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  • Callplugin-autotooltip__small plugin-autotooltip_bigCall

    A Call is a magickal summoning, particularly calling elementals as sources.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    “The Call” is a magister's first summoning of his Primus, the prime source of his power that he will use throughout his life
  • cataos_fallsplugin-autotooltip__small
  • Fane of all Facesplugin-autotooltip__small plugin-autotooltip_bigFane of all Faces

    The Fane of all Faces was a large church-temple building in the heart of the city of Galkesh, capital of the old Empire of Dor-en-Sann. The fane was central to the imperial religion, which embraced all gods and deities as a single family, who were in turn all aspects of a single divine super-entity called the
  • Gallivatplugin-autotooltip__small plugin-autotooltip_bigGallivat

    Gallivats are relatively small ships used around the coast of Ororr, for coastal defence and transportation. They have both sails and oars, usually with three sails. Gallivats are an evolution of common small fishing vessels.

    Technology

    This is in a series of articles on machinery, artefacts, manufacturing, craftsmanship, raw materials and other
  • Kitroy Hall (opera house)plugin-autotooltip__small plugin-autotooltip_bigKitroy Hall (opera house)

    Kitroy Hall is an opera house and concert venue on Eilunn Boulevard, in the Eilunn district of the city of Vahltor, the capital of Harthera. It is the premier concert venue in Harthera, and the most famous opera house in the world. It was named after its sponsors, the noble
  • Mother of All Aspectsplugin-autotooltip__small plugin-autotooltip_bigMother of All Aspects

    The Mother Of All Aspects was the Supreme Goddess of the religion of the ancient Empire of Dor-en-Sann. It was officially called the Church of the Mother of All Aspects, more often simply called the Imperial Religion.

    Belief

    This is in a series of articles about
  • River Nurallonsplugin-autotooltip__small plugin-autotooltip_bigRiver Nurallons

    The Nurallons, (also called the Narl), is the principle river of the Moritarr autonomous region of northwestern Ororr. Its valley drains the western watershed of the Siltorn Hills, flowing westwards through Narlorn province into the Sea of Grief. The city of Penithelarn is the principle port at the river mouth.Ororr
  • The Gallantplugin-autotooltip__small plugin-autotooltip_bigThe Gallant

    The Gallant is one of Harthera's oldest news journals, published weekly in Vahltor. It was first produced in 443 ME, in the middle period of the Hartheran Commonwealth, in which it was a staunch supporter of king and the old Saloyan aristocracy, reporting particularly on court news and fashion.

Fulltext results:

Vahltorplugin-autotooltip__small plugin-autotooltip_bigVahltor

Vahltor is the capital city of Harthera (also: Vultor, Vuhltore; archaic names: Biyahl, Bahl Dorr, Buldoya). It is one of the grandest, wealthiest and most powerful cities in the world, but its surrounding walls limit the city's expansion, creating cramped streets, oppressive towers, poor housing, poverty, disease and squalor in its poorest quarters. It is colloquially known as BMEBMEHartheranHartheraHartheranHartheranHartheranHartheranHartheraHartheranHartheranHartheranHartheranHarther…
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e spread youmee of the Mother Goddess, from which all life was born"//. The Emanuné royal city lay on t... ict by district. The walls would still be secure, allowing artillery fire from the walls. The walls are also a highway allowing militia to move quickly to attack and to ret... ty. The many towers are fortresses in themselves, all very costly to take. This rationale applies equal
Mother Church of Ororr (Therism)plugin-autotooltip__small plugin-autotooltip_bigMother Church of Ororr (Therism)

The Mother Church is the state religion of Ororr, which combines both religion and government in one institution. It is based on the teachings of the Great Prophet Therion, who in the early decades of the modern era raised an army that conquered much of northwestern OrorrOrorrOrorrOrorrOrorrMEMEOrorrMEMEOrorrOrorrHerHerHerHerHerHerHerHerHerher
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ho is the physical embodiment of the earth and of all life. <blockquote> - All earth is sacred, the Mother of all: it is She who gives all things life, and to whom we return at the end. - All life is sacred, the cr
Mother of All Aspectsplugin-autotooltip__small plugin-autotooltip_bigMother of All Aspects

The Mother Of All Aspects was the Supreme Goddess of the religion of the ancient Empire of Dor-en-Sann. It was officially called the Church of the Mother of All Aspects, more often simply called the Imperial Religion.

Belief

This is in a series of articles about
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====== Mother of All Aspects ====== The **Mother Of All Aspects** was the Supreme Goddess of the religion of the ancient [... s officially called the **Church of the Mother of All Aspects**, more often simply called the **Imperia... d traditions. The Imperial Religion declared them all to be facets of a single, all-powerful and all-lo
Dromeismplugin-autotooltip__small plugin-autotooltip_bigDromeism

Dromeism is a system of thought originating in Munatan during the Beryl Epoch, around 2000 BME. It encompasses all aspects of thought, from the fundamental nature of reality and the natural sciences, to principles of ethical behaviour and political responsibility. In its ideas about the fundamental nature of the universe, it shares some concepts with the Miyarrain philosophy of the
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ryl Epoch]], around 2000 [[BME]]. It encompasses all aspects of thought, from the fundamental nature o... romeism is the fatalistic entropic principle that all things are driven to turn into their opposite: ni... night turns to day, and death leads to new life. All things contain its opposite, so that there is a b... ndless cycle, the universe would stop turning and all life, all motion would cease. From this basic co
Imperial Churchplugin-autotooltip__small plugin-autotooltip_bigImperial Church

The Imperial Church was the meta-institution which regulated the diverse and syncretic faiths and practices of the Empire of Dor-en-Sann.

Belief

This is in a series of articles about religions and beliefs.

The vast empire had hundreds of religions, cults and local beliefs, and the Imperial Church's official policy was to find links and commonalities between all faiths, with the uniting purpose of showing that ultimately, everyone worshipped the same godhead, just in differe…
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olicy was to find links and commonalities between all faiths, with the uniting purpose of showing that ... same godhead, just in different ways. Officially all EnSanni religion was derived from the [[Mother of all Aspects]], the universal mother goddess with a th... ere hundreds of creation myths these were seen as all being representative of a metacreation philosophy
Hexact Doctrineplugin-autotooltip__small plugin-autotooltip_bigHexact Doctrine

The Hexact Doctrine is a philosophy of government developed in Anrel in the early 3rd century ME, with the aim of creating governments that benefited the health, wealth and wellbeing of its citizens. It is the model for many governments throughout the MEAnrelAnrelAnrelAnrelAnrelAnrelAnrel
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d the social, spiritual and physical wellbeing of all people. The doctrine began circulating in lett... a Hexactic assembly made up of representatives of all six. The state is governed by the Hexactic Assembly, so that all elements of society contribute to important decis... in cases of deadlock in Synod votes. In Tresard, all laws and taxation must be ratified by the Hexact.
Anrelian Pantheonplugin-autotooltip__small plugin-autotooltip_bigAnrelian Pantheon

The Anrel Isles has a rich polytheistic philosophy that sees the world as inhabited by many gods and willful spirits. They view all world religions as valid, but believe gods are tied to certain lands and places. Deities can therefore have separate or even conflicting mythologies, but these are accepted because they are the story of that particular deity. Gods, being non-human, can be capricious and irrational, and their followers adopt a pragmatic attitude to worship. Prayer …
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bited by many gods and willful spirits. They view all world religions as valid, but believe gods are ti... deities according to preference or local culture. All share the common belief that humanity is descende... houghts, deeds and actions in service to a deity. All gods revel in certain types of human behaviour, a... ings and shrines. ===== Creation Myths ===== All of the gods have a rich history of myths and stor
Empire of Dor-en-Sannplugin-autotooltip__small plugin-autotooltip_bigEmpire of Dor-en-Sann

The Empire of Dor-en-Sann, [DOORR-enn-SAHN] also called the EnSanni Empire, was the largest empire in history. It dominated central Anásthias for nearly two thousand years, from 1903 BME, until the conquest of Galkesh in 59 ME. The empire consisted of hundreds of ethnic groups and cultures, its people were collectively called the MEOrorrHMOrorrHMHartheraME
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ined to the northeastern home provinces. * 48 - All troops recalled from eastern provinces. Harlon fa... a. Gedoq overrun, EnSanni refugees flee westward. All eastern provinces are abandoned. * 57 - [[King... he Mother Army. Empire loses effective control of all cities and garrisons beyond the capital city. Sie... found in the various cultures in the empire. They all had differing ways of worship, matriarchy or patr
Battle of Four Kingdomsplugin-autotooltip__small plugin-autotooltip_bigBattle of Four Kingdoms

The Battle of Four Kingdoms (35 ME), also called The Field of Maiúnla Diëlmes [may-UHN-la dee-EL-mez], was a pivotal military campaign in the history of the island of Besoa, culminating in an all-out battle between its historic Four Kingdoms. Its brutal aftermath led to the fall of the kingdoms of
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ory of the island of [[Besoa]], culminating in an all-out battle between its historic Four Kingdoms. It... they worked for long days with chants and spells, all the while plotting betrayal in their hearts. Fin... Each put forth their hand to touch the stone, and all said with one voice and with glee in their eyes: ... ashed out the coils of its vast body, and crushed all three to death, for each sorceror was the bittere
Church of the Namelessplugin-autotooltip__small plugin-autotooltip_bigChurch of the Nameless

The Church of the Nameless, also called the Cult of the Nameless, is a subversive religious sect in the Anrel Isles. Their God is referred to as 'The Nameless One', because Anrelians believe that saying his true name attracts his evil attention. Anrel
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a Patriarch, the most powerful and influential of all the hierarchs. Several hierarchs have extensive... the training provided at Rasia. Their Sources are all enslaved to their God, and the even these powerfu... e special dispensations and boons to supplicants. All disciples must take partake in a feast, consisting of a minimum of three supplicants, at which all must make an offering. The great Feasts at Larfor
Helevos Biology & Natural Historyplugin-autotooltip__small plugin-autotooltip_bigHelevos Biology & Natural History

Helevos has two categories of life which are mutually incompatible, the virid, and the green.

Green life includes humans, and all domesticated plants and animals which are nutritious and useful to human exploitation. Green life is considered to be soft, benevolent and useful, an essential part of human settlement and civilisation. greenviridviridgreengreengreenviridgreenviridgreenviridviridgreenviridviridviridviridGreengreengreenAnrelgreengreenAnrelAnrelAn…
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n//. [[Green|Green life]] includes humans, and all domesticated plants and animals which are nutriti... , whereas human friendly life is called “green”. All life is seen by people on Helevos as natural, but... at those who left the early colonies did not have all the same protections. Today there is a mixture o... ion the regicidal regime attempted to exterminate all wiverns from the island. Today they are rare, bu
Church of Hartrahplugin-autotooltip__small plugin-autotooltip_bigChurch of Hartrah

The Church of Hartrah is the state religion of Harthera. It faith combines ancestor worship with the principle of the god, Hartrah, who is the spiritual fusion and synthesis of all the righteous ancestors of the nation who have gone before. Upon death, your spirit begins its ascension and merging with the Godhead. During the lifetime of the family, spirits are still present and contactable, so they can provide guidance and support, and intercede with God to provide strength an…
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rah, who is the spiritual fusion and synthesis of all the righteous ancestors of the nation who have go... sed to mindless worship and did not believe in an all-powerful goddess. The Chelidt on the other hand h... t sects, tolerated to a greater or lesser degree, all with similar beliefs but differing in their mode ... ill of the Hartheran people, housing the souls of all righteous Hartherans who have gone before. He is
Biology and Ecologyplugin-autotooltip__small plugin-autotooltip_bigBiology and Ecology

Helevos has two separate families of life, which compete with each other for resources and space. Various cultures give different names for these two competing families, but in Anrel they are commonly called “the Virid and the Green”, a quotation from the GreenViridgreengreenGreengreenGreengreenviridGreenviridviridviridgreenviridgreengreengreengreenviridviridGreenviridgreenviridgreengreengreenViridgreenviridViridgreenviridviridviridViridgreenviridviridViridgreengreenviridgr…
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biomes.png?350|}} The **Green Kingdom** includes all the red-blooded [[mammals]], humans, and a wide r... s, [[herbs]], trees and other flora. It includes all "red-blooded" creatures, notably humans, all [[mammals]] and [[birds]], a wide diversity of arthropod ... ire a suitable soil structure with a suitable pH. All green plants are angiosperms, producing both flow
The Tirennionplugin-autotooltip__small plugin-autotooltip_bigThe Tirennion

The Tirennion is an epic saga which outlines the legendary history and origins of humanity, from the creation of the universe, the mutual destruction of the ancient first gods who created mankind, and the descent of the Godmen to the world, from whom all mankind is descended. The work is most known in the
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descent of the [[Godmen]] to the world, from whom all mankind is descended. The work is most known in t... fter a great war in heaven, carrying the seeds of all the clean creatures in its belly after eating the... <blockquote>The King-Father of Eternity, who set all things in motion, and the Queen-Mother of Night, ... eir destruction for aeons until their armies were all but destroyed and the skies were half darkened wi
Gamiriplugin-autotooltip__small plugin-autotooltip_bigGamiri

The Gamiri, sometimes called the Nonarchy or The Nine (Takita), are the nine executive leaders of the Ororran church-state. Each leader or Gamiro is responsible for a department of government, and may only hold that role for one year. Individuals can therefore stay in power for up to nine years by occupying all seats. Ororr
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e stay in power for up to nine years by occupying all seats. {{page>infobox:governance}} The Nine are... cy and military affairs.  Members of the Nine are all quite young, usually under 35, and though they ar... decisions, although they may express an opinion.  All policy decisions are made by the //Kritarchs//, t... h this is not always the case. It is possible for all members of the Nine to be dismissed from office f
Unfacingplugin-autotooltip__small plugin-autotooltip_bigUnfacing

Unfacing is a cultural practice and method of social control prevalent in Kahtoyn. Use of practices such as unfacing, blueface and gift economics distinguish Kahtoyn from the wider Otekahré region of eastern Anásthias.

Unfacing involves consciously ignoring, turning your back on, withholding communication and refusing help, as a form of social punishment. Unfacing begins in childhood as a punishment for children who are isolated for short periods, and extends to adulthood where serio…
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Siltorn Republicplugin-autotooltip__small plugin-autotooltip_bigSiltorn Republic

The Siltorn Republic was a longstanding historic nation state in the uplands of northwestern Anásthias, enduring from its foundation in 2380 BME to it's absorption into the Mother State of Ororr in 96 ME.

Empire of Dor-en-Sann

This is in a series of articles about the historic multi-ethnic state, the MEMEOrorr
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Krikaréplugin-autotooltip__small plugin-autotooltip_bigKrikaré

The Krikaré [kree-KAR-ray], also called the Kritarchy or House of Elders, is the legislative body of the church-state of Ororr. It enacts all laws and regulations both spiritual and temporal, regarding the administration of the church and the nation. Members have the courtesy title
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Bizoan War and Occupationplugin-autotooltip__small plugin-autotooltip_bigBizoan War and Occupation

The Bizoan War (1086-1092 ME) was a war of conquest by the Hartheran Union against the islands of Besoa and Antyok. The invasion lasted was followed by a period of Occupation from 1092-1114 ME. Besoa was liberated by nationalist forces led by the Sann'ali Court-in-Exile, who established the HartheranHartheraHartheraHartheranOrorrHartheranAnrelOrorrHartheraHartheranHartheranHartheraHartheraHartheraHartheraHartheraHartheranHartheranHartheranHartheraHartheranHartheraHarth…
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Dragon Warplugin-autotooltip__small plugin-autotooltip_bigDragon War

The Dragon War (682-678 BME) was the first major conflict to engulf the entire Anrel Isles, in which a league of northern cities united against the city-state of Oracil in the southeast. By the end of the war Oracil had been utterly destroyed, laying a foundation of bitterness that has soured north-south relations ever since, and ultimately led to the magicAnrelgreenHM
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Fane of all Facesplugin-autotooltip__small plugin-autotooltip_bigFane of all Faces

The Fane of all Faces was a large church-temple building in the heart of the city of Galkesh, capital of the old Empire of Dor-en-Sann. The fane was central to the imperial religion, which embraced all gods and deities as a single family, who were in turn all aspects of a single divine super-entity called the
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The Grand Academy of Rasiaplugin-autotooltip__small plugin-autotooltip_bigThe Grand Academy of Rasia

The Grand Academy of Rasia [RAH-see-uh], more commonly known as the Rasian Academy, was once the greatest centre of learning in the Civilised World. It taught a wide variety of disciplines but specialised in thaumaturgical theory and practice.

Rasian Academy

This is in a series of articles about the BMEBMEBMEBMEBMEBMEBMEBMEBMEMEMEmagicmagicmagic
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Taur-Dji-Oumplugin-autotooltip__small plugin-autotooltip_bigTaur-Dji-Oum

Taur-Dji-Oum [Tower-shjee-ohm], known as Torthien in much of the Civilised World, also called the Vale of Tortanis in Ororr, is an upland area of southeastern Anásthias. It is a politically complex and unstable region, consisting of twenty-three major ethnic nations, territorially sub-divided into smaller kingdoms, chiefdoms, fiefdoms and clan holdings, with a shifting pattern of allegiances and alliances.
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Heterodox Churchplugin-autotooltip__small plugin-autotooltip_bigHeterodox Church

The Holy and Heterodoxic Church of the All-Deity, generally called the Heterodox Church, is a syncretic religion which embraces many historic traditions, believing all faiths are at heart the worship of one essential god, and that there are many routes to achieving transcendence.her
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History of Anrelplugin-autotooltip__small plugin-autotooltip_bigHistory of Anrel

Since the island group was formed at the end of the last Great Ice Age, the main landmass came to be known as Anrasard. It had no single government, but there was a loose league of interrelated, self-governing cities reliant on their agricultural hinterlands. These towns and cities had feuds and disagreements, and occasional skirmishes, but never had the need or resources for full-scale war.HMHM
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Vetthi Governmentplugin-autotooltip__small plugin-autotooltip_bigVetthi Government

The Vetthi Republic is ruled by an elected republican government, selected from traditional noble families as well as prominent landowners and business interests.

Governance

This is in a series of articles on goverments and politics.

The government is an assembly of forty-three
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Grammarian School of Thoughtplugin-autotooltip__small plugin-autotooltip_bigGrammarian School of Thought

The Grammarians were one of the three great Schools of Thought in the golden age of the Rasian Academy. Grammarians believed that words and language were the key effective magic, and sought the purest, most concise and elegant words and structures. Grammarians also studied human languages of all kinds.languagelanguage
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Faunaplugin-autotooltip__small plugin-autotooltip_bigFauna

All of these creatures are physical beings, but some of them, particularly the Four Beasts of the Apocalypse, are legendary and of course will only appear under the most extreme circumstances.

* Banshee - large terrifying flying creatures with spindly bodies and a very long wingspan, which ride the air currents in remote areas, feeding off small birds, AnásthiasAnásthiasAnásthias
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Mayápo Languageplugin-autotooltip__small plugin-autotooltip_bigMayápo Language

Mayápo or Mayápon [may-YAPP-poe] was the formal language of the ancient realm of Miyarris, spoken for several thousand years in the Celadon Epoch and after.

Language

language

This is in a series of articles about Languages and Communication.

Though it been extinct as a spoken language for almost two thousand years, it continued to be used throughout the Eloyounlanguagelanguagelanguagegreengreengreengreengreen
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Anrel Aristocracyplugin-autotooltip__small plugin-autotooltip_bigAnrel Aristocracy

The Anrel Isles are governed by a class collectively called the Grafen or Graves, individually given the courtesy title Graf. Leaders of towns, cities, and even nations are drawn from this class. Traditionally, leaders are selected by will of the populace, based on their personal qualities and family merits, according to the traditional honour system of Anrel
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Elementalsplugin-autotooltip__small plugin-autotooltip_bigElementals

Elementals are esoteric beings found throughout Helevos. In various cultures they have been called spirits, daimons, eridai or jinna. In their natural state they are invisible, drawing energy from the natural environment and have limited interaction with the physical world. Millennia ago humans learned to harness elementals and instruct them to perform seemingly miraculous tasks, calling this magicmagicmagic
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Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island
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Galkeshplugin-autotooltip__small plugin-autotooltip_bigGalkesh

The modern city of Galkesh [GAL-kesh, g'alkeʃ] is capital of the Gaskanin region of northeastern Ororr, and of Galkesh province. In ancient times it was Gaalkedch [nGAHL-kedge-sh, ɣɑːːɫkeʒʃ], centre of the first Gaal Empire, and later the holy metropolis of the Empire of Dor-en-Sann.

Ororr

This is in a series of articles on the modern nation-station of OrorrME
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Godsboardplugin-autotooltip__small plugin-autotooltip_bigGodsboard

Godsboard is a gambling dice game, popular in taverns, wine shops and gaming houses in Anrel and throughout the Natorn Archipelago.

Sports

This is in a series of articles on Games and Sports.

Game Board

The game is typically played with six-sided dice, on a god-board, a circle divided into eight equal divisions. Each division is assigned to one of the eight principal
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Azri Islesplugin-autotooltip__small plugin-autotooltip_bigAzri Isles

The Azri Isles are a group of volcanic islands in the cool southerly seas of the Great Urash Ocean, at a latitude of 54°S, over 3000 km south of Anásthias. By far the largest is Krotolat-ten-azri, followed by Mol-pon-azri, Nai-pan-azri, Sehera-pan-azri and Hal-bar-azriAnásthiasgreenviridgreenviridgreen
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Otekahréplugin-autotooltip__small plugin-autotooltip_bigOtekahré

Otekahré [oh-tek-AH-ray] (also called Anarthis in Harthera), is the southeastern region of Anásthias, lying south of Harthera and east of the Dun Jaen mountains. The region has no central governments, but the cities and polities are joined in a loose cultural and economic league, called HartheraOrorrviridHartheraOrorr
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Vetthi Republicplugin-autotooltip__small plugin-autotooltip_bigVetthi Republic

The Vetthi Republic is a prosperous island nation which plays a crucial role in trade and international affairs. Its position in the Vetthi Sea north of Ororr makes it a strategic trade hub between Anrel, Harthera and Ororr.

* Name: The Vetthi Republic * Government:OrorrHartheraOrorrOrorrviridviridOrorrOrorrOrorrTheristepochsvirid
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Thaumaturgyplugin-autotooltip__small plugin-autotooltip_bigThaumaturgy

Thaumaturgy Is a style of magic, codified and practiced by the Rasian Academy. Thaumaturgy and magic are terms often used interchangeably.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Thaumaturgy means “work using thaumic energy”, also called Elemental Mastery, Elementalismmagicmagicmagiclanguagemagicmagicmagicmagicmagicmagicmagicmagic
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Mangasorplugin-autotooltip__small plugin-autotooltip_bigMangasor

Mangasor, [mang-GAS-orr, maŋga'sɔ̝ːɾ)] (arch. Mangasuor) also called the Mangasor Desert, is a Special Autonomous Region in central Ororr. It is a mainly arid region with no permanent surface water, a landscape of rocky plains, dusty dunes and dry lake beds. At the heart of the desert is the holy site of
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Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War

The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel
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Godmenplugin-autotooltip__small plugin-autotooltip_bigGodmen

The Godmen were the mythical inhabitants of a landmass contiguous with the modern Natorn Archipelago, said to be the ancestors of all the Thalsic peoples of the northern Civilised World. In the Emerald Epoch they created the first great civilisation, referred to as the Realm of the Godmen. The Godmen are said to be mytho-historic, memories of an ancestor race shrouded by millennia of HartheraAnrelAnrelherherAnrelAnrel
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Haulmplugin-autotooltip__small plugin-autotooltip_bigHaulm

A haulm or holm is a thaumaturgical indjinn or lamenary, capable of interacting directly with the human brain using neuromancy.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

The word is a portmanteau of thaumic helm. Since they must be in direct contact with the skull, they are produced in the form of a metal crown or helmet, often elaborately decorated with symbols indicating their function and ownership. They were perfected by the
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Step Quayplugin-autotooltip__small plugin-autotooltip_bigStep Quay

A step quay is a harbour structure found in many port cities, enabling ships to be unloaded at all times of the year, whilst protecting the dockside district from flooding by storm tides. Step quays contain three elements: a sea-level wharf which ships come alongside, a high sea wall (usually at least 3 metres), with the two levels being connected by steps. The steps often have a slide section or chute allowing cargo to be lowered down them, or to be raised with ropes.
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Beasts of the Apocalypseplugin-autotooltip__small plugin-autotooltip_bigBeasts of the Apocalypse

The Beasts of the Apocalypse are four supremely powerful monsters said to guard the world from the chaos of the outer darkness. They feature in the ancient legends of Anrel and Miyarris, most particularly in the saga, the Tirennion.

According to myth, in the early days of the
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Ancient Remelplugin-autotooltip__small plugin-autotooltip_bigAncient Remel

Ancient Remel was one of the great powers of the ancient world. The city-state grew rich from controlling trade on River Wiyel, fed by fertile riverlands of the Triminot valley. The city's rich culture, complex religion and multiplicity of gods was a significant influence on the later BME
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Marr Sirqueplugin-autotooltip__small plugin-autotooltip_bigMarr Sirque

Marr Sirque [mar SEE-urkh] (Miyarrain: Miyarsouok; Hartheran: Narsik) is a port city in Kahtoyn, the principle trading port in Otekahré.

Otekahré

Hover mouse to see more detail

This is in a series of articles about the region of Otekahré in eastern Anásthias.

Historically it was an outlying river city of Hartheran
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Foratunaplugin-autotooltip__small plugin-autotooltip_bigForatuna

The Sanctuary of Foratuna [Fo-Rah-Too-Nah] is the holiest site of the Mother Church of Ororr: the desert place where the Great Prophet built his sanctuary tower, in which he formulated the principles of the new religion, and laid the foundations for the Ororran state.

The Sanctuary is a complex of religious buildings and housing for the priesthood, including a great hall and holy circle or greenmagicmagic
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Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
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Soulplugin-autotooltip__small plugin-autotooltip_bigSoul

Cultures throughout the Civilised World hold different ideas about the nature of the human soul, the animus that gives living beings life, thought and will.

Belief

This is in a series of articles about religions and beliefs.

The ancient Doroun had a syncretic concept of the soul being made up of seven distinct parts, including all the physical, spiritual and psychological parts that make up a whole human being. These had been assembled from a variety of Thalsic tribal and early religi…
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Screw-wormsplugin-autotooltip__small plugin-autotooltip_bigScrew-worms

Screw-worms are a class of virid marine creatures who in nature attach themselves to detritus on the sea bed and aid its decomposition. Consequently they also attach themselves to wooden piers and the hulls of sailing vessels. They are particularly active in warm, nutrient-rich waters, where they can burrow into an unprotected ship's hull and cause terrible damage within a few weeks.
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The Hexact Ordersplugin-autotooltip__small plugin-autotooltip_bigThe Hexact Orders

The Hexact Orders are institutions which make up four of the six “pillars of the state” in nations using the Hexact philosophy of government. The Hexact Doctrine does not specify the nature or structure of the four institutions, only their goals and the services they provide. In AnrelAnrelAnrel
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Junda Languageplugin-autotooltip__small plugin-autotooltip_bigJunda Language

Junda, often called Old Junda, is an Iskean language which was once spoken throughout the Junda Isles, Perudd and the Junda Coast.

Language

language

This is in a series of articles about Languages and Communication.

Isolated dialects are still spoken in remoter parts of the Junda Isles, but it has largely been replaced by languagelanguagelanguagelanguagelanguageHartheralanguagelanguagelanguagelanguagelanguage
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Siltorn Codexplugin-autotooltip__small plugin-autotooltip_bigSiltorn Codex

The Siltorn Codex is a collection of stories and oral histories relating to the life and early history of the Prophet Therion. The Codex is essentially a compendium of all texts relating to the Prophet which are unsanctioned, ahistoric, or clearly untrue. As such they are at best apocryphal, at worst heretical to the
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Shouftplugin-autotooltip__small plugin-autotooltip_bigShouft

The Shouft, also called the Path of the Prophet or the Great Pilgrimage, is a religious journey to the holy shrine of Foratuna in Ororr. It is a key element of Therist religious practice, a spiritual journey visiting sites of religious significance.

The devout wishing spiritual enrichment, or sinners or criminals wishing to make restitution, follow the route the Ororrgreengreen
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Menkirafedplugin-autotooltip__small plugin-autotooltip_bigMenkirafed

Menkirafed (c.110-72 BME) was a political radical, anti-theist and apostate who was executed in the latter days of the Empire of Dor-en-Sann. His disciples founded a new sect, the Menkirians - more often called the Cult of the Hanged Man.

People

This is in a series of articles on famous and historic people.

History BMEBME
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Commensalismplugin-autotooltip__small plugin-autotooltip_bigCommensalism

Commensalism (also called Commensarism, from Hespor Cormensjara) is a political philosophy which proposes appropriating existing social and power structures to create a pluralist political and economic system which is beneficial to all. It derives from
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Junda religionplugin-autotooltip__small plugin-autotooltip_bigJunda religion

The ancient Junda had a mixed religion, which developed over thousands of years. It combined ancient tribal belief in shamanic ancestor-worship with a wider nationalist mythology, in a cosmos containing a variety of gods. Latterly the Junda primarily worshipped the Storm Lord, herherherherherherlanguagelanguage
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Hartheran Governmentplugin-autotooltip__small plugin-autotooltip_bigHartheran Government

The government of the Hartheran Union is an oligarchy centralised in Vahltor, where the wealthy rule through a labyrinthine bureaucracy of committees, boards and assemblies who all jealously guard their powers.

Governance

This is in a series of articles on HartheraHartheraHartheraHartheraHartheraHartheran
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House of Sealsplugin-autotooltip__small plugin-autotooltip_bigHouse of Seals

The House of Seals, commonly called The Seals or The Chamber (to distinguish from the House of Keys, called The House), is an assembly of the Hartheran government. Under the Hartheran Commonwealth it was the preeminent legislative assembly, made up wealthy patricians. After the Vainglorious Revolution of 571 ME, the Seals became merely an advisory chamber with little practical role in government.
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Namerismplugin-autotooltip__small plugin-autotooltip_bigNamerism

Namerism, or Etemuabal, was the state religion of the Grand Palatinate of Saloya, and of many Eloyoun peoples. The faith stemmed from ancient Miyarrain philosophy: that a single entity was the instigator of all life and the entire fabric of the universe. This instigator was Etemua, The Namer.
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World Historyplugin-autotooltip__small plugin-autotooltip_bigWorld History

Helevos has eight thousand years of recorded history, with archeology, artefacts and myth stretching back much further. There are two dominant views of human history: the theological view that the whole world and humanity were created some thousands of years ago in one instant of creation; the second, that all humanity descends from a race of fallen demigods called the viridEmerald EpochBMEgreenBMEAnásthiasAnásthiasBMEAnásthiasfolkloreMiyarrisGodmenBMEMEOrorrHartheraMEviridAnásthi…
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Green Manplugin-autotooltip__small plugin-autotooltip_bigGreen Man

The Green Man is the personification of the vital force of all green life, including humans and all domestic crops, plants and animals. He is particularly a part of the Anrelian pantheon, where he is represented as a green-skinned man, garlanded with flowers, with antler-like branches growing out of his head. GreengreenGreenGreen
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Chelidd Statesplugin-autotooltip__small plugin-autotooltip_bigChelidd States

The Chelidd States, also called Chelidt, was a historic nation on the northeastern coast of modern Harthera, known for their strong martial tradition.

Ancient Northeast Anasthias

This is in a series of articles about the ancient history of Northeast
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Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
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Rasian Collegiumplugin-autotooltip__small plugin-autotooltip_bigRasian Collegium

The Rasian Collegium was originally a political body combining leaders from the Rasian Academy and Rasia City. The term became synonymous with Rasia as a city-state, leader of a confederation of allied cities and territories during the Little Ice Age period in the Anrel Isles. The Collegium grew from a loose alliance of neutral cities and duchies in the fifth century
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The Spinesplugin-autotooltip__small plugin-autotooltip_bigThe Spines

The Spines is an island chain in the Natorn Archipelago, linking the Anrel Isles in the north with Besoa in the south. The islands are the “backbone” of the archipelago. With their geology of grey and white basalt rock, many of the islands are said to resemble gnarled bones, rising out of the sea. Local AnrelAnrelHartheran
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Hieremeplugin-autotooltip__small plugin-autotooltip_bigHiereme

A hiereme is a large naval vessel used by the Ororrans as the foremost naval weapon for defending their coast.

Military

This is in a series of articles on Armies, Navies and Military subjects.

Hieremes are essentially naval artillery platforms used to launch attacks against invaders, while smaller ships move in to engage. Most are double-hulled catamarans, with the largest being trimarans, with ballistae and other artillery mounted on their single large deck. Their great size make…
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Hornum Calendarplugin-autotooltip__small plugin-autotooltip_bigHornum Calendar

The Hornum Calendar (HC), sometimes called the Hexact Calendar, is a calendar used mainly in the Anrel Isles, named after the city of Hornum where it was devised. It is used officially by all the nations of Anrel, but it is gradually being superseded by the Modern Epoch, used in much of the rest of the world. AnrelMEAnrelAnrel
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Race and Ethnicityplugin-autotooltip__small plugin-autotooltip_bigRace and Ethnicity

The concepts of race and ethnicity in the Civilised World are complex, related to issues of history, geography and culture. Some theories of the origins of humanity claim that all humans are descended from a single group of original ancestors, while others believe mankind is made up of distinct races with separate origins. EloyounHartheraAnrelOrorrOrorrEloyounGodmenEloyounOrorrMunatanEloyounAnásthiasGodmen
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Kingdom of Trésardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Trésard

The Hexactic Kingdom of Trésard [tray-SSARD] is a nation in the Anrel Isles, occupying the northern half of the Mainland and the island of Mûul. The kingdom was forged in 238 ME as an alliance of city-states during the Long War, a unification of the states of the former
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Siltorn Canalplugin-autotooltip__small plugin-autotooltip_bigSiltorn Canal

The Siltorn Canal in Ororr is a pioneering system of canals and locks which links the heartlands of the Wiyel Basin with the northwestern provinces, which are otherwise isolated by the Siltorn Highlands. The key link in the network is a series of canal tunnels running through the mountains, raising barges and lowering them to the far side. The Siltorn Canal is a critical link in OrorrOrorrOrorr
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Issid Block Statesplugin-autotooltip__small plugin-autotooltip_bigIssid Block States

The Issid Block States refers to the ancient polities of the Issid-ethnic inhabitants of the lower River Wiyel and its delta, during the Celadon Epoch, c.10,000-7000 BME. They were part of the Issid Block Culture, so named for its characteristic architecture, pottery, and stone carvings.
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Golden Ordinanceplugin-autotooltip__small plugin-autotooltip_bigGolden Ordinance

The Golden Ordinance is a natural philosophy which was a key element of Miyarrain culture in the latter centuries of the Celadon Epoch. The “ordinance” was thought to be a set of rules or mathematical which were intrinsic to the universe and observed in nature. Its legacy was important to many later movements, from governance to military conflict and aesthetics.
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Oughtismplugin-autotooltip__small plugin-autotooltip_bigOughtism

Oughtism is a moral and philosophical system, claiming an ancient inheritance from the moral codes of the Godmen. It continues to be influential throughout the Anrel Isles, and it's guiding principles have been the foundation of legal and religious codes throughout the
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Arms of Foratunaplugin-autotooltip__small plugin-autotooltip_bigArms of Foratuna

The Arms of Foratuna are the priesthood of the Mother Church of Ororr, based at the holy citadel of Foratuna. Typically this means the Meisinn and Messek, the supreme spiritual arms of the church said to be in direct communication with the Mother. They do not play an active role in governance, but their opinion on spiritual matters is decisive and they effectively have the ability to veto any policy considered OrorrOrorr
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Principality of Antyokplugin-autotooltip__small plugin-autotooltip_bigPrincipality of Antyok

The Principality of Antyok was a former nation state on the island of Antyok in the Natorn Archipelago. Historically the Principality was the only remaining independent part of the Kingdom of Heronbar, after it was conquered by the Kingdom of Sann'al. The Principality was conquered by Harthera in 1086
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Quiristryplugin-autotooltip__small plugin-autotooltip_bigQuiristry

Quiristry is the thaumaturgical discipline relating to the creation and replication of all kinds of books, documents and other records. At the Rasian Academy, this was taught and practiced by the College of Quirists.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

The college considered quiristry an art, encompassing both thaumaturgical processes as well as manual skills. It was unusual in operating facilities not only within the Academy grou…
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Ecumenical Bank of Ororrplugin-autotooltip__small plugin-autotooltip_bigEcumenical Bank of Ororr

The Ecumenical Bank, often called the Shouft Bank, is the official church-state bank of Ororr. It acts as a central bank for all state finances, holding funds for governmental spending and regional disbursements, as well as holding funds and credit for businesses and private citizens. It had its origins in providing money services for travellers on the great Ororr
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Ennseperan Empireplugin-autotooltip__small plugin-autotooltip_bigEnnseperan Empire

The Holy Empire of EnSann and Essep, commonly called the Ennseperan Empire or simply Ennseperans, was a historic state in the southwest of Anásthias, existing from 101-683 ME.

Ennseperans

[ ]

This is in a series of articles about the Ennseperan Empire.

It encompassed the modern nation of OrorrOrorrOrorrOrorrOrorr
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Hexactic Almplugin-autotooltip__small plugin-autotooltip_bigHexactic Alm

The Hexactic Alm [ARM] is the official currency of the nations of Anrel, accepted throughout the Natorn Archipelago. An alm is worth six pins, and 24 alms are a crown.

Money

[ ]

This is in a series of articles about money, currencies and finance.

The alm originally a food token given to refugees during the Anrel
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Phelorixplugin-autotooltip__small plugin-autotooltip_bigPhelorix

Phelorix, also called smokestone, is an extremely hard, glass-like material, said to have been used by the Godmen for constructing towers and cities.

Technology

This is in a series of articles on machinery, artefacts, manufacturing, craftsmanship, raw materials and other
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Imperial Religionplugin-autotooltip__small plugin-autotooltip_bigImperial Religion

The syncretic faith of the Empire of Dor-en-Sann, officially called the Church of the Mother of All Aspects.
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Emperor-General Ollilontanplugin-autotooltip__small plugin-autotooltip_bigEmperor-General Ollilontan

Emperor-General Machellen Ollilontan (c.3 BME-58 ME) was an author, artist, and the last Emperor-General of the Empire of Dor-en-Sann. He rallied the remaining forces of the empire to briefly rout the Mother Army, after the collapse of the last imperial dynasty. His leadership was the final flowering of EnSanni arts and culture, which ended with his death.TheristMEMEMEMEMEHartheran
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Ligationplugin-autotooltip__small plugin-autotooltip_bigLigation

Ligation, often simply called binding, is the thaumaturgical discipline of physically binding an elemental to a solid object, so that solid matter becomes a part of the elemental's physical matrix.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Elementals in nature will attach themselves to a physical object, particularly when it is near a regular and natural source of
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Lamenaryplugin-autotooltip__small plugin-autotooltip_bigLamenary

A lamenary is a thaumaturgical device, designed to perform a specific function, in response to a trigger action. Lamenaries are often created to perform simple or repetitive tasks, such as thaumaturgical lamps or shields for personal protection.

Magic

magic

This is in a series of articles about
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Pirrinistsplugin-autotooltip__small plugin-autotooltip_bigPirrinists

Pirrinists are a political faction in the Kingdom of Narette. Originally they were a coterie of young nobles, friends and allies of Prince Pirrin, later King of Narette. After the deposition and death of Pirrin, they remain a dangerous political force of nobles and wealthy merchants who oppose the policies of
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Kingdom of Naretteplugin-autotooltip__small plugin-autotooltip_bigKingdom of Narette

The Kingdom of Narette, or Naret [na-RET, na rɛt] (arch. Anret or Anrette), is a modern nation occupying the southern half of the largest island in the Anrel Isles. Before the Orphans War it was called the Kingdom of Anrette.

Narette

narette

This is in a series of articles about the AnrelAnrelAnrelAnrelAnrelAnrel
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Famúlplugin-autotooltip__small plugin-autotooltip_bigFamúl

Famúl [fa-MOOL] is a city on the island of Besoa. Since the declaration of the United Kingdom of Besoa in 1114 ME, it has been the island's provisional capital.

Besoa

This is in a series of articles about Besoa, a major island in the Natorn Archipelago.

History

The city was founded around 1700
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Baronies of Ravorr (Rouvawa)plugin-autotooltip__small plugin-autotooltip_bigBaronies of Ravorr (Rouvawa)

The Baronies of Ravorr (or Ivawg Rouvawhi in Rouvawetig, Chieftains of Rouvawa) was a confederation of feudal states in Northeast Anasthias, which existed from 573 BME to 288 ME. It first formed as an alliance against the expansionist ambitions of its Saloyan neighbours to the north and powefful BMEAnásthiasBMEEloyounHarthera
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Manthi Leagueplugin-autotooltip__small plugin-autotooltip_bigManthi League

The Manthi League is a loose alliance and cultural association of mainly Manthi-ethnic nations in Munatan. In particular it is an alliance of nations who once formed parts of the Eijult Empire, in opposition to the former Ennseperan Empire.

Munatan

Hover mouse to see more detail |
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Analect of Just Worksplugin-autotooltip__small plugin-autotooltip_bigAnalect of Just Works

The Analect of Just Works is a compendium of Occidental folk tales and philosophic treatises dating from before the founding of Ororr, judged to be compatible with the teachings of the Great Prophet Therion. The tales all contain a universal moral or instructive lesson.
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Ambertoneplugin-autotooltip__small plugin-autotooltip_bigAmbertone

The Ambertone Phonautogram is a sound reproduction machine made by the Ambertone Talking Machine Company of Harthera. The technology was first developed for government and business, particularly allowing ministers to dictate correspondence to copyists. More recently, Ambertone machines were used for important news and speeches, allowing people in distant parts of the Union to hear the voices of their leaders for the first time.
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Laharkin Mountainsplugin-autotooltip__small plugin-autotooltip_bigLaharkin Mountains

The Laharkin Mountains, also called the Laharkin Range, extend along the eastern coast of Mainland, in the Anrel Isles.

Anrel

Hover/tap image to magnify | Go to world atlas

This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

The mountains form a significant geographical barrier, making the eastern shore of viridAnrel
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Tale of the Four Brothersplugin-autotooltip__small plugin-autotooltip_bigTale of the Four Brothers

The Tale of the Four Brothers is work of folklore or oral history from the island of Krotolat-ten-Azri, largest of the Azri Isles. It is likely an allegory of actual historical events, when more advanced settlers from the mainland arrived in the Beryl Epoch, though with few written records the real history is unknown.
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Old Aralsicplugin-autotooltip__small plugin-autotooltip_bigOld Aralsic

Old Aralsic is a language which emerged in Anrasard during the Jade Epoch. It is the ancestor of all the modern Aralsic languages spoken in the Natorn Archipelago.

Language

language

This is in a series of articles about Languages and Communication.

Old Aralsic is said to have descended from the languages of the Godmen, particularly Atantic or Ahngrit. So little is known about these ancient tongues that it is impossible to be certain.
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Magic stylesplugin-autotooltip__small plugin-autotooltip_bigMagic styles

Throughout history there have been a number of styles of magic, including spoken and gestural languages used to communicate with silfs, and magic scripts used to record those languages, often surrounded by the paraphernalia of costume and ritual with which some societies dressed up otherwise simple thaumaturgy.magicmagicmagicmagicMiyarris
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Tibooyo Cascadesplugin-autotooltip__small plugin-autotooltip_bigTibooyo Cascades

The Tibooyo Cascades are a series of dramatic cataracts on the lower reaches of River Wiyel, where the river drops over 200m. The cascades are not a single waterfall, but a long stretch of white water running downhill through rocks and pools. Ororr
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About Helevosplugin-autotooltip__small plugin-autotooltip_bigAbout Helevos

I love creating worlds. Helevos is my fantasy world project,

Version 1.0

The first maps I drew of Helevos were related to stories and games I played when I was a child, based around cities and islands. Besoa was in fact the first island I drew, a fantasy kingdom of nobles, monsters and whirlwinds. AnásthiasAnásthias
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Bireilundt (Palace)plugin-autotooltip__small plugin-autotooltip_bigBireilundt (Palace)

The Bireilundt or Bireilundt Palace is a vast government building in the Eilunn district of the Hartheran capital, Vahltor. It is the heart of the Hartheran justice system, housing the vast judicial bureaucracy of the Courts.

Its architecture is a clash of styles from the grandiose to the brutalist. By a quirk of history the south end of the building it is also official headquarters of the Admiralty of the
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Metrosandendt (Palace)plugin-autotooltip__small plugin-autotooltip_bigMetrosandendt (Palace)

The Metrosandendt or Metrosandendt Palace [MET-ro-SAN-dent], often simply called the Metros or Metros Hill, is a huge government building in the heart of the Hartheran capital of Vahltor.

Vahltor

Hover over image to see details

This is in a series of articles related to the city of Hartheran
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Ayetuaplugin-autotooltip__small plugin-autotooltip_bigAyetua

Ayetua [ay-YEH-too-ah] is a port city on the arid reaches of the Red Wiyel in Ororr, famed as the terminus for galleys travelling upriver on the Shouft or Great Pilgrimage of the Therist faith. Despite its proximity to the holy sites of Foratuna, it is a dry, drab and dusty settlement, used only as a waystation for the unceasing movement of pilgrims.
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North Poleplugin-autotooltip__small plugin-autotooltip_bigNorth Pole

The North Pole or Boreal region is an area of mountains and permanent ice on the supercontinent of Zahkdarret-Retzayk, extending roughly from 70-90 degrees north. The high mountains store vast amounts of ice, sufficient to reduce Helevos's sea level in cooler viridvirid
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Grace Islandsplugin-autotooltip__small plugin-autotooltip_bigGrace Islands

The Grace Islands (Isjlas Grasja) are a chain of islands in the Sea of Grace, off the coast of southwest Anásthias, part of the Kingdom of Hesjbagaaia. The four largest islands are inhabited, from west to east being: Ayell, Agueda, Ameda and Arguila.

The islands were settled by the Anásthiaslanguage
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Green Sea Origin Theoryplugin-autotooltip__small plugin-autotooltip_bigGreen Sea Origin Theory

The Green Sea Origin is a comparatively recent theory of natural history, proposed to explain why Helevos has two distinct and incompatible kingdoms of life - the virid and the green kingdoms. It was first theorised by Herf Gerlatin of Harlon University, in his 1086 ME book Man from the GreenGreengreenViridViridgreengreenviridgreenviridgreengreenviridviridGreen
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Beyänplugin-autotooltip__small plugin-autotooltip_bigBeyän

Beyän [bay-AHN] (arch. Bé'an, Ben Akir) is a city in central plains of the Kingdom of Trésard. For millennia it has been an important centre for trade, arts, manufacturing and governance. Uniquely Beyän is vertical city, its markets and long galleries constructed from natural caves in the plug of an extinct volcano.
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Hevúlplugin-autotooltip__small plugin-autotooltip_bigHevúl

Hevúl [heh-VOOL] is a religious site in Sensatard in the Anrel Isles. It is a meeting site for the Hevúl festival which happens in the autumn every three years, celebrating all of the gods.

Anrel

Hover/tap image to magnify | Go to world atlas

This is in a series of articles about the
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Primentureplugin-autotooltip__small plugin-autotooltip_bigPrimenture

Primenture is a social structure found particularly in the Natorn Archipelago, used to determine social rank and leadership. Primenture means leadership by those who are perceived to have the most social capital, and therefore usually, though not always, the most able.
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River Wiyelplugin-autotooltip__small plugin-autotooltip_bigRiver Wiyel

The River Wiyel or Weil [WILE, WAH-yil] in Ororr is the longest river in the Civilised World. The Wiyel Basin drains two thirds of modern Ororr, running over 5000 km from its source in the southern Dun Trisan mountains, flowing northwards to the sea.

Names

As the river is so long it has been known by many names by different civilisations throughout history. 'Wiel' is the name used during the time of the GreenOrorr
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Besoaplugin-autotooltip__small plugin-autotooltip_bigBesoa

Besoa [BEH-sso-AH], or Bizoa (Hartraan), is the largest island in the southern reach of the Natorn Archipelago. Today it is synonymous with the United Kingdom of Besoa.

Modern Besoa c.1100 ME | Go to world map

Besoa in the Two Nations period, 38-1092 ME

Besoa in the Four Kingdoms period, c.1200 BME - 35 ME BMEHartheraHartheranHartheranHartheranMEHartheraOrorrOrorr
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Gyeil Peopleplugin-autotooltip__small plugin-autotooltip_bigGyeil People

The Gyeil [g-YAY-l] are the indigenous inhabitants of Gildot in central Anásthias, with modern populations throughout southwestern Anásthias and Munatan. The Gyeil have a unique culture and language, unrelated to the Thalsic peoples who colonised much of the region from the Jade Epoch onwards. Consequently they have been subjected to centuries of oppression and conflict, and have derogatively been called the “Night People” or viridlanguageOrorrviridviridviridgreenviridviridgreen…
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Soumismplugin-autotooltip__small plugin-autotooltip_bigSoumism

Soumism is a schismatic doctrine in the Mother Church of Ororr, which historically led to violent rebellion in parts of the nation. Soumism is the belief that only priests who lead a pure blameless life can commune with the Goddess, or have any true claim to authority in the church state. Any policy decisions made by impure church leaders are therefore invalid. This goes against existing church doctrine that all officials of the church are part of the priesthood, from soliders to nation…
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Thalsic Peopleplugin-autotooltip__small plugin-autotooltip_bigThalsic People

The Thalsic People are the dominant ethnicity of northern Anásthias. The majority of the diverse peoples of Harthera, Otekahré and Ororr are all thought to descend from a common Thalsic ancestry, as well as the Manthi peoples of western Munatan.

According to mythology, the Thalsic people originated in the land of Harthera
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Kingdom of Sensatardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Sensatard

The Hexactic Kingdom of Sensatard is an island nation, the northernmost of the Anrel Isles and the northern tip of the Natorn Archipelago. Consequently it is colloquially called Northland, particularly by its inhabitants.

Sensatard

This is in a series of articles about the
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Toborrplugin-autotooltip__small plugin-autotooltip_bigToborr

Toborr [toe-BORR] is a historic port city at the mouth of the River Wiyel, the most important port in modern Ororr, and arguably the greatest shipping port in the world. Toborr City lies on an island in the river mouth, but now encompasses a conurbation which surrounds the whole estuary bay, including the city of Therion
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Civilised Worldplugin-autotooltip__small plugin-autotooltip_bigCivilised World

The Civilised World refers to the known regions of human civilisation, notably the continent of Anásthias, the Natorn Archipelago and surrounding islands.

Gastrinimer's 3rd century BME Map of the World, showing Anásthias and the Natorn Isles. Note: old maps place north to the right.AnásthiasAnásthiasAnásthiasAnásthias
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Catáosplugin-autotooltip__small plugin-autotooltip_bigCatáos

Catáos [cat-AY-oss] is a small but wealthy city in Deltirot, famous for the Cataos Falls, the most impressive waterfalls in Ororr, which form a natural barrier between the autonomous regions of Deltirot and Dunasanin.

Ororr

This is in a series of articles on the modern nation-station of Ororr
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Secra Urra Sjalaplugin-autotooltip__small plugin-autotooltip_bigSecra Urra Sjala

Urra Sjala [OO-rra ZJAH-lah] is one of the chief secra or saints of the Western Heterodox Church.

People

This is in a series of articles on famous and historic people.

Urra Sjala was a priestess or wise women living in the town of Souto in Ennseperans, now in modern Ororr. According to legend she challenged troops of the herHerherherherherherMEherherherherherOrorrME
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Blue Sunplugin-autotooltip__small plugin-autotooltip_bigBlue Sun

The Blue Sun are a mercenary and privateer fleet operating largely in the Great Urash Ocean and the south coast of Munatan. They are considered pirates by the Hesjbagaaian Navy and sometimes a menace to merchant shipping in the area, but are generally used as a mercenary force in the rivalries between the
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Besechplugin-autotooltip__small plugin-autotooltip_bigBesech

Besech, or Besechai, is god of “fire, the hearth and the dry places” in the Anrelian Pantheon, the god of home and also of death. He is the chief state god of Narette.

Historically he was the patron deity of the great city of Oracil, and subsequently was revered throughout Anrel
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Tilleul Zinnoberplugin-autotooltip__small plugin-autotooltip_bigTilleul Zinnober

Tilleul Zinnober (c.650-581 BME) [zin-OH-berr] was a historian and philosopher in the late period of the Empire of Dor-en-Sann, most noted for his elegiac history of the empire, and his idiosyncratic system for naming the historic epochs after green gemstones.

People

This is in a series of articles on
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The Greymenplugin-autotooltip__small plugin-autotooltip_bigThe Greymen

The Greymen were a religious movement in eastern Munatan, an offshoot of, or reaction to the Dromeist philosophy of change. They became infamous in Biinmos in the 10th century, where a fundamentalist cult caused the Greymen Holocaust.

Belief

This is in a series of articles about
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Expurgationplugin-autotooltip__small plugin-autotooltip_bigExpurgation

Expurgation was the ultimate punishment meted out by the Rasian Academy for the crime of malefaction: the use of thaumaturgy for evil and harmful ends.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Process

Expurgation involves four steps. Firstly, the criminal's familiar (or 'prime source'), the elemental which is the source of his power, is cut away and destroyed.
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Kingdom of Oonarplugin-autotooltip__small plugin-autotooltip_bigKingdom of Oonar

Oonar was a historic nation in eastern Anásthias existing from c.1800 BME to c.500 ME, with a largely Eloyoun-ethnic population. Around the turn of the first century ME, Oonar was the foremost of the Eloyoun kingdoms in the region, second only to Saloya.

Ancient Northeast Anasthias
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Welvérplugin-autotooltip__small plugin-autotooltip_bigWelvér

Welvér [WELL-vair], also called the Well of Truth, is an oracle and religious site in the southeastern hills of Besoa, important to the traditional animist religion of the island.

Belief

This is in a series of articles about religions and beliefs.

The site has been used by successive civilisations for many thousands of years, and is littered with ruins and ancient artefacts. The oracle itself is an underground chamber accessed by a stone shaft, believed to have been constructed by …
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Antyokplugin-autotooltip__small plugin-autotooltip_bigAntyok

Antyok or Antyoq [ant-YOK, uhn-CHOK] is an island in the Natorn Archipelago, due east of Besoa. It was formerly an independent nation, the Principality of Antyok, but since 1086 ME, following the Bizoan War, it is now under Hartheran dominion.

Antyok

This is in a series of articles about Antyok, an island nation in the HartheranHartheranHartheran
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Orodienplugin-autotooltip__small plugin-autotooltip_bigOrodien

Orodien [o-ROD-ee-en] was the mythical second realm of the Godmen, founded during the Jade Epoch after the destruction of the first realm of Yendim. The Orodien Peninsula in the north of the continent of Retzayk is named for the mythic realm, though whether this was the actual location, or even if the mythical Orodien existed, is uncertain.viridGodmen
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Seqaalplugin-autotooltip__small plugin-autotooltip_bigSeqaal

Seqaal or Seqaalqun is the foremost surviving language of the Issid language family, spoken primarily in the Sekalkot province of central Ororr.

Language

language

This is in a series of articles about Languages and Communication.

The language has existed in various forms for at least four thousand years, descending from the early tongues of the languagelanguagelanguagelanguagelanguagelanguage
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Helegraphplugin-autotooltip__small plugin-autotooltip_bigHelegraph

The helegraph is a method of long distance communication using flashes of light, developed in Harthera. Helegraphy has become a hugely important tool of government, military and commerce, with a national network enabling everything from news and stock reports to personal correspondence being sent up and down the country within a reasonably short period.
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Cult of the Hanged Manplugin-autotooltip__small plugin-autotooltip_bigCult of the Hanged Man

The Cult of the Hanged Man, also known as the Menkirians or Hangers, is a faith which flourished in the final decades of the Empire of Dor-en-Sann. It followed the teachings of the Apostate Menkirafed, who was executed and dismembered by the old Imperial Church.

Belief

This is in a series of articles about
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The Oneplugin-autotooltip__small plugin-autotooltip_bigThe One

The One is the hermaphrodite progenitor deity in the Anrelian Pantheon, who gave birth to the Godmen and their human descendants, domestic livestock, and all the green plants and red-blooded animals of Helevos.

Belief

This is in a series of articles about religions and beliefs.

Some believe The One represents the natural cycles of life, birth and death. The force for all life comes from the One, and returns to the One in death. Most believe the One is not a deity who is conscious o…
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Roaring Manplugin-autotooltip__small plugin-autotooltip_bigRoaring Man

The “Roaring Man” was the traditional protector-god of Toborr, from the Beryl Epoch until the Siege of Toborr. Originally he was fire god of the Issid tribe who settled here, protector of home and hearth. In a marshy estuary environment where every day was a struggle against water, a fire god was in opposition to the aquatic element, provider of warmth, dryness, light, food and defence. In the
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Magisteriateplugin-autotooltip__small plugin-autotooltip_bigMagisteriate

The Magisteriate was the governing body of the Rasian Academy from 50 BME to 236 ME. It replaced the former collegiate system of masters, headed by a Grand Master, following the downfall of the Grand Master Belikast. Its stated aimed was to promote, oversee and control the use of MEmagic
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The Faithless Vultureplugin-autotooltip__small plugin-autotooltip_bigThe Faithless Vulture

The Faithless Vulture, subtitled “A comedy of tragic ends”, is an opera written by the last Ensanni Emperor, Ollilontan. It is his longest and most controversial work, a thinly veiled parody of the rise of Therion, the Great Prophet of the Therist religion. To modern TheristHartheraTherionMETherist
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Mekanismplugin-autotooltip__small plugin-autotooltip_bigMekanism

Mekanism was a School of Thought at the Rasian Academy. It viewed the universe as a single integrated machine, made up of intricate interlocking parts, from the smallest particles of matter to the great wheels of the heavens.

Rasian Academy

This is in a series of articles about the
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Magisterplugin-autotooltip__small plugin-autotooltip_bigMagister

Magister is a term in the Anrel Isles for a thaumaturges, or full practitioners of magic. More specifically, magisters are thaumaturges of the Rasian Academy with the ability to summon, bind and instruct elementals on their own, with no assistance from others. Sorcerors are practitioners with the skill and knowledge to instruct elementals, but without the ability to summon and bind them.magic
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Schools of Thoughtplugin-autotooltip__small plugin-autotooltip_bigSchools of Thought

A school of thought is system of belief, or a methodological approach within an academic or philosophical system. The term was formally used for the various Schools of Thought within the Rasian Academy, with different approaches to the practice and application of
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Crealplugin-autotooltip__small plugin-autotooltip_bigCreal

The creal bush is a virid shrub native to the Manthi-lien. It is pyriscent, releasing its seeds during brush fires, which clear the undergrowth allowing seedlings to germinate.

Flora

herbs

This is in a series of articles about Plants and Flora.

Mature bushes have leaves and trunk impregnated with a flammable aromatic resin, which is distilled into an essential oil valued for its earthy fragrance. In virid
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Jiaplugin-autotooltip__small plugin-autotooltip_bigJia

Jia is a herbal infusion made from the jia vine, consumed throughout the Civilised World. Jia is almost always served hot as a stimulant drink, said to have a cool, refreshing tingling sensation on the tongue.

Food and Drink

This is in a series of articles about Food and Drink.

Cultivation viridOrorrviridgreengreen
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Green kingdomplugin-autotooltip__small plugin-autotooltip_bigGreen kingdom

The Green kingdom includes green plants and all the animals who depend on them for nutrition, including humans and other mammals.
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Geologyplugin-autotooltip__small plugin-autotooltip_bigGeology

Helevos is approximately 3.8 billion years old, and differs from the planet Earth geologically in a number of ways. Magnetism

Like Earth, Helevos was subject to massive bombardment by planetary-sized objects during its hot early life, but accrued a much larger amount of iron and heavier metals than Earth. Helevos is smaller than Earth, but relatively much denser.
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Es Terinplugin-autotooltip__small plugin-autotooltip_bigEs Terin

Es Terin is a city in Kahtoyn, about 100 km south of the Hartheran frontier. It is the the most northerly city in Kahtoyn, and nominally a trade outpost for Hartheran merchants. The Hartheran military have made numerous attempts to conquer and annex the city, usually finding the locals uncomprehending and non-compliant, or the town's population simply vanishes overnight.
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Maratplugin-autotooltip__small plugin-autotooltip_bigMarat

Marat is a city in Gyeiladde province, in the Gildon region of Ororr. It is a port on the River Sargil, centre for the trade in agricultural products and timber from plantations in the surrounding temperate foothills of the Dun Trisan.

Ororr

This is in a series of articles on the modern nation-station of OrorrOrorrOrorr
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Hesjbagaaian Navyplugin-autotooltip__small plugin-autotooltip_bigHesjbagaaian Navy

The Hesjbagaaian Navy is greatest maritime military force in the region of Munatan. Its main task is to defend the nation of Hesjbagaaia from naval incursions by its powerful neighbour Ororr, and to defend merchant shipping against pirates and privateers. Its growing naval prowess has within a century made it second only in power to its ally,
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Cable fruitplugin-autotooltip__small plugin-autotooltip_bigCable fruit

Cable fruit are the fruit of the cable tree, a virid plant which flourishes near water, both fresh and salt. They bear a large ball-like fruit with a tough leathery skin. Cable fruit are buoyant, and therefore allow the plant to spread across large distances.
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Virid tabooplugin-autotooltip__small plugin-autotooltip_bigVirid taboo

Virid taboo is a social prohibition against foodstuffs or any kind of products derived from virid plants and animals.

Belief

This is in a series of articles about religions and beliefs.

Historically this was a natural survival strategy, since virid material is often toxic, and contains insufficient nutrients to sustain human life and health.viridviridVirid
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Twelve Pathsplugin-autotooltip__small plugin-autotooltip_bigTwelve Paths

The Twelve Paths is the religion and philosophy of the nation of Go-ám-gam in Munatan.

Belief

This is in a series of articles about religions and beliefs.

All of the paths are a system for achieving self-control, enlightenment, knowledge, and balance with the spirits of the land and ancestors. Each path has a different emphasis on what is most important, with differing regimes prayer, meditation, study or physical practices. Different communities and even families are devoted …
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Borersplugin-autotooltip__small plugin-autotooltip_bigBorers

Borers are virid arthropods with a set of powerful mandibles that allow them to feel on tough materials. Most consume virid wood and plant material, though some species also consume carrion and can drill their way into bone.

Fauna

This is in a series of articles about viridvirid
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Bronze Bridge (Toborr)plugin-autotooltip__small plugin-autotooltip_bigBronze Bridge (Toborr)

The Bronze Bridge, also called the Long Bridge, is the longest bridge in the world, connecting the island city of Toborr with the mainland. It is 384 metres in length, consisting of 26 arches with a maximum arch height of 18 metres. The two widest spans allow even the largest ships to pass through to enter the ports of
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Taigan Scriptplugin-autotooltip__small plugin-autotooltip_bigTaigan Script

Taigan is a distinctive flowing cursive script used in ancient civilisation of Traithe to record their triglyphic language. It is name after the nation's capital city, Taigálu.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

The languages of Traste are long since forgotten and books long rotted, but records still exist written in the Taigan script on brass alloy discs.
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Seqotplugin-autotooltip__small plugin-autotooltip_bigSeqot

Seqot is a city in Sekalkot province the Dunasanin autonomous region of central Ororr. The city lies in a curve of the River Wiyel called the Seqotri Bend, 100 km southeast of the city of Seqal. It sits on alluvial plains and is surrounded by farmland, irrigated by canals and traditionally an important source of agricultural produce for the region. The city is connected to the Ororr
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House of Ehuthplugin-autotooltip__small plugin-autotooltip_bigHouse of Ehuth

The House of Ehuth [eh-HOOTH] is a royal and political dynasty which has ruled the Kingdom of Narette for the past three centuries. Narette is not officially a hereditary monarchy, but the Ehuths have effectively held control of the monarchy throughout this period by controlling all the electors who select the next ruler.
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Greenfishplugin-autotooltip__small plugin-autotooltip_bigGreenfish

Term including all red-blooded fish edible to humans and other mammals.
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Efelaxplugin-autotooltip__small plugin-autotooltip_bigEfelax

Efelax or efelahk are a virid species found in various parts of the world. They are commonly thought of as carnivorous plants, having the appearance of leaves and being rooted in place, though in fact they are sessile animals. Efelax are highly poisonous, with the toxins having medicinal uses.
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Sacrifice of Ibrimplugin-autotooltip__small plugin-autotooltip_bigSacrifice of Ibrim

The Sacrifice of Ibrim is an ancient folk tale, one of the canon of instructional tales used by the church of the Mother Of All Aspects in the old Empire of Dor-en-Sann.

In the tale, Ibrim has two sons, and is asked to murder one of his children to prove the love for his god. At the last minute a
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Basilica of Holy Hartplugin-autotooltip__small plugin-autotooltip_bigBasilica of Holy Hart

The Basilica of Holy Hart in the city of Vahltor is the holiest building in the Church of Hartrah, an important site for all national rituals and celebrations. It also contains thousands of memorials and remains of important national figures and the scions of wealthy families.
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National Pandata (Torroramai )plugin-autotooltip__small plugin-autotooltip_bigNational Pandata (Torroramai )

The National Pandata, also called the Golden Tree Pandata or the “Gold Lilly Pandata” is one of the most important religious buildings in the city of Torroramai, capital city of Ororr. It was constructed in the 5th century, and is one of the largest religous buildings in the world.OrorrOrorr
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Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera
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Three Holy Citiesplugin-autotooltip__small plugin-autotooltip_bigThree Holy Cities

The Three Holy Cities are three cities in Ororr: Toborr, Remel and Seqal. They were three major cities of the ancient Empire of Dor-en-Sann, personally conquered by the Prophet Therion by use of holy miracles, or the magic of the Mother Goddess. Today the cities are visited by thousands of pilgrims taking part in the Ororr
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Cornelenplugin-autotooltip__small plugin-autotooltip_bigCornelen

Cornelen [cor-NEL-len] is a major deity in the Anrelian Pantheon, goddess of the harvest, the green lands and “all the good fruits of nature”. She represents the cycle of birth, life and death, so she is also the reaper of a good death at the end of life.

She is worshipped in rural seasonal festivals, and invoked in village communities for blessings, marriages, and fertility rites. Cornelen is an ancient natural
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Years Foundingplugin-autotooltip__small plugin-autotooltip_bigYears Founding

Years Founding (YF) is an archaic reckoning of years associated with the Godmen. It began with the legendary founding of the city of Yendim, first city in the Realm of the Godmen, traditionally about 16 millennia ago. It is used in the ancient historic texts of Anrel, most notably the
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Iskean Languagesplugin-autotooltip__small plugin-autotooltip_bigIskean Languages

Iskean is a branch of the Thalsic language family encompassing many tongues of northern and northeastern Anásthias, particularly Junda, Besoaad, and modern Hartraan. Ancient Gaal was also an Iskean language.

Language

language

This is in a series of articles about Languages and Communication.

It is notable that the words Gaal, Dal (as in
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War of the Flags (First Vetthi War)plugin-autotooltip__small plugin-autotooltip_bigWar of the Flags (First Vetthi War)

The War of the Flags (792-796 ME), also called the First Vetthi War in Ororr, was a conflict between Ororr and the Vetthi Republic over control of the Vetthi Passage.

The 8th century saw a deterioration of relations between Ororr and Harthera, with trade relations tense and ships often barred and turned away from each other's ports. Consequently, ships of the OrorrOrorr
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Tsaykouiplugin-autotooltip__small plugin-autotooltip_bigTsaykoui

Tsaykoui is a large island group on the eastern edge on the Redeeming Ocean, 5600 km southeast of the Hook of Anarr and 1600 km south of the southernmost tip of Retzayk. Their latitude extends from 33-43°S, the climate ranging from sub-tropical to temperate. tsaykoui

The landscape is mostly low elevation, and due to their isolation they are all covered in a unique variety of
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Trenyaplugin-autotooltip__small plugin-autotooltip_bigTrenya

Trenya is a peninsula in southwestern Trésard, often synonymous with the adminstrative distict of Trenyard. tresard

Trenya has a mild climate and fertile loamy soils making it one of the most productive and wealthy regions of the Anrel Isles. The Margrave of Trenya is traditionally one of the most powerful in the kingdom.
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Torroramâiplugin-autotooltip__small plugin-autotooltip_bigTorroramâi

Torroramâi (also Tororr, T'amai, [tɔ-ROR-ah-MAH-ee, or simply “The Capital”) is the administrative and religious capital of the modern nation-state of Ororr.

Torroramai

This is in a series of articles about Torroramai, capital city of the nation of Ororr.viridviridOrorrOrorrviridviridgreenvirid
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Chusutplugin-autotooltip__small plugin-autotooltip_bigChusut

Chusut is the largest city in Taur-dji-oum, often erroneously considered the capital of this fractious region. Chusut is a port on Lake Mamoluim, a hub for trade, diplomacy and intrigue. It has been fought over many times by the clans and burned to the ground many times throughout history.
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Aralsic Languagesplugin-autotooltip__small plugin-autotooltip_bigAralsic Languages

The Aralsic language family is one of the major world language groups. They are all descended from dialects of Old Aralsic, spoken in the Second Epoch in the region now encompassed by the Natorn Archipelago.

Language

language

This is in a series of articles about Languages and Communication.

Modern languages in the group include language
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Central Priests-Militant Collegeplugin-autotooltip__small plugin-autotooltip_bigCentral Priests-Militant College

The Central Priests-Militant College is an academic institution and regulatory body for all priests-militant of the Church-State or Ororr. It occupies an ornate and imposing building in the Holy City in the city of Torroramai, the capital of Ororr.

Organisations & Institutions Ororr
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Flitterplugin-autotooltip__small plugin-autotooltip_bigFlitter

Flitters are a class of birds including sparrs, yellowtails, blackjaws pippinjacks and many others. They are a morphologically disparate group though all share a common ancestry.

Fauna

This is in a series of articles about Animals.

Though birds they are edible, and at various times have been considered either a delicacy for the rich, because of the difficulty of catching them, or the food of the poor, being desperate enoough to catch such small prey.
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Giftdarkplugin-autotooltip__small plugin-autotooltip_bigGiftdark

The Giftdark is an archeological civilisation in what is now the Anrel Isles, which flourished during the Celadon Epoch, approximately 3000-4000 BME. The civilisation is named for its elaborate underground temples with tactile features, suggesting they were used in darkness. It is unclear whether the Giftdark culture was a widespread belief or part of elite spiritual practice. Little is known other than the remains of its distinctive temple architecture, which uses alternating spaces o…
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Yendimplugin-autotooltip__small plugin-autotooltip_bigYendim

In the mythology of the Helevosien, Yendim was the first great city-state of the Godmen, which was destroyed at the end of the First Epoch. It was a city of wonders, the place where the Godmen created all the green plants and red-blooded companion animals of man.

The Godmen set the first of the Godmen
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Naynplugin-autotooltip__small plugin-autotooltip_bigNayn

Nayn was a historic Iskean nation in northeast Anásthias, now part of modern Harthera.

Ancient Northeast Anasthias

This is in a series of articles about the ancient history of Northeast Anásthias, before the founding of the modern nation of Harthera.

Nayn was a minor power, a largely agrarian nation often allied with
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Amberglassplugin-autotooltip__small plugin-autotooltip_bigAmberglass

Amberglass is the resin of the amber reed, a virid tropical plant which has been cultivated for millennia in northeast Anásthias. The translucent resin can be heated or treated with other chemicals to make it into a liquid, which can be blown or moulded to make bottles, plates, bowls, jewellery, window panes and endless variety of other products. Amberglass production and manufacture is a major industry in
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Global Climate Cycleplugin-autotooltip__small plugin-autotooltip_bigGlobal Climate Cycle

The Moonscale in fact accurately predicts the motion of the world and surrounding planets, which causes a succession of Glacials (Ice Ages) and Interglacials, which increase and decrease in intensity. These fluctuations are caused by the predictable flucuations of the planet’s axial tilt and other orbital factors. At various tipping points, decades of harsh winters allows buildup of both land and sea ice at the poles. Reduction in sea level alters sea currents, further a…
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Ororran Calendarplugin-autotooltip__small plugin-autotooltip_bigOrorran Calendar

The Ororran Calendar or Years of the Mother (MY) was for two centuries the official calendar of the church-state of Ororr, until it was replaced by the Modern Epoch. The Ororran Calendar was a revised form of the old EnSanni Imperial Calendar, except that it began a new count of years dating from the official founding of the Ororran state by the MEMEME
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Crocodonplugin-autotooltip__small plugin-autotooltip_bigCrocodon

Crocodons are semi-aquatic virid predators found in rivers and swampy wetlands throughout tropical Anásthias.

Fauna

This is in a series of articles about Animals.

They have long slender bodies, with four pairs of paddle-like limbs allowing them to move with moderate speed over muddy land, but with great speed in the water. They have a long slender snout filled with sharp teeth, with which they capture prey. They spend most of their time in rivers and riverbanks, though they are k…
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War of 813plugin-autotooltip__small plugin-autotooltip_bigWar of 813

The War of 813, known in Ororr as the Second Vetthi War, was a conflict primarily between Ororr, the Vetthi Republic, involving various rebellious coastal groups within Ororr. It was the culmination of centuries of conflict between the two powers, with Ororr attempting to annex the island nation.OrorrOrorrOrorrOrorrOrorrOrorrOrorrOrorrHartheraHarthera
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Kingdom of Gahskahtplugin-autotooltip__small plugin-autotooltip_bigKingdom of Gahskaht

The Kingdom of Gahskaht was ancient kingdom, which later became a constituent nation of the Empire of Dor-en-Sann. Its capital was the city of Gahsk. The modern region of Gaskanin in Ororr takes its name from the ancient kingdom.

Empire of Dor-en-Sann

This is in a series of articles about the historic multi-ethnic state, the BMEBME
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Teijhuplugin-autotooltip__small plugin-autotooltip_bigTeijhu

Teijhu (also Teij or Teij) is a Manthi-ethnic nation in central southern Munatan. In the 5th-7th centuries ME it was the heartland of the former Eijult Empire.

Munatan

Hover mouse to see more detail | Go to full atlas map

This is in a series of articles about Munatan, the temperate region of southern
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Kingdom of Hesjbagaaiaplugin-autotooltip__small plugin-autotooltip_bigKingdom of Hesjbagaaia

The Kingdom of Hesjbagaaia [hesdge-ba-GUY-ah] (also Hesporia or Hespagoria) is a nation in western Munatan. It is the successor to the Ennseperan Empire which dominated the region for much of the first millennium ME but collapsed during the War of Schisms.

Hesjbagaaia

Hover to see detailMunatan
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Ovorsplugin-autotooltip__small plugin-autotooltip_bigOvors

Ovors [OH-vor] (also ovorr, plural ovorn) are common domestic herd animals found throughout the Civilised World, used for their meat, skins and wool. They are agile creatures with a thick matted fur and small conical horns for defence, though many herdsmen blunt these. viridAnásthias
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Ancient Toborrplugin-autotooltip__small plugin-autotooltip_bigAncient Toborr

Ancient Toborr was one of the powers of the ancient world, a city-state and maritime empire centred on the island city of Toborr. Despite losing its empire to more aggressive neighbours, Toborr survived as a self-governing entity for an incredibly long period of history, from it's foundation circa 2900 BMEBMEBME
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Magicplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
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Schai-damplugin-autotooltip__small plugin-autotooltip_bigSchai-dam

Schai-dam is a confederation of city states in southern Munatan. Its greatest city is the port of Sjil, often called Seldan, a corruption of Schai-dam. Northern visitors assumed Sjil was the capital city, rather than being first amongst equals in an alliance of cities.
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River Dorplugin-autotooltip__small plugin-autotooltip_bigRiver Dor

The River Dor is a tributary of the River Wiyel, with a catchment area encompassing much of eastern Ororr. Throughout history it has been an important route for trade and communication, allowing the passage of people and merchandise between the Wiyel Basin and the eastern provinces of
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Binitarian Heresyplugin-autotooltip__small plugin-autotooltip_bigBinitarian Heresy

Binitarianism, often called the Binitarian or Dualist Heresy is a belief within the Mother Church of Ororr that the Prophet Therion is also a god, husband to the Mother and equal to her. This belief is denied by the Church and by the writings of the Prophet himself, but it is a persistent folk belief in TherionherOrorrOrorr
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Chíouplugin-autotooltip__small plugin-autotooltip_bigChíou

Chíou [CHEE-oo], from the Mayápo tsee'oo, is a ball game played with a leather bladder traditionally stuffed with feathers.

Sports

This is in a series of articles on Games and Sports.

The game is believed to have been invented in Miyarris, though it may even predate this society. It was spread by Miyarrain diaspora and is now popular
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Oilseedplugin-autotooltip__small plugin-autotooltip_bigOilseed

Oilseed is the seed of the oilbush. It is cultivated to produce seed oil, which can be consumed as food, but is mainly refined as a fuel for lamps and machinery.

Flora

herbs

This is in a series of articles about Plants and Flora.

The oilbush is a hardy green plant that flourishes in tropical and equatorial parts of AnásthiasHarthera
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Doroun languageplugin-autotooltip__small plugin-autotooltip_bigDoroun language

Doroun [doh-ROON, dɒ'ruːn] is the common language of Ororr, the principle language of law, trade, government and the Mother Church.

Language

language

This is in a series of articles about Languages and Communication.

Doroun is spoken as a first language in the regions of Dunasanin and Gaskanin, and as a second language in other regions. It developed from the languagelanguagelanguageOrorrlanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage…
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Sarekéaplugin-autotooltip__small plugin-autotooltip_bigSarekéa

The Sarekéa [sa-ray-KAY-ah] are the “hill people” of the central uplands of Sensatard, the most northerly island of Anrel in the Natorn Archipelago. The Sarekéa are distinct from other Northlanders, with a distinct language and rich culture.

Sensatard

This is in a series of articles about the
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Realm of the Godmenplugin-autotooltip__small plugin-autotooltip_bigRealm of the Godmen

The Realm of the Godmen was semi-mythic ancient civilisation, said to have existed in the Emerald Epoch from roughly 15,000-12,000 BME. It was the home of the mythical Godmen, the said to have been the first human civilisation from which all mankind descends. Godmen
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Asheraplugin-autotooltip__small plugin-autotooltip_bigAshera

Ashera is the ancient Gaal mother goddess, who under the Empire of Dor-en-Sann became chief of the many faces of the Mother of All Aspects. Ashera remained the figurehead of the Imperial Cult within the ancient church, her devotees being called Asherites. Since the founding of Ororr there have been repeated scares of shadowy figures in the
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Kitroy familyplugin-autotooltip__small plugin-autotooltip_bigKitroy family

The Kitroys are a wealthy family in Harthera, descended from old Saloyan aristocracy. The Kitroys were a moderately prominent family under the Hartheran Commonwealth, but were one of the few nobles to back the military coup of the Teraths during the Vainglorious Revolution of 571. This enabled them to prosper in the years following the revolution, allowing them to become one of the richest of the new mercantile-aristocratic clans.
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Hesporiaplugin-autotooltip__small plugin-autotooltip_bigHesporia

Hesporia is the region of southwestern Munatan where Hespor is the majority first language. Today it is often synonymous with the modern Kingdom of Hesjbagaaia, though most of Chosilha and parts of neighbouring nations of Danagunda, border regions of Veedormim, and communities in western Inkusjezepa and north Kasepan are all Hespor-speaking.
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Vetthi Merchant Fleetplugin-autotooltip__small plugin-autotooltip_bigVetthi Merchant Fleet

The Vetthi Merchant Fleet of the Vetthi Merchant Company is the most prestigious merchant navy in the world, with trade concessions and trading rights in virtually every port throughout the Civilised World. Its influence, wealth and prestige is the pride of the
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Rocksuckerplugin-autotooltip__small plugin-autotooltip_bigRocksucker

Rocksuckers are of migratory virid fish found in coasts and rivers around Anásthias, and even in inland waterways as far as the upper reaches of the River Wiyel below the Great Cataract of Deltirot. Rocksuckers have a distinctive oval plate on their lower jaw which, though primarily for feeding, allows them to cling on to and climb nearly vertical surfaces, making them one of few virid
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Ghost shipplugin-autotooltip__small plugin-autotooltip_bigGhost ship

Ghost ships (teergavves [TEE-err-gah-vez in Vetthi]) is a seamen's term for trading vessels of the Vetthi Merchant Fleet. Vetthi ships are grey in colour and relatively low profile in the water, making them difficult to spot at sea, so they seem to slip into port like ghosts.
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Obanamplugin-autotooltip__small plugin-autotooltip_bigObanam

Obanam is a city in the Kingdom of Narette in the Anrel Isles. Though small, it has long been strategically and economically important for its position in a sloping valley which allows easy passage from the plains of central Narette, to the highlands of the Ania Plateau.

Anrel

Hover/tap image to magnify |
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Indigenous Nativesplugin-autotooltip__small plugin-autotooltip_bigIndigenous Natives

The indigenous native inhabitants of Helevos, collectively called jinnies, are lemur-like virid creatures indigenous to virid forests and jungles throughout the world. Many are considered intelligent, though they are widely thought of as animals and vermin, and have largely been eradicated from areas of human habitation.viridvirid
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Pirrin of Naretteplugin-autotooltip__small plugin-autotooltip_bigPirrin of Narette

Pirrin of Narette (1090-1115 ME) was King of Narette from 1110-1113 ME. He was the son of King Ehamet IX of Narette of the House of Ehuth, born to the king's third wife relatively late in his reign. Pirrin succeeded to his father's throne in 1110 ME at the age of 20. His short reign was tumultuous and unstable.herherher
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Hogbatplugin-autotooltip__small plugin-autotooltip_bigHogbat

Hogbat is a popular ball game in the Natorn Archipelago.

Sports

This is in a series of articles on Games and Sports.

It was originally played with farmyard implements in courtyards or orchards with any number of improvised obstacles, such as posts or tree trunks. Players are split into two teams, and using a pole or mallet to strike a ball along the ground, avoiding obstacles along the way. Teams score points by knocking the ball against a target pole at either end of the fiel…
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River Statesplugin-autotooltip__small plugin-autotooltip_bigRiver States

The River States describes the region of principalities, city states and tribal communes along the Blue Wiyel from around 2000 to 1400 BME, now part of the Deltirot region of Ororr. Though an anachronism, the term is still sometimes used to describe the region, particularly to distinguish it from the more urbanised region of the Deltirot Plateau, sometimes called Old Deltirot.
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The Sarshawsplugin-autotooltip__small plugin-autotooltip_bigThe Sarshaws

The Sarshaws are a group of small islands in the Redeeming Ocean, consisting of two larger islands, Greater Sarshaw and Lesser Sarshaw, and many smaller islets and reefs called the Lesser Sarshaws.

For centuries they were a way point for Anrelian and Besoan merchantmen travelling between the HartheranHartheran
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Belisan Freeportplugin-autotooltip__small plugin-autotooltip_bigBelisan Freeport

The city of Belisan [beh-li-SAN], known internationally as Belisan Freeport, is a port city surrounding Belisan Bay, at the mouth of the River Minnd in southeast Anret.

Belisan is actually two cities divided by the river. Belisan City lies on the west of the river, with its Royal Docks subject to normal customs tariffs. East of the river is the
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Tiómeletplugin-autotooltip__small plugin-autotooltip_bigTiómelet

Tiómelet [tee-OH-meh-lett] is a city on Lake Tio, in Tekon province of Deltirot, in southern Ororr.

Ororr

This is in a series of articles on the modern nation-station of Ororr.

Hover to magnify | Go to world map

* Name: Holy Motherland of Ororr * Government: Theocratic Republic *
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Sporplugin-autotooltip__small plugin-autotooltip_bigSpor

Spor are the single-celled reproductive units of virid plants, distinct from seeds or spores found in the green kingdom. Most spor are airborne, release from spor-pods, the fruiting bodies of virid plants. Many spor are motile with rudimentary flagella, either fertilising mature plants, or randomly bonding with the spor of other plants and settling to make a new plant seedling.viridviridvirid
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Junda Peopleplugin-autotooltip__small plugin-autotooltip_bigJunda People

The Junda are an Iskean-ethnic people found throughout the Junda Isles and the northeast coast of Anásthias, whose conquest of the mainland led to the foundation of the modern state of Harthera.

Historically they were notable for their shamanic religion and unique calendar, the Junda stormscale.

Junda peoples commonly raided the coasts for food and goods, having little of worth to trade on their home islands. They were accidentally instrumental in the downfall of the
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Vademplugin-autotooltip__small plugin-autotooltip_bigVadem

Vadem [vah-DAYM], also Wadem Vardem, is a settlement on the island of Besoa, which gives its name to the southwestern region of the island. It was once Uoardéim, the wealthy capital city of the Kingdom of Derailad. The ancient city declined after the Battle of Four Kingdoms in 35 ME, when Derailad was annexed by the
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Elóin Oceanplugin-autotooltip__small plugin-autotooltip_bigElóin Ocean

The Elóin Ocean [ell-OWE-in], also called the Muor Darat (Mayápo) or Sea of Tears, is an alleged body of water in the Obverse lying to the far west of Anásthias, west of the isles of Hi-Li-Ven. Since few sailors have made it past the Barrier Isles, the existence of the ocean is highly speculative and considered to be a legend mentioned only by ancient Anásthias
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Pruncoty Brandyplugin-autotooltip__small plugin-autotooltip_bigPruncoty Brandy

Pruncotiésh [proon-KOT-ee-yesh], or Pruncoty Brandy, is a spirit made from a secret mixture of fresh and dried vine fruits and flavourings on the island of Pruncoty, in The Spines. Pruncotiesh is made in small batches and highly prized, once enjoyed exclusively by the royal houses of
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Heronbaht Languageplugin-autotooltip__small plugin-autotooltip_bigHeronbaht Language

Heronbaht, also called Tekeheron, is the historic language of the Principality of Antyok and the former Kingdom of Heronbar.

Language

language

This is in a series of articles about Languages and Communication.

Heronbaht was once thought to be a language isolate, unrelated to the two major languages families in the region, Asokway and languagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage
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Mainlandplugin-autotooltip__small plugin-autotooltip_bigMainland

Mainland is the largest of the three major Anrel Isles. Politically it is divided between the two nations of Trésard and Anret.

Anrel

Hover/tap image to magnify | Go to world atlas

This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

The name Mainland is rarely used, except by the inhabitants of smaller outlying islands, particuarly those living on
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Metamagiciansplugin-autotooltip__small plugin-autotooltip_bigMetamagicians

The Metamagicians were one of principle schools of thought at the Rasian Academy, during the age of the Great Schools.

Rasian Academy

This is in a series of articles about the Rasian Academy

See also:

* Magic * Schools of Thought

Where the grammarians seek to explain the living world in the languagelanguage
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Decileplugin-autotooltip__small plugin-autotooltip_bigDecile

In Harthera, deciles are a social and political structure, nominally a family or tribe of which all Hartherans are a member. Deciles were formalised in the Hartheran Commonwealth period as a method of managing elections.

Governance

This is in a series of articles on goverments and politics.

Before the Commonwealth, the early nation had hundreds of ethnic clans, families and noble houses. Many small family groups were wealthy, powerful and owned much of the land, while other tribes w…
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Spicesplugin-autotooltip__small plugin-autotooltip_bigSpices

Spices are condiments derived from the fruits, seeds and roots of virid plants. Most have a pungent or acrid flavour, and most are toxic if eaten in large quantities, but a pinch of them can add depth of flavour or piquancy to green foodstuffs. Condiments derived from virid
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Cawvitplugin-autotooltip__small plugin-autotooltip_bigCawvit

The cawvit is one of the few surviving species of birds in the Green Kingdom, who flourish in cities and areas of green farmland.

Fauna

This is in a series of articles about Animals.

Cawvits are large black birds who scavenge on human detritus both in towns and farmyards. They are also tolerant to virid
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Besoan Animism (Focáoaa)plugin-autotooltip__small plugin-autotooltip_bigBesoan Animism (Focáoaa)

Besoan Animism, called Focáoaa [fo-COW-waa], is the traditional folklore and spiritual beliefs of the island of Besoa, which forms the core of ceremonial and religious practice. Historically Focáoaa was the single religious practice on the island, but some modern Besoans have embraced religious practices from TheristTheristTherismTherist
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Kingdom of Emánunéplugin-autotooltip__small plugin-autotooltip_bigKingdom of Emánuné

Emánuné [eh-MAN-oo-nay, imæn'uːeɪ] was an ancient kingdom occupying the fertile valley of the River Velun, in what is now modern Harthera.

Ancient Northeast Anasthias

This is in a series of articles about the ancient history of Northeast HM
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Miyarrain Peopleplugin-autotooltip__small plugin-autotooltip_bigMiyarrain People

The Miyarrain were the inhabitants of ancient Miyarris, famed as the most advanced civilisation of the Celadon Epoch. The Miyarrain were the progenitors of all modern Eloyoun peoples throughout eastern Anásthias.

The Miyarrain are presumed to be descendants of the Elaymen who predated them, but the exact ethnic origin of Miyarrain people is uncertain.
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Handfruitplugin-autotooltip__small plugin-autotooltip_bigHandfruit

Handfruit are carpel-like growths of the handfruit bush, a virid plant native to virid jungles in the southwest of Anásthias.

Flora

herbs

This is in a series of articles about Plants and Flora.

They produce a composite body with multiple “fingers”, often fused together with the outer ones curled and the central fingers erect. They were adopted as a symbol of the viridTheristvirid
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Guri bushplugin-autotooltip__small plugin-autotooltip_bigGuri bush

The guri bush is a green flowering bush with variegated glossy leaves. The plant is valued for its bittersweet fruit, leathery pods with gelatinous insides. The fruit can be eaten raw, but is more famously used to produce the sweet liqueur wine,
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Gaal Peopleplugin-autotooltip__small plugin-autotooltip_bigGaal People

The Gaal people are an ethnic group whose original homeland was in the uplands of what is now northeastern Ororr. The Gaal Empire grew to encompass much of the region, and was the progenitor of the Empire of Dor-en-Sann. Consequently the Gaal people, their language, culture and influence, formed the foundation of modern Ororran society.
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Order of Urra Sjalaplugin-autotooltip__small plugin-autotooltip_bigOrder of Urra Sjala

Order of Urra Sjala is a religious organisation of the Heterodox Church in Hesjbagaaia. It was founded by Secra Urra Sjala, a Heterodox saint, dedicated to good works, health and education, as well as promoting the all-embracing power of heterodoxy as missionaries.

Organisations & Institutions

This is in a series of articles on
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River Narplugin-autotooltip__small plugin-autotooltip_bigRiver Nar

The River Nar, also called the Tsiyenar (Rouvawetig) or the Iyé (Eloyoun), is a major river in the south of modern Harthera.

Harthera

This is in a series of articles about Harthera

* Name: Hartheran Union, Union of Harthera, Uhartrah * Government: Military-Mercantile Oligarchy * Capital
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Aego Gastrinimerplugin-autotooltip__small plugin-autotooltip_bigAego Gastrinimer

Aego Gastrinimer (c. 311-254 BME), was a renowned navigator, explorer, merchantman, privateer and prestigious Cartographer-Royal to the Court of Sann'al. He produced the first great world map of the modern era, based on his supposed circumnavigation of the continent of AnásthiasAnásthiasAnásthiasAnásthias
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Gaal Empireplugin-autotooltip__small plugin-autotooltip_bigGaal Empire

The Gaal Empire (c.2400-2055 BME) was the cultural and military hegemony of the Gaal people, whose capital was Gaalkedch in what is now northern Ororr. The Gaal Empire lasted five centuries, steadily accumulating territory and wealth, until it was taken over in a military coup by BME
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Champlugin-autotooltip__small plugin-autotooltip_bigCham

Cham is a starchy virid root used to make cham-meal (cham-cham) and cham-cake (kout-cham), staple foods in Munatan.

Food and Drink

This is in a series of articles about Food and Drink.

Cham-tree

Cham trees (kamsjiva or kamchiva) are bushy virid plants found in temperate climates throughout viridviridviridviridMunatan
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Tire-Ohnplugin-autotooltip__small plugin-autotooltip_bigTire-Ohn

Tire-Ohn is a mythic warrior hero, known to many ancient Thalsic cultures. He was the first offspring of the Godmen to be born on the soil of Helevos. His saga is recorded in the Tirennion, the greatest and most respected work of mythic literature in the Anrel Isles.

Folklore

This is in a series of articles about oral traditions, tales, folk practices, and Godmen
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Sooinplugin-autotooltip__small plugin-autotooltip_bigSooin

Sooin are a species of large greenfish, found particularly in estuaries, lakes and coastal shelves. They are carnivorous, consuming fry and small fish. Their scaly skin varies in colour from brown to blue-grey. They have a large flat head with a characteristic wide mouth filled with sharp teeth, giving a fearsome appearance. They are aggressive, fiercely defending their territory against other predators and
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Rasia Cityplugin-autotooltip__small plugin-autotooltip_bigRasia City

Rasia [RAH-zee-uh]], sometimes called Rasia City to distinguish it from the eponymous Grand Academy of Rasia, is a city on the south coast of Lake Ondrere in the Anrel Isles. Once a vibrant metropolis and a centre of culture, in 236 ME it was burned to the ground by Anretian forces during the MEmagicmagic
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Signtismplugin-autotooltip__small plugin-autotooltip_bigSigntism

Signtism is an ancient philosophy and subculture in the Anrel Isles, one of the many Schools of Thought who found a home in the Rasian Academy. The Grand Master Belikast was born into the Signtist community of Larford, and his association with the culture and the city led to its utter destruction during the
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Ves Jaen Warsplugin-autotooltip__small plugin-autotooltip_bigVes Jaen Wars

The Ves Jaen Wars was a protracted period of conflict in the Wiyel Basin during the Celadon Epoch, c.3900-3700 BME, the result of refugees feeling coastal civilisations due to rising sea levels.

Conflict

This is in a series of articles on Wars, Battles and Conflicts.

In a time of cataclysm, with floods and storms laying waste to the coastal
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Muthené Marshplugin-autotooltip__small plugin-autotooltip_bigMuthené Marsh

Muthené Marsh is a freshwater wetland in the Kingdom of Trésard in the Anrel Isles. It covers an area of roughly 1500 sq km, criss-crossed with rivers that flow from the Beyal Hills, with hundreds of islands of various sizes. The Muthené Marsh connects with the tidal Mathé Marshes to the south.
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The New Citizen (publication)plugin-autotooltip__small plugin-autotooltip_bigThe New Citizen (publication)

The New Citizen is a Hartheran publication printed weekly in the capital, Vahltor. It began as a pamphlet for opponents of the old Hartheran Commonwealth, particulary in opposition to The Gallant, but has since become a conservative newspaper, particularly supporting the
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Humbersplugin-autotooltip__small plugin-autotooltip_bigHumbers

Humbers are a species of small flying mammal found throughout the civilised world, particularly in areas of green forest and other dense vegetation.

Fauna

This is in a series of articles about Animals.

They are one of the most diverse and successful mammal species, with at least two hundred sub-species with a range of appearance and specialisation. Most feed on fruits, nectar of
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Melemborplugin-autotooltip__small plugin-autotooltip_bigMelembor

Melem or melembor is a boardgame played with coins or counters on a rectangular board, with the object being to get as many counters as possible into the centre area while knocking away counters of opponents.

Sports

This is in a series of articles on
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Sjatranjplugin-autotooltip__small plugin-autotooltip_bigSjatranj

Sjatranj is a Hesjbagaaian game commonly called Fours or the Game of Fours in many other languages. It is played by 2 to 4 players on a board with four square sections. Similar games were known to have been played in ancient times, but fell out of favour due to their complexity, only being played in parts of
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Hogplugin-autotooltip__small plugin-autotooltip_bigHog

Hogs are common domestic animals found throughout the Civilised World, except in central Ororr, where the climate is too hot and dry for them to thrive.

Fauna

This is in a series of articles about Animals.

The common wild hog has short tusks which they use to dig roots and grubs from the soil. Wild hogs have a certain degree of virid
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Rubáporatplugin-autotooltip__small plugin-autotooltip_bigRubáporat

The Rubáporat [roo-BAP-poor-rat] was a historic Manthi civilisation in the southwest of Anásthias, on the coast of the Umber Sea. It flourished in the latter part of the Beryl Epoch, from roughly 700 BME until the second century ME when it was dominated by Ennseperan Empire. Nepor and Clanisjpor were its two greatest cities, which engaged in a long standing cultural and economic rivalry. Other key cities were BMEME
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Rasian Chainwayplugin-autotooltip__small plugin-autotooltip_bigRasian Chainway

The Rasia Chain Carriageway, or simply the Chainway, was a funicular railway which connected the centre of Rasia City with the Rasian Academy in the valley above. The chainway was a quick and efficient means of transporting visitors and students, since the only alternative was the long uphill climb by road. The chainway was a particular matter of pride for the citizens of Rasia, since it was achieved entirely by mechanical means, all use of
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Baskersplugin-autotooltip__small plugin-autotooltip_bigBaskers

Baskers are a variety of massive herbivorous whale, who trawl the seas consuming vast quantities of viridspor, zooids, greenfry and green plankton. They are mostly commonly found in temperate latitudes, usually staying far from the shore. They are occasionally hunted by islanders in Anrel
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Holistician School of Thoughtplugin-autotooltip__small plugin-autotooltip_bigHolistician School of Thought

The Holisticians were one of principle schools of thought at the Rasian Academy, during the age of the Great Schools.

Rasian Academy

This is in a series of articles about the Rasian Academy

See also:

* Magic * Schools of Thought

Holisticians view the universe as sets of interrelated and interdependent systems. They regard other perspectives as
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Brass antplugin-autotooltip__small plugin-autotooltip_bigBrass ant

Brass ants are thumb-sized, eight-limbed virid creatures, named for their brass-coloured iridescent exoskeleton.

Fauna

This is in a series of articles about Animals.

Despite the name they are arthropods, not insects. They are scavengers found in warm environments throughout
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Zooidplugin-autotooltip__small plugin-autotooltip_bigZooid

Zooids are a class of virid marine organisms which are a base of the virid food chain in the oceans. Zooids are single-celled, with some classes being free-floating throughout their lifecycle, while others live as colony-organisms for some or all of their life. Colony-organisms range from tiny motile and non-motile viridvirid
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Veedormimplugin-autotooltip__small plugin-autotooltip_bigVeedormim

The Mutual Protectoracy of Veedormim is a nation in Munatan, occupying the far southwest corner of Anásthias.

Munatan

Hover mouse to see more detail | Go to full atlas map

This is in a series of articles about Munatan, the temperate region of southern Anásthias.

* Name: Mutual Protectoracy of VeedormimME
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Kas-fruitplugin-autotooltip__small plugin-autotooltip_bigKas-fruit

Kas-fruit is the red or yellow fruit of the kasflower, a perennial flowering plant or bush believed to be native to Anrel.

Flora

herbs

This is in a series of articles about Plants and Flora.

It is found growing throughout the Mainland, particularly in the wilder regions of viridmagic
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Kinesisplugin-autotooltip__small plugin-autotooltip_bigKinesis

Kinesis is one of the three key thaumaturgical disciplines, involving movement and interaction with physical objects.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Mastery of kinesis is fundamental to the all physical disciplines, from barriers and protection, to medical intervention or weatherworking.
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Imprintingplugin-autotooltip__small plugin-autotooltip_bigImprinting

Imprinting is the thaumaturgical discipline of capturing the attention of an elemental, and giving it set of formal instructions. Magicians with the ability to summon and imprint an elemental are magisters.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

The most basic method of imprinting is verbal, reciting sequents aloud to a bound elemental in the human equivalent of the languagelanguage
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Fixed starsplugin-autotooltip__small plugin-autotooltip_bigFixed stars

The Fixed Stars are the bright stars, more properly small moons, in the sky of Helevos. They are so called because they hold a fixed point in the night sky relative to the ground. There are thought to be four fixed stars, circling the heavens at the four quarters of the globe. Only three are visible in the skies of the
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Hartraanplugin-autotooltip__small plugin-autotooltip_bigHartraan

Hartraan is the official state language of Harthera. All Hartheran citizens are expected to speak Hartraan for official and public use, but in practice most rural people in central and southern Harthera speak local languages as their first language, have only limited exposure to the languagelanguagelanguageHartheralanguage
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The Final Friendplugin-autotooltip__small plugin-autotooltip_bigThe Final Friend

The Final Friend is a personification of death in classical Issid culture, a being who brings comfort and relief to injured soldiers or the sick and elderly.

Belief

This is in a series of articles about religions and beliefs.

The idea predates the Therist religion, and despite attempts to crush all rival beliefs the Final Friend is still spoken about as a metaphor for death in modern
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Triminotplugin-autotooltip__small plugin-autotooltip_bigTriminot

The Triminot [TREE-mee-nott] is a province in the Wiyel Valley in central Ororr, surrounding the city of Remel. Most of the region is tropical wetland surrounded by hills, dominated by lakes and swamps. The central region was greened, drained and turned into arable farmland many centuries ago, becoming an ancient centre of human civilisation. It has been a major exporter of food and grain for thousands of years. In recent centuries Remel has become an important industrial hub for a var…
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Elaymen peopleplugin-autotooltip__small plugin-autotooltip_bigElaymen people

The Elaymen were an ethnic group living in eastern Anásthias during the Jade Epoch (c.10,000-6000 BME), in an area encompassing modern southeastern Harthera. It is uncertain whether they were an offshoot of the Iskean people, or a mixture of Asokway and Aralsic peoples who migrated from the north. Modern scholars assume they were the ancestors of the language
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Lake Otaranplugin-autotooltip__small plugin-autotooltip_bigLake Otaran

Lake Otaran [oh-TA-ran], known locally as The Otaran (arch. Otarah), is a brackish lake or inland sea in the island of Sensatard in the Anrel Isles. It is connected to the sea by the Otaran Sound, a flooded former river valley.

The lake is economically important as a rich source of
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Ilunsplugin-autotooltip__small plugin-autotooltip_bigIluns

Iluns is an island in Famul Bay, on the east coast of Besoa. It's capital and main port is Iluns Town.

Besoa

This is in a series of articles about Besoa, a major island in the Natorn Archipelago.

The island is 52 km east-west, its closest point being 7 km from the mainland.

History
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River Kethelplugin-autotooltip__small plugin-autotooltip_bigRiver Kethel

The Kethel is a river in the Anrel Isles. It flows from the central plains, through the Mathé Marshes to the sea.

Anrel

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This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

In previous epochs the Kathel Valley was some of the richest farmland in the isles, home to many towns and cities. In the
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Cordromeplugin-autotooltip__small plugin-autotooltip_bigCordrome

Harthera

This is in a series of articles about Harthera

* Name: Hartheran Union, Union of Harthera, Uhartrah * Government: Military-Mercantile Oligarchy * Capital: Vahltor * Foundation: 1 ME (Traditional) * Religion: Church of Hartrah * Language: Hartraan (official), also Saloyan, Rouvawetig, Junda

A cordrome is an administrative unit of the
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River Veraisplugin-autotooltip__small plugin-autotooltip_bigRiver Verais

The Verais is a river in Harthera, which flows from the Saloyan Highlands in the east, meeting the River Velun at the city of Vahltor.

Harthera

This is in a series of articles about Harthera

* Name: Hartheran Union, Union of Harthera, Uhartrah * Government: Military-Mercantile Oligarchy
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Thalseplugin-autotooltip__small plugin-autotooltip_bigThalse

Thalse is a land mentioned in several mythological accounts, said to have existed in northeastern Anásthias during the Emerald and Jade Epochs. Thalse was the original homeland of the Thalsic peoples, the ancestors of most of the population of modern Anásthias.

Thalse is mentioned in the Helevosien, the mythic history of the world written in the Anásthias
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Iskean Seaplugin-autotooltip__small plugin-autotooltip_bigIskean Sea

The Iskean Sea lies between the southern end of the Natorn Archipelago and the mainland of Anásthias, stretching as far west as the Gorval Peninsula.

Much of the sea bed is relatively shallow, and in previous epochs when sea level was lower, the sea bed was exposed as islands and land.
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Gahanplugin-autotooltip__small plugin-autotooltip_bigGahan

Gahan is a Manthi term for war-leader. Gahans were the temporary battle leaders of tribes in ancient times, but in the settled regions of the Manthi-Lien, they were warlords and leaders of their people, kings in all but name.

Governance

This is in a series of articles on
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Battle-fanplugin-autotooltip__small plugin-autotooltip_bigBattle-fan

The eplek (Doroun), called a battle-fan or war fan, is a shield weapon once used by elite members of the EnSanni army in the later Imperial period.

Composition & Use

Epleks are composed of numerous strips of watered steel folded onto a central stem, which can unfurl to form a shield. The shield is mainly used to deflect blows or to protect the user from arrows. The best fans are all steel, with stops so each fan blade remains interlocked with no gaps. Inferior fans were bound with …
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Malefactionplugin-autotooltip__small plugin-autotooltip_bigMalefaction

Malefaction is the use of magic to cause harm. Most magical traditions throughout history have had a taboo against using magic for selfish and dangerous purposes, but the Rasian Academy, as the premier institution of thaumaturgy, was the most effective at regulating it.

magicmagicmagic
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Alonorrplugin-autotooltip__small plugin-autotooltip_bigAlonorr

Alonorr was the easternmost province of the Empire of Dor-en-Sann, named for its capital, a port city in the vicinity of modern Harlon. From the city, the empire controlled much of the lower River Velun and all lands west of the river, between Alonorr and the neighbouring province of
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Catsplugin-autotooltip__small plugin-autotooltip_bigCats

Cats are felid mammals found throughout the Civilised World. Domestic cats are commonly kept as companion animals, but more importantly for their ability to kill pests of all kinds.

Fauna

This is in a series of articles about Animals.

As well as domestic cats, some regions of Anasthias have populations of wild cats, living both in
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Aertistryplugin-autotooltip__small plugin-autotooltip_bigAertistry

The Aertists were an avant-garde aesthetic and ideological movement in the Rasian Academy, in first centry BME. At first merely a student movement, many of its members became influential leading to tense confrontation between the Aertists, the Academy establishment, and the
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Munatanplugin-autotooltip__small plugin-autotooltip_bigMunatan

Munatan [Moo-Nah-Tahn] is the southernmost region of Anásthias, south of the Dun Trisan mountains. The name possibly derives from a ancient Thalsic, meaning “Land of One Sun”, since the daystar is not visible in the southern hemisphere. Or it may be a reference to the Manthi people who were once the majority population of western Munatan. The term is an OrorrOrorrOrorrHartheraHartheraOrorrOrorrOrorrHartheraHartheraHartheran
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Besoan Diasporaplugin-autotooltip__small plugin-autotooltip_bigBesoan Diaspora

The Besoan Diaspora was a wave of mass emigration of people from the Natorn Archipelago island of Besoa, caused by the Hartheran invasion and brutal occupation.

Besoa

This is in a series of articles about Besoa, a major island in the Natorn Archipelago.

Many Besoans were international traders with connections in port cities around the world. Those who were able to leave were many rich merchants, nobles and their households. They established emigré communities in ports aro…
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Great Urash Oceanplugin-autotooltip__small plugin-autotooltip_bigGreat Urash Ocean

The Great Urash Ocean is one of the four oceans surrounding the Civilised World. It's name derives from the Manthi word meaning southern.

It extends south from Anásthias to the Icehorns of the south pole, and from Vulime in the east to Zahkdarret in the west. Its boundaries are somewhat vague, as its seas are not often travelled by ships from the Anásthias
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National Convocation of Ororrplugin-autotooltip__small plugin-autotooltip_bigNational Convocation of Ororr

The National Convocation is the supreme legislative body of the church-state of Ororr, composed of all three branches of governance: the Krikaré or Elders, the Gamiri or Nine Leaders, and the Meisinn, the Twelve chief priests.

Governance

This is in a series of articles on
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River Velunplugin-autotooltip__small plugin-autotooltip_bigRiver Velun

The River Velun is the greatest river of northern Harthera, flowing from the foothills of the Dun Jaen mountains in the far west of the country, through the great virid forests, plains and farmlands of central Harthera to the sea. It joins with the Verais at the city of Vahltor, capital of HartheraHarthera
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Herf Gerlatinplugin-autotooltip__small plugin-autotooltip_bigHerf Gerlatin

Herf Gerlatin is a Professor of Human Sciences at Harlon University. He was generally considered to be a fringe scholar and theorist until the publication of his hugely successful book Man from the Green Sea Deep, in which he proposed what is now called the Green Sea Theory, that all mammals and green plants evolved separately from
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Senasiplugin-autotooltip__small plugin-autotooltip_bigSenasi

The Senasi are an organisation dedicated to health and healing in the Anrel Isles. They are one of the Hexact Orders, advocating for health in national politics. Senasi order members are healers and physicians, tending to the sick and providing health advice throughout the islands. They wear white, and their healing houses are found in all major towns and cities.
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Kililiplugin-autotooltip__small plugin-autotooltip_bigKilili

Kilili is a sign language originating in the province of Gorval, where congenital deafness was once common in isolated communities. Today it is still used by deaf minorities throughout Ororr.

Language

language

This is in a series of articles about Languages and Communication.

History

The sign language originated in isolated villages of the Gorval Highlands, who had a high incidence of congenital deafness, the result of cultural inbreeding. Both non-hearing and hearing villagers …
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Gnosticiansplugin-autotooltip__small plugin-autotooltip_bigGnosticians

The Gnosticians were a minor school within the Rasian Academy who studied gods, the god-magic of theurgy, rituals and theologies.

Rasian Academy

This is in a series of articles about the Rasian Academy

See also:

* Magic * Schools of Thought

The Gnosticians were originally founded to study the origins of god-elementals, or 'magicmagic
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Gildonplugin-autotooltip__small plugin-autotooltip_bigGildon

Gildon [GIL-don] is one of the six autonomous regions of Ororr encompassing the southwest of the country. Its capital is the fortified city of Agann, roughly 500 km from the modern border with Hesjbagaaia. Historically the region was called Vildon.

Ororr

This is in a series of articles on the modern nation-station of OrorrviridBME
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Gobalay Peopleplugin-autotooltip__small plugin-autotooltip_bigGobalay People

The Gobalay are an Issid-ethnic people who inhabit the Gorval Peninsula of modern Ororr.

Lowland Gobalay people in the south of the peninsula are mixed with Gaal, Doroun and other ethnic groups of Ororr, but Insular Gobalay, the people of the far northern and upland regions still have a significantly pure Gobalay population. All speak local variants of Ororr
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Viridisplugin-autotooltip__small plugin-autotooltip_bigViridis

In the folklore of Anrel, Viridis (or Viridus) is the personification of all virid life, particularly its invasive, deceptive and threatening nature. His antithesis is the Green Man.

Folklore

This is in a series of articles about oral traditions, tales, folk practices, and folklore. folklorefolkloreAnrel
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Rockfishplugin-autotooltip__small plugin-autotooltip_bigRockfish

Rockfish describes a diverse variety of virid fish who absorb rock fragments or gravel into their skin for both camouflage and armour. Since both predatory and herbivorous species use this strategy it is a loose term. It is sometimes misapplied to viridvirid
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Modern Epoch (ME)plugin-autotooltip__small plugin-autotooltip_bigModern Epoch (ME)

The Modern Calendar is a dating system acknowledged throughout the Civilised World. It numbers years from the Modern Epoch, abbreviated ME and BME (Before Modern Epoch). It is also called the Modern Era.

Calendar

This is in a series of articles about calendars and dating systems.OrorrHartheraHMOrorrHartheraOrorrOrorrHMHartheraHMHartheraOrorr
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Grand Palatinate of Saloyaplugin-autotooltip__small plugin-autotooltip_bigGrand Palatinate of Saloya

The Grand Palatinate of Saloya, sometimes poetically referred to as the Rose Empire, was a historic Eloyoun nation in northeast Anásthias. It was home to the Saloyan people and the Saloyan language. The Palatinate was a complex oligarchy, highly civilised and cultured. Until the start of the BMEBMEBMEBMEBMEBMEBMEBMEMEMEMEME
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Thaumplugin-autotooltip__small plugin-autotooltip_bigThaum

The thaum is a unit of measurement of thaumaturgical capacity; essentially a measure of magical energy.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

One thaum is the standard energy potential contained in a single shell of an elemental. In energy terms this varies between elementals and even between shells, since outer shells tend to be weaker than inner shells. One thaum is colloquially said to be
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Gadokplugin-autotooltip__small plugin-autotooltip_bigGadok

The Cordrome of Gadok is an administrative region of northwestern Harthera.

Harthera

This is in a series of articles about Harthera

* Name: Hartheran Union, Union of Harthera, Uhartrah * Government: Military-Mercantile Oligarchy * Capital: Vahltor * Foundation: 1 ME (Traditional) * MEMEHartheravirid
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The Occidentplugin-autotooltip__small plugin-autotooltip_bigThe Occident

The Occident is the area of the continent of Anásthias west of the Dun Jaen mountains. Historically this meant the old Empire of Dor-en-Sann, as well as the many other nations west of the mountains before the founding of modern Ororr. Contemporary Ensanni writers occasionally used the term to refer to the relatively wild and less inhabited west coast of AnásthiasOrorrOrorr
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Jongavenplugin-autotooltip__small plugin-autotooltip_bigJongaven

Jogaven [jong-GAV-en] is a city on the island of Esigan, the most important port in the Hartheran Junda Isles and its de facto capital.

Set in a large deepwater lagoon, the city is a strategic port for the Hartheran Navy. It is a hub for all trade within the Isles, a centre for shipbuilding, and a frequent stopping point for merchantmen trading between
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Saloyan Civil Warplugin-autotooltip__small plugin-autotooltip_bigSaloyan Civil War

The Saloyan Civil War was a protracted conflict between bitterly opposing forces in the Grand Palatinate of Saloya, in northwest Anásthias. Historians sometimes divide it into three conflicts, the First, Second and Third Civil War.

Conflict

This is in a series of articles on
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Broken Landsplugin-autotooltip__small plugin-autotooltip_bigBroken Lands

The Broken Lands is a fractured region of sharp fissures, clefts and gullies, which forms a natural boundary between Harthera and Otekahré.

Otekahré

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This is in a series of articles about the region of Otekahré in eastern Anásthias.

The region is an active fault line, where earthquakes have created sharp rifts in the rock, further excavated and eroded by winds and flash flooding. With little soil and little surface water, the Broken Lands are un…
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Mount Orodienplugin-autotooltip__small plugin-autotooltip_bigMount Orodien

Mount Orodien is a large volcanic mountain on the Orodien peninsula, on the continent of Retzayk. The mountain sits on a magma hotspot which creates earthquakes, geysers and hot springs all of the peninsula.

The terrain north of the mountain is an ancient caldera 180 km across with a caldera lake at its centre, evidence of an ancient supervolcano.
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Remelplugin-autotooltip__small plugin-autotooltip_bigRemel

Remel [rem-ELL] is a major city on the River Wiyel in Ororr, situated between the Triminot Lakes. The region is wealthy and one of the most densely populated regions of the civilised world, being a major centre for agriculture, trade and manufacturing. Historically it was the capital of the powerful city-state of her
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Vetthi naming conventionsplugin-autotooltip__small plugin-autotooltip_bigVetthi naming conventions

Vetthi names are a fiendishly complicated social hurdle for all visitors to the island, and can represent a challenge even to the most socially adept Vetthi hierarch. Vetthi names can be lengthy, since they describe not only family connections, but a history of honours and distinctions both personal and inherited. The longer a person's name, the greater the prestige of the family, and those wishing to curry favour are obliged to remember the entire name of a new associ…
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Penithelarnplugin-autotooltip__small plugin-autotooltip_bigPenithelarn

Penithelarn [PEN-ee-THEL-ahn] is a major port city in western Ororr, chief trading port of the autonomous region of Moritarr. It is located on the estuary of the River Nurallons, where it flows into the Sea of Grief. It trades particularly in bulk produce like grain and other foodstuffs produced in the fertile Nurallons valley.Ororr
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Eye of the Worldplugin-autotooltip__small plugin-autotooltip_bigEye of the World

The Eye of the World is an archaic term for Anásthias or what is now called the Civilised World, used particularly in the Empire of Dor-en-Sann. It derives from an ancient theory that the globe of the world was a sphere of water like an eye, with only one continent, Anásthias, being the iris or pupil. This idea was been superceded by the
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start.txt · Last modified: 2023/05/31 10:04 by Robert How · []