanic mountain in the southern reach of the Laharkin Range, in eastern Narette in the Anrel Isles.

It is considerably smaller than the neighbouring Mount Arent, but more active, with occasional smoke from its peak and earth tremors. A minor eruption and earthquake in 678
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Aullerplugin-autotooltip__small plugin-autotooltip_bigAuller

An auller [AW-ler] is a local official in Anrel, either the chief of a village, or member of a council for a town or city. Aullers traditionally emerge by primenture, though wards in the larger cities have public ballots to elect their representative.

anrel governance
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Queen Illieten of Naretteplugin-autotooltip__small plugin-autotooltip_bigQueen Illieten of Narette

Illieten of Narette (1081 ME-) is Queen regnant of the Kingdom of Narette and Queen Consort of the United Kingdom of Besoa, by marriage to her husband, King Ralam of Besoa.

People

This is in a series of articles on famous and historic people.

Biography

She was born in the city of Heth Ania, daughter to Ehamet IX of Narette and his first wife Alsia. On the death of herherherherherherher
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Virid tabooplugin-autotooltip__small plugin-autotooltip_bigVirid taboo

Virid taboo is a social prohibition against foodstuffs or any kind of products derived from virid plants and animals.

Belief

This is in a series of articles about religions and beliefs.

Historically this was a natural survival strategy, since virid material is often toxic, and contains insufficient nutrients to sustain human life and health.viridviridVirid
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Lake Otaranplugin-autotooltip__small plugin-autotooltip_bigLake Otaran

Lake Otaran [oh-TA-ran], known locally as The Otaran (arch. Otarah), is a brackish lake or inland sea in the island of Sensatard in the Anrel Isles. It is connected to the sea by the Otaran Sound, a flooded former river valley.

The lake is economically important as a rich source of
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River Minndplugin-autotooltip__small plugin-autotooltip_bigRiver Minnd

The River Minnd [MINN-d] (also Minde [MIN-duh]) is the principle river of Narette in the Anrel Isles. Due to the unique geography of the Ania Plateau, it flows from its source northwards over the Minnd Falls to the plains, where it curves southeastward to the sea at
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Sarekéaplugin-autotooltip__small plugin-autotooltip_bigSarekéa

The Sarekéa [sa-ray-KAY-ah] are the “hill people” of the central uplands of Sensatard, the most northerly island of Anrel in the Natorn Archipelago. The Sarekéa are distinct from other Northlanders, with a distinct language and rich culture.

Sensatard

This is in a series of articles about the
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Green teaplugin-autotooltip__small plugin-autotooltip_bigGreen tea

Green tea is a hot infusion made from tea leaves from a wide range of plants of the Green Kingdom. Chaterna leaves are often the base, but various other herbs and flavourings are added. Different blends are drunk around the world, with green tea being particularly popular in the
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Belikast's Follyplugin-autotooltip__small plugin-autotooltip_bigBelikast's Folly

Belikast's Folly, also called Belikast's Tower or, more commonly, the Old Lighthouse, is the ruins of a tower on the northwest coast of the island of Sensatard in the Anrel Isles.

Buildings

This is in a series of articles about Buildings

It was built around the turn of the first century
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Langerplugin-autotooltip__small plugin-autotooltip_bigLanger

Langers are a variety of green mollusc common in coastal regions. They valued by humans as seafood and commonly deemed greenfish, despite not being fish.

Food and Drink

This is in a series of articles about Food and Drink.

They are tolerant to freshwater, and often spawn in river estuaries. There are a number of species, the most prized being the larger, darker variety which grows in the cooler waters around
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Stone (music)plugin-autotooltip__small plugin-autotooltip_bigStone (music)

Stone, also called Litho, is a form of percussive popular dance music originating in the city of Beyan in the Anrel Isles.

Culture

This is a category of articles on Arts, Music, Literature & Culture.

It originally involved banging implements or instruments against the stone walls and pillars of dancehall caves in the Underton district in the depths of the city, with the acoustic echoes creating complex layered rhythms. Litho is particularly associated with youth culture, and…
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Gessea Himrayplugin-autotooltip__small plugin-autotooltip_bigGessea Himray

Gessia Himray was a 7th century poet in the Anrel Isles. Her most famous work is the poem cycle, “The Virid and the Green”, a meditation on the ruin and destruction in the aftermath of the Orphans War, where abandoned towns and villages were engulfed by virid forest.

People
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Terms for Practitioners of Magicplugin-autotooltip__small plugin-autotooltip_bigTerms for Practitioners of Magic

Thaumaturge

In the Rasian Academy style of magic, a thaumaturge (proto-Ahngrit “miracle worker”) is a practicioner of thaumaturgy, vulgarly called as magic. There are many names for magical practitioners, largely dependent on the culture of both the practitioner and the attitude of the speaker.
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Deital (God)plugin-autotooltip__small plugin-autotooltip_bigDeital (God)

A deital [DAY-it-ul], also called a deivat or god-spirit or god, is an elemental which has achieved a great power and a degree of consciousness from being the focus of human worship.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

“Deital” is a magicAnásthiasmagic
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Yendimplugin-autotooltip__small plugin-autotooltip_bigYendim

In the mythology of the Helevosien, Yendim was the first great city-state of the Godmen, which was destroyed at the end of the First Epoch. It was a city of wonders, the place where the Godmen created all the green plants and red-blooded companion animals of man.

The Godmen set the first of the Godmen
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Emindeplugin-autotooltip__small plugin-autotooltip_bigEminde

Eminde is a small city in the nation of Narette. It lies on the River Minnd, just below the cataracts and waterfalls which rise up to the Ania Plateau. Consequently, it is the furthest point on the river which can be reach by boat.

Anrel

Hover/tap image to magnify | Go to world atlas

This is in a series of articles about the
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Narette (Category)plugin-autotooltip__small plugin-autotooltip_bigNarette (Category)

Articles related to the Kingdom of Narette in the Anrel Isles.

All topics

Cities

anrel nati1 topics
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Hornumplugin-autotooltip__small plugin-autotooltip_bigHornum

Hornum is a town on the north coast of Sensatard. Though small, it is the largest settlement in the north of the country. Historically it was the city of Harnam, which became an affluent city-state known for its industry and culture. In the period of civil war following the end of the
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Sariaplugin-autotooltip__small plugin-autotooltip_bigSaria

Saria [SAH-ree-uh] (historically Esaria, or Aria) is a prosperous port and market city on the west coast of Sensatard in the Anrel Isles. It is the second city of the kingdom, the hub for trade, industry and agricultural produce in the western provinces. Historically it was a powerful city state, which became part of the unified Kingdom of Sensatard following the
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Sump Gasplugin-autotooltip__small plugin-autotooltip_bigSump Gas

Sump gas, or sumpgas, is methane gas produced from decomposition. It was originally the name for gas bubbling up from marshland, but is also manufactured as a fuel for city lighting.

Historically many cities in Anrel had sump gas systems, by which solid human and animal waste, as well as domestic and farm refuse was fed into fermentation tanks filled with sumpwort, a mix of specially bred digestive organisms. The resultant gas was siphoned off, stored and pressurised for distribution …
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Sensatard (Category)plugin-autotooltip__small plugin-autotooltip_bigSensatard (Category)

Articles related to the Kingdom of Sensatard in the Anrel Isles, commonly called Northland.

Sensatard

This is in a series of articles about the Kingdom of Sensatard.

* Name: The Hexactic Kingdom of Sensatard; Northland * Government: Hexactic Kingdom * Ruler: King Mikoth of Northland * Capital: Traste * Currency
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The Sarshawsplugin-autotooltip__small plugin-autotooltip_bigThe Sarshaws

The Sarshaws are a group of small islands in the Redeeming Ocean, consisting of two larger islands, Greater Sarshaw and Lesser Sarshaw, and many smaller islets and reefs called the Lesser Sarshaws.

For centuries they were a way point for Anrelian and Besoan merchantmen travelling between the HartheranHartheran
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Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

Alternate name for Anrel.
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Magisteriateplugin-autotooltip__small plugin-autotooltip_bigMagisteriate

The Magisteriate was the governing body of the Rasian Academy from 50 BME to 236 ME. It replaced the former collegiate system of masters, headed by a Grand Master, following the downfall of the Grand Master Belikast. Its stated aimed was to promote, oversee and control the use of MEmagic
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Belief Systemsplugin-autotooltip__small plugin-autotooltip_bigBelief Systems

Helevos has a wide variety of belief systems. The following are categorisations used by the Rasian Academy to classify different types of faith:

* Binitarianism - belief in two equal gods. (See the Binitarian Heresy, which relates to Therism) * Deism - there is one supreme creator who is now remote from the universe.
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Heth Aniaplugin-autotooltip__small plugin-autotooltip_bigHeth Ania

Heth Ania [HETH AH-nee-uh] is the royal capital of the Kingdom of Narette. It is a modern and cosmopolitan city, centre for sea trade between Narette and Trésard.

History

Settlements have existed in the area throughout recorded history, but the first city was built as a colony of the Annéans in the second millenium ME
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Muthené Marshplugin-autotooltip__small plugin-autotooltip_bigMuthené Marsh

Muthené Marsh is a freshwater wetland in the Kingdom of Trésard in the Anrel Isles. It covers an area of roughly 1500 sq km, criss-crossed with rivers that flow from the Beyal Hills, with hundreds of islands of various sizes. The Muthené Marsh connects with the tidal Mathé Marshes to the south.
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History of Anrelplugin-autotooltip__small plugin-autotooltip_bigHistory of Anrel

Since the island group was formed at the end of the last Great Ice Age, the main landmass came to be known as Anrasard. It had no single government, but there was a loose league of interrelated, self-governing cities reliant on their agricultural hinterlands. These towns and cities had feuds and disagreements, and occasional skirmishes, but never had the need or resources for full-scale war.HMHM
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Seyullerplugin-autotooltip__small plugin-autotooltip_bigSeyuller

Beyun him dayn Seyuller [say-OO-ler, seɪ'ʊlər] (2323-2250 BME) was a philosopher and jurist, who formulated the First Constitution of the historic Siltorn Republic. He is considered the founder and father of the republic.

People

This is in a series of articles on
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Manok (Category)plugin-autotooltip__small plugin-autotooltip_bigManok (Category)

Articles related to the small island of Manok, to the west of the Anrel Isles.

topics nati1
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Yending Meridianplugin-autotooltip__small plugin-autotooltip_bigYending Meridian

The Yending Meridian is the prime meridian for measuring longitude on Helevos. The line is relative to the fixed star, Yendimzar. This star hangs directly above the equator, geosynchronous with a point in eastern Harthera.

In the mythology of Anrel and Miyarris, Yendim was the first and greatest city of the
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Pirrinistsplugin-autotooltip__small plugin-autotooltip_bigPirrinists

Pirrinists are a political faction in the Kingdom of Narette. Originally they were a coterie of young nobles, friends and allies of Prince Pirrin, later King of Narette. After the deposition and death of Pirrin, they remain a dangerous political force of nobles and wealthy merchants who oppose the policies of
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Katredplugin-autotooltip__small plugin-autotooltip_bigKatred

Katred the Storm Lord was the chief god of the Junda religion. His worship gradually evolved into the modern Church of Hartrah.

Belief

This is in a series of articles about religions and beliefs.

The worship of Katred shares some similarities with Ketrorl, a god in the Anrelian pantheon. Both may derive from an earlier common ancestor.
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Rānaplugin-autotooltip__small plugin-autotooltip_bigRāna

Rāna [RAH-nuh] is a rugged port city on the northeast coast of Trésard. It is the principal trade link between Sensatard and Trésard, and a major fishing port for boats visiting the eastern sea. Rana is particularly busy in the winter months and the storm tide season, when ships outbound from
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Lake Ondrereplugin-autotooltip__small plugin-autotooltip_bigLake Ondrere

Lake Ondrere [on-DRAIR] in Tresard is the largest freshwater lake in the Natorn Archipelago, 170km long and 47km across at its widest point. tresard

The lake valley was formed by a glacier, which melted and retreated, leaving the waters dammed at the western end by a natural dyke, formed from rubble pushed ahead by the glacier. The
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Besoan Diasporaplugin-autotooltip__small plugin-autotooltip_bigBesoan Diaspora

The Besoan Diaspora was a wave of mass emigration of people from the Natorn Archipelago island of Besoa, caused by the Hartheran invasion and brutal occupation.

Besoa

This is in a series of articles about Besoa, a major island in the Natorn Archipelago.

Many Besoans were international traders with connections in port cities around the world. Those who were able to leave were many rich merchants, nobles and their households. They established emigré communities in ports aro…
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Godmen (Category)plugin-autotooltip__small plugin-autotooltip_bigGodmen (Category)

Articles related to the Godmen, the semi-mythic ancestral race of the Anrel Isles, said to be the origin of modern civilisations.

Godmen

This is in a series of articles about the Godmen, the mythical first humans of Helevos.

topics fornat1 hist1
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Mingasplugin-autotooltip__small plugin-autotooltip_bigMingas

Tela Mingas was an eighth century historian and writer, best know for his Mythology of Ancient Anrel, and the Helias Helecarn, a compilation and retelling of ancient histories, myths and philosophy.

People

This is in a series of articles on famous and historic people.

He was born to a Trésardi merchant family in the city of
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Horsisplugin-autotooltip__small plugin-autotooltip_bigHorsis

The horsis is a heraldic beast in the mythology of Anrel, ridden by the mythic Godmen. They are often depicted in illustrations and on battle banners, famed as a fierce battle chargers with iron hooves and vicious teeth.

Fauna

This is in a series of articles about
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Beasts of the Apocalypseplugin-autotooltip__small plugin-autotooltip_bigBeasts of the Apocalypse

The Beasts of the Apocalypse are four supremely powerful monsters said to guard the world from the chaos of the outer darkness. They feature in the ancient legends of Anrel and Miyarris, most particularly in the saga, the Tirennion.

According to myth, in the early days of the
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Little Ice Ageplugin-autotooltip__small plugin-autotooltip_bigLittle Ice Age

The Little Ice Age is a historical epoch within Helevos's climate cycle, a roughly 700-year period of global cooling from 50 BME to 650 ME. A series of cooler summers caused a net fall in global temperatures, with a consequent lowering of sea level of up to three metres. This not only had a big impact on low-lying coastal areas but caused climate change sufficient to upset the balance of power of global economies, contributing to the fall of the
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River Larplugin-autotooltip__small plugin-autotooltip_bigRiver Lar

The River Lar is the chief river of Trésard, flowing westward from the Laharkin Mountains, through Lake Ondrere to the Natorn Sea.

tresard anrel rivers
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Boreal Seaplugin-autotooltip__small plugin-autotooltip_bigBoreal Sea

The Boreal Sea is the relatively shallow portion area of the Polassirn Ocean north and east of the Anrel Isles. The Boreal Sea is particularly rich in greenfish and whales.

seas
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Laharkin Rangeplugin-autotooltip__small plugin-autotooltip_bigLaharkin Range

Common name for the Laharkin Mountains in Anrel.
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The Coomplugin-autotooltip__small plugin-autotooltip_bigThe Coom

The Coom is a shallow valley in the hills south of the city of Rasia. It is the location of the Rasian Academy. “The Coom” is a common metonym for the Academy.

Historically the valley was wooded grazing land for the nearby village of Hemscoom.

features anrel tresard
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Indigenous Nativesplugin-autotooltip__small plugin-autotooltip_bigIndigenous Natives

The indigenous native inhabitants of Helevos, collectively called jinnies, are lemur-like virid creatures indigenous to virid forests and jungles throughout the world. Many are considered intelligent, though they are widely thought of as animals and vermin, and have largely been eradicated from areas of human habitation.viridvirid
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Civilised Worldplugin-autotooltip__small plugin-autotooltip_bigCivilised World

The Civilised World refers to the known regions of human civilisation, notably the continent of Anásthias, the Natorn Archipelago and surrounding islands.

Gastrinimer's 3rd century BME Map of the World, showing Anásthias and the Natorn Isles. Note: old maps place north to the right.AnásthiasAnásthiasAnásthiasAnásthias
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Faunaplugin-autotooltip__small plugin-autotooltip_bigFauna

All of these creatures are physical beings, but some of them, particularly the Four Beasts of the Apocalypse, are legendary and of course will only appear under the most extreme circumstances.

* Banshee - large terrifying flying creatures with spindly bodies and a very long wingspan, which ride the air currents in remote areas, feeding off small birds, AnásthiasAnásthiasAnásthias
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Drortplugin-autotooltip__small plugin-autotooltip_bigDrort

Drort are domestic animals found throughout Anásthias, seen pulling wagons and every type of commercial and domestic conveyance. Unusually for domestic livestock they are virid creatures, omnivorous and unusually tolerant to green grazing, nibbling virid weeds and pests common in roadsides and hedgerows. They are rarely seen in virid
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Spicesplugin-autotooltip__small plugin-autotooltip_bigSpices

Spices are condiments derived from the fruits, seeds and roots of virid plants. Most have a pungent or acrid flavour, and most are toxic if eaten in large quantities, but a pinch of them can add depth of flavour or piquancy to green foodstuffs. Condiments derived from virid
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Herbsplugin-autotooltip__small plugin-autotooltip_bigHerbs

Herbs are usually green plants cultivated and used for use in medicine, cooking or for other purposes.

Herblore is the traditional practice of making decoctions, extracts, powders and other preparations from the roots, leaves, seeds, bark and fruit of plants found across the world.greengreenAnásthiasAnásthiasgreenMunatangreengreen
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Aralsic Peopleplugin-autotooltip__small plugin-autotooltip_bigAralsic People

The Aralse or Aralsic people are the majority ethnic group in the Natorn Archipelago.

Aralsic people are the overwhelming majority in the Anrel Isles and Besoa, but there are many minority peoples including the Asokway and other Iskean ethnicities.
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Almplugin-autotooltip__small plugin-autotooltip_bigAlm

Short for the Hexactic Alm, the coinage of the Anrel Isles.
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Por Muelplugin-autotooltip__small plugin-autotooltip_bigPor Muel

Por Muel [poor-MOO-el] is the capital city of the Kingdom of Trésard. It is a relatively new city, built in former marshland drained by a series of canals. Its construction beginning c.250 ME after the total destruction of Teran Muel during the Long War.

The city is relatively low-lying but defended from the sea and
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Himéathplugin-autotooltip__small plugin-autotooltip_bigHiméath

Himéath [HIM-ay-ath, hɪm aɪ ath] is a historic fortified city in the centre of the Ania Plateau. Until the 8th century ME it was the capital of the old Kingdom of Narette.

Today it a prosperous but provincial city, its growth restricted by its walls so that it is now only the fourth biggest city in Narette.
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The Icerealmplugin-autotooltip__small plugin-autotooltip_bigThe Icerealm

The Icerealm is the traditional name for the frozen lands to the north of the Civilised World, one of the Edge Lands that surrounds the known world. The arctic region is in fact part of the continent of Zahkdarret.

In Anrel, “The Ice Realm” is also a name for the mythic land of
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Elliole Academyplugin-autotooltip__small plugin-autotooltip_bigElliole Academy

Elliole Academy [ELL-ee-ohl] is the foremost institution of education in the Kingdom of Narette. It is situated in grand buildings set in gardens, in the capital city of Heth Ania.

Organisations & Institutions

This is in a series of articles on institutions and organisations, including education, religion and government.
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Burgraveplugin-autotooltip__small plugin-autotooltip_bigBurgrave

In the Anrel Isles, a Burgrave is the chief administrative officer of a town or city.
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Aralsic Languagesplugin-autotooltip__small plugin-autotooltip_bigAralsic Languages

The Aralsic language family is one of the major world language groups. They are all descended from dialects of Old Aralsic, spoken in the Second Epoch in the region now encompassed by the Natorn Archipelago.

Language

language

This is in a series of articles about Languages and Communication.

Modern languages in the group include language
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Magicplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
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Oracle of Rieveplugin-autotooltip__small plugin-autotooltip_bigOracle of Rieve

The Oracle of Rieve, also called the Chresimoy Oracle, is a mystic religious and archeological site on a hill about the town of Rieve, capital and principle port of the island of Manok.

The site of the shrine is a semi-circle of ancient grey stones, half buried in the hillside and half open to the sky. Like other oracles there is a central well, covered in a carved pergola of precious greenwood believed to be from
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Rasian Academyplugin-autotooltip__small plugin-autotooltip_bigRasian Academy

The Rasian Academy is the common name for the Grand Academy of Rasia, the greatest institution of magic and learning in the Anrel Isles.
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Alsaneth Republicplugin-autotooltip__small plugin-autotooltip_bigAlsaneth Republic

The Alsaneth Republic, also called the Alsaneth Commonwealth (official name The Hexactic Commonwealth of Alsan), was a historic nation occupying the southern half of the island of Besoa. The Republic existed from the overthrow of the old MEME
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About this websiteplugin-autotooltip__small plugin-autotooltip_bigAbout this website

Robworld is a project I've been working on most of my life, a private universe of my own imagination of advanced interstellar civilisations and backwards fantasy worlds.

As a kid I was always a big fan of books with maps of fantastical places. From the age of ten I started drawing my own maps of magical islands, mysterious castles and sorceror's towers, first creating maps for
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Ream mossplugin-autotooltip__small plugin-autotooltip_bigReam moss

Ream mosses are a family of green plants and lichens which thrive in the boundary between green and virid ecosystems. The boundary between biomes is called the “burn zone” due to the red and yellow colour of lichens which colonise the area.

Flora

herbs

This is in a series of articles about viridgreengreenviridviridgreenvirid
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Orikalkplugin-autotooltip__small plugin-autotooltip_bigOrikalk

The orikalk, or oryk, is a horned quadruped mammal, distantly related to the ovor. They are primarily found in the southern Natorn Isles, and live green woodland and scrubland in the northern and eastern peninsulas of Anásthias.

Fauna

This is in a series of articles about Animals.

They are most numerous in dry grassland such as found in western
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Ahngritplugin-autotooltip__small plugin-autotooltip_bigAhngrit

Ahngrit [AHN-grit], or Ancient Ahngrit (also Ahnglic in some sources) is an extinct language of the Godmen, thought to be an ancestor of Old Aralsic and the modern Aralsic languages of the Anrel Isles.

Language

language

This is in a series of articles about Languages and Communication.

Little is known about Ahngrit as a languagelanguage
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Fixed starsplugin-autotooltip__small plugin-autotooltip_bigFixed stars

The Fixed Stars are the bright stars, more properly small moons, in the sky of Helevos. They are so called because they hold a fixed point in the night sky relative to the ground. There are thought to be four fixed stars, circling the heavens at the four quarters of the globe. Only three are visible in the skies of the
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Gikrikplugin-autotooltip__small plugin-autotooltip_bigGikrik

The Gikrik, also called the Frogmen, are mythical race of man, described in the folklore throughout the civilised world.

According to the tales of Anrel Isles recounted in the Tirennion and elsewhere, the ancestors of the Gikrik rebelled against the strictures that confined humankind to the Realm of the Godmen during the mythic
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Bansheeplugin-autotooltip__small plugin-autotooltip_bigBanshee

Banshee are virid gliding creatures with thin bodies and a very long wingspan. They are not capable of true flight, instead being gliding animals, launching themselves from tall trees or precipices and riding updrafts.

Fauna

This is in a series of articles about virid
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Baskersplugin-autotooltip__small plugin-autotooltip_bigBaskers

Baskers are a variety of massive herbivorous whale, who trawl the seas consuming vast quantities of viridspor, zooids, greenfry and green plankton. They are mostly commonly found in temperate latitudes, usually staying far from the shore. They are occasionally hunted by islanders in Anrel
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Spicesplugin-autotooltip__small plugin-autotooltip_bigSpices

Spices are condiments derived from the fruits, seeds and roots of virid plants. Most have a pungent or acrid flavour, and most are toxic if eaten in large quantities, but a pinch of them can add depth of flavour or piquancy to green foodstuffs. Condiments derived from
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Nos Aniaplugin-autotooltip__small plugin-autotooltip_bigNos Ania

Nos Ania [noss AH-nee-uh] is a port city on the Ania Plateau in the Kingdom of Narette. It is the chief port and commercial and agricultural heart of the kingdom, the second largest city in Narette after Belisan.

History

The city of Ania was founded by the Annéan people, perhaps in the 4th millennium
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Colewortplugin-autotooltip__small plugin-autotooltip_bigColewort

The coleworts are a family of edible green plants found throughout the Civilised World. There are many varieties, but most have large green leaves with white ribbing, though varieties range from light green to almost black, with some decorative varieties having a floral appearance with variegated leaves and red or purple ribbing.
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Merrowplugin-autotooltip__small plugin-autotooltip_bigMerrow

The merrow is a fruit found in temperate regions of human habitation throughout the civilised world. Merrow trees are part of the green kingdom, and are a diverse family with hundreds of varieties from small semi-wild varieties to large black, red or orange fruit.

Food and Drink

This is in a series of articles about
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Helias Helecarnplugin-autotooltip__small plugin-autotooltip_bigHelias Helecarn

The Helias Helecarn is the greatest work of the 8th century historian and folklorist Mingas.

Culture

This is a category of articles on Arts, Music, Literature & Culture.

Its twelve volumes are a retelling of history and myth from the most ancient times of the mythic Godmen, combined with the later philosophy of
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Larcassplugin-autotooltip__small plugin-autotooltip_bigLarcass

Simron Larcass was a Narettian poet and essayist of the 6th century ME. He is most famous for his collection of poems Vines of Green, a meditation on life and death, so often quoted that lines are known by most people in Anrel and used as everyday aphorisms.
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Signtismplugin-autotooltip__small plugin-autotooltip_bigSigntism

Signtism is an ancient philosophy and subculture in the Anrel Isles, one of the many Schools of Thought who found a home in the Rasian Academy. The Grand Master Belikast was born into the Signtist community of Larford, and his association with the culture and the city led to its utter destruction during the
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Besoaadplugin-autotooltip__small plugin-autotooltip_bigBesoaad

Besoaad [BESS-soh-AHD / bɛsɒ'æd] is the language of the island of Besoa. It is the official language of the United Kingdom of Besoa. Besoaad is broadly part of the Aralsic language family, with heavy borrowing from Iskean languages and other world languages.

Language

language

This is in a series of articles about Languages and Communication.

AlsanilanguageHartheranAnrelAnásthias
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Hogbatplugin-autotooltip__small plugin-autotooltip_bigHogbat

Hogbat is a popular ball game in the Natorn Archipelago.

Sports

This is in a series of articles on Games and Sports.

It was originally played with farmyard implements in courtyards or orchards with any number of improvised obstacles, such as posts or tree trunks. Players are split into two teams, and using a pole or mallet to strike a ball along the ground, avoiding obstacles along the way. Teams score points by knocking the ball against a target pole at either end of the fiel…
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Hogplugin-autotooltip__small plugin-autotooltip_bigHog

Hogs are common domestic animals found throughout the Civilised World, except in central Ororr, where the climate is too hot and dry for them to thrive.

Fauna

This is in a series of articles about Animals.

The common wild hog has short tusks which they use to dig roots and grubs from the soil. Wild hogs have a certain degree of virid
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Magisterplugin-autotooltip__small plugin-autotooltip_bigMagister

Magister is a term in the Anrel Isles for a thaumaturges, or full practitioners of magic. More specifically, magisters are thaumaturges of the Rasian Academy with the ability to summon, bind and instruct elementals on their own, with no assistance from others. Sorcerors are practitioners with the skill and knowledge to instruct elementals, but without the ability to summon and bind them.magic
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The Grand Academy of Rasiaplugin-autotooltip__small plugin-autotooltip_bigThe Grand Academy of Rasia

The Grand Academy of Rasia [RAH-see-uh], more commonly known as the Rasian Academy, was once the greatest centre of learning in the Civilised World. It taught a wide variety of disciplines but specialised in thaumaturgical theory and practice.

Rasian Academy

This is in a series of articles about the BMEBMEBMEBMEBMEBMEBMEBMEBMEMEMEmagicmagicmagic
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Birdsplugin-autotooltip__small plugin-autotooltip_bigBirds

Birds are a largely extinct phylum of winged animals belonging to the green kingdom. Bird species included the extinct domestic animals such as chickens and gobelets, as well as several species of scavengers and predators, notably cawvits and eagles.

Fauna

This is in a series of articles about
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Hornber Seaplugin-autotooltip__small plugin-autotooltip_bigHornber Sea

The Hornber Sea [HORN-ber]] (formerly Heronbar Sea) lies in the Natorn Archipelago between the isles of Besoa and Antyok.

The sea consists of mid-range continental shelf and is relatively shallow. It is rich in green marine life, and is subsequently an important food resource for local islanders.
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Ovorsplugin-autotooltip__small plugin-autotooltip_bigOvors

Ovors [OH-vor] (also ovorr, plural ovorn) are common domestic herd animals found throughout the Civilised World, used for their meat, skins and wool. They are agile creatures with a thick matted fur and small conical horns for defence, though many herdsmen blunt these. viridAnásthias
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Rettienplugin-autotooltip__small plugin-autotooltip_bigRettien

Rettien is an Aralsic language spoken in Narette in the Anrel Isles. Although it shares much common vocabulary with Reidan, Rettien is heavily influenced by Old Oracilem, the Iskean language of the former city-state of Oracil.

Language

language

This is in a series of articles about Languages and Communication.

Rettien has two distinct dialects. High Rettien is the languagelanguagelanguagelanguage
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Menkirafedplugin-autotooltip__small plugin-autotooltip_bigMenkirafed

Menkirafed (c.110-72 BME) was a political radical, anti-theist and apostate who was executed in the latter days of the Empire of Dor-en-Sann. His disciples founded a new sect, the Menkirians - more often called the Cult of the Hanged Man.

People

This is in a series of articles on famous and historic people.

History BMEBME
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Tutumplugin-autotooltip__small plugin-autotooltip_bigTutum

Tutum is a green bush with glossy leaves, found throughout the Civilised World but particularly in Anrel. It is a successionary plant which grows in the burn zone between virid and green biomes, though it is only able to flourish in the presence of ream moss. One of its principle survival mechanisms is producing greenviridviridviridviridviridvirid
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Grammarian School of Thoughtplugin-autotooltip__small plugin-autotooltip_bigGrammarian School of Thought

The Grammarians were one of the three great Schools of Thought in the golden age of the Rasian Academy. Grammarians believed that words and language were the key effective magic, and sought the purest, most concise and elegant words and structures. Grammarians also studied human languages of all kinds.languagelanguage
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Phelorixplugin-autotooltip__small plugin-autotooltip_bigPhelorix

Phelorix, also called smokestone, is an extremely hard, glass-like material, said to have been used by the Godmen for constructing towers and cities.

Technology

This is in a series of articles on machinery, artefacts, manufacturing, craftsmanship, raw materials and other
@helevos
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Atlas: Kingdom of Naretteplugin-autotooltip__small plugin-autotooltip_bigAtlas: Kingdom of Narette

[fmap-narette.png] * Zoom in * Zoom out

* @ * @ * @ * @ * @ * @ * @ * @ * @ * @

atlas nationmaps

Kingdom of Narette

The Kingdom of Narette, or Naret [na-RET, na rɛt] (arch. Anret or Anrette), is a modern nation occupying the southern half of the largest island in the AnrelAnrelAnrelAnrelAnrelAnrel
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Ameliplugin-autotooltip__small plugin-autotooltip_bigAmeli

The ameli [ah-MELL-ee] is a spiny green plant with long thin yellow-green leaves, found in open temperate plains and grasslands. They bear small berries, usually black or very dark red. They can be poisonous is eaten, but a decoction of them is used to heighten senses, and also increases adrenalin production. Ameli is therefore an important medicinal
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Atlas: Kingdom of Trésardplugin-autotooltip__small plugin-autotooltip_bigAtlas: Kingdom of Trésard

[fmap-tresard.png] * Zoom out

* Rasia * Larford * Episcin * Laharkin Mountains * Golobath * Beyan * Muthene Marsh * Por Muel * Muul * Rana * Waysmeet

atlas nationmaps

Kingdom of Trésard

The Hexactic Kingdom of Trésard [tray-SSARD] is a nation in the Anrel Isles, occupying the northern half of the Mainland and the island of Mûul. The kingdom was forged in 238
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Atlas: Kingdom of Sensatard (Northland)plugin-autotooltip__small plugin-autotooltip_bigAtlas: Kingdom of Sensatard (Northland)

[fmap-northland.png] * Zoom out

* Belikast's Folly * Harnum * Sareta * Traste * Strait of Armets * Saria * Lake Otaran * @ * @ * @

atlas nationmaps

Kingdom of Sensatard

The Hexactic Kingdom of Sensatard is an island nation, the northernmost of the Anrel Isles and the northern tip of the Natorn Archipelago. Consequently it is colloquially called
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Oughtismplugin-autotooltip__small plugin-autotooltip_bigOughtism

Oughtism is a moral and philosophical system, claiming an ancient inheritance from the moral codes of the Godmen. It continues to be influential throughout the Anrel Isles, and it's guiding principles have been the foundation of legal and religious codes throughout the
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Daystarplugin-autotooltip__small plugin-autotooltip_bigDaystar

The daystar, also called the Son, is a bright star visible in both the day and night skies of northern Helevos, depending on latitude and time of year. The star appears to hang in the night sky near the north pole, so that on the equator it is only sometimes visible, and becomes completely invisible further south.
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Thalseplugin-autotooltip__small plugin-autotooltip_bigThalse

Thalse is a land mentioned in several mythological accounts, said to have existed in northeastern Anásthias during the Emerald and Jade Epochs. Thalse was the original homeland of the Thalsic peoples, the ancestors of most of the population of modern Anásthias.

Thalse is mentioned in the Helevosien, the mythic history of the world written in the Anásthias
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Grandmaster Ferokianplugin-autotooltip__small plugin-autotooltip_bigGrandmaster Ferokian

Ferokian (721-620 BME) was Grandmaster of the Rasian Academy from 672 to 620 BME.

People

This is in a series of articles on famous and historic people.

He is famous for his exploits during the so-called Dragon War, in which he created terrifying illusions of fiery flying creatures, and according to legend destroyed the slaver city
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Mecalplugin-autotooltip__small plugin-autotooltip_bigMecal

Mecal is one of the Godmen in the mythology of Anrel. He had a genius with metalworking and fabrication, creating fabulous devices and artifacts. In his most famous legend he created one of the four Beasts of the Apocalypse, the Black Wyrm.

Godmen

This is in a series of articles about the
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Pruncoty Brandyplugin-autotooltip__small plugin-autotooltip_bigPruncoty Brandy

Pruncotiésh [proon-KOT-ee-yesh], or Pruncoty Brandy, is a spirit made from a secret mixture of fresh and dried vine fruits and flavourings on the island of Pruncoty, in The Spines. Pruncotiesh is made in small batches and highly prized, once enjoyed exclusively by the royal houses of
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King Daacquen Terayplugin-autotooltip__small plugin-autotooltip_bigKing Daacquen Teray

King Daacquen Teray (b.1071 ME) is the current king of the Hexactic Kingdom of Trésard.

People

This is in a series of articles on famous and historic people.

stubs anrel tresard living people men
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Mount Aréntplugin-autotooltip__small plugin-autotooltip_bigMount Arént

Mount Arént [a-RENT] is a volcanic mountain in the Laharkin Range, in the north of Narette. It is the highest mountain and the largest volcano in the Natorn Archipelago. anret

The volcano has been dormant for most of human history, though there are fumaroles and occasional earth tremors in the region. There have been some serious earthquakes, most famously the earthquake of 678
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Silkplugin-autotooltip__small plugin-autotooltip_bigSilk

Silk is a fine, light, opalescent fabric which can be made from several different source materials.

Clothing

This is in a series of articles on Clothing and textiles.

Greensilk

Greensilk is made from the milk of the malacea worm, a creature which feeds on lichens and virid fungus. Greensilk is the finest of the silks, being soft, shiny, takes vibrant dyes, yet also extremely strong and resistant to wear.virid
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Helevosplugin-autotooltip__small plugin-autotooltip_bigHelevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the Cronox binary star system. The stars Cordes and Arjos are distant binaries, so on Helevos, Arjos is only seen in the northern hemisphere as star, sometimes bright enough to be seen during the day, circling roughly over the viridgreenAnásthiasAnásthiasAnásthiasgreen
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Butterfishplugin-autotooltip__small plugin-autotooltip_bigButterfish

Butterfish are virid fish found in cold waters far from the south coast of Anásthias, and in the Polassirn Ocean north of Anrel. Butterfish are carnivorous, feeding from a diversity of smaller sea creatures. Some varieties like the gurnjaw also consume cold water crustaceans and filter feeders.
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Veilsporplugin-autotooltip__small plugin-autotooltip_bigVeilspor

Veilspor is a type of virid decompositional mould which covers dead and dying organisms in a cobweb-like veil. It is often seen in virid forests surrounding fallen trees, dead branches and sickly vegetation. It is sometimes found in poorly maintained human dwellings, particularly in basements and dark abandoned rooms. If left untreated it slowly engulfs whole buildings.virid
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Piracyplugin-autotooltip__small plugin-autotooltip_bigPiracy

Piracy has always been a danger for shipping around the world. Throughout history merchants have been preyed upon by desperate or greedy fishermen, by rogue naval ships acting as privateers, as well as organised fleets dedicated to larceny.

HartheranOrorrHarthera
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Whalesplugin-autotooltip__small plugin-autotooltip_bigWhales

Whales are aquatic mammals inhabiting waters surrounding the Civilised World. They are most numerous in the Natorn Archipelago, as well as the temperate waters of southern Anásthias.

Fauna

This is in a series of articles about Animals.

Whales fill several ecological niches from placid herbivores to cunning predators. Anásthias
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Atanticplugin-autotooltip__small plugin-autotooltip_bigAtantic

Atantic is believed to be one of the languages of the ancient Godmen, or a family of languages, said to have been spoken in the Emerald Epoch, fifteen thousand years ago. Its relationship to Ahngrit, Linika and other ancient languages is unclear.

No complete texts survive from these ancient times, but the GodmenGodmen
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Aego Gastrinimerplugin-autotooltip__small plugin-autotooltip_bigAego Gastrinimer

Aego Gastrinimer (c. 311-254 BME), was a renowned navigator, explorer, merchantman, privateer and prestigious Cartographer-Royal to the Court of Sann'al. He produced the first great world map of the modern era, based on his supposed circumnavigation of the continent of AnásthiasAnásthiasAnásthiasAnásthias
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Primenplugin-autotooltip__small plugin-autotooltip_bigPrimen

A leader selected by primenture, a system of social hierarchy in the Anrel Isles.
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Besoaplugin-autotooltip__small plugin-autotooltip_bigBesoa

Besoa [BEH-sso-AH], or Bizoa (Hartraan), is the largest island in the southern reach of the Natorn Archipelago. Today it is synonymous with the United Kingdom of Besoa.

Modern Besoa c.1100 ME | Go to world map

Besoa in the Two Nations period, 38-1092 ME

Besoa in the Four Kingdoms period, c.1200 BME - 35 ME BMEHartheraHartheranHartheranHartheranMEHartheraOrorrOrorr
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Thaumatropeplugin-autotooltip__small plugin-autotooltip_bigThaumatrope

A thaumatrope, also called an imagoricle or moon lantern, is a device for displaying images by thaumaturgical means.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

The simplest thaumatropes are a box with a single open side, into which the image is projected creating the illusion of reality. The most complex devices have a glass panel covering a layer of coloured sand or beads, which are manipulated by the source to form an image. The sim…
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Asokway Peopleplugin-autotooltip__small plugin-autotooltip_bigAsokway People

The Asokway are an Iskean-ethnic people living in the Natorn Archipelago and islands off the coast of Harthera. They are believed to be descendants of a breakaway or even proto-Iskean group who preferred to remain in the smaller islands of the archipelago rather than joining with the great civilisation of
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Aralsic Languagesplugin-autotooltip__small plugin-autotooltip_bigAralsic Languages

Language

language

This is in a series of articles about Languages and Communication.

The Aralsic language family is one of the major world language groups. They are all descended from dialects of Old Aralsic, spoken in Natorn Archipelago and outlying islands.

The main modern languages in the group are Reidan and Rettien, spoken in the
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World Historyplugin-autotooltip__small plugin-autotooltip_bigWorld History

Helevos has eight thousand years of recorded history, with archeology, artefacts and myth stretching back much further. There are two dominant views of human history: the theological view that the whole world and humanity were created some thousands of years ago in one instant of creation; the second, that all humanity descends from a race of fallen demigods called the viridEmerald EpochBMEgreenBMEAnásthiasAnásthiasBMEAnásthiasfolkloreMiyarrisGodmenBMEMEOrorrHartheraMEviridAnásthi…
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Vigil of Deacon Kabeplugin-autotooltip__small plugin-autotooltip_bigVigil of Deacon Kabe

The Vigil of Deacon Kabe is a mystery text significant to the animist traditional religion of Besoa. It is a first-person confession of a deacon or decan, one of the traditional ten intendants of the oracle shrine at Welvér, who mysteriously vanishes during an overnight vigil.
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start.txt · Last modified: 2023/05/31 14:04 by Robert How · []