Aetherics is one of the three major thaumaturgical disciplines, related to the manipulation of energy by elementals, notably light, heat, and electromagnetism.
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Apotropy and Wardcraft are the thaumaturgical disciplines of defence against magical and physical assault.
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Apotropy is the discipline of protection from magical attack between primes and other elementals. Thaumaturgical duelling involves three methods of attack: attempting to break or override the opponent's
Ergothaumics is the discipline of using thaumic energy to directly power mechanisms and devices, without needing an elemental. Ergothaumics was developed of the indjineers of Rasia.
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Ergothaumics has many advantages over thaumaturgy, since it doesn't require the complexities of magic
Farsight is a thaumaturgical discipline enabling magical practitioners to see and sometimes hear people and places distant from their present location.
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Farsight requires the mastery of many other disciplines, since it requires controlling at least two
Imagory is the one of the three main thaumaturgical disciplines, that of creating an imago: a convincingly realistic image of real-world or imaginary object or scene.
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Despite its seeming simplicity, creating realistic and aesthetically pleasing imagos is one of the most difficult to master, as it requires not only a great skill, finesse and a high level of rapport between the
Imprinting is the thaumaturgical discipline of capturing the attention of an elemental, and giving it set of formal instructions. Magicians with the ability to summon and imprint an elemental are magisters.
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The most basic method of imprinting is verbal, reciting sequents aloud to a bound elemental in the human equivalent of the languagelanguage
Ligation, often simply called binding, is the thaumaturgical discipline of physically binding an elemental to a solid object, so that solid matter becomes a part of the elemental's physical matrix.
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Elementals in nature will attach themselves to a physical object, particularly when it is near a regular and natural source of
Necromancy is the magical practice of animating human or animal corpses, giving them a crude semblance of life.
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Magic cannot restore life once a body is truly deceased, other than by resuscitating a person whose heart or breathing have recently stopped. Necromancy therefore treats bodies like puppets. An elemental attaches itself to the skeleton, and moves the bones and joints in a parody of li…
Neuromancy is the thaumaturgical discipline involving electromagnetic manipulation of structures within the human brain. It is now both a lost art and a forbidden art, considered to be malefaction.
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Onomastics is a thaumaturgical discipline related to the study of magical languages and naming. At the Rasian Academy it was particularly associated with the Grammarian school of thought.
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Quiristry is the thaumaturgical discipline relating to the creation and replication of all kinds of books, documents and other records. At the Rasian Academy, this was taught and practiced by the College of Quirists.
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The college considered quiristry an art, encompassing both thaumaturgical processes as well as manual skills. It was unusual in operating facilities not only within the Academy grou…
Vinculum is the bond or connection between a human thaumaturge and their prime elemental. This bonds gives a human mastery over the elemental and means that it will accept instructions only from that person. Vinculum generally grows stronger over time, with experienced thaumaturges able to easily command their primus.