Backlinks

This is a list of pages that seem to link back to the current page.

  • Aertistryplugin-autotooltip__small plugin-autotooltip_bigAertistry

    The Aertists were an avant-garde aesthetic and ideological movement in the Rasian Academy, in first centry BME. At first merely a student movement, many of its members became influential leading to tense confrontation between the Aertists, the Academy establishment, and the
  • Alimentplugin-autotooltip__small plugin-autotooltip_bigAliment

    Aliment is a somewhat archaic term for the natural magnetic force in the unusually strong magnetosphere of Helevos, which is the natural source of sustenance for elementals. Aliment is consumed and stored in the ethereal bodies of elementals, and can be used to power
  • Cantripplugin-autotooltip__small plugin-autotooltip_bigCantrip

    In the Chantry Style of magic, a cantrip or tript is a word or short phrase used to trigger an elemental to perform a sequent, a pre-learned set of instructions. Cantrips consist of the name of the command, and any additional instructions that relate to it.

    Magic

    magic

    This is in a series of articles about
  • Dragon Warplugin-autotooltip__small plugin-autotooltip_bigDragon War

    The Dragon War (682-678 BME) was the first major conflict to engulf the entire Anrel Isles, in which a league of northern cities united against the city-state of Oracil in the southeast. By the end of the war Oracil had been utterly destroyed, laying a foundation of bitterness that has soured north-south relations ever since, and ultimately led to the magicAnrelgreenHM
  • Dreikmenplugin-autotooltip__small plugin-autotooltip_bigDreikmen

    Dreikmen are creatures of legendary horror, animated corpses driven by unnatural powers. In tales they are often men killed in unjust wars, their souls bound to their decaying bodies for eternity as punishment for their crimes. They particularly feature in the folk tales of the
  • Elementalsplugin-autotooltip__small plugin-autotooltip_bigElementals

    Elementals are esoteric beings found throughout Helevos. In various cultures they have been called spirits, daimons, eridai or jinna. In their natural state they are invisible, drawing energy from the natural environment and have limited interaction with the physical world. Millennia ago humans learned to harness elementals and instruct them to perform seemingly miraculous tasks, calling this magicmagicmagic
  • Gimatriaplugin-autotooltip__small plugin-autotooltip_bigGimatria

    Gimatria is a style of magic which uses numerical formulae instead of grammar as a means of initiating magical sequents.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Gimatria was particularly associated with the Golden Ordinance of Miyarris, and heavily influenced the development of the
  • Godmenplugin-autotooltip__small plugin-autotooltip_bigGodmen

    The Godmen were the mythical inhabitants of a landmass contiguous with the modern Natorn Archipelago, said to be the ancestors of all the Thalsic peoples of the northern Civilised World. In the Emerald Epoch they created the first great civilisation, referred to as the Realm of the Godmen. The Godmen are said to be mytho-historic, memories of an ancestor race shrouded by millennia of HartheraAnrelAnrelherherAnrelAnrel
  • Magisteriateplugin-autotooltip__small plugin-autotooltip_bigMagisteriate

    The Magisteriate was the governing body of the Rasian Academy from 50 BME to 236 ME. It replaced the former collegiate system of masters, headed by a Grand Master, following the downfall of the Grand Master Belikast. Its stated aimed was to promote, oversee and control the use of MEmagic
  • Malefactionplugin-autotooltip__small plugin-autotooltip_bigMalefaction

    Malefaction is the use of magic to cause harm. Most magical traditions throughout history have had a taboo against using magic for selfish and dangerous purposes, but the Rasian Academy, as the premier institution of thaumaturgy, was the most effective at regulating it.

    magicmagicmagic
  • Oughtismplugin-autotooltip__small plugin-autotooltip_bigOughtism

    Oughtism is a moral and philosophical system, claiming an ancient inheritance from the moral codes of the Godmen. It continues to be influential throughout the Anrel Isles, and it's guiding principles have been the foundation of legal and religious codes throughout the
  • Phelorixplugin-autotooltip__small plugin-autotooltip_bigPhelorix

    Phelorix, also called smokestone, is an extremely hard, glass-like material, said to have been used by the Godmen for constructing towers and cities.

    Technology

    This is in a series of articles on machinery, artefacts, manufacturing, craftsmanship, raw materials and other
  • Schools of Thoughtplugin-autotooltip__small plugin-autotooltip_bigSchools of Thought

    A school of thought is system of belief, or a methodological approach within an academic or philosophical system. The term was formally used for the various Schools of Thought within the Rasian Academy, with different approaches to the practice and application of
  • Taigan Magicplugin-autotooltip__small plugin-autotooltip_bigTaigan Magic

    Taigan Magic was a highly ritualised style of elemental magic in the High Iskean culture of Traste during the Jade Epoch. Little is known of its formal practice, but its masters were highly praised and awarded rich gifts of cloth and treasures for their services.

    Magic

    magicmagic
  • Terms for Practitioners of Magicplugin-autotooltip__small plugin-autotooltip_bigTerms for Practitioners of Magic

    Thaumaturge

    In the Rasian Academy style of magic, a thaumaturge (proto-Ahngrit “miracle worker”) is a practicioner of thaumaturgy, vulgarly called as magic. There are many names for magical practitioners, largely dependent on the culture of both the practitioner and the attitude of the speaker.
  • Traitheplugin-autotooltip__small plugin-autotooltip_bigTraithe

    The Dominion of Traithe or Empire of Traithe [TRAY-th] (also Trathe, Vraithe) was an ancient civilisation that flourished during the Jade Epoch, roughly from 8900 to 6500 BME. Its heartland was a peninsula in the far northeast of Anásthias, in an area which is now the
  • Sitemapplugin-autotooltip__small plugin-autotooltip_bigSitemap

    * Tags * * * Alsán (Subcategory) * Ancient Harthera * Ancient Northeast Anasthias * Anrel (Category) * Antyok (Category) * Anásthias (Category) * Aralsic Languages * Arthropods * Arts * Astronomical Maps * Astronomy * Azri Isles (Category) * Beliefs * Besoa (Category) * Biinmos (Category) * Buildings * Calendars * Capitals * Category * Cavann * Cities * Cities Subcategories * City Maps * Clans * Clothing * Conflicts * Continents …
  • Welcome to Helevosplugin-autotooltip__small plugin-autotooltip_bigWelcome to Helevos

    start

    - Click for interactive world map

    Helevos is a fantasy world of magic and science, divided by two incompatible biologies: the Green Kingdom of humans, trees, grasses, crops and red-blooded animals, and the Virid Kingdom of toxic jungles, poisonous plants, terrifying creatures and airborne infections.

    Over thousands of years humans have forged the hundred OrorrOrorrOrorrOrorrOrorrOrorrlanguagelanguage
  • Magicplugin-autotooltip__small plugin-autotooltip_bigMagic

    Magic, also called thaumaturgy is the art and science of harnessing elementals, and instructing them to carry out simple or complex tasks.

    Invoking more powerful spirits or gods is a related but much more dangerous art, called theurgy.

    Magic

    magic

    This is in a series of articles about
 
helevos/magic.txt · Last modified: 2024/05/15 10:43 by Robert How · []