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- Bizoan War and Occupationplugin-autotooltip__small plugin-autotooltip_bigBizoan War and Occupation
The Bizoan War (1086-1092 ME) was a war of conquest by the Hartheran Union against the islands of Besoa and Antyok. The invasion lasted was followed by a period of Occupation from 1092-1114 ME. Besoa was liberated by nationalist forces led by the Sann'ali Court-in-Exile, who established the HartheranHartheraHartheraHartheranOrorrHartheranAnrelOrorrHartheraHartheranHartheranHartheraHartheraHartheraHartheraHartheraHartheranHartheranHartheranHartheraHartheranHartheraHarth… @helevos - in recent world history. The Occupation was even more brutal, with only a third of the original populat... having quite strong naval forces for their size. More importantly, their merchant navies were increasin... e historic Alsaneth navigator Gastrinimer was far more famed than any Hartheran of the time, despite Har... for their size, and their merchant warships were more than a match for perhaps three Hartheran vessels
- Amberglassplugin-autotooltip__small plugin-autotooltip_bigAmberglass
Amberglass is the resin of the amber reed, a virid tropical plant which has been cultivated for millennia in northeast Anásthias. The translucent resin can be heated or treated with other chemicals to make it into a liquid, which can be blown or moulded to make bottles, plates, bowls, jewellery, window panes and endless variety of other products. Amberglass production and manufacture is a major industry in @helevos - d to create glass-like items, or carved to create more intricate designs. Amberglass is "cured" by heat... he chemical composition, vaporising water and the more volatile organic components and forming strong ch... te a highly glossy finish. Uncured amberglass is more flexible and lighter in colour, but is less long-... ich golden colour, and tends to darken and become more opaque with age. Amberglass reeds were originall
- Elementalsplugin-autotooltip__small plugin-autotooltip_bigElementals
Elementals are esoteric beings found throughout Helevos. In various cultures they have been called spirits, daimons, eridai or jinna. In their natural state they are invisible, drawing energy from the natural environment and have limited interaction with the physical world. Millennia ago humans learned to harness elementals and instruct them to perform seemingly miraculous tasks, calling this magicmagicmagic @helevos - hell, and are therefore able to become larger and more powerful. Taken in order, silfs are the least pow... nly used as a conduit to control and instruct the more powerful elementals. Magisters refer to elementa... rful, though as their internal structure contains more solid matter, they can be contained in a denser a... haks vary between half a metre to three metres or more in diameter particularly whilst feeding, but can
- Biology and Ecologyplugin-autotooltip__small plugin-autotooltip_bigBiology and Ecology
Helevos has two separate families of life, which compete with each other for resources and space. Various cultures give different names for these two competing families, but in Anrel they are commonly called “the Virid and the Green”, a quotation from the GreenViridgreengreenGreengreenGreengreenviridGreenviridviridviridgreenviridgreengreengreengreenviridviridGreenviridgreenviridgreengreengreenViridgreenviridViridgreenviridviridviridViridgreenviridviridViridgreengreenviridgr… @helevos - loving bushes and ground-creepers, often coloured more blue-green, with purple or magenta foliage. Some virid bushes and fruiting plants more closely resemble fungi, with succulent fleshy tru... continental shelf, sea life is rich and diverse, more so than land equivalents which are at a comparati... riety tends to die off. Virid vegetation, having more biodiversity, tends to be slightly more competiti
- Belisan Freeportplugin-autotooltip__small plugin-autotooltip_bigBelisan Freeport
The city of Belisan [beh-li-SAN], known internationally as Belisan Freeport, is a port city surrounding Belisan Bay, at the mouth of the River Minnd in southeast Anret.
Belisan is actually two cities divided by the river. Belisan City lies on the west of the river, with its Royal Docks subject to normal customs tariffs. East of the river is the @helevos - ** and **Kingsport**. Dismissive residents of the more orderly and cultured Belisan City refer to their twin as "Fisher's Bay", the original name, or more often "The Swamp" or "The Stink". Sailors also use a variety of more colourful expressions to refer to the rival Belis... he capacity of the city, but merchants were still more inclined to use the Royal Docks. Consequently the
- Doroun languageplugin-autotooltip__small plugin-autotooltip_bigDoroun language
Doroun [doh-ROON, dɒ'ruːn] is the common language of Ororr, the principle language of law, trade, government and the Mother Church.
Language
language
This is in a series of articles about Languages and Communication.
Doroun is spoken as a first language in the regions of Dunasanin and Gaskanin, and as a second language in other regions. It developed from the languagelanguagelanguageOrorrlanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage… @helevos - get * i - ee * o - hot * oh - coat * or - more * u - short oo * ou - technically the vowels ... separately, but commonly oo Classic Doroun has a more limited set of consonants, but given the huge num... loan words, terms and place names, there are many more. * b * k * ch * d * g * j * k * ... * t * v/f * w * y Vs tend to be pronounced more like f, and there is some interchangeability. P i
- Kingdom of Naretteplugin-autotooltip__small plugin-autotooltip_bigKingdom of Narette
The Kingdom of Narette, or Naret [na-RET, na rɛt] (arch. Anret or Anrette), is a modern nation occupying the southern half of the largest island in the Anrel Isles. Before the Orphans War it was called the Kingdom of Anrette.
Narette
narette
This is in a series of articles about the AnrelAnrelAnrelAnrelAnrelAnrel @helevos - octrine|Hexactic Monarchy]], but the king is much more powerful than in neighbouring nations. Narette h... cy]] as the rest of the Isles, but the kingdom is more feudal than elsewhere in Anrel. In succession the... ons generally inherit the throne, rather than the more traditional system of [[primenture]], with the mo... er for royal tyranny. Naretian kings tend to be more authoritarian than their northern neighbours, par
- Church of the Namelessplugin-autotooltip__small plugin-autotooltip_bigChurch of the Nameless
The Church of the Nameless, also called the Cult of the Nameless, is a subversive religious sect in the Anrel Isles. Their God is referred to as 'The Nameless One', because Anrelians believe that saying his true name attracts his evil attention. Anrel @helevos - lore and politics, with some members specialising more in one than the other. The Hegemony is headed by ... and suffering. If the sacristan kills and drinks more often than the curse requires, they take advantag... relented if it is overturned by a Hierophant, or more usually when the order is given to finally put th... is not even relieved by death. It is a curse and more, causing everlasting pain and physical torment, f
- Helevosplugin-autotooltip__small plugin-autotooltip_bigHelevos
Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the Cronox binary star system. The stars Cordes and Arjos are distant binaries, so on Helevos, Arjos is only seen in the northern hemisphere as star, sometimes bright enough to be seen during the day, circling roughly over the viridgreenAnásthiasAnásthiasAnásthiasgreen @helevos - ivilised World]]". * [[South Pole|Dahroshahp]], more commonly known as the [[Icehorns]], is an island ... d to one equatorial island continent, Anásthias. More modern opinion put forward by [[Hartheran]] schol... sonal variation is much less marked. However its more eccentric orbit creates a cycle of orbital season... ng balanced by a large satellite, Helevos is much more prone to ‘wobble’, like a spinning top. Helevos’
- The Grand Academy of Rasiaplugin-autotooltip__small plugin-autotooltip_bigThe Grand Academy of Rasia
The Grand Academy of Rasia [RAH-see-uh], more commonly known as the Rasian Academy, was once the greatest centre of learning in the Civilised World. It taught a wide variety of disciplines but specialised in thaumaturgical theory and practice.
Rasian Academy
This is in a series of articles about the BMEBMEBMEBMEBMEBMEBMEBMEBMEMEMEmagicmagicmagic @helevos - The **Grand Academy of Rasia** [//RAH-see-uh//], more commonly known as the **Rasian Academy**, was onc... vately owned dining drinking establishments, with more sumptuous rooms for visiting guests. Inns also rented rooms to wealthier students which were far more luxurious than halls. When ownership of private p... ers and academic staff. Courts had apartments for more senior academics, and were often built on a court
- Vahltorplugin-autotooltip__small plugin-autotooltip_bigVahltor
Vahltor is the capital city of Harthera (also: Vultor, Vuhltore; archaic names: Biyahl, Bahl Dorr, Buldoya). It is one of the grandest, wealthiest and most powerful cities in the world, but its surrounding walls limit the city's expansion, creating cramped streets, oppressive towers, poor housing, poverty, disease and squalor in its poorest quarters. It is colloquially known as BMEBMEHartheranHartheraHartheranHartheranHartheranHartheranHartheraHartheranHartheranHartheranHartheranHarther… @helevos - breaks (a constant scourge in any dense city) are more easy to control. Every large tower along the wall... their own district or neighbouring ones, and use more crude metal designs, or sometimes even passcards ... theran state are almost certainly found here. The more southerly portions is a seemingly endless series ... llapsed because of fractured bedrock on one side. Moreover, the Palace was now residence of the local Bu
- Drortplugin-autotooltip__small plugin-autotooltip_bigDrort
Drort are domestic animals found throughout Anásthias, seen pulling wagons and every type of commercial and domestic conveyance. Unusually for domestic livestock they are virid creatures, omnivorous and unusually tolerant to green grazing, nibbling virid weeds and pests common in roadsides and hedgerows. They are rarely seen in virid @helevos - but most modern domestic varieties are bred for a more uniform tone. Some smaller desert breeds have a p... ning. Drort have a short vestigial tail, little more than an elongated triangular flap of skin which c... nd assists in their training. They are considered more intelligent than most [[mammals|mammalian]] [[dom... unts are called **destriers**, larger, darker and more muscled, mainly used as military cavalry. Some de
- The Tirennionplugin-autotooltip__small plugin-autotooltip_bigThe Tirennion
The Tirennion is an epic saga which outlines the legendary history and origins of humanity, from the creation of the universe, the mutual destruction of the ancient first gods who created mankind, and the descent of the Godmen to the world, from whom all mankind is descended. The work is most known in the @helevos - is the [[Helevosien]], a comparatively recent and more controversial work which continues the history of... cale]] calendar which predicted climatic cycles. More strangely, these verses appear in the context of ... brother shall fight Sire with cyan fire, and once more the Wolf will bay at the throats of the unbelieving. * 3. Thence shall arise once more the Gate of Tire-Ohn, set on earth by the Grand-s
- Formatting Syntaxplugin-autotooltip__small plugin-autotooltip_bigFormatting Syntax
DokuWiki supports some simple markup language, which tries to make the datafiles to be as readable as possible. This page contains all possible syntax you may use when editing the pages. Simply have a look at the source of this page by pressing “languagelanguagelanguagelanguagelanguage @wiki - the following line in ''conf/lang/en/lang.php'' (more details at [[doku>localization#changing_some_loca... headlines to structure your content. If you have more than three headlines, a table of contents is gene... 4 === == Headline Level 5 == By using four or more dashes, you can make a horizontal line: ---- ==... [[wiki:DokuWiki]] to re-render the page if it is more than //refresh period// since the page was last r
- Eastern Isles (New Perech)plugin-autotooltip__small plugin-autotooltip_bigEastern Isles (New Perech)
The Eastern Isles, also called New Perech or the Spice Islands, are a tropical island group in the Redeeming Ocean at 13ºS, 3300 km from the mainland of Harthera, 4125 km from the port of Narillin. The islands have a highly diverse population of virid plant species, several of which are prized as flavourings or HartheranHartheranHartheranHartheranHartheraHartheran @helevos - ally named the Eastern Isles, but remained little more than a geographical footnote. In the 6th century... ts of five main inhabited islands, and many times more uninhabited ones. **Kratring** is by far the larg... t is inhabited by native [[jinnies]] who are much more peaceable than the mainland, perhaps due to the n... ==== There are two small port towns, established more than a hundred years ago by [[Besoa|Besoan]] mari
- Ra and Ratérplugin-autotooltip__small plugin-autotooltip_bigRa and Ratér
Ra (RAH) and Ratér (rah-TAIR) are mutually-orbiting binary planets in the Cronox System. The two are both marginal for human life but were settled many millennia ago. Rivalry and conflict between the two throughout their history laid the foundation for a series of accords for mutual co-operation, which was the foundation for the @1gd - Lampfishplugin-autotooltip__small plugin-autotooltip_bigLampfish
Lampfish are a species of bioluminescent virid fish, found particularly in the Redeeming Ocean, in tropical waters off the east coast of Anásthias. Throughout history they have been captured and used as a source of light.
Fauna
This is in a series of articles about Animals.
Biology @helevos - Clanisjporplugin-autotooltip__small plugin-autotooltip_bigClanisjpor
Clanisjpor is a port city on the Umber Sea in Hesjbagaaia. It is the second city of the north, 150 km south of Nepor, with a slightly cooler and drier climate. In ancient times it was one of the great cities of the Rubaporat, ruled by the Poet Kings.
Clanisjpor is a compact city, built on a gently sloping hillside with walls to the north and south. The higher slopes are the tower-houses of the aristocracy, famed for their perfumed step gardens, packed with aromatic plants that catc… @helevos - About Helevosplugin-autotooltip__small plugin-autotooltip_bigAbout Helevos
I love creating worlds. Helevos is my fantasy world project,
Version 1.0
The first maps I drew of Helevos were related to stories and games I played when I was a child, based around cities and islands. Besoa was in fact the first island I drew, a fantasy kingdom of nobles, monsters and whirlwinds. AnásthiasAnásthias @helevos - Otekahréplugin-autotooltip__small plugin-autotooltip_bigOtekahré
Otekahré [oh-tek-AH-ray] (also called Anarthis in Harthera), is the southeastern region of Anásthias, lying south of Harthera and east of the Dun Jaen mountains. The region has no central governments, but the cities and polities are joined in a loose cultural and economic league, called HartheraOrorrviridHartheraOrorr @helevos - Aego Gastrinimerplugin-autotooltip__small plugin-autotooltip_bigAego Gastrinimer
Aego Gastrinimer (c. 311-254 BME), was a renowned navigator, explorer, merchantman, privateer and prestigious Cartographer-Royal to the Court of Sann'al. He produced the first great world map of the modern era, based on his supposed circumnavigation of the continent of AnásthiasAnásthiasAnásthiasAnásthias @helevos - Polmaplugin-autotooltip__small plugin-autotooltip_bigPolma
The polma is a traditional Thalsic garment made from a single length of cloth, which today is particularly associated with the Shouft, the Great Pilgrimage of the Therist religion. Polma's are traditionally made of linen, but can be made of wool or other fabrics. @helevos - Auroxplugin-autotooltip__small plugin-autotooltip_bigAurox
The aurox is a semi-domesticated herd mammal native to the tropical grasslands of Anásthias, where they are essential to the livelihood of nomadic tribesmen in the Othei Plains of western Ororr and the grasslands of Otekahré.
Fauna
This is in a series of articles about Animals.
Aurox are very large quadrupeds with short glossy yellow-brown fur and sharp forward-thrusting horns, mounted on a large head with powerful shoulders. Herds have a dominant matriarch and a number of dominant… @helevos - Printingplugin-autotooltip__small plugin-autotooltip_bigPrinting
Printing technology has been known for thousands of years, but until the modern era was restricted to the elites of the more advanced historic civlisations.
Methods
Taigan Bookwheels
In the ancient civilisation of Traithe, important texts were recorded on brass discs, using the flowing continuous OrorrHarthera @helevos - Teran Muelplugin-autotooltip__small plugin-autotooltip_bigTeran Muel
Teran Muel, more often called Teranen [teh-RAH-nen], was a historic metropolis on the south bank of the mouth of the River Lar in modern Trésard.
Anrel
Hover/tap image to magnify | Go to world atlas
This is in a series of articles about the Anrel Isles, a significant archipelago in the @helevos - Garronplugin-autotooltip__small plugin-autotooltip_bigGarron
Garrons are domestic mammals found principally in Anrel and other northern islands, used for riding and to pull carts and carriages. They are cousins of the horsis, the fierce fighting beast now only found in the heraldry of the Anrel kingdoms.
Fauna
This is in a series of articles about Anrel @helevos - Sea dragonplugin-autotooltip__small plugin-autotooltip_bigSea dragon
The sea dragon is a large marine virid creature inhabiting the pelagic zone in deeper waters off the oceanic shelf. They are predatory, living on a diet of fish and carrion. In the Civilised World they are most common in the temperate waters around Munatan, southern virid @helevos - Siltorn Canalplugin-autotooltip__small plugin-autotooltip_bigSiltorn Canal
The Siltorn Canal in Ororr is a pioneering system of canals and locks which links the heartlands of the Wiyel Basin with the northwestern provinces, which are otherwise isolated by the Siltorn Highlands. The key link in the network is a series of canal tunnels running through the mountains, raising barges and lowering them to the far side. The Siltorn Canal is a critical link in OrorrOrorrOrorr @helevos - Sailing vesselsplugin-autotooltip__small plugin-autotooltip_bigSailing vessels
In a world that is two thirds ocean, ships and naval technology is extremely important for war and trade. The maritime island nations are often the most advanced, whereas the large continental nations tend to rely more on inland and river trade, being relatively backward. @helevos - Torroramâiplugin-autotooltip__small plugin-autotooltip_bigTorroramâi
Torroramâi (also Tororr, T'amai, [tɔ-ROR-ah-MAH-ee, or simply “The Capital”) is the administrative and religious capital of the modern nation-state of Ororr.
Torroramai
This is in a series of articles about Torroramai, capital city of the nation of Ororr.viridviridOrorrOrorrviridviridgreenvirid @helevos - Bandar (non-humanoid species)plugin-autotooltip__small plugin-autotooltip_bigBandar (non-humanoid species)
The bandar are a highly advanced non-humanoid civilisation native to the heavy gravity world, Bantmitual. Though gregarious amongst their own kind and having advanced technological abilities, few bandar leave their world of birth, and no bandar has ever left their home system. They give their name to the @1gd - Gyeil Peopleplugin-autotooltip__small plugin-autotooltip_bigGyeil People
The Gyeil [g-YAY-l] are the indigenous inhabitants of Gildot in central Anásthias, with modern populations throughout southwestern Anásthias and Munatan. The Gyeil have a unique culture and language, unrelated to the Thalsic peoples who colonised much of the region from the Jade Epoch onwards. Consequently they have been subjected to centuries of oppression and conflict, and have derogatively been called the “Night People” or viridlanguageOrorrviridviridviridgreenviridviridgreen… @helevos - Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias
Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera @helevos - Godmenplugin-autotooltip__small plugin-autotooltip_bigGodmen
The Godmen were the mythical inhabitants of a landmass contiguous with the modern Natorn Archipelago, said to be the ancestors of all the Thalsic peoples of the northern Civilised World. In the Emerald Epoch they created the first great civilisation, referred to as the Realm of the Godmen. The Godmen are said to be mytho-historic, memories of an ancestor race shrouded by millennia of HartheraAnrelAnrelherherAnrelAnrel @helevos - Bantmitual (planet)plugin-autotooltip__small plugin-autotooltip_bigBantmitual (planet)
Bantmitual, also called Bandar Prime, is the principle inhabited planet of the Bandar System. It is the homeworld of the bandar, a highly advanced yet retiring tetrapodal species who are spacefaring, but have never ventured much beyond their home system. @1gd - Ream mossplugin-autotooltip__small plugin-autotooltip_bigReam moss
Ream mosses are a family of green plants and lichens which thrive in the boundary between green and virid ecosystems. The boundary between biomes is called the “burn zone” due to the red and yellow colour of lichens which colonise the area.
Flora
herbs
This is in a series of articles about viridgreengreenviridviridgreenvirid @helevos - Deital (God)plugin-autotooltip__small plugin-autotooltip_bigDeital (God)
A deital [DAY-it-ul], also called a deivat or god-spirit or god, is an elemental which has achieved a great power and a degree of consciousness from being the focus of human worship.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
“Deital” is a magicAnásthiasmagic @helevos - Mangasorplugin-autotooltip__small plugin-autotooltip_bigMangasor
Mangasor, [mang-GAS-orr, maŋga'sɔ̝ːɾ)] (arch. Mangasuor) also called the Mangasor Desert, is a Special Autonomous Region in central Ororr. It is a mainly arid region with no permanent surface water, a landscape of rocky plains, dusty dunes and dry lake beds. At the heart of the desert is the holy site of @helevos - Anrel Aristocracyplugin-autotooltip__small plugin-autotooltip_bigAnrel Aristocracy
The Anrel Isles are governed by a class collectively called the Grafen or Graves, individually given the courtesy title Graf. Leaders of towns, cities, and even nations are drawn from this class. Traditionally, leaders are selected by will of the populace, based on their personal qualities and family merits, according to the traditional honour system of Anrel @helevos - Rasia Cityplugin-autotooltip__small plugin-autotooltip_bigRasia City
Rasia [RAH-zee-uh]], sometimes called Rasia City to distinguish it from the eponymous Grand Academy of Rasia, is a city on the south coast of Lake Ondrere in the Anrel Isles. Once a vibrant metropolis and a centre of culture, in 236 ME it was burned to the ground by Anretian forces during the MEmagicmagic @helevos - Magic Stylesplugin-autotooltip__small plugin-autotooltip_bigMagic Styles
Throughout history there have been a number of styles of magic, including spoken and gestural languages used to communicate with silfs, and magic scripts used to record those languages, often surrounded by the paraphernalia of costume and ritual with which some societies dressed up otherwise simple thaumaturgy.magic @tag - Alsaneth Republicplugin-autotooltip__small plugin-autotooltip_bigAlsaneth Republic
The Alsaneth Republic, also called the Alsaneth Commonwealth (official name The Hexactic Commonwealth of Alsan), was a historic nation occupying the southern half of the island of Besoa. The Republic existed from the overthrow of the old MEME @helevos - Decileplugin-autotooltip__small plugin-autotooltip_bigDecile
In Harthera, deciles are a social and political structure, nominally a family or tribe of which all Hartherans are a member. Deciles were formalised in the Hartheran Commonwealth period as a method of managing elections.
Governance
This is in a series of articles on goverments and politics.
Before the Commonwealth, the early nation had hundreds of ethnic clans, families and noble houses. Many small family groups were wealthy, powerful and owned much of the land, while other tribes w… @helevos - Sandsteakplugin-autotooltip__small plugin-autotooltip_bigSandsteak
Sandsteak is a plant-based food eaten by nomadic peoples in desert regions of central Ororr and western Otekahré.
Food and Drink
This is in a series of articles about Food and Drink.
Sandsteak is prepared from the bracteate virispurge cactus, a globular virid plant found in very arid climates. @helevos - Kingdom of Emánunéplugin-autotooltip__small plugin-autotooltip_bigKingdom of Emánuné
Emánuné [eh-MAN-oo-nay, imæn'uːeɪ] was an ancient kingdom occupying the fertile valley of the River Velun, in what is now modern Harthera.
Ancient Northeast Anasthias
This is in a series of articles about the ancient history of Northeast HM @helevos - Reidan Cuisineplugin-autotooltip__small plugin-autotooltip_bigReidan Cuisine
Reidan or Aralsic Cuisine refers to the traditional cuisines of the Natorn Archipelago, and to Anrel in particular. One of the key features of Reidan cuisine is the virid taboo common to the region, so that dishes are made only from fruits, vegetables and animal produce from the virid @helevos - Fire antsplugin-autotooltip__small plugin-autotooltip_bigFire ants
Fire ants are a colonial species of virid crustacean, native to the hot and dry equatorial regions, particulary in central Ororr and western Otekahré. They are considered a pest due to their habit of swarming over anything considered a threat to the nest or a food source, inflicting a mass of painful bites with their powerful jaws. Though the ants have no venom, crushing the ants by rolling on the ground or trying to brush them off releases a caustic fluid which is a painful irritant … @helevos - Li-Vam-Aurplugin-autotooltip__small plugin-autotooltip_bigLi-Vam-Aur
Li-Vam-Aur [lee-vbam-our], often known by its Ororran name Levandor, is an upland nation in the Dun Trisan mountains of Anásthias. It is remote and sparsely populated.
Munatan
Hover mouse to see more detail | Go to full atlas map
This is in a series of articles about Munatan, the temperate region of southern virid @helevos - Lamenaryplugin-autotooltip__small plugin-autotooltip_bigLamenary
A lamenary is a thaumaturgical device, designed to perform a specific function, in response to a trigger action. Lamenaries are often created to perform simple or repetitive tasks, such as thaumaturgical lamps or shields for personal protection.
Magic
magic
This is in a series of articles about @helevos - Rettienplugin-autotooltip__small plugin-autotooltip_bigRettien
Rettien is an Aralsic language spoken in Narette in the Anrel Isles. Although it shares much common vocabulary with Reidan, Rettien is heavily influenced by Old Oracilem, the Iskean language of the former city-state of Oracil.
Language
language
This is in a series of articles about Languages and Communication.
Rettien has two distinct dialects. High Rettien is the languagelanguagelanguagelanguage @helevos - Seqaalplugin-autotooltip__small plugin-autotooltip_bigSeqaal
Seqaal or Seqaalqun is the foremost surviving language of the Issid language family, spoken primarily in the Sekalkot province of central Ororr.
Language
language
This is in a series of articles about Languages and Communication.
The language has existed in various forms for at least four thousand years, descending from the early tongues of the languagelanguagelanguagelanguagelanguagelanguage @helevos - Misjafplugin-autotooltip__small plugin-autotooltip_bigMisjaf
Misjaf [MEE-shav], is a hard, high-fat ovorn cheese originally from the cool upland areas of the Essep homelands of Vildon, now found throughout Hesjbagaaia and southwestern Ororr. Misjaf means “mountain food”, since it was the staple food of upland people for surviving the winter months. @helevos - Sarekéaplugin-autotooltip__small plugin-autotooltip_bigSarekéa
The Sarekéa [sa-ray-KAY-ah] are the “hill people” of the central uplands of Sensatard, the most northerly island of Anrel in the Natorn Archipelago. The Sarekéa are distinct from other Northlanders, with a distinct language and rich culture.
Sensatard
This is in a series of articles about the @helevos - Junda Languageplugin-autotooltip__small plugin-autotooltip_bigJunda Language
Junda, often called Old Junda, is an Iskean language which was once spoken throughout the Junda Isles, Perudd and the Junda Coast.
Language
language
This is in a series of articles about Languages and Communication.
Isolated dialects are still spoken in remoter parts of the Junda Isles, but it has largely been replaced by languagelanguagelanguagelanguagelanguageHartheralanguagelanguagelanguagelanguagelanguage @helevos - Eridaplugin-autotooltip__small plugin-autotooltip_bigErida
Erida, literally meaning “Words” in the extinct ancient language Ahngrit, is the instinctual core language of the Eridai, or elementals, Eridai meaning “of the words”. The art of thaumaturgy can therefore be described as the structural use of Erida to perform physical outputs.
Magic
magic
This is in a series of articles about languagelanguagelanguagelanguage @helevos - Empire of Dor-en-Sannplugin-autotooltip__small plugin-autotooltip_bigEmpire of Dor-en-Sann
The Empire of Dor-en-Sann, [DOORR-enn-SAHN] also called the EnSanni Empire, was the largest empire in history. It dominated central Anásthias for nearly two thousand years, from 1903 BME, until the conquest of Galkesh in 59 ME. The empire consisted of hundreds of ethnic groups and cultures, its people were collectively called the MEOrorrHMOrorrHMHartheraME @helevos - River Statesplugin-autotooltip__small plugin-autotooltip_bigRiver States
The River States describes the region of principalities, city states and tribal communes along the Blue Wiyel from around 2000 to 1400 BME, now part of the Deltirot region of Ororr. Though an anachronism, the term is still sometimes used to describe the region, particularly to distinguish it from the more urbanised region of the Deltirot Plateau, sometimes called Old Deltirot. @helevos - Vailinnplugin-autotooltip__small plugin-autotooltip_bigVailinn
Vailinn is a port city at the mouth of the River Wiyel in Ororr. It lies on the east bank of the river, forming a conurbation with the great international port of Toborr, on an island in the main channel.
Vailinn was founded in the 8th century BME as an Ensanni imperial city attempting to rival Toborr, but it's shallower harbour, greater regulation and generally more law-abiding and stuffy imperial bureaucracy meant that it has always been eclipsed by its more famous island neighbour… @helevos - Hyperdriveplugin-autotooltip__small plugin-autotooltip_bigHyperdrive
Most modern interstellar space travel is achieved using variations on the tachyon transference drive (TTD), variously called the tachyon drive or hyperdrive. This circumvents the laws of mass and energy by “flipping” a vessel travelling at speeds approaching the speed of light into tachyonic particles. These particles have no mass in the convention sense, as they are incapable of interacting with sub-luminal matter. They also travel at the speed of light within their own point of … @1gd - Artworkplugin-autotooltip__small plugin-autotooltip_bigArtwork
This is a gallery of more creative map artwork. For more of my artwork see my Instagram or my Deviantart.
gallery @gallery - Tale of the Four Brothersplugin-autotooltip__small plugin-autotooltip_bigTale of the Four Brothers
The Tale of the Four Brothers is work of folklore or oral history from the island of Krotolat-ten-Azri, largest of the Azri Isles. It is likely an allegory of actual historical events, when more advanced settlers from the mainland arrived in the Beryl Epoch, though with few written records the real history is unknown. @helevos - Magic stylesplugin-autotooltip__small plugin-autotooltip_bigMagic styles
Throughout history there have been a number of styles of magic, including spoken and gestural languages used to communicate with silfs, and magic scripts used to record those languages, often surrounded by the paraphernalia of costume and ritual with which some societies dressed up otherwise simple thaumaturgy.magicmagicmagicmagicMiyarris @helevos - Deshee Pointplugin-autotooltip__small plugin-autotooltip_bigDeshee Point
Deshee Point, also called Cape Deshee, Dusjee or Veedormim Head, is a peninsula in Veedormim, the most westerly point of Anásthias. As such it marks the southern boundary of the Umber Sea, and marks the divide between the Vesmien Ocean and the Great Urash Ocean.
Geography
The headland has a mild subtropical climate, wetter on the west coast and more sheltered to the east. It is covered with @helevos - The Spinesplugin-autotooltip__small plugin-autotooltip_bigThe Spines
The Spines is an island chain in the Natorn Archipelago, linking the Anrel Isles in the north with Besoa in the south. The islands are the “backbone” of the archipelago. With their geology of grey and white basalt rock, many of the islands are said to resemble gnarled bones, rising out of the sea. Local AnrelAnrelHartheran @helevos - Hornum Calendarplugin-autotooltip__small plugin-autotooltip_bigHornum Calendar
The Hornum Calendar (HC), sometimes called the Hexact Calendar, is a calendar used mainly in the Anrel Isles, named after the city of Hornum where it was devised. It is used officially by all the nations of Anrel, but it is gradually being superseded by the Modern Epoch, used in much of the rest of the world. AnrelMEAnrelAnrel @helevos - Battle-fanplugin-autotooltip__small plugin-autotooltip_bigBattle-fan
The eplek (Doroun), called a battle-fan or war fan, is a shield weapon once used by elite members of the EnSanni army in the later Imperial period.
Composition & Use
Epleks are composed of numerous strips of watered steel folded onto a central stem, which can unfurl to form a shield. The shield is mainly used to deflect blows or to protect the user from arrows. The best fans are all steel, with stops so each fan blade remains interlocked with no gaps. Inferior fans were bound with … @helevos - Issid Block Statesplugin-autotooltip__small plugin-autotooltip_bigIssid Block States
The Issid Block States refers to the ancient polities of the Issid-ethnic inhabitants of the lower River Wiyel and its delta, during the Celadon Epoch, c.10,000-7000 BME. They were part of the Issid Block Culture, so named for its characteristic architecture, pottery, and stone carvings. @helevos - Atlas: Helevos (Equirectangular)plugin-autotooltip__small plugin-autotooltip_bigAtlas: Helevos (Equirectangular)
An interactive map of the world of Helevos. Click any area of the map to zoom in to more information. Use the magnifier buttons to zoom out to see more about the planet and solar system. [world-pol.png] * Zoom in * Zoom out * Retzayk * Zahkdarret * Vulimé * @maps - Melemborplugin-autotooltip__small plugin-autotooltip_bigMelembor
Melem or melembor is a boardgame played with coins or counters on a rectangular board, with the object being to get as many counters as possible into the centre area while knocking away counters of opponents.
Sports
This is in a series of articles on @helevos - Strait of Armetsplugin-autotooltip__small plugin-autotooltip_bigStrait of Armets
The Strait of Armets or Armess, is a sea channel in the Anrel Isles, between the northerly island of Sensatard and the coast of Trésard. It is an economically important shipping link between the two capital cities of Traste and Por Muel. The strait is approximately 80 km in length and 5 km across at its narrowest point, though this narrows dramatically during @helevos - Eidolons of Seqalplugin-autotooltip__small plugin-autotooltip_bigEidolons of Seqal
The Eidolons of the Goddess, commonly called the Eidolons of Seqal, are a triptych of ancient statues carved into the rocky riverside at the city of Seqal in Ororr. The figures are a renowned symbol of the city, being the first thing seen by visitors travelling upriver to the city. green @helevos - Gildonplugin-autotooltip__small plugin-autotooltip_bigGildon
Gildon [GIL-don] is one of the six autonomous regions of Ororr encompassing the southwest of the country. Its capital is the fortified city of Agann, roughly 500 km from the modern border with Hesjbagaaia. Historically the region was called Vildon.
Ororr
This is in a series of articles on the modern nation-station of OrorrviridBME @helevos - Green Sea Origin Theoryplugin-autotooltip__small plugin-autotooltip_bigGreen Sea Origin Theory
The Green Sea Origin is a comparatively recent theory of natural history, proposed to explain why Helevos has two distinct and incompatible kingdoms of life - the virid and the green kingdoms. It was first theorised by Herf Gerlatin of Harlon University, in his 1086 ME book Man from the GreenGreengreenViridViridgreengreenviridgreenviridgreengreenviridviridGreen @helevos - Kingdom of Hesjbagaaiaplugin-autotooltip__small plugin-autotooltip_bigKingdom of Hesjbagaaia
The Kingdom of Hesjbagaaia [hesdge-ba-GUY-ah] (also Hesporia or Hespagoria) is a nation in western Munatan. It is the successor to the Ennseperan Empire which dominated the region for much of the first millennium ME but collapsed during the War of Schisms.
Hesjbagaaia
Hover to see detailMunatan @helevos - Hartheran Governmentplugin-autotooltip__small plugin-autotooltip_bigHartheran Government
The government of the Hartheran Union is an oligarchy centralised in Vahltor, where the wealthy rule through a labyrinthine bureaucracy of committees, boards and assemblies who all jealously guard their powers.
Governance
This is in a series of articles on HartheraHartheraHartheraHartheraHartheraHartheran @helevos - Kingdom of Sensatardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Sensatard
The Hexactic Kingdom of Sensatard is an island nation, the northernmost of the Anrel Isles and the northern tip of the Natorn Archipelago. Consequently it is colloquially called Northland, particularly by its inhabitants.
Sensatard
This is in a series of articles about the @helevos - Magicplugin-autotooltip__small plugin-autotooltip_bigMagic
Magic, also called thaumaturgy is the art and science of harnessing elementals, and instructing them to carry out simple or complex tasks.
Invoking more powerful spirits or gods is a related but much more dangerous art, called theurgy.
Subcategories
Top Articles
topics sidebar beliefs @tag - Hook of Anarrplugin-autotooltip__small plugin-autotooltip_bigHook of Anarr
The Hook of Anarr, also called the Horn of Sere, is an isolated and sparsely inhabited peninsula in the southeast of Kahtoyn in Otekahré. Its marks the division between the Redeeming Ocean and the Great Urash Ocean.
Otekahré
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This is in a series of articles about the region of @helevos - Besoaadplugin-autotooltip__small plugin-autotooltip_bigBesoaad
Besoaad [BESS-soh-AHD / bɛsɒ'æd] is the language of the island of Besoa. It is the official language of the United Kingdom of Besoa. Besoaad is broadly part of the Aralsic language family, with heavy borrowing from Iskean languages and other world languages.
Language
language
This is in a series of articles about Languages and Communication.
AlsanilanguageHartheranAnrelAnásthias @helevos - Screw-wormsplugin-autotooltip__small plugin-autotooltip_bigScrew-worms
Screw-worms are a class of virid marine creatures who in nature attach themselves to detritus on the sea bed and aid its decomposition. Consequently they also attach themselves to wooden piers and the hulls of sailing vessels. They are particularly active in warm, nutrient-rich waters, where they can burrow into an unprotected ship's hull and cause terrible damage within a few weeks. @helevos - Church of Hartrahplugin-autotooltip__small plugin-autotooltip_bigChurch of Hartrah
The Church of Hartrah is the state religion of Harthera. It faith combines ancestor worship with the principle of the god, Hartrah, who is the spiritual fusion and synthesis of all the righteous ancestors of the nation who have gone before. Upon death, your spirit begins its ascension and merging with the Godhead. During the lifetime of the family, spirits are still present and contactable, so they can provide guidance and support, and intercede with God to provide strength an… @helevos - Thalsic Cuisineplugin-autotooltip__small plugin-autotooltip_bigThalsic Cuisine
Thalsic cuisine is a broad term encompassing the staple foods and dishes eaten by the Thalsic people. Specifically it is part of the common food heritage of the Issid and Iskean peoples of the northern and northeastern coast of Anásthias from the Junda Isles to Cape Cadal.
Food and Drink
This is in a series of articles about @helevos - Doughberryplugin-autotooltip__small plugin-autotooltip_bigDoughberry
Doughberry is a green cereal plant cultivated for its seeds, which grow in clusters of spherical grains about 8mm in diameter. Freshly picked doughberries can be eaten raw, but more commonly are dried in the sun and rehydrated in hot water as a nutritious accompaniment to meals, where they have a soft, slightly chewy texture.Ororr @helevos - Godsboardplugin-autotooltip__small plugin-autotooltip_bigGodsboard
Godsboard is a gambling dice game, popular in taverns, wine shops and gaming houses in Anrel and throughout the Natorn Archipelago.
Sports
This is in a series of articles on Games and Sports.
Game Board
The game is typically played with six-sided dice, on a god-board, a circle divided into eight equal divisions. Each division is assigned to one of the eight principal @helevos - Jorothiplugin-autotooltip__small plugin-autotooltip_bigJorothi
The Jorothi are a Thalsic ethnic group native to northwestern Anásthias. The ancestors of the Jorothi spread westward along the coast of modern Ororr in the 10th century BME during the Jade Epoch. A second wave followed the fall of the Issid Block States in the 7th century BME.
Ethnicity
ethnicity
This is in a series of articles about @helevos - Ghost shipplugin-autotooltip__small plugin-autotooltip_bigGhost ship
Ghost ships (teergavves [TEE-err-gah-vez in Vetthi]) is a seamen's term for trading vessels of the Vetthi Merchant Fleet. Vetthi ships are grey in colour and relatively low profile in the water, making them difficult to spot at sea, so they seem to slip into port like ghosts. @helevos - Global Climate Cycleplugin-autotooltip__small plugin-autotooltip_bigGlobal Climate Cycle
The Moonscale in fact accurately predicts the motion of the world and surrounding planets, which causes a succession of Glacials (Ice Ages) and Interglacials, which increase and decrease in intensity. These fluctuations are caused by the predictable flucuations of the planet’s axial tilt and other orbital factors. At various tipping points, decades of harsh winters allows buildup of both land and sea ice at the poles. Reduction in sea level alters sea currents, further a… @helevos - Foratunaplugin-autotooltip__small plugin-autotooltip_bigForatuna
The Sanctuary of Foratuna [Fo-Rah-Too-Nah] is the holiest site of the Mother Church of Ororr: the desert place where the Great Prophet built his sanctuary tower, in which he formulated the principles of the new religion, and laid the foundations for the Ororran state.
The Sanctuary is a complex of religious buildings and housing for the priesthood, including a great hall and holy circle or greenmagicmagic @helevos - Race and Ethnicityplugin-autotooltip__small plugin-autotooltip_bigRace and Ethnicity
The concepts of race and ethnicity in the Civilised World are complex, related to issues of history, geography and culture. Some theories of the origins of humanity claim that all humans are descended from a single group of original ancestors, while others believe mankind is made up of distinct races with separate origins. EloyounHartheraAnrelOrorrOrorrEloyounGodmenEloyounOrorrMunatanEloyounAnásthiasGodmen @helevos - Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles
Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island @helevos - Ennseperan Empireplugin-autotooltip__small plugin-autotooltip_bigEnnseperan Empire
The Holy Empire of EnSann and Essep, commonly called the Ennseperan Empire or simply Ennseperans, was a historic state in the southwest of Anásthias, existing from 101-683 ME.
Ennseperans
[ ]
This is in a series of articles about the Ennseperan Empire.
It encompassed the modern nation of OrorrOrorrOrorrOrorrOrorr @helevos - Hexact Doctrineplugin-autotooltip__small plugin-autotooltip_bigHexact Doctrine
The Hexact Doctrine is a philosophy of government developed in Anrel in the early 3rd century ME, with the aim of creating governments that benefited the health, wealth and wellbeing of its citizens. It is the model for many governments throughout the MEAnrelAnrelAnrelAnrelAnrelAnrelAnrel @helevos - Lagaanplugin-autotooltip__small plugin-autotooltip_bigLagaan
Lagaan is a type of fresh noodle, one of the staples of Thalsic cuisine. It most commonly accompanies laag, a thick stew.
Food and Drink
This is in a series of articles about Food and Drink.
Originally lagaan was made from thick sheets of doughberry paste, cut into narrow strips with a square cross-section, and lightly boiled. Today it is more often made from a mixture of doughberry, @helevos - Mayápo Languageplugin-autotooltip__small plugin-autotooltip_bigMayápo Language
Mayápo or Mayápon [may-YAPP-poe] was the formal language of the ancient realm of Miyarris, spoken for several thousand years in the Celadon Epoch and after.
Language
language
This is in a series of articles about Languages and Communication.
Though it been extinct as a spoken language for almost two thousand years, it continued to be used throughout the Eloyounlanguagelanguagelanguagegreengreengreengreengreen @helevos - Zetlanplugin-autotooltip__small plugin-autotooltip_bigZetlan
Zetlans are equine mammals related to the garron and the horsis, with a robust frame and a striped hide. They were bred by the Miyarrain to be more tolerant to virid poisoning, and were used for riding and as draught animals. However, their aggressive nature makes them difficult to domesticate and they largely live in the wild. @helevos - Hartheran Talentplugin-autotooltip__small plugin-autotooltip_bigHartheran Talent
The talent or talen is the currency of Harthera. It began as a token system for paying indentured workers and militiamen under the Chelidt Overlordship, after the old Saloyan currency had utterly collapsed. The principle was that an unskilled labourer would earn one talent per day of labour, whilst more skilled workers would be paid proportionately more depending on the amount of time (and talents) invested in their training. @helevos - Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr
Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage @helevos - Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War
The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel @helevos - Vetthi Churchplugin-autotooltip__small plugin-autotooltip_bigVetthi Church
The Vetthi Church, also called the Mother Church of Vetth, is a denomination of the Therist Mother Church of Ororr.
Belief
This is in a series of articles about religions and beliefs.
The Vetthi Church is doctrinally very similar to mainstream Therism, but uses the Vetthi language. It also focuses more on collective worship in church temples. Ororr @helevos - munatanplugin-autotooltip__small plugin-autotooltip_bigMunatan
Hover mouse to see more detail | Go to full atlas map
This is in a series of articles about Munatan, the temperate region of southern Anásthias. @infobox - Academy Schoolsplugin-autotooltip__small plugin-autotooltip_bigAcademy Schools
Academy schools, not to be confused with the Schools of Thought, were elite educational establishments for children found throughout Anrel. They taught a curriculum approved by the Rasian Academy, consisting of the Three Pillars: Grammar (including reading, languages and literature), Logic (including mathematics, reasoning and critical thought) and Holistics (including natural sciences, human behaviour and biology, anatomy, history and governance). @helevos - Jeuplugin-autotooltip__small plugin-autotooltip_bigJeu
Jeu [JHAY-oo] is a common informal greeting, probably derived from Thalsic though ubiquitous throughout Anásthias. It is more common in Ororr.
wip @helevos - Kat-i-Vauplugin-autotooltip__small plugin-autotooltip_bigKat-i-Vau
Kat-i-Vau is the highest mountain in the Civilised World, a peak in the Dun Trisan mountains 8100 metres above sea level.
[ ] Kat-i-Vau, viewed from the west, northern ridge to the left
The mountain is greatly revered by the people of Li-Vam-Aur and Taur-Dji-Oum as the connection between earth and the heavens, the means by which spirits of the dead ascend to the sky. @helevos - Ancient Toborrplugin-autotooltip__small plugin-autotooltip_bigAncient Toborr
Ancient Toborr was one of the powers of the ancient world, a city-state and maritime empire centred on the island city of Toborr. Despite losing its empire to more aggressive neighbours, Toborr survived as a self-governing entity for an incredibly long period of history, from it's foundation circa 2900 BMEBMEBME @helevos - Zahkdarretplugin-autotooltip__small plugin-autotooltip_bigZahkdarret
Zahkdarret is the largest continent of Helevos, encompassing most of the western hemisphere to the west and north of Anásthias.
North polar projection of the Zahkdarret-Retzayk landmass, showing the average range of north polar ice
In Mayapo it means “ @helevos - Hamdreplugin-autotooltip__small plugin-autotooltip_bigHamdre
Hamdre [HAM-derr] is an administrative region, or cordrome, of the state of Harthera. It encompasses the entire southwest of the country, a mostly wild region of mountains and virid jungle. Civilisation proliferates along the valley of the River Nar.
Harthera
This is in a series of articles about @helevos - Metamagiciansplugin-autotooltip__small plugin-autotooltip_bigMetamagicians
The Metamagicians were one of principle schools of thought at the Rasian Academy, during the age of the Great Schools.
Rasian Academy
This is in a series of articles about the Rasian Academy
See also:
* Magic * Schools of Thought
Where the grammarians seek to explain the living world in the languagelanguage @helevos - Humansplugin-autotooltip__small plugin-autotooltip_bigHumans
Humans are sentient mammalian bipeds of the genus homo.
On Helevos, humans are the apex species of the green kingdom, largely limited to the continent of Anásthias. The human population of Anásthias has a diversity of skin tone, colour and texture, and degree of hair or hairlessness. These variants have traditionally been divided into @helevos - Garsundtplugin-autotooltip__small plugin-autotooltip_bigGarsundt
Garsundt is a cordrome or military governorate of Harthera. It is the most northerly region of the country, including the sparsely inhabited Chouda Peninsula and the more densely populated hinterland of the city of Garsun.
Harthera
This is in a series of articles about Harthera
* Name: @helevos - War of the Flags (First Vetthi War)plugin-autotooltip__small plugin-autotooltip_bigWar of the Flags (First Vetthi War)
The War of the Flags (792-796 ME), also called the First Vetthi War in Ororr, was a conflict between Ororr and the Vetthi Republic over control of the Vetthi Passage.
The 8th century saw a deterioration of relations between Ororr and Harthera, with trade relations tense and ships often barred and turned away from each other's ports. Consequently, ships of the OrorrOrorr @helevos - Sakunutplugin-autotooltip__small plugin-autotooltip_bigSakunut
Sakunut ([SAK-oo-noot], also called Moromo in Doroun) is a city on the River Wiyel in central Ororr. The surrounding region is noted for its agricultural produce, particularly fruits and grains which are vital for feeding the nation's capital, Torroramai.
Ororr
This is in a series of articles on the modern nation-station of Ororrgreen @helevos - Ororran Calendarplugin-autotooltip__small plugin-autotooltip_bigOrorran Calendar
The Ororran Calendar or Years of the Mother (MY) was for two centuries the official calendar of the church-state of Ororr, until it was replaced by the Modern Epoch. The Ororran Calendar was a revised form of the old EnSanni Imperial Calendar, except that it began a new count of years dating from the official founding of the Ororran state by the MEMEME @helevos - Junda Coastplugin-autotooltip__small plugin-autotooltip_bigJunda Coast
The Junda Coast is a historic term for the east coast of Harthera, particularly in Retthen province, which were settled by migrants from the Junda Isles in 2nd-4th centuries ME.
Harthera
This is in a series of articles about Harthera
* Name: Hartheran Union, Union of Harthera, Uhartrah * @helevos - Junda Stormscaleplugin-autotooltip__small plugin-autotooltip_bigJunda Stormscale
The Junda Stormscale is a historic calendar used by the inhabitants of the Junda Isles from around 3000 BME until the third century ME.
Calendar
This is in a series of articles about calendars and dating systems.
The Junda were considered a simple tribal people living on a remote group of islands, yet despite their seeming lack of sophistication they developed a complex mathematical system. Their annual calendar was based on the @helevos - Anrelian Pantheonplugin-autotooltip__small plugin-autotooltip_bigAnrelian Pantheon
The Anrel Isles has a rich polytheistic philosophy that sees the world as inhabited by many gods and willful spirits. They view all world religions as valid, but believe gods are tied to certain lands and places. Deities can therefore have separate or even conflicting mythologies, but these are accepted because they are the story of that particular deity. Gods, being non-human, can be capricious and irrational, and their followers adopt a pragmatic attitude to worship. Prayer … @helevos - Gaal Empireplugin-autotooltip__small plugin-autotooltip_bigGaal Empire
The Gaal Empire (c.2400-2055 BME) was the cultural and military hegemony of the Gaal people, whose capital was Gaalkedch in what is now northern Ororr. The Gaal Empire lasted five centuries, steadily accumulating territory and wealth, until it was taken over in a military coup by BME @helevos - Siltorn Hillsplugin-autotooltip__small plugin-autotooltip_bigSiltorn Hills
The Siltorn Hills, or Siltorn Mountains, are a range of uplands in northwestern Ororr. The highest peaks lie to the west of Siltorn and the central inhabited area surrounding Lake Initerer, but the hills are often considered to be a crescent of uplands which surround this region.Ororr @helevos - Bronze Bridge (Toborr)plugin-autotooltip__small plugin-autotooltip_bigBronze Bridge (Toborr)
The Bronze Bridge, also called the Long Bridge, is the longest bridge in the world, connecting the island city of Toborr with the mainland. It is 384 metres in length, consisting of 26 arches with a maximum arch height of 18 metres. The two widest spans allow even the largest ships to pass through to enter the ports of @helevos - Triminotplugin-autotooltip__small plugin-autotooltip_bigTriminot
The Triminot [TREE-mee-nott] is a province in the Wiyel Valley in central Ororr, surrounding the city of Remel. Most of the region is tropical wetland surrounded by hills, dominated by lakes and swamps. The central region was greened, drained and turned into arable farmland many centuries ago, becoming an ancient centre of human civilisation. It has been a major exporter of food and grain for thousands of years. In recent centuries Remel has become an important industrial hub for a var… @helevos - Ayetuaplugin-autotooltip__small plugin-autotooltip_bigAyetua
Ayetua [ay-YEH-too-ah] is a port city on the arid reaches of the Red Wiyel in Ororr, famed as the terminus for galleys travelling upriver on the Shouft or Great Pilgrimage of the Therist faith. Despite its proximity to the holy sites of Foratuna, it is a dry, drab and dusty settlement, used only as a waystation for the unceasing movement of pilgrims. @helevos - Gnatfishplugin-autotooltip__small plugin-autotooltip_bigGnatfish
Gnatfish are small virid fish particularly found in warm tropical waters. They have a bony exoskeleton and are predatory, hunting in packs. They are able to feed on blood, often swarming around larger animals and embedding themselves into the flesh. They are fast swimmers, capable of launching themselves out of the water to escape enemies. @helevos - Capo & Windlassplugin-autotooltip__small plugin-autotooltip_bigCapo & Windlass
Capo & Windlass is a publishing company based in Harlon, Harthera, noted for printing academic textbooks, military manuals, histories and literary romances, and more recently its series of popular travel guides. Its famous symbol depicts the head of a lute and a naval windlass, denoting both the name and their involvement with both high arts and commercial sciences. @helevos - Mushour Vihratplugin-autotooltip__small plugin-autotooltip_bigMushour Vihrat
Mushour Vihrat (c.3050-3010 BME) was a writer of epic poetry who lived in the declining years of Miyarris, when the once great civilisation had been reduced to a loose confederation of city states struggling to survive rising sea levels and catastrophic climate change at the ending of the @helevos - Toborrplugin-autotooltip__small plugin-autotooltip_bigToborr
Toborr [toe-BORR] is a historic port city at the mouth of the River Wiyel, the most important port in modern Ororr, and arguably the greatest shipping port in the world. Toborr City lies on an island in the river mouth, but now encompasses a conurbation which surrounds the whole estuary bay, including the city of Therion @helevos - Geraltinplugin-autotooltip__small plugin-autotooltip_bigGeraltin
Geraltin is a province in the Moritarr region of northwest Ororr. Its low-lying coast is sparsely inhabited due to sucking sands, treacherous rocks and thick virid swamps of dragora trees, subject to regular devastating inundations by storm tides.
Ororr
This is in a series of articles on the modern nation-station of Ororrviridviridvirid @helevos - Kokant Roadplugin-autotooltip__small plugin-autotooltip_bigKokant Road
The Kokant Road is an important infrastructure link between the cities of Kokant in Taur-dji-oum, and Trokaid in southern Ororr.
Ororr
This is in a series of articles on the modern nation-station of Ororr.
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* Name: Holy Motherland of Ororr * Government: @helevos - Antyokplugin-autotooltip__small plugin-autotooltip_bigAntyok
Antyok or Antyoq [ant-YOK, uhn-CHOK] is an island in the Natorn Archipelago, due east of Besoa. It was formerly an independent nation, the Principality of Antyok, but since 1086 ME, following the Bizoan War, it is now under Hartheran dominion.
Antyok
This is in a series of articles about Antyok, an island nation in the HartheranHartheranHartheran @helevos - Vetthi Merchant Fleetplugin-autotooltip__small plugin-autotooltip_bigVetthi Merchant Fleet
The Vetthi Merchant Fleet of the Vetthi Merchant Company is the most prestigious merchant navy in the world, with trade concessions and trading rights in virtually every port throughout the Civilised World. Its influence, wealth and prestige is the pride of the @helevos - Galkeshplugin-autotooltip__small plugin-autotooltip_bigGalkesh
The modern city of Galkesh [GAL-kesh, g'alkeʃ] is capital of the Gaskanin region of northeastern Ororr, and of Galkesh province. In ancient times it was Gaalkedch [nGAHL-kedge-sh, ɣɑːːɫkeʒʃ], centre of the first Gaal Empire, and later the holy metropolis of the Empire of Dor-en-Sann.
Ororr
This is in a series of articles on the modern nation-station of OrorrME @helevos - Tulf Jhaenaplugin-autotooltip__small plugin-autotooltip_bigTulf Jhaena
Tulf Jhaena is a remote province of Deltirot, the southernmost region of Ororr. Geographically it comprises the drainage basin of the Red Wiyel, the eastern tributary of the great River Wiyel.
Ororr
This is in a series of articles on the modern nation-station of Ororr @helevos - Mount Oracilplugin-autotooltip__small plugin-autotooltip_bigMount Oracil
Mount Oracil is a volcanic mountain in the southern reach of the Laharkin Range, in eastern Narette in the Anrel Isles.
It is considerably smaller than the neighbouring Mount Arent, but more active, with occasional smoke from its peak and earth tremors. A minor eruption and earthquake in 678 @helevos - South Poleplugin-autotooltip__small plugin-autotooltip_bigSouth Pole
The South Pole region consists of a permanent cap of ice covering sea, numerous islands and one large island continent, mostly concealed within a pack of sea ice which encompasses latitudes from roughly 75°C to the pole. The ice also encompasses the southern tip of the continent of @helevos - Abel Palaceplugin-autotooltip__small plugin-autotooltip_bigAbel Palace
Abel Palace is a royal residence in the city of Belisan Freeport in the Kingdom of Narette, sitting atop Abel Hill on the eastern edge of the city. It was originally a fortress constructed during the Long War for defence of the eastern approaches to the city. It was laid seige to by @helevos - About this websiteplugin-autotooltip__small plugin-autotooltip_bigAbout this website
Robworld is a project I've been working on most of my life, a private universe of my own imagination of advanced interstellar civilisations and backwards fantasy worlds.
As a kid I was always a big fan of books with maps of fantastical places. From the age of ten I started drawing my own maps of magical islands, mysterious castles and sorceror's towers, first creating maps for - Sjatranjplugin-autotooltip__small plugin-autotooltip_bigSjatranj
Sjatranj is a Hesjbagaaian game commonly called Fours or the Game of Fours in many other languages. It is played by 2 to 4 players on a board with four square sections. Similar games were known to have been played in ancient times, but fell out of favour due to their complexity, only being played in parts of @helevos - Principality of Antyokplugin-autotooltip__small plugin-autotooltip_bigPrincipality of Antyok
The Principality of Antyok was a former nation state on the island of Antyok in the Natorn Archipelago. Historically the Principality was the only remaining independent part of the Kingdom of Heronbar, after it was conquered by the Kingdom of Sann'al. The Principality was conquered by Harthera in 1086 @helevos - Kingdom of Heronbarplugin-autotooltip__small plugin-autotooltip_bigKingdom of Heronbar
The Kingdom of Heronbar (c.1700 BME - 36 ME) was one of the historic Four Kingdoms of Besoa. At its height it controlled more than one quarter of the island of Besoa, as well as the islands of Iluns, Antyok and southern parts of The Spines. It later declined, and was annexed by @helevos - Barrier Islesplugin-autotooltip__small plugin-autotooltip_bigBarrier Isles
The Barrier Isles is a chain of rocky islands, sand bars and sucorolith reefs in the Vesmien Ocean, 2500 km west of the southwestern tip of Anásthias.
The sinuous chain stretches over 1000 km north to south, a hazardous barrier which smashes ships and has prevented exploration into the westerly seas. The warm shallow waters around the island are an important breeding ground for @helevos - Helevos interactive mapplugin-autotooltip__small plugin-autotooltip_bigHelevos interactive map
Click areas of the map to zoom and for more details - Herbsplugin-autotooltip__small plugin-autotooltip_bigHerbs
Herbs are usually green plants cultivated and used for use in medicine, cooking or for other purposes.
Herblore is the traditional practice of making decoctions, extracts, powders and other preparations from the roots, leaves, seeds, bark and fruit of plants found across the world.greengreenAnásthiasAnásthiasgreenMunatangreengreen @helevos - Faunaplugin-autotooltip__small plugin-autotooltip_bigFauna
All of these creatures are physical beings, but some of them, particularly the Four Beasts of the Apocalypse, are legendary and of course will only appear under the most extreme circumstances.
* Banshee - large terrifying flying creatures with spindly bodies and a very long wingspan, which ride the air currents in remote areas, feeding off small birds, AnásthiasAnásthiasAnásthias @helevos - Gobalplugin-autotooltip__small plugin-autotooltip_bigGobal
Region of modern Ororr, more commonly called Gorval. @helevos - La-Err-Rûmplugin-autotooltip__small plugin-autotooltip_bigLa-Err-Rûm
La-Err-Rûm is a nation and ethnolinguistic region in the Dun Jaen mountains, consisting of numerous isolated tribal settlements, villages and a few market towns. The region is not a nation-state in that there is no central government, though the people share a common culture, religion and viridvirid @helevos - Himéathplugin-autotooltip__small plugin-autotooltip_bigHiméath
Himéath [HIM-ay-ath, hɪm aɪ ath] is a historic fortified city in the centre of the Ania Plateau. Until the 8th century ME it was the capital of the old Kingdom of Narette.
Today it a prosperous but provincial city, its growth restricted by its walls so that it is now only the fourth biggest city in Narette. @helevos - DokuWikiplugin-autotooltip__small plugin-autotooltip_bigDokuWiki
wiki:dokuwiki DokuWiki is a simple to use and highly versatile Open Source wiki software that doesn't require a database. It is loved by users for its clean and readable syntax. The ease of maintenance, backup and integration makes it an administrator's favorite. Built in @wiki - La-Err-Rûmplugin-autotooltip__small plugin-autotooltip_bigLa-Err-Rûm
La-Err-Rûm [/la-AIR-room/] is an ethnolinguistic region high in the Dun Jaen mountains, sparsely inhabited by isolated villages and a few market towns. The region is not a nation-state in that there is no central government, though the people share a common culture, religion and @helevos - Ko-kwayplugin-autotooltip__small plugin-autotooltip_bigKo-kway
The Ko-kway or Karmoken are the indigenous people of the island of Antyok in the Natorn Archipelago, a nation of the wider Asokway ethnicity. Historically they lived in villages throughout the island, mainly as subsistence farmers and fishermen. They were displaced from much of the island by colonists from the more advanced neighbouring island of @helevos - Chargeplugin-autotooltip__small plugin-autotooltip_bigCharge
A charge is a single-word command issued to a primus, which are to be carried out immediately. Charges usually include the key-word for one or more sequents.
magic_terms @helevos - House of Keysplugin-autotooltip__small plugin-autotooltip_bigHouse of Keys
The House of Keys is a legislative body of the Hartheran government. Its members are called Keymen or Clavigers, membership consisting of heads of government boards and committees, as well as representatives from the nation's cities and regions.
Governance
This is in a series of articles on @helevos - Ahtreyplugin-autotooltip__small plugin-autotooltip_bigAhtrey
Ahtrey is a small terrestrial world, second planet of the star Cordes in the Cronox System.
The surface is mottled green-brown, pocked with crater lakes and shallow, mineral-rich seas thick with mats of simple protozoa. The seas are transient, depending on season and seismic activity. @1gd - Oughtismplugin-autotooltip__small plugin-autotooltip_bigOughtism
Oughtism is a moral and philosophical system, claiming an ancient inheritance from the moral codes of the Godmen. It continues to be influential throughout the Anrel Isles, and it's guiding principles have been the foundation of legal and religious codes throughout the @helevos - Folk magicplugin-autotooltip__small plugin-autotooltip_bigFolk magic
Folk magic is the traditional practice of usually rural peoples, involving herblore for healing, as well as various minor rituals supposed to bring good luck, wealth or fertility.
Folklore
This is in a series of articles about oral traditions, tales, folk practices, and magicmagicmagicmagicmagic @helevos - Needsdatesplugin-autotooltip__small plugin-autotooltip_bigNeedsdates
List of articles flagged for improvement, needing more specifics about dates and history.
topics @tag - Holistician School of Thoughtplugin-autotooltip__small plugin-autotooltip_bigHolistician School of Thought
The Holisticians were one of principle schools of thought at the Rasian Academy, during the age of the Great Schools.
Rasian Academy
This is in a series of articles about the Rasian Academy
See also:
* Magic * Schools of Thought
Holisticians view the universe as sets of interrelated and interdependent systems. They regard other perspectives as @helevos - Vuliméplugin-autotooltip__small plugin-autotooltip_bigVulimé
Vulimé, or Voulimay (in Mayápo), is an island continent far to the south and east of Anásthias, more than 10,000km distant. The continent stretches 8400km from 25°S to 75°S , from subtropical forest in the north to icey tundra in the south.
vulime
Geologically it was once connected to @helevos - Hi-Lí-Venplugin-autotooltip__small plugin-autotooltip_bigHi-Lí-Ven
Hi-Lí-Ven is a large island off the coast of Zahkdarret, over 5800 km west of Anásthias across the Sea of Smoke. It is a long narrow island over a thousand km long, but no more than 200km wide.
islands @helevos - Haulmplugin-autotooltip__small plugin-autotooltip_bigHaulm
A haulm or holm is a thaumaturgical indjinn or lamenary, capable of interacting directly with the human brain using neuromancy.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
The word is a portmanteau of thaumic helm. Since they must be in direct contact with the skull, they are produced in the form of a metal crown or helmet, often elaborately decorated with symbols indicating their function and ownership. They were perfected by the @helevos - Hemscoomplugin-autotooltip__small plugin-autotooltip_bigHemscoom
Hemscoom is a small village in Trésard, in the hills above the former city of Rasia, a short distance from the main gates of the Rasian Academy. It was completely destroyed during the Long War, but later resettled.
History
Originally an insignificant farming village surrounded by pastures, Hemscoom became prosperous after the proctors of the Academy limited the selling of alcohol within the boundaries of the Academy. Subsequently the local inn received vastly increased patronage, to … @helevos - Wheel Yearsplugin-autotooltip__small plugin-autotooltip_bigWheel Years
Wheel Years is an early astronomical-agricultural calendar devised in the civilisation of Traithe, some time in the Jade Epoch, the ninth millennium BME. It measured the change of seasons by cycles of the moons, stars and planets, helping plan the planting and harvesting of crops, and predicting the dangers of @helevos - otekahreplugin-autotooltip__small plugin-autotooltip_bigOtekahré
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This is in a series of articles about the region of Otekahré in eastern Anásthias. @infobox - Munatanplugin-autotooltip__small plugin-autotooltip_bigMunatan
Munatan [Moo-Nah-Tahn] is the southernmost region of Anásthias, south of the Dun Trisan mountains. The name possibly derives from a ancient Thalsic, meaning “Land of One Sun”, since the daystar is not visible in the southern hemisphere. Or it may be a reference to the Manthi people who were once the majority population of western Munatan. The term is an OrorrOrorrOrorrHartheraHartheraOrorrOrorrOrorrHartheraHartheraHartheran @helevos - Helevos Biology & Natural Historyplugin-autotooltip__small plugin-autotooltip_bigHelevos Biology & Natural History
Helevos has two categories of life which are mutually incompatible, the virid, and the green.
Green life includes humans, and all domesticated plants and animals which are nutritious and useful to human exploitation. Green life is considered to be soft, benevolent and useful, an essential part of human settlement and civilisation. greenviridviridgreengreengreenviridgreenviridgreenviridviridgreenviridviridviridviridGreengreengreenAnrelgreengreenAnrelAnrelAn… @helevos - Chouda Peninsulaplugin-autotooltip__small plugin-autotooltip_bigChouda Peninsula
The Chouda Peninsula is the most northerly region of mainland Harthera, roughly contiguous with the the province of Garsundt.
Harthera
This is in a series of articles about Harthera
* Name: Hartheran Union, Union of Harthera, Uhartrah * Government: Military-Mercantile Oligarchy @helevos - Vetthi Republicplugin-autotooltip__small plugin-autotooltip_bigVetthi Republic
The Vetthi Republic is a prosperous island nation which plays a crucial role in trade and international affairs. Its position in the Vetthi Sea north of Ororr makes it a strategic trade hub between Anrel, Harthera and Ororr.
* Name: The Vetthi Republic * Government:OrorrHartheraOrorrOrorrviridviridOrorrOrorrOrorrTheristepochsvirid @helevos - Hidden Citiesplugin-autotooltip__small plugin-autotooltip_bigHidden Cities
The Hidden Cities is a historic term for the part-subterranean cities of the Kalkot Gorge, particularly Seqal, Sopeq and Sequb.
The cities were originally built in caves and hollows in the karst rock of the steep-sided river valley, so they were entirely hidden from sight to travellers journeying across the plains above. In modern times the gorge is much more cluttered and the cities far larger, mainly built on the plains above with only the docks areas being next to the river. @helevos - National University of Divinity (Vahtlor University)plugin-autotooltip__small plugin-autotooltip_bigNational University of Divinity (Vahtlor University)
The National University of Divinity in the city of Vahltor, more commonly known as Vahltor University, is the most prestigious educational institution in the Hartheran Union. Its schools of governance, law and theology are pre-eminent in the nation, its students forming the elite rulership of the nation. @helevos - Dor'Ann Imperial Calendarplugin-autotooltip__small plugin-autotooltip_bigDor'Ann Imperial Calendar
The Dor'Ann Imperial Calendar or Old Imperial Reckoning, more often called the Imperial Calendar or IC, was the official religious and bureaucratic calendar of the Empire of Dor-en-Sann. The Gaal Empire which preceded it had used a calendar dated from the legendary founding of @helevos - Modern Epoch (ME)plugin-autotooltip__small plugin-autotooltip_bigModern Epoch (ME)
The Modern Calendar is a dating system acknowledged throughout the Civilised World. It numbers years from the Modern Epoch, abbreviated ME and BME (Before Modern Epoch). It is also called the Modern Era.
Calendar
This is in a series of articles about calendars and dating systems.OrorrHartheraHMOrorrHartheraOrorrOrorrHMHartheraHMHartheraOrorr @helevos - Savantplugin-autotooltip__small plugin-autotooltip_bigSavant
The savant is a type of sailing vessel unique to the historic Kingdom of Sann'al, that contributed to the island nation's dominance of merchant shipping during its great age of trade and exploration, and hundred or more years ago.
History
The savant was a development of the Harthera @helevos - Thalsic Peopleplugin-autotooltip__small plugin-autotooltip_bigThalsic People
The Thalsic People are the dominant ethnicity of northern Anásthias. The majority of the diverse peoples of Harthera, Otekahré and Ororr are all thought to descend from a common Thalsic ancestry, as well as the Manthi peoples of western Munatan.
According to mythology, the Thalsic people originated in the land of Harthera @helevos - History of Hartheraplugin-autotooltip__small plugin-autotooltip_bigHistory of Harthera
FIXME
* 3101 - Junda seize Vahltor * 3101-3118 - Saloyan civil war * 3126 - Chelidt conquer Pishahn * 3197-3200 - Final conquest of Saloya * 3219-25 - War of the Junda Coast * 3339 - First Ravorran War, The Short War @helevos - Azri Islesplugin-autotooltip__small plugin-autotooltip_bigAzri Isles
The Azri Isles are a group of volcanic islands in the cool southerly seas of the Great Urash Ocean, at a latitude of 54°S, over 3000 km south of Anásthias. By far the largest is Krotolat-ten-azri, followed by Mol-pon-azri, Nai-pan-azri, Sehera-pan-azri and Hal-bar-azriAnásthiasgreenviridgreenviridgreen @helevos - Sequbplugin-autotooltip__small plugin-autotooltip_bigSequb
Sequb is a town in the Kalkot Gorge region of central Ororr. It is one of the traditional Hidden Cities of Kalkot, since many dwellings are cut into the steep walls of the gorge.
It was a prosperous city in antiquity but inability to expand has made it little more than a sleepy backwater today, an overnight stopping point for pilgrim boats on the @helevos - Sopeqplugin-autotooltip__small plugin-autotooltip_bigSopeq
Sopeq is a prosperous city on the River Wiyel in Ororr, about 100 km north of Seqal. Sopeq was founded as one of the northernmost colonies of the Kingdom of Seqal, but has long eclipsed its ancient progenitor. Though Sopeq is much larger, for historic reasons Seqal remains the official capital of the province. In the Ororr @helevos - Secra Urra Sjalaplugin-autotooltip__small plugin-autotooltip_bigSecra Urra Sjala
Urra Sjala [OO-rra ZJAH-lah] is one of the chief secra or saints of the Western Heterodox Church.
People
This is in a series of articles on famous and historic people.
Urra Sjala was a priestess or wise women living in the town of Souto in Ennseperans, now in modern Ororr. According to legend she challenged troops of the herHerherherherherherMEherherherherherOrorrME @helevos - Perilth Soundplugin-autotooltip__small plugin-autotooltip_bigPerilth Sound
Perilth Sound is a long narrow gulf of the Natorn Sea, in the north of the island of Besoa. It is about 90 km in length from the mouth of the River Palkan.
Besoa
This is in a series of articles about Besoa, a major island in the Natorn Archipelago.
The narrowest point of the inlet is 6.5 km and surrounded by mountains on both sides. Historically the gulf was a river valley, carved by the Palkan but flooded in more recent @helevos - Caravelplugin-autotooltip__small plugin-autotooltip_bigCaravel
The caravel is sailing vessel seen throughout the Civilised World, the backbone of trade particularly in the Natorn Archipelago and by small traders around the coast of Anásthias.
Technology
This is in a series of articles on machinery, artefacts, manufacturing, craftsmanship, raw materials and other @helevos - House of Sealsplugin-autotooltip__small plugin-autotooltip_bigHouse of Seals
The House of Seals, commonly called The Seals or The Chamber (to distinguish from the House of Keys, called The House), is an assembly of the Hartheran government. Under the Hartheran Commonwealth it was the preeminent legislative assembly, made up wealthy patricians. After the Vainglorious Revolution of 571 ME, the Seals became merely an advisory chamber with little practical role in government. @helevos - The Faithless Vultureplugin-autotooltip__small plugin-autotooltip_bigThe Faithless Vulture
The Faithless Vulture, subtitled “A comedy of tragic ends”, is an opera written by the last Ensanni Emperor, Ollilontan. It is his longest and most controversial work, a thinly veiled parody of the rise of Therion, the Great Prophet of the Therist religion. To modern TheristHartheraTherionMETherist @helevos - Silkplugin-autotooltip__small plugin-autotooltip_bigSilk
Silk is a fine, light, opalescent fabric which can be made from several different source materials.
Clothing
This is in a series of articles on Clothing and textiles.
Greensilk
Greensilk is made from the milk of the malacea worm, a creature which feeds on lichens and virid fungus. Greensilk is the finest of the silks, being soft, shiny, takes vibrant dyes, yet also extremely strong and resistant to wear.virid @helevos - Battle of Four Kingdomsplugin-autotooltip__small plugin-autotooltip_bigBattle of Four Kingdoms
The Battle of Four Kingdoms (35 ME), also called The Field of Maiúnla Diëlmes [may-UHN-la dee-EL-mez], was a pivotal military campaign in the history of the island of Besoa, culminating in an all-out battle between its historic Four Kingdoms. Its brutal aftermath led to the fall of the kingdoms of @helevos - Dolphinsplugin-autotooltip__small plugin-autotooltip_bigDolphins
Dolphins are aquatic mammals found in rivers and coasts throughout the Civilised World.
Fauna
This is in a series of articles about Animals.
Dolphins are rare in comparison with whales, due to hunting for meat by islanders in the Natorn Archipelago and along the equatorial and tropical coasts of Anásthias @helevos - Sereouplugin-autotooltip__small plugin-autotooltip_bigSereou
Sereou is the drier, more temperate southern region of Otekahré.
Otekahré
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This is in a series of articles about the region of Otekahré in eastern Anásthias.
otekahre regions @helevos - Imprintingplugin-autotooltip__small plugin-autotooltip_bigImprinting
Imprinting is the thaumaturgical discipline of capturing the attention of an elemental, and giving it set of formal instructions. Magicians with the ability to summon and imprint an elemental are magisters.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
The most basic method of imprinting is verbal, reciting sequents aloud to a bound elemental in the human equivalent of the languagelanguage @helevos - Belikast's Follyplugin-autotooltip__small plugin-autotooltip_bigBelikast's Folly
Belikast's Folly, also called Belikast's Tower or, more commonly, the Old Lighthouse, is the ruins of a tower on the northwest coast of the island of Sensatard in the Anrel Isles.
Buildings
This is in a series of articles about Buildings
It was built around the turn of the first century @helevos - History of Anrelplugin-autotooltip__small plugin-autotooltip_bigHistory of Anrel
Since the island group was formed at the end of the last Great Ice Age, the main landmass came to be known as Anrasard. It had no single government, but there was a loose league of interrelated, self-governing cities reliant on their agricultural hinterlands. These towns and cities had feuds and disagreements, and occasional skirmishes, but never had the need or resources for full-scale war.HMHM @helevos - Ovorsplugin-autotooltip__small plugin-autotooltip_bigOvors
Ovors [OH-vor] (also ovorr, plural ovorn) are common domestic herd animals found throughout the Civilised World, used for their meat, skins and wool. They are agile creatures with a thick matted fur and small conical horns for defence, though many herdsmen blunt these. viridAnásthias @helevos - Webrinplugin-autotooltip__small plugin-autotooltip_bigWebrin
The Webrin is a criminal sect which has operated for centuries in Anrel, Harthera and the major port cities of the world. It is thought to have originated in the Anrel Isles, where it operates as a criminal guild, enforcing paid membership on any criminal gang. It also has aspects of a mystery religion, with members initiated into secret rituals said to give them magical powers over their subordinates. This serves the Webrin heirarchy, since more senior members are respected and feared.A… @helevos - Shamanismplugin-autotooltip__small plugin-autotooltip_bigShamanism
Shamanism is an uncodified form of magic, whereby a practitioner is able to summon and instruct an elemental spirit using their natural human sympathies, rather than through thaumaturgical learning.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
Shamans use various methods to put themselves in a heightened mental state that enables them to summon and control elements. In @helevos - Issid languagesplugin-autotooltip__small plugin-autotooltip_bigIssid languages
Issid languages originated in the Issid Block States of what is now northern Ororr, and now include most of the modern languages of northern and central Ororr including Doroun, Seqaal, Gobalay, Cavannese and Vetthi.
Language
language
This is in a series of articles about Languages and Communication.
In the written language, it places more emphasis on consonants than vowels, seeing consonants as the scaffolding of the languagelanguage @helevos - Zooidplugin-autotooltip__small plugin-autotooltip_bigZooid
Zooids are a class of virid marine organisms which are a base of the virid food chain in the oceans. Zooids are single-celled, with some classes being free-floating throughout their lifecycle, while others live as colony-organisms for some or all of their life. Colony-organisms range from tiny motile and non-motile viridvirid @helevos - Arnut Gethiferplugin-autotooltip__small plugin-autotooltip_bigArnut Gethifer
Arnut Gethifer (975-1036 ME) was a Hartheran playwright and satirist. He wrote a number of comedic plays mocking contemporary hypocrisies and manners, as well as some less successful historical works. He wrote a monthly column of scurrilous satirical doggerel for @helevos - Mother of All Aspectsplugin-autotooltip__small plugin-autotooltip_bigMother of All Aspects
The Mother Of All Aspects was the Supreme Goddess of the religion of the ancient Empire of Dor-en-Sann. It was officially called the Church of the Mother of All Aspects, more often simply called the Imperial Religion.
Belief
This is in a series of articles about @helevos - Thornbrushplugin-autotooltip__small plugin-autotooltip_bigThornbrush
Thornbrush is a virid shrub found in the drier parts of Anásthias. Its leaves grow vicious hand-length thorns preventing grazing by animals. The plant is commonly used to mark boundaries and to provide fencing for animals. Unusual for a virid plant, it is more toxic to viridviridvirid @helevos - Guri bushplugin-autotooltip__small plugin-autotooltip_bigGuri bush
The guri bush is a green flowering bush with variegated glossy leaves. The plant is valued for its bittersweet fruit, leathery pods with gelatinous insides. The fruit can be eaten raw, but is more famously used to produce the sweet liqueur wine, @helevos - Catsplugin-autotooltip__small plugin-autotooltip_bigCats
Cats are felid mammals found throughout the Civilised World. Domestic cats are commonly kept as companion animals, but more importantly for their ability to kill pests of all kinds.
Fauna
This is in a series of articles about Animals.
As well as domestic cats, some regions of Anasthias have populations of wild cats, living both in @helevos - Marr Sirqueplugin-autotooltip__small plugin-autotooltip_bigMarr Sirque
Marr Sirque [mar SEE-urkh] (Miyarrain: Miyarsouok; Hartheran: Narsik) is a port city in Kahtoyn, the principle trading port in Otekahré.
Otekahré
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This is in a series of articles about the region of Otekahré in eastern Anásthias.
Historically it was an outlying river city of Hartheran @helevos - Kikehtplugin-autotooltip__small plugin-autotooltip_bigKikeht
Kikeht [kee-KEHt is a traditional spirit from Gorval, brewed then distilled from the juice of limeta fruit.
Food and Drink
This is in a series of articles about Food and Drink.
Kikeht has a sharp bitter flavour and is traditionally drunk neat, though in the cities of the River Wiyel it is more often diluted in iced sugar-water where it forms a cloudy pink drink. Kikeht is one of the most profitable exports of Gorval province. @helevos - Houlmplugin-autotooltip__small plugin-autotooltip_bigHoulm
A houlm, also called a thaumaturgical helm or a magister's crown, is a thaumaturgical device that interacts with the human brain, providing knowledge, calculation or perception abilites, or for medical reasons. Houlms were most famously used by the Holisticians of the Rasian Academy, a crucial tool of their work. @helevos - Taneplugin-autotooltip__small plugin-autotooltip_bigTane
The Tane was the traditional currency unit of the Kingdom of Heronbar and its colonies, including the Principality of Antyok. In shape it was a flattened or squared rod with a hook on the end, hence it's more common name, the Hook.
Money
[ ]
This is in a series of articles about money, currencies and finance.
In modern Antyok, the tane has been replaced by the Hartheran @helevos - Wormskinplugin-autotooltip__small plugin-autotooltip_bigWormskin
Wormskin is a fine, strong, translucent leather-like fabric made from the hide of virid tunnel-worms. It is particularly used in costly leather goods and clothing produced in Ororr and Munatan.
Clothing
This is in a series of articles on Clothing and textiles.
Wormskin is usually prepared from recently-shed skin, harvested from tunnels. This yields the thinnest and finest skin, though the quality is variable and relies on the skill of hunters to identify the time and place where w… @helevos - Tunnel-wormsplugin-autotooltip__small plugin-autotooltip_bigTunnel-worms
Tunnel-worms are virid vermiform creatures found in caves and burrows throughout the Civilised World. They were once more common but are now mainly found in remote cave systems in mountains and isolated regions, particularly in the Dun Trisan mountains.
Tunnel-worms are dun-coloured omnivores, hunters and scavengers consuming anything from carrion and decaying plant matter to small living prey. They can grow to a prodigious size limited only by the size of the tunnel system they l… @helevos - Melismaticsplugin-autotooltip__small plugin-autotooltip_bigMelismatics
The Melismatics were a sect of Therist mystics in the 2nd century ME who sought spiritual enlightenment through the musical recitation of holy texts. Though their beliefs were not heretical, their desire to live apart and achieve direct communication with the Mother Goddess was seen as schismatic by the Church-State. TheristTheristME @helevos - Hieremeplugin-autotooltip__small plugin-autotooltip_bigHiereme
A hiereme is a large naval vessel used by the Ororrans as the foremost naval weapon for defending their coast.
Military
This is in a series of articles on Armies, Navies and Military subjects.
Hieremes are essentially naval artillery platforms used to launch attacks against invaders, while smaller ships move in to engage. Most are double-hulled catamarans, with the largest being trimarans, with ballistae and other artillery mounted on their single large deck. Their great size make… @helevos - Sjatusousj-datoosoujplugin-autotooltip__small plugin-autotooltip_bigSjatusousj-datoosouj
Sjatusousj-datoosouj [SZAT-oo-sooj DAT-oo-sooj], or sjatuj for short, is a type of word play relying on puns, reversion and double meaning to comic and satirical ends. It was popularised in the culture of the Ennseperan Empire, but derives from similar wordplay found in the @helevos - Gahanplugin-autotooltip__small plugin-autotooltip_bigGahan
Gahan is a Manthi term for war-leader. Gahans were the temporary battle leaders of tribes in ancient times, but in the settled regions of the Manthi-Lien, they were warlords and leaders of their people, kings in all but name.
Governance
This is in a series of articles on @helevos - Ves Jaen Warsplugin-autotooltip__small plugin-autotooltip_bigVes Jaen Wars
The Ves Jaen Wars was a protracted period of conflict in the Wiyel Basin during the Celadon Epoch, c.3900-3700 BME, the result of refugees feeling coastal civilisations due to rising sea levels.
Conflict
This is in a series of articles on Wars, Battles and Conflicts.
In a time of cataclysm, with floods and storms laying waste to the coastal @helevos - Aubracplugin-autotooltip__small plugin-autotooltip_bigAubrac
The aubrac is a domesticated horned mammal kept for milk and meat throughout the civilised world.
Fauna
This is in a series of articles about Animals.
The aubrac is the result of hundreds of years of breeding from the semi-wild aurox, but aubracs generally have smaller horns, are less massive, and far less aggressive. Many breeds of aubrac exist and they are kept throughout the civilised world @helevos - Desert breadplugin-autotooltip__small plugin-autotooltip_bigDesert bread
Desert bread is a type of flatbread consumed in Mangasor and surrounding arid provinces of central Ororr.
Food and Drink
This is in a series of articles about Food and Drink.
Traditionally it is made from a mixture of doughberry flour and powdered balbal root, mixed either with water or balbal milk and left to leaven with wild yeasts. The bread is cooked on a hot flat rock taken from a camp fire. Desert bread for travelling was baked once, then twice more in hot coals to dry … @helevos - Aurayplugin-autotooltip__small plugin-autotooltip_bigAuray
Auray is a variety of wine made from guri fruit, fist-sized sweet yellow fruit which flourish in the heat of tropical Anásthias. Classic auray was perfected in ancient Miyarris, but today there are hundreds of styles with differing colour, sweetness and flavour.
Food and Drink
This is in a series of articles about @helevos - Oylokplugin-autotooltip__small plugin-autotooltip_bigOylok
Oylok is a wealthy and historic city on the River Verais in central Harthera.
Harthera
This is in a series of articles about Harthera
* Name: Hartheran Union, Union of Harthera, Uhartrah * Government: Military-Mercantile Oligarchy * Capital: Vahltor * Foundation: 1 ME (Traditional) * Religion @helevos - Ironokeplugin-autotooltip__small plugin-autotooltip_bigIronoke
Ironoke is a large variety of virid tree found and cultivated throughout Anásthias. They grow slowly but to an enormous size, with a large canopy and characteristic dark brown bole.
Flora
herbs
This is in a series of articles about Plants and Flora.
Ironoke produce the hardest known wood, which evolved to be resistant to fire and virid @helevos - Ambertoneplugin-autotooltip__small plugin-autotooltip_bigAmbertone
The Ambertone Phonautogram is a sound reproduction machine made by the Ambertone Talking Machine Company of Harthera. The technology was first developed for government and business, particularly allowing ministers to dictate correspondence to copyists. More recently, Ambertone machines were used for important news and speeches, allowing people in distant parts of the Union to hear the voices of their leaders for the first time. @helevos - Menkirafedplugin-autotooltip__small plugin-autotooltip_bigMenkirafed
Menkirafed (c.110-72 BME) was a political radical, anti-theist and apostate who was executed in the latter days of the Empire of Dor-en-Sann. His disciples founded a new sect, the Menkirians - more often called the Cult of the Hanged Man.
People
This is in a series of articles on famous and historic people.
History BMEBME @helevos - Thaumaturgyplugin-autotooltip__small plugin-autotooltip_bigThaumaturgy
Thaumaturgy Is a style of magic, codified and practiced by the Rasian Academy. Thaumaturgy and magic are terms often used interchangeably.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
Thaumaturgy means “work using thaumic energy”, also called Elemental Mastery, Elementalismmagicmagicmagiclanguagemagicmagicmagicmagicmagicmagicmagicmagic @helevos - Shalarplugin-autotooltip__small plugin-autotooltip_bigShalar
The shalar is a traditional Doroun garment, a tailcoat consisting of a form-fitting jacket with wide shoulders, and a square-cut tail or skirt that falls to the floor, partially enclosing the legs. The traditional shalar is closed with loop and stud buttons up the front, with a square-cut collar. @helevos - Go-Ám-Gamplugin-autotooltip__small plugin-autotooltip_bigGo-Ám-Gam
Go-ám-gam [go-AM-gam] is a sparsely-inhabited nation in southeastern Munatan, consisting mostly of temperate upland hills and rugged coast with temperate virid forests and no navigable rivers. Its only principle city is Go-ím-ri, situated some miles inland from the sea. @helevos - Rubáporatplugin-autotooltip__small plugin-autotooltip_bigRubáporat
The Rubáporat [roo-BAP-poor-rat] was a historic Manthi civilisation in the southwest of Anásthias, on the coast of the Umber Sea. It flourished in the latter part of the Beryl Epoch, from roughly 700 BME until the second century ME when it was dominated by Ennseperan Empire. Nepor and Clanisjpor were its two greatest cities, which engaged in a long standing cultural and economic rivalry. Other key cities were BMEME @helevos - Besoaplugin-autotooltip__small plugin-autotooltip_bigBesoa
Besoa [BEH-sso-AH], or Bizoa (Hartraan), is the largest island in the southern reach of the Natorn Archipelago. Today it is synonymous with the United Kingdom of Besoa.
Modern Besoa c.1100 ME | Go to world map
Besoa in the Two Nations period, 38-1092 ME
Besoa in the Four Kingdoms period, c.1200 BME - 35 ME BMEHartheraHartheranHartheranHartheranMEHartheraOrorrOrorr @helevos - Twelve Pathsplugin-autotooltip__small plugin-autotooltip_bigTwelve Paths
The Twelve Paths is the religion and philosophy of the nation of Go-ám-gam in Munatan.
Belief
This is in a series of articles about religions and beliefs.
All of the paths are a system for achieving self-control, enlightenment, knowledge, and balance with the spirits of the land and ancestors. Each path has a different emphasis on what is most important, with differing regimes prayer, meditation, study or physical practices. Different communities and even families are devoted … @helevos - Fixed starsplugin-autotooltip__small plugin-autotooltip_bigFixed stars
The Fixed Stars are the bright stars, more properly small moons, in the sky of Helevos. They are so called because they hold a fixed point in the night sky relative to the ground. There are thought to be four fixed stars, circling the heavens at the four quarters of the globe. Only three are visible in the skies of the @helevos - Grammarian School of Thoughtplugin-autotooltip__small plugin-autotooltip_bigGrammarian School of Thought
The Grammarians were one of the three great Schools of Thought in the golden age of the Rasian Academy. Grammarians believed that words and language were the key effective magic, and sought the purest, most concise and elegant words and structures. Grammarians also studied human languages of all kinds.languagelanguage @helevos - Boat-cloakplugin-autotooltip__small plugin-autotooltip_bigBoat-cloak
A boat-cloak is a large garment of skin or waxed fabric, which wraps around the wearer to protect them from harsh weather. The outer edges of the cloak have a series of inflatable pockets, so that when the cloak is laid flat and inflated, it forms a small boat or raft. @helevos - Dragon Warplugin-autotooltip__small plugin-autotooltip_bigDragon War
The Dragon War (682-678 BME) was the first major conflict to engulf the entire Anrel Isles, in which a league of northern cities united against the city-state of Oracil in the southeast. By the end of the war Oracil had been utterly destroyed, laying a foundation of bitterness that has soured north-south relations ever since, and ultimately led to the magicAnrelgreenHM @helevos - Junda religionplugin-autotooltip__small plugin-autotooltip_bigJunda religion
The ancient Junda had a mixed religion, which developed over thousands of years. It combined ancient tribal belief in shamanic ancestor-worship with a wider nationalist mythology, in a cosmos containing a variety of gods. Latterly the Junda primarily worshipped the Storm Lord, herherherherherherlanguagelanguage @helevos - Baninplugin-autotooltip__small plugin-autotooltip_bigBanin
The banin [ban-in or ban-EEN] is a long, short-sleeved or sleeveless tunic common throughout Ororr.
Clothing
This is in a series of articles on Clothing and textiles.
It is typically cut to just above the wearer's knee, and closely fitted, originally to avoid wasting cloth. Simple versions are one piece and pulled over the head, with a square-cut neck, and made of simple dyed or coloured fabric. Today the banin is more commonly made of embroidered or otherwise decorated fabric and w… @helevos - Great Prophet Therionplugin-autotooltip__small plugin-autotooltip_bigGreat Prophet Therion
The Great Prophet Therion (c.30 BME - ?62 ME), often simply called the Great Prophet, was the founder of the Mother Church and nation state of Ororr.
Therism
therism
This is in the series of articles related to the Church of the Mother, commonly called Therism, the state religion of TherionTheristTherion @helevos - Primentureplugin-autotooltip__small plugin-autotooltip_bigPrimenture
Primenture is a social structure found particularly in the Natorn Archipelago, used to determine social rank and leadership. Primenture means leadership by those who are perceived to have the most social capital, and therefore usually, though not always, the most able. @helevos - The Corantoplugin-autotooltip__small plugin-autotooltip_bigThe Coranto
The Coranto is an anti-establishment newsletter available particularly in port cities. Its stories typically reveal scandals about governments and government officials, as well as news otherwise not covered by other publications. It particularly targets the @helevos - World Historyplugin-autotooltip__small plugin-autotooltip_bigWorld History
Helevos has eight thousand years of recorded history, with archeology, artefacts and myth stretching back much further. There are two dominant views of human history: the theological view that the whole world and humanity were created some thousands of years ago in one instant of creation; the second, that all humanity descends from a race of fallen demigods called the viridEmerald EpochBMEgreenBMEAnásthiasAnásthiasBMEAnásthiasfolkloreMiyarrisGodmenBMEMEOrorrHartheraMEviridAnásthi… @helevos - Miyarrain Peopleplugin-autotooltip__small plugin-autotooltip_bigMiyarrain People
The Miyarrain were the inhabitants of ancient Miyarris, famed as the most advanced civilisation of the Celadon Epoch. The Miyarrain were the progenitors of all modern Eloyoun peoples throughout eastern Anásthias.
The Miyarrain are presumed to be descendants of the Elaymen who predated them, but the exact ethnic origin of Miyarrain people is uncertain. @helevos - Vetthi Governmentplugin-autotooltip__small plugin-autotooltip_bigVetthi Government
The Vetthi Republic is ruled by an elected republican government, selected from traditional noble families as well as prominent landowners and business interests.
Governance
This is in a series of articles on goverments and politics.
The government is an assembly of forty-three @helevos - Reidanplugin-autotooltip__small plugin-autotooltip_bigReidan
Reidan is an Aralsic language spoken in the Anrel Isles, particularly throughout Trésard and Sensatard.
Language
language
This is in a series of articles about Languages and Communication.
The Lar Vale dialect of northern Trésard is considered Standard Reidan, and is generally intelligible throughout Anrel. The Northland dialects of Sensatard are distinct, with the Eastern dialect being close to standard Reidan, and the Western being more obscure. The north coast language @helevos - Asokway Peopleplugin-autotooltip__small plugin-autotooltip_bigAsokway People
The Asokway are an Iskean-ethnic people living in the Natorn Archipelago and islands off the coast of Harthera. They are believed to be descendants of a breakaway or even proto-Iskean group who preferred to remain in the smaller islands of the archipelago rather than joining with the great civilisation of @helevos - Seqalplugin-autotooltip__small plugin-autotooltip_bigSeqal
Seqal is a historic city in Ororr, at the confluence of two tributaries of the River Wiyel. The ancient city was cut into the rock between the two rivers, making it one of the “Hidden Cities” that were mainly underground. Today the majority of the population live in New Seqal, built on the river bank a little downriver from the Old City.Ororr @helevos - Seqotplugin-autotooltip__small plugin-autotooltip_bigSeqot
Seqot is a city in Sekalkot province the Dunasanin autonomous region of central Ororr. The city lies in a curve of the River Wiyel called the Seqotri Bend, 100 km southeast of the city of Seqal. It sits on alluvial plains and is surrounded by farmland, irrigated by canals and traditionally an important source of agricultural produce for the region. The city is connected to the Ororr @helevos - Kalkot Gorgeplugin-autotooltip__small plugin-autotooltip_bigKalkot Gorge
The Kalkot Gorge is a reach of the River Wiyel in Sekalkot province in central Ororr. Over millions of year the river has carved a deep channel into the surrounding karst rock, creating a high-sided gorge stretching hundreds of kilometres through an otherwise arid landscape. @helevos - Apotropy & Wardcraftplugin-autotooltip__small plugin-autotooltip_bigApotropy & Wardcraft
Apotropy and Wardcraft are the thaumaturgical disciplines of defence against magical and physical assault.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
Apotropy is the discipline of protection from magical attack between primes and other elementals. Thaumaturgical duelling involves three methods of attack: attempting to break or override the opponent's @helevos - Kahtoynplugin-autotooltip__small plugin-autotooltip_bigKahtoyn
Kahtoyn (called Bhourdan in Hartraan), also called the Confederation of Kahtoyn, is a political entity in the region of Otekahré. It is unique in the world that it is not a nation in the true sense, since it has no formal governmental structures, no kings or governors, no military or police, no codified laws, prisons or justice system. Instead it is made up of thousands of self-governing polities who follow a common ideology of good behaviour, common standards, and (mostly) friendly com… @helevos - Nestaiaplugin-autotooltip__small plugin-autotooltip_bigNestaia
Nestaia is a god of the Anrelian Pantheon, the Shield Bearer and twin brother of the goddess Minasaia. Statues, particularly old ones, often shown Nestaia and Minasaia standing back to back.
Belief
This is in a series of articles about religions and beliefs.
Nestaia is invoked particularly for protection in battle, and is also the god of good order. His insignia appears in the royal coats of arms of @helevos - Tia Amai (Mother's Day Festival)plugin-autotooltip__small plugin-autotooltip_bigTia Amai (Mother's Day Festival)
Tia Amai or Tia Ama, Doroun for “Mother's Day”, is the most important festival in Therism and the Mother Church of Ororr. It is a day for celebrating mothers and motherhood, but more importantly celebrating the Great Mother Goddess of the Therist faith.OrorrOrorr @helevos - Magisterplugin-autotooltip__small plugin-autotooltip_bigMagister
Magister is a term in the Anrel Isles for a thaumaturges, or full practitioners of magic. More specifically, magisters are thaumaturges of the Rasian Academy with the ability to summon, bind and instruct elementals on their own, with no assistance from others. Sorcerors are practitioners with the skill and knowledge to instruct elementals, but without the ability to summon and bind them.magic @helevos - Hogplugin-autotooltip__small plugin-autotooltip_bigHog
Hogs are common domestic animals found throughout the Civilised World, except in central Ororr, where the climate is too hot and dry for them to thrive.
Fauna
This is in a series of articles about Animals.
The common wild hog has short tusks which they use to dig roots and grubs from the soil. Wild hogs have a certain degree of virid @helevos - Hogbatplugin-autotooltip__small plugin-autotooltip_bigHogbat
Hogbat is a popular ball game in the Natorn Archipelago.
Sports
This is in a series of articles on Games and Sports.
It was originally played with farmyard implements in courtyards or orchards with any number of improvised obstacles, such as posts or tree trunks. Players are split into two teams, and using a pole or mallet to strike a ball along the ground, avoiding obstacles along the way. Teams score points by knocking the ball against a target pole at either end of the fiel… @helevos - Kundimplugin-autotooltip__small plugin-autotooltip_bigKundim
Kundim is a board game believed to have originated in Gobal in the early days of the Gaal Empire. It is played with a bag of cuboid and pyramidal blocks of various shapes and sizes, and a kundim board, which is normally either five or seven blocks wide.
Sports @helevos - Sequentplugin-autotooltip__small plugin-autotooltip_bigSequent
In thaumaturgy, a sequent is a set of instructions in the Erida language, which when given to an elemental will cause them to perform specific actions or produce a defined outcome. Sequents are magical tools, the building blocks of Rasian thaumaturgy.
Magic
magic
This is in a series of articles about @helevos - Rouvawetigplugin-autotooltip__small plugin-autotooltip_bigRouvawetig
Rouvawetig, also called Old Ravorran, is an Eloyoun language spoken by the Rouvawhi people of Ravorr, in central Harthera. Historically the local Eloyoun dialect was heavily influenced by Iskean, particularly the more clipped and gutteral Junda pronunciation, though its vowel inflection is much simplified and its case structure is significantly different.languageEloyounlanguage @helevos - War of the Junda Coastplugin-autotooltip__small plugin-autotooltip_bigWar of the Junda Coast
The First Ravorran War, more commonly called the War of the Junda Coast (121 ME) was the first war between the newly founded nation of Harthera, and the Baronies of Ravorr, over control of Junda settlements along the coast of Rett Bay.
Conflict
This is in a series of articles on @helevos - Soulplugin-autotooltip__small plugin-autotooltip_bigSoul
Cultures throughout the Civilised World hold different ideas about the nature of the human soul, the animus that gives living beings life, thought and will.
Belief
This is in a series of articles about religions and beliefs.
The ancient Doroun had a syncretic concept of the soul being made up of seven distinct parts, including all the physical, spiritual and psychological parts that make up a whole human being. These had been assembled from a variety of Thalsic tribal and early religi… @helevos - Kamasepplugin-autotooltip__small plugin-autotooltip_bigKamasep
Kamasep is a city in the nation of Inkusjezepa in Munatan. During the Ennseperan Empire it was the colonial capital, and still remains the hub for trade, being at the end of only two decent roads in the country. After independence the capital was moved to Koojit.
Munatan
Hover mouse to see more detail | @helevos - Dromeismplugin-autotooltip__small plugin-autotooltip_bigDromeism
Dromeism is a system of thought originating in Munatan during the Beryl Epoch, around 2000 BME. It encompasses all aspects of thought, from the fundamental nature of reality and the natural sciences, to principles of ethical behaviour and political responsibility. In its ideas about the fundamental nature of the universe, it shares some concepts with the Miyarrain philosophy of the @helevos - Duospherical Theoryplugin-autotooltip__small plugin-autotooltip_bigDuospherical Theory
Duospherical Theory is a geographical theory that the world of Helevos is a sphere, with two hemispheres which are the physical reverse of each other. It has been the dominant theory for more than a millennium, with world maps showing Anásthias @helevos - Mother Church of Ororr (Therism)plugin-autotooltip__small plugin-autotooltip_bigMother Church of Ororr (Therism)
The Mother Church is the state religion of Ororr, which combines both religion and government in one institution. It is based on the teachings of the Great Prophet Therion, who in the early decades of the modern era raised an army that conquered much of northwestern OrorrOrorrOrorrOrorrOrorrMEMEOrorrMEMEOrorrOrorrHerHerHerHerHerHerHerHerHerher @helevos - Helias Helecarnplugin-autotooltip__small plugin-autotooltip_bigHelias Helecarn
The Helias Helecarn is the greatest work of the 8th century historian and folklorist Mingas.
Culture
This is a category of articles on Arts, Music, Literature & Culture.
Its twelve volumes are a retelling of history and myth from the most ancient times of the mythic Godmen, combined with the later philosophy of @helevos - Lake Ondrereplugin-autotooltip__small plugin-autotooltip_bigLake Ondrere
Lake Ondrere [on-DRAIR] in Tresard is the largest freshwater lake in the Natorn Archipelago, 170km long and 47km across at its widest point. tresard
The lake valley was formed by a glacier, which melted and retreated, leaving the waters dammed at the western end by a natural dyke, formed from rubble pushed ahead by the glacier. The @helevos - Skippersplugin-autotooltip__small plugin-autotooltip_bigSkippers
Skippers are small cetacean mammals found in lakes, rivers and around coastlines of the Civilised World. Their playful nature and habit of following alongside ships lends the myth that skippers guide ships safely towards ports.
Fauna
This is in a series of articles about @helevos - Scythe fishplugin-autotooltip__small plugin-autotooltip_bigScythe fish
Scythe fish are predatory virid fish found in deep open waters. Their sharp scythe-like appendages are evolved to slice off the limbs of giant virid squid squid, but they will attack and eat any kind of prey, including any humans unlucky enough to fall overboard from ships. @helevos - Brass antplugin-autotooltip__small plugin-autotooltip_bigBrass ant
Brass ants are thumb-sized, eight-limbed virid creatures, named for their brass-coloured iridescent exoskeleton.
Fauna
This is in a series of articles about Animals.
Despite the name they are arthropods, not insects. They are scavengers found in warm environments throughout @helevos - Veedormimplugin-autotooltip__small plugin-autotooltip_bigVeedormim
The Mutual Protectoracy of Veedormim is a nation in Munatan, occupying the far southwest corner of Anásthias.
Munatan
Hover mouse to see more detail | Go to full atlas map
This is in a series of articles about Munatan, the temperate region of southern Anásthias.
* Name: Mutual Protectoracy of VeedormimME @helevos - Ligationplugin-autotooltip__small plugin-autotooltip_bigLigation
Ligation, often simply called binding, is the thaumaturgical discipline of physically binding an elemental to a solid object, so that solid matter becomes a part of the elemental's physical matrix.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
Elementals in nature will attach themselves to a physical object, particularly when it is near a regular and natural source of @helevos