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Faunaplugin-autotooltip__small plugin-autotooltip_bigFauna

All of these creatures are physical beings, but some of them, particularly the Four Beasts of the Apocalypse, are legendary and of course will only appear under the most extreme circumstances.

* Banshee - large terrifying flying creatures with spindly bodies and a very long wingspan, which ride the air currents in remote areas, feeding off small birds, AnásthiasAnásthiasAnásthias
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time until a human comes near. He is reputed to have lost an eye battling the Black Wyrm, and will kil... in colour from a reddish brown to scarlet. They have massive jaws and large teeth, and long powerful t... ern Natorn Sea, the Eastern Isles and Vulimé, but have been exterminated elsewhere due to their savage a... h red stripes and mottling down the centre. They have long mobile tendrils which undulate in the breeze
Anrelian Pantheonplugin-autotooltip__small plugin-autotooltip_bigAnrelian Pantheon

The Anrel Isles has a rich polytheistic philosophy that sees the world as inhabited by many gods and willful spirits. They view all world religions as valid, but believe gods are tied to certain lands and places. Deities can therefore have separate or even conflicting mythologies, but these are accepted because they are the story of that particular deity. Gods, being non-human, can be capricious and irrational, and their followers adopt a pragmatic attitude to worship. Prayer …
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o certain lands and places. Deities can therefore have separate or even conflicting mythologies, but the... god but pray to other gods at certain times. Some have no primary god, but make compacts at temples when... astral beings, without human form. But most gods have a mythic form of manifestation, and paintings and... . ===== Creation Myths ===== All of the gods have a rich history of myths and stories related to th
Vahltorplugin-autotooltip__small plugin-autotooltip_bigVahltor

Vahltor is the capital city of Harthera (also: Vultor, Vuhltore; archaic names: Biyahl, Bahl Dorr, Buldoya). It is one of the grandest, wealthiest and most powerful cities in the world, but its surrounding walls limit the city's expansion, creating cramped streets, oppressive towers, poor housing, poverty, disease and squalor in its poorest quarters. It is colloquially known as BMEBMEHartheranHartheraHartheranHartheranHartheranHartheranHartheraHartheranHartheranHartheranHartheranHarther…
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is a series of walled districts. No new districts have been constructed for several centuries, though the city's districts have been internally rebuilt many times. There are so... f the city walls, so that approaching forces will have no cover against artillery fire. This has created... greatly decreased as Harthera's regional enemies have been crushed, so the expense of constructing new
Helevos Biology & Natural Historyplugin-autotooltip__small plugin-autotooltip_bigHelevos Biology & Natural History

Helevos has two categories of life which are mutually incompatible, the virid, and the green.

Green life includes humans, and all domesticated plants and animals which are nutritious and useful to human exploitation. Green life is considered to be soft, benevolent and useful, an essential part of human settlement and civilisation. greenviridviridgreengreengreenviridgreenviridgreenviridviridgreenviridviridviridviridGreengreengreenAnrelgreengreenAnrelAnrelAn…
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limited, although a surprising number of species have adapted to colonise adjoining zones. Natural int... In fact under evolutionary pressure, life spans have in fact become shorter, because long-lived societ... stems resistant to adapt to change. Some cancers have returned as a result, and there are new genetic i... so that those who left the early colonies did not have all the same protections. Today there is a mixtu
Hexact Doctrineplugin-autotooltip__small plugin-autotooltip_bigHexact Doctrine

The Hexact Doctrine is a philosophy of government developed in Anrel in the early 3rd century ME, with the aim of creating governments that benefited the health, wealth and wellbeing of its citizens. It is the model for many governments throughout the MEAnrelAnrelAnrelAnrelAnrelAnrelAnrel
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ue, Justice, Commerce and Order. Hexactic states have six institutions to promote these, headed by a He... of the nation. However, different Hexactic states have interpreted and applied the doctrine different wa... ‘demarcation of interest’. Certain institutions have contentious areas where their interests overlap. ... infringes their business. More weighty conflicts have occurred between institution of Order (the King),
Elementalsplugin-autotooltip__small plugin-autotooltip_bigElementals

Elementals are esoteric beings found throughout Helevos. In various cultures they have been called spirits, daimons, eridai or jinna. In their natural state they are invisible, drawing energy from the natural environment and have limited interaction with the physical world. Millennia ago humans learned to harness elementals and instruct them to perform seemingly miraculous tasks, calling this magicmagicmagic
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throughout [[Helevos]]. In various cultures they have been called **spirits**, **daimons**, **eridai** ... , drawing energy from the natural environment and have limited interaction with the physical world. Mill... assification ===== Throughout history elementals have been classified in a variety of ways but this is ... n their environment. Observers throughout history have divided them into classifications based on this,
Gyeil Peopleplugin-autotooltip__small plugin-autotooltip_bigGyeil People

The Gyeil [g-YAY-l] are the indigenous inhabitants of Gildot in central Anásthias, with modern populations throughout southwestern Anásthias and Munatan. The Gyeil have a unique culture and language, unrelated to the Thalsic peoples who colonised much of the region from the Jade Epoch onwards. Consequently they have been subjected to centuries of oppression and conflict, and have derogatively been called the “Night People” or viridlanguageOrorrviridviridviridgreenviridviridgreen…
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southwestern Anásthias and [[Munatan]]. The Gyeil have a unique culture and language, unrelated to the [... rom the [[Jade Epoch]] onwards. Consequently they have been subjected to centuries of oppression and conflict, and have derogatively been called the “Night People” or "J... OC~~ ===== History ===== The Gyeil are known to have inhabited their homeland in the jungle valleys of
Printingplugin-autotooltip__small plugin-autotooltip_bigPrinting

Printing technology has been known for thousands of years, but until the modern era was restricted to the elites of the more advanced historic civlisations.

Methods

Taigan Bookwheels

In the ancient civilisation of Traithe, important texts were recorded on brass discs, using the flowing continuous OrorrHarthera
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uous [[Taigan|Taigan script]]. Ancient bookwheels have mostly been found in ancient tombs, and contain t... chives of the [[Rasian Academy]] were believed to have thousands of bookwheels in their vaults, used as ... ong slim metal pins has been long lost. Scholars have theorised that pin printing could have worked by pressing a frame of loose pins against an image, then
Church of Hartrahplugin-autotooltip__small plugin-autotooltip_bigChurch of Hartrah

The Church of Hartrah is the state religion of Harthera. Adherents believe in a single god who is a fusion of all the righteous ancestors of the nation. Upon death, your spirit is judged by God, and begins a slow process of merging with the Godhead. As a faith it is a syncretism of ancestor-worship and veneration of a monotheistic protector god who is the embodiment of the station. The church strongly promotes respect for family, tradition and heirarchy as well as duty and per…
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housing the souls of all righteous Hartherans who have gone before. He is a single Being, the Voice, Arm... guide them, aid them and even punish them if they have done wrong. Privately they pray to their ancestor... cremated. Their ashes are retained, and the rich have ornate family reliquaries where the remains of th... to the mortal world diminish. Once everyone they have known in life has passed on, their ties are sever
Anrel Aristocracyplugin-autotooltip__small plugin-autotooltip_bigAnrel Aristocracy

The Anrel Isles are governed by a class collectively called the Grafen or Graves, individually given the courtesy title Graf. Leaders of towns, cities, and even nations are drawn from this class. Traditionally, leaders are selected by will of the populace, based on their personal qualities and family merits, according to the traditional honour system of Anrel
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of conflict, or subject to any oath or bond they have sworn to their leader. Companies of karls are led... g, who retain this title as a courtesy after they have retired. In Trésard some families owning fortified towers or castles have the title of karlsgrave, but this is considered a... dy. The //Poor Karls// are bands of warriors who have proven themselves purely by military skill but ha
Race and Ethnicityplugin-autotooltip__small plugin-autotooltip_bigRace and Ethnicity

The concepts of race and ethnicity in the Civilised World are complex, related to issues of history, geography and culture. Some theories of the origins of humanity claim that all humans are descended from a single group of original ancestors, while others believe mankind is made up of distinct races with separate origins. EloyounHartheraAnrelOrorrOrorrEloyounGodmenEloyounOrorrMunatanEloyounAnásthiasGodmen
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are separate races. Throughout history the Gyeil have been deemed racially inferior, since fertility be... never been precisely identified. It is thought to have been somewhere in the region of the modern [[Nato... ty population of [[Trésard]], [[Sensatard]]. They have relatively pale skin and classic Aralsic features... [[Narette|Narettian]] - the people of [[Narette]] have darker Iskean features, having mixed with Oracile
Church of the Namelessplugin-autotooltip__small plugin-autotooltip_bigChurch of the Nameless

The Church of the Nameless, also called the Cult of the Nameless, is a subversive religious sect in the Anrel Isles. Their God is referred to as 'The Nameless One', because Anrelians believe that saying his true name attracts his evil attention. Anrel
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uential of all the hierarchs. Several hierarchs have extensive knowledge of pure sorcery, having their... quire investigation by an Inquisitor. Inquisitors have absolute powers of jurisdiction, and the guilty a... of Malicho is held as a dreaded threat to all who have dealings with the Church, and its threat is so te... e that three people in the past two hundred years have been sentenced to Malicho. It is not known whethe
Gamiriplugin-autotooltip__small plugin-autotooltip_bigGamiri

The Gamiri, sometimes called the Nonarchy or The Nine (Takita), are the nine executive leaders of the Ororran church-state. Each leader or Gamiro is responsible for a department of government, and may only hold that role for one year. Individuals can therefore stay in power for up to nine years by occupying all seats. Ororr
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e sometimes called the Nonarchy. Nine is said to have been the number of the principle disciples of the... ed by the [[Krikaré]], the legislative body. They have no ability to initiative policy themselves, though they have some latitude as to how those policies are interp... different areas of governance. Individual Gamiri have responsibility for their own area of administrati
Pandataplugin-autotooltip__small plugin-autotooltip_bigPandata

A pandata [puhn-DA-TA] or padata is a religious structure in the Mother Church of Ororr, used for private meditation and reflection as well as communal prayers and rituals. As establishments of the church-state, pandata complexes are the hub of the local community, with buildings used for civic administration, education, healthcare, as well as cultural and social activities. Larger towns and cities will have multiple pandatas specialised for particularly uses, while small towns and vill…
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d social activities. Larger towns and cities will have multiple pandatas specialised for particularly uses, while small towns and villages may have just one multiple-purpose building. <WRAP box rig... f a temple building. The chiyaka's inner wall may have carvings or paintings of natural designs, with sy... but rooted in the earth. Some grand city temples have a tall spire or obelisk visible for miles around,
Godmenplugin-autotooltip__small plugin-autotooltip_bigGodmen

The Godmen were the mythical inhabitants of a landmass contiguous with the modern Natorn Archipelago, said to be the ancestors of all the Thalsic peoples of the northern Civilised World. In the Emerald Epoch they created the first great civilisation, referred to as the Realm of the Godmen. The Godmen are said to be mytho-historic, memories of an ancestor race shrouded by millennia of HartheraAnrelAnrelherherAnrelAnrel
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d to be historic fact in [[Anrel]]. Many cultures have myths of other god-like progenitors, and most mod... ]** was a master of knowledge and wisdom, said to have founded the city of [[Rasia]]. - **[[Ridas]]** ... e exact dating of this is unclear. Modern writers have suggested this may be evidence the Anrel Isles we... cle at [[Welvér]] in [[Besoa]]. These are said to have been repositories of ancient wisdom, but most of
Besoan Animism (Focáoaa)plugin-autotooltip__small plugin-autotooltip_bigBesoan Animism (Focáoaa)

Besoan Animism, called Focáoaa [fo-COW-waa], is the traditional folklore and spiritual beliefs of the island of Besoa, which forms the core of ceremonial and religious practice. Historically Focáoaa was the single religious practice on the island, but some modern Besoans have embraced religious practices from TheristTheristTherismTherist
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The Spinesplugin-autotooltip__small plugin-autotooltip_bigThe Spines

The Spines is an island chain in the Natorn Archipelago, linking the Anrel Isles in the north with Besoa in the south. The islands are the “backbone” of the archipelago. With their geology of grey and white basalt rock, many of the islands are said to resemble gnarled bones, rising out of the sea. Local AnrelAnrelHartheran
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Drortplugin-autotooltip__small plugin-autotooltip_bigDrort

Drort are domestic animals found throughout Anásthias, seen pulling wagons and every type of commercial and domestic conveyance. Unusually for domestic livestock they are virid creatures, omnivorous and unusually tolerant to green grazing, nibbling virid weeds and pests common in roadsides and hedgerows. They are rarely seen in virid
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Civilised Worldplugin-autotooltip__small plugin-autotooltip_bigCivilised World

The Civilised World refers to the known regions of human civilisation, notably the continent of Anásthias, the Natorn Archipelago and surrounding islands.

Gastrinimer's 3rd century BME Map of the World, showing Anásthias and the Natorn Isles. Note: old maps place north to the right.AnásthiasAnásthiasAnásthiasAnásthias
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Indigenous Nativesplugin-autotooltip__small plugin-autotooltip_bigIndigenous Natives

The indigenous native inhabitants of Helevos, collectively called jinnies, are lemur-like virid creatures indigenous to virid forests and jungles throughout the world. Many are considered intelligent, though they are widely thought of as animals and vermin, and have largely been eradicated from areas of human habitation.viridvirid
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Azri Islesplugin-autotooltip__small plugin-autotooltip_bigAzri Isles

The Azri Isles are a group of volcanic islands in the cool southerly seas of the Great Urash Ocean, at a latitude of 54°S, over 3000 km south of Anásthias. By far the largest is Krotolat-ten-azri, followed by Mol-pon-azri, Nai-pan-azri, Sehera-pan-azri and Hal-bar-azriAnásthiasgreenviridgreenviridgreen
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Beyänplugin-autotooltip__small plugin-autotooltip_bigBeyän

Beyän [bay-AHN] (arch. Bé'an, Ben Akir) is a city in central plains of the Kingdom of Trésard. For millennia it has been an important centre for trade, arts, manufacturing and governance. Uniquely Beyän is vertical city, its markets and long galleries constructed from natural caves in the plug of an extinct volcano.
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Ghost shipplugin-autotooltip__small plugin-autotooltip_bigGhost ship

Ghost ships (teergavves [TEE-err-gah-vez in Vetthi]) is a seamen's term for trading vessels of the Vetthi Merchant Fleet. Vetthi ships are grey in colour and relatively low profile in the water, making them difficult to spot at sea, so they seem to slip into port like ghosts.
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Hartheran Governmentplugin-autotooltip__small plugin-autotooltip_bigHartheran Government

The government of the Hartheran Union is an oligarchy centralised in Vahltor, where the wealthy rule through a labyrinthine bureaucracy of committees, boards and assemblies who all jealously guard their powers.

Governance

This is in a series of articles on HartheraHartheraHartheraHartheraHartheraHartheran
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Mother Church of Ororr (Therism)plugin-autotooltip__small plugin-autotooltip_bigMother Church of Ororr (Therism)

The Mother Church is the state religion of Ororr, which combines both religion and government in one institution. It is based on the teachings of the Great Prophet Therion, who in the early decades of the modern era raised an army that conquered much of northwestern OrorrOrorrOrorrOrorrOrorrMEMEOrorrMEMEOrorrOrorrHerHerHerHerHerHerHerHerHerher
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Seqaalplugin-autotooltip__small plugin-autotooltip_bigSeqaal

Seqaal or Seqaalqun is the foremost surviving language of the Issid language family, spoken primarily in the Sekalkot province of central Ororr.

Language

language

This is in a series of articles about Languages and Communication.

The language has existed in various forms for at least four thousand years, descending from the early tongues of the languagelanguagelanguagelanguagelanguagelanguage
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Thaumaturgyplugin-autotooltip__small plugin-autotooltip_bigThaumaturgy

Thaumaturgy Is a style of magic, codified and practiced by the Rasian Academy. Thaumaturgy and magic are terms often used interchangeably.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Thaumaturgy means “work using thaumic energy”, also called Elemental Mastery, Elementalismmagicmagicmagiclanguagemagicmagicmagicmagicmagicmagicmagicmagic
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Modern Epoch (ME)plugin-autotooltip__small plugin-autotooltip_bigModern Epoch (ME)

The Modern Calendar is a dating system acknowledged throughout the Civilised World. It numbers years from the Modern Epoch, abbreviated ME and BME (Before Modern Epoch). It is also called the Modern Era.

Calendar

This is in a series of articles about calendars and dating systems.OrorrHartheraHMOrorrHartheraOrorrOrorrHMHartheraHMHartheraOrorr
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Lampfishplugin-autotooltip__small plugin-autotooltip_bigLampfish

Lampfish are a species of bioluminescent virid fish, found particularly in the Redeeming Ocean, in tropical waters off the east coast of Anásthias. Throughout history they have been captured and used as a source of light.

Fauna

This is in a series of articles about Animals.

Biology
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Deital (God)plugin-autotooltip__small plugin-autotooltip_bigDeital (God)

A deital [DAY-it-ul], also called a deivat or god-spirit or god, is an elemental which has achieved a great power and a degree of consciousness from being the focus of human worship.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

“Deital” is a magicAnásthiasmagic
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Biology and Ecologyplugin-autotooltip__small plugin-autotooltip_bigBiology and Ecology

Helevos has two separate families of life, which compete with each other for resources and space. Various cultures give different names for these two competing families, but in Anrel they are commonly called “the Virid and the Green”, a quotation from the GreenViridgreengreenGreengreenGreengreenviridGreenviridviridviridgreenviridgreengreengreengreenviridviridGreenviridgreenviridgreengreengreenViridgreenviridViridgreenviridviridviridViridgreenviridviridViridgreengreenviridgr…
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The Hexact Ordersplugin-autotooltip__small plugin-autotooltip_bigThe Hexact Orders

The Hexact Orders are institutions which make up four of the six “pillars of the state” in nations using the Hexact philosophy of government. The Hexact Doctrine does not specify the nature or structure of the four institutions, only their goals and the services they provide. In AnrelAnrelAnrel
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Atanticplugin-autotooltip__small plugin-autotooltip_bigAtantic

Atantic is believed to be one of the languages of the ancient Godmen, or a family of languages, said to have been spoken in the Emerald Epoch, fifteen thousand years ago. Its relationship to Ahngrit, Linika and other ancient languages is unclear.

No complete texts survive from these ancient times, but the GodmenGodmen
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Vetthi Governmentplugin-autotooltip__small plugin-autotooltip_bigVetthi Government

The Vetthi Republic is ruled by an elected republican government, selected from traditional noble families as well as prominent landowners and business interests.

Governance

This is in a series of articles on goverments and politics.

The government is an assembly of forty-three
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Unfacingplugin-autotooltip__small plugin-autotooltip_bigUnfacing

Unfacing is a cultural practice and method of social control prevalent in Kahtoyn. Use of practices such as unfacing, blueface and gift economics distinguish Kahtoyn from the wider Otekahré region of eastern Anásthias.

Unfacing involves consciously ignoring, turning your back on, withholding communication and refusing help, as a form of social punishment. Unfacing begins in childhood as a punishment for children who are isolated for short periods, and extends to adulthood where serio…
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Fixed starsplugin-autotooltip__small plugin-autotooltip_bigFixed stars

The Fixed Stars are the bright stars, more properly small moons, in the sky of Helevos. They are so called because they hold a fixed point in the night sky relative to the ground. There are thought to be four fixed stars, circling the heavens at the four quarters of the globe. Only three are visible in the skies of the
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House of Keysplugin-autotooltip__small plugin-autotooltip_bigHouse of Keys

The House of Keys is a legislative body of the Hartheran government. Its members are called Keymen or Clavigers, membership consisting of heads of government boards and committees, as well as representatives from the nation's cities and regions.

Governance

This is in a series of articles on
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Shouftplugin-autotooltip__small plugin-autotooltip_bigShouft

The Shouft, also called the Path of the Prophet or the Great Pilgrimage, is a religious journey to the holy shrine of Foratuna in Ororr. It is a key element of Therist religious practice, a spiritual journey visiting sites of religious significance.

The devout wishing spiritual enrichment, or sinners or criminals wishing to make restitution, follow the route the Ororrgreengreen
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Giftdarkplugin-autotooltip__small plugin-autotooltip_bigGiftdark

The Giftdark is an archeological civilisation in what is now the Anrel Isles, which flourished during the Celadon Epoch, approximately 3000-4000 BME. The civilisation is named for its elaborate underground temples with tactile features, suggesting they were used in darkness. It is unclear whether the Giftdark culture was a widespread belief or part of elite spiritual practice. Little is known other than the remains of its distinctive temple architecture, which uses alternating spaces o…
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Webrinplugin-autotooltip__small plugin-autotooltip_bigWebrin

The Webrin is a criminal sect which has operated for centuries in Anrel, Harthera and the major port cities of the world. It is thought to have originated in the Anrel Isles, where it operates as a criminal guild, enforcing paid membership on any criminal gang. It also has aspects of a mystery religion, with members initiated into secret rituals said to give them magical powers over their subordinates. This serves the Webrin heirarchy, since more senior members are respected and feared.A…
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Ream mossplugin-autotooltip__small plugin-autotooltip_bigReam moss

Ream mosses are a family of green plants and lichens which thrive in the boundary between green and virid ecosystems. The boundary between biomes is called the “burn zone” due to the red and yellow colour of lichens which colonise the area.

Flora

herbs

This is in a series of articles about viridgreengreenviridviridgreenvirid
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Heterodox Churchplugin-autotooltip__small plugin-autotooltip_bigHeterodox Church

The Holy and Heterodoxic Church of the All-Deity, generally called the Heterodox Church, is a syncretic religion which embraces many historic traditions, believing all faiths are at heart the worship of one essential god, and that there are many routes to achieving transcendence.her
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House of Sealsplugin-autotooltip__small plugin-autotooltip_bigHouse of Seals

The House of Seals, commonly called The Seals or The Chamber (to distinguish from the House of Keys, called The House), is an assembly of the Hartheran government. Under the Hartheran Commonwealth it was the preeminent legislative assembly, made up wealthy patricians. After the Vainglorious Revolution of 571 ME, the Seals became merely an advisory chamber with little practical role in government.
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Heronbaht Languageplugin-autotooltip__small plugin-autotooltip_bigHeronbaht Language

Heronbaht, also called Tekeheron, is the historic language of the Principality of Antyok and the former Kingdom of Heronbar.

Language

language

This is in a series of articles about Languages and Communication.

Heronbaht was once thought to be a language isolate, unrelated to the two major languages families in the region, Asokway and languagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage
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Colewortplugin-autotooltip__small plugin-autotooltip_bigColewort

The coleworts are a family of edible green plants found throughout the Civilised World. There are many varieties, but most have large green leaves with white ribbing, though varieties range from light green to almost black, with some decorative varieties having a floral appearance with variegated leaves and red or purple ribbing.
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Munatanplugin-autotooltip__small plugin-autotooltip_bigMunatan

Munatan [Moo-Nah-Tahn] is the southernmost region of Anásthias, south of the Dun Trisan mountains. The name possibly derives from a ancient Thalsic, meaning “Land of One Sun”, since the daystar is not visible in the southern hemisphere. Or it may be a reference to the Manthi people who were once the majority population of western Munatan. The term is an OrorrOrorrOrorrHartheraHartheraOrorrOrorrOrorrHartheraHartheraHartheran
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Aego Gastrinimerplugin-autotooltip__small plugin-autotooltip_bigAego Gastrinimer

Aego Gastrinimer (c. 311-254 BME), was a renowned navigator, explorer, merchantman, privateer and prestigious Cartographer-Royal to the Court of Sann'al. He produced the first great world map of the modern era, based on his supposed circumnavigation of the continent of AnásthiasAnásthiasAnásthiasAnásthias
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World Historyplugin-autotooltip__small plugin-autotooltip_bigWorld History

Helevos has eight thousand years of recorded history, with archeology, artefacts and myth stretching back much further. There are two dominant views of human history: the theological view that the whole world and humanity were created some thousands of years ago in one instant of creation; the second, that all humanity descends from a race of fallen demigods called the viridEmerald EpochBMEgreenBMEAnásthiasAnásthiasBMEAnásthiasfolkloreMiyarrisGodmenBMEMEOrorrHartheraMEviridAnásthi…
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Doroun languageplugin-autotooltip__small plugin-autotooltip_bigDoroun language

Doroun [doh-ROON, dɒ'ruːn] is the common language of Ororr, the principle language of law, trade, government and the Mother Church.

Language

language

This is in a series of articles about Languages and Communication.

Doroun is spoken as a first language in the regions of Dunasanin and Gaskanin, and as a second language in other regions. It developed from the languagelanguagelanguageOrorrlanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage…
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Vetthi naming conventionsplugin-autotooltip__small plugin-autotooltip_bigVetthi naming conventions

Vetthi names are a fiendishly complicated social hurdle for all visitors to the island, and can represent a challenge even to the most socially adept Vetthi hierarch. Vetthi names can be lengthy, since they describe not only family connections, but a history of honours and distinctions both personal and inherited. The longer a person's name, the greater the prestige of the family, and those wishing to curry favour are obliged to remember the entire name of a new associ…
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Welvérplugin-autotooltip__small plugin-autotooltip_bigWelvér

Welvér [WELL-vair], also called the Well of Truth, is an oracle and religious site in the southeastern hills of Besoa, important to the traditional animist religion of the island.

Belief

This is in a series of articles about religions and beliefs.

The site has been used by successive civilisations for many thousands of years, and is littered with ruins and ancient artefacts. The oracle itself is an underground chamber accessed by a stone shaft, believed to have been constructed by …
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Arms of Foratunaplugin-autotooltip__small plugin-autotooltip_bigArms of Foratuna

The Arms of Foratuna are the priesthood of the Mother Church of Ororr, based at the holy citadel of Foratuna. Typically this means the Meisinn and Messek, the supreme spiritual arms of the church said to be in direct communication with the Mother. They do not play an active role in governance, but their opinion on spiritual matters is decisive and they effectively have the ability to veto any policy considered OrorrOrorr
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Oilseedplugin-autotooltip__small plugin-autotooltip_bigOilseed

Oilseed is the seed of the oilbush. It is cultivated to produce seed oil, which can be consumed as food, but is mainly refined as a fuel for lamps and machinery.

Flora

herbs

This is in a series of articles about Plants and Flora.

The oilbush is a hardy green plant that flourishes in tropical and equatorial parts of AnásthiasHarthera
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Marr Sirqueplugin-autotooltip__small plugin-autotooltip_bigMarr Sirque

Marr Sirque [mar SEE-urkh] (Miyarrain: Miyarsouok; Hartheran: Narsik) is a port city in Kahtoyn, the principle trading port in Otekahré.

Otekahré

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This is in a series of articles about the region of Otekahré in eastern Anásthias.

Historically it was an outlying river city of Hartheran
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Blood Honeyplugin-autotooltip__small plugin-autotooltip_bigBlood Honey

Blood honey, or tejhosan from the Othei language, is a rich red honey-like food harvested from secretions of virid fire ants.

Food and Drink

This is in a series of articles about Food and Drink.

Fire ants are viricrustaceans native to the equatorial regions and plains of Anásthias, particularly the dry plains of western central
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Jiaplugin-autotooltip__small plugin-autotooltip_bigJia

Jia is a herbal infusion made from the jia vine, consumed throughout the Civilised World. Jia is almost always served hot as a stimulant drink, said to have a cool, refreshing tingling sensation on the tongue.

Food and Drink

This is in a series of articles about Food and Drink.

Cultivation viridOrorrviridgreengreen
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Snapfishplugin-autotooltip__small plugin-autotooltip_bigSnapfish

Snapfish are predatory greenfish found in lakes, ponds and slower-flowing rivers, often living in shallows and shaded waters. They are aggressively territorial so cultivated by humans to prevent virid infestation in ponds, water troughs and rivers.

Fauna

This is in a series of articles about viridgreen
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Realm of the Godmenplugin-autotooltip__small plugin-autotooltip_bigRealm of the Godmen

The Realm of the Godmen was semi-mythic ancient civilisation, said to have existed in the Emerald Epoch from roughly 15,000-12,000 BME. It was the home of the mythical Godmen, the said to have been the first human civilisation from which all mankind descends. Godmen
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Guri bushplugin-autotooltip__small plugin-autotooltip_bigGuri bush

The guri bush is a green flowering bush with variegated glossy leaves. The plant is valued for its bittersweet fruit, leathery pods with gelatinous insides. The fruit can be eaten raw, but is more famously used to produce the sweet liqueur wine,
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Pirpounkplugin-autotooltip__small plugin-autotooltip_bigPirpounk

The pirpounk is a variety of virid bush native to dry or semi-arid habitats, particularly in the desert plains of central and eastern Anásthias.

Flora

herbs

This is in a series of articles about Plants and Flora.

It is related to the balbal with a similarly bulbous root and a long tapering trunk, with an abundance of long, fur-like fronds growing from the top which sway in the breeze. These fronds serve several purposes. Firstly they trap insects and other small animals, which a…
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Simmonyplugin-autotooltip__small plugin-autotooltip_bigSimmony

Simmony [SIM-on-nee] is a bush native to the Eastern Isles, whose stems are a spice valued for its warm, piquant flavour.

Food and Drink

This is in a series of articles about Food and Drink.

Cultivation

Simmony bushes are virid plants which flourish on the dry seaward slopes of the island of Sfize. Simmony was one of the first important exports from the islands, hence the word
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Junda Languageplugin-autotooltip__small plugin-autotooltip_bigJunda Language

Junda, often called Old Junda, is an Iskean language which was once spoken throughout the Junda Isles, Perudd and the Junda Coast.

Language

language

This is in a series of articles about Languages and Communication.

Isolated dialects are still spoken in remoter parts of the Junda Isles, but it has largely been replaced by languagelanguagelanguagelanguagelanguageHartheralanguagelanguagelanguagelanguagelanguage
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Geologyplugin-autotooltip__small plugin-autotooltip_bigGeology

Helevos is approximately 3.8 billion years old, and differs from the planet Earth geologically in a number of ways. Magnetism

Like Earth, Helevos was subject to massive bombardment by planetary-sized objects during its hot early life, but accrued a much larger amount of iron and heavier metals than Earth. Helevos is smaller than Earth, but relatively much denser.
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Belisan Freeportplugin-autotooltip__small plugin-autotooltip_bigBelisan Freeport

The city of Belisan [beh-li-SAN], known internationally as Belisan Freeport, is a port city surrounding Belisan Bay, at the mouth of the River Minnd in southeast Anret.

Belisan is actually two cities divided by the river. Belisan City lies on the west of the river, with its Royal Docks subject to normal customs tariffs. East of the river is the
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Great Prophet Therionplugin-autotooltip__small plugin-autotooltip_bigGreat Prophet Therion

The Great Prophet Therion (c.30 BME - ?62 ME), often simply called the Great Prophet, was the founder of the Mother Church and nation state of Ororr.

Therism

therism

This is in the series of articles related to the Church of the Mother, commonly called Therism, the state religion of TherionTheristTherion
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Foratunaplugin-autotooltip__small plugin-autotooltip_bigForatuna

The Sanctuary of Foratuna [Fo-Rah-Too-Nah] is the holiest site of the Mother Church of Ororr: the desert place where the Great Prophet built his sanctuary tower, in which he formulated the principles of the new religion, and laid the foundations for the Ororran state.

The Sanctuary is a complex of religious buildings and housing for the priesthood, including a great hall and holy circle or greenmagicmagic
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Kingdom of Sensatardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Sensatard

The Hexactic Kingdom of Sensatard is an island nation, the northernmost of the Anrel Isles and the northern tip of the Natorn Archipelago. Consequently it is colloquially called Northland, particularly by its inhabitants.

Sensatard

This is in a series of articles about the
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Luminateplugin-autotooltip__small plugin-autotooltip_bigLuminate

Luminates are individuals with the rare ability to form a mental connection with an elemental. This can happen unconsciously and without training, making such connections potentially dangerous if the elemental carries out the violent subconscious desires of a child, rather than the conscious will of a trained
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Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
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Dreikmenplugin-autotooltip__small plugin-autotooltip_bigDreikmen

Dreikmen are creatures of legendary horror, animated corpses driven by unnatural powers. In tales they are often men killed in unjust wars, their souls bound to their decaying bodies for eternity as punishment for their crimes. They particularly feature in the folk tales of the
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Clanisjporplugin-autotooltip__small plugin-autotooltip_bigClanisjpor

Clanisjpor is a port city on the Umber Sea in Hesjbagaaia. It is the second city of the north, 150 km south of Nepor, with a slightly cooler and drier climate. In ancient times it was one of the great cities of the Rubaporat, ruled by the Poet Kings.

Clanisjpor is a compact city, built on a gently sloping hillside with walls to the north and south. The higher slopes are the tower-houses of the aristocracy, famed for their perfumed step gardens, packed with aromatic plants that catc…
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Battle of Four Kingdomsplugin-autotooltip__small plugin-autotooltip_bigBattle of Four Kingdoms

The Battle of Four Kingdoms (35 ME), also called The Field of Maiúnla Diëlmes [may-UHN-la dee-EL-mez], was a pivotal military campaign in the history of the island of Besoa, culminating in an all-out battle between its historic Four Kingdoms. Its brutal aftermath led to the fall of the kingdoms of
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Cawvitplugin-autotooltip__small plugin-autotooltip_bigCawvit

The cawvit is one of the few surviving species of birds in the Green Kingdom, who flourish in cities and areas of green farmland.

Fauna

This is in a series of articles about Animals.

Cawvits are large black birds who scavenge on human detritus both in towns and farmyards. They are also tolerant to virid
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Bloodstonesplugin-autotooltip__small plugin-autotooltip_bigBloodstones

Bloodstones are a type of virid rockfish found in coastal waters throughout Helevos. Mature bloodstones sit in clusters on the sea bed and look very much like small rocks, though when cracked open, they have a vibrant red flesh inside which exudes a quantity of red liquid very much like virid
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Grace Islandsplugin-autotooltip__small plugin-autotooltip_bigGrace Islands

The Grace Islands (Isjlas Grasja) are a chain of islands in the Sea of Grace, off the coast of southwest Anásthias, part of the Kingdom of Hesjbagaaia. The four largest islands are inhabited, from west to east being: Ayell, Agueda, Ameda and Arguila.

The islands were settled by the Anásthiaslanguage
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Krikaréplugin-autotooltip__small plugin-autotooltip_bigKrikaré

The Krikaré [kree-KAR-ray], also called the Kritarchy or House of Elders, is the legislative body of the church-state of Ororr. It enacts all laws and regulations both spiritual and temporal, regarding the administration of the church and the nation. Members have the courtesy title
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Magic stylesplugin-autotooltip__small plugin-autotooltip_bigMagic styles

Throughout history there have been a number of styles of magic, including spoken and gestural languages used to communicate with silfs, and magic scripts used to record those languages, often surrounded by the paraphernalia of costume and ritual with which some societies dressed up otherwise simple thaumaturgy.magicmagicmagicmagicMiyarris
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Yendimplugin-autotooltip__small plugin-autotooltip_bigYendim

In the mythology of the Helevosien, Yendim was the first great city-state of the Godmen, which was destroyed at the end of the First Epoch. It was a city of wonders, the place where the Godmen created all the green plants and red-blooded companion animals of man.

The Godmen set the first of the Godmen
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Phelorixplugin-autotooltip__small plugin-autotooltip_bigPhelorix

Phelorix, also called smokestone, is an extremely hard, glass-like material, said to have been used by the Godmen for constructing towers and cities.

Technology

This is in a series of articles on machinery, artefacts, manufacturing, craftsmanship, raw materials and other
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Screw-wormsplugin-autotooltip__small plugin-autotooltip_bigScrew-worms

Screw-worms are a class of virid marine creatures who in nature attach themselves to detritus on the sea bed and aid its decomposition. Consequently they also attach themselves to wooden piers and the hulls of sailing vessels. They are particularly active in warm, nutrient-rich waters, where they can burrow into an unprotected ship's hull and cause terrible damage within a few weeks.
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Step Quayplugin-autotooltip__small plugin-autotooltip_bigStep Quay

A step quay is a harbour structure found in many port cities, enabling ships to be unloaded at all times of the year, whilst protecting the dockside district from flooding by storm tides. Step quays contain three elements: a sea-level wharf which ships come alongside, a high sea wall (usually at least 3 metres), with the two levels being connected by steps. The steps often have a slide section or chute allowing cargo to be lowered down them, or to be raised with ropes.
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New Hartrahplugin-autotooltip__small plugin-autotooltip_bigNew Hartrah

New Hartrah is a territory of the eastern continent of Retzayk, claimed as a colonial possession of the Hartheran Union. It is the first successful settlement on the continent in modern history. It was discovered in 1112 ME, with virid jungle being cleared in 1116 in the hopes of creating large HartheranHartheraviridviridviridgreen
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Eastern Isles (New Perech)plugin-autotooltip__small plugin-autotooltip_bigEastern Isles (New Perech)

The Eastern Isles, also called New Perech or the Spice Islands, are a tropical island group in the Redeeming Ocean at 13ºS, 3300 km from the mainland of Harthera, 4125 km from the port of Narillin. The islands have a highly diverse population of virid plant species, several of which are prized as flavourings or HartheranHartheranHartheranHartheranHartheraHartheran
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Protected Treasuresplugin-autotooltip__small plugin-autotooltip_bigProtected Treasures

In Ororr, the Protected Treasures are a number of historic monuments, artefacts and religious sites which have been preserved under a special protective status, despite their pagan or prehistoric origins.

Ororr

This is in a series of articles on the modern nation-station of Ororr
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Humansplugin-autotooltip__small plugin-autotooltip_bigHumans

Humans are sentient mammalian bipeds of the genus homo.

On Helevos, humans are the apex species of the green kingdom, largely limited to the continent of Anásthias. The human population of Anásthias has a diversity of skin tone, colour and texture, and degree of hair or hairlessness. These variants have traditionally been divided into
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Primentureplugin-autotooltip__small plugin-autotooltip_bigPrimenture

Primenture is a social structure found particularly in the Natorn Archipelago, used to determine social rank and leadership. Primenture means leadership by those who are perceived to have the most social capital, and therefore usually, though not always, the most able.
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Nos Aniaplugin-autotooltip__small plugin-autotooltip_bigNos Ania

Nos Ania [noss AH-nee-uh] is a port city on the Ania Plateau in the Kingdom of Narette. It is the chief port and commercial and agricultural heart of the kingdom, the second largest city in Narette after Belisan.

History

The city of Ania was founded by the Annéan people, perhaps in the 4th millennium
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Baskersplugin-autotooltip__small plugin-autotooltip_bigBaskers

Baskers are a variety of massive herbivorous whale, who trawl the seas consuming vast quantities of viridspor, zooids, greenfry and green plankton. They are mostly commonly found in temperate latitudes, usually staying far from the shore. They are occasionally hunted by islanders in Anrel
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Tulf Jhaenaplugin-autotooltip__small plugin-autotooltip_bigTulf Jhaena

Tulf Jhaena is a remote province of Deltirot, the southernmost region of Ororr. Geographically it comprises the drainage basin of the Red Wiyel, the eastern tributary of the great River Wiyel.

Ororr

This is in a series of articles on the modern nation-station of Ororr
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Skippersplugin-autotooltip__small plugin-autotooltip_bigSkippers

Skippers are small cetacean mammals found in lakes, rivers and around coastlines of the Civilised World. Their playful nature and habit of following alongside ships lends the myth that skippers guide ships safely towards ports.

Fauna

This is in a series of articles about
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Crocodonplugin-autotooltip__small plugin-autotooltip_bigCrocodon

Crocodons are semi-aquatic virid predators found in rivers and swampy wetlands throughout tropical Anásthias.

Fauna

This is in a series of articles about Animals.

They have long slender bodies, with four pairs of paddle-like limbs allowing them to move with moderate speed over muddy land, but with great speed in the water. They have a long slender snout filled with sharp teeth, with which they capture prey. They spend most of their time in rivers and riverbanks, though they are k…
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Sequentplugin-autotooltip__small plugin-autotooltip_bigSequent

In thaumaturgy, a sequent is a set of instructions in the Erida language, which when given to an elemental will cause them to perform specific actions or produce a defined outcome. Sequents are magical tools, the building blocks of Rasian thaumaturgy.

Magic

magic

This is in a series of articles about
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Raintreeplugin-autotooltip__small plugin-autotooltip_bigRaintree

The raintree is a variety of virid tree adapted to arid regions, found mainly in the tropical deserts and plains of Anásthias.

Flora

herbs

This is in a series of articles about Plants and Flora.

Raintrees have a scaly white or dun-coloured skin, with numerous up-pointing limbs. They cope with arid conditions by growing fine, hair-like air roots from their branches. These normally lay flat, giving the limbs a hairy appearance. In the cool hours before dawn they become erect, catch…
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Widows' Dayplugin-autotooltip__small plugin-autotooltip_bigWidows' Day

Widows' Day is a festival of remembrance held throughout Harthera two weeks after the end of the storm tide season. Since storm tides appear every 1.3 years the date of the festival advances throughout the year over time, rather than being a fixed date. According to folk tradition, the festival dates back to the ancient
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Sea dragonplugin-autotooltip__small plugin-autotooltip_bigSea dragon

The sea dragon is a large marine virid creature inhabiting the pelagic zone in deeper waters off the oceanic shelf. They are predatory, living on a diet of fish and carrion. In the Civilised World they are most common in the temperate waters around Munatan, southern virid
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Helevosplugin-autotooltip__small plugin-autotooltip_bigHelevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the Cronox binary star system. The stars Cordes and Arjos are distant binaries, so on Helevos, Arjos is only seen in the northern hemisphere as star, sometimes bright enough to be seen during the day, circling roughly over the viridgreenAnásthiasAnásthiasAnásthiasgreen
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Neporplugin-autotooltip__small plugin-autotooltip_bigNepor

Nepor is a historic port city on the western coast of the nation of Hesjbagaaia in Munatan. It is a vital centre for trade, with goods from throughout the region flowing through its docks. Its wharves are well defended, being home to the prestigious Umber Sea Fleet of the Hesjbagaaian Navy.
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Kahtoynplugin-autotooltip__small plugin-autotooltip_bigKahtoyn

Kahtoyn (called Bhourdan in Hartraan), also called the Confederation of Kahtoyn, is a political entity in the region of Otekahré. It is unique in the world that it is not a nation in the true sense, since it has no formal governmental structures, no kings or governors, no military or police, no codified laws, prisons or justice system. Instead it is made up of thousands of self-governing polities who follow a common ideology of good behaviour, common standards, and (mostly) friendly com…
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Eridaplugin-autotooltip__small plugin-autotooltip_bigErida

Erida, literally meaning “Words” in the extinct ancient language Ahngrit, is the instinctual core language of the Eridai, or elementals, Eridai meaning “of the words”. The art of thaumaturgy can therefore be described as the structural use of Erida to perform physical outputs.

Magic

magic

This is in a series of articles about languagelanguagelanguagelanguage
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Imbleplugin-autotooltip__small plugin-autotooltip_bigImble

Imble is a virid plant native to tropical swamplands, where it flourishes due to its strength, flexibility, and tolerance to salt. The tree-like trunk is bulbous with a thick grey skin. Its core is a mass of fleshy strands which given the plant strength and function to regulate its internal salinity.virid
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Junda Stormscaleplugin-autotooltip__small plugin-autotooltip_bigJunda Stormscale

The Junda Stormscale is a historic calendar used by the inhabitants of the Junda Isles from around 3000 BME until the third century ME.

Calendar

This is in a series of articles about calendars and dating systems.

The Junda were considered a simple tribal people living on a remote group of islands, yet despite their seeming lack of sophistication they developed a complex mathematical system. Their annual calendar was based on the
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Kundimplugin-autotooltip__small plugin-autotooltip_bigKundim

Kundim is a board game believed to have originated in Gobal in the early days of the Gaal Empire. It is played with a bag of cuboid and pyramidal blocks of various shapes and sizes, and a kundim board, which is normally either five or seven blocks wide.

Sports
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Sorcererplugin-autotooltip__small plugin-autotooltip_bigSorcerer

A Sorcerer is a thaumaturge, or magical practitioner, who lacks the ability to summon an elemental themself. Sorcerers may be skilled in Erida, the magical language of the elementals, but relies either on using elementals who have been assigned to them by a magister, or by using lamenaries, magickal objects which have an elemental physically bound to them.
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Liníkaplugin-autotooltip__small plugin-autotooltip_bigLiníka

Liníka is a little-known language of the ancient Godmen. It is mentioned in only a handful of ancient sources and no texts survive. Many words in Ahngrit and Atantic are said to have had roots in Liníka, particularly technical, scientific and magical terms. Modern terms such as
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Vetthi Republicplugin-autotooltip__small plugin-autotooltip_bigVetthi Republic

The Vetthi Republic is a prosperous island nation which plays a crucial role in trade and international affairs. Its position in the Vetthi Sea north of Ororr makes it a strategic trade hub between Anrel, Harthera and Ororr.

* Name: The Vetthi Republic * Government:OrorrHartheraOrorrOrorrviridviridOrorrOrorrOrorrTheristepochsvirid
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Rocksuckerplugin-autotooltip__small plugin-autotooltip_bigRocksucker

Rocksuckers are of migratory virid fish found in coasts and rivers around Anásthias, and even in inland waterways as far as the upper reaches of the River Wiyel below the Great Cataract of Deltirot. Rocksuckers have a distinctive oval plate on their lower jaw which, though primarily for feeding, allows them to cling on to and climb nearly vertical surfaces, making them one of few virid
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Retzaykplugin-autotooltip__small plugin-autotooltip_bigRetzayk

Retzayk is a long, narrow continent approximately 4500 km east of Anásthias, separated from it by the Redeeming Ocean. It extends from the North Pole, crossing the equator and deep into the southern hemisphere.

retzayk

Eastern continent of Retzayk

According to contemporary geography, Retzayk is believed to be one of the Anásthiasviridviridvirid
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Catsplugin-autotooltip__small plugin-autotooltip_bigCats

Cats are felid mammals found throughout the Civilised World. Domestic cats are commonly kept as companion animals, but more importantly for their ability to kill pests of all kinds.

Fauna

This is in a series of articles about Animals.

As well as domestic cats, some regions of Anasthias have populations of wild cats, living both in
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Chíouplugin-autotooltip__small plugin-autotooltip_bigChíou

Chíou [CHEE-oo], from the Mayápo tsee'oo, is a ball game played with a leather bladder traditionally stuffed with feathers.

Sports

This is in a series of articles on Games and Sports.

The game is believed to have been invented in Miyarris, though it may even predate this society. It was spread by Miyarrain diaspora and is now popular
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The Greymenplugin-autotooltip__small plugin-autotooltip_bigThe Greymen

The Greymen were a religious movement in eastern Munatan, an offshoot of, or reaction to the Dromeist philosophy of change. They became infamous in Biinmos in the 10th century, where a fundamentalist cult caused the Greymen Holocaust.

Belief

This is in a series of articles about
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Mayápo Languageplugin-autotooltip__small plugin-autotooltip_bigMayápo Language

Mayápo or Mayápon [may-YAPP-poe] was the formal language of the ancient realm of Miyarris, spoken for several thousand years in the Celadon Epoch and after.

Language

language

This is in a series of articles about Languages and Communication.

Though it been extinct as a spoken language for almost two thousand years, it continued to be used throughout the Eloyounlanguagelanguagelanguagegreengreengreengreengreen
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Oughtismplugin-autotooltip__small plugin-autotooltip_bigOughtism

Oughtism is a moral and philosophical system, claiming an ancient inheritance from the moral codes of the Godmen. It continues to be influential throughout the Anrel Isles, and it's guiding principles have been the foundation of legal and religious codes throughout the
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Haulmplugin-autotooltip__small plugin-autotooltip_bigHaulm

A haulm or holm is a thaumaturgical indjinn or lamenary, capable of interacting directly with the human brain using neuromancy.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

The word is a portmanteau of thaumic helm. Since they must be in direct contact with the skull, they are produced in the form of a metal crown or helmet, often elaborately decorated with symbols indicating their function and ownership. They were perfected by the
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Mangasorplugin-autotooltip__small plugin-autotooltip_bigMangasor

Mangasor, [mang-GAS-orr, maŋga'sɔ̝ːɾ)] (arch. Mangasuor) also called the Mangasor Desert, is a Special Autonomous Region in central Ororr. It is a mainly arid region with no permanent surface water, a landscape of rocky plains, dusty dunes and dry lake beds. At the heart of the desert is the holy site of
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Manokplugin-autotooltip__small plugin-autotooltip_bigManok

Manok (arch. Menioq) is a small island 1100 km west of mainland Anrel. It is a regular stopping port for the trade between Anrel, Vetth and Ororr, particularly for hardy traders willing to risk heavy open seas rather than risking the coast of Harthera.

Trade routes

Manok is part of a direct trade route between the AnrellanguagegreengreengreengreengreenAnrel
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Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War

The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel
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The Faithless Vultureplugin-autotooltip__small plugin-autotooltip_bigThe Faithless Vulture

The Faithless Vulture, subtitled “A comedy of tragic ends”, is an opera written by the last Ensanni Emperor, Ollilontan. It is his longest and most controversial work, a thinly veiled parody of the rise of Therion, the Great Prophet of the Therist religion. To modern TheristHartheraTherionMETherist
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Dragoraplugin-autotooltip__small plugin-autotooltip_bigDragora

The dragora is a virid tree found in swamps and coastal salt marshes. The trunks are have characteristic scales that give them a repitilian appeareance, with glossy, spiny leaves and limbs. The trunk's fleshy inner core holds a reserve of water and nutrients, enabling them to survive both during droughts or low
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Magicplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
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Puottiplugin-autotooltip__small plugin-autotooltip_bigPuotti

Puotti [poo-UH-tee] is a dish made from fine doughberry flour, mixed with water and stretched until it becomes elastic and almost rubbery. Puotti is a staple of Jorothi cuisine, eaten particularly in the arid parts of central and western Ororr, where it is not only eaten as a starch, but used as a utensil to pick up roast meat in particular from a communal plate.
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Sjatranjplugin-autotooltip__small plugin-autotooltip_bigSjatranj

Sjatranj is a Hesjbagaaian game commonly called Fours or the Game of Fours in many other languages. It is played by 2 to 4 players on a board with four square sections. Similar games were known to have been played in ancient times, but fell out of favour due to their complexity, only being played in parts of
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Auroxplugin-autotooltip__small plugin-autotooltip_bigAurox

The aurox is a semi-domesticated herd mammal native to the tropical grasslands of Anásthias, where they are essential to the livelihood of nomadic tribesmen in the Othei Plains of western Ororr and the grasslands of Otekahré.

Fauna

This is in a series of articles about Animals.

Aurox are very large quadrupeds with short glossy yellow-brown fur and sharp forward-thrusting horns, mounted on a large head with powerful shoulders. Herds have a dominant matriarch and a number of dominant…
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Soumismplugin-autotooltip__small plugin-autotooltip_bigSoumism

Soumism is a schismatic doctrine in the Mother Church of Ororr, which historically led to violent rebellion in parts of the nation. Soumism is the belief that only priests who lead a pure blameless life can commune with the Goddess, or have any true claim to authority in the church state. Any policy decisions made by impure church leaders are therefore invalid. This goes against existing church doctrine that all officials of the church are part of the priesthood, from soliders to nation…
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Broken Landsplugin-autotooltip__small plugin-autotooltip_bigBroken Lands

The Broken Lands is a fractured region of sharp fissures, clefts and gullies, which forms a natural boundary between Harthera and Otekahré.

Otekahré

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This is in a series of articles about the region of Otekahré in eastern Anásthias.

The region is an active fault line, where earthquakes have created sharp rifts in the rock, further excavated and eroded by winds and flash flooding. With little soil and little surface water, the Broken Lands are un…
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Dromeismplugin-autotooltip__small plugin-autotooltip_bigDromeism

Dromeism is a system of thought originating in Munatan during the Beryl Epoch, around 2000 BME. It encompasses all aspects of thought, from the fundamental nature of reality and the natural sciences, to principles of ethical behaviour and political responsibility. In its ideas about the fundamental nature of the universe, it shares some concepts with the Miyarrain philosophy of the
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Crish and Vargplugin-autotooltip__small plugin-autotooltip_bigCrish and Varg

Crish and Varg is an island group over 900 km north of Cape Cadal, the most northwesterly point of Anásthias. It is named for the two largest islands, but the group includes six smaller islands plus rocky islets, many appearing and disappearing with the viridgreenlanguageOrorrTherist
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Asheraplugin-autotooltip__small plugin-autotooltip_bigAshera

Ashera is the ancient Gaal mother goddess, who under the Empire of Dor-en-Sann became chief of the many faces of the Mother of All Aspects. Ashera remained the figurehead of the Imperial Cult within the ancient church, her devotees being called Asherites. Since the founding of Ororr there have been repeated scares of shadowy figures in the
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Trokaidplugin-autotooltip__small plugin-autotooltip_bigTrokaid

Trokaid is a city in the Deltirot region of southeastern Ororr. It is the most southerly city on the Green Wiyel accessible by boat, though given its elevation of 2100 m, boats have to pass through numerous locks. The city is located in a valley in the foothills of the Ororr
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Traitheplugin-autotooltip__small plugin-autotooltip_bigTraithe

The Dominion of Traithe or Empire of Traithe [TRAY-th] (also Trathe, Vraithe) was an ancient civilisation that flourished during the Jade Epoch, roughly from 8900 to 6500 BME. Its heartland was a peninsula in the far northeast of Anásthias, in an area which is now the
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Peruddplugin-autotooltip__small plugin-autotooltip_bigPerudd

Perudd is a peninsular region of northeastern Harthera, which marks the boundary between the Iskean Sea and the Redeeming Ocean. Politically it is part of the cordrome of Perudd and the Isles, meaning the Junda Isles, since the coast of Perudd was traditionally a territory of the Junda people.

Harthera

This is in a series of articles about
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Dromondplugin-autotooltip__small plugin-autotooltip_bigDromond

Dromonds are heavy war galleys, principally used for by the Ororran military for coastal defence. They were the pre-eminent warships of earlier times, but today are considered unwieldly and archaic.

Dromonds have small sails but are primarily powered by oarsmen. As such they can be fast and manoeuvrable, and can be armed both with formidable
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Toborrplugin-autotooltip__small plugin-autotooltip_bigToborr

Toborr [toe-BORR] is a historic port city at the mouth of the River Wiyel, the most important port in modern Ororr, and arguably the greatest shipping port in the world. Toborr City lies on an island in the river mouth, but now encompasses a conurbation which surrounds the whole estuary bay, including the city of Therion
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Gadokplugin-autotooltip__small plugin-autotooltip_bigGadok

The Cordrome of Gadok is an administrative region of northwestern Harthera.

Harthera

This is in a series of articles about Harthera

* Name: Hartheran Union, Union of Harthera, Uhartrah * Government: Military-Mercantile Oligarchy * Capital: Vahltor * Foundation: 1 ME (Traditional) * MEMEHartheravirid
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Remelplugin-autotooltip__small plugin-autotooltip_bigRemel

Remel [rem-ELL] is a major city on the River Wiyel in Ororr, situated between the Triminot Lakes. The region is wealthy and one of the most densely populated regions of the civilised world, being a major centre for agriculture, trade and manufacturing. Historically it was the capital of the powerful city-state of her
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Mount Oracilplugin-autotooltip__small plugin-autotooltip_bigMount Oracil

Mount Oracil is a volcanic mountain in the southern reach of the Laharkin Range, in eastern Narette in the Anrel Isles.

It is considerably smaller than the neighbouring Mount Arent, but more active, with occasional smoke from its peak and earth tremors. A minor eruption and earthquake in 678
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Galkeshplugin-autotooltip__small plugin-autotooltip_bigGalkesh

The modern city of Galkesh [GAL-kesh, g'alkeʃ] is capital of the Gaskanin region of northeastern Ororr, and of Galkesh province. In ancient times it was Gaalkedch [nGAHL-kedge-sh, ɣɑːːɫkeʒʃ], centre of the first Gaal Empire, and later the holy metropolis of the Empire of Dor-en-Sann.

Ororr

This is in a series of articles on the modern nation-station of OrorrME
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Mount Aréntplugin-autotooltip__small plugin-autotooltip_bigMount Arént

Mount Arént [a-RENT] is a volcanic mountain in the Laharkin Range, in the north of Narette. It is the highest mountain and the largest volcano in the Natorn Archipelago. anret

The volcano has been dormant for most of human history, though there are fumaroles and occasional earth tremors in the region. There have been some serious earthquakes, most famously the earthquake of 678
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Peupraplugin-autotooltip__small plugin-autotooltip_bigPeupra

Peupra [peh-ERR-pra] is a deep purple-blue dye, obtained from the marsh peurpra, a virid plant native to marshy areas of western Munatan. Historically it grew in abundance in the swamps surrounding the city of Nepor, and was a famous export of that city.

Flora
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Taigáluplugin-autotooltip__small plugin-autotooltip_bigTaigálu

Taigálu [tay-GAL-oo] was the capital city of the ancient empire of Traithe. The city's precise location is uncertain, since the region was lost beneath rising seas millennia ago. However it is thought to have been somewhere north of what is now the
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Empire of Dor-en-Sannplugin-autotooltip__small plugin-autotooltip_bigEmpire of Dor-en-Sann

The Empire of Dor-en-Sann, [DOORR-enn-SAHN] also called the EnSanni Empire, was the largest empire in history. It dominated central Anásthias for nearly two thousand years, from 1903 BME, until the conquest of Galkesh in 59 ME. The empire consisted of hundreds of ethnic groups and cultures, its people were collectively called the MEOrorrHMOrorrHMHartheraME
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Plate Theoryplugin-autotooltip__small plugin-autotooltip_bigPlate Theory

Plate Theory is a modern theory of geology, proposing that continental land masses are composed of mobile “plates” floating on a sea of liquid rock. The theory was divised by geologists at the Harlon University in Harthera. It explains the formation of the Harthera
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The Namelessplugin-autotooltip__small plugin-autotooltip_bigThe Nameless

The Nameless, or the Nameless One, is a supernatural being in the Anrelian Pantheon the personification of chaos and destruction, in opposition to the forces of nature.

The Nameless is therefore opposite to The One, who represents both creation and the natural cycle of birth, life and death. The Nameless is considered to be a malign and corrupting force that sows chaos and breaks the natural cycles of the world. He is therefore associated with war, destruction, plague, famine and …
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Old Aralsicplugin-autotooltip__small plugin-autotooltip_bigOld Aralsic

Old Aralsic is a language which emerged in Anrasard during the Jade Epoch. It is the ancestor of all the modern Aralsic languages spoken in the Natorn Archipelago.

Language

language

This is in a series of articles about Languages and Communication.

Old Aralsic is said to have descended from the languages of the Godmen, particularly Atantic or Ahngrit. So little is known about these ancient tongues that it is impossible to be certain.
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Antyokplugin-autotooltip__small plugin-autotooltip_bigAntyok

Antyok or Antyoq [ant-YOK, uhn-CHOK] is an island in the Natorn Archipelago, due east of Besoa. It was formerly an independent nation, the Principality of Antyok, but since 1086 ME, following the Bizoan War, it is now under Hartheran dominion.

Antyok

This is in a series of articles about Antyok, an island nation in the HartheranHartheranHartheran
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Asokway Peopleplugin-autotooltip__small plugin-autotooltip_bigAsokway People

The Asokway are an Iskean-ethnic people living in the Natorn Archipelago and islands off the coast of Harthera. They are believed to be descendants of a breakaway or even proto-Iskean group who preferred to remain in the smaller islands of the archipelago rather than joining with the great civilisation of
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Secra Urra Sjalaplugin-autotooltip__small plugin-autotooltip_bigSecra Urra Sjala

Urra Sjala [OO-rra ZJAH-lah] is one of the chief secra or saints of the Western Heterodox Church.

People

This is in a series of articles on famous and historic people.

Urra Sjala was a priestess or wise women living in the town of Souto in Ennseperans, now in modern Ororr. According to legend she challenged troops of the herHerherherherherherMEherherherherherOrorrME
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House of Ehuthplugin-autotooltip__small plugin-autotooltip_bigHouse of Ehuth

The House of Ehuth [eh-HOOTH] is a royal and political dynasty which has ruled the Kingdom of Narette for the past three centuries. Narette is not officially a hereditary monarchy, but the Ehuths have effectively held control of the monarchy throughout this period by controlling all the electors who select the next ruler.
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Thaumatropeplugin-autotooltip__small plugin-autotooltip_bigThaumatrope

A thaumatrope, also called an imagoricle or moon lantern, is a device for displaying images by thaumaturgical means.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

The simplest thaumatropes are a box with a single open side, into which the image is projected creating the illusion of reality. The most complex devices have a glass panel covering a layer of coloured sand or beads, which are manipulated by the source to form an image. The sim…
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Isjbelaplugin-autotooltip__small plugin-autotooltip_bigIsjbela

Isjbela (or Esjbela) is the capital city of Hesjbagaaia in Munatan, a wealthy port for trade, seat of the kings of Hesjbagaaia and heart of the Heterodox Church.

The city lies on the eastern shore of Isjbela Bay, an inlet of the Limerent Sea with a large natural harbour. The old city was founded on a defensible headland, which still forms the city's heart though it has grown far beyond the original walls.
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Binitarian Heresyplugin-autotooltip__small plugin-autotooltip_bigBinitarian Heresy

Binitarianism, often called the Binitarian or Dualist Heresy is a belief within the Mother Church of Ororr that the Prophet Therion is also a god, husband to the Mother and equal to her. This belief is denied by the Church and by the writings of the Prophet himself, but it is a persistent folk belief in TherionherOrorrOrorr
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Mezainplugin-autotooltip__small plugin-autotooltip_bigMezain

Mezain is the capital city of the Vetthi Republic, one of the key merchant ports in international trade. It is the home port of the wealthy Vetthi Merchant Fleet, as well as centre of the Vetthi government.

Name

Mezain means “mouth of the river Zuin”.

Geography

The city is situated on a slightly elevated plateau on the banks of the River Zuin, high enough to be protected from flooding. It lies approximately 6 km from the open sea. The Zuin estuary is unusually deep and navigable eve…
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Hemanusplugin-autotooltip__small plugin-autotooltip_bigHemanus

Hemanus was a fabled city said to have existed during the age of the Godmen, perhaps in the 12th millennium BME. It was part of the Realm of the Godmen, though on a large island far west of Anrasard, contiguous with modern small island of Manok.

Godmen

This is in a series of articles about the
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Oracilplugin-autotooltip__small plugin-autotooltip_bigOracil

Oracil was a historic city-state in the east of modern Narette in the Anrel Isles, in the foothills of the Laharkin Mountains. Oracil is thought to have been founded by an Iskean-ethnic tribe around 1100 BME. The city grew rich on the fertile soils surrounding Mount Oracil, as well as mines burrowed deep into the mountains of the
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Taur-Dji-Oumplugin-autotooltip__small plugin-autotooltip_bigTaur-Dji-Oum

Taur-Dji-Oum [Tower-shjee-ohm], known as Torthien in much of the Civilised World, also called the Vale of Tortanis in Ororr, is an upland area of southeastern Anásthias. It is a politically complex and unstable region, consisting of twenty-three major ethnic nations, territorially sub-divided into smaller kingdoms, chiefdoms, fiefdoms and clan holdings, with a shifting pattern of allegiances and alliances.
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Orodienplugin-autotooltip__small plugin-autotooltip_bigOrodien

Orodien [o-ROD-ee-en] was the mythical second realm of the Godmen, founded during the Jade Epoch after the destruction of the first realm of Yendim. The Orodien Peninsula in the north of the continent of Retzayk is named for the mythic realm, though whether this was the actual location, or even if the mythical Orodien existed, is uncertain.viridGodmen
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River Velunplugin-autotooltip__small plugin-autotooltip_bigRiver Velun

The River Velun is the greatest river of northern Harthera, flowing from the foothills of the Dun Jaen mountains in the far west of the country, through the great virid forests, plains and farmlands of central Harthera to the sea. It joins with the Verais at the city of Vahltor, capital of HartheraHarthera
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Muthenaplugin-autotooltip__small plugin-autotooltip_bigMuthena

Muthena [moo-THEN-ah] is a ruined city in what is now Muthené Marsh in Trésard, in the Anrel Isles.

Anrel

Hover/tap image to magnify | Go to world atlas

This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

Muthena was once a prosperous city surrounded by rich farmland, famous for its fruits, grains, and the abundant
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Gobalay Peopleplugin-autotooltip__small plugin-autotooltip_bigGobalay People

The Gobalay are an Issid-ethnic people who inhabit the Gorval Peninsula of modern Ororr.

Lowland Gobalay people in the south of the peninsula are mixed with Gaal, Doroun and other ethnic groups of Ororr, but Insular Gobalay, the people of the far northern and upland regions still have a significantly pure Gobalay population. All speak local variants of Ororr
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My-Li-Vengplugin-autotooltip__small plugin-autotooltip_bigMy-Li-Veng

My-Li-Veng, also called the Silver Mountain Temple, is the most revered religious site in Li-Vam-Aur. It is also an oracle, the only true oracle on mainland Anasthias, famous for having been consulted by leaders and philosophers throughout history.

Buildings
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Ayetuaplugin-autotooltip__small plugin-autotooltip_bigAyetua

Ayetua [ay-YEH-too-ah] is a port city on the arid reaches of the Red Wiyel in Ororr, famed as the terminus for galleys travelling upriver on the Shouft or Great Pilgrimage of the Therist faith. Despite its proximity to the holy sites of Foratuna, it is a dry, drab and dusty settlement, used only as a waystation for the unceasing movement of pilgrims.
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Thalseplugin-autotooltip__small plugin-autotooltip_bigThalse

Thalse is a land mentioned in several mythological accounts, said to have existed in northeastern Anásthias during the Emerald and Jade Epochs. Thalse was the original homeland of the Thalsic peoples, the ancestors of most of the population of modern Anásthias.

Thalse is mentioned in the Helevosien, the mythic history of the world written in the Anásthias
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Ilunsplugin-autotooltip__small plugin-autotooltip_bigIluns

Iluns is an island in Famul Bay, on the east coast of Besoa. It's capital and main port is Iluns Town.

Besoa

This is in a series of articles about Besoa, a major island in the Natorn Archipelago.

The island is 52 km east-west, its closest point being 7 km from the mainland.

History
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Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island
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Begeenplugin-autotooltip__small plugin-autotooltip_bigBegeen

Begeen [beg-EEN] is a city in the southeast of Trésard, close to the border with Narette. It was sacked and occupied in 219 ME in the first year of the Long War, and was the subject of five battles during which both sides took and retook the city, leaving it a ruined shell.
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Whackplugin-autotooltip__small plugin-autotooltip_bigWhack

Whack is a street drug found particularly in port cities in Harthera such as Harlon and Narillin. It is sold in powdered form and either snorted or smoked. Nutjuice is its liquid form, a cheaper variant which can be quickly drunk. Both forms are preparations of pure HartheraHarthera
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Principality of Antyokplugin-autotooltip__small plugin-autotooltip_bigPrincipality of Antyok

The Principality of Antyok was a former nation state on the island of Antyok in the Natorn Archipelago. Historically the Principality was the only remaining independent part of the Kingdom of Heronbar, after it was conquered by the Kingdom of Sann'al. The Principality was conquered by Harthera in 1086
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Dragon Islesplugin-autotooltip__small plugin-autotooltip_bigDragon Isles

The Dragon Isles (Orthé Rirba in High Besoaad) are found in the mythology of the Natorn Archipelago, distant lands ruled by dragons and the home of various mythical creatures. “” In the third century BME, the adventurer Aego Gastrinimer claimed to have discovered and visited the islands. In his famous Map of the World, he located them off the southwestern coast of
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Barrier Islesplugin-autotooltip__small plugin-autotooltip_bigBarrier Isles

The Barrier Isles is a chain of rocky islands, sand bars and sucorolith reefs in the Vesmien Ocean, 2500 km west of the southwestern tip of Anásthias.

The sinuous chain stretches over 1000 km north to south, a hazardous barrier which smashes ships and has prevented exploration into the westerly seas. The warm shallow waters around the island are an important breeding ground for
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Sann'ali Merchant Fleetplugin-autotooltip__small plugin-autotooltip_bigSann'ali Merchant Fleet

The Sann'ali Merchant Fleet is a maritime consortium of merchants and captains loyal to the Sann'ali Court-in-Exile. The fleet itself consists of former ships of the Sannalese Royal Navy, Sannali merchant ships who were at sea or in distant ports at the time of the Hartheran Conquest, as well as newer vessels purchased or constructed since that time.
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Herbsplugin-autotooltip__small plugin-autotooltip_bigHerbs

Herbs are usually green plants cultivated and used for use in medicine, cooking or for other purposes.

Herblore is the traditional practice of making decoctions, extracts, powders and other preparations from the roots, leaves, seeds, bark and fruit of plants found across the world.greengreenAnásthiasAnásthiasgreenMunatangreengreen
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Holistician School of Thoughtplugin-autotooltip__small plugin-autotooltip_bigHolistician School of Thought

The Holisticians were one of principle schools of thought at the Rasian Academy, during the age of the Great Schools.

Rasian Academy

This is in a series of articles about the Rasian Academy

See also:

* Magic * Schools of Thought

Holisticians view the universe as sets of interrelated and interdependent systems. They regard other perspectives as
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Inkusjezepaplugin-autotooltip__small plugin-autotooltip_bigInkusjezepa

Inkusjezepa [INK-ushj-ez-EP-ah] is a nation in Munatan, whose name in the Essep language means “The Collective of the Essep People”.

munatan

* Name: Inkusjezepa * Demonym: Inkuszi * Government: Commensalism * Capital: Koojit * Foundation: 875 ME (Traditional) * Religion: Heterodox Church, Essep traditions
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Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera
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Areliaplugin-autotooltip__small plugin-autotooltip_bigArelia

Arelia was once a large island in what is now the Natorn Archipelago, contiguous with the the modern islands of Besoa, Antyok and southern parts of The Spines. In earlier epochs sea levels were much lower, the modern islands being the uplands of a larger landmass. The islands of Besoa and Antyoq are sometimes figuratively referred to as Arelia.
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Guree Islesplugin-autotooltip__small plugin-autotooltip_bigGuree Isles

The Guree Isles are a group of islands off the coast of the Gebay Pensinsula in northern Ororr.

The closest is only 4 km from the mainland. These rocky isles have a small population but are a rich source of greenfish, which are dried and salted before being shipped inland. There is a Gebaylan tradition for labourers from the mainland to travel to the islands to help with the fish harvest, in the months before the
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Tale of the Four Brothersplugin-autotooltip__small plugin-autotooltip_bigTale of the Four Brothers

The Tale of the Four Brothers is work of folklore or oral history from the island of Krotolat-ten-Azri, largest of the Azri Isles. It is likely an allegory of actual historical events, when more advanced settlers from the mainland arrived in the Beryl Epoch, though with few written records the real history is unknown.
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Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
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National Convocation of Ororrplugin-autotooltip__small plugin-autotooltip_bigNational Convocation of Ororr

The National Convocation is the supreme legislative body of the church-state of Ororr, composed of all three branches of governance: the Krikaré or Elders, the Gamiri or Nine Leaders, and the Meisinn, the Twelve chief priests.

Governance

This is in a series of articles on
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Spicesplugin-autotooltip__small plugin-autotooltip_bigSpices

Spices are condiments derived from the fruits, seeds and roots of virid plants. Most have a pungent or acrid flavour, and most are toxic if eaten in large quantities, but a pinch of them can add depth of flavour or piquancy to green foodstuffs. Condiments derived from virid
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Basilica of Holy Hartplugin-autotooltip__small plugin-autotooltip_bigBasilica of Holy Hart

The Basilica of Holy Hart in the city of Vahltor is the holiest building in the Church of Hartrah, an important site for all national rituals and celebrations. It also contains thousands of memorials and remains of important national figures and the scions of wealthy families.
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Earth comparisonplugin-autotooltip__small plugin-autotooltip_bigEarth comparison

Helevos and Earth - Helevos is about 90% the size of Earth, and has a considerably smaller axial tilt, making seasons less extreme.

This map shows the a map of Earth overlayed on Helevos, showing relative scale and distance. Note that although Helevos appears to have a smaller proportion of land, its ratio of sea to land is actually higher than Earth, but this is distorted by Helevos having large amounts of frozen land at the poles. The proportion of temperate land is ther…
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Savantplugin-autotooltip__small plugin-autotooltip_bigSavant

The savant is a type of sailing vessel unique to the historic Kingdom of Sann'al, that contributed to the island nation's dominance of merchant shipping during its great age of trade and exploration, and hundred or more years ago.

History

The savant was a development of the Harthera
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Sarétaplugin-autotooltip__small plugin-autotooltip_bigSaréta

Saréta [sa-RAY-tuh] is a small city in the central uplands of Sensatard in the Anrel Isles.

[Sarekéa region of central Sensatard in the Anrel Isles]

The city is surrounded by mountains, and is the cultural and religious capital of the ethnic Sarekéa people who inhabit the mountain region. The Kings of Sensatard have long given the city and the region a great deal of autonomy, although the city abides by Northland laws and pays taxes to the
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Strait of Armetsplugin-autotooltip__small plugin-autotooltip_bigStrait of Armets

The Strait of Armets or Armess, is a sea channel in the Anrel Isles, between the northerly island of Sensatard and the coast of Trésard. It is an economically important shipping link between the two capital cities of Traste and Por Muel. The strait is approximately 80 km in length and 5 km across at its narrowest point, though this narrows dramatically during
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Dowaitplugin-autotooltip__small plugin-autotooltip_bigDowait

Dowait [doe-WAIT] is a low mesa in the Mangasor desert, renowned as a site of prehistoric mystic significance.

Ororr

This is in a series of articles on the modern nation-station of Ororr.

Hover to magnify | Go to world map

* Name: Holy Motherland of Ororr * Government:
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Aullerplugin-autotooltip__small plugin-autotooltip_bigAuller

An auller [AW-ler] is a local official in Anrel, either the chief of a village, or member of a council for a town or city. Aullers traditionally emerge by primenture, though wards in the larger cities have public ballots to elect their representative.

anrel governance
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Junda Islesplugin-autotooltip__small plugin-autotooltip_bigJunda Isles

The Junda Isles [JUN-der] are an island group off the northeast coast of Harthera, traditionally inhabited by the Junda people, and now part of the Hartheran cordrome of Perudd and the Isles.

The group consists of six large islands and dozens of smaller ones, each with their own dialect and cultural variations.HartheranHartheran
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River Veraisplugin-autotooltip__small plugin-autotooltip_bigRiver Verais

The Verais is a river in Harthera, which flows from the Saloyan Highlands in the east, meeting the River Velun at the city of Vahltor.

Harthera

This is in a series of articles about Harthera

* Name: Hartheran Union, Union of Harthera, Uhartrah * Government: Military-Mercantile Oligarchy
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Douthai Peopleplugin-autotooltip__small plugin-autotooltip_bigDouthai People

The Douthai are a Manthi ethnic group in what is now Chosilha and parts of central Hesjbagaaia. The Douthai have mainly been subsumed by the general mixing of ethnicities within the old Ennseperan Empire.

Munatan

Hover mouse to see more detail | Go to full atlas map

This is in a series of articles about
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Teréreplugin-autotooltip__small plugin-autotooltip_bigTerére

Terére [teh-RAY-RAY] (also téte) is a stimulating drink brewed from the terere bush, popularly consumed in Taur-dji-oum and throughout eastern Munatan.

Food and Drink

This is in a series of articles about Food and Drink.

Terere bushes were originally climbing plants found in lowland forests, but have been bred to flourish in upland hills. The picked leaves are chopped and fermented then dried, used to make a strong herbal infusion rich with stimulant chemicals including caffeine.…
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Sakunutplugin-autotooltip__small plugin-autotooltip_bigSakunut

Sakunut ([SAK-oo-noot], also called Moromo in Doroun) is a city on the River Wiyel in central Ororr. The surrounding region is noted for its agricultural produce, particularly fruits and grains which are vital for feeding the nation's capital, Torroramai.

Ororr

This is in a series of articles on the modern nation-station of Ororrgreen
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Battle-fanplugin-autotooltip__small plugin-autotooltip_bigBattle-fan

The eplek (Doroun), called a battle-fan or war fan, is a shield weapon once used by elite members of the EnSanni army in the later Imperial period.

Composition & Use

Epleks are composed of numerous strips of watered steel folded onto a central stem, which can unfurl to form a shield. The shield is mainly used to deflect blows or to protect the user from arrows. The best fans are all steel, with stops so each fan blade remains interlocked with no gaps. Inferior fans were bound with …
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The Obverseplugin-autotooltip__small plugin-autotooltip_bigThe Obverse

The Obverse is the opposite side of the globe to the Civilised World. It is largely unknown to the peoples of the Civilised World, and consequently subject to folklore, myth and speculative theories.

The most prominent of these is the Duospherical theory. It proposes that the Obverse is the physical inverse of the Civilised WorldCivilised Worldvirid
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Narillinplugin-autotooltip__small plugin-autotooltip_bigNarillin

Narillin [NAR-ill-EE-in] (Eloyoun Marille, historically Mariyë, also known as the Plaster City) is one of the great port cities of the world and the third largest city of Harthera.

It was an ancient Eloyoun city state, said to have been founded by refugees from Miyarris. For much of the EloyounHarthera
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Dor'Ann Imperial Calendarplugin-autotooltip__small plugin-autotooltip_bigDor'Ann Imperial Calendar

The Dor'Ann Imperial Calendar or Old Imperial Reckoning, more often called the Imperial Calendar or IC, was the official religious and bureaucratic calendar of the Empire of Dor-en-Sann. The Gaal Empire which preceded it had used a calendar dated from the legendary founding of
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Global Climate Cycleplugin-autotooltip__small plugin-autotooltip_bigGlobal Climate Cycle

The Moonscale in fact accurately predicts the motion of the world and surrounding planets, which causes a succession of Glacials (Ice Ages) and Interglacials, which increase and decrease in intensity. These fluctuations are caused by the predictable flucuations of the planet’s axial tilt and other orbital factors. At various tipping points, decades of harsh winters allows buildup of both land and sea ice at the poles. Reduction in sea level alters sea currents, further a…
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River Orlplugin-autotooltip__small plugin-autotooltip_bigRiver Orl

The Orl is the last major tributary of the River Wiyel, joining it a mere 90km before it reaches the sea. The Orl flows from the eastern uplands in Gaskanin to join the Great Wiyel, but has numerous cataracts making it not easily navigable. Since the founding of
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Everflameplugin-autotooltip__small plugin-autotooltip_bigEverflame

Everflame is a possibly mythical material said to burn brightly without heat or flame, which lit the cities of the ancient Godmen. Various explanations posit magic, some kind of lost chemical property, or a material capable of storing sunlight.

Schemes involving the
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Zetlik Oceanplugin-autotooltip__small plugin-autotooltip_bigZetlik Ocean

The Zetlik Ocean is a body of water east of the islands of Tsaykoui, far to the west of Anásthias.

This name was recorded by ancient Miyarrain writers, though no modern explorers are known to have travelled that far and the term only exists in obscure texts.

seas
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Storm tidesplugin-autotooltip__small plugin-autotooltip_bigStorm tides

Storm tides are particularly high tides, often accompanied by storm surges and dangerous flooding, which occur on Helevos every 1.3 solar years when Helevos comes into conjunction with the giant planet Kwato'or. Storm tides are at their peak within a two week period, and at their most severe when accompanied by natural storms.
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Natorn Seaplugin-autotooltip__small plugin-autotooltip_bigNatorn Sea

The Natorn Sea is a region of oceanic ridge, separating the Polassirn Ocean and the Redeeming Ocean. Islands in the ridge form the Natorn Archipelago.

Etymology

The name may be derived from ancient Ahngrit, meaning “near/of our birth”, referring to the legend of the Godmen in which humanity is said to have originated in region now lost beneath the sea. It also relates to the god
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Gundaporplugin-autotooltip__small plugin-autotooltip_bigGundapor

Gundapor [GUN-de-poorr] is the capital city of the Kingdom of Danagunda in Munatan. It is a port city on the River Gungo, 14 km from the sea.

Munatan

Hover mouse to see more detail | Go to full atlas map

This is in a series of articles about Munatan, the temperate region of southern Anásthias.

History

The city is thought to have been founded around 1200 ME
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Years Regnantplugin-autotooltip__small plugin-autotooltip_bigYears Regnant

Years Regnant is a dating system used by many nations, numbering years from the accession of each ruler, rather than from an epoch or other significant event.

Calendar

This is in a series of articles about calendars and dating systems.

The system was particularly used in small, independent or isolated kingdoms with a strong monarchy, particularly the islands of the
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Hornum Calendarplugin-autotooltip__small plugin-autotooltip_bigHornum Calendar

The Hornum Calendar (HC), sometimes called the Hexact Calendar, is a calendar used mainly in the Anrel Isles, named after the city of Hornum where it was devised. It is used officially by all the nations of Anrel, but it is gradually being superseded by the Modern Epoch, used in much of the rest of the world. AnrelMEAnrelAnrel
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Doughberryplugin-autotooltip__small plugin-autotooltip_bigDoughberry

Doughberry is a green cereal plant cultivated for its seeds, which grow in clusters of spherical grains about 8mm in diameter. Freshly picked doughberries can be eaten raw, but more commonly are dried in the sun and rehydrated in hot water as a nutritious accompaniment to meals, where they have a soft, slightly chewy texture.Ororr
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Efelaxplugin-autotooltip__small plugin-autotooltip_bigEfelax

Efelax or efelahk are a virid species found in various parts of the world. They are commonly thought of as carnivorous plants, having the appearance of leaves and being rooted in place, though in fact they are sessile animals. Efelax are highly poisonous, with the toxins having medicinal uses.
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Gnatfishplugin-autotooltip__small plugin-autotooltip_bigGnatfish

Gnatfish are small virid fish particularly found in warm tropical waters. They have a bony exoskeleton and are predatory, hunting in packs. They are able to feed on blood, often swarming around larger animals and embedding themselves into the flesh. They are fast swimmers, capable of launching themselves out of the water to escape enemies.
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Shalarplugin-autotooltip__small plugin-autotooltip_bigShalar

The shalar is a traditional Doroun garment, a tailcoat consisting of a form-fitting jacket with wide shoulders, and a square-cut tail or skirt that falls to the floor, partially enclosing the legs. The traditional shalar is closed with loop and stud buttons up the front, with a square-cut collar.
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Ovorn cheeseplugin-autotooltip__small plugin-autotooltip_bigOvorn cheese

Ovorn cheese is made from the milk of ovors, livestock mammals found throughout the Civilised World. Cheese from their milk is produced in temperate regions where ovors flourish, and is a staple food particularly of the Natorn Archipelago.

Food and Drink

This is in a series of articles about Food and Drink.

The finest varieties of strong hard cheese come from Anrel
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Hieremeplugin-autotooltip__small plugin-autotooltip_bigHiereme

A hiereme is a large naval vessel used by the Ororrans as the foremost naval weapon for defending their coast.

Military

This is in a series of articles on Armies, Navies and Military subjects.

Hieremes are essentially naval artillery platforms used to launch attacks against invaders, while smaller ships move in to engage. Most are double-hulled catamarans, with the largest being trimarans, with ballistae and other artillery mounted on their single large deck. Their great size make…
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Alsaneth Republicplugin-autotooltip__small plugin-autotooltip_bigAlsaneth Republic

The Alsaneth Republic, also called the Alsaneth Commonwealth (official name The Hexactic Commonwealth of Alsan), was a historic nation occupying the southern half of the island of Besoa. The Republic existed from the overthrow of the old MEME
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Kingdom of Oonarplugin-autotooltip__small plugin-autotooltip_bigKingdom of Oonar

Oonar was a historic nation in eastern Anásthias existing from c.1800 BME to c.500 ME, with a largely Eloyoun-ethnic population. Around the turn of the first century ME, Oonar was the foremost of the Eloyoun kingdoms in the region, second only to Saloya.

Ancient Northeast Anasthias
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Saloyan Languageplugin-autotooltip__small plugin-autotooltip_bigSaloyan Language

Saloyan is an Eloyoun language, the principle language of the former Grand Palatinate of Saloya in northeastern Anásthias. A great many dialects existed, several of whom are still spoken in the Salyoan highlands. The majority of people in the region now have Hartraan as their first language.

Language

language

This is in a series of articles about
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Handfruitplugin-autotooltip__small plugin-autotooltip_bigHandfruit

Handfruit are carpel-like growths of the handfruit bush, a virid plant native to virid jungles in the southwest of Anásthias.

Flora

herbs

This is in a series of articles about Plants and Flora.

They produce a composite body with multiple “fingers”, often fused together with the outer ones curled and the central fingers erect. They were adopted as a symbol of the viridTheristvirid
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Godsplugin-autotooltip__small plugin-autotooltip_bigGods

Gods are ethereal beings who are worshipped by human communities and populations, and will often intercede to provide help to adherents or punishment to enemies. Many gods of Helevos are in fact deitals, elemental spirits who have received the focus of human attention and grown powerful from it.
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Sandsteakplugin-autotooltip__small plugin-autotooltip_bigSandsteak

Sandsteak is a plant-based food eaten by nomadic peoples in desert regions of central Ororr and western Otekahré.

Food and Drink

This is in a series of articles about Food and Drink.

Sandsteak is prepared from the bracteate virispurge cactus, a globular virid plant found in very arid climates.
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Vinesplugin-autotooltip__small plugin-autotooltip_bigVines

Vines commonly refers to prune vines, a family of green climbing fruits bearing sweet fruits that turn from green through red, purple and black as they ripen.

Food and Drink

This is in a series of articles about Food and Drink.

Prune vines grow best in temperate sunny climates with well draining soil. They are often cultivated on sharp or stony soils where other crops cannot grow.
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Lamenaryplugin-autotooltip__small plugin-autotooltip_bigLamenary

A lamenary is a thaumaturgical device, designed to perform a specific function, in response to a trigger action. Lamenaries are often created to perform simple or repetitive tasks, such as thaumaturgical lamps or shields for personal protection.

Magic

magic

This is in a series of articles about
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Tutumplugin-autotooltip__small plugin-autotooltip_bigTutum

Tutum is a green bush with glossy leaves, found throughout the Civilised World but particularly in Anrel. It is a successionary plant which grows in the burn zone between virid and green biomes, though it is only able to flourish in the presence of ream moss. One of its principle survival mechanisms is producing greenviridviridviridviridviridvirid
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Derailish Stormwardenplugin-autotooltip__small plugin-autotooltip_bigDerailish Stormwarden

Derailish Stormwarden was a semi-mythic sorceror-king and founder of the Kingdom of Derailad, on the island of Besoa. Even the time of his existence is unclear, but he may have lived any time between the 2nd and 1st millennium BME.

People

This is in a series of articles on
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Derailadplugin-autotooltip__small plugin-autotooltip_bigDerailad

The nation of Derailad, often called the Kingdom of Derailad despite having no king, was one one of the “Four Kingdoms” of ancient Besoa. Derailad was the smallest of the four with the poorest farmland, but was relatively wealthy and technologically advanced. It was annexed by the
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Aubracplugin-autotooltip__small plugin-autotooltip_bigAubrac

The aubrac is a domesticated horned mammal kept for milk and meat throughout the civilised world.

Fauna

This is in a series of articles about Animals.

The aubrac is the result of hundreds of years of breeding from the semi-wild aurox, but aubracs generally have smaller horns, are less massive, and far less aggressive. Many breeds of aubrac exist and they are kept throughout the civilised world
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Garronplugin-autotooltip__small plugin-autotooltip_bigGarron

Garrons are domestic mammals found principally in Anrel and other northern islands, used for riding and to pull carts and carriages. They are cousins of the horsis, the fierce fighting beast now only found in the heraldry of the Anrel kingdoms.

Fauna

This is in a series of articles about Anrel
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Belikast's Follyplugin-autotooltip__small plugin-autotooltip_bigBelikast's Folly

Belikast's Folly, also called Belikast's Tower or, more commonly, the Old Lighthouse, is the ruins of a tower on the northwest coast of the island of Sensatard in the Anrel Isles.

Buildings

This is in a series of articles about Buildings

It was built around the turn of the first century
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Kas-fruitplugin-autotooltip__small plugin-autotooltip_bigKas-fruit

Kas-fruit is the red or yellow fruit of the kasflower, a perennial flowering plant or bush believed to be native to Anrel.

Flora

herbs

This is in a series of articles about Plants and Flora.

It is found growing throughout the Mainland, particularly in the wilder regions of viridmagic
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Ovorsplugin-autotooltip__small plugin-autotooltip_bigOvors

Ovors [OH-vor] (also ovorr, plural ovorn) are common domestic herd animals found throughout the Civilised World, used for their meat, skins and wool. They are agile creatures with a thick matted fur and small conical horns for defence, though many herdsmen blunt these. viridAnásthias
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Fire antsplugin-autotooltip__small plugin-autotooltip_bigFire ants

Fire ants are a colonial species of virid crustacean, native to the hot and dry equatorial regions, particulary in central Ororr and western Otekahré. They are considered a pest due to their habit of swarming over anything considered a threat to the nest or a food source, inflicting a mass of painful bites with their powerful jaws. Though the ants have no venom, crushing the ants by rolling on the ground or trying to brush them off releases a caustic fluid which is a painful irritant …
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Pao Sjelomerplugin-autotooltip__small plugin-autotooltip_bigPao Sjelomer

Pao Sjelomer [POW shJEL-oh-merr] was an artist, painter and key figure in the the Ennseperan Modernist artistic movement.

People

This is in a series of articles on famous and historic people.

He is most famous for his disturbing depictions of warfare, violence, and the martyrdom of saints of the
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Bremahkplugin-autotooltip__small plugin-autotooltip_bigBremahk

Bremahk is a minor god in the Anrelian Pantheon, Lord of the Hunt and the Wild Places. He is invoked by those needing acute senses, good luck, and endurance.

Belief

This is in a series of articles about religions and beliefs.

He is particularly revered in Sensatard, and by hunters, woodsmen and, unusually, thieves. He has been embraced throughout
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Siltorn Codexplugin-autotooltip__small plugin-autotooltip_bigSiltorn Codex

The Siltorn Codex is a collection of stories and oral histories relating to the life and early history of the Prophet Therion. The Codex is essentially a compendium of all texts relating to the Prophet which are unsanctioned, ahistoric, or clearly untrue. As such they are at best apocryphal, at worst heretical to the
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Soayplugin-autotooltip__small plugin-autotooltip_bigSoay

The soay [SO-ay] is a breed of domestic animal, bred for its meat, skin and fur. Soay were bred in Miyarris, along with the boretray, and are now common across Anásthias with a myriad of local breeds of distinctive size, colour and shape.

Fauna

This is in a series of articles about Animals.virid
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Zahlou Swampplugin-autotooltip__small plugin-autotooltip_bigZahlou Swamp

Zahlou Swamp is a region of tropical salt marshes and virid swamps in northeastern Kahtoyn. An ancient and broken-down Miyarrain road passes through the swamps, but it is notorious for being a dangerous and supposedly haunted by spirits of the Miyarrain dead, drowned beneath the
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Elóin Oceanplugin-autotooltip__small plugin-autotooltip_bigElóin Ocean

The Elóin Ocean [ell-OWE-in], also called the Muor Darat (Mayápo) or Sea of Tears, is an alleged body of water in the Obverse lying to the far west of Anásthias, west of the isles of Hi-Li-Ven. Since few sailors have made it past the Barrier Isles, the existence of the ocean is highly speculative and considered to be a legend mentioned only by ancient Anásthias
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Virispurgeplugin-autotooltip__small plugin-autotooltip_bigVirispurge

Virispurges are a family of virid plants found in hot and dry climates through Helevos. They have adaptations similar to green kingdom euphorbias, and are often called cacti though they are entirely unrelated to similar green plants.

Flora

herbs

This is in a series of articles about
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Sarekéaplugin-autotooltip__small plugin-autotooltip_bigSarekéa

The Sarekéa [sa-ray-KAY-ah] are the “hill people” of the central uplands of Sensatard, the most northerly island of Anrel in the Natorn Archipelago. The Sarekéa are distinct from other Northlanders, with a distinct language and rich culture.

Sensatard

This is in a series of articles about the
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Mammalplugin-autotooltip__small plugin-autotooltip_bigMammal

Mammals are the dominant order of animals within the green kingdom, found throughout the civilised world.

Fauna

This is in a series of articles about Animals.

Mammals are endothermic, red-blooded, raise live young and have varying degrees of fur covering, contrary to most
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Gnosticiansplugin-autotooltip__small plugin-autotooltip_bigGnosticians

The Gnosticians were a minor school within the Rasian Academy who studied gods, the god-magic of theurgy, rituals and theologies.

Rasian Academy

This is in a series of articles about the Rasian Academy

See also:

* Magic * Schools of Thought

The Gnosticians were originally founded to study the origins of god-elementals, or 'magicmagic
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Secraplugin-autotooltip__small plugin-autotooltip_bigSecra

Secra are saints of the Heterodox Church, people respected for the power of their religious faith. Many secras are said to have performed holy miracles, channelling the power of the divine.

beliefs heterodoxy hesjbagaaia
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Crealplugin-autotooltip__small plugin-autotooltip_bigCreal

The creal bush is a virid shrub native to the Manthi-lien. It is pyriscent, releasing its seeds during brush fires, which clear the undergrowth allowing seedlings to germinate.

Flora

herbs

This is in a series of articles about Plants and Flora.

Mature bushes have leaves and trunk impregnated with a flammable aromatic resin, which is distilled into an essential oil valued for its earthy fragrance. In virid
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Cult of the Hanged Manplugin-autotooltip__small plugin-autotooltip_bigCult of the Hanged Man

The Cult of the Hanged Man, also known as the Menkirians or Hangers, is a faith which flourished in the final decades of the Empire of Dor-en-Sann. It followed the teachings of the Apostate Menkirafed, who was executed and dismembered by the old Imperial Church.

Belief

This is in a series of articles about
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Sooinplugin-autotooltip__small plugin-autotooltip_bigSooin

Sooin are a species of large greenfish, found particularly in estuaries, lakes and coastal shelves. They are carnivorous, consuming fry and small fish. Their scaly skin varies in colour from brown to blue-grey. They have a large flat head with a characteristic wide mouth filled with sharp teeth, giving a fearsome appearance. They are aggressive, fiercely defending their territory against other predators and
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Dji-vi-lamplugin-autotooltip__small plugin-autotooltip_bigDji-vi-lam

Dji-vi-lam [dJEE-vee-lam], meaning “tongue of the Dji people”, is the common language of Taur-dji-oum. It is a Li-bam language with hundreds of dialects with varying degrees of mutual intelligibility. Given the isolation of the mountain environment, some dialects are almost unintelligible with people only a few valleys away.
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Champlugin-autotooltip__small plugin-autotooltip_bigCham

Cham is a starchy virid root used to make cham-meal (cham-cham) and cham-cake (kout-cham), staple foods in Munatan.

Food and Drink

This is in a series of articles about Food and Drink.

Cham-tree

Cham trees (kamsjiva or kamchiva) are bushy virid plants found in temperate climates throughout viridviridviridviridMunatan
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Ewetoy familyplugin-autotooltip__small plugin-autotooltip_bigEwetoy family

The Ewetoy family are a Hartheran family with distinguished history in the Hartheran Navy. Though not ancient nobility, they have had many prominent generals, politicians and military leaders.

Their most renowned modern member is Captain-General Yamis Ewetoy, who led the expedition to found the colony of
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Malefactionplugin-autotooltip__small plugin-autotooltip_bigMalefaction

Malefaction is the use of magic to cause harm. Most magical traditions throughout history have had a taboo against using magic for selfish and dangerous purposes, but the Rasian Academy, as the premier institution of thaumaturgy, was the most effective at regulating it.

magicmagicmagic
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Pirrin of Naretteplugin-autotooltip__small plugin-autotooltip_bigPirrin of Narette

Pirrin of Narette (1090-1115 ME) was King of Narette from 1110-1113 ME. He was the son of King Ehamet IX of Narette of the House of Ehuth, born to the king's third wife relatively late in his reign. Pirrin succeeded to his father's throne in 1110 ME at the age of 20. His short reign was tumultuous and unstable.herherher
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The Dialogues (Therism)plugin-autotooltip__small plugin-autotooltip_bigThe Dialogues (Therism)

The Dialogues are a compilation of first and second hand accounts of conversations and speeches by the Great Prophet Therion, the founder of the Therist Church of Ororr. The Dialogues also includes collected sayings, opinions and aphorisms attributed to the Prophet.
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Menkirafedplugin-autotooltip__small plugin-autotooltip_bigMenkirafed

Menkirafed (c.110-72 BME) was a political radical, anti-theist and apostate who was executed in the latter days of the Empire of Dor-en-Sann. His disciples founded a new sect, the Menkirians - more often called the Cult of the Hanged Man.

People

This is in a series of articles on famous and historic people.

History BMEBME
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Ralainplugin-autotooltip__small plugin-autotooltip_bigRalain

Ralain was one of the ancient Godmen, a master of knowledge and wisdom. He first harnessed the Erida and was father of magic. He is said to have founded the first city of Rasia.

Godmen

This is in a series of articles about the Godmen, the mythical first humans of Helevos.

Ralain does not appear in the
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Shamanismplugin-autotooltip__small plugin-autotooltip_bigShamanism

Shamanism is an uncodified form of magic, whereby a practitioner is able to summon and instruct an elemental spirit using their natural human sympathies, rather than through thaumaturgical learning.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Shamans use various methods to put themselves in a heightened mental state that enables them to summon and control elements. In
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Ancient Remelplugin-autotooltip__small plugin-autotooltip_bigAncient Remel

Ancient Remel was one of the great powers of the ancient world. The city-state grew rich from controlling trade on River Wiyel, fed by fertile riverlands of the Triminot valley. The city's rich culture, complex religion and multiplicity of gods was a significant influence on the later BME
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Vinculumplugin-autotooltip__small plugin-autotooltip_bigVinculum

Vinculum is the bond or connection between a human thaumaturge and their prime elemental. This bonds gives a human mastery over the elemental and means that it will accept instructions only from that person. Vinculum generally grows stronger over time, with experienced thaumaturges able to easily command their primus.
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Necromancyplugin-autotooltip__small plugin-autotooltip_bigNecromancy

Necromancy is the magical practice of animating human or animal corpses, giving them a crude semblance of life.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Magic cannot restore life once a body is truly deceased, other than by resuscitating a person whose heart or breathing have recently stopped. Necromancy therefore treats bodies like puppets. An elemental attaches itself to the skeleton, and moves the bones and joints in a parody of li…
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Heth Aniaplugin-autotooltip__small plugin-autotooltip_bigHeth Ania

Heth Ania [HETH AH-nee-uh] is the royal capital of the Kingdom of Narette. It is a modern and cosmopolitan city, centre for sea trade between Narette and Trésard.

History

Settlements have existed in the area throughout recorded history, but the first city was built as a colony of the Annéans in the second millenium ME
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Kingdom of Naretteplugin-autotooltip__small plugin-autotooltip_bigKingdom of Narette

The Kingdom of Narette, or Naret [na-RET, na rɛt] (arch. Anret or Anrette), is a modern nation occupying the southern half of the largest island in the Anrel Isles. Before the Orphans War it was called the Kingdom of Anrette.

Narette

narette

This is in a series of articles about the AnrelAnrelAnrelAnrelAnrelAnrel
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Emperor-General Ollilontanplugin-autotooltip__small plugin-autotooltip_bigEmperor-General Ollilontan

Emperor-General Machellen Ollilontan (c.3 BME-58 ME) was an author, artist, and the last Emperor-General of the Empire of Dor-en-Sann. He rallied the remaining forces of the empire to briefly rout the Mother Army, after the collapse of the last imperial dynasty. His leadership was the final flowering of EnSanni arts and culture, which ended with his death.TheristMEMEMEMEMEHartheran
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The Journey of the Prophetplugin-autotooltip__small plugin-autotooltip_bigThe Journey of the Prophet

The Journey of the Prophet is one of the key works of spirituality in the Church of the Mother.

Therism

therism

This is in the series of articles related to the Church of the Mother, commonly called Therism, the state religion of Ororr.

The “Journey” takes them form of a journal written by the Prophet
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Gikrikplugin-autotooltip__small plugin-autotooltip_bigGikrik

The Gikrik, also called the Frogmen, are mythical race of man, described in the folklore throughout the civilised world.

According to the tales of Anrel Isles recounted in the Tirennion and elsewhere, the ancestors of the Gikrik rebelled against the strictures that confined humankind to the Realm of the Godmen during the mythic
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Torroramâiplugin-autotooltip__small plugin-autotooltip_bigTorroramâi

Torroramâi (also Tororr, T'amai, [tɔ-ROR-ah-MAH-ee, or simply “The Capital”) is the administrative and religious capital of the modern nation-state of Ororr.

Torroramai

This is in a series of articles about Torroramai, capital city of the nation of Ororr.viridviridOrorrOrorrviridviridgreenvirid
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Tidaplugin-autotooltip__small plugin-autotooltip_bigTida

Tida [TEE-da], sometimes called tida-pepper, is a spice common in Ororran cuisine and used as a condiment throughout Anásthias.

Food and Drink

This is in a series of articles about Food and Drink.

Tida is the seed kernel of the tida fern, a virid plant which flourishes in humid, shady areas. The ferns produce fruiting pods which grow tightly wound and unfurl as they mature, opening and releasing their airborne
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Lake Ondrereplugin-autotooltip__small plugin-autotooltip_bigLake Ondrere

Lake Ondrere [on-DRAIR] in Tresard is the largest freshwater lake in the Natorn Archipelago, 170km long and 47km across at its widest point. tresard

The lake valley was formed by a glacier, which melted and retreated, leaving the waters dammed at the western end by a natural dyke, formed from rubble pushed ahead by the glacier. The
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Grandmaster Ferokianplugin-autotooltip__small plugin-autotooltip_bigGrandmaster Ferokian

Ferokian (721-620 BME) was Grandmaster of the Rasian Academy from 672 to 620 BME.

People

This is in a series of articles on famous and historic people.

He is famous for his exploits during the so-called Dragon War, in which he created terrifying illusions of fiery flying creatures, and according to legend destroyed the slaver city
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Eloyoun languageplugin-autotooltip__small plugin-autotooltip_bigEloyoun language

Eloyoun languages are a major language family of eastern Anásthias, spoken throughout Otekahré and southern Harthera.

Language

language

This is in a series of articles about Languages and Communication.

Derived from Mayápo, the language of ancient Miyarris, Eloyoun languages spread and diversified northwards into what is now Harthera. With the rise of Eloyoun
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Hartraanplugin-autotooltip__small plugin-autotooltip_bigHartraan

Hartraan is the official state language of Harthera. All Hartheran citizens are expected to speak Hartraan for official and public use, but in practice most rural people in central and southern Harthera speak local languages as their first language, have only limited exposure to the languagelanguagelanguageHartheralanguage
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Butterfishplugin-autotooltip__small plugin-autotooltip_bigButterfish

Butterfish are virid fish found in cold waters far from the south coast of Anásthias, and in the Polassirn Ocean north of Anrel. Butterfish are carnivorous, feeding from a diversity of smaller sea creatures. Some varieties like the gurnjaw also consume cold water crustaceans and filter feeders.
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Junda religionplugin-autotooltip__small plugin-autotooltip_bigJunda religion

The ancient Junda had a mixed religion, which developed over thousands of years. It combined ancient tribal belief in shamanic ancestor-worship with a wider nationalist mythology, in a cosmos containing a variety of gods. Latterly the Junda primarily worshipped the Storm Lord, herherherherherherlanguagelanguage
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Boat-cloakplugin-autotooltip__small plugin-autotooltip_bigBoat-cloak

A boat-cloak is a large garment of skin or waxed fabric, which wraps around the wearer to protect them from harsh weather. The outer edges of the cloak have a series of inflatable pockets, so that when the cloak is laid flat and inflated, it forms a small boat or raft.
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Mutualismplugin-autotooltip__small plugin-autotooltip_bigMutualism

Mutualism is a cultural philosophy deeply ingrained in the culture of Otekahré, and in particular in the polities of Kahtoyn. Mutualism emphasises the need for people and communities to work together in harmony to fulfil their common objectives, and strong opposition to hierarchy, violence and coercive control. Without a central authority to regulate the economy, non-monetary economies arise.
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Es Terinplugin-autotooltip__small plugin-autotooltip_bigEs Terin

Es Terin is a city in Kahtoyn, about 100 km south of the Hartheran frontier. It is the the most northerly city in Kahtoyn, and nominally a trade outpost for Hartheran merchants. The Hartheran military have made numerous attempts to conquer and annex the city, usually finding the locals uncomprehending and non-compliant, or the town's population simply vanishes overnight.
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Otekahréplugin-autotooltip__small plugin-autotooltip_bigOtekahré

Otekahré [oh-tek-AH-ray] (also called Anarthis in Harthera), is the southeastern region of Anásthias, lying south of Harthera and east of the Dun Jaen mountains. The region has no central governments, but the cities and polities are joined in a loose cultural and economic league, called HartheraOrorrviridHartheraOrorr
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Flitterplugin-autotooltip__small plugin-autotooltip_bigFlitter

Flitters are a class of birds including sparrs, yellowtails, blackjaws pippinjacks and many others. They are a morphologically disparate group though all share a common ancestry.

Fauna

This is in a series of articles about Animals.

Though birds they are edible, and at various times have been considered either a delicacy for the rich, because of the difficulty of catching them, or the food of the poor, being desperate enoough to catch such small prey.
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Helevosienplugin-autotooltip__small plugin-autotooltip_bigHelevosien

The Helevosien is a work of mythic history of Anrel, from the Fall of the Godmen to the Long War. It is said to have been compiled by the 6th century ME authoress and poet Henner Goult from a historic texts, though how much is source material and how much Goult's original writing is unclear. The text has evolved throughout its history, successive generations adding historic events including the
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Zooidplugin-autotooltip__small plugin-autotooltip_bigZooid

Zooids are a class of virid marine organisms which are a base of the virid food chain in the oceans. Zooids are single-celled, with some classes being free-floating throughout their lifecycle, while others live as colony-organisms for some or all of their life. Colony-organisms range from tiny motile and non-motile viridvirid
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Hogplugin-autotooltip__small plugin-autotooltip_bigHog

Hogs are common domestic animals found throughout the Civilised World, except in central Ororr, where the climate is too hot and dry for them to thrive.

Fauna

This is in a series of articles about Animals.

The common wild hog has short tusks which they use to dig roots and grubs from the soil. Wild hogs have a certain degree of virid
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Piracyplugin-autotooltip__small plugin-autotooltip_bigPiracy

Piracy has always been a danger for shipping around the world. Throughout history merchants have been preyed upon by desperate or greedy fishermen, by rogue naval ships acting as privateers, as well as organised fleets dedicated to larceny.

HartheranOrorrHarthera
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Go-Ám-Gamplugin-autotooltip__small plugin-autotooltip_bigGo-Ám-Gam

Go-ám-gam [go-AM-gam] is a sparsely-inhabited nation in southeastern Munatan, consisting mostly of temperate upland hills and rugged coast with temperate virid forests and no navigable rivers. Its only principle city is Go-ím-ri, situated some miles inland from the sea.
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Godsboardplugin-autotooltip__small plugin-autotooltip_bigGodsboard

Godsboard is a gambling dice game, popular in taverns, wine shops and gaming houses in Anrel and throughout the Natorn Archipelago.

Sports

This is in a series of articles on Games and Sports.

Game Board

The game is typically played with six-sided dice, on a god-board, a circle divided into eight equal divisions. Each division is assigned to one of the eight principal
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Birdsplugin-autotooltip__small plugin-autotooltip_bigBirds

Birds are a largely extinct phylum of winged animals belonging to the green kingdom. Bird species included the extinct domestic animals such as chickens and gobelets, as well as several species of scavengers and predators, notably cawvits and eagles.

Fauna

This is in a series of articles about
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Tilleul Zinnoberplugin-autotooltip__small plugin-autotooltip_bigTilleul Zinnober

Tilleul Zinnober (c.650-581 BME) [zin-OH-berr] was a historian and philosopher in the late period of the Empire of Dor-en-Sann, most noted for his elegiac history of the empire, and his idiosyncratic system for naming the historic epochs after green gemstones.

People

This is in a series of articles on
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Virid tabooplugin-autotooltip__small plugin-autotooltip_bigVirid taboo

Virid taboo is a social prohibition against foodstuffs or any kind of products derived from virid plants and animals.

Belief

This is in a series of articles about religions and beliefs.

Historically this was a natural survival strategy, since virid material is often toxic, and contains insufficient nutrients to sustain human life and health.viridviridVirid
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The Grand Academy of Rasiaplugin-autotooltip__small plugin-autotooltip_bigThe Grand Academy of Rasia

The Grand Academy of Rasia [RAH-see-uh], more commonly known as the Rasian Academy, was once the greatest centre of learning in the Civilised World. It taught a wide variety of disciplines but specialised in thaumaturgical theory and practice.

Rasian Academy

This is in a series of articles about the BMEBMEBMEBMEBMEBMEBMEBMEBMEMEMEmagicmagicmagic
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Theurgyplugin-autotooltip__small plugin-autotooltip_bigTheurgy

Theurgy, also called Theosophy, Theosophical magic or holy magic, is a style of magic that instead of using the power of an ordinary elemental, invokes the power of a deital or god-spirit. Theurgy requires no understanding or even awareness of thaumaturgy or other styles of formal magic. Instead, practitioners follow a specific ritual format depending on the action required, usually involving ritual prayer, sacrifice and other activities which induce a heightened level of consciousness.…
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Pruncoty Brandyplugin-autotooltip__small plugin-autotooltip_bigPruncoty Brandy

Pruncotiésh [proon-KOT-ee-yesh], or Pruncoty Brandy, is a spirit made from a secret mixture of fresh and dried vine fruits and flavourings on the island of Pruncoty, in The Spines. Pruncotiesh is made in small batches and highly prized, once enjoyed exclusively by the royal houses of
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Issid languagesplugin-autotooltip__small plugin-autotooltip_bigIssid languages

Issid languages originated in the Issid Block States of what is now northern Ororr, and now include most of the modern languages of northern and central Ororr including Doroun, Seqaal, Gobalay, Cavannese and Vetthi.

Language

language

This is in a series of articles about Languages and Communication.

In the written language, it places more emphasis on consonants than vowels, seeing consonants as the scaffolding of the languagelanguage
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Schools of Thoughtplugin-autotooltip__small plugin-autotooltip_bigSchools of Thought

A school of thought is system of belief, or a methodological approach within an academic or philosophical system. The term was formally used for the various Schools of Thought within the Rasian Academy, with different approaches to the practice and application of
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Gerod of Ben Akirplugin-autotooltip__small plugin-autotooltip_bigGerod of Ben Akir

Gerod of Ben Akir is the credited author of the eponymous Mysteries of Gerod, a series of accounts of mystical encounters with gods and spirits, revelations and prophecies. It is considered a holy codex by many who follow the Anrelian pantheon, since it describes the relationship of prayer and ritual which can be performed to attract the good graces of certain deities.
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Rouvawetigplugin-autotooltip__small plugin-autotooltip_bigRouvawetig

Rouvawetig, also called Old Ravorran, is an Eloyoun language spoken by the Rouvawhi people of Ravorr, in central Harthera. Historically the local Eloyoun dialect was heavily influenced by Iskean, particularly the more clipped and gutteral Junda pronunciation, though its vowel inflection is much simplified and its case structure is significantly different.languageEloyounlanguage
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Soulplugin-autotooltip__small plugin-autotooltip_bigSoul

Cultures throughout the Civilised World hold different ideas about the nature of the human soul, the animus that gives living beings life, thought and will.

Belief

This is in a series of articles about religions and beliefs.

The ancient Doroun had a syncretic concept of the soul being made up of seven distinct parts, including all the physical, spiritual and psychological parts that make up a whole human being. These had been assembled from a variety of Thalsic tribal and early religi…
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Animismplugin-autotooltip__small plugin-autotooltip_bigAnimism

Animism is a spiritual belief common to many ancient societies, that certain natural places, rocks, rivers or mountains have a distinct spiritual essence.

Belief

This is in a series of articles about religions and beliefs.

Animistic religious practices are found throughout
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Tia Amai (Mother's Day Festival)plugin-autotooltip__small plugin-autotooltip_bigTia Amai (Mother's Day Festival)

Tia Amai or Tia Ama, Doroun for “Mother's Day”, is the most important festival in Therism and the Mother Church of Ororr. It is a day for celebrating mothers and motherhood, but more importantly celebrating the Great Mother Goddess of the Therist faith.OrorrOrorr
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Humbersplugin-autotooltip__small plugin-autotooltip_bigHumbers

Humbers are a species of small flying mammal found throughout the civilised world, particularly in areas of green forest and other dense vegetation.

Fauna

This is in a series of articles about Animals.

They are one of the most diverse and successful mammal species, with at least two hundred sub-species with a range of appearance and specialisation. Most feed on fruits, nectar of
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Chalcint (rock)plugin-autotooltip__small plugin-autotooltip_bigChalcint (rock)

Chalcint is a sedimentary rock made from the carbonate bodies of zooids and other virid marine animals. Chalcint is generally yellow-white in colour and highly porous, so that landscapes with chalcint rock have no surface water and are often dry plains with a thin soil. Chalcint geology also leads to karst landscapes, with potholes, caves and other features.
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Gallivatplugin-autotooltip__small plugin-autotooltip_bigGallivat

Gallivats are relatively small ships used around the coast of Ororr, for coastal defence and transportation. They have both sails and oars, usually with three sails. Gallivats are an evolution of common small fishing vessels.

Technology

This is in a series of articles on machinery, artefacts, manufacturing, craftsmanship, raw materials and other
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Belief Systemsplugin-autotooltip__small plugin-autotooltip_bigBelief Systems

Helevos has a wide variety of belief systems. The following are categorisations used by the Rasian Academy to classify different types of faith:

* Binitarianism - belief in two equal gods. (See the Binitarian Heresy, which relates to Therism) * Deism - there is one supreme creator who is now remote from the universe.
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start.txt · Last modified: 2023/05/31 14:04 by Robert How · []