Backlinks

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  • Abel Palaceplugin-autotooltip__small plugin-autotooltip_bigAbel Palace

    Abel Palace is a royal residence in the city of Belisan Freeport in the Kingdom of Narette, sitting atop Abel Hill on the eastern edge of the city. It was originally a fortress constructed during the Long War for defence of the eastern approaches to the city. It was laid seige to by
  • Belikastplugin-autotooltip__small plugin-autotooltip_bigBelikast

    Belikast (Nikolo Drorkin, or Nikolo Signfound) was an infamous historic Grand Master of the Rasian Academy (86 - 32? BME), who was expurgated and forever renamed as “Belikast the Black”.

    People

    This is in a series of articles on famous and historic people.

    He is often called the “Last Grand Master
  • Church of the Namelessplugin-autotooltip__small plugin-autotooltip_bigChurch of the Nameless

    The Church of the Nameless, also called the Cult of the Nameless, is a subversive religious sect in the Anrel Isles. Their God is referred to as 'The Nameless One', because Anrelians believe that saying his true name attracts his evil attention. Anrel
  • Elementalsplugin-autotooltip__small plugin-autotooltip_bigElementals

    Elementals are esoteric beings found throughout Helevos. In various cultures they have been called spirits, daimons, eridai or jinna. In their natural state they are invisible, drawing energy from the natural environment and have limited interaction with the physical world. Millennia ago humans learned to harness elementals and instruct them to perform seemingly miraculous tasks, calling this magicmagicmagic
  • Episcinplugin-autotooltip__small plugin-autotooltip_bigEpiscin

    Episcin [EP-is-sin] is a mainly ruined settlement on the east coast of Anrel, on what is now the border between Tresard and Narette. In the 1st century ME it became a retreat for wealthy nobles as well as scholars from the city of Rasia, who wished a private retreat far from the austerity and observance of the
  • Ergothaumicsplugin-autotooltip__small plugin-autotooltip_bigErgothaumics

    Ergothaumics is the discipline of using thaumic energy to directly power mechanisms and devices, without needing an elemental. Ergothaumics was developed of the indjineers of Rasia.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Ergothaumics has many advantages over thaumaturgy, since it doesn't require the complexities of magic
  • Expurgationplugin-autotooltip__small plugin-autotooltip_bigExpurgation

    Expurgation was the ultimate punishment meted out by the Rasian Academy for the crime of malefaction: the use of thaumaturgy for evil and harmful ends.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Process

    Expurgation involves four steps. Firstly, the criminal's familiar (or 'prime source'), the elemental which is the source of his power, is cut away and destroyed.
  • Godmenplugin-autotooltip__small plugin-autotooltip_bigGodmen

    The Godmen were the mythical inhabitants of a landmass contiguous with the modern Natorn Archipelago, said to be the ancestors of all the Thalsic peoples of the northern Civilised World. In the Emerald Epoch they created the first great civilisation, referred to as the Realm of the Godmen. The Godmen are said to be mytho-historic, memories of an ancestor race shrouded by millennia of HartheraAnrelAnrelherherAnrelAnrel
  • The Grand Academy of Rasiaplugin-autotooltip__small plugin-autotooltip_bigThe Grand Academy of Rasia

    The Grand Academy of Rasia [RAH-see-uh], more commonly known as the Rasian Academy, was once the greatest centre of learning in the Civilised World. It taught a wide variety of disciplines but specialised in thaumaturgical theory and practice.

    Rasian Academy

    This is in a series of articles about the BMEBMEBMEBMEBMEBMEBMEBMEBMEMEMEmagicmagicmagic
  • Hemscoomplugin-autotooltip__small plugin-autotooltip_bigHemscoom

    Hemscoom is a small village in Trésard, in the hills above the former city of Rasia, a short distance from the main gates of the Rasian Academy. It was completely destroyed during the Long War, but later resettled.

    History

    Originally an insignificant farming village surrounded by pastures, Hemscoom became prosperous after the proctors of the Academy limited the selling of alcohol within the boundaries of the Academy. Subsequently the local inn received vastly increased patronage, to …
  • History of Anrelplugin-autotooltip__small plugin-autotooltip_bigHistory of Anrel

    Since the island group was formed at the end of the last Great Ice Age, the main landmass came to be known as Anrasard. It had no single government, but there was a loose league of interrelated, self-governing cities reliant on their agricultural hinterlands. These towns and cities had feuds and disagreements, and occasional skirmishes, but never had the need or resources for full-scale war.HMHM
  • Lake Ondrereplugin-autotooltip__small plugin-autotooltip_bigLake Ondrere

    Lake Ondrere [on-DRAIR] in Tresard is the largest freshwater lake in the Natorn Archipelago, 170km long and 47km across at its widest point. tresard

    The lake valley was formed by a glacier, which melted and retreated, leaving the waters dammed at the western end by a natural dyke, formed from rubble pushed ahead by the glacier. The
  • Larfordplugin-autotooltip__small plugin-autotooltip_bigLarford

    Larford is a settlement on the upper reach of the River Lar in Trésard. Once a prosperous town of agriculture and industry, it declined after the destruction of Rasia during the Long War and was largely abandoned, its fields slowly being reclaimed by virid forest.

    The ruins were resettled, but it remains a small, isolated village on a broken, seldom-travelled highway.virid
  • Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War

    The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel
  • Luminateplugin-autotooltip__small plugin-autotooltip_bigLuminate

    Luminates are individuals with the rare ability to form a mental connection with an elemental. This can happen unconsciously and without training, making such connections potentially dangerous if the elemental carries out the violent subconscious desires of a child, rather than the conscious will of a trained
  • Magicplugin-autotooltip__small plugin-autotooltip_bigMagic

    In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
  • Magisteriateplugin-autotooltip__small plugin-autotooltip_bigMagisteriate

    The Magisteriate was the governing body of the Rasian Academy from 50 BME to 236 ME. It replaced the former collegiate system of masters, headed by a Grand Master, following the downfall of the Grand Master Belikast. Its stated aimed was to promote, oversee and control the use of MEmagic
  • Magisterplugin-autotooltip__small plugin-autotooltip_bigMagister

    Magister is a term in the Anrel Isles for a thaumaturges, or full practitioners of magic. More specifically, magisters are thaumaturges of the Rasian Academy with the ability to summon, bind and instruct elementals on their own, with no assistance from others. Sorcerors are practitioners with the skill and knowledge to instruct elementals, but without the ability to summon and bind them.magic
  • Ralainplugin-autotooltip__small plugin-autotooltip_bigRalain

    Ralain was one of the ancient Godmen, a master of knowledge and wisdom. He first harnessed the Erida and was father of magic. He is said to have founded the first city of Rasia.

    Godmen

    This is in a series of articles about the Godmen, the mythical first humans of Helevos.

    Ralain does not appear in the
  • Rasian Chainwayplugin-autotooltip__small plugin-autotooltip_bigRasian Chainway

    The Rasia Chain Carriageway, or simply the Chainway, was a funicular railway which connected the centre of Rasia City with the Rasian Academy in the valley above. The chainway was a quick and efficient means of transporting visitors and students, since the only alternative was the long uphill climb by road. The chainway was a particular matter of pride for the citizens of Rasia, since it was achieved entirely by mechanical means, all use of
  • Rasian Collegiumplugin-autotooltip__small plugin-autotooltip_bigRasian Collegium

    The Rasian Collegium was originally a political body combining leaders from the Rasian Academy and Rasia City. The term became synonymous with Rasia as a city-state, leader of a confederation of allied cities and territories during the Little Ice Age period in the Anrel Isles. The Collegium grew from a loose alliance of neutral cities and duchies in the fifth century
  • School of Nightplugin-autotooltip__small plugin-autotooltip_bigSchool of Night

    The School of Night was a private establishment related to the Rasian Academy in Trésard. It was principally a club house for academics, top students and prominent non-academics sharing an interest in the liberal arts. As well as libraries, galleries and gaming rooms, it was famous for its parties held throughout the year.
  • Thaumatropeplugin-autotooltip__small plugin-autotooltip_bigThaumatrope

    A thaumatrope, also called an imagoricle or moon lantern, is a device for displaying images by thaumaturgical means.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    The simplest thaumatropes are a box with a single open side, into which the image is projected creating the illusion of reality. The most complex devices have a glass panel covering a layer of coloured sand or beads, which are manipulated by the source to form an image. The sim…
  • The Coomplugin-autotooltip__small plugin-autotooltip_bigThe Coom

    The Coom is a shallow valley in the hills south of the city of Rasia. It is the location of the Rasian Academy. “The Coom” is a common metonym for the Academy.

    Historically the valley was wooded grazing land for the nearby village of Hemscoom.

    features anrel tresard
  • Atlas: Kingdom of Trésardplugin-autotooltip__small plugin-autotooltip_bigAtlas: Kingdom of Trésard

    [fmap-tresard.png] * Zoom out

    * Rasia * Larford * Episcin * Laharkin Mountains * Golobath * Beyan * Muthene Marsh * Por Muel * Muul * Rana * Waysmeet

    atlas nationmaps

    Kingdom of Trésard

    The Hexactic Kingdom of Trésard [tray-SSARD] is a nation in the Anrel Isles, occupying the northern half of the Mainland and the island of Mûul. The kingdom was forged in 238
  • rasiaplugin-autotooltip__small plugin-autotooltip_bigRasia

    Magical city of Rasia
  • Sitemapplugin-autotooltip__small plugin-autotooltip_bigSitemap

    * Tags * * * Alsán (Subcategory) * Ancient Harthera * Ancient Northeast Anasthias * Anrel (Category) * Antyok (Category) * Anásthias (Category) * Aralsic Languages * Arthropods * Arts * Astronomical Maps * Astronomy * Azri Isles (Category) * Beliefs * Besoa (Category) * Biinmos (Category) * Buildings * Calendars * Capitals * Category * Cavann * Cities * Cities Subcategories * City Maps * Clans * Clothing * Conflicts * Continents …
 
helevos/rasia.txt · Last modified: 2023/10/18 06:41 by Robert How · []