Garrons are domestic mammals found principally in Anrel and other northern islands, used for riding and to pull carts and carriages. They are cousins of the horsis, the fierce fighting beast now only found in the heraldry of the Anrelplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles
Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island kingdoms.
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List of animals of all kinds, both red-blooded and virid, domesticated and wild.
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This is in a series of articles about Animalsplugin-autotooltip__small plugin-autotooltip_bigFauna
List of animals of all kinds, both red-blooded and virid, domesticated and wild.
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Red-blooded Fauna
Virid Fauna
topics sci1.
Garrons stand roughly chest-height to a man, and most varieties are covered with long hair of a reddish-brown or dun colour, making them suited to temperate and cool environments. Garrons are strong but slow and notoriously dim-witted, most not having the learned the sense to avoid eating virid weeds which are as noxious to them as they are to humans. Consequently they are a rarity in the Civilised World, where the nimbler and more versatile drort are more commonly found. The taboo against virid creatures is deeply ingrained in the Anrel Isles, so drort are rare there, the creatures and their owners viewed with hostility and suspicion.
Garrons are strong and easily ridden, working well in teams with large wagons being by six or eight. In warfare they are not easily spooked and have been used to pull chariots, particularly in conflicts in the grassy plains of central Trésard and Anret. However in conflicts such as the Long War, it has been more common for Anrelian cavalry to ride to their battle positions, then dismount and take up offensive or defensive positions.