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Bantmitual (planet)plugin-autotooltip__small plugin-autotooltip_bigBantmitual (planet)

Bantmitual, also called Bandar Prime, is the principle inhabited planet of the Bandar System. It is the homeworld of the bandar, a highly advanced yet retiring tetrapodal species who are spacefaring, but have never ventured much beyond their home system.
@1gd
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ow continental shelf with only 30% of the surface being deep abyssal ocean. The pressure of the ocean bot... rspersed with inland seas, with the opposite side being ocean. The home continent, called Toppiod, is int... w metropolises in the human sense, cities instead being hubs for industrial exchange, and gathering point... re low rise due to the heavy gravity, the tallest being no more than four stories, bandar being generally
Elementalsplugin-autotooltip__small plugin-autotooltip_bigElementals

Elementals are esoteric beings found throughout Helevos. In various cultures they have been called spirits, daimons, eridai or jinna. In their natural state they are invisible, drawing energy from the natural environment and have limited interaction with the physical world. Millennia ago humans learned to harness elementals and instruct them to perform seemingly miraculous tasks, calling this magicmagicmagic
@helevos
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== Elementals ====== **Elementals** are esoteric beings found throughout [[Helevos]]. In various culture... es generally refer to elementals as a //source//, being the means necessary for their magic. In the Ras... the **Eridai**, meaning "of the words", [[Erida]] being the fundamental language used by thaumaturges to ... ch aid humanity, whilst the deivat are pernicious beings of the wild places that play tricks and cause ha
Kingdom of Naretteplugin-autotooltip__small plugin-autotooltip_bigKingdom of Narette

The Kingdom of Narette, or Naret [na-RET, na rɛt] (arch. Anret or Anrette), is a modern nation occupying the southern half of the largest island in the Anrel Isles. Before the Orphans War it was called the Kingdom of Anrette.

Narette

narette

This is in a series of articles about the AnrelAnrelAnrelAnrelAnrelAnrel
@helevos
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tte. The Plateau is a chunk of land raised up by being squeezed between two fault lines, creating toweri... lateau receives moderate rainfall, the north half being hilly, the south and centre being fertile riverland. The Plateau is entirely [[green]], having been long... ateau and the mountains lies the central plains. Being in the rain shadow of two upland regions, it rece
Vahltorplugin-autotooltip__small plugin-autotooltip_bigVahltor

Vahltor is the capital city of Harthera (also: Vultor, Vuhltore; archaic names: Biyahl, Bahl Dorr, Buldoya). It is one of the grandest, wealthiest and most powerful cities in the world, but its surrounding walls limit the city's expansion, creating cramped streets, oppressive towers, poor housing, poverty, disease and squalor in its poorest quarters. It is colloquially known as BMEBMEHartheranHartheraHartheranHartheranHartheranHartheranHartheraHartheranHartheranHartheranHartheranHarther…
@helevos
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s]]. The Ensanni trade fort //Bahl Dorr//, "dorr" being a Thalsic word for city, indicates "imperial city... nufacture happen elsewhere, the refined materials being shipped to the city for fine manufacture. The cit... uth Quarter and the rest of the city - Highbridge being limited to light local traffic, and the only link to the west being the Velun ferry. Along the road and near the brid
Catáosplugin-autotooltip__small plugin-autotooltip_bigCatáos

Catáos [cat-AY-oss] is a small but wealthy city in Deltirot, famous for the Cataos Falls, the most impressive waterfalls in Ororr, which form a natural barrier between the autonomous regions of Deltirot and Dunasanin.

Ororr

This is in a series of articles on the modern nation-station of Ororr
@helevos
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]]: the first three cataracts (Vis, Jhem and Ken) being minor, the last four (Bis, Ao, Tas and Baat) being increasingly sharp, with Baat, being a terrifying thirty metre tumbling drop through sharp rocks, befitting it being named after the darkest part of the soul. The las
Mother Church of Ororr (Therism)plugin-autotooltip__small plugin-autotooltip_bigMother Church of Ororr (Therism)

The Mother Church is the state religion of Ororr, which combines both religion and government in one institution. It is based on the teachings of the Great Prophet Therion, who in the early decades of the modern era raised an army that conquered much of northwestern OrorrOrorrOrorrOrorrOrorrMEMEOrorrMEMEOrorrOrorrHerHerHerHerHerHerHerHerHerher
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f Inhumanity.  The Mother created Man as rational beings, her Stewards and Companions.  Those who act wit... or further education.  They then either return to being a low-ranking community priest, or if they are mo... ucated with a set of ritual responses, as well as being able to carry out ‘sequents’, complex chains of c... ormal chamber of the Tower.  The Nine, as well as being the supreme civil executive of the Church-State,
Anrelian Pantheonplugin-autotooltip__small plugin-autotooltip_bigAnrelian Pantheon

The Anrel Isles has a rich polytheistic philosophy that sees the world as inhabited by many gods and willful spirits. They view all world religions as valid, but believe gods are tied to certain lands and places. Deities can therefore have separate or even conflicting mythologies, but these are accepted because they are the story of that particular deity. Gods, being non-human, can be capricious and irrational, and their followers adopt a pragmatic attitude to worship. Prayer …
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hey are the story of that particular deity. Gods, being non-human, can be capricious and irrational, and ... Anrel, because people believe the gods are astral beings, without human form. But most gods have a mythic... e Godmen. There are many variations, but greatest being saga of the [[Tirennion]], which tells of times b... * and **Night** - these are the first two supreme beings, the Father and the Mother. The Father is the ve
Dromeismplugin-autotooltip__small plugin-autotooltip_bigDromeism

Dromeism is a system of thought originating in Munatan during the Beryl Epoch, around 2000 BME. It encompasses all aspects of thought, from the fundamental nature of reality and the natural sciences, to principles of ethical behaviour and political responsibility. In its ideas about the fundamental nature of the universe, it shares some concepts with the Miyarrain philosophy of the
@helevos
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single point: the drome. Any shape, any object or being, is similarly made up of these infinitesimal poin... copy 'proved' the theory in cellular biology. All beings were made up of smaller spheroid particles: the ... their own, but make up a larger, conscious moral being. By the Dromeian theory of repeating patterns, on... ro and cons - an internal dialectic, each thought being a drome. The State, and the world, are merely the
Heterodox Churchplugin-autotooltip__small plugin-autotooltip_bigHeterodox Church

The Holy and Heterodoxic Church of the All-Deity, generally called the Heterodox Church, is a syncretic religion which embraces many historic traditions, believing all faiths are at heart the worship of one essential god, and that there are many routes to achieving transcendence.her
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called **Northern Heterodoxy**, the mother church being **Southern Heterodoxy**. **Eastern Heterodoxy** i... church in Veedormim is called the Western Church, being part of Southern Heterodoxy but autonomous. ~~TO... me to work and worship together in foreign lands. Being severed from the dying Imperial church these comm... ganisationally they are very different, however. Being a state religion, Southern Heterodoxy has a syste
Vetthi Governmentplugin-autotooltip__small plugin-autotooltip_bigVetthi Government

The Vetthi Republic is ruled by an elected republican government, selected from traditional noble families as well as prominent landowners and business interests.

Governance

This is in a series of articles on goverments and politics.

The government is an assembly of forty-three
@helevos
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work force with a qualifying turnover, the system being designed to encourage good working conditions in ... ", with the two "colonial districts" to the north being adjuncts. The voting system was designed to allow... ry three years, with Senior Peers (Otraint Kenal) being allowed to serve for a maximum of five terms, the... l service. Voting is by district, the boundaries being determined by population. Four months before an e
Deital (God)plugin-autotooltip__small plugin-autotooltip_bigDeital (God)

A deital [DAY-it-ul], also called a deivat or god-spirit or god, is an elemental which has achieved a great power and a degree of consciousness from being the focus of human worship.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

“Deital” is a magicAnásthiasmagic
@helevos
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a great power and a degree of consciousness from being the focus of human worship. {{page>infobox:magic... rgical]] term, used to distinguish between actual beings who can perform magical acts in the living world... philosophical and theological concept of a higher being. As such, deitals are also called demi-gods, sinc... been the result of contact with a luminate human being with the ability to perform "miracles", who gathe
Junda Islesplugin-autotooltip__small plugin-autotooltip_bigJunda Isles

The Junda Isles [JUN-der] are an island group off the northeast coast of Harthera, traditionally inhabited by the Junda people, and now part of the Hartheran cordrome of Perudd and the Isles.

The group consists of six large islands and dozens of smaller ones, each with their own dialect and cultural variations.HartheranHartheran
@helevos
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The islands vary in topography and climate, some being relatively flat with flourishing [[green]] farmland, others being vertiginous with [[virid]] jungle. **[[Esigan]]** (//EH-sig-enn//) is the largest of the isles, being 115 km east-west and 120 north-south. It is consequently the most metropolitan, being relatively close to the mainland. It was traditio
Gamiriplugin-autotooltip__small plugin-autotooltip_bigGamiri

The Gamiri, sometimes called the Nonarchy or The Nine (Takita), are the nine executive leaders of the Ororran church-state. Each leader or Gamiro is responsible for a department of government, and may only hold that role for one year. Individuals can therefore stay in power for up to nine years by occupying all seats. Ororr
@helevos
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senior, with the leader of the first triumvirate being the executive leader of the nation. At the end of... cial documents their ordinal number is used, Poka being first, Payka second, Turka third, and so on. The ... subordinates as a courtesy title, //Pokagamira// being rather a mouthful. ===== Powers ===== They each... riumvirate has collective responsibility with two being able to veto the decisions of a third.  Appointm
Galkeshplugin-autotooltip__small plugin-autotooltip_bigGalkesh

The modern city of Galkesh [GAL-kesh, g'alkeʃ] is capital of the Gaskanin region of northeastern Ororr, and of Galkesh province. In ancient times it was Gaalkedch [nGAHL-kedge-sh, ɣɑːːɫkeʒʃ], centre of the first Gaal Empire, and later the holy metropolis of the Empire of Dor-en-Sann.

Ororr

This is in a series of articles on the modern nation-station of OrorrME
@helevos
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origin derives from a word for waterfall, "kesh" being onomatopoeic for the sound of falling water. The most likely explanation is //kedch// being a defensible place in [[Gaalkim]], hence the mode... and easily cleared of [[virid]] forest, the hills being a good supply of building stone and minerals, so ... ildings have ancient foundations, with old stones being used in their construction. The city is about six
Imperial Churchplugin-autotooltip__small plugin-autotooltip_bigImperial Church

The Imperial Church was the meta-institution which regulated the diverse and syncretic faiths and practices of the Empire of Dor-en-Sann.

Belief

This is in a series of articles about religions and beliefs.

The vast empire had hundreds of religions, cults and local beliefs, and the Imperial Church's official policy was to find links and commonalities between all faiths, with the uniting purpose of showing that ultimately, everyone worshipped the same godhead, just in differe…
@helevos
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hundreds of creation myths these were seen as all being representative of a metacreation philosophy. Ultimately all gods were part of a united being, divided into five stages or categories: * **F... Imperial Church had syncretic concept of the soul being made up of seven distinct parts, including all th... nd psychological parts that make up a whole human being. These had been assembled from a variety of early
Race and Ethnicityplugin-autotooltip__small plugin-autotooltip_bigRace and Ethnicity

The concepts of race and ethnicity in the Civilised World are complex, related to issues of history, geography and culture. Some theories of the origins of humanity claim that all humans are descended from a single group of original ancestors, while others believe mankind is made up of distinct races with separate origins. EloyounHartheraAnrelOrorrOrorrEloyounGodmenEloyounOrorrMunatanEloyounAnásthiasGodmen
@helevos
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Soulplugin-autotooltip__small plugin-autotooltip_bigSoul

Cultures throughout the Civilised World hold different ideas about the nature of the human soul, the animus that gives living beings life, thought and will.

Belief

This is in a series of articles about religions and beliefs.

The ancient Doroun had a syncretic concept of the soul being made up of seven distinct parts, including all the physical, spiritual and psychological parts that make up a whole human being. These had been assembled from a variety of Thalsic tribal and early religi…
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Welvérplugin-autotooltip__small plugin-autotooltip_bigWelvér

Welvér [WELL-vair], also called the Well of Truth, is an oracle and religious site in the southeastern hills of Besoa, important to the traditional animist religion of the island.

Belief

This is in a series of articles about religions and beliefs.

The site has been used by successive civilisations for many thousands of years, and is littered with ruins and ancient artefacts. The oracle itself is an underground chamber accessed by a stone shaft, believed to have been constructed by …
@helevos
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Toborrplugin-autotooltip__small plugin-autotooltip_bigToborr

Toborr [toe-BORR] is a historic port city at the mouth of the River Wiyel, the most important port in modern Ororr, and arguably the greatest shipping port in the world. Toborr City lies on an island in the river mouth, but now encompasses a conurbation which surrounds the whole estuary bay, including the city of Therion
@helevos
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Krikaréplugin-autotooltip__small plugin-autotooltip_bigKrikaré

The Krikaré [kree-KAR-ray], also called the Kritarchy or House of Elders, is the legislative body of the church-state of Ororr. It enacts all laws and regulations both spiritual and temporal, regarding the administration of the church and the nation. Members have the courtesy title
@helevos
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Pruncoty Brandyplugin-autotooltip__small plugin-autotooltip_bigPruncoty Brandy

Pruncotiésh [proon-KOT-ee-yesh], or Pruncoty Brandy, is a spirit made from a secret mixture of fresh and dried vine fruits and flavourings on the island of Pruncoty, in The Spines. Pruncotiesh is made in small batches and highly prized, once enjoyed exclusively by the royal houses of
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Arms of Foratunaplugin-autotooltip__small plugin-autotooltip_bigArms of Foratuna

The Arms of Foratuna are the priesthood of the Mother Church of Ororr, based at the holy citadel of Foratuna. Typically this means the Meisinn and Messek, the supreme spiritual arms of the church said to be in direct communication with the Mother. They do not play an active role in governance, but their opinion on spiritual matters is decisive and they effectively have the ability to veto any policy considered OrorrOrorr
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Besoan Animism (Focáoaa)plugin-autotooltip__small plugin-autotooltip_bigBesoan Animism (Focáoaa)

Besoan Animism, called Focáoaa [fo-COW-waa], is the traditional folklore and spiritual beliefs of the island of Besoa, which forms the core of ceremonial and religious practice. Historically Focáoaa was the single religious practice on the island, but some modern Besoans have embraced religious practices from TheristTheristTherismTherist
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Mûulplugin-autotooltip__small plugin-autotooltip_bigMûul

Mûul [MOO-ul] is an island in the Kingdom of Trésard, about 40km west of the Mainland of the Anrel Isles. It is separated from the Mainland by the Res Channel.

Geography

Mûul is 150 km north-south, the southern and western half being hilly and windswept, sheltering the lower-lying east coast, which supports livestock and subsistence farming. The island is entirely GodmenGodmengreenGodmen
@helevos
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Retzaykplugin-autotooltip__small plugin-autotooltip_bigRetzayk

Retzayk is a long, narrow continent approximately 4500 km east of Anásthias, separated from it by the Redeeming Ocean. It extends from the North Pole, crossing the equator and deep into the southern hemisphere.

retzayk

Eastern continent of Retzayk

According to contemporary geography, Retzayk is believed to be one of the Anásthiasviridviridvirid
@helevos
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Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera
@helevos
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Vetthi Republicplugin-autotooltip__small plugin-autotooltip_bigVetthi Republic

The Vetthi Republic is a prosperous island nation which plays a crucial role in trade and international affairs. Its position in the Vetthi Sea north of Ororr makes it a strategic trade hub between Anrel, Harthera and Ororr.

* Name: The Vetthi Republic * Government:OrorrHartheraOrorrOrorrviridviridOrorrOrorrOrorrTheristepochsvirid
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Faunaplugin-autotooltip__small plugin-autotooltip_bigFauna

All of these creatures are physical beings, but some of them, particularly the Four Beasts of the Apocalypse, are legendary and of course will only appear under the most extreme circumstances.

* Banshee - large terrifying flying creatures with spindly bodies and a very long wingspan, which ride the air currents in remote areas, feeding off small birds, AnásthiasAnásthiasAnásthias
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Modern Epoch (ME)plugin-autotooltip__small plugin-autotooltip_bigModern Epoch (ME)

The Modern Calendar is a dating system acknowledged throughout the Civilised World. It numbers years from the Modern Epoch, abbreviated ME and BME (Before Modern Epoch). It is also called the Modern Era.

Calendar

This is in a series of articles about calendars and dating systems.OrorrHartheraHMOrorrHartheraOrorrOrorrHMHartheraHMHartheraOrorr
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Holistician School of Thoughtplugin-autotooltip__small plugin-autotooltip_bigHolistician School of Thought

The Holisticians were one of principle schools of thought at the Rasian Academy, during the age of the Great Schools.

Rasian Academy

This is in a series of articles about the Rasian Academy

See also:

* Magic * Schools of Thought

Holisticians view the universe as sets of interrelated and interdependent systems. They regard other perspectives as
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Alsaneth Republicplugin-autotooltip__small plugin-autotooltip_bigAlsaneth Republic

The Alsaneth Republic, also called the Alsaneth Commonwealth (official name The Hexactic Commonwealth of Alsan), was a historic nation occupying the southern half of the island of Besoa. The Republic existed from the overthrow of the old MEME
@helevos
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Themsaplugin-autotooltip__small plugin-autotooltip_bigThemsa

Themsa is the second and smaller of Helevos's two moons, the larger being Thea. Themsa is a small, silvery, potato-shaped body that spins through the sky on it's long axis, so that one rotation is the basis of an hour in the Hirèrk Moonscale.

Themsa was almost certainly a large, elipsoid asteroid that narrowly avoided striking the surface, and instead was captured in orbit. Themsa is roughly potato-shaped with a large crater visible at one end, the result of an impact that set the moo…
@helevos
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Expurgationplugin-autotooltip__small plugin-autotooltip_bigExpurgation

Expurgation was the ultimate punishment meted out by the Rasian Academy for the crime of malefaction: the use of thaumaturgy for evil and harmful ends.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Process

Expurgation involves four steps. Firstly, the criminal's familiar (or 'prime source'), the elemental which is the source of his power, is cut away and destroyed.
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Baronies of Ravorr (Rouvawa)plugin-autotooltip__small plugin-autotooltip_bigBaronies of Ravorr (Rouvawa)

The Baronies of Ravorr (or Ivauk Rouvawhi in Eloyoun, Warchiefs of Rouvawa) was a confederation of feudal states in Northeast Anasthias, which existed from 573 BME to 288 ME. It first formed as an alliance against the expansionist ambitions of its Saloyan neighbours to the north. With the rise of BMEBMEHarthera
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Basilica of Holy Hartplugin-autotooltip__small plugin-autotooltip_bigBasilica of Holy Hart

The Basilica of Holy Hart in the city of Vahltor is the holiest building in the Church of Hartrah, an important site for all national rituals and celebrations. It also contains thousands of memorials and remains of important national figures and the scions of wealthy families.
@helevos
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The Greymenplugin-autotooltip__small plugin-autotooltip_bigThe Greymen

The Greymen were a religious movement in eastern Munatan, an offshoot of, or reaction to the Dromeist philosophy of change. They became infamous in Biinmos in the 10th century, where a fundamentalist cult caused the Greymen Holocaust.

Belief

This is in a series of articles about
@helevos
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Shouftplugin-autotooltip__small plugin-autotooltip_bigShouft

The Shouft, also called the Path of the Prophet or the Great Pilgrimage, is a religious journey to the holy shrine of Foratuna in Ororr. It is a key element of Therist religious practice, a spiritual journey visiting sites of religious significance.

The devout wishing spiritual enrichment, or sinners or criminals wishing to make restitution, follow the route the Ororrgreengreen
@helevos
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Fixed starsplugin-autotooltip__small plugin-autotooltip_bigFixed stars

The Fixed Stars are the bright stars, more properly small moons, in the sky of Helevos. They are so called because they hold a fixed point in the night sky relative to the ground. There are thought to be four fixed stars, circling the heavens at the four quarters of the globe. Only three are visible in the skies of the
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Hogplugin-autotooltip__small plugin-autotooltip_bigHog

Hogs are common domestic animals found throughout the Civilised World, except in central Ororr, where the climate is too hot and dry for them to thrive.

Fauna

This is in a series of articles about Animals.

The common wild hog has short tusks which they use to dig roots and grubs from the soil. Wild hogs have a certain degree of virid
@helevos
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Seborimplugin-autotooltip__small plugin-autotooltip_bigSeborim

The Seborim, occasionally called the Church of Seborisand despite its areligious nature, is a secret society with a small, scattered but influential following amongst the upper echelons of many nations. The organisation promotes a secular philosophy of peaceful enlightenment through gradual social reform, and places great emphasis on the appreciation of aesthetics, and the promotion of beauty and art. Its overarching aim is to improve society through the spiritual and aesthetic enlight…
@helevos
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Hogbatplugin-autotooltip__small plugin-autotooltip_bigHogbat

Hogbat is a popular ball game in the Natorn Archipelago.

Sports

This is in a series of articles on Games and Sports.

It was originally played with farmyard implements in courtyards or orchards with any number of improvised obstacles, such as posts or tree trunks. Players are split into two teams, and using a pole or mallet to strike a ball along the ground, avoiding obstacles along the way. Teams score points by knocking the ball against a target pole at either end of the fiel…
@helevos
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Neporplugin-autotooltip__small plugin-autotooltip_bigNepor

Nepor is a historic port city on the western coast of the nation of Hesjbagaaia in Munatan. It is a vital centre for trade, with goods from throughout the region flowing through its docks. Its wharves are well defended, being home to the prestigious Umber Sea Fleet of the Hesjbagaaian Navy.
@helevos
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Eridaiplugin-autotooltip__small plugin-autotooltip_bigEridai

Eridai is the ancient name for the ethereal beings known as elementals, spirits and gods. The name means “of the words”, Erida being the rudimentary language they use to communicate.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

According to Aralsic legend, the Eridai were once simple creatures living in an ethereal realm beyond the stars. They were taught the Erida language
@helevos
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Derailadplugin-autotooltip__small plugin-autotooltip_bigDerailad

The nation of Derailad, often called the Kingdom of Derailad despite having no king, was one one of the “Four Kingdoms” of ancient Besoa. Derailad was the smallest of the four with the poorest farmland, but was relatively wealthy and technologically advanced. It was annexed by the
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House of Sealsplugin-autotooltip__small plugin-autotooltip_bigHouse of Seals

The House of Seals, commonly called The Seals or The Chamber (to distinguish from the House of Keys, called The House), is an assembly of the Hartheran government. Under the Hartheran Commonwealth it was the preeminent legislative assembly, made up wealthy patricians. After the Vainglorious Revolution of 571 ME, the Seals became merely an advisory chamber with little practical role in government.
@helevos
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Thaumaturgyplugin-autotooltip__small plugin-autotooltip_bigThaumaturgy

Thaumaturgy Is a style of magic, codified and practiced by the Rasian Academy. Thaumaturgy and magic are terms often used interchangeably.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Thaumaturgy means “work using thaumic energy”, also called Elemental Mastery, Elementalismmagicmagicmagiclanguagemagicmagicmagicmagicmagicmagicmagicmagic
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Langerplugin-autotooltip__small plugin-autotooltip_bigLanger

Langers are a variety of green mollusc common in coastal regions. They valued by humans as seafood and commonly deemed greenfish, despite not being fish.

Food and Drink

This is in a series of articles about Food and Drink.

They are tolerant to freshwater, and often spawn in river estuaries. There are a number of species, the most prized being the larger, darker variety which grows in the cooler waters around
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Unfacingplugin-autotooltip__small plugin-autotooltip_bigUnfacing

Unfacing is a cultural practice and method of social control prevalent in Kahtoyn. Use of practices such as unfacing, blueface and gift economics distinguish Kahtoyn from the wider Otekahré region of eastern Anásthias.

Unfacing involves consciously ignoring, turning your back on, withholding communication and refusing help, as a form of social punishment. Unfacing begins in childhood as a punishment for children who are isolated for short periods, and extends to adulthood where serio…
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Taur-Dji-Oumplugin-autotooltip__small plugin-autotooltip_bigTaur-Dji-Oum

Taur-Dji-Oum [Tower-shjee-ohm], known as Torthien in much of the Civilised World, also called the Vale of Tortanis in Ororr, is an upland area of southeastern Anásthias. It is a politically complex and unstable region, consisting of twenty-three major ethnic nations, territorially sub-divided into smaller kingdoms, chiefdoms, fiefdoms and clan holdings, with a shifting pattern of allegiances and alliances.
@helevos
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World Historyplugin-autotooltip__small plugin-autotooltip_bigWorld History

Helevos has eight thousand years of recorded history, with archeology, artefacts and myth stretching back much further. There are two dominant views of human history: the theological view that the whole world and humanity were created some thousands of years ago in one instant of creation; the second, that all humanity descends from a race of fallen demigods called the viridEmerald EpochBMEgreenBMEAnásthiasAnásthiasBMEAnásthiasfolkloreMiyarrisGodmenBMEMEOrorrHartheraMEviridAnásthi…
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Coralstoneplugin-autotooltip__small plugin-autotooltip_bigCoralstone

Coralstone is a rock-like material built up over time by from sucorolith reefs. It is chemically similar to limestone, being made from the compacted shell-like structures of virid sucoroliths.

Coralstone makes an excellent building material, since it is strong but incredibly light, being a honeycomb of strong tube-like structures. In the
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Oughtismplugin-autotooltip__small plugin-autotooltip_bigOughtism

Oughtism is a moral and philosophical system, claiming an ancient inheritance from the moral codes of the Godmen. It continues to be influential throughout the Anrel Isles, and it's guiding principles have been the foundation of legal and religious codes throughout the
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Ma'agahplugin-autotooltip__small plugin-autotooltip_bigMa'agah

Ma'agah (1GD.Pa9) is the ninth, outermost planet of the star Cordes in the Cronox System. It is a small, cold, dark world of rock and ice with an elliptical orbit, with the planet being pulled towards the binary star Arjos. At aphelion it is twice as far from the sun as at perihelion.
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Menarplugin-autotooltip__small plugin-autotooltip_bigMenar

The Menar is a salt lake in southern Harthera, about 8 km south of the city of Narillin. The lake is roughly triangular, 15 km across at its widest point. In ancient times it formed the estuary of the Nar and was linked to the sea, but the river long ago shifted its banks leaving the lake isolated.
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Indigenous Nativesplugin-autotooltip__small plugin-autotooltip_bigIndigenous Natives

The indigenous native inhabitants of Helevos, collectively called jinnies, are lemur-like virid creatures indigenous to virid forests and jungles throughout the world. Many are considered intelligent, though they are widely thought of as animals and vermin, and have largely been eradicated from areas of human habitation.viridvirid
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Biology and Ecologyplugin-autotooltip__small plugin-autotooltip_bigBiology and Ecology

Helevos has two separate families of life, which compete with each other for resources and space. Various cultures give different names for these two competing families, but in Anrel they are commonly called “the Virid and the Green”, a quotation from the GreenViridgreengreenGreengreenGreengreenviridGreenviridviridviridgreenviridgreengreengreengreenviridviridGreenviridgreenviridgreengreengreenViridgreenviridViridgreenviridviridviridViridgreenviridviridViridgreengreenviridgr…
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Herbsplugin-autotooltip__small plugin-autotooltip_bigHerbs

Herbs are usually green plants cultivated and used for use in medicine, cooking or for other purposes.

Herblore is the traditional practice of making decoctions, extracts, powders and other preparations from the roots, leaves, seeds, bark and fruit of plants found across the world.greengreenAnásthiasAnásthiasgreenMunatangreengreen
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Hornum Calendarplugin-autotooltip__small plugin-autotooltip_bigHornum Calendar

The Hornum Calendar (HC), sometimes called the Hexact Calendar, is a calendar used mainly in the Anrel Isles, named after the city of Hornum where it was devised. It is used officially by all the nations of Anrel, but it is gradually being superseded by the Modern Epoch, used in much of the rest of the world. AnrelMEAnrelAnrel
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Grace Islandsplugin-autotooltip__small plugin-autotooltip_bigGrace Islands

The Grace Islands (Isjlas Grasja) are a chain of islands in the Sea of Grace, off the coast of southwest Anásthias, part of the Kingdom of Hesjbagaaia. The four largest islands are inhabited, from west to east being: Ayell, Agueda, Ameda and Arguila.

The islands were settled by the Anásthiaslanguage
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Taslamacplugin-autotooltip__small plugin-autotooltip_bigTaslamac

Taslamac [tass-LAM-ack], colloquially called the Red City, is a city in in southern Ororr, on the north bank of the Red Wiyel. It is in the Mangasor Special Autonomous Region, benefiting from relatively low regional taxes and regulation.

Ororr

This is in a series of articles on the modern nation-station of OrorrOrorr
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Lake Otaranplugin-autotooltip__small plugin-autotooltip_bigLake Otaran

Lake Otaran [oh-TA-ran], known locally as The Otaran (arch. Otarah), is a brackish lake or inland sea in the island of Sensatard in the Anrel Isles. It is connected to the sea by the Otaran Sound, a flooded former river valley.

The lake is economically important as a rich source of
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Hexactic Almplugin-autotooltip__small plugin-autotooltip_bigHexactic Alm

The Hexactic Alm [ARM] is the official currency of the nations of Anrel, accepted throughout the Natorn Archipelago. An alm is worth six pins, and 24 alms are a crown.

Money

[ ]

This is in a series of articles about money, currencies and finance.

The alm originally a food token given to refugees during the Anrel
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New Hartrahplugin-autotooltip__small plugin-autotooltip_bigNew Hartrah

New Hartrah is a territory of the eastern continent of Retzayk, claimed as a colonial possession of the Hartheran Union. It is the first successful settlement on the continent in modern history. It was discovered in 1112 ME, with virid jungle being cleared in 1116 in the hopes of creating large HartheranHartheraviridviridviridgreen
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Vetthi naming conventionsplugin-autotooltip__small plugin-autotooltip_bigVetthi naming conventions

Vetthi names are a fiendishly complicated social hurdle for all visitors to the island, and can represent a challenge even to the most socially adept Vetthi hierarch. Vetthi names can be lengthy, since they describe not only family connections, but a history of honours and distinctions both personal and inherited. The longer a person's name, the greater the prestige of the family, and those wishing to curry favour are obliged to remember the entire name of a new associ…
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The Tirennionplugin-autotooltip__small plugin-autotooltip_bigThe Tirennion

The Tirennion is an epic saga which outlines the legendary history and origins of humanity, from the creation of the universe, the mutual destruction of the ancient first gods who created mankind, and the descent of the Godmen to the world, from whom all mankind is descended. The work is most known in the
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Helevosplugin-autotooltip__small plugin-autotooltip_bigHelevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the Cronox binary star system. The stars Cordes and Arjos are distant binaries, so on Helevos, Arjos is only seen in the northern hemisphere as star, sometimes bright enough to be seen during the day, circling roughly over the viridgreenAnásthiasAnásthiasAnásthiasgreen
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Old Man of Niseqplugin-autotooltip__small plugin-autotooltip_bigOld Man of Niseq

The Old Man of Niseq, sometimes called the Old Man of Seqal, is a distinctive natural rock formation in the Kalkot Gorge, at the confluence of the Red and Green branches of the River Wiyel, near the town of Niseq, 60 km south of the city of Seqal.

Weathering of the rock face has created what appears to be the sleeping face of an old man, with a downturned mouth, beard and closed eyes. The effect is enhanced by scrubby
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Gobalay Peopleplugin-autotooltip__small plugin-autotooltip_bigGobalay People

The Gobalay are an Issid-ethnic people who inhabit the Gorval Peninsula of modern Ororr.

Lowland Gobalay people in the south of the peninsula are mixed with Gaal, Doroun and other ethnic groups of Ororr, but Insular Gobalay, the people of the far northern and upland regions still have a significantly pure Gobalay population. All speak local variants of Ororr
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Widows' Dayplugin-autotooltip__small plugin-autotooltip_bigWidows' Day

Widows' Day is a festival of remembrance held throughout Harthera two weeks after the end of the storm tide season. Since storm tides appear every 1.3 years the date of the festival advances throughout the year over time, rather than being a fixed date. According to folk tradition, the festival dates back to the ancient
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Bronze Bridge (Toborr)plugin-autotooltip__small plugin-autotooltip_bigBronze Bridge (Toborr)

The Bronze Bridge, also called the Long Bridge, is the longest bridge in the world, connecting the island city of Toborr with the mainland. It is 384 metres in length, consisting of 26 arches with a maximum arch height of 18 metres. The two widest spans allow even the largest ships to pass through to enter the ports of
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Malefactionplugin-autotooltip__small plugin-autotooltip_bigMalefaction

Malefaction is the use of magic to cause harm. Most magical traditions throughout history have had a taboo against using magic for selfish and dangerous purposes, but the Rasian Academy, as the premier institution of thaumaturgy, was the most effective at regulating it.

magicmagicmagic
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Beyänplugin-autotooltip__small plugin-autotooltip_bigBeyän

Beyän [bay-AHN] (arch. Bé'an, Ben Akir) is a city in central plains of the Kingdom of Trésard. For millennia it has been an important centre for trade, arts, manufacturing and governance. Uniquely Beyän is vertical city, its markets and long galleries constructed from natural caves in the plug of an extinct volcano.
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Brumal Deepplugin-autotooltip__small plugin-autotooltip_bigBrumal Deep

The Brumal Deep is an oceanic basin in the Polassirn Ocean, east of the Natorn Sea. The basin is a roughly circular area, which at nearly 9000 m is the deepest sea in the Civilised World. It has no greenfish so is not visited by fishermen or whales. It is considered a treacherous area for shipping, with mountainous waves particularly during the
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Reidanplugin-autotooltip__small plugin-autotooltip_bigReidan

Reidan is an Aralsic language spoken in the Anrel Isles, particularly throughout Trésard and Sensatard.

Language

language

This is in a series of articles about Languages and Communication.

The Lar Vale dialect of northern Trésard is considered Standard Reidan, and is generally intelligible throughout Anrel. The Northland dialects of Sensatard are distinct, with the Eastern dialect being close to standard Reidan, and the Western being more obscure. The north coast language
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Church of the Namelessplugin-autotooltip__small plugin-autotooltip_bigChurch of the Nameless

The Church of the Nameless, also called the Cult of the Nameless, is a subversive religious sect in the Anrel Isles. Their God is referred to as 'The Nameless One', because Anrelians believe that saying his true name attracts his evil attention. Anrel
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Hyperdriveplugin-autotooltip__small plugin-autotooltip_bigHyperdrive

Most modern interstellar space travel is achieved using variations on the tachyon transference drive (TTD), variously called the tachyon drive or hyperdrive. This circumvents the laws of mass and energy by “flipping” a vessel travelling at speeds approaching the speed of light into tachyonic particles. These particles have no mass in the convention sense, as they are incapable of interacting with sub-luminal matter. They also travel at the speed of light within their own point of …
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Magicplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
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Godmenplugin-autotooltip__small plugin-autotooltip_bigGodmen

The Godmen were the mythical inhabitants of a landmass contiguous with the modern Natorn Archipelago, said to be the ancestors of all the Thalsic peoples of the northern Civilised World. In the Emerald Epoch they created the first great civilisation, referred to as the Realm of the Godmen. The Godmen are said to be mytho-historic, memories of an ancestor race shrouded by millennia of HartheraAnrelAnrelherherAnrelAnrel
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War of the Flags (First Vetthi War)plugin-autotooltip__small plugin-autotooltip_bigWar of the Flags (First Vetthi War)

The War of the Flags (792-796 ME), also called the First Vetthi War in Ororr, was a conflict between Ororr and the Vetthi Republic over control of the Vetthi Passage.

The 8th century saw a deterioration of relations between Ororr and Harthera, with trade relations tense and ships often barred and turned away from each other's ports. Consequently, ships of the OrorrOrorr
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Godsboardplugin-autotooltip__small plugin-autotooltip_bigGodsboard

Godsboard is a gambling dice game, popular in taverns, wine shops and gaming houses in Anrel and throughout the Natorn Archipelago.

Sports

This is in a series of articles on Games and Sports.

Game Board

The game is typically played with six-sided dice, on a god-board, a circle divided into eight equal divisions. Each division is assigned to one of the eight principal
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Antyokplugin-autotooltip__small plugin-autotooltip_bigAntyok

Antyok or Antyoq [ant-YOK, uhn-CHOK] is an island in the Natorn Archipelago, due east of Besoa. It was formerly an independent nation, the Principality of Antyok, but since 1086 ME, following the Bizoan War, it is now under Hartheran dominion.

Antyok

This is in a series of articles about Antyok, an island nation in the HartheranHartheranHartheran
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Asheraplugin-autotooltip__small plugin-autotooltip_bigAshera

Ashera is the ancient Gaal mother goddess, who under the Empire of Dor-en-Sann became chief of the many faces of the Mother of All Aspects. Ashera remained the figurehead of the Imperial Cult within the ancient church, her devotees being called Asherites. Since the founding of Ororr there have been repeated scares of shadowy figures in the
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Sjatranjplugin-autotooltip__small plugin-autotooltip_bigSjatranj

Sjatranj is a Hesjbagaaian game commonly called Fours or the Game of Fours in many other languages. It is played by 2 to 4 players on a board with four square sections. Similar games were known to have been played in ancient times, but fell out of favour due to their complexity, only being played in parts of
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Bizoan War and Occupationplugin-autotooltip__small plugin-autotooltip_bigBizoan War and Occupation

The Bizoan War (1086-1092 ME) was a war of conquest by the Hartheran Union against the islands of Besoa and Antyok. The invasion lasted was followed by a period of Occupation from 1092-1114 ME. Besoa was liberated by nationalist forces led by the Sann'ali Court-in-Exile, who established the HartheranHartheraHartheraHartheranOrorrHartheranAnrelOrorrHartheraHartheranHartheranHartheraHartheraHartheraHartheraHartheraHartheranHartheranHartheranHartheraHartheranHartheraHarth…
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Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
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Doroun languageplugin-autotooltip__small plugin-autotooltip_bigDoroun language

Doroun [doh-ROON, dɒ'ruːn] is the common language of Ororr, the principle language of law, trade, government and the Mother Church.

Language

language

This is in a series of articles about Languages and Communication.

Doroun is spoken as a first language in the regions of Dunasanin and Gaskanin, and as a second language in other regions. It developed from the languagelanguagelanguageOrorrlanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage…
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Sakunutplugin-autotooltip__small plugin-autotooltip_bigSakunut

Sakunut ([SAK-oo-noot], also called Moromo in Doroun) is a city on the River Wiyel in central Ororr. The surrounding region is noted for its agricultural produce, particularly fruits and grains which are vital for feeding the nation's capital, Torroramai.

Ororr

This is in a series of articles on the modern nation-station of Ororrgreen
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Pinyedtplugin-autotooltip__small plugin-autotooltip_bigPinyedt

Pinyedt is a large, wild region or cordrome of western Harthera. It is remote and isolated, with impassables mountain and virid jungles to the west, the only habitable regions being around the eastern shores of the virid-infested Lake Prioythan.

Harthera

This is in a series of articles about
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Lake Tioplugin-autotooltip__small plugin-autotooltip_bigLake Tio

Lake Tio [TEEE-yoh] is a large body of freshwater in Tekon province in Ororr. It is 178 km in length, and forms a flooded section of the Blue Wiyel river.

Ororr

This is in a series of articles on the modern nation-station of Ororr.

Hover to magnify | Go to world map

* Name: Holy Motherland of Ororr
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Siltorn Republicplugin-autotooltip__small plugin-autotooltip_bigSiltorn Republic

The Siltorn Republic was a longstanding historic nation state in the uplands of northwestern Anásthias, enduring from its foundation in 2380 BME to it's absorption into the Mother State of Ororr in 96 ME.

Empire of Dor-en-Sann

This is in a series of articles about the historic multi-ethnic state, the MEMEOrorr
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Peruddplugin-autotooltip__small plugin-autotooltip_bigPerudd

Perudd is a peninsular region of northeastern Harthera, which marks the boundary between the Iskean Sea and the Redeeming Ocean. Politically it is part of the cordrome of Perudd and the Isles, meaning the Junda Isles, since the coast of Perudd was traditionally a territory of the Junda people.

Harthera

This is in a series of articles about
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Seaharplugin-autotooltip__small plugin-autotooltip_bigSeahar

A seahar, also called a viridmist or sporfog, is a sea fog with large water droplets containing the spores of virid microorganisms. When inhaled these virid spores can cause a number of illnesses, from a cough, rash, fever and delirium, to fatal acute pneumoniosis.virid
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Ilunsplugin-autotooltip__small plugin-autotooltip_bigIluns

Iluns is an island in Famul Bay, on the east coast of Besoa. It's capital and main port is Iluns Town.

Besoa

This is in a series of articles about Besoa, a major island in the Natorn Archipelago.

The island is 52 km east-west, its closest point being 7 km from the mainland.

History
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Perilthplugin-autotooltip__small plugin-autotooltip_bigPerilth

Perilth (Besoaad), or Beridt (Hartraan), is a port city in Besoa, once renowned as the wealthiest city in the Natorn Archipelago. In former times it was the royal capital of the Kingdom of Sann'al, known as The Silver City both for its wealth, for the blue and silver banners of the Sann'alese kings, and for the sparkling waters of its many fountains.HartheranHartheranHartheran
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Trasteplugin-autotooltip__small plugin-autotooltip_bigTraste

Traste is the capital city of the Kingdom of Sensatard, also called Northland, being the most northerly of the Anrel Isles.

Anrel

Hover/tap image to magnify | Go to world atlas

This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

stubs cities sensatard anrel ports capitals
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Déorplugin-autotooltip__small plugin-autotooltip_bigDéor

Déor [DAY-or] is a prosperous city on the River Nurallons in western Ororr, capital of the region of Moritarr. It was the first major city to be conquered by the Mother Army in 33 ME and formed the first capital of the new church and state, hence the region sometimes being known as Ororr
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Sailing vesselsplugin-autotooltip__small plugin-autotooltip_bigSailing vessels

In a world that is two thirds ocean, ships and naval technology is extremely important for war and trade. The maritime island nations are often the most advanced, whereas the large continental nations tend to rely more on inland and river trade, being relatively backward.
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Ra and Ratérplugin-autotooltip__small plugin-autotooltip_bigRa and Ratér

Ra (RAH) and Ratér (rah-TAIR) are mutually-orbiting binary planets in the Cronox System. The two are both marginal for human life but were settled many millennia ago. Rivalry and conflict between the two throughout their history laid the foundation for a series of accords for mutual co-operation, which was the foundation for the
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Issid Block Statesplugin-autotooltip__small plugin-autotooltip_bigIssid Block States

The Issid Block States refers to the ancient polities of the Issid-ethnic inhabitants of the lower River Wiyel and its delta, during the Celadon Epoch, c.10,000-7000 BME. They were part of the Issid Block Culture, so named for its characteristic architecture, pottery, and stone carvings.
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United Kingdom of Besoaplugin-autotooltip__small plugin-autotooltip_bigUnited Kingdom of Besoa

The United Kingdom of Besoa is a nation on the island of Besoa in the Natorn Archipelago. The kingdom was founded in 1114 ME, after a brief war of liberation from Harthera.

* Name: The United Kingdom of Besoa * Government: Commonwealth Monarchy * Capital
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Iskean Seaplugin-autotooltip__small plugin-autotooltip_bigIskean Sea

The Iskean Sea lies between the southern end of the Natorn Archipelago and the mainland of Anásthias, stretching as far west as the Gorval Peninsula.

Much of the sea bed is relatively shallow, and in previous epochs when sea level was lower, the sea bed was exposed as islands and land.
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Vesmien Oceanplugin-autotooltip__small plugin-autotooltip_bigVesmien Ocean

The Vesmien Ocean is one of the four oceans surrounding the Civilised World, to the west of Anásthias. It extends as far north as Cape Cadal, and as far as Deshee Point in Veedormim in the south.

The Vesmien is shallower than other oceans, a notable feature being the many reefs and shifting sand bars which present a hazard to shipping. Principle amongst these are the
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The Obverseplugin-autotooltip__small plugin-autotooltip_bigThe Obverse

The Obverse is the opposite side of the globe to the Civilised World. It is largely unknown to the peoples of the Civilised World, and consequently subject to folklore, myth and speculative theories.

The most prominent of these is the Duospherical theory. It proposes that the Obverse is the physical inverse of the Civilised WorldCivilised Worldvirid
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Crish and Vargplugin-autotooltip__small plugin-autotooltip_bigCrish and Varg

Crish and Varg is an island group over 900 km north of Cape Cadal, the most northwesterly point of Anásthias. It is named for the two largest islands, but the group includes six smaller islands plus rocky islets, many appearing and disappearing with the viridgreenlanguageOrorrTherist
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Amberglassplugin-autotooltip__small plugin-autotooltip_bigAmberglass

Amberglass is the resin of the amber reed, a virid tropical plant which has been cultivated for millennia in northeast Anásthias. The translucent resin can be heated or treated with other chemicals to make it into a liquid, which can be blown or moulded to make bottles, plates, bowls, jewellery, window panes and endless variety of other products. Amberglass production and manufacture is a major industry in
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Lasfasepplugin-autotooltip__small plugin-autotooltip_bigLasfasep

Lasfasep is a port city in Tofá province in southwestern Ororr, a strategically important city 50 km from the border with Hesjbagaaia, and important for local trade. It is famed for being the most distant Ororran city from the capital Torroramai, 3800 km.

Ororr

This is in a series of articles on the modern nation-station of Ororr
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V1&V2 Old Hand-drawn Mapsplugin-autotooltip__small plugin-autotooltip_bigV1&V2 Old Hand-drawn Maps

Version 1

These are a few of the very oldest maps I first drew around the age of ten! I used them in stories and ad-hoc roleplaying games, the islands originally just being the location of numerous “dungeons”.

Version 2
@gallery
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Melismaticsplugin-autotooltip__small plugin-autotooltip_bigMelismatics

The Melismatics were a sect of Therist mystics in the 2nd century ME who sought spiritual enlightenment through the musical recitation of holy texts. Though their beliefs were not heretical, their desire to live apart and achieve direct communication with the Mother Goddess was seen as schismatic by the Church-State. TheristTheristME
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Kwato'orplugin-autotooltip__small plugin-autotooltip_bigKwato'or

Kwato’or (KWAT-oh-oor) is the six planet of Cordes in the Cronox System.

It is a gas supergiant, violent and beautiful, with titanic eternal storm systems coloured white and all shades from pale lilac to deep purple. It is a true giant, approximately 2.4 Jovian masses, so big that it causes the
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Tilplugin-autotooltip__small plugin-autotooltip_bigTil

Til, also called Tilpéorr or Delbior, is a city on the River Vildon in Gyeiladde province in southwestern Ororr. For centuries it has been the administrative capital of surrounding region, first as a colonial city of the Kingdom of Deltirot, then the United Duchies of Vildon, and now as modern Ororr.

Ororr

This is in a series of articles on the modern nation-station of Ororr
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Rouvawhi peopleplugin-autotooltip__small plugin-autotooltip_bigRouvawhi people

The Rouvawhi people [roo-VAH-wee], also called Ravorrans are an ethno-linguistic group in central Harthera.

Ethnicity

ethnicity

This is in a series of articles about anthropology, ethnicity and race.

The Rouvawhi are a mainly Eloyoun people. In history their language and culture was strongly influence by languageHartheralanguageHartheraHarthera
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Doughberryplugin-autotooltip__small plugin-autotooltip_bigDoughberry

Doughberry is a green cereal plant cultivated for its seeds, which grow in clusters of spherical grains about 8mm in diameter. Freshly picked doughberries can be eaten raw, but more commonly are dried in the sun and rehydrated in hot water as a nutritious accompaniment to meals, where they have a soft, slightly chewy texture.Ororr
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River Nurallonsplugin-autotooltip__small plugin-autotooltip_bigRiver Nurallons

The Nurallons, (also called the Narl), is the principle river of the Moritarr autonomous region of northwestern Ororr. Its valley drains the western watershed of the Siltorn Hills, flowing westwards through Narlorn province into the Sea of Grief. The city of Penithelarn is the principle port at the river mouth.Ororr
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Triminotplugin-autotooltip__small plugin-autotooltip_bigTriminot

The Triminot [TREE-mee-nott] is a province in the Wiyel Valley in central Ororr, surrounding the city of Remel. Most of the region is tropical wetland surrounded by hills, dominated by lakes and swamps. The central region was greened, drained and turned into arable farmland many centuries ago, becoming an ancient centre of human civilisation. It has been a major exporter of food and grain for thousands of years. In recent centuries Remel has become an important industrial hub for a var…
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Salt Rock Mountainplugin-autotooltip__small plugin-autotooltip_bigSalt Rock Mountain

Salt Rock Mountain is a monolithic peak on the coast of the city of Harlon in Harthera. The rock is unusual being the only outcrop of rock in an otherwise fairly flat estuary terrain. The mountain is composed of quartzite with visible white crystals, said to resemble rock salt.
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Moritarrplugin-autotooltip__small plugin-autotooltip_bigMoritarr

Moritarr is one of the six autonomous regions of Ororr, in the northwest of the country. It is sometimes referred to as Old Ororr since the conquests of the Great Prophet's Mother Army began in this region, though strictly this was limited to the provinces of Narlorn and Vosharn.

Ororr

This is in a series of articles on the modern nation-station of Ororrviridviridgreen
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The Namelessplugin-autotooltip__small plugin-autotooltip_bigThe Nameless

The Nameless, or the Nameless One, is a supernatural being in the Anrelian Pantheon the personification of chaos and destruction, in opposition to the forces of nature.

The Nameless is therefore opposite to The One, who represents both creation and the natural cycle of birth, life and death. The Nameless is considered to be a malign and corrupting force that sows chaos and breaks the natural cycles of the world. He is therefore associated with war, destruction, plague, famine and …
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Battle of Meldaounplugin-autotooltip__small plugin-autotooltip_bigBattle of Meldaoun

The Battle of Meldaoun [MEL-da-oon] (58 ME) (sometimes called Menvin Bridge) was the final decisive victory for Ororran forces fighting the remnant army of the Empire of Dor-en-Sann. Menvin Bridge was a crossing point into the old Imperial heartlands in the town of Meldaoun, defended by the massed forces of the old Empire. The defeat was the end of any organised imperial resistance, and led to the death of the last Emperor-General,
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Kingdom of Trésardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Trésard

The Hexactic Kingdom of Trésard [tray-SSARD] is a nation in the Anrel Isles, occupying the northern half of the Mainland and the island of Mûul. The kingdom was forged in 238 ME as an alliance of city-states during the Long War, a unification of the states of the former
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Eidolons of Seqalplugin-autotooltip__small plugin-autotooltip_bigEidolons of Seqal

The Eidolons of the Goddess, commonly called the Eidolons of Seqal, are a triptych of ancient statues carved into the rocky riverside at the city of Seqal in Ororr. The figures are a renowned symbol of the city, being the first thing seen by visitors travelling upriver to the city. green
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Gres Rockplugin-autotooltip__small plugin-autotooltip_bigGres Rock

Gres Rock is a rocky island in the Natorn Sea, in a strategic location southwest of Anrel, near the coast of Trésard and Narette. It is 4.5 km on its longest axis, consisting of precipitous rocks and cliffs with no natural harbour and little soil or vegetation.

Anrel

Hover/tap image to magnify |
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Eirrplugin-autotooltip__small plugin-autotooltip_bigEirr

Eirr [AIRR] is an island in the Vetthi Republic, 30 km east of the island of Vetth. Eirr is heavily forested, with plantations of green and virid plants used in the island's major industries: timber production and ship-building.

The island is about 26 km on its longest axis north-south. The northern third of the island is mountainous and wild, but the remaining majority of the island is rolling hills of managed plantations of both
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Red Wiyelplugin-autotooltip__small plugin-autotooltip_bigRed Wiyel

The Red Wiyel is the eastern of the three southern branches of the River Wiyel. The name refers to the dry, red-toned desert valley through which it flows, as well as it being the traditional source of red jade, an important commodity in prehistory.
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Ghost shipplugin-autotooltip__small plugin-autotooltip_bigGhost ship

Ghost ships (teergavves [TEE-err-gah-vez in Vetthi]) is a seamen's term for trading vessels of the Vetthi Merchant Fleet. Vetthi ships are grey in colour and relatively low profile in the water, making them difficult to spot at sea, so they seem to slip into port like ghosts.
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Belisan Freeportplugin-autotooltip__small plugin-autotooltip_bigBelisan Freeport

The city of Belisan [beh-li-SAN], known internationally as Belisan Freeport, is a port city surrounding Belisan Bay, at the mouth of the River Minnd in southeast Anret.

Belisan is actually two cities divided by the river. Belisan City lies on the west of the river, with its Royal Docks subject to normal customs tariffs. East of the river is the
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Printingplugin-autotooltip__small plugin-autotooltip_bigPrinting

Printing technology has been known for thousands of years, but until the modern era was restricted to the elites of the more advanced historic civlisations.

Methods

Taigan Bookwheels

In the ancient civilisation of Traithe, important texts were recorded on brass discs, using the flowing continuous OrorrHarthera
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Hirèrk Moonscaleplugin-autotooltip__small plugin-autotooltip_bigHirèrk Moonscale

The Hirèrk Moonscale [Hee-Rerrk] (HM) is a luni-solar calendar used at least since the time of Miyarris, which measures cycles based on the moons, solar years as well as the millennia-long cycles of global climate change. Today years HM are only seen in historic works and not considered accurate in historical accounts.epochHMHMBMEepochsepochsepochepochepochepochepochHMepochsMEME
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Manokplugin-autotooltip__small plugin-autotooltip_bigManok

Manok (arch. Menioq) is a small island 1100 km west of mainland Anrel. It is a regular stopping port for the trade between Anrel, Vetth and Ororr, particularly for hardy traders willing to risk heavy open seas rather than risking the coast of Harthera.

Trade routes

Manok is part of a direct trade route between the AnrellanguagegreengreengreengreengreenAnrel
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Dalautplugin-autotooltip__small plugin-autotooltip_bigDalaut

Dalaut [dal-AH-oot] is a city in the autonomous region of Deltirot in southern Ororr. It is a prosperous trading port on the Green Wiyel, surrounded by agricultural plains and a vibrant hub of food exports. The city's hinterland is famous for its herds of livestock, producing meat, leather, and cheese. Historically the city had a rough frontier reputation, but in the last century wealthy merchants vied to build parks and monuments as a legacy to their families. Ororr
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Remelplugin-autotooltip__small plugin-autotooltip_bigRemel

Remel [rem-ELL] is a major city on the River Wiyel in Ororr, situated between the Triminot Lakes. The region is wealthy and one of the most densely populated regions of the civilised world, being a major centre for agriculture, trade and manufacturing. Historically it was the capital of the powerful city-state of her
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Jikitorrplugin-autotooltip__small plugin-autotooltip_bigJikitorr

Jikitorr is a prosperous trading city near the junction of the River Wiyel and the River Dor in central Ororr. It is commonly called the Flower City due to its streets of scented flowering trees, and the abundance of its market gardens. Jikitorr is famed for its annual flower festival in early summer. Jikitorr is a centre of Doroun culture, arts and literature.OrorrOrorr
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Vuliméplugin-autotooltip__small plugin-autotooltip_bigVulimé

Vulimé, or Voulimay (in Mayápo), is an island continent far to the south and east of Anásthias, more than 10,000km distant. The continent stretches 8400km from 25°S to 75°S , from subtropical forest in the north to icey tundra in the south.

vulime

Geologically it was once connected to
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Eastern Isles (New Perech)plugin-autotooltip__small plugin-autotooltip_bigEastern Isles (New Perech)

The Eastern Isles, also called New Perech or the Spice Islands, are a tropical island group in the Redeeming Ocean at 13ºS, 3300 km from the mainland of Harthera, 4125 km from the port of Narillin. The islands have a highly diverse population of virid plant species, several of which are prized as flavourings or HartheranHartheranHartheranHartheranHartheraHartheran
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Theaplugin-autotooltip__small plugin-autotooltip_bigThea

Thea, or Theeya, is the larger of the two moons of Helevos, the smaller moon being Themsa.

Thea is a spheroid approximately 1582 km in diameter. I's surface is covered with an ochre iron-silicate dust with mountain ranges of lighter grey rock. In the night sky it appears as a disc less than half the size of Earth's moon, and much less bright. It's surface gives Thea a pinkish light in the night sky.
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Rānaplugin-autotooltip__small plugin-autotooltip_bigRāna

Rāna [RAH-nuh] is a rugged port city on the northeast coast of Trésard. It is the principal trade link between Sensatard and Trésard, and a major fishing port for boats visiting the eastern sea. Rana is particularly busy in the winter months and the storm tide season, when ships outbound from
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Step Quayplugin-autotooltip__small plugin-autotooltip_bigStep Quay

A step quay is a harbour structure found in many port cities, enabling ships to be unloaded at all times of the year, whilst protecting the dockside district from flooding by storm tides. Step quays contain three elements: a sea-level wharf which ships come alongside, a high sea wall (usually at least 3 metres), with the two levels being connected by steps. The steps often have a slide section or chute allowing cargo to be lowered down them, or to be raised with ropes.
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Besanplugin-autotooltip__small plugin-autotooltip_bigBesan

The besan [BESS-un] is the currency of Ororr, struck as rounded rectangular coins. In everyday parlance a besan is called a dam.

Money

[ ]

This is in a series of articles about money, currencies and finance.

One besan is subdivided into eight melea, with one melea divided into eight
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Drortplugin-autotooltip__small plugin-autotooltip_bigDrort

Drort are domestic animals found throughout Anásthias, seen pulling wagons and every type of commercial and domestic conveyance. Unusually for domestic livestock they are virid creatures, omnivorous and unusually tolerant to green grazing, nibbling virid weeds and pests common in roadsides and hedgerows. They are rarely seen in virid
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Natorn Archipelagoplugin-autotooltip__small plugin-autotooltip_bigNatorn Archipelago

The Natorn Archipelago, or the Natorn Isles [nah-TORN], is a chain of islands in the Natorn Sea. The islands are oceanic ridge running from the northeastern tip of Anásthias to the Anrel Isles. The ridge is an active geological fault, many of the islands being volcanic.Anásthias
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Randplugin-autotooltip__small plugin-autotooltip_bigRand

Rand is a fortified hill city in the central plains of Narette. It was the only major settlement in the plains not destroyed during the Long War, despite multiple assaults and seiges. It owes its survival to its position on a hill with unusually strong walls. During the war the outer city was sacked many times, the surviving inhabitants rebuilding their lives within the safety of the citadel.
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Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island
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Green teaplugin-autotooltip__small plugin-autotooltip_bigGreen tea

Green tea is a hot infusion made from tea leaves from a wide range of plants of the Green Kingdom. Chaterna leaves are often the base, but various other herbs and flavourings are added. Different blends are drunk around the world, with green tea being particularly popular in the
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Maresh Hillsplugin-autotooltip__small plugin-autotooltip_bigMaresh Hills

The Maresh Hills are an upland region on the western edge of the Mangasor Basin in central Ororr, most famous for being the site of the holy shrine of Foratuna.

Geologically the hills are a karst escarpment of sedimentary and igneous rock, pocked with caves. Any rainfall immediately sinks through the porous rock, making the hills dry and almost devoid of vegetation other than hardy
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Areliaplugin-autotooltip__small plugin-autotooltip_bigArelia

Arelia was once a large island in what is now the Natorn Archipelago, contiguous with the the modern islands of Besoa, Antyok and southern parts of The Spines. In earlier epochs sea levels were much lower, the modern islands being the uplands of a larger landmass. The islands of Besoa and Antyoq are sometimes figuratively referred to as Arelia.
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Guree Islesplugin-autotooltip__small plugin-autotooltip_bigGuree Isles

The Guree Isles are a group of islands off the coast of the Gebay Pensinsula in northern Ororr.

The closest is only 4 km from the mainland. These rocky isles have a small population but are a rich source of greenfish, which are dried and salted before being shipped inland. There is a Gebaylan tradition for labourers from the mainland to travel to the islands to help with the fish harvest, in the months before the
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Zetahburookplugin-autotooltip__small plugin-autotooltip_bigZetahburook

Zetahburook [zeh-TAH-boo-rook] is a large island continent to the west of Zahkdarret, approximately 9000 km east-west and 8500 km north-south. It forms part of the Zahkdarret-Retzayk supercontinent.

Zetahburook is mostly hot, wet and low-lying, covered in virid jungle and swamp, dotted with hundreds of lakes and several huge inland seas. The three largest bodies of fresh water in the world are found on this continent.
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Ennseperan Empireplugin-autotooltip__small plugin-autotooltip_bigEnnseperan Empire

The Holy Empire of EnSann and Essep, commonly called the Ennseperan Empire or simply Ennseperans, was a historic state in the southwest of Anásthias, existing from 101-683 ME.

Ennseperans

[ ]

This is in a series of articles about the Ennseperan Empire.

It encompassed the modern nation of OrorrOrorrOrorrOrorrOrorr
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Redeeming Oceanplugin-autotooltip__small plugin-autotooltip_bigRedeeming Ocean

The Redeeming Ocean, historically known by it's Miyarrain name, the Poomué, separates the Civilised World from the eastern continent of Retzayk. It is 4500km across at its narrowest point. It has a number of small islands, the Eastern Isles being the only sizeable group.
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Sann'ali Merchant Fleetplugin-autotooltip__small plugin-autotooltip_bigSann'ali Merchant Fleet

The Sann'ali Merchant Fleet is a maritime consortium of merchants and captains loyal to the Sann'ali Court-in-Exile. The fleet itself consists of former ships of the Sannalese Royal Navy, Sannali merchant ships who were at sea or in distant ports at the time of the Hartheran Conquest, as well as newer vessels purchased or constructed since that time.
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Poukalaplugin-autotooltip__small plugin-autotooltip_bigPoukala

Poukala [POO-'-ka-la] is a nation in eastern Torthien, on the shores of Lake Beikid. Poukala benefits from abundant flat arable land as well as greenfish from the lake, whilst being politically isolated from the turbulent conflicts of the region.

torthien

torthien nations
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Hexact Doctrineplugin-autotooltip__small plugin-autotooltip_bigHexact Doctrine

The Hexact Doctrine is a philosophy of government developed in Anrel in the early 3rd century ME, with the aim of creating governments that benefited the health, wealth and wellbeing of its citizens. It is the model for many governments throughout the MEAnrelAnrelAnrelAnrelAnrelAnrelAnrel
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Geologyplugin-autotooltip__small plugin-autotooltip_bigGeology

Helevos is approximately 3.8 billion years old, and differs from the planet Earth geologically in a number of ways. Magnetism

Like Earth, Helevos was subject to massive bombardment by planetary-sized objects during its hot early life, but accrued a much larger amount of iron and heavier metals than Earth. Helevos is smaller than Earth, but relatively much denser.
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Belief Systemsplugin-autotooltip__small plugin-autotooltip_bigBelief Systems

Helevos has a wide variety of belief systems. The following are categorisations used by the Rasian Academy to classify different types of faith:

* Binitarianism - belief in two equal gods. (See the Binitarian Heresy, which relates to Therism) * Deism - there is one supreme creator who is now remote from the universe.
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Do'ahplugin-autotooltip__small plugin-autotooltip_bigDo'ah

Do’ah (DOE-ah) is a small, lilac-white gas giant, the eighth planet of the star Cordes in the Cronox System. It is much smaller than its huge and tempestuous brother Kwato'or (0.26 Jovian-masses).

Do'ah is most likely the only survivor of a number of medium-sized gas world that once circled Cordes, the others having been sucked into the hungry maw of Kwato’or. The planet has storm belts, but since Do'ah is relatively cool, they are simple convection storms coloured blue, red and purple…
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Godsplugin-autotooltip__small plugin-autotooltip_bigGods

Gods are ethereal beings who are worshipped by human communities and populations, and will often intercede to provide help to adherents or punishment to enemies. Many gods of Helevos are in fact deitals, elemental spirits who have received the focus of human attention and grown powerful from it.
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Miyarrisplugin-autotooltip__small plugin-autotooltip_bigMiyarris

Miyarris [mee-YA-riss], (also Miarris, from Mayápo Mayarous) was a hugely influential ancient civilisation located which flourished during the Celadon Epoch, from 4000-3000 BME. It is considered the first great civilisation in history since the the mythic Godmen.

Ancient Miyarris

BMElanguagelanguagelanguageAnásthiasEloyounlanguagelanguagelanguage
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Imprintingplugin-autotooltip__small plugin-autotooltip_bigImprinting

Imprinting is the thaumaturgical discipline of capturing the attention of an elemental, and giving it set of formal instructions. Magicians with the ability to summon and imprint an elemental are magisters.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

The most basic method of imprinting is verbal, reciting sequents aloud to a bound elemental in the human equivalent of the languagelanguage
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Borersplugin-autotooltip__small plugin-autotooltip_bigBorers

Borers are virid arthropods with a set of powerful mandibles that allow them to feel on tough materials. Most consume virid wood and plant material, though some species also consume carrion and can drill their way into bone.

Fauna

This is in a series of articles about viridvirid
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Taigan Magicplugin-autotooltip__small plugin-autotooltip_bigTaigan Magic

Taigan Magic was a highly ritualised style of elemental magic in the High Iskean culture of Traste during the Jade Epoch. Little is known of its formal practice, but its masters were highly praised and awarded rich gifts of cloth and treasures for their services.

Magic

magicmagic
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Rakesplugin-autotooltip__small plugin-autotooltip_bigRakes

Rakes or sea-rakes are carnivorous whales which feed on greenfish as well as other cetacean mammals. They are social hunters, living and hunting in small packs, and are territorial, attacking other groups which enter their range.

Fauna

This is in a series of articles about virid
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Haulmplugin-autotooltip__small plugin-autotooltip_bigHaulm

A haulm or holm is a thaumaturgical indjinn or lamenary, capable of interacting directly with the human brain using neuromancy.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

The word is a portmanteau of thaumic helm. Since they must be in direct contact with the skull, they are produced in the form of a metal crown or helmet, often elaborately decorated with symbols indicating their function and ownership. They were perfected by the
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Dun Trisanplugin-autotooltip__small plugin-autotooltip_bigDun Trisan

The Dun Trisan is a range of mountainous uplands in Anásthias, which divide Ororr to the north from the region of Munatan to the south. The Dun Trisan is the southerly extension of the great arc of mountains which divides Anásthias in two, the northerly section being the virid
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Gaal Empireplugin-autotooltip__small plugin-autotooltip_bigGaal Empire

The Gaal Empire (c.2400-2055 BME) was the cultural and military hegemony of the Gaal people, whose capital was Gaalkedch in what is now northern Ororr. The Gaal Empire lasted five centuries, steadily accumulating territory and wealth, until it was taken over in a military coup by BME
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Gyeil Peopleplugin-autotooltip__small plugin-autotooltip_bigGyeil People

The Gyeil [g-YAY-l] are the indigenous inhabitants of Gildot in central Anásthias, with modern populations throughout southwestern Anásthias and Munatan. The Gyeil have a unique culture and language, unrelated to the Thalsic peoples who colonised much of the region from the Jade Epoch onwards. Consequently they have been subjected to centuries of oppression and conflict, and have derogatively been called the “Night People” or viridlanguageOrorrviridviridviridgreenviridviridgreen…
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Narillinplugin-autotooltip__small plugin-autotooltip_bigNarillin

Narillin [NAR-ill-EE-in] (Eloyoun Marille, historically Mariyë, also known as the Plaster City) is one of the great port cities of the world and the third largest city of Harthera.

It was an ancient Eloyoun city state, said to have been founded by refugees from Miyarris. For much of the EloyounHarthera
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South Poleplugin-autotooltip__small plugin-autotooltip_bigSouth Pole

The South Pole region consists of a permanent cap of ice covering sea, numerous islands and one large island continent, mostly concealed within a pack of sea ice which encompasses latitudes from roughly 75°C to the pole. The ice also encompasses the southern tip of the continent of
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Munatanplugin-autotooltip__small plugin-autotooltip_bigMunatan

Munatan [Moo-Nah-Tahn] is the southernmost region of Anásthias, south of the Dun Trisan mountains. The name possibly derives from a ancient Thalsic, meaning “Land of One Sun”, since the daystar is not visible in the southern hemisphere. Or it may be a reference to the Manthi people who were once the majority population of western Munatan. The term is an OrorrOrorrOrorrHartheraHartheraOrorrOrorrOrorrHartheraHartheraHartheran
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Global Climate Cycleplugin-autotooltip__small plugin-autotooltip_bigGlobal Climate Cycle

The Moonscale in fact accurately predicts the motion of the world and surrounding planets, which causes a succession of Glacials (Ice Ages) and Interglacials, which increase and decrease in intensity. These fluctuations are caused by the predictable flucuations of the planet’s axial tilt and other orbital factors. At various tipping points, decades of harsh winters allows buildup of both land and sea ice at the poles. Reduction in sea level alters sea currents, further a…
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Besoan Diasporaplugin-autotooltip__small plugin-autotooltip_bigBesoan Diaspora

The Besoan Diaspora was a wave of mass emigration of people from the Natorn Archipelago island of Besoa, caused by the Hartheran invasion and brutal occupation.

Besoa

This is in a series of articles about Besoa, a major island in the Natorn Archipelago.

Many Besoans were international traders with connections in port cities around the world. Those who were able to leave were many rich merchants, nobles and their households. They established emigré communities in ports aro…
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Heronbarplugin-autotooltip__small plugin-autotooltip_bigHeronbar

Heronbar, also called Ronvarr during the Hartheran Occupation, is the northeastern province of the island of Besoa. Its capital the city of Famúl.

History

Historically, the Kingdom of Heronbar was one of the four ancient kingdoms of Besoa, occupying the northeastern quarter of the island. Heronbar was the most advanced maritime power of its era, with possessions in HartheranHartheran
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Schai-damplugin-autotooltip__small plugin-autotooltip_bigSchai-dam

Schai-dam is a confederation of city states in southern Munatan. Its greatest city is the port of Sjil, often called Seldan, a corruption of Schai-dam. Northern visitors assumed Sjil was the capital city, rather than being first amongst equals in an alliance of cities.
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Sjil (Seldan)plugin-autotooltip__small plugin-autotooltip_bigSjil (Seldan)

Sjil, known as Seldan in much of the Civilised World, is a famous trading city in Schai-dam, historically the greatest and most famous trading port in Munatan.

Its remoteness from the northern “Civilised World”, the rarity of its goods and the novelty of its tales and ideas led to it being a fashionable topic for writers of romantic and adventurous fiction in 9th century
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Deltirotplugin-autotooltip__small plugin-autotooltip_bigDeltirot

Deltirot (also arch. Deltiriot) is one of the six self-governing regions of modern Ororr, occupying the southeastern corner of the country. It is bounded by mountains on three sides: the Dun Trisan to the east, the Dun Jaen to the south, and the Vildon Mountains to the west. To the north are the Riverlands of Seqal, the Ororr
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Horsisplugin-autotooltip__small plugin-autotooltip_bigHorsis

The horsis is a heraldic beast in the mythology of Anrel, ridden by the mythic Godmen. They are often depicted in illustrations and on battle banners, famed as a fierce battle chargers with iron hooves and vicious teeth.

Fauna

This is in a series of articles about
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Lake Plósplugin-autotooltip__small plugin-autotooltip_bigLake Plós

Lake Plós is a large, kidney-shaped body of fresh water in Munatan, which gives its name to the nation of Plós. It is 150 km at its longest axis, northwest to southeast.

Munatan

Hover mouse to see more detail | Go to full atlas map

This is in a series of articles about
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Great Powersplugin-autotooltip__small plugin-autotooltip_bigGreat Powers

Great Powers are the most powerful nations in the world, the greatest modern powers being Ororr and Harthera.
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Larfordplugin-autotooltip__small plugin-autotooltip_bigLarford

Larford is a settlement on the upper reach of the River Lar in Trésard. Once a prosperous town of agriculture and industry, it declined after the destruction of Rasia during the Long War and was largely abandoned, its fields slowly being reclaimed by virid forest.

The ruins were resettled, but it remains a small, isolated village on a broken, seldom-travelled highway.virid
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Gundaporplugin-autotooltip__small plugin-autotooltip_bigGundapor

Gundapor [GUN-de-poorr] is the capital city of the Kingdom of Danagunda in Munatan. It is a port city on the River Gungo, 14 km from the sea.

Munatan

Hover mouse to see more detail | Go to full atlas map

This is in a series of articles about Munatan, the temperate region of southern Anásthias.

History

The city is thought to have been founded around 1200 ME
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The Just Realmplugin-autotooltip__small plugin-autotooltip_bigThe Just Realm

The Just Realm is a philosophical and political work written by the Prophet Therion. It outlines a moral and judicial framework for a fair and equitable nation state, with principles of rule of law, equity, and the importance of balancing strong national government with local accountability.
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Savantplugin-autotooltip__small plugin-autotooltip_bigSavant

The savant is a type of sailing vessel unique to the historic Kingdom of Sann'al, that contributed to the island nation's dominance of merchant shipping during its great age of trade and exploration, and hundred or more years ago.

History

The savant was a development of the Harthera
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Empire of Jhohorplugin-autotooltip__small plugin-autotooltip_bigEmpire of Jhohor

The Empire of Jhohor is a claimed nation state in the Chosilha region of Munatan. It claims direct descent from the Ennseperan Empire. Its founder Jhohor Sjinlatan was a nephew of the last Ennseperan emperor, who claimed holy right to the Empire and became a figurehead for the Imperialist faction in the
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Waysmeetplugin-autotooltip__small plugin-autotooltip_bigWaysmeet

Waysmeet is a small village in the north of the Kingdom of Trésard in the Anrel Isles. Historically it was an important town, the nexus of five roads travelling south to Rasia and beyond, west to Teranen, northwest to Saria, east to Rana and north to Traste.

Anrel

Hover/tap image to magnify |
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Golobathplugin-autotooltip__small plugin-autotooltip_bigGolobath

Golobath [GOL-oh-bath] is a ruined city on the River Kethel in the Anrel Isles. During the Little Ice Age it was an independent market city that flourished on trade. During the Long War its position on the marches between north and south meant it was regularly occupied by hostile forces, and the site of many conflicts and skirmishes.ME
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Azri Islesplugin-autotooltip__small plugin-autotooltip_bigAzri Isles

The Azri Isles are a group of volcanic islands in the cool southerly seas of the Great Urash Ocean, at a latitude of 54°S, over 3000 km south of Anásthias. By far the largest is Krotolat-ten-azri, followed by Mol-pon-azri, Nai-pan-azri, Sehera-pan-azri and Hal-bar-azriAnásthiasgreenviridgreenviridgreen
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Hidden Citiesplugin-autotooltip__small plugin-autotooltip_bigHidden Cities

The Hidden Cities is a historic term for the part-subterranean cities of the Kalkot Gorge, particularly Seqal, Sopeq and Sequb.

The cities were originally built in caves and hollows in the karst rock of the steep-sided river valley, so they were entirely hidden from sight to travellers journeying across the plains above. In modern times the gorge is much more cluttered and the cities far larger, mainly built on the plains above with only the docks areas being next to the river.
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The Spinesplugin-autotooltip__small plugin-autotooltip_bigThe Spines

The Spines is an island chain in the Natorn Archipelago, linking the Anrel Isles in the north with Besoa in the south. The islands are the “backbone” of the archipelago. With their geology of grey and white basalt rock, many of the islands are said to resemble gnarled bones, rising out of the sea. Local AnrelAnrelHartheran
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Eye of the Worldplugin-autotooltip__small plugin-autotooltip_bigEye of the World

The Eye of the World is an archaic term for Anásthias or what is now called the Civilised World, used particularly in the Empire of Dor-en-Sann. It derives from an ancient theory that the globe of the world was a sphere of water like an eye, with only one continent, Anásthias, being the iris or pupil. This idea was been superceded by the
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Principality of Antyokplugin-autotooltip__small plugin-autotooltip_bigPrincipality of Antyok

The Principality of Antyok was a former nation state on the island of Antyok in the Natorn Archipelago. Historically the Principality was the only remaining independent part of the Kingdom of Heronbar, after it was conquered by the Kingdom of Sann'al. The Principality was conquered by Harthera in 1086
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Lake Initererplugin-autotooltip__small plugin-autotooltip_bigLake Initerer

Lake Initerer [i-ni-TEH-reh] is a large body of freshwater in the Siltorn highlands of northwestern Ororr, the largest lake in Ororr and the second largest in the Civilised World, after Lake Beikid.

Ororr

This is in a series of articles on the modern nation-station of Ororr.

Ororr
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Nomezplugin-autotooltip__small plugin-autotooltip_bigNomez

Nomez [NOM-ez] is a heavy, dense planet orbiting closest to the sun Cordes, in the Cronox System.

Its surface is molten and constantly active, almost half of its surface being a sea of liquid sulphur and mineral salts. It has a toxic atmosphere of gaseous chlorine, bromine, sulphur, and phosphorus belched from the ever-active volcanoes, with clouds of light metals like lead and arsenic. This atmosphere is constantly eroded away by solar wind, leaving a glowing, flare-like trail in …
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Sopeqplugin-autotooltip__small plugin-autotooltip_bigSopeq

Sopeq is a prosperous city on the River Wiyel in Ororr, about 100 km north of Seqal. Sopeq was founded as one of the northernmost colonies of the Kingdom of Seqal, but has long eclipsed its ancient progenitor. Though Sopeq is much larger, for historic reasons Seqal remains the official capital of the province. In the Ororr
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Nashandtplugin-autotooltip__small plugin-autotooltip_bigNashandt

Nashandt is a major province of north central Harthera. It is roughly contiguous with the old nation of Saloya, with its capital being the city of Pishan.

Harthera

This is in a series of articles about Harthera

* Name: Hartheran Union, Union of Harthera, Uhartrah * Government: Military-Mercantile Oligarchy
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Terath Familyplugin-autotooltip__small plugin-autotooltip_bigTerath Family

The Terath Family is a political dynasty whose name holds enormous power and prestige in Harthera. They are descendants of the militaristic Chelidt Trath clan, who in the 7th century overthrew the old kings of the Hartheran Commonwealth period and instigated the modern government of Harthera
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Shalarplugin-autotooltip__small plugin-autotooltip_bigShalar

The shalar is a traditional Doroun garment, a tailcoat consisting of a form-fitting jacket with wide shoulders, and a square-cut tail or skirt that falls to the floor, partially enclosing the legs. The traditional shalar is closed with loop and stud buttons up the front, with a square-cut collar.
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Garronplugin-autotooltip__small plugin-autotooltip_bigGarron

Garrons are domestic mammals found principally in Anrel and other northern islands, used for riding and to pull carts and carriages. They are cousins of the horsis, the fierce fighting beast now only found in the heraldry of the Anrel kingdoms.

Fauna

This is in a series of articles about Anrel
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Handfruitplugin-autotooltip__small plugin-autotooltip_bigHandfruit

Handfruit are carpel-like growths of the handfruit bush, a virid plant native to virid jungles in the southwest of Anásthias.

Flora

herbs

This is in a series of articles about Plants and Flora.

They produce a composite body with multiple “fingers”, often fused together with the outer ones curled and the central fingers erect. They were adopted as a symbol of the viridTheristvirid
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Reidan Cuisineplugin-autotooltip__small plugin-autotooltip_bigReidan Cuisine

Reidan or Aralsic Cuisine refers to the traditional cuisines of the Natorn Archipelago, and to Anrel in particular. One of the key features of Reidan cuisine is the virid taboo common to the region, so that dishes are made only from fruits, vegetables and animal produce from the virid
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Ehamet IX of Naretteplugin-autotooltip__small plugin-autotooltip_bigEhamet IX of Narette

Ehamet IX (1047-1110 ME) was monarch of the Kingdom of Narette for four decades, from the age of 23 until his death in 1110. He was considered a strong and irascible king, little loved but made the kingdom powerful and strong. He was succeeded by his son
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Kingdom of Emánunéplugin-autotooltip__small plugin-autotooltip_bigKingdom of Emánuné

Emánuné [eh-MAN-oo-nay, imæn'uːeɪ] was an ancient kingdom occupying the fertile valley of the River Velun, in what is now modern Harthera.

Ancient Northeast Anasthias

This is in a series of articles about the ancient history of Northeast HM
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Daltirichplugin-autotooltip__small plugin-autotooltip_bigDaltirich

Daltirich [dal-TEE-rich] (also Daaltirich) is a language spoken in Deltirot, the southeastern region of Ororr. The modern language reflects the region's mix of people over time, being at heart a Li-Bam language with strong Issid influence. It has large vocabularly of Mayápo words for cultural concepts and languagelanguagelanguagelanguagelanguagelanguagelanguage
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Cawvitplugin-autotooltip__small plugin-autotooltip_bigCawvit

The cawvit is one of the few surviving species of birds in the Green Kingdom, who flourish in cities and areas of green farmland.

Fauna

This is in a series of articles about Animals.

Cawvits are large black birds who scavenge on human detritus both in towns and farmyards. They are also tolerant to virid
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Barleyplugin-autotooltip__small plugin-autotooltip_bigBarley

Barley is a type of green grass, cultivated for its grain in temperate and upland areas throughout the Civilised World. It has been uses being ground to make bread, brewed to make beer and other beverages, as well as consumed whole in a variety of dishes.

Food and Drink

This is in a series of articles about
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Magisteriateplugin-autotooltip__small plugin-autotooltip_bigMagisteriate

The Magisteriate was the governing body of the Rasian Academy from 50 BME to 236 ME. It replaced the former collegiate system of masters, headed by a Grand Master, following the downfall of the Grand Master Belikast. Its stated aimed was to promote, oversee and control the use of MEmagic
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Ovorn cheeseplugin-autotooltip__small plugin-autotooltip_bigOvorn cheese

Ovorn cheese is made from the milk of ovors, livestock mammals found throughout the Civilised World. Cheese from their milk is produced in temperate regions where ovors flourish, and is a staple food particularly of the Natorn Archipelago.

Food and Drink

This is in a series of articles about Food and Drink.

The finest varieties of strong hard cheese come from Anrel
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Battle of Four Kingdomsplugin-autotooltip__small plugin-autotooltip_bigBattle of Four Kingdoms

The Battle of Four Kingdoms (35 ME), also called The Field of Maiúnla Diëlmes [may-UHN-la dee-EL-mez], was a pivotal military campaign in the history of the island of Besoa, culminating in an all-out battle between its historic Four Kingdoms. Its brutal aftermath led to the fall of the kingdoms of
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Kingdom of Karsooinplugin-autotooltip__small plugin-autotooltip_bigKingdom of Karsooin

The Kingdom of Karsooin was an Iskean nation in what is now northern Harthera, it's capital being what is now the modern city of Garsun.

Ancient Northeast Anasthias

This is in a series of articles about the ancient history of Northeast Anásthias, before the founding of the modern nation of
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Garsunplugin-autotooltip__small plugin-autotooltip_bigGarsun

Garsun [gar-SUN], historically Carsoyin or Karsooin, is a major port city in northern Harthera, capital of Garsundt province. The city is heavily industrial, producing salt, salted greenfish, and the condiment galep. It is also a hub for shipping ores and other industrial resources.
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Heronbaht Languageplugin-autotooltip__small plugin-autotooltip_bigHeronbaht Language

Heronbaht, also called Tekeheron, is the historic language of the Principality of Antyok and the former Kingdom of Heronbar.

Language

language

This is in a series of articles about Languages and Communication.

Heronbaht was once thought to be a language isolate, unrelated to the two major languages families in the region, Asokway and languagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage
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Sorcererplugin-autotooltip__small plugin-autotooltip_bigSorcerer

A Sorcerer is a thaumaturge, or magical practitioner, who lacks the ability to summon an elemental themself. Sorcerers may be skilled in Erida, the magical language of the elementals, but relies either on using elementals who have been assigned to them by a magister, or by using lamenaries, magickal objects which have an elemental physically bound to them.
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Limetaplugin-autotooltip__small plugin-autotooltip_bigLimeta

The limeta is a virid tree which grows in the tropical regions, particularly in northern and coastal Anásthias. The fruits are round with dark green leathery skin and distinctive red flesh. They are one of the few virid fruits grown for human consumption, havin a sweet and distinctively acrid taste. virid
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Bremahkplugin-autotooltip__small plugin-autotooltip_bigBremahk

Bremahk is a minor god in the Anrelian Pantheon, Lord of the Hunt and the Wild Places. He is invoked by those needing acute senses, good luck, and endurance.

Belief

This is in a series of articles about religions and beliefs.

He is particularly revered in Sensatard, and by hunters, woodsmen and, unusually, thieves. He has been embraced throughout
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Magic Stylesplugin-autotooltip__small plugin-autotooltip_bigMagic Styles

Throughout history there have been a number of styles of magic, including spoken and gestural languages used to communicate with silfs, and magic scripts used to record those languages, often surrounded by the paraphernalia of costume and ritual with which some societies dressed up otherwise simple thaumaturgy.magic
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The Faithless Vultureplugin-autotooltip__small plugin-autotooltip_bigThe Faithless Vulture

The Faithless Vulture, subtitled “A comedy of tragic ends”, is an opera written by the last Ensanni Emperor, Ollilontan. It is his longest and most controversial work, a thinly veiled parody of the rise of Therion, the Great Prophet of the Therist religion. To modern TheristHartheraTherionMETherist
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Blood Honeyplugin-autotooltip__small plugin-autotooltip_bigBlood Honey

Blood honey, or tejhosan from the Othei language, is a rich red honey-like food harvested from secretions of virid fire ants.

Food and Drink

This is in a series of articles about Food and Drink.

Fire ants are viricrustaceans native to the equatorial regions and plains of Anásthias, particularly the dry plains of western central
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Zooidplugin-autotooltip__small plugin-autotooltip_bigZooid

Zooids are a class of virid marine organisms which are a base of the virid food chain in the oceans. Zooids are single-celled, with some classes being free-floating throughout their lifecycle, while others live as colony-organisms for some or all of their life. Colony-organisms range from tiny motile and non-motile viridvirid
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History of Anrelplugin-autotooltip__small plugin-autotooltip_bigHistory of Anrel

Since the island group was formed at the end of the last Great Ice Age, the main landmass came to be known as Anrasard. It had no single government, but there was a loose league of interrelated, self-governing cities reliant on their agricultural hinterlands. These towns and cities had feuds and disagreements, and occasional skirmishes, but never had the need or resources for full-scale war.HMHM
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Fire antsplugin-autotooltip__small plugin-autotooltip_bigFire ants

Fire ants are a colonial species of virid crustacean, native to the hot and dry equatorial regions, particulary in central Ororr and western Otekahré. They are considered a pest due to their habit of swarming over anything considered a threat to the nest or a food source, inflicting a mass of painful bites with their powerful jaws. Though the ants have no venom, crushing the ants by rolling on the ground or trying to brush them off releases a caustic fluid which is a painful irritant …
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Eridaplugin-autotooltip__small plugin-autotooltip_bigErida

Erida, literally meaning “Words” in the extinct ancient language Ahngrit, is the instinctual core language of the Eridai, or elementals, Eridai meaning “of the words”. The art of thaumaturgy can therefore be described as the structural use of Erida to perform physical outputs.

Magic

magic

This is in a series of articles about languagelanguagelanguagelanguage
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Ves Jaen Warsplugin-autotooltip__small plugin-autotooltip_bigVes Jaen Wars

The Ves Jaen Wars was a protracted period of conflict in the Wiyel Basin during the Celadon Epoch, c.3900-3700 BME, the result of refugees feeling coastal civilisations due to rising sea levels.

Conflict

This is in a series of articles on Wars, Battles and Conflicts.

In a time of cataclysm, with floods and storms laying waste to the coastal
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Broken Landsplugin-autotooltip__small plugin-autotooltip_bigBroken Lands

The Broken Lands is a fractured region of sharp fissures, clefts and gullies, which forms a natural boundary between Harthera and Otekahré.

Otekahré

Hover mouse to see more detail

This is in a series of articles about the region of Otekahré in eastern Anásthias.

The region is an active fault line, where earthquakes have created sharp rifts in the rock, further excavated and eroded by winds and flash flooding. With little soil and little surface water, the Broken Lands are un…
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Soutoplugin-autotooltip__small plugin-autotooltip_bigSouto

Souto is a market town in central Hesjbagaaia, notable only for being the birthplace of the saint of the Heterodox Church, Urra Sjala.

Hesjbagaaia

Hover to see detail

* Name: Kingdom of Hesjbagaaia * Government: Timocracy / Constitutional Monarchy * Capital: Isjbela * Foundation: 701
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Ristesplugin-autotooltip__small plugin-autotooltip_bigRistes

Ristes [ri-STESS] was an Iskean kingdom in northeastern Anasthias in the 1st millennium BME. The region is agrarian with extensive green forests, and though never wealthy, survived as an independent power for several centuries until it was annexed by Harthera in the 1st century
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Pictesis Soumayplugin-autotooltip__small plugin-autotooltip_bigPictesis Soumay

Pictesis Soumay (29 BME - 23 ME) was an statesman and warlord during the period of the Saloyan Civil War. After the murder of the 50th Palatine Crisagiss Heltay, he became one of the pre-eminent warlords of the Rightist faction, who fought to become the next leader of the ME
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Mutabaplugin-autotooltip__small plugin-autotooltip_bigMutaba

The Mutaba were an Iskean tribal nation in what is now northern Harthera. The Mutaba were considered fierce fighters, and repelled incursion by the Empire of Dor-en-Sann and Saloya, only being conquered by the later Hartherans.

Ancient Northeast Anasthias

This is in a series of articles about the ancient history of Northeast
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Zahlou Swampplugin-autotooltip__small plugin-autotooltip_bigZahlou Swamp

Zahlou Swamp is a region of tropical salt marshes and virid swamps in northeastern Kahtoyn. An ancient and broken-down Miyarrain road passes through the swamps, but it is notorious for being a dangerous and supposedly haunted by spirits of the Miyarrain dead, drowned beneath the
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Screw-wormsplugin-autotooltip__small plugin-autotooltip_bigScrew-worms

Screw-worms are a class of virid marine creatures who in nature attach themselves to detritus on the sea bed and aid its decomposition. Consequently they also attach themselves to wooden piers and the hulls of sailing vessels. They are particularly active in warm, nutrient-rich waters, where they can burrow into an unprotected ship's hull and cause terrible damage within a few weeks.
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Junda Languageplugin-autotooltip__small plugin-autotooltip_bigJunda Language

Junda, often called Old Junda, is an Iskean language which was once spoken throughout the Junda Isles, Perudd and the Junda Coast.

Language

language

This is in a series of articles about Languages and Communication.

Isolated dialects are still spoken in remoter parts of the Junda Isles, but it has largely been replaced by languagelanguagelanguagelanguagelanguageHartheralanguagelanguagelanguagelanguagelanguage
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Godkillersplugin-autotooltip__small plugin-autotooltip_bigGodkillers

The Godkillers were an unofficial paramilitary group associated with the Grand Academy of Rasia, tasked with rooting out newly-formed god-elementals, and the potentially dangerous religious cults associated with them. The group was active during the High Period of Rasia, from 500
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Gnosticiansplugin-autotooltip__small plugin-autotooltip_bigGnosticians

The Gnosticians were a minor school within the Rasian Academy who studied gods, the god-magic of theurgy, rituals and theologies.

Rasian Academy

This is in a series of articles about the Rasian Academy

See also:

* Magic * Schools of Thought

The Gnosticians were originally founded to study the origins of god-elementals, or 'magicmagic
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Misjafplugin-autotooltip__small plugin-autotooltip_bigMisjaf

Misjaf [MEE-shav], is a hard, high-fat ovorn cheese originally from the cool upland areas of the Essep homelands of Vildon, now found throughout Hesjbagaaia and southwestern Ororr. Misjaf means “mountain food”, since it was the staple food of upland people for surviving the winter months.
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The Final Friendplugin-autotooltip__small plugin-autotooltip_bigThe Final Friend

The Final Friend is a personification of death in classical Issid culture, a being who brings comfort and relief to injured soldiers or the sick and elderly.

Belief

This is in a series of articles about religions and beliefs.

The idea predates the Therist religion, and despite attempts to crush all rival beliefs the Final Friend is still spoken about as a metaphor for death in modern
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Li-Vam-Aurplugin-autotooltip__small plugin-autotooltip_bigLi-Vam-Aur

Li-Vam-Aur [lee-vbam-our], often known by its Ororran name Levandor, is an upland nation in the Dun Trisan mountains of Anásthias. It is remote and sparsely populated.

Munatan

Hover mouse to see more detail | Go to full atlas map

This is in a series of articles about Munatan, the temperate region of southern virid
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Sooinplugin-autotooltip__small plugin-autotooltip_bigSooin

Sooin are a species of large greenfish, found particularly in estuaries, lakes and coastal shelves. They are carnivorous, consuming fry and small fish. Their scaly skin varies in colour from brown to blue-grey. They have a large flat head with a characteristic wide mouth filled with sharp teeth, giving a fearsome appearance. They are aggressive, fiercely defending their territory against other predators and
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Champlugin-autotooltip__small plugin-autotooltip_bigCham

Cham is a starchy virid root used to make cham-meal (cham-cham) and cham-cake (kout-cham), staple foods in Munatan.

Food and Drink

This is in a series of articles about Food and Drink.

Cham-tree

Cham trees (kamsjiva or kamchiva) are bushy virid plants found in temperate climates throughout viridviridviridviridMunatan
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Natrawulplugin-autotooltip__small plugin-autotooltip_bigNatrawul

In the pantheon of Anrel, Natrawul is the capricious god of the sea, prayed to by sailors, travellers and fishermen in hopes of safety and good weather.

Belief

This is in a series of articles about religions and beliefs.

He has many shrines in coastal towns and fishing ports, one of the largest being the sea-temple in the city of
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Aurayplugin-autotooltip__small plugin-autotooltip_bigAuray

Auray is a variety of wine made from guri fruit, fist-sized sweet yellow fruit which flourish in the heat of tropical Anásthias. Classic auray was perfected in ancient Miyarris, but today there are hundreds of styles with differing colour, sweetness and flavour.

Food and Drink

This is in a series of articles about
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Perianplugin-autotooltip__small plugin-autotooltip_bigPerian

Perian trees are a variety of slender flowering virid tree, found throughout the tropics.

Flora

herbs

This is in a series of articles about Plants and Flora.

Perian wood is light and flexible, yet strong, and is therefore valued as a building material, perian canes being particularly useful as scaffolding. The trees however are unusually invasive in greenwood areas.
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Sjao Sjineziplugin-autotooltip__small plugin-autotooltip_bigSjao Sjinezi

Sjao Sjinezi was an artist specialising in religious paintings, frescoes and murals, particularly those decorating the great imperial-era Heterodox churches of Hesjbagaaia.

People

This is in a series of articles on famous and historic people.

His most famous work is Urra Sjala Upon the Wheel
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Pirrin of Naretteplugin-autotooltip__small plugin-autotooltip_bigPirrin of Narette

Pirrin of Narette (1090-1115 ME) was King of Narette from 1110-1113 ME. He was the son of King Ehamet IX of Narette of the House of Ehuth, born to the king's third wife relatively late in his reign. Pirrin succeeded to his father's throne in 1110 ME at the age of 20. His short reign was tumultuous and unstable.herherher
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Ironokeplugin-autotooltip__small plugin-autotooltip_bigIronoke

Ironoke is a large variety of virid tree found and cultivated throughout Anásthias. They grow slowly but to an enormous size, with a large canopy and characteristic dark brown bole.

Flora

herbs

This is in a series of articles about Plants and Flora.

Ironoke produce the hardest known wood, which evolved to be resistant to fire and virid
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Helegraphplugin-autotooltip__small plugin-autotooltip_bigHelegraph

The helegraph is a method of long distance communication using flashes of light, developed in Harthera. Helegraphy has become a hugely important tool of government, military and commerce, with a national network enabling everything from news and stock reports to personal correspondence being sent up and down the country within a reasonably short period.
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Indjineersplugin-autotooltip__small plugin-autotooltip_bigIndjineers

The College of Indjineers was a prominent institution at the The Grand Academy of Rasia during its High Period. The college specialised in the design and manufacture of magical artefacts and mechanisms, particularly lamenaries and other thaumaturgical indjins. As such they were specialists in various crafts, particularly metalworking.
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Lamenaryplugin-autotooltip__small plugin-autotooltip_bigLamenary

A lamenary is a thaumaturgical device, designed to perform a specific function, in response to a trigger action. Lamenaries are often created to perform simple or repetitive tasks, such as thaumaturgical lamps or shields for personal protection.

Magic

magic

This is in a series of articles about
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Muthené Marshplugin-autotooltip__small plugin-autotooltip_bigMuthené Marsh

Muthené Marsh is a freshwater wetland in the Kingdom of Trésard in the Anrel Isles. It covers an area of roughly 1500 sq km, criss-crossed with rivers that flow from the Beyal Hills, with hundreds of islands of various sizes. The Muthené Marsh connects with the tidal Mathé Marshes to the south.
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Go-Ám-Gamplugin-autotooltip__small plugin-autotooltip_bigGo-Ám-Gam

Go-ám-gam [go-AM-gam] is a sparsely-inhabited nation in southeastern Munatan, consisting mostly of temperate upland hills and rugged coast with temperate virid forests and no navigable rivers. Its only principle city is Go-ím-ri, situated some miles inland from the sea.
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Hieremeplugin-autotooltip__small plugin-autotooltip_bigHiereme

A hiereme is a large naval vessel used by the Ororrans as the foremost naval weapon for defending their coast.

Military

This is in a series of articles on Armies, Navies and Military subjects.

Hieremes are essentially naval artillery platforms used to launch attacks against invaders, while smaller ships move in to engage. Most are double-hulled catamarans, with the largest being trimarans, with ballistae and other artillery mounted on their single large deck. Their great size make…
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Great Prophet Therionplugin-autotooltip__small plugin-autotooltip_bigGreat Prophet Therion

The Great Prophet Therion (c.30 BME - ?62 ME), often simply called the Great Prophet, was the founder of the Mother Church and nation state of Ororr.

Therism

therism

This is in the series of articles related to the Church of the Mother, commonly called Therism, the state religion of TherionTheristTherion
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Veedormimplugin-autotooltip__small plugin-autotooltip_bigVeedormim

The Mutual Protectoracy of Veedormim is a nation in Munatan, occupying the far southwest corner of Anásthias.

Munatan

Hover mouse to see more detail | Go to full atlas map

This is in a series of articles about Munatan, the temperate region of southern Anásthias.

* Name: Mutual Protectoracy of VeedormimME
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Gikrikplugin-autotooltip__small plugin-autotooltip_bigGikrik

The Gikrik, also called the Frogmen, are mythical race of man, described in the folklore throughout the civilised world.

According to the tales of Anrel Isles recounted in the Tirennion and elsewhere, the ancestors of the Gikrik rebelled against the strictures that confined humankind to the Realm of the Godmen during the mythic
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Kahtoynplugin-autotooltip__small plugin-autotooltip_bigKahtoyn

Kahtoyn (called Bhourdan in Hartraan), also called the Confederation of Kahtoyn, is a political entity in the region of Otekahré. It is unique in the world that it is not a nation in the true sense, since it has no formal governmental structures, no kings or governors, no military or police, no codified laws, prisons or justice system. Instead it is made up of thousands of self-governing polities who follow a common ideology of good behaviour, common standards, and (mostly) friendly com…
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Torroramâiplugin-autotooltip__small plugin-autotooltip_bigTorroramâi

Torroramâi (also Tororr, T'amai, [tɔ-ROR-ah-MAH-ee, or simply “The Capital”) is the administrative and religious capital of the modern nation-state of Ororr.

Torroramai

This is in a series of articles about Torroramai, capital city of the nation of Ororr.viridviridOrorrOrorrviridviridgreenvirid
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Merelqplugin-autotooltip__small plugin-autotooltip_bigMerelq

Merelq is a city in the Trenya region of southwestern Trésard, in the Anrel Isles. It is an important market hub for the abundant agriculture of Trenya, and is also its political capital, being home to the Margrave of Trenya.

Anrel

Hover/tap image to magnify | Go to world atlas

This is in a series of articles about the
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Vinculumplugin-autotooltip__small plugin-autotooltip_bigVinculum

Vinculum is the bond or connection between a human thaumaturge and their prime elemental. This bonds gives a human mastery over the elemental and means that it will accept instructions only from that person. Vinculum generally grows stronger over time, with experienced thaumaturges able to easily command their primus.
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Flitterplugin-autotooltip__small plugin-autotooltip_bigFlitter

Flitters are a class of birds including sparrs, yellowtails, blackjaws pippinjacks and many others. They are a morphologically disparate group though all share a common ancestry.

Fauna

This is in a series of articles about Animals.

Though birds they are edible, and at various times have been considered either a delicacy for the rich, because of the difficulty of catching them, or the food of the poor, being desperate enoough to catch such small prey.
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Candlenutplugin-autotooltip__small plugin-autotooltip_bigCandlenut

Candlenuts are the fruit of a virid shrub, whose oil is used for lighting, a variety of domestic and industrial uses, and refined for human consumption. Candlenut bushes are native to southern Otekahré, Munatan and the virid jungles of southwestern Ororr, where they form part of the staple diet.viridvirid
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Pandataplugin-autotooltip__small plugin-autotooltip_bigPandata

A pandata [puhn-DA-TA] or padata is a religious structure in the Mother Church of Ororr, used for private meditation and reflection as well as communal prayers and rituals. As establishments of the church-state, pandata complexes are the hub of the local community, with buildings used for civic administration, education, healthcare, as well as cultural and social activities. Larger towns and cities will have multiple pandatas specialised for particularly uses, while small towns and vill…
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Dragon Warplugin-autotooltip__small plugin-autotooltip_bigDragon War

The Dragon War (682-678 BME) was the first major conflict to engulf the entire Anrel Isles, in which a league of northern cities united against the city-state of Oracil in the southeast. By the end of the war Oracil had been utterly destroyed, laying a foundation of bitterness that has soured north-south relations ever since, and ultimately led to the magicAnrelgreenHM
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Junda religionplugin-autotooltip__small plugin-autotooltip_bigJunda religion

The ancient Junda had a mixed religion, which developed over thousands of years. It combined ancient tribal belief in shamanic ancestor-worship with a wider nationalist mythology, in a cosmos containing a variety of gods. Latterly the Junda primarily worshipped the Storm Lord, herherherherherherlanguagelanguage
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Li-bamplugin-autotooltip__small plugin-autotooltip_bigLi-bam

The Li-bam [Lee-Bam] are a major ethnic group of southern Anásthias, the indigenous peoples of the upland regions of Munatan and Taur-dji-oum. They are one of the three distinct branches of the human family, along with the Gyeil and the Thalsic.

Ethnicity

ethnicity

This is in a series of articles about anthropology, ethnicity and race.

Li-bam are referred to pejoratively as
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Bansheeplugin-autotooltip__small plugin-autotooltip_bigBanshee

Banshee are virid gliding creatures with thin bodies and a very long wingspan. They are not capable of true flight, instead being gliding animals, launching themselves from tall trees or precipices and riding updrafts.

Fauna

This is in a series of articles about virid
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Chíouplugin-autotooltip__small plugin-autotooltip_bigChíou

Chíou [CHEE-oo], from the Mayápo tsee'oo, is a ball game played with a leather bladder traditionally stuffed with feathers.

Sports

This is in a series of articles on Games and Sports.

The game is believed to have been invented in Miyarris, though it may even predate this society. It was spread by Miyarrain diaspora and is now popular
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Manthi Peopleplugin-autotooltip__small plugin-autotooltip_bigManthi People

The Manthi are a diverse group of Jorothi-ethnic peoples found in southwestern Anásthias, particularly southwestern Ororr, Veedormim and the Manthi-Lien.

Ethnicity

ethnicity

This is in a series of articles about anthropology, ethnicity and race.

History

The early Manthi migrated south along the coast of Anásthias from the Jorothi homelands in what is now northwestern viridvirid
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Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War

The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel
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Kingdom of Danagundaplugin-autotooltip__small plugin-autotooltip_bigKingdom of Danagunda

The Kingdom of Danagunda is a nation in Munatan. From c.240 ME the region was nominally controlled by the Ennseperan Empire from the outpost city of Gundapor, though during the War of Schisms the whole south of the country was annexed by the Eijult Empire.

Munatan

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Plate Theoryplugin-autotooltip__small plugin-autotooltip_bigPlate Theory

Plate Theory is a modern theory of geology, proposing that continental land masses are composed of mobile “plates” floating on a sea of liquid rock. The theory was divised by geologists at the Harlon University in Harthera. It explains the formation of the Harthera
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Kingdom of Sensatardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Sensatard

The Hexactic Kingdom of Sensatard is an island nation, the northernmost of the Anrel Isles and the northern tip of the Natorn Archipelago. Consequently it is colloquially called Northland, particularly by its inhabitants.

Sensatard

This is in a series of articles about the
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Efelaxplugin-autotooltip__small plugin-autotooltip_bigEfelax

Efelax or efelahk are a virid species found in various parts of the world. They are commonly thought of as carnivorous plants, having the appearance of leaves and being rooted in place, though in fact they are sessile animals. Efelax are highly poisonous, with the toxins having medicinal uses.
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Skundplugin-autotooltip__small plugin-autotooltip_bigSkund

Skund or scundai is a cheap alcoholic spirit, popular with Hartheran sailors and common in the ports of the Civilised World. It was traditionally made in Oonar from the leftover pulp from making fine auray. The resulting liquor being distilled to a pure, yellow-tinted alcohol which was diluted to water and popular in the port city of
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Secra Urra Sjalaplugin-autotooltip__small plugin-autotooltip_bigSecra Urra Sjala

Urra Sjala [OO-rra ZJAH-lah] is one of the chief secra or saints of the Western Heterodox Church.

People

This is in a series of articles on famous and historic people.

Urra Sjala was a priestess or wise women living in the town of Souto in Ennseperans, now in modern Ororr. According to legend she challenged troops of the herHerherherherherherMEherherherherherOrorrME
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Hartheran Governmentplugin-autotooltip__small plugin-autotooltip_bigHartheran Government

The government of the Hartheran Union is an oligarchy centralised in Vahltor, where the wealthy rule through a labyrinthine bureaucracy of committees, boards and assemblies who all jealously guard their powers.

Governance

This is in a series of articles on HartheraHartheraHartheraHartheraHartheraHartheran
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Besoaplugin-autotooltip__small plugin-autotooltip_bigBesoa

Besoa [BEH-sso-AH], or Bizoa (Hartraan), is the largest island in the southern reach of the Natorn Archipelago. Today it is synonymous with the United Kingdom of Besoa.

Modern Besoa c.1100 ME | Go to world map

Besoa in the Two Nations period, 38-1092 ME

Besoa in the Four Kingdoms period, c.1200 BME - 35 ME BMEHartheraHartheranHartheranHartheranMEHartheraOrorrOrorr
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Evernessenceplugin-autotooltip__small plugin-autotooltip_bigEvernessence

Evernessence is the narcotic extract of the evernut, the buds of a perennial virid shrub native to the upland jungles of central southern Anásthias. It was traditionally used by shamans of the Essep people as part of initiation and social rituals. Its use later spreading amongst the
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Rasian Chainwayplugin-autotooltip__small plugin-autotooltip_bigRasian Chainway

The Rasia Chain Carriageway, or simply the Chainway, was a funicular railway which connected the centre of Rasia City with the Rasian Academy in the valley above. The chainway was a quick and efficient means of transporting visitors and students, since the only alternative was the long uphill climb by road. The chainway was a particular matter of pride for the citizens of Rasia, since it was achieved entirely by mechanical means, all use of
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Zinobebplugin-autotooltip__small plugin-autotooltip_bigZinobeb

Zinobeb, from the Essep sjinnobeb, is a virid plant valued for the bittersweet aromatic spice procured from drying and grinding its stems and seed pods.

Food and Drink

This is in a series of articles about Food and Drink.

Zinobeb is characteristic of central and west Ororran cuisine, where it is rubbed into meat as a marinade or before slow roasting, but also in the upland cuisine of
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Tilleul Zinnoberplugin-autotooltip__small plugin-autotooltip_bigTilleul Zinnober

Tilleul Zinnober (c.650-581 BME) [zin-OH-berr] was a historian and philosopher in the late period of the Empire of Dor-en-Sann, most noted for his elegiac history of the empire, and his idiosyncratic system for naming the historic epochs after green gemstones.

People

This is in a series of articles on
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Joraporplugin-autotooltip__small plugin-autotooltip_bigJorapor

Jorapor is a port city in Tofá province in the Gildon region off southwestern Ororr. It is situated at the mouth of the Jora River, and is the main trade port for the province.

Ororr

This is in a series of articles on the modern nation-station of Ororr.

Hover to magnify | Ororr
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Polmaplugin-autotooltip__small plugin-autotooltip_bigPolma

The polma is a traditional Thalsic garment made from a single length of cloth, which today is particularly associated with the Shouft, the Great Pilgrimage of the Therist religion. Polma's are traditionally made of linen, but can be made of wool or other fabrics.
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The Grand Academy of Rasiaplugin-autotooltip__small plugin-autotooltip_bigThe Grand Academy of Rasia

The Grand Academy of Rasia [RAH-see-uh], more commonly known as the Rasian Academy, was once the greatest centre of learning in the Civilised World. It taught a wide variety of disciplines but specialised in thaumaturgical theory and practice.

Rasian Academy

This is in a series of articles about the BMEBMEBMEBMEBMEBMEBMEBMEBMEMEMEmagicmagicmagic
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Magisterplugin-autotooltip__small plugin-autotooltip_bigMagister

Magister is a term in the Anrel Isles for a thaumaturges, or full practitioners of magic. More specifically, magisters are thaumaturges of the Rasian Academy with the ability to summon, bind and instruct elementals on their own, with no assistance from others. Sorcerors are practitioners with the skill and knowledge to instruct elementals, but without the ability to summon and bind them.magic
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Jorothiplugin-autotooltip__small plugin-autotooltip_bigJorothi

The Jorothi are a Thalsic ethnic group native to northwestern Anásthias. The ancestors of the Jorothi spread westward along the coast of modern Ororr in the 10th century BME during the Jade Epoch. A second wave followed the fall of the Issid Block States in the 7th century BME.

Ethnicity

ethnicity

This is in a series of articles about
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Primusplugin-autotooltip__small plugin-autotooltip_bigPrimus

A primus or prime source, vulgarly called a familiar or shadow, is an elemental is imprinted to a magister, being permanently bound with vinculum. The primus is the focal instrument and agent of his magical power. Primus is the official term used by magicians of the Rasian school of magic, though many other terms are used.
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Three Holy Citiesplugin-autotooltip__small plugin-autotooltip_bigThree Holy Cities

The Three Holy Cities are three cities in Ororr: Toborr, Remel and Seqal. They were three major cities of the ancient Empire of Dor-en-Sann, personally conquered by the Prophet Therion by use of holy miracles, or the magic of the Mother Goddess. Today the cities are visited by thousands of pilgrims taking part in the Ororr
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Kundimplugin-autotooltip__small plugin-autotooltip_bigKundim

Kundim is a board game believed to have originated in Gobal in the early days of the Gaal Empire. It is played with a bag of cuboid and pyramidal blocks of various shapes and sizes, and a kundim board, which is normally either five or seven blocks wide.

Sports
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Melemborplugin-autotooltip__small plugin-autotooltip_bigMelembor

Melem or melembor is a boardgame played with coins or counters on a rectangular board, with the object being to get as many counters as possible into the centre area while knocking away counters of opponents.

Sports

This is in a series of articles on
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Aertistryplugin-autotooltip__small plugin-autotooltip_bigAertistry

The Aertists were an avant-garde aesthetic and ideological movement in the Rasian Academy, in first centry BME. At first merely a student movement, many of its members became influential leading to tense confrontation between the Aertists, the Academy establishment, and the
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Piracyplugin-autotooltip__small plugin-autotooltip_bigPiracy

Piracy has always been a danger for shipping around the world. Throughout history merchants have been preyed upon by desperate or greedy fishermen, by rogue naval ships acting as privateers, as well as organised fleets dedicated to larceny.

HartheranOrorrHarthera
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Blood saltplugin-autotooltip__small plugin-autotooltip_bigBlood salt

Blood salt is a mineral found in the mountains of Li-Vam-Aur and other parts of the Dun Trisan mountains, widely used in cooking. In folklore veins of rock salt are said to be the dried blood of ancient monsters that fell from the heavens and were buried deep in the earth.
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Webrinplugin-autotooltip__small plugin-autotooltip_bigWebrin

The Webrin is a criminal sect which has operated for centuries in Anrel, Harthera and the major port cities of the world. It is thought to have originated in the Anrel Isles, where it operates as a criminal guild, enforcing paid membership on any criminal gang. It also has aspects of a mystery religion, with members initiated into secret rituals said to give them magical powers over their subordinates. This serves the Webrin heirarchy, since more senior members are respected and feared.A…
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Webroksharplugin-autotooltip__small plugin-autotooltip_bigWebrokshar

Webrokshar is a much-fearer punishment for treachery in Harthera, traditionally used for traitors against family, Church and State. It is so feared because according to Hartheran belief and the Church of Hartrah, it condemns the victim to eternal torment.

Belief

This is in a series of articles about
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Perbosasplugin-autotooltip__small plugin-autotooltip_bigPerbosas

Thesh Perbosas Theylal (686-737 ME)was an Ororran artist famed for murals and frescos depicting religious scenes. He was a master of the Therist art of depicting scenes related to the Prophet Therion, who religious dictat forbids from being shown in art. As such, he mastered the art of implying the Prophet's presence, either by a glimpse of fabric on the edge of the painting, or a shadow, a sandle, or indicated by the gaze of the people in the painting who are viewing someone just out …
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Animismplugin-autotooltip__small plugin-autotooltip_bigAnimism

Animism is a spiritual belief common to many ancient societies, that certain natural places, rocks, rivers or mountains have a distinct spiritual essence.

Belief

This is in a series of articles about religions and beliefs.

Animistic religious practices are found throughout
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Church of Hartrahplugin-autotooltip__small plugin-autotooltip_bigChurch of Hartrah

The Church of Hartrah is the state religion of Harthera. Adherents believe in a single god who is a fusion of all the righteous ancestors of the nation. Upon death, your spirit is judged by God, and begins a slow process of merging with the Godhead. As a faith it is a syncretism of ancestor-worship and veneration of a monotheistic protector god who is the embodiment of the station. The church strongly promotes respect for family, tradition and heirarchy as well as duty and per…
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Kamasepplugin-autotooltip__small plugin-autotooltip_bigKamasep

Kamasep is a city in the nation of Inkusjezepa in Munatan. During the Ennseperan Empire it was the colonial capital, and still remains the hub for trade, being at the end of only two decent roads in the country. After independence the capital was moved to Koojit.

Munatan

Hover mouse to see more detail |
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Duospherical Theoryplugin-autotooltip__small plugin-autotooltip_bigDuospherical Theory

Duospherical Theory is a geographical theory that the world of Helevos is a sphere, with two hemispheres which are the physical reverse of each other. It has been the dominant theory for more than a millennium, with world maps showing Anásthias
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Edge Landsplugin-autotooltip__small plugin-autotooltip_bigEdge Lands

The Edge Lands are the mytho-geographic lands, said to lie beyond the four oceans surrounding the Civilised World.

They were named by the ancient Miyarrain. Zahkdarret lies to the west of Anásthias, and Retzayk to the east. The cold north is called the Icerealm, the south being the Icehorns.

These names are used in official maps and academic works, but little used in everyday speech.
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Silkplugin-autotooltip__small plugin-autotooltip_bigSilk

Silk is a fine, light, opalescent fabric which can be made from several different source materials.

Clothing

This is in a series of articles on Clothing and textiles.

Greensilk

Greensilk is made from the milk of the malacea worm, a creature which feeds on lichens and virid fungus. Greensilk is the finest of the silks, being soft, shiny, takes vibrant dyes, yet also extremely strong and resistant to wear.virid
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Ergothaumicsplugin-autotooltip__small plugin-autotooltip_bigErgothaumics

Ergothaumics is the discipline of using thaumic energy to directly power mechanisms and devices, without needing an elemental. Ergothaumics was developed of the indjineers of Rasia.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Ergothaumics has many advantages over thaumaturgy, since it doesn't require the complexities of magic
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Heth Aniaplugin-autotooltip__small plugin-autotooltip_bigHeth Ania

Heth Ania [HETH AH-nee-uh] is the royal capital of the Kingdom of Narette. It is a modern and cosmopolitan city, centre for sea trade between Narette and Trésard.

History

Settlements have existed in the area throughout recorded history, but the first city was built as a colony of the Annéans in the second millenium ME
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Nos Aniaplugin-autotooltip__small plugin-autotooltip_bigNos Ania

Nos Ania [noss AH-nee-uh] is a port city on the Ania Plateau in the Kingdom of Narette. It is the chief port and commercial and agricultural heart of the kingdom, the second largest city in Narette after Belisan.

History

The city of Ania was founded by the Annéan people, perhaps in the 4th millennium
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House of Keysplugin-autotooltip__small plugin-autotooltip_bigHouse of Keys

The House of Keys is a legislative body of the Hartheran government. Its members are called Keymen or Clavigers, membership consisting of heads of government boards and committees, as well as representatives from the nation's cities and regions.

Governance

This is in a series of articles on
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start.txt · Last modified: 2023/05/31 14:04 by Robert How · []