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- Vahltorplugin-autotooltip__small plugin-autotooltip_bigVahltor
Vahltor is the capital city of Harthera (also: Vultor, Vuhltore; archaic names: Biyahl, Bahl Dorr, Buldoya). It is one of the grandest, wealthiest and most powerful cities in the world, but its surrounding walls limit the city's expansion, creating cramped streets, oppressive towers, poor housing, poverty, disease and squalor in its poorest quarters. It is colloquially known as BMEBMEHartheranHartheraHartheranHartheranHartheranHartheranHartheraHartheranHartheranHartheranHartheranHarther… @helevos - ity) are more easy to control. Every large tower along the walls has water tanks, pumps and hoses, allow... ries, each successively enclosed district has had longer walls. The cost of constructing miles of heavy ... Saloya heartlands. It is broad and fast-flowing, long ago carving quite a deep valley into the surround... ing the rolling plains, becoming thick with silt along the way. By the time it reaches Vuhltore it is wi
- Kingdom of Naretteplugin-autotooltip__small plugin-autotooltip_bigKingdom of Narette
The Kingdom of Narette, or Naret [na-RET, na rɛt] (arch. Anret or Anrette), is a modern nation occupying the southern half of the largest island in the Anrel Isles. Before the Orphans War it was called the Kingdom of Anrette.
Narette
narette
This is in a series of articles about the AnrelAnrelAnrelAnrelAnrelAnrel @helevos - rchy. Narette was one of the combatants in the [[Long War]], which saw the destruction of most settleme... ame for the south of the Anrel Isles up until the Long War. It was pronounced "An-Na-ret" in the local d... d. The Plateau is entirely [[green]], having been long since picked clean of [[virid]] life. Rivers run ... land and virid scrub except for cultivated areas along the river. There are some settlements along the
- Faunaplugin-autotooltip__small plugin-autotooltip_bigFauna
All of these creatures are physical beings, but some of them, particularly the Four Beasts of the Apocalypse, are legendary and of course will only appear under the most extreme circumstances.
* Banshee - large terrifying flying creatures with spindly bodies and a very long wingspan, which ride the air currents in remote areas, feeding off small birds, AnásthiasAnásthiasAnásthias @helevos - g flying creatures with spindly bodies and a very long wingspan, which ride the air currents in remote a... ack creature with a tough, black keratinous skin, long poisonous fangs and many powerful legs, which rav... ith golden tufts, which is highly prized. It has long, straight, back-pointing horns which are virtuall... let. They have massive jaws and large teeth, and long powerful tails which can smash trees. They are f
- Helevos Biology & Natural Historyplugin-autotooltip__small plugin-autotooltip_bigHelevos Biology & Natural History
Helevos has two categories of life which are mutually incompatible, the virid, and the green.
Green life includes humans, and all domesticated plants and animals which are nutritious and useful to human exploitation. Green life is considered to be soft, benevolent and useful, an essential part of human settlement and civilisation. greenviridviridgreengreengreenviridgreenviridgreenviridviridgreenviridviridviridviridGreengreengreenAnrelgreengreenAnrelAnrelAn… @helevos - treatment eradicated most forms of cancers and prolonged life span, although in the millennia since sett... , life spans have in fact become shorter, because long-lived societies tended to produce social systems ... ain toxins. The majority of these creatures have long since become extinct, though the greatest diversi... ut by the time of the Hartheran Conquest they had long been an anachronism. They were kept by the royal
- Shouftplugin-autotooltip__small plugin-autotooltip_bigShouft
The Shouft, also called the Path of the Prophet or the Great Pilgrimage, is a religious journey to the holy shrine of Foratuna in Ororr. It is a key element of Therist religious practice, a spiritual journey visiting sites of religious significance.
The devout wishing spiritual enrichment, or sinners or criminals wishing to make restitution, follow the route the Ororrgreengreen @helevos - Toborr at the mouth of [[River Wiyel]], often the longest part of the journey. They then travel upriver ... pilgrim galley, visiting shrines and holy sites along the way, before a two-day journey overland to the... eeting and talking to people in towns and cities along the way. After a journey of many weeks he crossed... ly organised. With regular river boats and stops along the way, it has become vital to the economy of th
- Torroramâiplugin-autotooltip__small plugin-autotooltip_bigTorroramâi
Torroramâi (also Tororr, T'amai, [tɔ-ROR-ah-MAH-ee, or simply “The Capital”) is the administrative and religious capital of the modern nation-state of Ororr.
Torroramai
This is in a series of articles about Torroramai, capital city of the nation of Ororr.viridviridOrorrOrorrviridviridgreenvirid @helevos - The remainder of the city grew more organically along planned roads. ~~TOC~~ ===== Etymology ===== ... hile [[Initerer]] claimed itself as the first and longest military headquarters of the Mother Army. [[Re... o flooding, though it was dotted with villages. A long term plan was developed for construction of the c... ia the bridges over the river Nioqa, or by barge along the Grand Canal. These enter **Loyalty Square** t
- Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles
Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island @helevos - in the south. The chief areas of habitation are along the west coast, where war and changes in sea leve... nds consist of three kingdoms, forged after the [[Long War]] which tore island society apart and which k... nation-building and reconstruction following the Long War. Each nation has an [[anrel_aristocracy|arist... ntroduced by the [[Northern League]] during the [[Long War]] as ration tokens, which soldiers and refuge
- Fixed starsplugin-autotooltip__small plugin-autotooltip_bigFixed stars
The Fixed Stars are the bright stars, more properly small moons, in the sky of Helevos. They are so called because they hold a fixed point in the night sky relative to the ground. There are thought to be four fixed stars, circling the heavens at the four quarters of the globe. Only three are visible in the skies of the @helevos - abling travellers and seafarers to pinpoint their longitude and latitude by taking bearings on two of th... the Yending Star, the meridian line for measuring longitude, the other two can just be seen above the ho... Meridian]], the baseline for measuring degrees of longitude. - **Otekzar** - **Otec** or the Star of t... r two stars to calculate their exact latitude and longitude, using a navigational device called an [[ast
- Vetthi Republicplugin-autotooltip__small plugin-autotooltip_bigVetthi Republic
The Vetthi Republic is a prosperous island nation which plays a crucial role in trade and international affairs. Its position in the Vetthi Sea north of Ororr makes it a strategic trade hub between Anrel, Harthera and Ororr.
* Name: The Vetthi Republic * Government:OrorrHartheraOrorrOrorrviridviridOrorrOrorrOrorrTheristepochsvirid @helevos - th a conurbation of towns and market gardens all along its length. The south of **Mesain Province** is d... populated, there are a string of military forts along the southermost peninsula, keeping watch for unwe... ber of small settlements of foreigners sprung up along the treacherous north coast, particularly refugee... ho fled [[Anrel]] in the 7th century during the [[Long War]], as well as [[Besoa|Besoan]] people who fle
- Antyokplugin-autotooltip__small plugin-autotooltip_bigAntyok
Antyok or Antyoq [ant-YOK, uhn-CHOK] is an island in the Natorn Archipelago, due east of Besoa. It was formerly an independent nation, the Principality of Antyok, but since 1086 ME, following the Bizoan War, it is now under Hartheran dominion.
Antyok
This is in a series of articles about Antyok, an island nation in the HartheranHartheranHartheran @helevos - eal crops like [[emmer]]. The south coast has a long sandy shoreline, with fishing villages and summer... [[Kingdom of Heronbar]] on [[Besoa]] arrived here long ago, around 400 [[BME]]. For a hundred years prev... excellent place to take on food and water during long voyages for fishing, trade and exploration. It q... od. This curious currency was devised in Heronbar long ago, the hook being a means of hanging the metal
- Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War
The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel @helevos - ====== Long War ====== The **Long War** (219-263 [[ME]]) was the bloodiest conflict in the history of the [[Anrel ... called the **Orphans' War**, since it went on so long it was fought by two generations of people whose ... olation known as the Hard Peace. The nations have long since resumed cordial relations, though there is
- Rasia Cityplugin-autotooltip__small plugin-autotooltip_bigRasia City
Rasia [RAH-zee-uh]], sometimes called Rasia City to distinguish it from the eponymous Grand Academy of Rasia, is a city on the south coast of Lake Ondrere in the Anrel Isles. Once a vibrant metropolis and a centre of culture, in 236 ME it was burned to the ground by Anretian forces during the MEmagicmagic @helevos - ned to the ground by Anretian forces during the [[Long War]]. <WRAP box right 475px> {{magnifier>:citi... City circa 200 ME, before its destruction in the Long War </WRAP> After the war it was left as a viri... urned by the [[Anret|Anretian army]] during the [[Long War]], and although most of the Academy survived ... t in a much reduced form: a few hundred members, along with wives, servants and children, eking out an e
- Kingdom of Trésardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Trésard
The Hexactic Kingdom of Trésard [tray-SSARD] is a nation in the Anrel Isles, occupying the northern half of the Mainland and the island of Mûul. The kingdom was forged in 238 ME as an alliance of city-states during the Long War, a unification of the states of the former @helevos - [[ME]] as an alliance of city-states during the [[Long War]], a unification of the states of the former ... a temperate maritime climate, cooler and wetter along the north and east coast, warmer in the south. ... tration of bloodshed and destruction during the [[Long War]], and has not been significantly repopulated... orthern League]] who came together to fight the [[Long War]] and joined into a single nation at its conc
- Hyperdriveplugin-autotooltip__small plugin-autotooltip_bigHyperdrive
Most modern interstellar space travel is achieved using variations on the tachyon transference drive (TTD), variously called the tachyon drive or hyperdrive. This circumvents the laws of mass and energy by “flipping” a vessel travelling at speeds approaching the speed of light into tachyonic particles. These particles have no mass in the convention sense, as they are incapable of interacting with sub-luminal matter. They also travel at the speed of light within their own point of … @1gd - at is cast up onto the head of a wave, and rides along it until the wave dissipates and it is returned t... ly with the distance required, to the extent that long jumps become unfeasible. The closer the ship is t... even tightly focused laser light, diverges over a long distance, and the same is true for tachyons proje... cted by a TTD burst. Solid objects decohere over long distances, so that if a ship jumps too far, when
- Ancient Toborrplugin-autotooltip__small plugin-autotooltip_bigAncient Toborr
Ancient Toborr was one of the powers of the ancient world, a city-state and maritime empire centred on the island city of Toborr. Despite losing its empire to more aggressive neighbours, Toborr survived as a self-governing entity for an incredibly long period of history, from it's foundation circa 2900 BMEBMEBME @helevos - ived as a self-governing entity for an incredibly long period of history, from it's foundation circa 290... ips spreading the city's influence east and west along the coast, as well as upriver inland. Toborr established colonies along the coast particulary to the east, but to the sou... ingness to conquer the other, the two fell into a long-standing amicable rivalry. Toborr was already an
- Beyänplugin-autotooltip__small plugin-autotooltip_bigBeyän
Beyän [bay-AHN] (arch. Bé'an, Ben Akir) is a city in central plains of the Kingdom of Trésard. For millennia it has been an important centre for trade, arts, manufacturing and governance. Uniquely Beyän is vertical city, its markets and long galleries constructed from natural caves in the plug of an extinct volcano. @helevos - Siltorn Canalplugin-autotooltip__small plugin-autotooltip_bigSiltorn Canal
The Siltorn Canal in Ororr is a pioneering system of canals and locks which links the heartlands of the Wiyel Basin with the northwestern provinces, which are otherwise isolated by the Siltorn Highlands. The key link in the network is a series of canal tunnels running through the mountains, raising barges and lowering them to the far side. The Siltorn Canal is a critical link in OrorrOrorrOrorr @helevos - Lake Otaranplugin-autotooltip__small plugin-autotooltip_bigLake Otaran
Lake Otaran [oh-TA-ran], known locally as The Otaran (arch. Otarah), is a brackish lake or inland sea in the island of Sensatard in the Anrel Isles. It is connected to the sea by the Otaran Sound, a flooded former river valley.
The lake is economically important as a rich source of @helevos - Triminotplugin-autotooltip__small plugin-autotooltip_bigTriminot
The Triminot [TREE-mee-nott] is a province in the Wiyel Valley in central Ororr, surrounding the city of Remel. Most of the region is tropical wetland surrounded by hills, dominated by lakes and swamps. The central region was greened, drained and turned into arable farmland many centuries ago, becoming an ancient centre of human civilisation. It has been a major exporter of food and grain for thousands of years. In recent centuries Remel has become an important industrial hub for a var… @helevos - Church of the Namelessplugin-autotooltip__small plugin-autotooltip_bigChurch of the Nameless
The Church of the Nameless, also called the Cult of the Nameless, is a subversive religious sect in the Anrel Isles. Their God is referred to as 'The Nameless One', because Anrelians believe that saying his true name attracts his evil attention. Anrel @helevos - Baronies of Ravorr (Rouvawa)plugin-autotooltip__small plugin-autotooltip_bigBaronies of Ravorr (Rouvawa)
The Baronies of Ravorr (or Ivauk Rouvawhi in Eloyoun, Warchiefs of Rouvawa) was a confederation of feudal states in Northeast Anasthias, which existed from 573 BME to 288 ME. It first formed as an alliance against the expansionist ambitions of its Saloyan neighbours to the north. With the rise of BMEBMEHarthera @helevos - Hogbatplugin-autotooltip__small plugin-autotooltip_bigHogbat
Hogbat is a popular ball game in the Natorn Archipelago.
Sports
This is in a series of articles on Games and Sports.
It was originally played with farmyard implements in courtyards or orchards with any number of improvised obstacles, such as posts or tree trunks. Players are split into two teams, and using a pole or mallet to strike a ball along the ground, avoiding obstacles along the way. Teams score points by knocking the ball against a target pole at either end of the fiel… @helevos - The Grand Academy of Rasiaplugin-autotooltip__small plugin-autotooltip_bigThe Grand Academy of Rasia
The Grand Academy of Rasia [RAH-see-uh], more commonly known as the Rasian Academy, was once the greatest centre of learning in the Civilised World. It taught a wide variety of disciplines but specialised in thaumaturgical theory and practice.
Rasian Academy
This is in a series of articles about the BMEBMEBMEBMEBMEBMEBMEBMEBMEMEMEmagicmagicmagic @helevos - Taslamacplugin-autotooltip__small plugin-autotooltip_bigTaslamac
Taslamac [tass-LAM-ack], colloquially called the Red City, is a city in in southern Ororr, on the north bank of the Red Wiyel. It is in the Mangasor Special Autonomous Region, benefiting from relatively low regional taxes and regulation.
Ororr
This is in a series of articles on the modern nation-station of OrorrOrorr @helevos - Dragon Warplugin-autotooltip__small plugin-autotooltip_bigDragon War
The Dragon War (682-678 BME) was the first major conflict to engulf the entire Anrel Isles, in which a league of northern cities united against the city-state of Oracil in the southeast. By the end of the war Oracil had been utterly destroyed, laying a foundation of bitterness that has soured north-south relations ever since, and ultimately led to the magicAnrelgreenHM @helevos - Anrel Aristocracyplugin-autotooltip__small plugin-autotooltip_bigAnrel Aristocracy
The Anrel Isles are governed by a class collectively called the Grafen or Graves, individually given the courtesy title Graf. Leaders of towns, cities, and even nations are drawn from this class. Traditionally, leaders are selected by will of the populace, based on their personal qualities and family merits, according to the traditional honour system of Anrel @helevos - Events in World Historyplugin-autotooltip__small plugin-autotooltip_bigEvents in World History
Date (ME) Event -15001 First cities of the Godmen -12001 Primary Glacial ending -11111 N1, Second/Jade Epoch -10401 Orodien established as store of lost knowledge -8901 Traithe civilisation established -8401 Decline of Orodien, island eventually abandoned OrorrHartheraHartheraHarthera @helevos - Foratunaplugin-autotooltip__small plugin-autotooltip_bigForatuna
The Sanctuary of Foratuna [Fo-Rah-Too-Nah] is the holiest site of the Mother Church of Ororr: the desert place where the Great Prophet built his sanctuary tower, in which he formulated the principles of the new religion, and laid the foundations for the Ororran state.
The Sanctuary is a complex of religious buildings and housing for the priesthood, including a great hall and holy circle or greenmagicmagic @helevos - Manokplugin-autotooltip__small plugin-autotooltip_bigManok
Manok (arch. Menioq) is a small island 1100 km west of mainland Anrel. It is a regular stopping port for the trade between Anrel, Vetth and Ororr, particularly for hardy traders willing to risk heavy open seas rather than risking the coast of Harthera.
Trade routes
Manok is part of a direct trade route between the AnrellanguagegreengreengreengreengreenAnrel @helevos - Kingdom of Sensatardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Sensatard
The Hexactic Kingdom of Sensatard is an island nation, the northernmost of the Anrel Isles and the northern tip of the Natorn Archipelago. Consequently it is colloquially called Northland, particularly by its inhabitants.
Sensatard
This is in a series of articles about the @helevos - Empire of Dor-en-Sannplugin-autotooltip__small plugin-autotooltip_bigEmpire of Dor-en-Sann
The Empire of Dor-en-Sann, [DOORR-enn-SAHN] also called the EnSanni Empire, was the largest empire in history. It dominated central Anásthias for nearly two thousand years, from 1903 BME, until the conquest of Galkesh in 59 ME. The empire consisted of hundreds of ethnic groups and cultures, its people were collectively called the MEOrorrHMOrorrHMHartheraME @helevos - Rasian Chainwayplugin-autotooltip__small plugin-autotooltip_bigRasian Chainway
The Rasia Chain Carriageway, or simply the Chainway, was a funicular railway which connected the centre of Rasia City with the Rasian Academy in the valley above. The chainway was a quick and efficient means of transporting visitors and students, since the only alternative was the long uphill climb by road. The chainway was a particular matter of pride for the citizens of Rasia, since it was achieved entirely by mechanical means, all use of @helevos - World Historyplugin-autotooltip__small plugin-autotooltip_bigWorld History
Helevos has eight thousand years of recorded history, with archeology, artefacts and myth stretching back much further. There are two dominant views of human history: the theological view that the whole world and humanity were created some thousands of years ago in one instant of creation; the second, that all humanity descends from a race of fallen demigods called the viridEmerald EpochBMEgreenBMEAnásthiasAnásthiasBMEAnásthiasfolkloreMiyarrisGodmenBMEMEOrorrHartheraMEviridAnásthi… @helevos - Siltorn Republicplugin-autotooltip__small plugin-autotooltip_bigSiltorn Republic
The Siltorn Republic was a longstanding historic nation state in the uplands of northwestern Anásthias, enduring from its foundation in 2380 BME to it's absorption into the Mother State of Ororr in 96 ME.
Empire of Dor-en-Sann
This is in a series of articles about the historic multi-ethnic state, the MEMEOrorr @helevos - Kingdom of Oonarplugin-autotooltip__small plugin-autotooltip_bigKingdom of Oonar
Oonar was a historic nation in eastern Anásthias existing from c.1800 BME to c.500 ME, with a largely Eloyoun-ethnic population. Around the turn of the first century ME, Oonar was the foremost of the Eloyoun kingdoms in the region, second only to Saloya.
Ancient Northeast Anasthias @helevos - Helevosienplugin-autotooltip__small plugin-autotooltip_bigHelevosien
The Helevosien is a work of mythic history of Anrel, from the Fall of the Godmen to the Long War. It is said to have been compiled by the 6th century ME authoress and poet Henner Goult from a historic texts, though how much is source material and how much Goult's original writing is unclear. The text has evolved throughout its history, successive generations adding historic events including the @helevos - Sariaplugin-autotooltip__small plugin-autotooltip_bigSaria
Saria [SAH-ree-uh] (historically Esaria, or Aria) is a prosperous port and market city on the west coast of Sensatard in the Anrel Isles. It is the second city of the kingdom, the hub for trade, industry and agricultural produce in the western provinces. Historically it was a powerful city state, which became part of the unified Kingdom of Sensatard following the @helevos - Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera
The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr @helevos - Drortplugin-autotooltip__small plugin-autotooltip_bigDrort
Drort are domestic animals found throughout Anásthias, seen pulling wagons and every type of commercial and domestic conveyance. Unusually for domestic livestock they are virid creatures, omnivorous and unusually tolerant to green grazing, nibbling virid weeds and pests common in roadsides and hedgerows. They are rarely seen in virid @helevos - Pirpounkplugin-autotooltip__small plugin-autotooltip_bigPirpounk
The pirpounk is a variety of virid bush native to dry or semi-arid habitats, particularly in the desert plains of central and eastern Anásthias.
Flora
herbs
This is in a series of articles about Plants and Flora.
It is related to the balbal with a similarly bulbous root and a long tapering trunk, with an abundance of long, fur-like fronds growing from the top which sway in the breeze. These fronds serve several purposes. Firstly they trap insects and other small animals, which a… @helevos - Humansplugin-autotooltip__small plugin-autotooltip_bigHumans
Humans are sentient mammalian bipeds of the genus homo.
On Helevos, humans are the apex species of the green kingdom, largely limited to the continent of Anásthias. The human population of Anásthias has a diversity of skin tone, colour and texture, and degree of hair or hairlessness. These variants have traditionally been divided into @helevos - Lamenaryplugin-autotooltip__small plugin-autotooltip_bigLamenary
A lamenary is a thaumaturgical device, designed to perform a specific function, in response to a trigger action. Lamenaries are often created to perform simple or repetitive tasks, such as thaumaturgical lamps or shields for personal protection.
Magic
magic
This is in a series of articles about @helevos - Grace Islandsplugin-autotooltip__small plugin-autotooltip_bigGrace Islands
The Grace Islands (Isjlas Grasja) are a chain of islands in the Sea of Grace, off the coast of southwest Anásthias, part of the Kingdom of Hesjbagaaia. The four largest islands are inhabited, from west to east being: Ayell, Agueda, Ameda and Arguila.
The islands were settled by the Anásthiaslanguage @helevos - The Faithless Vultureplugin-autotooltip__small plugin-autotooltip_bigThe Faithless Vulture
The Faithless Vulture, subtitled “A comedy of tragic ends”, is an opera written by the last Ensanni Emperor, Ollilontan. It is his longest and most controversial work, a thinly veiled parody of the rise of Therion, the Great Prophet of the Therist religion. To modern TheristHartheraTherionMETherist @helevos - Gildonplugin-autotooltip__small plugin-autotooltip_bigGildon
Gildon [GIL-don] is one of the six autonomous regions of Ororr encompassing the southwest of the country. Its capital is the fortified city of Agann, roughly 500 km from the modern border with Hesjbagaaia. Historically the region was called Vildon.
Ororr
This is in a series of articles on the modern nation-station of OrorrviridBME @helevos - Efelaxplugin-autotooltip__small plugin-autotooltip_bigEfelax
Efelax or efelahk are a virid species found in various parts of the world. They are commonly thought of as carnivorous plants, having the appearance of leaves and being rooted in place, though in fact they are sessile animals. Efelax are highly poisonous, with the toxins having medicinal uses. @helevos - Lake Initererplugin-autotooltip__small plugin-autotooltip_bigLake Initerer
Lake Initerer [i-ni-TEH-reh] is a large body of freshwater in the Siltorn highlands of northwestern Ororr, the largest lake in Ororr and the second largest in the Civilised World, after Lake Beikid.
Ororr
This is in a series of articles on the modern nation-station of Ororr.
Ororr @helevos - Larfordplugin-autotooltip__small plugin-autotooltip_bigLarford
Larford is a settlement on the upper reach of the River Lar in Trésard. Once a prosperous town of agriculture and industry, it declined after the destruction of Rasia during the Long War and was largely abandoned, its fields slowly being reclaimed by virid forest.
The ruins were resettled, but it remains a small, isolated village on a broken, seldom-travelled highway.virid @helevos - Lake Ondrereplugin-autotooltip__small plugin-autotooltip_bigLake Ondrere
Lake Ondrere [on-DRAIR] in Tresard is the largest freshwater lake in the Natorn Archipelago, 170km long and 47km across at its widest point. tresard
The lake valley was formed by a glacier, which melted and retreated, leaving the waters dammed at the western end by a natural dyke, formed from rubble pushed ahead by the glacier. The @helevos - Principality of Antyokplugin-autotooltip__small plugin-autotooltip_bigPrincipality of Antyok
The Principality of Antyok was a former nation state on the island of Antyok in the Natorn Archipelago. Historically the Principality was the only remaining independent part of the Kingdom of Heronbar, after it was conquered by the Kingdom of Sann'al. The Principality was conquered by Harthera in 1086 @helevos - War of 813plugin-autotooltip__small plugin-autotooltip_bigWar of 813
The War of 813, known in Ororr as the Second Vetthi War, was a conflict primarily between Ororr, the Vetthi Republic, involving various rebellious coastal groups within Ororr. It was the culmination of centuries of conflict between the two powers, with Ororr attempting to annex the island nation.OrorrOrorrOrorrOrorrOrorrOrorrOrorrOrorrHartheraHarthera @helevos - Mayápo Languageplugin-autotooltip__small plugin-autotooltip_bigMayápo Language
Mayápo or Mayápon [may-YAPP-poe] was the formal language of the ancient realm of Miyarris, spoken for several thousand years in the Celadon Epoch and after.
Language
language
This is in a series of articles about Languages and Communication.
Though it been extinct as a spoken language for almost two thousand years, it continued to be used throughout the Eloyounlanguagelanguagelanguagegreengreengreengreengreen @helevos - The Tirennionplugin-autotooltip__small plugin-autotooltip_bigThe Tirennion
The Tirennion is an epic saga which outlines the legendary history and origins of humanity, from the creation of the universe, the mutual destruction of the ancient first gods who created mankind, and the descent of the Godmen to the world, from whom all mankind is descended. The work is most known in the @helevos - Ayetuaplugin-autotooltip__small plugin-autotooltip_bigAyetua
Ayetua [ay-YEH-too-ah] is a port city on the arid reaches of the Red Wiyel in Ororr, famed as the terminus for galleys travelling upriver on the Shouft or Great Pilgrimage of the Therist faith. Despite its proximity to the holy sites of Foratuna, it is a dry, drab and dusty settlement, used only as a waystation for the unceasing movement of pilgrims. @helevos - Magisterplugin-autotooltip__small plugin-autotooltip_bigMagister
Magister is a term in the Anrel Isles for a thaumaturges, or full practitioners of magic. More specifically, magisters are thaumaturges of the Rasian Academy with the ability to summon, bind and instruct elementals on their own, with no assistance from others. Sorcerors are practitioners with the skill and knowledge to instruct elementals, but without the ability to summon and bind them.magic @helevos - Toborrplugin-autotooltip__small plugin-autotooltip_bigToborr
Toborr [toe-BORR] is a historic port city at the mouth of the River Wiyel, the most important port in modern Ororr, and arguably the greatest shipping port in the world. Toborr City lies on an island in the river mouth, but now encompasses a conurbation which surrounds the whole estuary bay, including the city of Therion @helevos - Bronze Bridge (Toborr)plugin-autotooltip__small plugin-autotooltip_bigBronze Bridge (Toborr)
The Bronze Bridge, also called the Long Bridge, is the longest bridge in the world, connecting the island city of Toborr with the mainland. It is 384 metres in length, consisting of 26 arches with a maximum arch height of 18 metres. The two widest spans allow even the largest ships to pass through to enter the ports of @helevos - Neporplugin-autotooltip__small plugin-autotooltip_bigNepor
Nepor is a historic port city on the western coast of the nation of Hesjbagaaia in Munatan. It is a vital centre for trade, with goods from throughout the region flowing through its docks. Its wharves are well defended, being home to the prestigious Umber Sea Fleet of the Hesjbagaaian Navy. @helevos - Aurayplugin-autotooltip__small plugin-autotooltip_bigAuray
Auray is a variety of wine made from guri fruit, fist-sized sweet yellow fruit which flourish in the heat of tropical Anásthias. Classic auray was perfected in ancient Miyarris, but today there are hundreds of styles with differing colour, sweetness and flavour.
Food and Drink
This is in a series of articles about @helevos - Rocksuckerplugin-autotooltip__small plugin-autotooltip_bigRocksucker
Rocksuckers are of migratory virid fish found in coasts and rivers around Anásthias, and even in inland waterways as far as the upper reaches of the River Wiyel below the Great Cataract of Deltirot. Rocksuckers have a distinctive oval plate on their lower jaw which, though primarily for feeding, allows them to cling on to and climb nearly vertical surfaces, making them one of few virid @helevos - Laharkin Mountainsplugin-autotooltip__small plugin-autotooltip_bigLaharkin Mountains
The Laharkin Mountains, also called the Laharkin Range, extend along the eastern coast of Mainland, in the Anrel Isles.
Anrel
Hover/tap image to magnify | Go to world atlas
This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.
The mountains form a significant geographical barrier, making the eastern shore of viridAnrel @helevos - Moonsplugin-autotooltip__small plugin-autotooltip_bigMoons
Helevos has two moons: Thea, a pink-white disc which passes through phases in the night sky, and Themsa, a bright discus-like moon that spins quickly through the night sky.
Thea
Thea is the larger moon, a disc about half the size of Earth's moon, and much less bright. It's surface coloration varies from grey to red ochre, giving Thea a pinkish light in the night sky. @helevos - Gres Rockplugin-autotooltip__small plugin-autotooltip_bigGres Rock
Gres Rock is a rocky island in the Natorn Sea, in a strategic location southwest of Anrel, near the coast of Trésard and Narette. It is 4.5 km on its longest axis, consisting of precipitous rocks and cliffs with no natural harbour and little soil or vegetation.
Anrel
Hover/tap image to magnify | @helevos - Thaumatropeplugin-autotooltip__small plugin-autotooltip_bigThaumatrope
A thaumatrope, also called an imagoricle or moon lantern, is a device for displaying images by thaumaturgical means.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
The simplest thaumatropes are a box with a single open side, into which the image is projected creating the illusion of reality. The most complex devices have a glass panel covering a layer of coloured sand or beads, which are manipulated by the source to form an image. The sim… @helevos - Bloodstonesplugin-autotooltip__small plugin-autotooltip_bigBloodstones
Bloodstones are a type of virid rockfish found in coastal waters throughout Helevos. Mature bloodstones sit in clusters on the sea bed and look very much like small rocks, though when cracked open, they have a vibrant red flesh inside which exudes a quantity of red liquid very much like virid @helevos - Helevosplugin-autotooltip__small plugin-autotooltip_bigHelevos
Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the Cronox binary star system. The stars Cordes and Arjos are distant binaries, so on Helevos, Arjos is only seen in the northern hemisphere as star, sometimes bright enough to be seen during the day, circling roughly over the viridgreenAnásthiasAnásthiasAnásthiasgreen @helevos - River Wiyelplugin-autotooltip__small plugin-autotooltip_bigRiver Wiyel
The River Wiyel or Weil [WILE, WAH-yil] in Ororr is the longest river in the Civilised World. The Wiyel Basin drains two thirds of modern Ororr, running over 5000 km from its source in the southern Dun Trisan mountains, flowing northwards to the sea.
Names
As the river is so long it has been known by many names by different civilisations throughout history. 'Wiel' is the name used during the time of the GreenOrorr @helevos - Hook of Anarrplugin-autotooltip__small plugin-autotooltip_bigHook of Anarr
The Hook of Anarr, also called the Horn of Sere, is an isolated and sparsely inhabited peninsula in the southeast of Kahtoyn in Otekahré. Its marks the division between the Redeeming Ocean and the Great Urash Ocean.
Otekahré
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This is in a series of articles about the region of @helevos - Humbersplugin-autotooltip__small plugin-autotooltip_bigHumbers
Humbers are a species of small flying mammal found throughout the civilised world, particularly in areas of green forest and other dense vegetation.
Fauna
This is in a series of articles about Animals.
They are one of the most diverse and successful mammal species, with at least two hundred sub-species with a range of appearance and specialisation. Most feed on fruits, nectar of @helevos - Kingdom of Emánunéplugin-autotooltip__small plugin-autotooltip_bigKingdom of Emánuné
Emánuné [eh-MAN-oo-nay, imæn'uːeɪ] was an ancient kingdom occupying the fertile valley of the River Velun, in what is now modern Harthera.
Ancient Northeast Anasthias
This is in a series of articles about the ancient history of Northeast HM @helevos - Mother Church of Ororr (Therism)plugin-autotooltip__small plugin-autotooltip_bigMother Church of Ororr (Therism)
The Mother Church is the state religion of Ororr, which combines both religion and government in one institution. It is based on the teachings of the Great Prophet Therion, who in the early decades of the modern era raised an army that conquered much of northwestern OrorrOrorrOrorrOrorrOrorrMEMEOrorrMEMEOrorrOrorrHerHerHerHerHerHerHerHerHerher @helevos - Por Muelplugin-autotooltip__small plugin-autotooltip_bigPor Muel
Por Muel [poor-MOO-el] is the capital city of the Kingdom of Trésard. It is a relatively new city, built in former marshland drained by a series of canals. Its construction beginning c.250 ME after the total destruction of Teran Muel during the Long War.
The city is relatively low-lying but defended from the sea and @helevos - Signtismplugin-autotooltip__small plugin-autotooltip_bigSigntism
Signtism is an ancient philosophy and subculture in the Anrel Isles, one of the many Schools of Thought who found a home in the Rasian Academy. The Grand Master Belikast was born into the Signtist community of Larford, and his association with the culture and the city led to its utter destruction during the @helevos - Jade Flower Templeplugin-autotooltip__small plugin-autotooltip_bigJade Flower Temple
The Jade Flower Temple is a Therist pandata at the city of Seqal in Ororr. It sits on the rocky promontory above the famous Eidolons of Seqal, a landmark well known to travellers and pilgrims along the River Wiyel. At night it is lit with brasiers so its green glow is visible from a great distance.greenTherist @helevos - Printingplugin-autotooltip__small plugin-autotooltip_bigPrinting
Printing technology has been known for thousands of years, but until the modern era was restricted to the elites of the more advanced historic civlisations.
Methods
Taigan Bookwheels
In the ancient civilisation of Traithe, important texts were recorded on brass discs, using the flowing continuous OrorrHarthera @helevos - Hirèrk Moonscaleplugin-autotooltip__small plugin-autotooltip_bigHirèrk Moonscale
The Hirèrk Moonscale [Hee-Rerrk] (HM) is a luni-solar calendar used at least since the time of Miyarris, which measures cycles based on the moons, solar years as well as the millennia-long cycles of global climate change. Today years HM are only seen in historic works and not considered accurate in historical accounts.epochHMHMBMEepochsepochsepochepochepochepochepochHMepochsMEME @helevos - Crocodonplugin-autotooltip__small plugin-autotooltip_bigCrocodon
Crocodons are semi-aquatic virid predators found in rivers and swampy wetlands throughout tropical Anásthias.
Fauna
This is in a series of articles about Animals.
They have long slender bodies, with four pairs of paddle-like limbs allowing them to move with moderate speed over muddy land, but with great speed in the water. They have a long slender snout filled with sharp teeth, with which they capture prey. They spend most of their time in rivers and riverbanks, though they are k… @helevos - Hexactic Almplugin-autotooltip__small plugin-autotooltip_bigHexactic Alm
The Hexactic Alm [ARM] is the official currency of the nations of Anrel, accepted throughout the Natorn Archipelago. An alm is worth six pins, and 24 alms are a crown.
Money
[ ]
This is in a series of articles about money, currencies and finance.
The alm originally a food token given to refugees during the Anrel @helevos - Fromchisplugin-autotooltip__small plugin-autotooltip_bigFromchis
Fromchis [FRROM-k'hiss], also FRROM-cheess] is the capital city of the Penayso Federation. In the 7th century it became a colonial city of the Eijult Empire, later a protectorate of the Teijhu.
Munatan
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This is in a series of articles about @helevos - Sjatranjplugin-autotooltip__small plugin-autotooltip_bigSjatranj
Sjatranj is a Hesjbagaaian game commonly called Fours or the Game of Fours in many other languages. It is played by 2 to 4 players on a board with four square sections. Similar games were known to have been played in ancient times, but fell out of favour due to their complexity, only being played in parts of @helevos - Junda Stormscaleplugin-autotooltip__small plugin-autotooltip_bigJunda Stormscale
The Junda Stormscale is a historic calendar used by the inhabitants of the Junda Isles from around 3000 BME until the third century ME.
Calendar
This is in a series of articles about calendars and dating systems.
The Junda were considered a simple tribal people living on a remote group of islands, yet despite their seeming lack of sophistication they developed a complex mathematical system. Their annual calendar was based on the @helevos - Vetthi naming conventionsplugin-autotooltip__small plugin-autotooltip_bigVetthi naming conventions
Vetthi names are a fiendishly complicated social hurdle for all visitors to the island, and can represent a challenge even to the most socially adept Vetthi hierarch. Vetthi names can be lengthy, since they describe not only family connections, but a history of honours and distinctions both personal and inherited. The longer a person's name, the greater the prestige of the family, and those wishing to curry favour are obliged to remember the entire name of a new associ… @helevos - Battle of Four Kingdomsplugin-autotooltip__small plugin-autotooltip_bigBattle of Four Kingdoms
The Battle of Four Kingdoms (35 ME), also called The Field of Maiúnla Diëlmes [may-UHN-la dee-EL-mez], was a pivotal military campaign in the history of the island of Besoa, culminating in an all-out battle between its historic Four Kingdoms. Its brutal aftermath led to the fall of the kingdoms of @helevos - Herbsplugin-autotooltip__small plugin-autotooltip_bigHerbs
Herbs are usually green plants cultivated and used for use in medicine, cooking or for other purposes.
Herblore is the traditional practice of making decoctions, extracts, powders and other preparations from the roots, leaves, seeds, bark and fruit of plants found across the world.greengreenAnásthiasAnásthiasgreenMunatangreengreen @helevos - Eastern Isles (New Perech)plugin-autotooltip__small plugin-autotooltip_bigEastern Isles (New Perech)
The Eastern Isles, also called New Perech or the Spice Islands, are a tropical island group in the Redeeming Ocean at 13ºS, 3300 km from the mainland of Harthera, 4125 km from the port of Narillin. The islands have a highly diverse population of virid plant species, several of which are prized as flavourings or HartheranHartheranHartheranHartheranHartheraHartheran @helevos - Golobathplugin-autotooltip__small plugin-autotooltip_bigGolobath
Golobath [GOL-oh-bath] is a ruined city on the River Kethel in the Anrel Isles. During the Little Ice Age it was an independent market city that flourished on trade. During the Long War its position on the marches between north and south meant it was regularly occupied by hostile forces, and the site of many conflicts and skirmishes.ME @helevos - Hemscoomplugin-autotooltip__small plugin-autotooltip_bigHemscoom
Hemscoom is a small village in Trésard, in the hills above the former city of Rasia, a short distance from the main gates of the Rasian Academy. It was completely destroyed during the Long War, but later resettled.
History
Originally an insignificant farming village surrounded by pastures, Hemscoom became prosperous after the proctors of the Academy limited the selling of alcohol within the boundaries of the Academy. Subsequently the local inn received vastly increased patronage, to … @helevos - Taigan Scriptplugin-autotooltip__small plugin-autotooltip_bigTaigan Script
Taigan is a distinctive flowing cursive script used in ancient civilisation of Traithe to record their triglyphic language. It is name after the nation's capital city, Taigálu.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
The languages of Traste are long since forgotten and books long rotted, but records still exist written in the Taigan script on brass alloy discs. @helevos - Bizoan War and Occupationplugin-autotooltip__small plugin-autotooltip_bigBizoan War and Occupation
The Bizoan War (1086-1092 ME) was a war of conquest by the Hartheran Union against the islands of Besoa and Antyok. The invasion lasted was followed by a period of Occupation from 1092-1114 ME. Besoa was liberated by nationalist forces led by the Sann'ali Court-in-Exile, who established the HartheranHartheraHartheraHartheranOrorrHartheranAnrelOrorrHartheraHartheranHartheranHartheraHartheraHartheraHartheraHartheraHartheranHartheranHartheranHartheraHartheranHartheraHarth… @helevos - Race and Ethnicityplugin-autotooltip__small plugin-autotooltip_bigRace and Ethnicity
The concepts of race and ethnicity in the Civilised World are complex, related to issues of history, geography and culture. Some theories of the origins of humanity claim that all humans are descended from a single group of original ancestors, while others believe mankind is made up of distinct races with separate origins. EloyounHartheraAnrelOrorrOrorrEloyounGodmenEloyounOrorrMunatanEloyounAnásthiasGodmen @helevos - Virid sicknessplugin-autotooltip__small plugin-autotooltip_bigVirid sickness
Virid sickness is a general term for various kinds of poisoning caused by consuming virid plant or animal life. Virid sickness is particularly found amongst traditional peoples who consume virid-based foods due to lack of green plant life, notably in southwestern viridviridviridviridvirid @helevos - Sopeqplugin-autotooltip__small plugin-autotooltip_bigSopeq
Sopeq is a prosperous city on the River Wiyel in Ororr, about 100 km north of Seqal. Sopeq was founded as one of the northernmost colonies of the Kingdom of Seqal, but has long eclipsed its ancient progenitor. Though Sopeq is much larger, for historic reasons Seqal remains the official capital of the province. In the Ororr @helevos - Jiaplugin-autotooltip__small plugin-autotooltip_bigJia
Jia is a herbal infusion made from the jia vine, consumed throughout the Civilised World. Jia is almost always served hot as a stimulant drink, said to have a cool, refreshing tingling sensation on the tongue.
Food and Drink
This is in a series of articles about Food and Drink.
Cultivation viridOrorrviridgreengreen @helevos - Civilised Worldplugin-autotooltip__small plugin-autotooltip_bigCivilised World
The Civilised World refers to the known regions of human civilisation, notably the continent of Anásthias, the Natorn Archipelago and surrounding islands.
Gastrinimer's 3rd century BME Map of the World, showing Anásthias and the Natorn Isles. Note: old maps place north to the right.AnásthiasAnásthiasAnásthiasAnásthias @helevos - Garronplugin-autotooltip__small plugin-autotooltip_bigGarron
Garrons are domestic mammals found principally in Anrel and other northern islands, used for riding and to pull carts and carriages. They are cousins of the horsis, the fierce fighting beast now only found in the heraldry of the Anrel kingdoms.
Fauna
This is in a series of articles about Anrel @helevos - Academy Schoolsplugin-autotooltip__small plugin-autotooltip_bigAcademy Schools
Academy schools, not to be confused with the Schools of Thought, were elite educational establishments for children found throughout Anrel. They taught a curriculum approved by the Rasian Academy, consisting of the Three Pillars: Grammar (including reading, languages and literature), Logic (including mathematics, reasoning and critical thought) and Holistics (including natural sciences, human behaviour and biology, anatomy, history and governance). @helevos - Astrolodeplugin-autotooltip__small plugin-autotooltip_bigAstrolode
An astrolode is a navigational and astronomical instrument used to calculate current latitude and longitude by taking bearings on the Fixed Stars, which hang in fixed points over the equator.
It combines an astrolabe (used to calculate the height of a star) and a lodestone, or magnetic compass. Longitude can be calculated from the elevation of the star: the lower the angle, the further north you are. Latitude is calculated from the angle between the nearest fixed star, and magnetic n… @helevos - Crish and Vargplugin-autotooltip__small plugin-autotooltip_bigCrish and Varg
Crish and Varg is an island group over 900 km north of Cape Cadal, the most northwesterly point of Anásthias. It is named for the two largest islands, but the group includes six smaller islands plus rocky islets, many appearing and disappearing with the viridgreenlanguageOrorrTherist @helevos - Mangasorplugin-autotooltip__small plugin-autotooltip_bigMangasor
Mangasor, [mang-GAS-orr, maŋga'sɔ̝ːɾ)] (arch. Mangasuor) also called the Mangasor Desert, is a Special Autonomous Region in central Ororr. It is a mainly arid region with no permanent surface water, a landscape of rocky plains, dusty dunes and dry lake beds. At the heart of the desert is the holy site of @helevos - Yending Meridianplugin-autotooltip__small plugin-autotooltip_bigYending Meridian
The Yending Meridian is the prime meridian for measuring longitude on Helevos. The line is relative to the fixed star, Yendimzar. This star hangs directly above the equator, geosynchronous with a point in eastern Harthera.
In the mythology of Anrel and Miyarris, Yendim was the first and greatest city of the @helevos - Retzaykplugin-autotooltip__small plugin-autotooltip_bigRetzayk
Retzayk is a long, narrow continent approximately 4500 km east of Anásthias, separated from it by the Redeeming Ocean. It extends from the North Pole, crossing the equator and deep into the southern hemisphere.
retzayk
Eastern continent of Retzayk
According to contemporary geography, Retzayk is believed to be one of the Anásthiasviridviridvirid @helevos - Tale of the Four Brothersplugin-autotooltip__small plugin-autotooltip_bigTale of the Four Brothers
The Tale of the Four Brothers is work of folklore or oral history from the island of Krotolat-ten-Azri, largest of the Azri Isles. It is likely an allegory of actual historical events, when more advanced settlers from the mainland arrived in the Beryl Epoch, though with few written records the real history is unknown. @helevos - Episcinplugin-autotooltip__small plugin-autotooltip_bigEpiscin
Episcin [EP-is-sin] is a mainly ruined settlement on the east coast of Anrel, on what is now the border between Tresard and Narette. In the 1st century ME it became a retreat for wealthy nobles as well as scholars from the city of Rasia, who wished a private retreat far from the austerity and observance of the @helevos - Randplugin-autotooltip__small plugin-autotooltip_bigRand
Rand is a fortified hill city in the central plains of Narette. It was the only major settlement in the plains not destroyed during the Long War, despite multiple assaults and seiges. It owes its survival to its position on a hill with unusually strong walls. During the war the outer city was sacked many times, the surviving inhabitants rebuilding their lives within the safety of the citadel. @helevos - Hexact Doctrineplugin-autotooltip__small plugin-autotooltip_bigHexact Doctrine
The Hexact Doctrine is a philosophy of government developed in Anrel in the early 3rd century ME, with the aim of creating governments that benefited the health, wealth and wellbeing of its citizens. It is the model for many governments throughout the MEAnrelAnrelAnrelAnrelAnrelAnrelAnrel @helevos - Lake Trazamskeplugin-autotooltip__small plugin-autotooltip_bigLake Trazamske
Lake Trazámske [tra-ZAM-skay] is a very long, cold freshwater lake in the highlands of eastern Ororr. The lake lies at an elevation of 2200m, and is 220 km long from end to end. The lake is a flooded glacial river family, blocked at its lower end by the rocky detritus ploughed up by an enormous ancient glacier. The lake is formed of three lobes, separated by relatively narrow channels a few kilometres wide.Ororr @helevos - Ameliplugin-autotooltip__small plugin-autotooltip_bigAmeli
The ameli [ah-MELL-ee] is a spiny green plant with long thin yellow-green leaves, found in open temperate plains and grasslands. They bear small berries, usually black or very dark red. They can be poisonous is eaten, but a decoction of them is used to heighten senses, and also increases adrenalin production. Ameli is therefore an important medicinal @helevos - Bandar (non-humanoid species)plugin-autotooltip__small plugin-autotooltip_bigBandar (non-humanoid species)
The bandar are a highly advanced non-humanoid civilisation native to the heavy gravity world, Bantmitual. Though gregarious amongst their own kind and having advanced technological abilities, few bandar leave their world of birth, and no bandar has ever left their home system. They give their name to the @1gd - Narillinplugin-autotooltip__small plugin-autotooltip_bigNarillin
Narillin [NAR-ill-EE-in] (Eloyoun Marille, historically Mariyë, also known as the Plaster City) is one of the great port cities of the world and the third largest city of Harthera.
It was an ancient Eloyoun city state, said to have been founded by refugees from Miyarris. For much of the EloyounHarthera @helevos - Pruncoty Brandyplugin-autotooltip__small plugin-autotooltip_bigPruncoty Brandy
Pruncotiésh [proon-KOT-ee-yesh], or Pruncoty Brandy, is a spirit made from a secret mixture of fresh and dried vine fruits and flavourings on the island of Pruncoty, in The Spines. Pruncotiesh is made in small batches and highly prized, once enjoyed exclusively by the royal houses of @helevos - Savantplugin-autotooltip__small plugin-autotooltip_bigSavant
The savant is a type of sailing vessel unique to the historic Kingdom of Sann'al, that contributed to the island nation's dominance of merchant shipping during its great age of trade and exploration, and hundred or more years ago.
History
The savant was a development of the Harthera @helevos - Hi-Lí-Venplugin-autotooltip__small plugin-autotooltip_bigHi-Lí-Ven
Hi-Lí-Ven is a large island off the coast of Zahkdarret, over 5800 km west of Anásthias across the Sea of Smoke. It is a long narrow island over a thousand km long, but no more than 200km wide.
islands @helevos - Junda Languageplugin-autotooltip__small plugin-autotooltip_bigJunda Language
Junda, often called Old Junda, is an Iskean language which was once spoken throughout the Junda Isles, Perudd and the Junda Coast.
Language
language
This is in a series of articles about Languages and Communication.
Isolated dialects are still spoken in remoter parts of the Junda Isles, but it has largely been replaced by languagelanguagelanguagelanguagelanguageHartheralanguagelanguagelanguagelanguagelanguage @helevos - Years Foundingplugin-autotooltip__small plugin-autotooltip_bigYears Founding
Years Founding (YF) is an archaic reckoning of years associated with the Godmen. It began with the legendary founding of the city of Yendim, first city in the Realm of the Godmen, traditionally about 16 millennia ago. It is used in the ancient historic texts of Anrel, most notably the @helevos - Houlmplugin-autotooltip__small plugin-autotooltip_bigHoulm
A houlm, also called a thaumaturgical helm or a magister's crown, is a thaumaturgical device that interacts with the human brain, providing knowledge, calculation or perception abilites, or for medical reasons. Houlms were most famously used by the Holisticians of the Rasian Academy, a crucial tool of their work. @helevos - Biology and Ecologyplugin-autotooltip__small plugin-autotooltip_bigBiology and Ecology
Helevos has two separate families of life, which compete with each other for resources and space. Various cultures give different names for these two competing families, but in Anrel they are commonly called “the Virid and the Green”, a quotation from the GreenViridgreengreenGreengreenGreengreenviridGreenviridviridviridgreenviridgreengreengreengreenviridviridGreenviridgreenviridgreengreengreenViridgreenviridViridgreenviridviridviridViridgreenviridviridViridgreengreenviridgr… @helevos - Ketrorlplugin-autotooltip__small plugin-autotooltip_bigKetrorl
Ketrorl, or Ketrawul, is a god worshipped in the pantheon of Anrel, and to a lesser extent throughout the Natorn Archipelago.
Belief
This is in a series of articles about religions and beliefs.
The Eagle-Headed Lord of Honourable Accord, he represents the principles of truth, courage, honour and justice. He is one of the gods of state, particularly in @helevos - Kokantplugin-autotooltip__small plugin-autotooltip_bigKokant
Kokant is a city in the northern highlands of Taur-dji-oum, just 80 km from the border with Ororr. It has long been the main trade link with Ororr, but is also a key city for Ororran missionaries trying to spread the Therist faith to the region.
Taur-Dji-Oum
torthien
This is in a series of articles about the mountainous upland region of OrorrOrorrOrorr @helevos - Hornum Calendarplugin-autotooltip__small plugin-autotooltip_bigHornum Calendar
The Hornum Calendar (HC), sometimes called the Hexact Calendar, is a calendar used mainly in the Anrel Isles, named after the city of Hornum where it was devised. It is used officially by all the nations of Anrel, but it is gradually being superseded by the Modern Epoch, used in much of the rest of the world. AnrelMEAnrelAnrel @helevos - Teijhuplugin-autotooltip__small plugin-autotooltip_bigTeijhu
Teijhu (also Teij or Teij) is a Manthi-ethnic nation in central southern Munatan. In the 5th-7th centuries ME it was the heartland of the former Eijult Empire.
Munatan
Hover mouse to see more detail | Go to full atlas map
This is in a series of articles about Munatan, the temperate region of southern @helevos - Theaplugin-autotooltip__small plugin-autotooltip_bigThea
Thea, or Theeya, is the larger of the two moons of Helevos, the smaller moon being Themsa.
Thea is a spheroid approximately 1582 km in diameter. I's surface is covered with an ochre iron-silicate dust with mountain ranges of lighter grey rock. In the night sky it appears as a disc less than half the size of Earth's moon, and much less bright. It's surface gives Thea a pinkish light in the night sky. @helevos - Official Naming Conventionplugin-autotooltip__small plugin-autotooltip_bigOfficial Naming Convention
Official Naming Conventions are common interstellar agreements about the naming of stars, systems and planets. Planetary names in particular can be highly politicised, because long-established worlds may have a variety of local names used by different groups or nations, names applied to them by other planets in the same system, and yet other names applied by cultures in distant systems or by colonial powers. @1gd - testplugin-autotooltip__small plugin-autotooltip_big
* Pages: * Besoa celebrates three years since liberation * Earthquake hits southern Ororr, trade along the Trokaid Road interrupted by landslides
List test
The current year is
of the Modern Epoch.
Test text unordered
* One @test - Jorothiplugin-autotooltip__small plugin-autotooltip_bigJorothi
The Jorothi are a Thalsic ethnic group native to northwestern Anásthias. The ancestors of the Jorothi spread westward along the coast of modern Ororr in the 10th century BME during the Jade Epoch. A second wave followed the fall of the Issid Block States in the 7th century BME.
Ethnicity
ethnicity
This is in a series of articles about @helevos - Belief Systemsplugin-autotooltip__small plugin-autotooltip_bigBelief Systems
Helevos has a wide variety of belief systems. The following are categorisations used by the Rasian Academy to classify different types of faith:
* Binitarianism - belief in two equal gods. (See the Binitarian Heresy, which relates to Therism) * Deism - there is one supreme creator who is now remote from the universe. @helevos - Ves Jaen Warsplugin-autotooltip__small plugin-autotooltip_bigVes Jaen Wars
The Ves Jaen Wars was a protracted period of conflict in the Wiyel Basin during the Celadon Epoch, c.3900-3700 BME, the result of refugees feeling coastal civilisations due to rising sea levels.
Conflict
This is in a series of articles on Wars, Battles and Conflicts.
In a time of cataclysm, with floods and storms laying waste to the coastal @helevos - Veltánroplugin-autotooltip__small plugin-autotooltip_bigVeltánro
Veltánro [vel-TAN-ro] (also Biil-tam-ro [bee-il-TAM-ro) is a port city in the nation of Biinmos in eastern Munatan.
Munatan
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This is in a series of articles about Munatan, the temperate region of southern Anásthias.
The port has been expanded in the modern 11th century with significant investment from @helevos - Cable fruitplugin-autotooltip__small plugin-autotooltip_bigCable fruit
Cable fruit are the fruit of the cable tree, a virid plant which flourishes near water, both fresh and salt. They bear a large ball-like fruit with a tough leathery skin. Cable fruit are buoyant, and therefore allow the plant to spread across large distances. @helevos - Hieremeplugin-autotooltip__small plugin-autotooltip_bigHiereme
A hiereme is a large naval vessel used by the Ororrans as the foremost naval weapon for defending their coast.
Military
This is in a series of articles on Armies, Navies and Military subjects.
Hieremes are essentially naval artillery platforms used to launch attacks against invaders, while smaller ships move in to engage. Most are double-hulled catamarans, with the largest being trimarans, with ballistae and other artillery mounted on their single large deck. Their great size make… @helevos - Es Terinplugin-autotooltip__small plugin-autotooltip_bigEs Terin
Es Terin is a city in Kahtoyn, about 100 km south of the Hartheran frontier. It is the the most northerly city in Kahtoyn, and nominally a trade outpost for Hartheran merchants. The Hartheran military have made numerous attempts to conquer and annex the city, usually finding the locals uncomprehending and non-compliant, or the town's population simply vanishes overnight. @helevos - Kerel Empireplugin-autotooltip__small plugin-autotooltip_bigKerel Empire
The Kerel Empire is one of the two great interstellar powers in the Gamma Delta Quadrant, along with the Cronoxi Syndicate.
Astrography of the Gamma Delta Quadrant
This is in a series of articles about stars, planets, civilisations and technologies of the wider Gamma Delta Quadrant.
These articles are not written in an in-universe style, since this information is unknown to the people of @1gd - Cronoxi Syndicateplugin-autotooltip__small plugin-autotooltip_bigCronoxi Syndicate
The Cronoxi Syndicate is political and trade alliance of various worlds and polities in the Gamma Delta quadrant. Worlds within the syndicate are sovereign and self-governing, but agree to standards of peace and liberty, open trade and mutual defence. @1gd - Dolphinsplugin-autotooltip__small plugin-autotooltip_bigDolphins
Dolphins are aquatic mammals found in rivers and coasts throughout the Civilised World.
Fauna
This is in a series of articles about Animals.
Dolphins are rare in comparison with whales, due to hunting for meat by islanders in the Natorn Archipelago and along the equatorial and tropical coasts of Anásthias @helevos - The Journey of the Prophetplugin-autotooltip__small plugin-autotooltip_bigThe Journey of the Prophet
The Journey of the Prophet is one of the key works of spirituality in the Church of the Mother.
Therism
therism
This is in the series of articles related to the Church of the Mother, commonly called Therism, the state religion of Ororr.
The “Journey” takes them form of a journal written by the Prophet @helevos - Butterfishplugin-autotooltip__small plugin-autotooltip_bigButterfish
Butterfish are virid fish found in cold waters far from the south coast of Anásthias, and in the Polassirn Ocean north of Anrel. Butterfish are carnivorous, feeding from a diversity of smaller sea creatures. Some varieties like the gurnjaw also consume cold water crustaceans and filter feeders. @helevos - Broken Landsplugin-autotooltip__small plugin-autotooltip_bigBroken Lands
The Broken Lands is a fractured region of sharp fissures, clefts and gullies, which forms a natural boundary between Harthera and Otekahré.
Otekahré
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This is in a series of articles about the region of Otekahré in eastern Anásthias.
The region is an active fault line, where earthquakes have created sharp rifts in the rock, further excavated and eroded by winds and flash flooding. With little soil and little surface water, the Broken Lands are un… @helevos - Ennseperan Empireplugin-autotooltip__small plugin-autotooltip_bigEnnseperan Empire
The Holy Empire of EnSann and Essep, commonly called the Ennseperan Empire or simply Ennseperans, was a historic state in the southwest of Anásthias, existing from 101-683 ME.
Ennseperans
[ ]
This is in a series of articles about the Ennseperan Empire.
It encompassed the modern nation of OrorrOrorrOrorrOrorrOrorr @helevos - River Dorplugin-autotooltip__small plugin-autotooltip_bigRiver Dor
The River Dor is a tributary of the River Wiyel, with a catchment area encompassing much of eastern Ororr. Throughout history it has been an important route for trade and communication, allowing the passage of people and merchandise between the Wiyel Basin and the eastern provinces of @helevos - Sailing vesselsplugin-autotooltip__small plugin-autotooltip_bigSailing vessels
In a world that is two thirds ocean, ships and naval technology is extremely important for war and trade. The maritime island nations are often the most advanced, whereas the large continental nations tend to rely more on inland and river trade, being relatively backward. @helevos - Soayplugin-autotooltip__small plugin-autotooltip_bigSoay
The soay [SO-ay] is a breed of domestic animal, bred for its meat, skin and fur. Soay were bred in Miyarris, along with the boretray, and are now common across Anásthias with a myriad of local breeds of distinctive size, colour and shape.
Fauna
This is in a series of articles about Animals.virid @helevos - Doroun languageplugin-autotooltip__small plugin-autotooltip_bigDoroun language
Doroun [doh-ROON, dɒ'ruːn] is the common language of Ororr, the principle language of law, trade, government and the Mother Church.
Language
language
This is in a series of articles about Languages and Communication.
Doroun is spoken as a first language in the regions of Dunasanin and Gaskanin, and as a second language in other regions. It developed from the languagelanguagelanguageOrorrlanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage… @helevos - King Ralam of Besoaplugin-autotooltip__small plugin-autotooltip_bigKing Ralam of Besoa
Ralam Kenor Berill (1075- ME) is the first king of the newly forged United Kingdom of Besoa, declared in 1115 ME after a combined patriot exile force reclaimd the island from Hartheran occupation. For most of his life he was Crown Prince of the Sann'ali court-in-exile.
People
This is in a series of articles on @helevos - War of the Junda Coastplugin-autotooltip__small plugin-autotooltip_bigWar of the Junda Coast
The First Ravorran War, more commonly called the War of the Junda Coast (121 ME) was the first war between the newly founded nation of Harthera, and the Baronies of Ravorr, over control of Junda settlements along the coast of Rett Bay.
Conflict
This is in a series of articles on @helevos - Ancient Remelplugin-autotooltip__small plugin-autotooltip_bigAncient Remel
Ancient Remel was one of the great powers of the ancient world. The city-state grew rich from controlling trade on River Wiyel, fed by fertile riverlands of the Triminot valley. The city's rich culture, complex religion and multiplicity of gods was a significant influence on the later BME @helevos - Godsboardplugin-autotooltip__small plugin-autotooltip_bigGodsboard
Godsboard is a gambling dice game, popular in taverns, wine shops and gaming houses in Anrel and throughout the Natorn Archipelago.
Sports
This is in a series of articles on Games and Sports.
Game Board
The game is typically played with six-sided dice, on a god-board, a circle divided into eight equal divisions. Each division is assigned to one of the eight principal @helevos - Li-bamplugin-autotooltip__small plugin-autotooltip_bigLi-bam
The Li-bam [Lee-Bam] are a major ethnic group of southern Anásthias, the indigenous peoples of the upland regions of Munatan and Taur-dji-oum. They are one of the three distinct branches of the human family, along with the Gyeil and the Thalsic.
Ethnicity
ethnicity
This is in a series of articles about anthropology, ethnicity and race.
Li-bam are referred to pejoratively as @helevos - Langerplugin-autotooltip__small plugin-autotooltip_bigLanger
Langers are a variety of green mollusc common in coastal regions. They valued by humans as seafood and commonly deemed greenfish, despite not being fish.
Food and Drink
This is in a series of articles about Food and Drink.
They are tolerant to freshwater, and often spawn in river estuaries. There are a number of species, the most prized being the larger, darker variety which grows in the cooler waters around @helevos - Gulf of Wiyelplugin-autotooltip__small plugin-autotooltip_bigGulf of Wiyel
The Gulf of Wiyel is an arm of the Polassirn Ocean in the north of Anásthias.
Ororr
This is in a series of articles on the modern nation-station of Ororr.
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* Name: Holy Motherland of Ororr * Government: Theocratic Republic * Capital: Torroramai * @helevos - Gyeil Peopleplugin-autotooltip__small plugin-autotooltip_bigGyeil People
The Gyeil [g-YAY-l] are the indigenous inhabitants of Gildot in central Anásthias, with modern populations throughout southwestern Anásthias and Munatan. The Gyeil have a unique culture and language, unrelated to the Thalsic peoples who colonised much of the region from the Jade Epoch onwards. Consequently they have been subjected to centuries of oppression and conflict, and have derogatively been called the “Night People” or viridlanguageOrorrviridviridviridgreenviridviridgreen… @helevos - Historic Regionsplugin-autotooltip__small plugin-autotooltip_bigHistoric Regions
List of former regions of historical significance, particularly defunct provinces of former_nations, or geographic areas which no longer exist or have significantly changed.
topics hist1 geog1 @tag - Global Climate Cycleplugin-autotooltip__small plugin-autotooltip_bigGlobal Climate Cycle
The Moonscale in fact accurately predicts the motion of the world and surrounding planets, which causes a succession of Glacials (Ice Ages) and Interglacials, which increase and decrease in intensity. These fluctuations are caused by the predictable flucuations of the planet’s axial tilt and other orbital factors. At various tipping points, decades of harsh winters allows buildup of both land and sea ice at the poles. Reduction in sea level alters sea currents, further a… @helevos - South Poleplugin-autotooltip__small plugin-autotooltip_bigSouth Pole
The South Pole region consists of a permanent cap of ice covering sea, numerous islands and one large island continent, mostly concealed within a pack of sea ice which encompasses latitudes from roughly 75°C to the pole. The ice also encompasses the southern tip of the continent of @helevos - River Déluwplugin-autotooltip__small plugin-autotooltip_bigRiver Déluw
The Déluw [DEL-oow] is the longest river in Harthera, flowing from its source in the Dun Jaen mountains to the west, through southern Harthera to the Gulf of Narill in the east.
Harthera
This is in a series of articles about Harthera
* Name: Hartheran Union, Union of Harthera, Uhartrah * Government: @helevos - River Himnatplugin-autotooltip__small plugin-autotooltip_bigRiver Himnat
The River Himnat a river in Hesjbagaaia. It is the longest river in central Munatan, flowing from the Dun Trisan mountains, through virid forest and plains to the Limerent Sea.
Munatan
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This is in a series of articles about Munatan, the temperate region of southern @helevos - Larcassplugin-autotooltip__small plugin-autotooltip_bigLarcass
Simron Larcass was a Narettian poet and essayist of the 6th century ME. He is most famous for his collection of poems Vines of Green, a meditation on life and death, so often quoted that lines are known by most people in Anrel and used as everyday aphorisms. @helevos - River Sitrengplugin-autotooltip__small plugin-autotooltip_bigRiver Sitreng
The Sitreng [SIT-reng] is the longest river in Munatan, flowing from the southern foothills of the Dun Trisan mountains, through the nations of Penayso, Plós and Schai-Dam to the sea. At its mouth is the famed port city of Sjil, greatest port in Munatan, market for the vast diversity of exotic goods shipped downriver and sold to international traders. @helevos - River Palkanplugin-autotooltip__small plugin-autotooltip_bigRiver Palkan
The Palkan is the longest river on the island of Besoa. It flows from the Derailish Highlands in the south to Perilth Bay in the north. The rich green farmlands of the Palkan valley are the most fertile and productive region on the island.
Besoa
This is in a series of articles about @helevos - Eirrplugin-autotooltip__small plugin-autotooltip_bigEirr
Eirr [AIRR] is an island in the Vetthi Republic, 30 km east of the island of Vetth. Eirr is heavily forested, with plantations of green and virid plants used in the island's major industries: timber production and ship-building.
The island is about 26 km on its longest axis north-south. The northern third of the island is mountainous and wild, but the remaining majority of the island is rolling hills of managed plantations of both @helevos - Junda Islesplugin-autotooltip__small plugin-autotooltip_bigJunda Isles
The Junda Isles [JUN-der] are an island group off the northeast coast of Harthera, traditionally inhabited by the Junda people, and now part of the Hartheran cordrome of Perudd and the Isles.
The group consists of six large islands and dozens of smaller ones, each with their own dialect and cultural variations.HartheranHartheran @helevos - Maiyenetplugin-autotooltip__small plugin-autotooltip_bigMaiyenet
Maiyenet is an island 120 km from the north coast of Ororr, halfway between the mainland and Vetth, and 100 km northwest of the Guree Isles.
It is claimed by Ororr, but its small population has little contact with the mainland and has closer economic ties to the OrorrOrorr @helevos - Lake Prioythanplugin-autotooltip__small plugin-autotooltip_bigLake Prioythan
Lake Prioythan [pree-OY-than] is the largest freshwater lake in Harthera, in the western province of Pinyedt. It is 280 km north-south, and approximately 150 km wide. It is encircled by hills except to the east, forming the headwaters of the Harthera's longest river, the Hartheravirid @helevos - Lake Plósplugin-autotooltip__small plugin-autotooltip_bigLake Plós
Lake Plós is a large, kidney-shaped body of fresh water in Munatan, which gives its name to the nation of Plós. It is 150 km at its longest axis, northwest to southeast.
Munatan
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This is in a series of articles about @helevos - Primentureplugin-autotooltip__small plugin-autotooltip_bigPrimenture
Primenture is a social structure found particularly in the Natorn Archipelago, used to determine social rank and leadership. Primenture means leadership by those who are perceived to have the most social capital, and therefore usually, though not always, the most able. @helevos - River Vildonplugin-autotooltip__small plugin-autotooltip_bigRiver Vildon
Alternate name for the River Sargil, the longest and most important river in southwestern Ororr. @helevos - Pesajoplugin-autotooltip__small plugin-autotooltip_bigPesajo
Pesajo [pes-SAH-jo, the final o in Besoaad is nasal] is the sense of homesickness, displacement, nostalgia and longing felt by Besoan exiles, most acutely during the Hartheran occupation of the island of Besoa. It is an important concept in contemporary Besoaad culture, found particularly in music in poetry as well as other arts. @helevos - Webroksharplugin-autotooltip__small plugin-autotooltip_bigWebrokshar
Webrokshar is a much-fearer punishment for treachery in Harthera, traditionally used for traitors against family, Church and State. It is so feared because according to Hartheran belief and the Church of Hartrah, it condemns the victim to eternal torment.
Belief
This is in a series of articles about @helevos - Desert breadplugin-autotooltip__small plugin-autotooltip_bigDesert bread
Desert bread is a type of flatbread consumed in Mangasor and surrounding arid provinces of central Ororr.
Food and Drink
This is in a series of articles about Food and Drink.
Traditionally it is made from a mixture of doughberry flour and powdered balbal root, mixed either with water or balbal milk and left to leaven with wild yeasts. The bread is cooked on a hot flat rock taken from a camp fire. Desert bread for travelling was baked once, then twice more in hot coals to dry … @helevos - War of the Flags (First Vetthi War)plugin-autotooltip__small plugin-autotooltip_bigWar of the Flags (First Vetthi War)
The War of the Flags (792-796 ME), also called the First Vetthi War in Ororr, was a conflict between Ororr and the Vetthi Republic over control of the Vetthi Passage.
The 8th century saw a deterioration of relations between Ororr and Harthera, with trade relations tense and ships often barred and turned away from each other's ports. Consequently, ships of the OrorrOrorr @helevos - Skippersplugin-autotooltip__small plugin-autotooltip_bigSkippers
Skippers are small cetacean mammals found in lakes, rivers and around coastlines of the Civilised World. Their playful nature and habit of following alongside ships lends the myth that skippers guide ships safely towards ports.
Fauna
This is in a series of articles about @helevos - Sea of Griefplugin-autotooltip__small plugin-autotooltip_bigSea of Grief
Sea of Grief lies alongside the region of Moritarr in northwestern Ororr, between Cape Cadal and Cape Narlorn.
Ororr
This is in a series of articles on the modern nation-station of Ororr.
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* Name: Holy Motherland of Ororr * Government: Theocratic Republic @helevos - Tofáplugin-autotooltip__small plugin-autotooltip_bigTofá
Tofá [toe-FAH] is the southern province of the Gildon autonomous region of Ororr, close to the border with Hesjbagaaia. Its capital is the city of Agann.
Ororr
This is in a series of articles on the modern nation-station of Ororr.
Hover to magnify | Go to world map
* Name: Holy Motherland of Ororr @helevos - Step Quayplugin-autotooltip__small plugin-autotooltip_bigStep Quay
A step quay is a harbour structure found in many port cities, enabling ships to be unloaded at all times of the year, whilst protecting the dockside district from flooding by storm tides. Step quays contain three elements: a sea-level wharf which ships come alongside, a high sea wall (usually at least 3 metres), with the two levels being connected by steps. The steps often have a slide section or chute allowing cargo to be lowered down them, or to be raised with ropes. @helevos - Deital (God)plugin-autotooltip__small plugin-autotooltip_bigDeital (God)
A deital [DAY-it-ul], also called a deivat or god-spirit or god, is an elemental which has achieved a great power and a degree of consciousness from being the focus of human worship.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
“Deital” is a magicAnásthiasmagic @helevos - Emperor-General Ollilontanplugin-autotooltip__small plugin-autotooltip_bigEmperor-General Ollilontan
Emperor-General Machellen Ollilontan (c.3 BME-58 ME) was an author, artist, and the last Emperor-General of the Empire of Dor-en-Sann. He rallied the remaining forces of the empire to briefly rout the Mother Army, after the collapse of the last imperial dynasty. His leadership was the final flowering of EnSanni arts and culture, which ended with his death.TheristMEMEMEMEMEHartheran @helevos - Birdsplugin-autotooltip__small plugin-autotooltip_bigBirds
Birds are a largely extinct phylum of winged animals belonging to the green kingdom. Bird species included the extinct domestic animals such as chickens and gobelets, as well as several species of scavengers and predators, notably cawvits and eagles.
Fauna
This is in a series of articles about @helevos - Green Kingdom (Category)plugin-autotooltip__small plugin-autotooltip_bigGreen Kingdom (Category)
List of plants and animals belonging to the Green Kingdom
Plants
Mammals
Marine animals
Birds
topics faun1 @tag - River Nurallonsplugin-autotooltip__small plugin-autotooltip_bigRiver Nurallons
The Nurallons, (also called the Narl), is the principle river of the Moritarr autonomous region of northwestern Ororr. Its valley drains the western watershed of the Siltorn Hills, flowing westwards through Narlorn province into the Sea of Grief. The city of Penithelarn is the principle port at the river mouth.Ororr @helevos - Issid Block Statesplugin-autotooltip__small plugin-autotooltip_bigIssid Block States
The Issid Block States refers to the ancient polities of the Issid-ethnic inhabitants of the lower River Wiyel and its delta, during the Celadon Epoch, c.10,000-7000 BME. They were part of the Issid Block Culture, so named for its characteristic architecture, pottery, and stone carvings. @helevos - Eridaplugin-autotooltip__small plugin-autotooltip_bigErida
Erida, literally meaning “Words” in the extinct ancient language Ahngrit, is the instinctual core language of the Eridai, or elementals, Eridai meaning “of the words”. The art of thaumaturgy can therefore be described as the structural use of Erida to perform physical outputs.
Magic
magic
This is in a series of articles about languagelanguagelanguagelanguage @helevos - Balbalplugin-autotooltip__small plugin-autotooltip_bigBalbal
Balbal are virid trees native to the arid central regions of Anásthias, with a distinctive pear-shaped trunk.
Their roots are squeezed by desert dwellers as a nutritious, if unappetising milk, as well as other food uses. They are a particular feature of the Anásthiasviridvirid @helevos - Great Prophet Therionplugin-autotooltip__small plugin-autotooltip_bigGreat Prophet Therion
The Great Prophet Therion (c.30 BME - ?62 ME), often simply called the Great Prophet, was the founder of the Mother Church and nation state of Ororr.
Therism
therism
This is in the series of articles related to the Church of the Mother, commonly called Therism, the state religion of TherionTheristTherion @helevos - River Narplugin-autotooltip__small plugin-autotooltip_bigRiver Nar
The River Nar, also called the Tsiyenar (Rouvawetig) or the Iyé (Eloyoun), is a major river in the south of modern Harthera.
Harthera
This is in a series of articles about Harthera
* Name: Hartheran Union, Union of Harthera, Uhartrah * Government: Military-Mercantile Oligarchy * Capital @helevos - Cult of the Hanged Manplugin-autotooltip__small plugin-autotooltip_bigCult of the Hanged Man
The Cult of the Hanged Man, also known as the Menkirians or Hangers, is a faith which flourished in the final decades of the Empire of Dor-en-Sann. It followed the teachings of the Apostate Menkirafed, who was executed and dismembered by the old Imperial Church.
Belief
This is in a series of articles about @helevos - Daltirichplugin-autotooltip__small plugin-autotooltip_bigDaltirich
Daltirich [dal-TEE-rich] (also Daaltirich) is a language spoken in Deltirot, the southeastern region of Ororr. The modern language reflects the region's mix of people over time, being at heart a Li-Bam language with strong Issid influence. It has large vocabularly of Mayápo words for cultural concepts and languagelanguagelanguagelanguagelanguagelanguagelanguage @helevos - Boretrayplugin-autotooltip__small plugin-autotooltip_bigBoretray
Boretray [BOH-reh-tray], along with soay, are the commonest domestic livestock in Anásthias and throughout the Civilised World.
Fauna
This is in a series of articles about Animals.
fauna mammals green livestock @helevos - Derailadplugin-autotooltip__small plugin-autotooltip_bigDerailad
The nation of Derailad, often called the Kingdom of Derailad despite having no king, was one one of the “Four Kingdoms” of ancient Besoa. Derailad was the smallest of the four with the poorest farmland, but was relatively wealthy and technologically advanced. It was annexed by the @helevos - Sporplugin-autotooltip__small plugin-autotooltip_bigSpor
Spor are the single-celled reproductive units of virid plants, distinct from seeds or spores found in the green kingdom. Most spor are airborne, release from spor-pods, the fruiting bodies of virid plants. Many spor are motile with rudimentary flagella, either fertilising mature plants, or randomly bonding with the spor of other plants and settling to make a new plant seedling.viridviridvirid @helevos - Ulaporplugin-autotooltip__small plugin-autotooltip_bigUlapor
Ulapor [ULL-a-poor] is a port city in Merál province of southwestern Ororr, the busiest port on the Ororran coast of the Umber Sea. It is 46 km from the sea on the River Vildon, which links the city with river ports far into the interior. Consequently it is the region's principal trading port, the hub for trade in Gildon's valuable commodities such as fine lumber, minerals, Ororr @helevos - River Souraynplugin-autotooltip__small plugin-autotooltip_bigRiver Sourayn
The Sourayn is the great river of central Kahtoyn in eastern Anásthias. It connects the cities of Leimoo, Enpoul with the sea port of Desol, irrigating the richest farmlands in Kahtoyn along the way.
Otekahré
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This is in a series of articles about the region of @helevos - Chelidd Statesplugin-autotooltip__small plugin-autotooltip_bigChelidd States
The Chelidd States, also called Chelidt, was a historic nation on the northeastern coast of modern Harthera, known for their strong martial tradition.
Ancient Northeast Anasthias
This is in a series of articles about the ancient history of Northeast @helevos - Dtahmzipuhplugin-autotooltip__small plugin-autotooltip_bigDtahmzipuh
Dtahmzipuh [tɑː'mzɪpɐ] was a historic Eloyoun nation on the River Nar, in what is now the far southwestern province of Harthera. Dtahmzipuh was traditionally a collection of river tribes, sparsely inhabiting a marginal region of virid forest, with pockets of green farming. @helevos - Commensalismplugin-autotooltip__small plugin-autotooltip_bigCommensalism
Commensalism (also called Commensarism, from Hespor Cormensjara) is a political philosophy which proposes appropriating existing social and power structures to create a pluralist political and economic system which is beneficial to all. It derives from @helevos - Veedormimplugin-autotooltip__small plugin-autotooltip_bigVeedormim
The Mutual Protectoracy of Veedormim is a nation in Munatan, occupying the far southwest corner of Anásthias.
Munatan
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This is in a series of articles about Munatan, the temperate region of southern Anásthias.
* Name: Mutual Protectoracy of VeedormimME @helevos - Dogplugin-autotooltip__small plugin-autotooltip_bigDog
Dogs are common canid mammals kept as working animals and pets throughout the Civilised World. They are particularly used in hunting, to bring down game or locate animals shot by arrow. They are also to guard homes, and for companionship.
Fauna
This is in a series of articles about Civilised WorldMunatan @helevos - Manthi Peopleplugin-autotooltip__small plugin-autotooltip_bigManthi People
The Manthi are a diverse group of Jorothi-ethnic peoples found in southwestern Anásthias, particularly southwestern Ororr, Veedormim and the Manthi-Lien.
Ethnicity
ethnicity
This is in a series of articles about anthropology, ethnicity and race.
History
The early Manthi migrated south along the coast of Anásthias from the Jorothi homelands in what is now northwestern viridvirid @helevos - Pirrin of Naretteplugin-autotooltip__small plugin-autotooltip_bigPirrin of Narette
Pirrin of Narette (1090-1115 ME) was King of Narette from 1110-1113 ME. He was the son of King Ehamet IX of Narette of the House of Ehuth, born to the king's third wife relatively late in his reign. Pirrin succeeded to his father's throne in 1110 ME at the age of 20. His short reign was tumultuous and unstable.herherher @helevos - Lerítplugin-autotooltip__small plugin-autotooltip_bigLerít
Lerit [leh-RITT] is a city in the Gildon autonomous region of southwestern Ororr, capital of Meral province.
Ororr
This is in a series of articles on the modern nation-station of Ororr.
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* Name: Holy Motherland of Ororr * Government: Theocratic Republic @helevos - Aego Gastrinimerplugin-autotooltip__small plugin-autotooltip_bigAego Gastrinimer
Aego Gastrinimer (c. 311-254 BME), was a renowned navigator, explorer, merchantman, privateer and prestigious Cartographer-Royal to the Court of Sann'al. He produced the first great world map of the modern era, based on his supposed circumnavigation of the continent of AnásthiasAnásthiasAnásthiasAnásthias @helevos - Eijult Empireplugin-autotooltip__small plugin-autotooltip_bigEijult Empire
The Eijult Empire dominated much of the coastal territory of western Munatan during the 6th and 7th centuries ME. It was forged by the Manthi-ethnic Eijult people, who spread along the coast by land and by sea, seizing control and settling lands once held by the @helevos - Moritarrplugin-autotooltip__small plugin-autotooltip_bigMoritarr
Moritarr is one of the six autonomous regions of Ororr, in the northwest of the country. It is sometimes referred to as Old Ororr since the conquests of the Great Prophet's Mother Army began in this region, though strictly this was limited to the provinces of Narlorn and Vosharn.
Ororr
This is in a series of articles on the modern nation-station of Ororrviridviridgreen @helevos - Gaskaninplugin-autotooltip__small plugin-autotooltip_bigGaskanin
Gaskanin is one of the six regions of Ororr, occupying the northeastern part of the country.
Ororr
This is in a series of articles on the modern nation-station of Ororr.
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* Name: Holy Motherland of Ororr * Government: Theocratic Republic @helevos - Grand Palatinate of Saloyaplugin-autotooltip__small plugin-autotooltip_bigGrand Palatinate of Saloya
The Grand Palatinate of Saloya, sometimes poetically referred to as the Rose Empire, was a historic Eloyoun nation in northeast Anásthias. It was home to the Saloyan people and the Saloyan language. The Palatinate was a complex oligarchy, highly civilised and cultured. Until the start of the BMEBMEBMEBMEBMEBMEBMEBMEMEMEMEME @helevos - Ecumenical Bank of Ororrplugin-autotooltip__small plugin-autotooltip_bigEcumenical Bank of Ororr
The Ecumenical Bank, often called the Shouft Bank, is the official church-state bank of Ororr. It acts as a central bank for all state finances, holding funds for governmental spending and regional disbursements, as well as holding funds and credit for businesses and private citizens. It had its origins in providing money services for travellers on the great Ororr @helevos - Gadokplugin-autotooltip__small plugin-autotooltip_bigGadok
The Cordrome of Gadok is an administrative region of northwestern Harthera.
Harthera
This is in a series of articles about Harthera
* Name: Hartheran Union, Union of Harthera, Uhartrah * Government: Military-Mercantile Oligarchy * Capital: Vahltor * Foundation: 1 ME (Traditional) * MEMEHartheravirid @helevos - River Statesplugin-autotooltip__small plugin-autotooltip_bigRiver States
The River States describes the region of principalities, city states and tribal communes along the Blue Wiyel from around 2000 to 1400 BME, now part of the Deltirot region of Ororr. Though an anachronism, the term is still commonlyused to describe the region, particularly to distinguish it from the Deltirot Plateau, sometimes called Old Deltirot. @helevos - Tiómeletplugin-autotooltip__small plugin-autotooltip_bigTiómelet
Tiómelet [tee-OH-meh-lett] is a city on Lake Tio, in Tekon province of Deltirot, in southern Ororr.
Ororr
This is in a series of articles on the modern nation-station of Ororr.
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* Name: Holy Motherland of Ororr * Government: Theocratic Republic * @helevos - Hamdreplugin-autotooltip__small plugin-autotooltip_bigHamdre
Hamdre [HAM-derr] is an administrative region, or cordrome, of the state of Harthera. It encompasses the entire southwest of the country, a mostly wild region of mountains and virid jungle. Civilisation proliferates along the valley of the River Nar.
Harthera
This is in a series of articles about @helevos - Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias
Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera @helevos - Ania Plateauplugin-autotooltip__small plugin-autotooltip_bigAnia Plateau
The Ania Plateau [AH-nee-uh, 'ɑːniə] is an upland plateau in the southwest of Narette, in the Anrel Isles. The land is fertile and well-drained, home to the majority of Narette's population and agriculture.
The easiest route up to the Plateau is via Binid in the south, where the escarpment is much lower, and a succession of low slopes make vehicle traffic much easier to traverse. @helevos - Barrier Islesplugin-autotooltip__small plugin-autotooltip_bigBarrier Isles
The Barrier Isles is a chain of rocky islands, sand bars and sucorolith reefs in the Vesmien Ocean, 2500 km west of the southwestern tip of Anásthias.
The sinuous chain stretches over 1000 km north to south, a hazardous barrier which smashes ships and has prevented exploration into the westerly seas. The warm shallow waters around the island are an important breeding ground for @helevos - Menarplugin-autotooltip__small plugin-autotooltip_bigMenar
The Menar is a salt lake in southern Harthera, about 8 km south of the city of Narillin. The lake is roughly triangular, 15 km across at its widest point. In ancient times it formed the estuary of the Nar and was linked to the sea, but the river long ago shifted its banks leaving the lake isolated. @helevos - Church of Hartrahplugin-autotooltip__small plugin-autotooltip_bigChurch of Hartrah
The Church of Hartrah is the state religion of Harthera. Adherents believe in a single god who is a fusion of all the righteous ancestors of the nation. Upon death, your spirit is judged by God, and begins a slow process of merging with the Godhead. As a faith it is a syncretism of ancestor-worship and veneration of a monotheistic protector god who is the embodiment of the station. The church strongly promotes respect for family, tradition and heirarchy as well as duty and per… @helevos - Orphans Warplugin-autotooltip__small plugin-autotooltip_bigOrphans War
Alternative name for the Long War.
redirects @helevos - Snapfishplugin-autotooltip__small plugin-autotooltip_bigSnapfish
Snapfish are predatory greenfish found in lakes, ponds and slower-flowing rivers, often living in shallows and shaded waters. They are aggressively territorial so cultivated by humans to prevent virid infestation in ponds, water troughs and rivers.
Fauna
This is in a series of articles about viridgreen @helevos - Godkillersplugin-autotooltip__small plugin-autotooltip_bigGodkillers
The Godkillers were an unofficial paramilitary group associated with the Grand Academy of Rasia, tasked with rooting out newly-formed god-elementals, and the potentially dangerous religious cults associated with them. The group was active during the High Period of Rasia, from 500 @helevos - Misjafplugin-autotooltip__small plugin-autotooltip_bigMisjaf
Misjaf [MEE-shav], is a hard, high-fat ovorn cheese originally from the cool upland areas of the Essep homelands of Vildon, now found throughout Hesjbagaaia and southwestern Ororr. Misjaf means “mountain food”, since it was the staple food of upland people for surviving the winter months. @helevos - Sucorolithplugin-autotooltip__small plugin-autotooltip_bigSucorolith
Sucoroliths are marine reefs created by colonies of virid zooid organisms called sucoaros. These zooid colonies create tube-like filter feeding structures, extracting nutrients from water and excreting particles of rock and debris around themselves for protection. Over time these create extensive rocky structures that can extend to just below or even above the waterline.Anásthias @helevos - Urgil peopleplugin-autotooltip__small plugin-autotooltip_bigUrgil people
The Urgil or Urgeil are a Gyeil-ethnic people living mainly in the Gildon province of southwest Ororr.
Ethnicity
ethnicity
This is in a series of articles about anthropology, ethnicity and race.
The Urgil consider themselves the “original” Gyeil people, distinct from the Essep “outsiders” or wanderers who left their homeland long ago. @helevos - Seqaalplugin-autotooltip__small plugin-autotooltip_bigSeqaal
Seqaal or Seqaalqun is the foremost surviving language of the Issid language family, spoken primarily in the Sekalkot province of central Ororr.
Language
language
This is in a series of articles about Languages and Communication.
The language has existed in various forms for at least four thousand years, descending from the early tongues of the languagelanguagelanguagelanguagelanguagelanguage @helevos - Helegraphplugin-autotooltip__small plugin-autotooltip_bigHelegraph
The helegraph is a method of long distance communication using flashes of light, developed in Harthera. Helegraphy has become a hugely important tool of government, military and commerce, with a national network enabling everything from news and stock reports to personal correspondence being sent up and down the country within a reasonably short period. @helevos - Kourvayplugin-autotooltip__small plugin-autotooltip_bigKourvay
The Kourvay is a philosophy of healthy eating, movement and exercise practised by the Mother Church of Ororr.
Therism
therism
This is in the series of articles related to the Church of the Mother, commonly called Therism, the state religion of Ororr.
It is based on a pre-Therionic tradition that was adopted and widened in the light of the Prophet’s encouragement of personal discipline, health and fitness amongst his followers. The system classifies foods into four categories, se… @helevos - History of Anrelplugin-autotooltip__small plugin-autotooltip_bigHistory of Anrel
Since the island group was formed at the end of the last Great Ice Age, the main landmass came to be known as Anrasard. It had no single government, but there was a loose league of interrelated, self-governing cities reliant on their agricultural hinterlands. These towns and cities had feuds and disagreements, and occasional skirmishes, but never had the need or resources for full-scale war.HMHM @helevos - Alsaneth Republicplugin-autotooltip__small plugin-autotooltip_bigAlsaneth Republic
The Alsaneth Republic, also called the Alsaneth Commonwealth (official name The Hexactic Commonwealth of Alsan), was a historic nation occupying the southern half of the island of Besoa. The Republic existed from the overthrow of the old MEME @helevos - House of Sealsplugin-autotooltip__small plugin-autotooltip_bigHouse of Seals
The House of Seals, commonly called The Seals or The Chamber (to distinguish from the House of Keys, called The House), is an assembly of the Hartheran government. Under the Hartheran Commonwealth it was the preeminent legislative assembly, made up wealthy patricians. After the Vainglorious Revolution of 571 ME, the Seals became merely an advisory chamber with little practical role in government. @helevos - Roaring Manplugin-autotooltip__small plugin-autotooltip_bigRoaring Man
The “Roaring Man” was the traditional protector-god of Toborr, from the Beryl Epoch until the Siege of Toborr. Originally he was fire god of the Issid tribe who settled here, protector of home and hearth. In a marshy estuary environment where every day was a struggle against water, a fire god was in opposition to the aquatic element, provider of warmth, dryness, light, food and defence. In the @helevos - King Ehamet Ehuthplugin-autotooltip__small plugin-autotooltip_bigKing Ehamet Ehuth
King Ehamet Ehuth, or Ehamet I of Narette, was the king of Anret/Narette towards the end of the Long War between the Kingdom of Narette and the Northern League. He was founder of the Ehuth Dynasty, which has ruled Narette for nearly 400 years.
People
This is in a series of articles on @helevos - Magisteriateplugin-autotooltip__small plugin-autotooltip_bigMagisteriate
The Magisteriate was the governing body of the Rasian Academy from 50 BME to 236 ME. It replaced the former collegiate system of masters, headed by a Grand Master, following the downfall of the Grand Master Belikast. Its stated aimed was to promote, oversee and control the use of MEmagic @helevos - Elementalsplugin-autotooltip__small plugin-autotooltip_bigElementals
Elementals are esoteric beings found throughout Helevos. In various cultures they have been called spirits, daimons, eridai or jinna. In their natural state they are invisible, drawing energy from the natural environment and have limited interaction with the physical world. Millennia ago humans learned to harness elementals and instruct them to perform seemingly miraculous tasks, calling this magicmagicmagic @helevos - Hornumplugin-autotooltip__small plugin-autotooltip_bigHornum
Hornum is a town on the north coast of Sensatard. Though small, it is the largest settlement in the north of the country. Historically it was the city of Harnam, which became an affluent city-state known for its industry and culture. In the period of civil war following the end of the @helevos - Kas-fruitplugin-autotooltip__small plugin-autotooltip_bigKas-fruit
Kas-fruit is the red or yellow fruit of the kasflower, a perennial flowering plant or bush believed to be native to Anrel.
Flora
herbs
This is in a series of articles about Plants and Flora.
It is found growing throughout the Mainland, particularly in the wilder regions of viridmagic @helevos - Magic Stylesplugin-autotooltip__small plugin-autotooltip_bigMagic Styles
Throughout history there have been a number of styles of magic, including spoken and gestural languages used to communicate with silfs, and magic scripts used to record those languages, often surrounded by the paraphernalia of costume and ritual with which some societies dressed up otherwise simple thaumaturgy.magic @tag - Besechplugin-autotooltip__small plugin-autotooltip_bigBesech
Besech, or Besechai, is god of “fire, the hearth and the dry places” in the Anrelian Pantheon, the god of home and also of death. He is the chief state god of Narette.
Historically he was the patron deity of the great city of Oracil, and subsequently was revered throughout Anrel @helevos - Mathé Marshesplugin-autotooltip__small plugin-autotooltip_bigMathé Marshes
The Mathé Marshes [MATH-ay] are an area of tidal mud flats, salt marshes and wetlands in the estuary of the River Kethel in the Anrel Isles. The marshes form a natural boundary between the Kingdom of Trésard and the Kingdom of Narette. The Muthené Marsh in Trésard is an extension of the Mathé Marshes.
Anrel
Hover/tap image to magnify | @helevos - Mekanismplugin-autotooltip__small plugin-autotooltip_bigMekanism
Mekanism was a School of Thought at the Rasian Academy. It viewed the universe as a single integrated machine, made up of intricate interlocking parts, from the smallest particles of matter to the great wheels of the heavens.
Rasian Academy
This is in a series of articles about the @helevos - Dsjeeporplugin-autotooltip__small plugin-autotooltip_bigDsjeepor
Dsjeepor or Dushee is a port city in Veedormim, located on Cape Deshee, the westernmost point of Anásthias.
Hesjbagaaia
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* Name: Kingdom of Hesjbagaaia * Government: Timocracy / Constitutional Monarchy * Capital: Isjbela * Foundation: 701 ME * Language: Ororr @helevos - Emindeplugin-autotooltip__small plugin-autotooltip_bigEminde
Eminde is a small city in the nation of Narette. It lies on the River Minnd, just below the cataracts and waterfalls which rise up to the Ania Plateau. Consequently, it is the furthest point on the river which can be reach by boat.
Anrel
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This is in a series of articles about the @helevos - Wyvernplugin-autotooltip__small plugin-autotooltip_bigWyvern
Wyverns are bipedal virid predators generally found in virid jungles and virid grasslands that provide plenty of cover. At full size they are roughly the size of a large man, with powerful hind legs for running, a long toothed snout, and smaller forelimbs for grabbing prey. Wyverns secrete a venom which is highly toxic to virid @helevos - Herf Gerlatinplugin-autotooltip__small plugin-autotooltip_bigHerf Gerlatin
Herf Gerlatin is a Professor of Human Sciences at Harlon University. He was generally considered to be a fringe scholar and theorist until the publication of his hugely successful book Man from the Green Sea Deep, in which he proposed what is now called the Green Sea Theory, that all mammals and green plants evolved separately from @helevos - Schools of Thoughtplugin-autotooltip__small plugin-autotooltip_bigSchools of Thought
A school of thought is system of belief, or a methodological approach within an academic or philosophical system. The term was formally used for the various Schools of Thought within the Rasian Academy, with different approaches to the practice and application of @helevos - Welvérplugin-autotooltip__small plugin-autotooltip_bigWelvér
Welvér [WELL-vair], also called the Well of Truth, is an oracle and religious site in the southeastern hills of Besoa, important to the traditional animist religion of the island.
Belief
This is in a series of articles about religions and beliefs.
The site has been used by successive civilisations for many thousands of years, and is littered with ruins and ancient artefacts. The oracle itself is an underground chamber accessed by a stone shaft, believed to have been constructed by … @helevos - Bantmitual (planet)plugin-autotooltip__small plugin-autotooltip_bigBantmitual (planet)
Bantmitual, also called Bandar Prime, is the principle inhabited planet of the Bandar System. It is the homeworld of the bandar, a highly advanced yet retiring tetrapodal species who are spacefaring, but have never ventured much beyond their home system. @1gd - Carrow grassplugin-autotooltip__small plugin-autotooltip_bigCarrow grass
Carrow is a variety of tough green grass common in marginal regions. Carrow grass has tall, broad, sharp-edged blades, coloured various shades from green to yellow to variegated, depending partly upon variety, but mostly due to soil conditions. It pollinates by wind, producing an abundance of fluffy airborne seed pods which can travel long distances.greengreengreen @helevos - Haulmplugin-autotooltip__small plugin-autotooltip_bigHaulm
A haulm or holm is a thaumaturgical indjinn or lamenary, capable of interacting directly with the human brain using neuromancy.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
The word is a portmanteau of thaumic helm. Since they must be in direct contact with the skull, they are produced in the form of a metal crown or helmet, often elaborately decorated with symbols indicating their function and ownership. They were perfected by the @helevos - Dowaitplugin-autotooltip__small plugin-autotooltip_bigDowait
Dowait [doe-WAIT] is a low mesa in the Mangasor desert, renowned as a site of prehistoric mystic significance.
Ororr
This is in a series of articles on the modern nation-station of Ororr.
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* Name: Holy Motherland of Ororr * Government: @helevos - Amberglassplugin-autotooltip__small plugin-autotooltip_bigAmberglass
Amberglass is the resin of the amber reed, a virid tropical plant which has been cultivated for millennia in northeast Anásthias. The translucent resin can be heated or treated with other chemicals to make it into a liquid, which can be blown or moulded to make bottles, plates, bowls, jewellery, window panes and endless variety of other products. Amberglass production and manufacture is a major industry in @helevos - Kat-i-Vauplugin-autotooltip__small plugin-autotooltip_bigKat-i-Vau
Kat-i-Vau is the highest mountain in the Civilised World, a peak in the Dun Trisan mountains 8100 metres above sea level.
[ ] Kat-i-Vau, viewed from the west, northern ridge to the left
The mountain is greatly revered by the people of Li-Vam-Aur and Taur-Dji-Oum as the connection between earth and the heavens, the means by which spirits of the dead ascend to the sky. @helevos - Ororran Calendarplugin-autotooltip__small plugin-autotooltip_bigOrorran Calendar
The Ororran Calendar or Years of the Mother (MY) was for two centuries the official calendar of the church-state of Ororr, until it was replaced by the Modern Epoch. The Ororran Calendar was a revised form of the old EnSanni Imperial Calendar, except that it began a new count of years dating from the official founding of the Ororran state by the MEMEME @helevos - Magicplugin-autotooltip__small plugin-autotooltip_bigMagic
In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks. @helevos - Vetthi Churchplugin-autotooltip__small plugin-autotooltip_bigVetthi Church
The Vetthi Church, also called the Mother Church of Vetth, is a denomination of the Therist Mother Church of Ororr.
Belief
This is in a series of articles about religions and beliefs.
The Vetthi Church is doctrinally very similar to mainstream Therism, but uses the Vetthi language. It also focuses more on collective worship in church temples. Ororr @helevos - Ghost shipplugin-autotooltip__small plugin-autotooltip_bigGhost ship
Ghost ships (teergavves [TEE-err-gah-vez in Vetthi]) is a seamen's term for trading vessels of the Vetthi Merchant Fleet. Vetthi ships are grey in colour and relatively low profile in the water, making them difficult to spot at sea, so they seem to slip into port like ghosts. @helevos - Anrelian Pantheonplugin-autotooltip__small plugin-autotooltip_bigAnrelian Pantheon
The Anrel Isles has a rich polytheistic philosophy that sees the world as inhabited by many gods and willful spirits. They view all world religions as valid, but believe gods are tied to certain lands and places. Deities can therefore have separate or even conflicting mythologies, but these are accepted because they are the story of that particular deity. Gods, being non-human, can be capricious and irrational, and their followers adopt a pragmatic attitude to worship. Prayer … @helevos - Atanticplugin-autotooltip__small plugin-autotooltip_bigAtantic
Atantic is believed to be one of the languages of the ancient Godmen, or a family of languages, said to have been spoken in the Emerald Epoch, fifteen thousand years ago. Its relationship to Ahngrit, Linika and other ancient languages is unclear.
No complete texts survive from these ancient times, but the GodmenGodmen @helevos - Seqotplugin-autotooltip__small plugin-autotooltip_bigSeqot
Seqot is a city in Sekalkot province the Dunasanin autonomous region of central Ororr. The city lies in a curve of the River Wiyel called the Seqotri Bend, 100 km southeast of the city of Seqal. It sits on alluvial plains and is surrounded by farmland, irrigated by canals and traditionally an important source of agricultural produce for the region. The city is connected to the Ororr @helevos - Godmenplugin-autotooltip__small plugin-autotooltip_bigGodmen
The Godmen were the mythical inhabitants of a landmass contiguous with the modern Natorn Archipelago, said to be the ancestors of all the Thalsic peoples of the northern Civilised World. In the Emerald Epoch they created the first great civilisation, referred to as the Realm of the Godmen. The Godmen are said to be mytho-historic, memories of an ancestor race shrouded by millennia of HartheraAnrelAnrelherherAnrelAnrel @helevos - Chíouplugin-autotooltip__small plugin-autotooltip_bigChíou
Chíou [CHEE-oo], from the Mayápo tsee'oo, is a ball game played with a leather bladder traditionally stuffed with feathers.
Sports
This is in a series of articles on Games and Sports.
The game is believed to have been invented in Miyarris, though it may even predate this society. It was spread by Miyarrain diaspora and is now popular @helevos - Bandar Gulfplugin-autotooltip__small plugin-autotooltip_bigBandar Gulf
The Bandar Gulf is a region of nearly empty space between two strands of the local galactic arm, about 40 light years at its widest point, and nearly 100 light years long. The only star in this void is the sun of the Bandar System, home to the bandar race, a highly advanced and cultured race who have never ventured beyond their home system, despite having the ability to do so. @1gd - Grandmaster Ferokianplugin-autotooltip__small plugin-autotooltip_bigGrandmaster Ferokian
Ferokian (721-620 BME) was Grandmaster of the Rasian Academy from 672 to 620 BME.
People
This is in a series of articles on famous and historic people.
He is famous for his exploits during the so-called Dragon War, in which he created terrifying illusions of fiery flying creatures, and according to legend destroyed the slaver city @helevos - Sea silkplugin-autotooltip__small plugin-autotooltip_bigSea silk
Sea silk is a fine, opalescent fabric produced by the virid bisiavir clam. These grow in clear tropical waters and can grow to a large size.
Clothing
This is in a series of articles on Clothing and textiles.
They excrete fine filaments which anchor it to rocks. Bisiavir clams require a certain depth of clean water and a firm bedrock to thrive, making cultivation of them difficult. @helevos - Virid tabooplugin-autotooltip__small plugin-autotooltip_bigVirid taboo
Virid taboo is a social prohibition against foodstuffs or any kind of products derived from virid plants and animals.
Belief
This is in a series of articles about religions and beliefs.
Historically this was a natural survival strategy, since virid material is often toxic, and contains insufficient nutrients to sustain human life and health.viridviridVirid @helevos - Liníkaplugin-autotooltip__small plugin-autotooltip_bigLiníka
Liníka is a little-known language of the ancient Godmen. It is mentioned in only a handful of ancient sources and no texts survive. Many words in Ahngrit and Atantic are said to have had roots in Liníka, particularly technical, scientific and magical terms. Modern terms such as @helevos - Three Holy Citiesplugin-autotooltip__small plugin-autotooltip_bigThree Holy Cities
The Three Holy Cities are three cities in Ororr: Toborr, Remel and Seqal. They were three major cities of the ancient Empire of Dor-en-Sann, personally conquered by the Prophet Therion by use of holy miracles, or the magic of the Mother Goddess. Today the cities are visited by thousands of pilgrims taking part in the Ororr @helevos - Heronbaht Languageplugin-autotooltip__small plugin-autotooltip_bigHeronbaht Language
Heronbaht, also called Tekeheron, is the historic language of the Principality of Antyok and the former Kingdom of Heronbar.
Language
language
This is in a series of articles about Languages and Communication.
Heronbaht was once thought to be a language isolate, unrelated to the two major languages families in the region, Asokway and languagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage @helevos - Whalesplugin-autotooltip__small plugin-autotooltip_bigWhales
Whales are aquatic mammals inhabiting waters surrounding the Civilised World. They are most numerous in the Natorn Archipelago, as well as the temperate waters of southern Anásthias.
Fauna
This is in a series of articles about Animals.
Whales fill several ecological niches from placid herbivores to cunning predators. Anásthias @helevos - Rubáporatplugin-autotooltip__small plugin-autotooltip_bigRubáporat
The Rubáporat [roo-BAP-poor-rat] was a historic Manthi civilisation in the southwest of Anásthias, on the coast of the Umber Sea. It flourished in the latter part of the Beryl Epoch, from roughly 700 BME until the second century ME when it was dominated by Ennseperan Empire. Nepor and Clanisjpor were its two greatest cities, which engaged in a long standing cultural and economic rivalry. Other key cities were BMEME @helevos - Sequentplugin-autotooltip__small plugin-autotooltip_bigSequent
In thaumaturgy, a sequent is a set of instructions in the Erida language, which when given to an elemental will cause them to perform specific actions or produce a defined outcome. Sequents are magical tools, the building blocks of Rasian thaumaturgy.
Magic
magic
This is in a series of articles about @helevos - Sump Gasplugin-autotooltip__small plugin-autotooltip_bigSump Gas
Sump gas, or sumpgas, is methane gas produced from decomposition. It was originally the name for gas bubbling up from marshland, but is also manufactured as a fuel for city lighting.
Historically many cities in Anrel had sump gas systems, by which solid human and animal waste, as well as domestic and farm refuse was fed into fermentation tanks filled with sumpwort, a mix of specially bred digestive organisms. The resultant gas was siphoned off, stored and pressurised for distribution … @helevos - Waysmeetplugin-autotooltip__small plugin-autotooltip_bigWaysmeet
Waysmeet is a small village in the north of the Kingdom of Trésard in the Anrel Isles. Historically it was an important town, the nexus of five roads travelling south to Rasia and beyond, west to Teranen, northwest to Saria, east to Rana and north to Traste.
Anrel
Hover/tap image to magnify | @helevos - Ra and Ratérplugin-autotooltip__small plugin-autotooltip_bigRa and Ratér
Ra (RAH) and Ratér (rah-TAIR) are mutually-orbiting binary planets in the Cronox System. The two are both marginal for human life but were settled many millennia ago. Rivalry and conflict between the two throughout their history laid the foundation for a series of accords for mutual co-operation, which was the foundation for the @1gd - Vuliméplugin-autotooltip__small plugin-autotooltip_bigVulimé
Vulimé, or Voulimay (in Mayápo), is an island continent far to the south and east of Anásthias, more than 10,000km distant. The continent stretches 8400km from 25°S to 75°S , from subtropical forest in the north to icey tundra in the south.
vulime
Geologically it was once connected to @helevos - Northern Leagueplugin-autotooltip__small plugin-autotooltip_bigNorthern League
The Northern League was a confederation of regions and city states in Anrasard (the landmass contiguous with the modern Anrel Isles, which united against the southern forces of Anret during the Long War.
Anrel
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This is in a series of articles about the @helevos - Abel Palaceplugin-autotooltip__small plugin-autotooltip_bigAbel Palace
Abel Palace is a royal residence in the city of Belisan Freeport in the Kingdom of Narette, sitting atop Abel Hill on the eastern edge of the city. It was originally a fortress constructed during the Long War for defence of the eastern approaches to the city. It was laid seige to by @helevos - Tibooyo Cascadesplugin-autotooltip__small plugin-autotooltip_bigTibooyo Cascades
The Tibooyo Cascades are a series of dramatic cataracts on the lower reaches of River Wiyel, where the river drops over 200m. The cascades are not a single waterfall, but a long stretch of white water running downhill through rocks and pools. Ororr @helevos - Munatanplugin-autotooltip__small plugin-autotooltip_bigMunatan
Munatan [Moo-Nah-Tahn] is the southernmost region of Anásthias, south of the Dun Trisan mountains. The name possibly derives from a ancient Thalsic, meaning “Land of One Sun”, since the daystar is not visible in the southern hemisphere. Or it may be a reference to the Manthi people who were once the majority population of western Munatan. The term is an OrorrOrorrOrorrHartheraHartheraOrorrOrorrOrorrHartheraHartheraHartheran @helevos - Detatednplugin-autotooltip__small plugin-autotooltip_bigDetatedn
The Detatedn [deh-tat-AYD-n], or Detatedn Palace, is a labyrinthine fortress in the city of Vahltor, capital of the Hartheran Union. The palace is the traditional centre of power of the Overlords of Harthera, though today most of the practical running of the nation is devolved to other buildings in the city. @helevos - Bandar Systemplugin-autotooltip__small plugin-autotooltip_bigBandar System
The Bandar system is an isolated solar system in the midst of the Bandar Gulf, an empty region of space approximately 40 LY across. Its single star is an orange subgiant.
Astrography of the Gamma Delta Quadrant
This is in a series of articles about stars, planets, civilisations and technologies of the wider @1gd - Sarétaplugin-autotooltip__small plugin-autotooltip_bigSaréta
Saréta [sa-RAY-tuh] is a small city in the central uplands of Sensatard in the Anrel Isles.
[Sarekéa region of central Sensatard in the Anrel Isles]
The city is surrounded by mountains, and is the cultural and religious capital of the ethnic Sarekéa people who inhabit the mountain region. The Kings of Sensatard have long given the city and the region a great deal of autonomy, although the city abides by Northland laws and pays taxes to the @helevos - School of Nightplugin-autotooltip__small plugin-autotooltip_bigSchool of Night
The School of Night was a private establishment related to the Rasian Academy in Trésard. It was principally a club house for academics, top students and prominent non-academics sharing an interest in the liberal arts. As well as libraries, galleries and gaming rooms, it was famous for its parties held throughout the year. @helevos - Begeenplugin-autotooltip__small plugin-autotooltip_bigBegeen
Begeen [beg-EEN] is a city in the southeast of Trésard, close to the border with Narette. It was sacked and occupied in 219 ME in the first year of the Long War, and was the subject of five battles during which both sides took and retook the city, leaving it a ruined shell. @helevos - Rett Bayplugin-autotooltip__small plugin-autotooltip_bigRett Bay
Rett Bay, also called Peritt Bay, is a gulf in eastern Harthera between the Perudd peninsula and the province of Retthen. Much of the bay's coast is low-lying, consisting of long sandy beaches, mud flats and salt marshes, subject to inundation by storm tides. Consequently much of the region is sparsely populated, though it was settled by migrant @helevos - Azri Islesplugin-autotooltip__small plugin-autotooltip_bigAzri Isles
The Azri Isles are a group of volcanic islands in the cool southerly seas of the Great Urash Ocean, at a latitude of 54°S, over 3000 km south of Anásthias. By far the largest is Krotolat-ten-azri, followed by Mol-pon-azri, Nai-pan-azri, Sehera-pan-azri and Hal-bar-azriAnásthiasgreenviridgreenviridgreen @helevos - Laqhasplugin-autotooltip__small plugin-autotooltip_bigLaqhas
Laqhas or Larqhas [LAR-kas] is a small city in Narette in the Anrel Isles. It is in the north of the Ania Plateau, set in a picturesque steep-sided valley surrounded by hills of green forest. The city is most known for its royal palace, a secluded hunting lodge set in the hills, which has long been a quiet retreat for the kings of Narette. @helevos - Lake Lusukiamplugin-autotooltip__small plugin-autotooltip_bigLake Lusukiam
Lusukiam [loo-soo-KYAM] is a large freshwater lake in western Taur-dji-oum. It is 205 km long and 80 km across at its widest point, at an elevation of 3600m, and up to 100m deep.
Taur-Dji-Oum
torthien
This is in a series of articles about the mountainous upland region of @helevos - Himéathplugin-autotooltip__small plugin-autotooltip_bigHiméath
Himéath [HIM-ay-ath, hɪm aɪ ath] is a historic fortified city in the centre of the Ania Plateau. Until the 8th century ME it was the capital of the old Kingdom of Narette.
Today it a prosperous but provincial city, its growth restricted by its walls so that it is now only the fourth biggest city in Narette. @helevos - Indigenous Nativesplugin-autotooltip__small plugin-autotooltip_bigIndigenous Natives
The indigenous native inhabitants of Helevos, collectively called jinnies, are lemur-like virid creatures indigenous to virid forests and jungles throughout the world. Many are considered intelligent, though they are widely thought of as animals and vermin, and have largely been eradicated from areas of human habitation.viridvirid @helevos - Trenyaplugin-autotooltip__small plugin-autotooltip_bigTrenya
Trenya is a peninsula in southwestern Trésard, often synonymous with the adminstrative distict of Trenyard. tresard
Trenya has a mild climate and fertile loamy soils making it one of the most productive and wealthy regions of the Anrel Isles. The Margrave of Trenya is traditionally one of the most powerful in the kingdom. @helevos - Maresh Hillsplugin-autotooltip__small plugin-autotooltip_bigMaresh Hills
The Maresh Hills are an upland region on the western edge of the Mangasor Basin in central Ororr, most famous for being the site of the holy shrine of Foratuna.
Geologically the hills are a karst escarpment of sedimentary and igneous rock, pocked with caves. Any rainfall immediately sinks through the porous rock, making the hills dry and almost devoid of vegetation other than hardy @helevos - Magic stylesplugin-autotooltip__small plugin-autotooltip_bigMagic styles
Throughout history there have been a number of styles of magic, including spoken and gestural languages used to communicate with silfs, and magic scripts used to record those languages, often surrounded by the paraphernalia of costume and ritual with which some societies dressed up otherwise simple thaumaturgy.magicmagicmagicmagicMiyarris @helevos - Calendarsplugin-autotooltip__small plugin-autotooltip_bigCalendars
Many different calendars have been used during Helevos' long history. Most societies used individual calendars starting either with their founding, or from some religious or political event. This made comparative history a confusing subject, particularly with the passage of time. @tag - Themsaplugin-autotooltip__small plugin-autotooltip_bigThemsa
Themsa is the second and smaller of Helevos's two moons, the larger being Thea. Themsa is a small, silvery, potato-shaped body that spins through the sky on it's long axis, so that one rotation is the basis of an hour in the Hirèrk Moonscale.
Themsa was almost certainly a large, elipsoid asteroid that narrowly avoided striking the surface, and instead was captured in orbit. Themsa is roughly potato-shaped with a large crater visible at one end, the result of an impact that set the moo… @helevos - Sakunutplugin-autotooltip__small plugin-autotooltip_bigSakunut
Sakunut ([SAK-oo-noot], also called Moromo in Doroun) is a city on the River Wiyel in central Ororr. The surrounding region is noted for its agricultural produce, particularly fruits and grains which are vital for feeding the nation's capital, Torroramai.
Ororr
This is in a series of articles on the modern nation-station of Ororrgreen @helevos - Teran Muelplugin-autotooltip__small plugin-autotooltip_bigTeran Muel
Teran Muel, more often called Teranen [teh-RAH-nen], was a historic metropolis on the south bank of the mouth of the River Lar in modern Trésard.
Anrel
Hover/tap image to magnify | Go to world atlas
This is in a series of articles about the Anrel Isles, a significant archipelago in the @helevos - Chosilhaplugin-autotooltip__small plugin-autotooltip_bigChosilha
Chosilha [cho-SEAL-ya] is a territory in western Munatan, where the civil war war that tore apart the old Ennseperan Empire continues to grind on, long after the empire fell. The territory is controlled by warlords, inheritors of the old imperial Loyalist and Republican factions, Republican warlords holding the north, Imperials in the south. @helevos - Baninplugin-autotooltip__small plugin-autotooltip_bigBanin
The banin [ban-in or ban-EEN] is a long, short-sleeved or sleeveless tunic common throughout Ororr.
Clothing
This is in a series of articles on Clothing and textiles.
It is typically cut to just above the wearer's knee, and closely fitted, originally to avoid wasting cloth. Simple versions are one piece and pulled over the head, with a square-cut neck, and made of simple dyed or coloured fabric. Today the banin is more commonly made of embroidered or otherwise decorated fabric and w… @helevos - Lake Angdroplugin-autotooltip__small plugin-autotooltip_bigLake Angdro
Lake Angdro is a large freshwater lake in the Perudd region of northeastern Harthera. The lake is approximately 114 km long and an average of 30 km wide, narrow at the northern end. It is stocked with greenfish, an important source of food for the city of Angdrogigin, which sits on a spur of land at the lake's northern end. @helevos - Heth Aniaplugin-autotooltip__small plugin-autotooltip_bigHeth Ania
Heth Ania [HETH AH-nee-uh] is the royal capital of the Kingdom of Narette. It is a modern and cosmopolitan city, centre for sea trade between Narette and Trésard.
History
Settlements have existed in the area throughout recorded history, but the first city was built as a colony of the Annéans in the second millenium ME @helevos - Nos Aniaplugin-autotooltip__small plugin-autotooltip_bigNos Ania
Nos Ania [noss AH-nee-uh] is a port city on the Ania Plateau in the Kingdom of Narette. It is the chief port and commercial and agricultural heart of the kingdom, the second largest city in Narette after Belisan.
History
The city of Ania was founded by the Annéan people, perhaps in the 4th millennium @helevos - Obanamplugin-autotooltip__small plugin-autotooltip_bigObanam
Obanam is a city in the Kingdom of Narette in the Anrel Isles. Though small, it has long been strategically and economically important for its position in a sloping valley which allows easy passage from the plains of central Narette, to the highlands of the Ania Plateau.
Anrel
Hover/tap image to magnify | @helevos - Bansheeplugin-autotooltip__small plugin-autotooltip_bigBanshee
Banshee are virid gliding creatures with thin bodies and a very long wingspan. They are not capable of true flight, instead being gliding animals, launching themselves from tall trees or precipices and riding updrafts.
Fauna
This is in a series of articles about virid @helevos - Tiérnas Bayplugin-autotooltip__small plugin-autotooltip_bigTiérnas Bay
Tiérnas Bay [tee-AIR-nas] is a gulf of the the Great Urash Ocean in the far southeast of Anásthias. It is bounded by the Hook of Anarr to the east, and the mouth of the River Roul to the west, a distance of some 400 km. Much of the bay is shallow mud and sand banks, with a coastline of @helevos - Ligationplugin-autotooltip__small plugin-autotooltip_bigLigation
Ligation, often simply called binding, is the thaumaturgical discipline of physically binding an elemental to a solid object, so that solid matter becomes a part of the elemental's physical matrix.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
Elementals in nature will attach themselves to a physical object, particularly when it is near a regular and natural source of @helevos - Ahngritplugin-autotooltip__small plugin-autotooltip_bigAhngrit
Ahngrit [AHN-grit], or Ancient Ahngrit (also Ahnglic in some sources) is an extinct language of the Godmen, thought to be an ancestor of Old Aralsic and the modern Aralsic languages of the Anrel Isles.
Language
language
This is in a series of articles about Languages and Communication.
Little is known about Ahngrit as a languagelanguage @helevos - Orikalkplugin-autotooltip__small plugin-autotooltip_bigOrikalk
The orikalk, or oryk, is a horned quadruped mammal, distantly related to the ovor. They are primarily found in the southern Natorn Isles, and live green woodland and scrubland in the northern and eastern peninsulas of Anásthias.
Fauna
This is in a series of articles about Animals.
They are most numerous in dry grassland such as found in western @helevos - Junda religionplugin-autotooltip__small plugin-autotooltip_bigJunda religion
The ancient Junda had a mixed religion, which developed over thousands of years. It combined ancient tribal belief in shamanic ancestor-worship with a wider nationalist mythology, in a cosmos containing a variety of gods. Latterly the Junda primarily worshipped the Storm Lord, herherherherherherlanguagelanguage @helevos - Biinmosplugin-autotooltip__small plugin-autotooltip_bigBiinmos
Biinmos is a large, militarised state in eastern Munatan. It is sometimes known as Dendrost, a Hartheran version of its name. This is an anachronism and in modern diplomacy only the official name is used.
Munatan
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This is in a series of articles about HartheranBMEMEME @helevos - The Occidentplugin-autotooltip__small plugin-autotooltip_bigThe Occident
The Occident is the area of the continent of Anásthias west of the Dun Jaen mountains. Historically this meant the old Empire of Dor-en-Sann, as well as the many other nations west of the mountains before the founding of modern Ororr. Contemporary Ensanni writers occasionally used the term to refer to the relatively wild and less inhabited west coast of AnásthiasOrorrOrorr @helevos - New Hartrahplugin-autotooltip__small plugin-autotooltip_bigNew Hartrah
New Hartrah is a territory of the eastern continent of Retzayk, claimed as a colonial possession of the Hartheran Union. It is the first successful settlement on the continent in modern history. It was discovered in 1112 ME, with virid jungle being cleared in 1116 in the hopes of creating large HartheranHartheraviridviridviridgreen @helevos - Old Aralsicplugin-autotooltip__small plugin-autotooltip_bigOld Aralsic
Old Aralsic is a language which emerged in Anrasard during the Jade Epoch. It is the ancestor of all the modern Aralsic languages spoken in the Natorn Archipelago.
Language
language
This is in a series of articles about Languages and Communication.
Old Aralsic is said to have descended from the languages of the Godmen, particularly Atantic or Ahngrit. So little is known about these ancient tongues that it is impossible to be certain. @helevos - Hartheran Governmentplugin-autotooltip__small plugin-autotooltip_bigHartheran Government
The government of the Hartheran Union is an oligarchy centralised in Vahltor, where the wealthy rule through a labyrinthine bureaucracy of committees, boards and assemblies who all jealously guard their powers.
Governance
This is in a series of articles on HartheraHartheraHartheraHartheraHartheraHartheran @helevos - Besoaplugin-autotooltip__small plugin-autotooltip_bigBesoa
Besoa [BEH-sso-AH], or Bizoa (Hartraan), is the largest island in the southern reach of the Natorn Archipelago. Today it is synonymous with the United Kingdom of Besoa.
Modern Besoa c.1100 ME | Go to world map
Besoa in the Two Nations period, 38-1092 ME
Besoa in the Four Kingdoms period, c.1200 BME - 35 ME BMEHartheraHartheranHartheranHartheranMEHartheraOrorrOrorr @helevos - Perilth Soundplugin-autotooltip__small plugin-autotooltip_bigPerilth Sound
Perilth Sound is a long narrow gulf of the Natorn Sea, in the north of the island of Besoa. It is about 90 km in length from the mouth of the River Palkan.
Besoa
This is in a series of articles about Besoa, a major island in the Natorn Archipelago.
The narrowest point of the inlet is 6.5 km and surrounded by mountains on both sides. Historically the gulf was a river valley, carved by the Palkan but flooded in more recent @helevos - Hevúlplugin-autotooltip__small plugin-autotooltip_bigHevúl
Hevúl [heh-VOOL] is a religious site in Sensatard in the Anrel Isles. It is a meeting site for the Hevúl festival which happens in the autumn every three years, celebrating all of the gods.
Anrel
Hover/tap image to magnify | Go to world atlas
This is in a series of articles about the @helevos - Senasiplugin-autotooltip__small plugin-autotooltip_bigSenasi
The Senasi are an organisation dedicated to health and healing in the Anrel Isles. They are one of the Hexact Orders, advocating for health in national politics. Senasi order members are healers and physicians, tending to the sick and providing health advice throughout the islands. They wear white, and their healing houses are found in all major towns and cities. @helevos - Gobalay Peopleplugin-autotooltip__small plugin-autotooltip_bigGobalay People
The Gobalay are an Issid-ethnic people who inhabit the Gorval Peninsula of modern Ororr.
Lowland Gobalay people in the south of the peninsula are mixed with Gaal, Doroun and other ethnic groups of Ororr, but Insular Gobalay, the people of the far northern and upland regions still have a significantly pure Gobalay population. All speak local variants of Ororr @helevos - Old Man of Niseqplugin-autotooltip__small plugin-autotooltip_bigOld Man of Niseq
The Old Man of Niseq, sometimes called the Old Man of Seqal, is a distinctive natural rock formation in the Kalkot Gorge, at the confluence of the Red and Green branches of the River Wiyel, near the town of Niseq, 60 km south of the city of Seqal.
Weathering of the rock face has created what appears to be the sleeping face of an old man, with a downturned mouth, beard and closed eyes. The effect is enhanced by scrubby @helevos - The Hexact Ordersplugin-autotooltip__small plugin-autotooltip_bigThe Hexact Orders
The Hexact Orders are institutions which make up four of the six “pillars of the state” in nations using the Hexact philosophy of government. The Hexact Doctrine does not specify the nature or structure of the four institutions, only their goals and the services they provide. In AnrelAnrelAnrel @helevos - Cadálplugin-autotooltip__small plugin-autotooltip_bigCadál
Cadál [ka-DAL] is the most northwesterly province of Ororr, part of the autonomous region of Moritarr. The province is contiguous with Cadál Peninsula, a body of land surrounded by water. Cape Cadál is the very northern tip of the peninsula. In practice the three names are often used interchangeably. The province is extremely isolated, notorious for piracy, poverty, and sinister religious practices.Ororrlanguagelanguagelanguagelanguage @helevos - Maratplugin-autotooltip__small plugin-autotooltip_bigMarat
Marat is a city in Gyeiladde province, in the Gildon region of Ororr. It is a port on the River Sargil, centre for the trade in agricultural products and timber from plantations in the surrounding temperate foothills of the Dun Trisan.
Ororr
This is in a series of articles on the modern nation-station of OrorrOrorrOrorr @helevos