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Vahltorplugin-autotooltip__small plugin-autotooltip_bigVahltor

Vahltor is the capital city of Harthera (also: Vultor, Vuhltore; archaic names: Biyahl, Bahl Dorr, Buldoya). It is one of the grandest, wealthiest and most powerful cities in the world, but its surrounding walls limit the city's expansion, creating cramped streets, oppressive towers, poor housing, poverty, disease and squalor in its poorest quarters. It is colloquially known as BMEBMEHartheranHartheraHartheranHartheranHartheranHartheranHartheraHartheranHartheranHartheranHartheranHarther…
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issued with documents at birth, and transport is only permitted by license, in an attempt to control bo... within Vahltor, the heart of the Hartheran State. Only residents and those with permits may enter the ci... ccess within the city. The lowliest citizens will only have access to their own district or neighbouring... cted Districts", the Docks and Southgate, are the only exception to this. Most Hartheran cities have fre
Fixed starsplugin-autotooltip__small plugin-autotooltip_bigFixed stars

The Fixed Stars are the bright stars, more properly small moons, in the sky of Helevos. They are so called because they hold a fixed point in the night sky relative to the ground. There are thought to be four fixed stars, circling the heavens at the four quarters of the globe. Only three are visible in the skies of the
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ng the heavens at the four quarters of the globe. Only three are visible in the skies of the [[Civilised World]], the fourth being only vision on the [[Obverse]]. {{page>infobox:astron... of the fixed stars. ===== The Four Stars ===== Only three stars can be seen from the [[Civilised Worl... tronomers postulate a fourth star, but this would only be visible on the far side of the world. The fix
Church of the Namelessplugin-autotooltip__small plugin-autotooltip_bigChurch of the Nameless

The Church of the Nameless, also called the Cult of the Nameless, is a subversive religious sect in the Anrel Isles. Their God is referred to as 'The Nameless One', because Anrelians believe that saying his true name attracts his evil attention. Anrel
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atural world, since he cares nothing for balance, only for destruction, chaos, suffering, pain and death... htenment - brutally administered by the church. Only the bound and initiated members of the Church kno... d, and the even these powerful hierarchs practise only [[theosophy|theosophical magic]]. The precise n... n. Decans are leaders of a city cell network, but only the leader of each cell knows who the Decan is. T
Helevos Biology & Natural Historyplugin-autotooltip__small plugin-autotooltip_bigHelevos Biology & Natural History

Helevos has two categories of life which are mutually incompatible, the virid, and the green.

Green life includes humans, and all domesticated plants and animals which are nutritious and useful to human exploitation. Green life is considered to be soft, benevolent and useful, an essential part of human settlement and civilisation. greenviridviridgreengreengreenviridgreenviridgreenviridviridgreenviridviridviridviridGreengreengreenAnrelgreengreenAnrelAnrelAn…
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new plants produced of variety of materials, not only a plethora of grains, fruits, vegetables, spices ... xtinct. The majority of domestic species are now only found to any extent in the Natorn Isles, where hu... , the infant's body remain inside the pouch, with only its head exposed. Their mouths open very wide li... ast. They hunt by laying in concealment, raising only their snake-like heads to observe their prey. Bi
Foratunaplugin-autotooltip__small plugin-autotooltip_bigForatuna

The Sanctuary of Foratuna [Fo-Rah-Too-Nah] is the holiest site of the Mother Church of Ororr: the desert place where the Great Prophet built his sanctuary tower, in which he formulated the principles of the new religion, and laid the foundations for the Ororran state.

The Sanctuary is a complex of religious buildings and housing for the priesthood, including a great hall and holy circle or greenmagicmagic
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ruggled on, desperate for water, until he was the only one left. Suddenly he saw, shimmering in the dis... ooth rock with pools and hummocks of rock. It can only be accessed by a staircase descending from the Prophet's Tower, meaning only the Messekk are able to enter without clambering ... ured by pins inside hollow metal poles, which can only be moved by magic. Raising the pins allows the ga
Hexact Doctrineplugin-autotooltip__small plugin-autotooltip_bigHexact Doctrine

The Hexact Doctrine is a philosophy of government developed in Anrel in the early 3rd century ME, with the aim of creating governments that benefited the health, wealth and wellbeing of its citizens. It is the model for many governments throughout the MEAnrelAnrelAnrelAnrelAnrelAnrelAnrel
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thorough implementation of the Hexactic Kingdom. Only the [[Alsaneth Republic]] in [[Bisoa]] attempted ... hcare is infringed by apothecaries (who are meant only to create and dispense medicines), whereas apothe... terbalance the power of a supreme monarch, having only one vote out of six in the Hexact Council. The... o the Hexact (although the Convocation as a whole only has a single vote in the Hexact). The most asser
Mother Church of Ororr (Therism)plugin-autotooltip__small plugin-autotooltip_bigMother Church of Ororr (Therism)

The Mother Church is the state religion of Ororr, which combines both religion and government in one institution. It is based on the teachings of the Great Prophet Therion, who in the early decades of the modern era raised an army that conquered much of northwestern OrorrOrorrOrorrOrorrOrorrMEMEOrorrMEMEOrorrOrorrHerHerHerHerHerHerHerHerHerher
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ers enslave to use in false illusions.  ] - The only true miracles are the works of the Mother through... d nurture life, as she nurtures us in return. - Only false gods and prophets demand worship through st... lst in office.  All get one legislative vote, but only a good reputation guarantees a good position ther... athers’ -- laws and public policy documents - can only be over-ruled by a majority decision of the //Mei
Printingplugin-autotooltip__small plugin-autotooltip_bigPrinting

Printing technology has been known for thousands of years, but until the modern era was restricted to the elites of the more advanced historic civlisations.

Methods

Taigan Bookwheels

In the ancient civilisation of Traithe, important texts were recorded on brass discs, using the flowing continuous OrorrHarthera
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stly been found in ancient tombs, and contain the only firsthand accounts of Taigan culture. Little ab... referred to in ancient [[Miyarrain]] writings but only fragments of the machines survive, so that knowle... of an image. Others have suggested that it could only have worked by [[thaumaturgy|thaumaturgical]] mea... g blocks of ceramic letters instead of wood. This only became possible with the development of high-qual
House of Keysplugin-autotooltip__small plugin-autotooltip_bigHouse of Keys

The House of Keys is a legislative body of the Hartheran government. Its members are called Keymen or Clavigers, membership consisting of heads of government boards and committees, as well as representatives from the nation's cities and regions.

Governance

This is in a series of articles on
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ately 800 members of the Keys, though in practice only a few hundred attend at any one time. Members inc... ore. The entire province of [[Gedoq]] for example only has two clavigers, while the city of [[Harlon]] h... e a small group of local grandees, so most keymen only stay in power subject to the patronage of the eli... ommonwealth, under a statute that the house could only assemble when called by the King, and assemblies
Sjatranjplugin-autotooltip__small plugin-autotooltip_bigSjatranj

Sjatranj is a Hesjbagaaian game commonly called Fours or the Game of Fours in many other languages. It is played by 2 to 4 players on a board with four square sections. Similar games were known to have been played in ancient times, but fell out of favour due to their complexity, only being played in parts of
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, but fell out of favour due to their complexity, only being played in parts of [[Munatan]]. The modern ... first phase of the game, the king has control of only one quadrant. Initially only the counsellors can move anywhere on the board, with guards only able to cross the river by a "bridge". A bridges
Maiyenetplugin-autotooltip__small plugin-autotooltip_bigMaiyenet

Maiyenet is an island 120 km from the north coast of Ororr, halfway between the mainland and Vetth, and 100 km northwest of the Guree Isles.

It is claimed by Ororr, but its small population has little contact with the mainland and has closer economic ties to the OrorrOrorr
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Because of its inhospitable nature the island has only a small permanent human population, surviving on ... ble land means that any sizeable population could only survive by receiving regular supplies from elsewhere. The island's only significant settlement is **Net**, a small port town on the island's only navigable harbour, on the northern tip of the isl
Faunaplugin-autotooltip__small plugin-autotooltip_bigFauna

All of these creatures are physical beings, but some of them, particularly the Four Beasts of the Apocalypse, are legendary and of course will only appear under the most extreme circumstances.

* Banshee - large terrifying flying creatures with spindly bodies and a very long wingspan, which ride the air currents in remote areas, feeding off small birds, AnásthiasAnásthiasAnásthias
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the Apocalypse, are legendary and of course will only appear under the most extreme circumstances. *... o their best to alleviate such creates, but their only release is in their dissolution. * * Kraken ... ves, particularly along rivers. They are usually only found in wild, cool temperate areas with deep wat... onsciousness and slowly suffocate them. They may only be cast out by sorcery, or by the victim if they
The Spinesplugin-autotooltip__small plugin-autotooltip_bigThe Spines

The Spines is an island chain in the Natorn Archipelago, linking the Anrel Isles in the north with Besoa in the south. The islands are the “backbone” of the archipelago. With their geology of grey and white basalt rock, many of the islands are said to resemble gnarled bones, rising out of the sea. Local AnrelAnrelHartheran
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er, so the islands are littered with ruins. Today only the largest islands are inhabited to any extent. ... ty of the island itself is a narrow strip of land only a kilometre or so across. At high tides much of t... ated by sea, or washed over by the surging waves. Only the far north and south remain above water, islan... le holding annual moots on the higher ground, the only time of year when they are far from their boats.
Junda Languageplugin-autotooltip__small plugin-autotooltip_bigJunda Language

Junda, often called Old Junda, is an Iskean language which was once spoken throughout the Junda Isles, Perudd and the Junda Coast.

Language

language

This is in a series of articles about Languages and Communication.

Isolated dialects are still spoken in remoter parts of the Junda Isles, but it has largely been replaced by languagelanguagelanguagelanguagelanguageHartheralanguagelanguagelanguagelanguagelanguage
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da is spoken by about 40,000 people, though it is only a first language for a fraction of these. ~~TOC~... nants ==== * k, g, h, n, t – as standard * l only appears in the middle of words, usually to separate vowel sounds * -s only appears at the end of words, and is partially voi... Tense ==== Verbs can take three tenses, however only the present tense is used in everyday speech. The
Hirèrk Moonscaleplugin-autotooltip__small plugin-autotooltip_bigHirèrk Moonscale

The Hirèrk Moonscale [Hee-Rerrk] (HM) is a luni-solar calendar used at least since the time of Miyarris, which measures cycles based on the moons, solar years as well as the millennia-long cycles of global climate change. Today years HM are only seen in historic works and not considered accurate in historical accounts.epochHMHMBMEepochsepochsepochepochepochepochepochHMepochsMEME
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cycle|global climate change]]. Today years HM are only seen in historic works and not considered accurat... re not always reliable. Today the Moonscale is only officially used in [[Otekahré]], but it remains b... isuse. Scribes during each epoch tended to record only the year number for the current period, so that w... tem, 5HM-1, or 1 ME. ===== Modern Use ===== The only region still using the official Moonscale calenda
The Hexact Ordersplugin-autotooltip__small plugin-autotooltip_bigThe Hexact Orders

The Hexact Orders are institutions which make up four of the six “pillars of the state” in nations using the Hexact philosophy of government. The Hexact Doctrine does not specify the nature or structure of the four institutions, only their goals and the services they provide. In AnrelAnrelAnrel
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Ancient Remelplugin-autotooltip__small plugin-autotooltip_bigAncient Remel

Ancient Remel was one of the great powers of the ancient world. The city-state grew rich from controlling trade on River Wiyel, fed by fertile riverlands of the Triminot valley. The city's rich culture, complex religion and multiplicity of gods was a significant influence on the later BME
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Manokplugin-autotooltip__small plugin-autotooltip_bigManok

Manok (arch. Menioq) is a small island 1100 km west of mainland Anrel. It is a regular stopping port for the trade between Anrel, Vetth and Ororr, particularly for hardy traders willing to risk heavy open seas rather than risking the coast of Harthera.

Trade routes

Manok is part of a direct trade route between the AnrellanguagegreengreengreengreengreenAnrel
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Anrelian Pantheonplugin-autotooltip__small plugin-autotooltip_bigAnrelian Pantheon

The Anrel Isles has a rich polytheistic philosophy that sees the world as inhabited by many gods and willful spirits. They view all world religions as valid, but believe gods are tied to certain lands and places. Deities can therefore have separate or even conflicting mythologies, but these are accepted because they are the story of that particular deity. Gods, being non-human, can be capricious and irrational, and their followers adopt a pragmatic attitude to worship. Prayer …
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Shouftplugin-autotooltip__small plugin-autotooltip_bigShouft

The Shouft, also called the Path of the Prophet or the Great Pilgrimage, is a religious journey to the holy shrine of Foratuna in Ororr. It is a key element of Therist religious practice, a spiritual journey visiting sites of religious significance.

The devout wishing spiritual enrichment, or sinners or criminals wishing to make restitution, follow the route the Ororrgreengreen
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Gamiriplugin-autotooltip__small plugin-autotooltip_bigGamiri

The Gamiri, sometimes called the Nonarchy or The Nine (Takita), are the nine executive leaders of the Ororran church-state. Each leader or Gamiro is responsible for a department of government, and may only hold that role for one year. Individuals can therefore stay in power for up to nine years by occupying all seats. Ororr
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Besoan Animism (Focáoaa)plugin-autotooltip__small plugin-autotooltip_bigBesoan Animism (Focáoaa)

Besoan Animism, called Focáoaa [fo-COW-waa], is the traditional folklore and spiritual beliefs of the island of Besoa, which forms the core of ceremonial and religious practice. Historically Focáoaa was the single religious practice on the island, but some modern Besoans have embraced religious practices from TheristTheristTherismTherist
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Bizoan War and Occupationplugin-autotooltip__small plugin-autotooltip_bigBizoan War and Occupation

The Bizoan War (1086-1092 ME) was a war of conquest by the Hartheran Union against the islands of Besoa and Antyok. The invasion lasted was followed by a period of Occupation from 1092-1114 ME. Besoa was liberated by nationalist forces led by the Sann'ali Court-in-Exile, who established the HartheranHartheraHartheraHartheranOrorrHartheranAnrelOrorrHartheraHartheranHartheranHartheraHartheraHartheraHartheraHartheraHartheranHartheranHartheranHartheraHartheranHartheraHarth…
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Eastern Isles (New Perech)plugin-autotooltip__small plugin-autotooltip_bigEastern Isles (New Perech)

The Eastern Isles, also called New Perech or the Spice Islands, are a tropical island group in the Redeeming Ocean at 13ºS, 3300 km from the mainland of Harthera, 4125 km from the port of Narillin. The islands have a highly diverse population of virid plant species, several of which are prized as flavourings or HartheranHartheranHartheranHartheranHartheraHartheran
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Helegraphplugin-autotooltip__small plugin-autotooltip_bigHelegraph

The helegraph is a method of long distance communication using flashes of light, developed in Harthera. Helegraphy has become a hugely important tool of government, military and commerce, with a national network enabling everything from news and stock reports to personal correspondence being sent up and down the country within a reasonably short period.
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Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War

The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel
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Great Prophet Therionplugin-autotooltip__small plugin-autotooltip_bigGreat Prophet Therion

The Great Prophet Therion (c.30 BME - ?62 ME), often simply called the Great Prophet, was the founder of the Mother Church and nation state of Ororr.

Therism

therism

This is in the series of articles related to the Church of the Mother, commonly called Therism, the state religion of TherionTheristTherion
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Dromeismplugin-autotooltip__small plugin-autotooltip_bigDromeism

Dromeism is a system of thought originating in Munatan during the Beryl Epoch, around 2000 BME. It encompasses all aspects of thought, from the fundamental nature of reality and the natural sciences, to principles of ethical behaviour and political responsibility. In its ideas about the fundamental nature of the universe, it shares some concepts with the Miyarrain philosophy of the
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Godsboardplugin-autotooltip__small plugin-autotooltip_bigGodsboard

Godsboard is a gambling dice game, popular in taverns, wine shops and gaming houses in Anrel and throughout the Natorn Archipelago.

Sports

This is in a series of articles on Games and Sports.

Game Board

The game is typically played with six-sided dice, on a god-board, a circle divided into eight equal divisions. Each division is assigned to one of the eight principal
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Deital (God)plugin-autotooltip__small plugin-autotooltip_bigDeital (God)

A deital [DAY-it-ul], also called a deivat or god-spirit or god, is an elemental which has achieved a great power and a degree of consciousness from being the focus of human worship.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

“Deital” is a magicAnásthiasmagic
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Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
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Rasian Chainwayplugin-autotooltip__small plugin-autotooltip_bigRasian Chainway

The Rasia Chain Carriageway, or simply the Chainway, was a funicular railway which connected the centre of Rasia City with the Rasian Academy in the valley above. The chainway was a quick and efficient means of transporting visitors and students, since the only alternative was the long uphill climb by road. The chainway was a particular matter of pride for the citizens of Rasia, since it was achieved entirely by mechanical means, all use of
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Biinmosplugin-autotooltip__small plugin-autotooltip_bigBiinmos

Biinmos is a large, militarised state in eastern Munatan. It is sometimes known as Dendrost, a Hartheran version of its name. This is an anachronism and in modern diplomacy only the official name is used.

Munatan

Hover mouse to see more detail | Go to full atlas map

This is in a series of articles about HartheranBMEMEME
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Daystarplugin-autotooltip__small plugin-autotooltip_bigDaystar

The daystar, also called the Son, is a bright star visible in both the day and night skies of northern Helevos, depending on latitude and time of year. The star appears to hang in the night sky near the north pole, so that on the equator it is only sometimes visible, and becomes completely invisible further south.
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Welvérplugin-autotooltip__small plugin-autotooltip_bigWelvér

Welvér [WELL-vair], also called the Well of Truth, is an oracle and religious site in the southeastern hills of Besoa, important to the traditional animist religion of the island.

Belief

This is in a series of articles about religions and beliefs.

The site has been used by successive civilisations for many thousands of years, and is littered with ruins and ancient artefacts. The oracle itself is an underground chamber accessed by a stone shaft, believed to have been constructed by …
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Mangasorplugin-autotooltip__small plugin-autotooltip_bigMangasor

Mangasor, [mang-GAS-orr, maŋga'sɔ̝ːɾ)] (arch. Mangasuor) also called the Mangasor Desert, is a Special Autonomous Region in central Ororr. It is a mainly arid region with no permanent surface water, a landscape of rocky plains, dusty dunes and dry lake beds. At the heart of the desert is the holy site of
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Ghost shipplugin-autotooltip__small plugin-autotooltip_bigGhost ship

Ghost ships (teergavves [TEE-err-gah-vez in Vetthi]) is a seamen's term for trading vessels of the Vetthi Merchant Fleet. Vetthi ships are grey in colour and relatively low profile in the water, making them difficult to spot at sea, so they seem to slip into port like ghosts.
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Vetthi Republicplugin-autotooltip__small plugin-autotooltip_bigVetthi Republic

The Vetthi Republic is a prosperous island nation which plays a crucial role in trade and international affairs. Its position in the Vetthi Sea north of Ororr makes it a strategic trade hub between Anrel, Harthera and Ororr.

* Name: The Vetthi Republic * Government:OrorrHartheraOrorrOrorrviridviridOrorrOrorrOrorrTheristepochsvirid
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Kililiplugin-autotooltip__small plugin-autotooltip_bigKilili

Kilili is a sign language originating in the province of Gorval, where congenital deafness was once common in isolated communities. Today it is still used by deaf minorities throughout Ororr.

Language

language

This is in a series of articles about Languages and Communication.

History

The sign language originated in isolated villages of the Gorval Highlands, who had a high incidence of congenital deafness, the result of cultural inbreeding. Both non-hearing and hearing villagers …
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Vetthi naming conventionsplugin-autotooltip__small plugin-autotooltip_bigVetthi naming conventions

Vetthi names are a fiendishly complicated social hurdle for all visitors to the island, and can represent a challenge even to the most socially adept Vetthi hierarch. Vetthi names can be lengthy, since they describe not only family connections, but a history of honours and distinctions both personal and inherited. The longer a person's name, the greater the prestige of the family, and those wishing to curry favour are obliged to remember the entire name of a new associ…
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Heronbaht Languageplugin-autotooltip__small plugin-autotooltip_bigHeronbaht Language

Heronbaht, also called Tekeheron, is the historic language of the Principality of Antyok and the former Kingdom of Heronbar.

Language

language

This is in a series of articles about Languages and Communication.

Heronbaht was once thought to be a language isolate, unrelated to the two major languages families in the region, Asokway and languagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage
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Herbsplugin-autotooltip__small plugin-autotooltip_bigHerbs

Herbs are usually green plants cultivated and used for use in medicine, cooking or for other purposes.

Herblore is the traditional practice of making decoctions, extracts, powders and other preparations from the roots, leaves, seeds, bark and fruit of plants found across the world.greengreenAnásthiasAnásthiasgreenMunatangreengreen
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Quiristryplugin-autotooltip__small plugin-autotooltip_bigQuiristry

Quiristry is the thaumaturgical discipline relating to the creation and replication of all kinds of books, documents and other records. At the Rasian Academy, this was taught and practiced by the College of Quirists.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

The college considered quiristry an art, encompassing both thaumaturgical processes as well as manual skills. It was unusual in operating facilities not only within the Academy grou…
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Helevosplugin-autotooltip__small plugin-autotooltip_bigHelevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the Cronox binary star system. The stars Cordes and Arjos are distant binaries, so on Helevos, Arjos is only seen in the northern hemisphere as star, sometimes bright enough to be seen during the day, circling roughly over the viridgreenAnásthiasAnásthiasAnásthiasgreen
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Grand Palatinate of Saloyaplugin-autotooltip__small plugin-autotooltip_bigGrand Palatinate of Saloya

The Grand Palatinate of Saloya, sometimes poetically referred to as the Rose Empire, was a historic Eloyoun nation in northeast Anásthias. It was home to the Saloyan people and the Saloyan language. The Palatinate was a complex oligarchy, highly civilised and cultured. Until the start of the BMEBMEBMEBMEBMEBMEBMEBMEMEMEMEME
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Dragon Warplugin-autotooltip__small plugin-autotooltip_bigDragon War

The Dragon War (682-678 BME) was the first major conflict to engulf the entire Anrel Isles, in which a league of northern cities united against the city-state of Oracil in the southeast. By the end of the war Oracil had been utterly destroyed, laying a foundation of bitterness that has soured north-south relations ever since, and ultimately led to the magicAnrelgreenHM
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Seqaalplugin-autotooltip__small plugin-autotooltip_bigSeqaal

Seqaal or Seqaalqun is the foremost surviving language of the Issid language family, spoken primarily in the Sekalkot province of central Ororr.

Language

language

This is in a series of articles about Languages and Communication.

The language has existed in various forms for at least four thousand years, descending from the early tongues of the languagelanguagelanguagelanguagelanguagelanguage
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Siltorn Republicplugin-autotooltip__small plugin-autotooltip_bigSiltorn Republic

The Siltorn Republic was a longstanding historic nation state in the uplands of northwestern Anásthias, enduring from its foundation in 2380 BME to it's absorption into the Mother State of Ororr in 96 ME.

Empire of Dor-en-Sann

This is in a series of articles about the historic multi-ethnic state, the MEMEOrorr
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Phelorixplugin-autotooltip__small plugin-autotooltip_bigPhelorix

Phelorix, also called smokestone, is an extremely hard, glass-like material, said to have been used by the Godmen for constructing towers and cities.

Technology

This is in a series of articles on machinery, artefacts, manufacturing, craftsmanship, raw materials and other
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Vinculumplugin-autotooltip__small plugin-autotooltip_bigVinculum

Vinculum is the bond or connection between a human thaumaturge and their prime elemental. This bonds gives a human mastery over the elemental and means that it will accept instructions only from that person. Vinculum generally grows stronger over time, with experienced thaumaturges able to easily command their primus.
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Seborimplugin-autotooltip__small plugin-autotooltip_bigSeborim

The Seborim, occasionally called the Church of Seborisand despite its areligious nature, is a secret society with a small, scattered but influential following amongst the upper echelons of many nations. The organisation promotes a secular philosophy of peaceful enlightenment through gradual social reform, and places great emphasis on the appreciation of aesthetics, and the promotion of beauty and art. Its overarching aim is to improve society through the spiritual and aesthetic enlight…
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Emperor-General Ollilontanplugin-autotooltip__small plugin-autotooltip_bigEmperor-General Ollilontan

Emperor-General Machellen Ollilontan (c.3 BME-58 ME) was an author, artist, and the last Emperor-General of the Empire of Dor-en-Sann. He rallied the remaining forces of the empire to briefly rout the Mother Army, after the collapse of the last imperial dynasty. His leadership was the final flowering of EnSanni arts and culture, which ended with his death.TheristMEMEMEMEMEHartheran
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Cadálplugin-autotooltip__small plugin-autotooltip_bigCadál

Cadál [ka-DAL] is the most northwesterly province of Ororr, part of the autonomous region of Moritarr. The province is contiguous with Cadál Peninsula, a body of land surrounded by water. Cape Cadál is the very northern tip of the peninsula. In practice the three names are often used interchangeably. The province is extremely isolated, notorious for piracy, poverty, and sinister religious practices.Ororrlanguagelanguagelanguagelanguage
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Kingdom of Naretteplugin-autotooltip__small plugin-autotooltip_bigKingdom of Narette

The Kingdom of Narette, or Naret [na-RET, na rɛt] (arch. Anret or Anrette), is a modern nation occupying the southern half of the largest island in the Anrel Isles. Before the Orphans War it was called the Kingdom of Anrette.

Narette

narette

This is in a series of articles about the AnrelAnrelAnrelAnrelAnrelAnrel
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Primusplugin-autotooltip__small plugin-autotooltip_bigPrimus

A primus or prime source, vulgarly called a familiar or shadow, is an elemental is imprinted to a magister, being permanently bound with vinculum. The primus is the focal instrument and agent of his magical power. Primus is the official term used by magicians of the Rasian school of magic, though many other terms are used.
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Kingdom of Hesjbagaaiaplugin-autotooltip__small plugin-autotooltip_bigKingdom of Hesjbagaaia

The Kingdom of Hesjbagaaia [hesdge-ba-GUY-ah] (also Hesporia or Hespagoria) is a nation in western Munatan. It is the successor to the Ennseperan Empire which dominated the region for much of the first millennium ME but collapsed during the War of Schisms.

Hesjbagaaia

Hover to see detailMunatan
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The Grand Academy of Rasiaplugin-autotooltip__small plugin-autotooltip_bigThe Grand Academy of Rasia

The Grand Academy of Rasia [RAH-see-uh], more commonly known as the Rasian Academy, was once the greatest centre of learning in the Civilised World. It taught a wide variety of disciplines but specialised in thaumaturgical theory and practice.

Rasian Academy

This is in a series of articles about the BMEBMEBMEBMEBMEBMEBMEBMEBMEMEMEmagicmagicmagic
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Go-Ám-Gamplugin-autotooltip__small plugin-autotooltip_bigGo-Ám-Gam

Go-ám-gam [go-AM-gam] is a sparsely-inhabited nation in southeastern Munatan, consisting mostly of temperate upland hills and rugged coast with temperate virid forests and no navigable rivers. Its only principle city is Go-ím-ri, situated some miles inland from the sea.
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Eridaplugin-autotooltip__small plugin-autotooltip_bigErida

Erida, literally meaning “Words” in the extinct ancient language Ahngrit, is the instinctual core language of the Eridai, or elementals, Eridai meaning “of the words”. The art of thaumaturgy can therefore be described as the structural use of Erida to perform physical outputs.

Magic

magic

This is in a series of articles about languagelanguagelanguagelanguage
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Aego Gastrinimerplugin-autotooltip__small plugin-autotooltip_bigAego Gastrinimer

Aego Gastrinimer (c. 311-254 BME), was a renowned navigator, explorer, merchantman, privateer and prestigious Cartographer-Royal to the Court of Sann'al. He produced the first great world map of the modern era, based on his supposed circumnavigation of the continent of AnásthiasAnásthiasAnásthiasAnásthias
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Taur-Dji-Oumplugin-autotooltip__small plugin-autotooltip_bigTaur-Dji-Oum

Taur-Dji-Oum [Tower-shjee-ohm], known as Torthien in much of the Civilised World, also called the Vale of Tortanis in Ororr, is an upland area of southeastern Anásthias. It is a politically complex and unstable region, consisting of twenty-three major ethnic nations, territorially sub-divided into smaller kingdoms, chiefdoms, fiefdoms and clan holdings, with a shifting pattern of allegiances and alliances.
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Thaumaturgyplugin-autotooltip__small plugin-autotooltip_bigThaumaturgy

Thaumaturgy Is a style of magic, codified and practiced by the Rasian Academy. Thaumaturgy and magic are terms often used interchangeably.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Thaumaturgy means “work using thaumic energy”, also called Elemental Mastery, Elementalismmagicmagicmagiclanguagemagicmagicmagicmagicmagicmagicmagicmagic
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Anrel Aristocracyplugin-autotooltip__small plugin-autotooltip_bigAnrel Aristocracy

The Anrel Isles are governed by a class collectively called the Grafen or Graves, individually given the courtesy title Graf. Leaders of towns, cities, and even nations are drawn from this class. Traditionally, leaders are selected by will of the populace, based on their personal qualities and family merits, according to the traditional honour system of Anrel
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Senasiplugin-autotooltip__small plugin-autotooltip_bigSenasi

The Senasi are an organisation dedicated to health and healing in the Anrel Isles. They are one of the Hexact Orders, advocating for health in national politics. Senasi order members are healers and physicians, tending to the sick and providing health advice throughout the islands. They wear white, and their healing houses are found in all major towns and cities.
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Magisteriateplugin-autotooltip__small plugin-autotooltip_bigMagisteriate

The Magisteriate was the governing body of the Rasian Academy from 50 BME to 236 ME. It replaced the former collegiate system of masters, headed by a Grand Master, following the downfall of the Grand Master Belikast. Its stated aimed was to promote, oversee and control the use of MEmagic
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Schools of Thoughtplugin-autotooltip__small plugin-autotooltip_bigSchools of Thought

A school of thought is system of belief, or a methodological approach within an academic or philosophical system. The term was formally used for the various Schools of Thought within the Rasian Academy, with different approaches to the practice and application of
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History of Anrelplugin-autotooltip__small plugin-autotooltip_bigHistory of Anrel

Since the island group was formed at the end of the last Great Ice Age, the main landmass came to be known as Anrasard. It had no single government, but there was a loose league of interrelated, self-governing cities reliant on their agricultural hinterlands. These towns and cities had feuds and disagreements, and occasional skirmishes, but never had the need or resources for full-scale war.HMHM
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Fire antsplugin-autotooltip__small plugin-autotooltip_bigFire ants

Fire ants are a colonial species of virid crustacean, native to the hot and dry equatorial regions, particulary in central Ororr and western Otekahré. They are considered a pest due to their habit of swarming over anything considered a threat to the nest or a food source, inflicting a mass of painful bites with their powerful jaws. Though the ants have no venom, crushing the ants by rolling on the ground or trying to brush them off releases a caustic fluid which is a painful irritant …
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Lamenaryplugin-autotooltip__small plugin-autotooltip_bigLamenary

A lamenary is a thaumaturgical device, designed to perform a specific function, in response to a trigger action. Lamenaries are often created to perform simple or repetitive tasks, such as thaumaturgical lamps or shields for personal protection.

Magic

magic

This is in a series of articles about
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Gahanplugin-autotooltip__small plugin-autotooltip_bigGahan

Gahan is a Manthi term for war-leader. Gahans were the temporary battle leaders of tribes in ancient times, but in the settled regions of the Manthi-Lien, they were warlords and leaders of their people, kings in all but name.

Governance

This is in a series of articles on
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Beasts of the Apocalypseplugin-autotooltip__small plugin-autotooltip_bigBeasts of the Apocalypse

The Beasts of the Apocalypse are four supremely powerful monsters said to guard the world from the chaos of the outer darkness. They feature in the ancient legends of Anrel and Miyarris, most particularly in the saga, the Tirennion.

According to myth, in the early days of the
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Storm tidesplugin-autotooltip__small plugin-autotooltip_bigStorm tides

Storm tides are particularly high tides, often accompanied by storm surges and dangerous flooding, which occur on Helevos every 1.3 solar years when Helevos comes into conjunction with the giant planet Kwato'or. Storm tides are at their peak within a two week period, and at their most severe when accompanied by natural storms.
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Ergothaumicsplugin-autotooltip__small plugin-autotooltip_bigErgothaumics

Ergothaumics is the discipline of using thaumic energy to directly power mechanisms and devices, without needing an elemental. Ergothaumics was developed of the indjineers of Rasia.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Ergothaumics has many advantages over thaumaturgy, since it doesn't require the complexities of magic
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Global Climate Cycleplugin-autotooltip__small plugin-autotooltip_bigGlobal Climate Cycle

The Moonscale in fact accurately predicts the motion of the world and surrounding planets, which causes a succession of Glacials (Ice Ages) and Interglacials, which increase and decrease in intensity. These fluctuations are caused by the predictable flucuations of the planet’s axial tilt and other orbital factors. At various tipping points, decades of harsh winters allows buildup of both land and sea ice at the poles. Reduction in sea level alters sea currents, further a…
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Munatanplugin-autotooltip__small plugin-autotooltip_bigMunatan

Munatan [Moo-Nah-Tahn] is the southernmost region of Anásthias, south of the Dun Trisan mountains. The name possibly derives from a ancient Thalsic, meaning “Land of One Sun”, since the daystar is not visible in the southern hemisphere. Or it may be a reference to the Manthi people who were once the majority population of western Munatan. The term is an OrorrOrorrOrorrHartheraHartheraOrorrOrorrOrorrHartheraHartheraHartheran
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Mayápo Languageplugin-autotooltip__small plugin-autotooltip_bigMayápo Language

Mayápo or Mayápon [may-YAPP-poe] was the formal language of the ancient realm of Miyarris, spoken for several thousand years in the Celadon Epoch and after.

Language

language

This is in a series of articles about Languages and Communication.

Though it been extinct as a spoken language for almost two thousand years, it continued to be used throughout the Eloyounlanguagelanguagelanguagegreengreengreengreengreen
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Oughtismplugin-autotooltip__small plugin-autotooltip_bigOughtism

Oughtism is a moral and philosophical system, claiming an ancient inheritance from the moral codes of the Godmen. It continues to be influential throughout the Anrel Isles, and it's guiding principles have been the foundation of legal and religious codes throughout the
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South Poleplugin-autotooltip__small plugin-autotooltip_bigSouth Pole

The South Pole region consists of a permanent cap of ice covering sea, numerous islands and one large island continent, mostly concealed within a pack of sea ice which encompasses latitudes from roughly 75°C to the pole. The ice also encompasses the southern tip of the continent of
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Grace Islandsplugin-autotooltip__small plugin-autotooltip_bigGrace Islands

The Grace Islands (Isjlas Grasja) are a chain of islands in the Sea of Grace, off the coast of southwest Anásthias, part of the Kingdom of Hesjbagaaia. The four largest islands are inhabited, from west to east being: Ayell, Agueda, Ameda and Arguila.

The islands were settled by the Anásthiaslanguage
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Rānaplugin-autotooltip__small plugin-autotooltip_bigRāna

Rāna [RAH-nuh] is a rugged port city on the northeast coast of Trésard. It is the principal trade link between Sensatard and Trésard, and a major fishing port for boats visiting the eastern sea. Rana is particularly busy in the winter months and the storm tide season, when ships outbound from
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Biology and Ecologyplugin-autotooltip__small plugin-autotooltip_bigBiology and Ecology

Helevos has two separate families of life, which compete with each other for resources and space. Various cultures give different names for these two competing families, but in Anrel they are commonly called “the Virid and the Green”, a quotation from the GreenViridgreengreenGreengreenGreengreenviridGreenviridviridviridgreenviridgreengreengreengreenviridviridGreenviridgreenviridgreengreengreenViridgreenviridViridgreenviridviridviridViridgreenviridviridViridgreengreenviridgr…
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Holistician School of Thoughtplugin-autotooltip__small plugin-autotooltip_bigHolistician School of Thought

The Holisticians were one of principle schools of thought at the Rasian Academy, during the age of the Great Schools.

Rasian Academy

This is in a series of articles about the Rasian Academy

See also:

* Magic * Schools of Thought

Holisticians view the universe as sets of interrelated and interdependent systems. They regard other perspectives as
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Tale of the Four Brothersplugin-autotooltip__small plugin-autotooltip_bigTale of the Four Brothers

The Tale of the Four Brothers is work of folklore or oral history from the island of Krotolat-ten-Azri, largest of the Azri Isles. It is likely an allegory of actual historical events, when more advanced settlers from the mainland arrived in the Beryl Epoch, though with few written records the real history is unknown.
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Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island
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Battle-fanplugin-autotooltip__small plugin-autotooltip_bigBattle-fan

The eplek (Doroun), called a battle-fan or war fan, is a shield weapon once used by elite members of the EnSanni army in the later Imperial period.

Composition & Use

Epleks are composed of numerous strips of watered steel folded onto a central stem, which can unfurl to form a shield. The shield is mainly used to deflect blows or to protect the user from arrows. The best fans are all steel, with stops so each fan blade remains interlocked with no gaps. Inferior fans were bound with …
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My-Li-Vengplugin-autotooltip__small plugin-autotooltip_bigMy-Li-Veng

My-Li-Veng, also called the Silver Mountain Temple, is the most revered religious site in Li-Vam-Aur. It is also an oracle, the only true oracle on mainland Anasthias, famous for having been consulted by leaders and philosophers throughout history.

Buildings
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Lake Otaranplugin-autotooltip__small plugin-autotooltip_bigLake Otaran

Lake Otaran [oh-TA-ran], known locally as The Otaran (arch. Otarah), is a brackish lake or inland sea in the island of Sensatard in the Anrel Isles. It is connected to the sea by the Otaran Sound, a flooded former river valley.

The lake is economically important as a rich source of
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School of Nightplugin-autotooltip__small plugin-autotooltip_bigSchool of Night

The School of Night was a private establishment related to the Rasian Academy in Trésard. It was principally a club house for academics, top students and prominent non-academics sharing an interest in the liberal arts. As well as libraries, galleries and gaming rooms, it was famous for its parties held throughout the year.
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Larfordplugin-autotooltip__small plugin-autotooltip_bigLarford

Larford is a settlement on the upper reach of the River Lar in Trésard. Once a prosperous town of agriculture and industry, it declined after the destruction of Rasia during the Long War and was largely abandoned, its fields slowly being reclaimed by virid forest.

The ruins were resettled, but it remains a small, isolated village on a broken, seldom-travelled highway.virid
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Empire of Dor-en-Sannplugin-autotooltip__small plugin-autotooltip_bigEmpire of Dor-en-Sann

The Empire of Dor-en-Sann, [DOORR-enn-SAHN] also called the EnSanni Empire, was the largest empire in history. It dominated central Anásthias for nearly two thousand years, from 1903 BME, until the conquest of Galkesh in 59 ME. The empire consisted of hundreds of ethnic groups and cultures, its people were collectively called the MEOrorrHMOrorrHMHartheraME
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Hartheran Governmentplugin-autotooltip__small plugin-autotooltip_bigHartheran Government

The government of the Hartheran Union is an oligarchy centralised in Vahltor, where the wealthy rule through a labyrinthine bureaucracy of committees, boards and assemblies who all jealously guard their powers.

Governance

This is in a series of articles on HartheraHartheraHartheraHartheraHartheraHartheran
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Besoaplugin-autotooltip__small plugin-autotooltip_bigBesoa

Besoa [BEH-sso-AH], or Bizoa (Hartraan), is the largest island in the southern reach of the Natorn Archipelago. Today it is synonymous with the United Kingdom of Besoa.

Modern Besoa c.1100 ME | Go to world map

Besoa in the Two Nations period, 38-1092 ME

Besoa in the Four Kingdoms period, c.1200 BME - 35 ME BMEHartheraHartheranHartheranHartheranMEHartheraOrorrOrorr
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River Wiyelplugin-autotooltip__small plugin-autotooltip_bigRiver Wiyel

The River Wiyel or Weil [WILE, WAH-yil] in Ororr is the longest river in the Civilised World. The Wiyel Basin drains two thirds of modern Ororr, running over 5000 km from its source in the southern Dun Trisan mountains, flowing northwards to the sea.

Names

As the river is so long it has been known by many names by different civilisations throughout history. 'Wiel' is the name used during the time of the GreenOrorr
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Principality of Antyokplugin-autotooltip__small plugin-autotooltip_bigPrincipality of Antyok

The Principality of Antyok was a former nation state on the island of Antyok in the Natorn Archipelago. Historically the Principality was the only remaining independent part of the Kingdom of Heronbar, after it was conquered by the Kingdom of Sann'al. The Principality was conquered by Harthera in 1086
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Himéathplugin-autotooltip__small plugin-autotooltip_bigHiméath

Himéath [HIM-ay-ath, hɪm aɪ ath] is a historic fortified city in the centre of the Ania Plateau. Until the 8th century ME it was the capital of the old Kingdom of Narette.

Today it a prosperous but provincial city, its growth restricted by its walls so that it is now only the fourth biggest city in Narette.
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Eye of the Worldplugin-autotooltip__small plugin-autotooltip_bigEye of the World

The Eye of the World is an archaic term for Anásthias or what is now called the Civilised World, used particularly in the Empire of Dor-en-Sann. It derives from an ancient theory that the globe of the world was a sphere of water like an eye, with only one continent, Anásthias, being the iris or pupil. This idea was been superceded by the
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Siltorn Canalplugin-autotooltip__small plugin-autotooltip_bigSiltorn Canal

The Siltorn Canal in Ororr is a pioneering system of canals and locks which links the heartlands of the Wiyel Basin with the northwestern provinces, which are otherwise isolated by the Siltorn Highlands. The key link in the network is a series of canal tunnels running through the mountains, raising barges and lowering them to the far side. The Siltorn Canal is a critical link in OrorrOrorrOrorr
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Kingdom of Sensatardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Sensatard

The Hexactic Kingdom of Sensatard is an island nation, the northernmost of the Anrel Isles and the northern tip of the Natorn Archipelago. Consequently it is colloquially called Northland, particularly by its inhabitants.

Sensatard

This is in a series of articles about the
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Asokway Peopleplugin-autotooltip__small plugin-autotooltip_bigAsokway People

The Asokway are an Iskean-ethnic people living in the Natorn Archipelago and islands off the coast of Harthera. They are believed to be descendants of a breakaway or even proto-Iskean group who preferred to remain in the smaller islands of the archipelago rather than joining with the great civilisation of
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Junda religionplugin-autotooltip__small plugin-autotooltip_bigJunda religion

The ancient Junda had a mixed religion, which developed over thousands of years. It combined ancient tribal belief in shamanic ancestor-worship with a wider nationalist mythology, in a cosmos containing a variety of gods. Latterly the Junda primarily worshipped the Storm Lord, herherherherherherlanguagelanguage
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La-Err-Rûmplugin-autotooltip__small plugin-autotooltip_bigLa-Err-Rûm

La-Err-Rûm [/la-AIR-room/] is an ethnolinguistic region high in the Dun Jaen mountains, sparsely inhabited by isolated villages and a few market towns. The region is not a nation-state in that there is no central government, though the people share a common culture, religion and
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Ahngritplugin-autotooltip__small plugin-autotooltip_bigAhngrit

Ahngrit [AHN-grit], or Ancient Ahngrit (also Ahnglic in some sources) is an extinct language of the Godmen, thought to be an ancestor of Old Aralsic and the modern Aralsic languages of the Anrel Isles.

Language

language

This is in a series of articles about Languages and Communication.

Little is known about Ahngrit as a languagelanguage
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Redeeming Oceanplugin-autotooltip__small plugin-autotooltip_bigRedeeming Ocean

The Redeeming Ocean, historically known by it's Miyarrain name, the Poomué, separates the Civilised World from the eastern continent of Retzayk. It is 4500km across at its narrowest point. It has a number of small islands, the Eastern Isles being the only sizeable group.
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Hartraanplugin-autotooltip__small plugin-autotooltip_bigHartraan

Hartraan is the official state language of Harthera. All Hartheran citizens are expected to speak Hartraan for official and public use, but in practice most rural people in central and southern Harthera speak local languages as their first language, have only limited exposure to the languagelanguagelanguageHartheralanguage
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Step Quayplugin-autotooltip__small plugin-autotooltip_bigStep Quay

A step quay is a harbour structure found in many port cities, enabling ships to be unloaded at all times of the year, whilst protecting the dockside district from flooding by storm tides. Step quays contain three elements: a sea-level wharf which ships come alongside, a high sea wall (usually at least 3 metres), with the two levels being connected by steps. The steps often have a slide section or chute allowing cargo to be lowered down them, or to be raised with ropes.
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Sump Gasplugin-autotooltip__small plugin-autotooltip_bigSump Gas

Sump gas, or sumpgas, is methane gas produced from decomposition. It was originally the name for gas bubbling up from marshland, but is also manufactured as a fuel for city lighting.

Historically many cities in Anrel had sump gas systems, by which solid human and animal waste, as well as domestic and farm refuse was fed into fermentation tanks filled with sumpwort, a mix of specially bred digestive organisms. The resultant gas was siphoned off, stored and pressurised for distribution …
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The Sarshawsplugin-autotooltip__small plugin-autotooltip_bigThe Sarshaws

The Sarshaws are a group of small islands in the Redeeming Ocean, consisting of two larger islands, Greater Sarshaw and Lesser Sarshaw, and many smaller islets and reefs called the Lesser Sarshaws.

For centuries they were a way point for Anrelian and Besoan merchantmen travelling between the HartheranHartheran
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Deshee Pointplugin-autotooltip__small plugin-autotooltip_bigDeshee Point

Deshee Point, also called Cape Deshee, Dusjee or Veedormim Head, is a peninsula in Veedormim, the most westerly point of Anásthias. As such it marks the southern boundary of the Umber Sea, and marks the divide between the Vesmien Ocean and the Great Urash Ocean.

Geography

The headland has a mild subtropical climate, wetter on the west coast and more sheltered to the east. It is covered with
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Zetahburookplugin-autotooltip__small plugin-autotooltip_bigZetahburook

Zetahburook [zeh-TAH-boo-rook] is a large island continent to the west of Zahkdarret, approximately 9000 km east-west and 8500 km north-south. It forms part of the Zahkdarret-Retzayk supercontinent.

Zetahburook is mostly hot, wet and low-lying, covered in virid jungle and swamp, dotted with hundreds of lakes and several huge inland seas. The three largest bodies of fresh water in the world are found on this continent.
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Guree Islesplugin-autotooltip__small plugin-autotooltip_bigGuree Isles

The Guree Isles are a group of islands off the coast of the Gebay Pensinsula in northern Ororr.

The closest is only 4 km from the mainland. These rocky isles have a small population but are a rich source of greenfish, which are dried and salted before being shipped inland. There is a Gebaylan tradition for labourers from the mainland to travel to the islands to help with the fish harvest, in the months before the
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Magic stylesplugin-autotooltip__small plugin-autotooltip_bigMagic styles

Throughout history there have been a number of styles of magic, including spoken and gestural languages used to communicate with silfs, and magic scripts used to record those languages, often surrounded by the paraphernalia of costume and ritual with which some societies dressed up otherwise simple thaumaturgy.magicmagicmagicmagicMiyarris
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United Duchies of Vildonplugin-autotooltip__small plugin-autotooltip_bigUnited Duchies of Vildon

The United Duchies of Vildon, later called the Free Duchies, was a historic state in the Gildon region of modern Ororr. Gildon, or Vildon as it was then known, was colonised and annexed by the Kingdom of Deltirot in the 6th century BME and divided into fiefdoms to profit
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New Hartrahplugin-autotooltip__small plugin-autotooltip_bigNew Hartrah

New Hartrah is a territory of the eastern continent of Retzayk, claimed as a colonial possession of the Hartheran Union. It is the first successful settlement on the continent in modern history. It was discovered in 1112 ME, with virid jungle being cleared in 1116 in the hopes of creating large HartheranHartheraviridviridviridgreen
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Waysmeetplugin-autotooltip__small plugin-autotooltip_bigWaysmeet

Waysmeet is a small village in the north of the Kingdom of Trésard in the Anrel Isles. Historically it was an important town, the nexus of five roads travelling south to Rasia and beyond, west to Teranen, northwest to Saria, east to Rana and north to Traste.

Anrel

Hover/tap image to magnify |
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Hidden Citiesplugin-autotooltip__small plugin-autotooltip_bigHidden Cities

The Hidden Cities is a historic term for the part-subterranean cities of the Kalkot Gorge, particularly Seqal, Sopeq and Sequb.

The cities were originally built in caves and hollows in the karst rock of the steep-sided river valley, so they were entirely hidden from sight to travellers journeying across the plains above. In modern times the gorge is much more cluttered and the cities far larger, mainly built on the plains above with only the docks areas being next to the river.
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Moritarrplugin-autotooltip__small plugin-autotooltip_bigMoritarr

Moritarr is one of the six autonomous regions of Ororr, in the northwest of the country. It is sometimes referred to as Old Ororr since the conquests of the Great Prophet's Mother Army began in this region, though strictly this was limited to the provinces of Narlorn and Vosharn.

Ororr

This is in a series of articles on the modern nation-station of Ororrviridviridgreen
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Laharkin Mountainsplugin-autotooltip__small plugin-autotooltip_bigLaharkin Mountains

The Laharkin Mountains, also called the Laharkin Range, extend along the eastern coast of Mainland, in the Anrel Isles.

Anrel

Hover/tap image to magnify | Go to world atlas

This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

The mountains form a significant geographical barrier, making the eastern shore of viridAnrel
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Lake Tioplugin-autotooltip__small plugin-autotooltip_bigLake Tio

Lake Tio [TEEE-yoh] is a large body of freshwater in Tekon province in Ororr. It is 178 km in length, and forms a flooded section of the Blue Wiyel river.

Ororr

This is in a series of articles on the modern nation-station of Ororr.

Hover to magnify | Go to world map

* Name: Holy Motherland of Ororr
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Moonsplugin-autotooltip__small plugin-autotooltip_bigMoons

Helevos has two moons: Thea, a pink-white disc which passes through phases in the night sky, and Themsa, a bright discus-like moon that spins quickly through the night sky.

Thea

Thea is the larger moon, a disc about half the size of Earth's moon, and much less bright. It's surface coloration varies from grey to red ochre, giving Thea a pinkish light in the night sky.
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Galkeshplugin-autotooltip__small plugin-autotooltip_bigGalkesh

The modern city of Galkesh [GAL-kesh, g'alkeʃ] is capital of the Gaskanin region of northeastern Ororr, and of Galkesh province. In ancient times it was Gaalkedch [nGAHL-kedge-sh, ɣɑːːɫkeʒʃ], centre of the first Gaal Empire, and later the holy metropolis of the Empire of Dor-en-Sann.

Ororr

This is in a series of articles on the modern nation-station of OrorrME
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Ecumenical Bank of Ororrplugin-autotooltip__small plugin-autotooltip_bigEcumenical Bank of Ororr

The Ecumenical Bank, often called the Shouft Bank, is the official church-state bank of Ororr. It acts as a central bank for all state finances, holding funds for governmental spending and regional disbursements, as well as holding funds and credit for businesses and private citizens. It had its origins in providing money services for travellers on the great Ororr
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The Obverseplugin-autotooltip__small plugin-autotooltip_bigThe Obverse

The Obverse is the opposite side of the globe to the Civilised World. It is largely unknown to the peoples of the Civilised World, and consequently subject to folklore, myth and speculative theories.

The most prominent of these is the Duospherical theory. It proposes that the Obverse is the physical inverse of the Civilised WorldCivilised Worldvirid
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Eirrplugin-autotooltip__small plugin-autotooltip_bigEirr

Eirr [AIRR] is an island in the Vetthi Republic, 30 km east of the island of Vetth. Eirr is heavily forested, with plantations of green and virid plants used in the island's major industries: timber production and ship-building.

The island is about 26 km on its longest axis north-south. The northern third of the island is mountainous and wild, but the remaining majority of the island is rolling hills of managed plantations of both
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Toborrplugin-autotooltip__small plugin-autotooltip_bigToborr

Toborr [toe-BORR] is a historic port city at the mouth of the River Wiyel, the most important port in modern Ororr, and arguably the greatest shipping port in the world. Toborr City lies on an island in the river mouth, but now encompasses a conurbation which surrounds the whole estuary bay, including the city of Therion
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Taslamacplugin-autotooltip__small plugin-autotooltip_bigTaslamac

Taslamac [tass-LAM-ack], colloquially called the Red City, is a city in in southern Ororr, on the north bank of the Red Wiyel. It is in the Mangasor Special Autonomous Region, benefiting from relatively low regional taxes and regulation.

Ororr

This is in a series of articles on the modern nation-station of OrorrOrorr
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About Helevosplugin-autotooltip__small plugin-autotooltip_bigAbout Helevos

I love creating worlds. Helevos is my fantasy world project,

Version 1.0

The first maps I drew of Helevos were related to stories and games I played when I was a child, based around cities and islands. Besoa was in fact the first island I drew, a fantasy kingdom of nobles, monsters and whirlwinds. AnásthiasAnásthias
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Femanplugin-autotooltip__small plugin-autotooltip_bigFeman

Feman [feh-MANN] is an inland province in the Gildon region of southwestern Ororr. The land is relatively arid with thin soil, so the region is sparsely populated. It was once entirely virid scrubland which was cleared, but proved unsuitable for agriculture, leaving it a patchwork of Ororr
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Seaharplugin-autotooltip__small plugin-autotooltip_bigSeahar

A seahar, also called a viridmist or sporfog, is a sea fog with large water droplets containing the spores of virid microorganisms. When inhaled these virid spores can cause a number of illnesses, from a cough, rash, fever and delirium, to fatal acute pneumoniosis.virid
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Ilunsplugin-autotooltip__small plugin-autotooltip_bigIluns

Iluns is an island in Famul Bay, on the east coast of Besoa. It's capital and main port is Iluns Town.

Besoa

This is in a series of articles about Besoa, a major island in the Natorn Archipelago.

The island is 52 km east-west, its closest point being 7 km from the mainland.

History
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Humansplugin-autotooltip__small plugin-autotooltip_bigHumans

Humans are sentient mammalian bipeds of the genus homo.

On Helevos, humans are the apex species of the green kingdom, largely limited to the continent of Anásthias. The human population of Anásthias has a diversity of skin tone, colour and texture, and degree of hair or hairlessness. These variants have traditionally been divided into
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Astrolodeplugin-autotooltip__small plugin-autotooltip_bigAstrolode

An astrolode is a navigational and astronomical instrument used to calculate current latitude and longitude by taking bearings on the Fixed Stars, which hang in fixed points over the equator.

It combines an astrolabe (used to calculate the height of a star) and a lodestone, or magnetic compass. Longitude can be calculated from the elevation of the star: the lower the angle, the further north you are. Latitude is calculated from the angle between the nearest fixed star, and magnetic n…
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Pinyedtplugin-autotooltip__small plugin-autotooltip_bigPinyedt

Pinyedt is a large, wild region or cordrome of western Harthera. It is remote and isolated, with impassables mountain and virid jungles to the west, the only habitable regions being around the eastern shores of the virid-infested Lake Prioythan.

Harthera

This is in a series of articles about
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Belisan Freeportplugin-autotooltip__small plugin-autotooltip_bigBelisan Freeport

The city of Belisan [beh-li-SAN], known internationally as Belisan Freeport, is a port city surrounding Belisan Bay, at the mouth of the River Minnd in southeast Anret.

Belisan is actually two cities divided by the river. Belisan City lies on the west of the river, with its Royal Docks subject to normal customs tariffs. East of the river is the
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Jade Flower Templeplugin-autotooltip__small plugin-autotooltip_bigJade Flower Temple

The Jade Flower Temple is a Therist pandata at the city of Seqal in Ororr. It sits on the rocky promontory above the famous Eidolons of Seqal, a landmark well known to travellers and pilgrims along the River Wiyel. At night it is lit with brasiers so its green glow is visible from a great distance.greenTherist
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Little Ice Ageplugin-autotooltip__small plugin-autotooltip_bigLittle Ice Age

The Little Ice Age is a historical epoch within Helevos's climate cycle, a roughly 700-year period of global cooling from 50 BME to 650 ME. A series of cooler summers caused a net fall in global temperatures, with a consequent lowering of sea level of up to three metres. This not only had a big impact on low-lying coastal areas but caused climate change sufficient to upset the balance of power of global economies, contributing to the fall of the
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Old Man of Niseqplugin-autotooltip__small plugin-autotooltip_bigOld Man of Niseq

The Old Man of Niseq, sometimes called the Old Man of Seqal, is a distinctive natural rock formation in the Kalkot Gorge, at the confluence of the Red and Green branches of the River Wiyel, near the town of Niseq, 60 km south of the city of Seqal.

Weathering of the rock face has created what appears to be the sleeping face of an old man, with a downturned mouth, beard and closed eyes. The effect is enhanced by scrubby
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Salt Rock Mountainplugin-autotooltip__small plugin-autotooltip_bigSalt Rock Mountain

Salt Rock Mountain is a monolithic peak on the coast of the city of Harlon in Harthera. The rock is unusual being the only outcrop of rock in an otherwise fairly flat estuary terrain. The mountain is composed of quartzite with visible white crystals, said to resemble rock salt.
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Empire of Jhohorplugin-autotooltip__small plugin-autotooltip_bigEmpire of Jhohor

The Empire of Jhohor is a claimed nation state in the Chosilha region of Munatan. It claims direct descent from the Ennseperan Empire. Its founder Jhohor Sjinlatan was a nephew of the last Ennseperan emperor, who claimed holy right to the Empire and became a figurehead for the Imperialist faction in the
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Tekonplugin-autotooltip__small plugin-autotooltip_bigTekon

Tekon is a province of the Deltirot region of southern Ororr, centred around the valley of the Blue Wiyel. Tekon is a wet and sparsely inhabited land of lakes, swamps rivers, forests and mountains. [Ororr]

History

The Tekonet or Tekon civilisation was an ancient stone age culture centred around
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Savantplugin-autotooltip__small plugin-autotooltip_bigSavant

The savant is a type of sailing vessel unique to the historic Kingdom of Sann'al, that contributed to the island nation's dominance of merchant shipping during its great age of trade and exploration, and hundred or more years ago.

History

The savant was a development of the Harthera
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Ayetuaplugin-autotooltip__small plugin-autotooltip_bigAyetua

Ayetua [ay-YEH-too-ah] is a port city on the arid reaches of the Red Wiyel in Ororr, famed as the terminus for galleys travelling upriver on the Shouft or Great Pilgrimage of the Therist faith. Despite its proximity to the holy sites of Foratuna, it is a dry, drab and dusty settlement, used only as a waystation for the unceasing movement of pilgrims.
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Gildonplugin-autotooltip__small plugin-autotooltip_bigGildon

Gildon [GIL-don] is one of the six autonomous regions of Ororr encompassing the southwest of the country. Its capital is the fortified city of Agann, roughly 500 km from the modern border with Hesjbagaaia. Historically the region was called Vildon.

Ororr

This is in a series of articles on the modern nation-station of OrorrviridBME
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Years Regnantplugin-autotooltip__small plugin-autotooltip_bigYears Regnant

Years Regnant is a dating system used by many nations, numbering years from the accession of each ruler, rather than from an epoch or other significant event.

Calendar

This is in a series of articles about calendars and dating systems.

The system was particularly used in small, independent or isolated kingdoms with a strong monarchy, particularly the islands of the
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Kingdom of Trésardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Trésard

The Hexactic Kingdom of Trésard [tray-SSARD] is a nation in the Anrel Isles, occupying the northern half of the Mainland and the island of Mûul. The kingdom was forged in 238 ME as an alliance of city-states during the Long War, a unification of the states of the former
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Bireilundt (Palace)plugin-autotooltip__small plugin-autotooltip_bigBireilundt (Palace)

The Bireilundt or Bireilundt Palace is a vast government building in the Eilunn district of the Hartheran capital, Vahltor. It is the heart of the Hartheran justice system, housing the vast judicial bureaucracy of the Courts.

Its architecture is a clash of styles from the grandiose to the brutalist. By a quirk of history the south end of the building it is also official headquarters of the Admiralty of the
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Fá Cadalplugin-autotooltip__small plugin-autotooltip_bigFá Cadal

Fá Cadal [fah-ka-DAL], or Ivfá in the local language, is a port city in the province of Cadal, in the northwestern tip of Ororr. It is the only significant city in the province and therefore the principle centre of Ororran authority and religion. Though small and isolated, the city is an important trans-shipping port for trade between the western port cities and Ororr
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Fissplugin-autotooltip__small plugin-autotooltip_bigFiss

Fiss is a city in Tulf Jhaena province in southeastern Ororr. It lies on marshy stretch of the Red Wiyel, and is known as the Reed City, a reference to Taslamac, the much wealthier Red City downriver.

Ororr

This is in a series of articles on the modern nation-station of Ororr.

Hover to magnify | Ororr
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Deltirotplugin-autotooltip__small plugin-autotooltip_bigDeltirot

Deltirot (also arch. Deltiriot) is one of the six self-governing regions of modern Ororr, occupying the southeastern corner of the country. It is bounded by mountains on three sides: the Dun Trisan to the east, the Dun Jaen to the south, and the Vildon Mountains to the west. To the north are the Riverlands of Seqal, the Ororr
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Zetlik Oceanplugin-autotooltip__small plugin-autotooltip_bigZetlik Ocean

The Zetlik Ocean is a body of water east of the islands of Tsaykoui, far to the west of Anásthias.

This name was recorded by ancient Miyarrain writers, though no modern explorers are known to have travelled that far and the term only exists in obscure texts.

seas
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Mûulplugin-autotooltip__small plugin-autotooltip_bigMûul

Mûul [MOO-ul] is an island in the Kingdom of Trésard, about 40km west of the Mainland of the Anrel Isles. It is separated from the Mainland by the Res Channel.

Geography

Mûul is 150 km north-south, the southern and western half being hilly and windswept, sheltering the lower-lying east coast, which supports livestock and subsistence farming. The island is entirely GodmenGodmengreenGodmen
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Strait of Armetsplugin-autotooltip__small plugin-autotooltip_bigStrait of Armets

The Strait of Armets or Armess, is a sea channel in the Anrel Isles, between the northerly island of Sensatard and the coast of Trésard. It is an economically important shipping link between the two capital cities of Traste and Por Muel. The strait is approximately 80 km in length and 5 km across at its narrowest point, though this narrows dramatically during
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Church of Hartrahplugin-autotooltip__small plugin-autotooltip_bigChurch of Hartrah

The Church of Hartrah is the state religion of Harthera. It faith combines ancestor worship with the principle of the god, Hartrah, who is the spiritual fusion and synthesis of all the righteous ancestors of the nation who have gone before. Upon death, your spirit begins its ascension and merging with the Godhead. During the lifetime of the family, spirits are still present and contactable, so they can provide guidance and support, and intercede with God to provide strength an…
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Apotropy & Wardcraftplugin-autotooltip__small plugin-autotooltip_bigApotropy & Wardcraft

Apotropy and Wardcraft are the thaumaturgical disciplines of defence against magical and physical assault.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Apotropy is the discipline of protection from magical attack between primes and other elementals. Thaumaturgical duelling involves three methods of attack: attempting to break or override the opponent's
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Veilsporplugin-autotooltip__small plugin-autotooltip_bigVeilspor

Veilspor is a type of virid decompositional mould which covers dead and dying organisms in a cobweb-like veil. It is often seen in virid forests surrounding fallen trees, dead branches and sickly vegetation. It is sometimes found in poorly maintained human dwellings, particularly in basements and dark abandoned rooms. If left untreated it slowly engulfs whole buildings.virid
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Mingasplugin-autotooltip__small plugin-autotooltip_bigMingas

Tela Mingas was an eighth century historian and writer, best know for his Mythology of Ancient Anrel, and the Helias Helecarn, a compilation and retelling of ancient histories, myths and philosophy.

People

This is in a series of articles on famous and historic people.

He was born to a Trésardi merchant family in the city of
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Giftdarkplugin-autotooltip__small plugin-autotooltip_bigGiftdark

The Giftdark is an archeological civilisation in what is now the Anrel Isles, which flourished during the Celadon Epoch, approximately 3000-4000 BME. The civilisation is named for its elaborate underground temples with tactile features, suggesting they were used in darkness. It is unclear whether the Giftdark culture was a widespread belief or part of elite spiritual practice. Little is known other than the remains of its distinctive temple architecture, which uses alternating spaces o…
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Mother of All Aspectsplugin-autotooltip__small plugin-autotooltip_bigMother of All Aspects

The Mother Of All Aspects was the Supreme Goddess of the religion of the ancient Empire of Dor-en-Sann. It was officially called the Church of the Mother of All Aspects, more often simply called the Imperial Religion.

Belief

This is in a series of articles about
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Chíouplugin-autotooltip__small plugin-autotooltip_bigChíou

Chíou [CHEE-oo], from the Mayápo tsee'oo, is a ball game played with a leather bladder traditionally stuffed with feathers.

Sports

This is in a series of articles on Games and Sports.

The game is believed to have been invented in Miyarris, though it may even predate this society. It was spread by Miyarrain diaspora and is now popular
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Sea silkplugin-autotooltip__small plugin-autotooltip_bigSea silk

Sea silk is a fine, opalescent fabric produced by the virid bisiavir clam. These grow in clear tropical waters and can grow to a large size.

Clothing

This is in a series of articles on Clothing and textiles.

They excrete fine filaments which anchor it to rocks. Bisiavir clams require a certain depth of clean water and a firm bedrock to thrive, making cultivation of them difficult.
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The Greymenplugin-autotooltip__small plugin-autotooltip_bigThe Greymen

The Greymen were a religious movement in eastern Munatan, an offshoot of, or reaction to the Dromeist philosophy of change. They became infamous in Biinmos in the 10th century, where a fundamentalist cult caused the Greymen Holocaust.

Belief

This is in a series of articles about
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Arms of Foratunaplugin-autotooltip__small plugin-autotooltip_bigArms of Foratuna

The Arms of Foratuna are the priesthood of the Mother Church of Ororr, based at the holy citadel of Foratuna. Typically this means the Meisinn and Messek, the supreme spiritual arms of the church said to be in direct communication with the Mother. They do not play an active role in governance, but their opinion on spiritual matters is decisive and they effectively have the ability to veto any policy considered OrorrOrorr
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Lagaanplugin-autotooltip__small plugin-autotooltip_bigLagaan

Lagaan is a type of fresh noodle, one of the staples of Thalsic cuisine. It most commonly accompanies laag, a thick stew.

Food and Drink

This is in a series of articles about Food and Drink.

Originally lagaan was made from thick sheets of doughberry paste, cut into narrow strips with a square cross-section, and lightly boiled. Today it is more often made from a mixture of doughberry,
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Liníkaplugin-autotooltip__small plugin-autotooltip_bigLiníka

Liníka is a little-known language of the ancient Godmen. It is mentioned in only a handful of ancient sources and no texts survive. Many words in Ahngrit and Atantic are said to have had roots in Liníka, particularly technical, scientific and magical terms. Modern terms such as
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Puottiplugin-autotooltip__small plugin-autotooltip_bigPuotti

Puotti [poo-UH-tee] is a dish made from fine doughberry flour, mixed with water and stretched until it becomes elastic and almost rubbery. Puotti is a staple of Jorothi cuisine, eaten particularly in the arid parts of central and western Ororr, where it is not only eaten as a starch, but used as a utensil to pick up roast meat in particular from a communal plate.
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Efelaxplugin-autotooltip__small plugin-autotooltip_bigEfelax

Efelax or efelahk are a virid species found in various parts of the world. They are commonly thought of as carnivorous plants, having the appearance of leaves and being rooted in place, though in fact they are sessile animals. Efelax are highly poisonous, with the toxins having medicinal uses.
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Tushalplugin-autotooltip__small plugin-autotooltip_bigTushal

Tushal is a province in the Moritarr region of western Ororr. It is dry and sparsely populated, with a largely Jorothi-ethnic population. The city of Tush is the only significant settlement.

Ororr

This is in a series of articles on the modern nation-station of Ororr.

Hover to magnify | Ororr
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Three Holy Citiesplugin-autotooltip__small plugin-autotooltip_bigThree Holy Cities

The Three Holy Cities are three cities in Ororr: Toborr, Remel and Seqal. They were three major cities of the ancient Empire of Dor-en-Sann, personally conquered by the Prophet Therion by use of holy miracles, or the magic of the Mother Goddess. Today the cities are visited by thousands of pilgrims taking part in the Ororr
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Auroxplugin-autotooltip__small plugin-autotooltip_bigAurox

The aurox is a semi-domesticated herd mammal native to the tropical grasslands of Anásthias, where they are essential to the livelihood of nomadic tribesmen in the Othei Plains of western Ororr and the grasslands of Otekahré.

Fauna

This is in a series of articles about Animals.

Aurox are very large quadrupeds with short glossy yellow-brown fur and sharp forward-thrusting horns, mounted on a large head with powerful shoulders. Herds have a dominant matriarch and a number of dominant…
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Lake Trazamskeplugin-autotooltip__small plugin-autotooltip_bigLake Trazamske

Lake Trazámske [tra-ZAM-skay] is a very long, cold freshwater lake in the highlands of eastern Ororr. The lake lies at an elevation of 2200m, and is 220 km long from end to end. The lake is a flooded glacial river family, blocked at its lower end by the rocky detritus ploughed up by an enormous ancient glacier. The lake is formed of three lobes, separated by relatively narrow channels a few kilometres wide.Ororr
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The Faithless Vultureplugin-autotooltip__small plugin-autotooltip_bigThe Faithless Vulture

The Faithless Vulture, subtitled “A comedy of tragic ends”, is an opera written by the last Ensanni Emperor, Ollilontan. It is his longest and most controversial work, a thinly veiled parody of the rise of Therion, the Great Prophet of the Therist religion. To modern TheristHartheraTherionMETherist
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Garronplugin-autotooltip__small plugin-autotooltip_bigGarron

Garrons are domestic mammals found principally in Anrel and other northern islands, used for riding and to pull carts and carriages. They are cousins of the horsis, the fierce fighting beast now only found in the heraldry of the Anrel kingdoms.

Fauna

This is in a series of articles about Anrel
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Aubracplugin-autotooltip__small plugin-autotooltip_bigAubrac

The aubrac is a domesticated horned mammal kept for milk and meat throughout the civilised world.

Fauna

This is in a series of articles about Animals.

The aubrac is the result of hundreds of years of breeding from the semi-wild aurox, but aubracs generally have smaller horns, are less massive, and far less aggressive. Many breeds of aubrac exist and they are kept throughout the civilised world
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Whalesplugin-autotooltip__small plugin-autotooltip_bigWhales

Whales are aquatic mammals inhabiting waters surrounding the Civilised World. They are most numerous in the Natorn Archipelago, as well as the temperate waters of southern Anásthias.

Fauna

This is in a series of articles about Animals.

Whales fill several ecological niches from placid herbivores to cunning predators. Anásthias
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Gamanangplugin-autotooltip__small plugin-autotooltip_bigGamanang

Gamanang was the greatest of the Dromean philosophers. He was born in 264 BME in the town of Sejenganeng in central Munatan. Little is known about his background, but he studied Plosi astromancy at the school in Sjil. This laid the foundations for his philisophical journey.

BME
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Sjiganplugin-autotooltip__small plugin-autotooltip_bigSjigan

Sjigan is a traditional food of the Essep people, made from fermented meat. It is consumed particularly in rural and mountainous parts of Gildot and Hesjbagaaia.

Food and Drink

This is in a series of articles about Food and Drink.

Various kinds of meats can be fermented, but it is particularly used to process virid
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Godmenplugin-autotooltip__small plugin-autotooltip_bigGodmen

The Godmen were the mythical inhabitants of a landmass contiguous with the modern Natorn Archipelago, said to be the ancestors of all the Thalsic peoples of the northern Civilised World. In the Emerald Epoch they created the first great civilisation, referred to as the Realm of the Godmen. The Godmen are said to be mytho-historic, memories of an ancestor race shrouded by millennia of HartheraAnrelAnrelherherAnrelAnrel
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Luminateplugin-autotooltip__small plugin-autotooltip_bigLuminate

Luminates are individuals with the rare ability to form a mental connection with an elemental. This can happen unconsciously and without training, making such connections potentially dangerous if the elemental carries out the violent subconscious desires of a child, rather than the conscious will of a trained
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Mutabaplugin-autotooltip__small plugin-autotooltip_bigMutaba

The Mutaba were an Iskean tribal nation in what is now northern Harthera. The Mutaba were considered fierce fighters, and repelled incursion by the Empire of Dor-en-Sann and Saloya, only being conquered by the later Hartherans.

Ancient Northeast Anasthias

This is in a series of articles about the ancient history of Northeast
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Retzaykplugin-autotooltip__small plugin-autotooltip_bigRetzayk

Retzayk is a long, narrow continent approximately 4500 km east of Anásthias, separated from it by the Redeeming Ocean. It extends from the North Pole, crossing the equator and deep into the southern hemisphere.

retzayk

Eastern continent of Retzayk

According to contemporary geography, Retzayk is believed to be one of the Anásthiasviridviridvirid
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Spicesplugin-autotooltip__small plugin-autotooltip_bigSpices

Spices are condiments derived from the fruits, seeds and roots of virid plants. Most have a pungent or acrid flavour, and most are toxic if eaten in large quantities, but a pinch of them can add depth of flavour or piquancy to green foodstuffs. Condiments derived from virid
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Manthi Leagueplugin-autotooltip__small plugin-autotooltip_bigManthi League

The Manthi League is a loose alliance and cultural association of mainly Manthi-ethnic nations in Munatan. In particular it is an alliance of nations who once formed parts of the Eijult Empire, in opposition to the former Ennseperan Empire.

Munatan

Hover mouse to see more detail |
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National Convocation of Ororrplugin-autotooltip__small plugin-autotooltip_bigNational Convocation of Ororr

The National Convocation is the supreme legislative body of the church-state of Ororr, composed of all three branches of governance: the Krikaré or Elders, the Gamiri or Nine Leaders, and the Meisinn, the Twelve chief priests.

Governance

This is in a series of articles on
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Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
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La-Err-Rûmplugin-autotooltip__small plugin-autotooltip_bigLa-Err-Rûm

La-Err-Rûm is a nation and ethnolinguistic region in the Dun Jaen mountains, consisting of numerous isolated tribal settlements, villages and a few market towns. The region is not a nation-state in that there is no central government, though the people share a common culture, religion and viridvirid
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Soumismplugin-autotooltip__small plugin-autotooltip_bigSoumism

Soumism is a schismatic doctrine in the Mother Church of Ororr, which historically led to violent rebellion in parts of the nation. Soumism is the belief that only priests who lead a pure blameless life can commune with the Goddess, or have any true claim to authority in the church state. Any policy decisions made by impure church leaders are therefore invalid. This goes against existing church doctrine that all officials of the church are part of the priesthood, from soliders to nation…
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Randplugin-autotooltip__small plugin-autotooltip_bigRand

Rand is a fortified hill city in the central plains of Narette. It was the only major settlement in the plains not destroyed during the Long War, despite multiple assaults and seiges. It owes its survival to its position on a hill with unusually strong walls. During the war the outer city was sacked many times, the surviving inhabitants rebuilding their lives within the safety of the citadel.
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Episcinplugin-autotooltip__small plugin-autotooltip_bigEpiscin

Episcin [EP-is-sin] is a mainly ruined settlement on the east coast of Anrel, on what is now the border between Tresard and Narette. In the 1st century ME it became a retreat for wealthy nobles as well as scholars from the city of Rasia, who wished a private retreat far from the austerity and observance of the
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Haulmplugin-autotooltip__small plugin-autotooltip_bigHaulm

A haulm or holm is a thaumaturgical indjinn or lamenary, capable of interacting directly with the human brain using neuromancy.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

The word is a portmanteau of thaumic helm. Since they must be in direct contact with the skull, they are produced in the form of a metal crown or helmet, often elaborately decorated with symbols indicating their function and ownership. They were perfected by the
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Dowaitplugin-autotooltip__small plugin-autotooltip_bigDowait

Dowait [doe-WAIT] is a low mesa in the Mangasor desert, renowned as a site of prehistoric mystic significance.

Ororr

This is in a series of articles on the modern nation-station of Ororr.

Hover to magnify | Go to world map

* Name: Holy Motherland of Ororr * Government:
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Vetthi Governmentplugin-autotooltip__small plugin-autotooltip_bigVetthi Government

The Vetthi Republic is ruled by an elected republican government, selected from traditional noble families as well as prominent landowners and business interests.

Governance

This is in a series of articles on goverments and politics.

The government is an assembly of forty-three
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Crish and Vargplugin-autotooltip__small plugin-autotooltip_bigCrish and Varg

Crish and Varg is an island group over 900 km north of Cape Cadal, the most northwesterly point of Anásthias. It is named for the two largest islands, but the group includes six smaller islands plus rocky islets, many appearing and disappearing with the viridgreenlanguageOrorrTherist
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Doroun languageplugin-autotooltip__small plugin-autotooltip_bigDoroun language

Doroun [doh-ROON, dɒ'ruːn] is the common language of Ororr, the principle language of law, trade, government and the Mother Church.

Language

language

This is in a series of articles about Languages and Communication.

Doroun is spoken as a first language in the regions of Dunasanin and Gaskanin, and as a second language in other regions. It developed from the languagelanguagelanguageOrorrlanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage…
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Magicplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
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Orodienplugin-autotooltip__small plugin-autotooltip_bigOrodien

Orodien [o-ROD-ee-en] was the mythical second realm of the Godmen, founded during the Jade Epoch after the destruction of the first realm of Yendim. The Orodien Peninsula in the north of the continent of Retzayk is named for the mythic realm, though whether this was the actual location, or even if the mythical Orodien existed, is uncertain.viridGodmen
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Mezainplugin-autotooltip__small plugin-autotooltip_bigMezain

Mezain is the capital city of the Vetthi Republic, one of the key merchant ports in international trade. It is the home port of the wealthy Vetthi Merchant Fleet, as well as centre of the Vetthi government.

Name

Mezain means “mouth of the river Zuin”.

Geography

The city is situated on a slightly elevated plateau on the banks of the River Zuin, high enough to be protected from flooding. It lies approximately 6 km from the open sea. The Zuin estuary is unusually deep and navigable eve…
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Antyokplugin-autotooltip__small plugin-autotooltip_bigAntyok

Antyok or Antyoq [ant-YOK, uhn-CHOK] is an island in the Natorn Archipelago, due east of Besoa. It was formerly an independent nation, the Principality of Antyok, but since 1086 ME, following the Bizoan War, it is now under Hartheran dominion.

Antyok

This is in a series of articles about Antyok, an island nation in the HartheranHartheranHartheran
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River Nurallonsplugin-autotooltip__small plugin-autotooltip_bigRiver Nurallons

The Nurallons, (also called the Narl), is the principle river of the Moritarr autonomous region of northwestern Ororr. Its valley drains the western watershed of the Siltorn Hills, flowing westwards through Narlorn province into the Sea of Grief. The city of Penithelarn is the principle port at the river mouth.Ororr
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Siege of Toborrplugin-autotooltip__small plugin-autotooltip_bigSiege of Toborr

The ancient port city of Toborr was laid siege to many times throughout its history, but the Siege of Toborr generally refers to the only successful siege and conquest of the city, led by the Great Prophet Therion.

History

This is in a series of articles about history

conflicts toborr ororr therism wip
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Sopeqplugin-autotooltip__small plugin-autotooltip_bigSopeq

Sopeq is a prosperous city on the River Wiyel in Ororr, about 100 km north of Seqal. Sopeq was founded as one of the northernmost colonies of the Kingdom of Seqal, but has long eclipsed its ancient progenitor. Though Sopeq is much larger, for historic reasons Seqal remains the official capital of the province. In the Ororr
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Niseqplugin-autotooltip__small plugin-autotooltip_bigNiseq

Niseq is a town perched on the vertiginous cliffs of the River Wiyel in the Sekalkot Province of central Ororr. The town is rough and unremarkable, notable only for its proximity to the so-called Old Man of Niseq, a natural rock formation at the confluence of the Red and Green branches of the Wiyel. Ororr
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Kingdom of Oonarplugin-autotooltip__small plugin-autotooltip_bigKingdom of Oonar

Oonar was a historic nation in eastern Anásthias existing from c.1800 BME to c.500 ME, with a largely Eloyoun-ethnic population. Around the turn of the first century ME, Oonar was the foremost of the Eloyoun kingdoms in the region, second only to Saloya.

Ancient Northeast Anasthias
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Hieremeplugin-autotooltip__small plugin-autotooltip_bigHiereme

A hiereme is a large naval vessel used by the Ororrans as the foremost naval weapon for defending their coast.

Military

This is in a series of articles on Armies, Navies and Military subjects.

Hieremes are essentially naval artillery platforms used to launch attacks against invaders, while smaller ships move in to engage. Most are double-hulled catamarans, with the largest being trimarans, with ballistae and other artillery mounted on their single large deck. Their great size make…
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Imagoryplugin-autotooltip__small plugin-autotooltip_bigImagory

Imagory is the one of the three main thaumaturgical disciplines, that of creating an imago: a convincingly realistic image of real-world or imaginary object or scene.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Despite its seeming simplicity, creating realistic and aesthetically pleasing imagos is one of the most difficult to master, as it requires not only a great skill, finesse and a high level of rapport between the
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Aertistryplugin-autotooltip__small plugin-autotooltip_bigAertistry

The Aertists were an avant-garde aesthetic and ideological movement in the Rasian Academy, in first centry BME. At first merely a student movement, many of its members became influential leading to tense confrontation between the Aertists, the Academy establishment, and the
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Elementalsplugin-autotooltip__small plugin-autotooltip_bigElementals

Elementals are esoteric beings found throughout Helevos. In various cultures they have been called spirits, daimons, eridai or jinna. In their natural state they are invisible, drawing energy from the natural environment and have limited interaction with the physical world. Millennia ago humans learned to harness elementals and instruct them to perform seemingly miraculous tasks, calling this magicmagicmagic
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Terms for Practitioners of Magicplugin-autotooltip__small plugin-autotooltip_bigTerms for Practitioners of Magic

Thaumaturge

In the Rasian Academy style of magic, a thaumaturge (proto-Ahngrit “miracle worker”) is a practicioner of thaumaturgy, vulgarly called as magic. There are many names for magical practitioners, largely dependent on the culture of both the practitioner and the attitude of the speaker.
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Zooidplugin-autotooltip__small plugin-autotooltip_bigZooid

Zooids are a class of virid marine organisms which are a base of the virid food chain in the oceans. Zooids are single-celled, with some classes being free-floating throughout their lifecycle, while others live as colony-organisms for some or all of their life. Colony-organisms range from tiny motile and non-motile viridvirid
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Imbleplugin-autotooltip__small plugin-autotooltip_bigImble

Imble is a virid plant native to tropical swamplands, where it flourishes due to its strength, flexibility, and tolerance to salt. The tree-like trunk is bulbous with a thick grey skin. Its core is a mass of fleshy strands which given the plant strength and function to regulate its internal salinity.virid
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Neporplugin-autotooltip__small plugin-autotooltip_bigNepor

Nepor is a historic port city on the western coast of the nation of Hesjbagaaia in Munatan. It is a vital centre for trade, with goods from throughout the region flowing through its docks. Its wharves are well defended, being home to the prestigious Umber Sea Fleet of the Hesjbagaaian Navy.
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Sea dragonplugin-autotooltip__small plugin-autotooltip_bigSea dragon

The sea dragon is a large marine virid creature inhabiting the pelagic zone in deeper waters off the oceanic shelf. They are predatory, living on a diet of fish and carrion. In the Civilised World they are most common in the temperate waters around Munatan, southern virid
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Raintreeplugin-autotooltip__small plugin-autotooltip_bigRaintree

The raintree is a variety of virid tree adapted to arid regions, found mainly in the tropical deserts and plains of Anásthias.

Flora

herbs

This is in a series of articles about Plants and Flora.

Raintrees have a scaly white or dun-coloured skin, with numerous up-pointing limbs. They cope with arid conditions by growing fine, hair-like air roots from their branches. These normally lay flat, giving the limbs a hairy appearance. In the cool hours before dawn they become erect, catch…
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Baronies of Ravorr (Rouvawa)plugin-autotooltip__small plugin-autotooltip_bigBaronies of Ravorr (Rouvawa)

The Baronies of Ravorr (or Ivawg Rouvawhi in Rouvawetig, Chieftains of Rouvawa) was a confederation of feudal states in Northeast Anasthias, which existed from 573 BME to 288 ME. It first formed as an alliance against the expansionist ambitions of its Saloyan neighbours to the north and powefful BMEAnásthiasBMEEloyounHarthera
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Melemborplugin-autotooltip__small plugin-autotooltip_bigMelembor

Melem or melembor is a boardgame played with coins or counters on a rectangular board, with the object being to get as many counters as possible into the centre area while knocking away counters of opponents.

Sports

This is in a series of articles on
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Chosilhaplugin-autotooltip__small plugin-autotooltip_bigChosilha

Chosilha [cho-SEAL-ya] is a territory in western Munatan, where the civil war war that tore apart the old Ennseperan Empire continues to grind on, long after the empire fell. The territory is controlled by warlords, inheritors of the old imperial Loyalist and Republican factions, Republican warlords holding the north, Imperials in the south.
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Theamancyplugin-autotooltip__small plugin-autotooltip_bigTheamancy

Theamancy is a form of astrological divination or folk magic using observation and the cycles of the moons, Thea and Themsa, as well as the Fixed Stars.

Thea changes not only with its monthly phases, but its surface seems to change according to dust storms on the surface, and it also appears closer or further away due to orbital position and atmospheric affects.
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Kamasepplugin-autotooltip__small plugin-autotooltip_bigKamasep

Kamasep is a city in the nation of Inkusjezepa in Munatan. During the Ennseperan Empire it was the colonial capital, and still remains the hub for trade, being at the end of only two decent roads in the country. After independence the capital was moved to Koojit.

Munatan

Hover mouse to see more detail |
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Chelidd Statesplugin-autotooltip__small plugin-autotooltip_bigChelidd States

The Chelidd States, also called Chelidt, was a historic nation on the northeastern coast of modern Harthera, known for their strong martial tradition.

Ancient Northeast Anasthias

This is in a series of articles about the ancient history of Northeast
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Vigil of Deacon Kabeplugin-autotooltip__small plugin-autotooltip_bigVigil of Deacon Kabe

The Vigil of Deacon Kabe is a mystery text significant to the animist traditional religion of Besoa. It is a first-person confession of a deacon or decan, one of the traditional ten intendants of the oracle shrine at Welvér, who mysteriously vanishes during an overnight vigil.
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Kingdom of Alsánplugin-autotooltip__small plugin-autotooltip_bigKingdom of Alsán

The Kingdom of Alsán [al-SAN] (also Al'San) was a former nation in the southern half of the isle of Besoa, which existed from c.1200 BME to 38 ME. It was one of the Four Kingdoms of Besoa, originally occupying the southeastern corner of the island before its annexation of the southwestern BME
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Hartheran Navyplugin-autotooltip__small plugin-autotooltip_bigHartheran Navy

The Hartheran Navy is the most powerful military force in the civilised world, the binding force for the Hartheran Union's land and trade empire. It is not only the largest naval force, consisting of over eight hundred fighting vessels and armed merchantmen.

Military

This is in a series of articles on
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Bluefernplugin-autotooltip__small plugin-autotooltip_bigBluefern

Bluefern is a virid plant with distinctive blue feathery fronds, found principally in the temperate uplands of Anásthias. Its white tendrilous roots are ground and dried to form a potent narcotic known as sylin.

Flora

herbs

This is in a series of articles about virid
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Hook of Anarrplugin-autotooltip__small plugin-autotooltip_bigHook of Anarr

The Hook of Anarr, also called the Horn of Sere, is an isolated and sparsely inhabited peninsula in the southeast of Kahtoyn in Otekahré. Its marks the division between the Redeeming Ocean and the Great Urash Ocean.

Otekahré

Hover mouse to see more detail

This is in a series of articles about the region of
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Kahtoynplugin-autotooltip__small plugin-autotooltip_bigKahtoyn

Kahtoyn (called Bhourdan in Hartraan), also called the Confederation of Kahtoyn, is a political entity in the region of Otekahré. It is unique in the world that it is not a nation in the true sense, since it has no formal governmental structures, no kings or governors, no military or police, no codified laws, prisons or justice system. Instead it is made up of thousands of self-governing polities who follow a common ideology of good behaviour, common standards, and (mostly) friendly com…
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Torroramâiplugin-autotooltip__small plugin-autotooltip_bigTorroramâi

Torroramâi (also Tororr, T'amai, [tɔ-ROR-ah-MAH-ee, or simply “The Capital”) is the administrative and religious capital of the modern nation-state of Ororr.

Torroramai

This is in a series of articles about Torroramai, capital city of the nation of Ororr.viridviridOrorrOrorrviridviridgreenvirid
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Ligationplugin-autotooltip__small plugin-autotooltip_bigLigation

Ligation, often simply called binding, is the thaumaturgical discipline of physically binding an elemental to a solid object, so that solid matter becomes a part of the elemental's physical matrix.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Elementals in nature will attach themselves to a physical object, particularly when it is near a regular and natural source of
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Imprintingplugin-autotooltip__small plugin-autotooltip_bigImprinting

Imprinting is the thaumaturgical discipline of capturing the attention of an elemental, and giving it set of formal instructions. Magicians with the ability to summon and imprint an elemental are magisters.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

The most basic method of imprinting is verbal, reciting sequents aloud to a bound elemental in the human equivalent of the languagelanguage
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Rasia Cityplugin-autotooltip__small plugin-autotooltip_bigRasia City

Rasia [RAH-zee-uh]], sometimes called Rasia City to distinguish it from the eponymous Grand Academy of Rasia, is a city on the south coast of Lake Ondrere in the Anrel Isles. Once a vibrant metropolis and a centre of culture, in 236 ME it was burned to the ground by Anretian forces during the MEmagicmagic
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Hartheran naval architectureplugin-autotooltip__small plugin-autotooltip_bigHartheran naval architecture

Hartheran naval architecture is a style of construction used particularly for fortifications, ports and military administration buildings throughout the Hartheran Union. It is notable for its use of unornamented geometric shapes such as arches, squares and hexagons, with construction in stone, brick and concrete. It derives from
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Dji-vi-lamplugin-autotooltip__small plugin-autotooltip_bigDji-vi-lam

Dji-vi-lam [dJEE-vee-lam], meaning “tongue of the Dji people”, is the common language of Taur-dji-oum. It is a Li-bam language with hundreds of dialects with varying degrees of mutual intelligibility. Given the isolation of the mountain environment, some dialects are almost unintelligible with people only a few valleys away.
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Soutoplugin-autotooltip__small plugin-autotooltip_bigSouto

Souto is a market town in central Hesjbagaaia, notable only for being the birthplace of the saint of the Heterodox Church, Urra Sjala.

Hesjbagaaia

Hover to see detail

* Name: Kingdom of Hesjbagaaia * Government: Timocracy / Constitutional Monarchy * Capital: Isjbela * Foundation: 701
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Saloyan Civil Warplugin-autotooltip__small plugin-autotooltip_bigSaloyan Civil War

The Saloyan Civil War was a protracted conflict between bitterly opposing forces in the Grand Palatinate of Saloya, in northwest Anásthias. Historians sometimes divide it into three conflicts, the First, Second and Third Civil War.

Conflict

This is in a series of articles on
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Behtoïeeplugin-autotooltip__small plugin-autotooltip_bigBehtoïee

Behtoïee [BEH-toe-i-ee] is the fortified hilltop capital of Biinmos in eastern Munatan. It was an ancient hillfort with walls constructed of tall monoliths, while today the stones only remain as ceremonial gates.

Munatan

Hover mouse to see more detail | Go to full atlas map
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Elóin Oceanplugin-autotooltip__small plugin-autotooltip_bigElóin Ocean

The Elóin Ocean [ell-OWE-in], also called the Muor Darat (Mayápo) or Sea of Tears, is an alleged body of water in the Obverse lying to the far west of Anásthias, west of the isles of Hi-Li-Ven. Since few sailors have made it past the Barrier Isles, the existence of the ocean is highly speculative and considered to be a legend mentioned only by ancient Anásthias
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Screw-wormsplugin-autotooltip__small plugin-autotooltip_bigScrew-worms

Screw-worms are a class of virid marine creatures who in nature attach themselves to detritus on the sea bed and aid its decomposition. Consequently they also attach themselves to wooden piers and the hulls of sailing vessels. They are particularly active in warm, nutrient-rich waters, where they can burrow into an unprotected ship's hull and cause terrible damage within a few weeks.
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Pelchekplugin-autotooltip__small plugin-autotooltip_bigPelchek

Pelchek (also pelseq) is a virid plant which yields a sharp citric spice particularly favoured in Hartheran cuisine.

Food and Drink

This is in a series of articles about Food and Drink.

Pelchek is a parasitic plant found in stands of older virid jungle. Its seed pods are small, multi-lobed and a purple-red colour. When eaten by foraging animals, the pod is digested, while the small hard seeds are passed out as dung which helps the seedlings germinate and grow. virid
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Lampfishplugin-autotooltip__small plugin-autotooltip_bigLampfish

Lampfish are a species of bioluminescent virid fish, found particularly in the Redeeming Ocean, in tropical waters off the east coast of Anásthias. Throughout history they have been captured and used as a source of light.

Fauna

This is in a series of articles about Animals.

Biology
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Tunnel-wormsplugin-autotooltip__small plugin-autotooltip_bigTunnel-worms

Tunnel-worms are virid vermiform creatures found in caves and burrows throughout the Civilised World. They were once more common but are now mainly found in remote cave systems in mountains and isolated regions, particularly in the Dun Trisan mountains.

Tunnel-worms are dun-coloured omnivores, hunters and scavengers consuming anything from carrion and decaying plant matter to small living prey. They can grow to a prodigious size limited only by the size of the tunnel system they l…
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Gnosticiansplugin-autotooltip__small plugin-autotooltip_bigGnosticians

The Gnosticians were a minor school within the Rasian Academy who studied gods, the god-magic of theurgy, rituals and theologies.

Rasian Academy

This is in a series of articles about the Rasian Academy

See also:

* Magic * Schools of Thought

The Gnosticians were originally founded to study the origins of god-elementals, or 'magicmagic
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Therist Wheelplugin-autotooltip__small plugin-autotooltip_bigTherist Wheel

The Therist Wheel, also called the World Tree, is an emblem of the church-state of Ororr.

Therism

therism

This is in the series of articles related to the Church of the Mother, commonly called Therism, the state religion of Ororr.

The wheel is a common religious symbol in cultures throughout TheristTherist
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Champlugin-autotooltip__small plugin-autotooltip_bigCham

Cham is a starchy virid root used to make cham-meal (cham-cham) and cham-cake (kout-cham), staple foods in Munatan.

Food and Drink

This is in a series of articles about Food and Drink.

Cham-tree

Cham trees (kamsjiva or kamchiva) are bushy virid plants found in temperate climates throughout viridviridviridviridMunatan
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Tutumplugin-autotooltip__small plugin-autotooltip_bigTutum

Tutum is a green bush with glossy leaves, found throughout the Civilised World but particularly in Anrel. It is a successionary plant which grows in the burn zone between virid and green biomes, though it is only able to flourish in the presence of ream moss. One of its principle survival mechanisms is producing greenviridviridviridviridviridvirid
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Fanmiytplugin-autotooltip__small plugin-autotooltip_bigFanmiyt

Fanmiyt is a nation in eastern Munatan. It is mostly virid forest with only a small population.

Munatan

Hover mouse to see more detail | Go to full atlas map

This is in a series of articles about Munatan, the temperate region of southern Anásthias.

nations munatan
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Perianplugin-autotooltip__small plugin-autotooltip_bigPerian

Perian trees are a variety of slender flowering virid tree, found throughout the tropics.

Flora

herbs

This is in a series of articles about Plants and Flora.

Perian wood is light and flexible, yet strong, and is therefore valued as a building material, perian canes being particularly useful as scaffolding. The trees however are unusually invasive in greenwood areas.
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Gebayplugin-autotooltip__small plugin-autotooltip_bigGebay

Gebay is a northern province of Ororr, occupying the Gebay Peninsula.

The region is hot and moist with scraps of virid coastline and jungle, with a low population density and no major cities. Its only importance is strategic, given it is the nearest point of the mainland to the
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The Dialogues (Therism)plugin-autotooltip__small plugin-autotooltip_bigThe Dialogues (Therism)

The Dialogues are a compilation of first and second hand accounts of conversations and speeches by the Great Prophet Therion, the founder of the Therist Church of Ororr. The Dialogues also includes collected sayings, opinions and aphorisms attributed to the Prophet.
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Hesjbagaaian Navyplugin-autotooltip__small plugin-autotooltip_bigHesjbagaaian Navy

The Hesjbagaaian Navy is greatest maritime military force in the region of Munatan. Its main task is to defend the nation of Hesjbagaaia from naval incursions by its powerful neighbour Ororr, and to defend merchant shipping against pirates and privateers. Its growing naval prowess has within a century made it second only in power to its ally,
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Alsaneth Republicplugin-autotooltip__small plugin-autotooltip_bigAlsaneth Republic

The Alsaneth Republic, also called the Alsaneth Commonwealth (official name The Hexactic Commonwealth of Alsan), was a historic nation occupying the southern half of the island of Besoa. The Republic existed from the overthrow of the old MEME
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House of Sealsplugin-autotooltip__small plugin-autotooltip_bigHouse of Seals

The House of Seals, commonly called The Seals or The Chamber (to distinguish from the House of Keys, called The House), is an assembly of the Hartheran government. Under the Hartheran Commonwealth it was the preeminent legislative assembly, made up wealthy patricians. After the Vainglorious Revolution of 571 ME, the Seals became merely an advisory chamber with little practical role in government.
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Reidan Cuisineplugin-autotooltip__small plugin-autotooltip_bigReidan Cuisine

Reidan or Aralsic Cuisine refers to the traditional cuisines of the Natorn Archipelago, and to Anrel in particular. One of the key features of Reidan cuisine is the virid taboo common to the region, so that dishes are made only from fruits, vegetables and animal produce from the virid
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Ehamet IX of Naretteplugin-autotooltip__small plugin-autotooltip_bigEhamet IX of Narette

Ehamet IX (1047-1110 ME) was monarch of the Kingdom of Narette for four decades, from the age of 23 until his death in 1110. He was considered a strong and irascible king, little loved but made the kingdom powerful and strong. He was succeeded by his son
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Daltirichplugin-autotooltip__small plugin-autotooltip_bigDaltirich

Daltirich [dal-TEE-rich] (also Daaltirich) is a language spoken in Deltirot, the southeastern region of Ororr. The modern language reflects the region's mix of people over time, being at heart a Li-Bam language with strong Issid influence. It has large vocabularly of Mayápo words for cultural concepts and languagelanguagelanguagelanguagelanguagelanguagelanguage
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Magisterplugin-autotooltip__small plugin-autotooltip_bigMagister

Magister is a term in the Anrel Isles for a thaumaturges, or full practitioners of magic. More specifically, magisters are thaumaturges of the Rasian Academy with the ability to summon, bind and instruct elementals on their own, with no assistance from others. Sorcerors are practitioners with the skill and knowledge to instruct elementals, but without the ability to summon and bind them.magic
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start.txt · Last modified: 2023/05/31 10:04 by Robert How · []