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- Vahltorplugin-autotooltip__small plugin-autotooltip_bigVahltor
Vahltor is the capital city of Harthera (also: Vultor, Vuhltore; archaic names: Biyahl, Bahl Dorr, Buldoya). It is one of the grandest, wealthiest and most powerful cities in the world, but its surrounding walls limit the city's expansion, creating cramped streets, oppressive towers, poor housing, poverty, disease and squalor in its poorest quarters. It is colloquially known as BMEBMEHartheranHartheraHartheranHartheranHartheranHartheranHartheraHartheranHartheranHartheranHartheranHarther… - s: //Biyahl//, //Bahl Dorr//, //Buldoya//). It is one of the grandest, wealthiest and most powerful cit... many gates, and because of the [[House of Keys]], one of the chambers of [[Hartheran government]]. ===... villages that were eventually enclosed with by stone walls, swallowed up by the city. In the east was... the **Detatedn**, the old fortress was half abandoned, and turned into a mortuary temple and crematori
- Godsboardplugin-autotooltip__small plugin-autotooltip_bigGodsboard
Godsboard is a gambling dice game, popular in taverns, wine shops and gaming houses in Anrel and throughout the Natorn Archipelago.
Sports
This is in a series of articles on Games and Sports.
Game Board
The game is typically played with six-sided dice, on a god-board, a circle divided into eight equal divisions. Each division is assigned to one of the eight principal - ght equal divisions. Each division is assigned to one of the eight principal [[gods of Anrel]]: the thr... ods" [[Nestaia]], [[Ketrorl]] and [[Minasaia]] on one side, and the three nature gods [[Cornelen]], [[N... h]] (in Anret) or [[Bremahk]] on the other. [[The One]] is always placed at the top, [[The Nameless]] a... ural taverns. Simple boards are found carved in stone at campsites or even scratched in the dust. Comb
- Foratunaplugin-autotooltip__small plugin-autotooltip_bigForatuna
The Sanctuary of Foratuna [Fo-Rah-Too-Nah] is the holiest site of the Mother Church of Ororr: the desert place where the Great Prophet built his sanctuary tower, in which he formulated the principles of the new religion, and laid the foundations for the Ororran state.
The Sanctuary is a complex of religious buildings and housing for the priesthood, including a great hall and holy circle or greenmagicmagic - [[chiyaka]], at the centre of which is a black stone tower said to have been the residence of the Prop... He lived in the plains by the Great River, until one day his home was destroyed by barbarian raiders. ... ving family were driven east into the desert, but one by one they died. They struggled on, desperate for water, until he was the only one left. Suddenly h
- Anrelian Pantheonplugin-autotooltip__small plugin-autotooltip_bigAnrelian Pantheon
The Anrel Isles has a rich polytheistic philosophy that sees the world as inhabited by many gods and willful spirits. They view all world religions as valid, but believe gods are tied to certain lands and places. Deities can therefore have separate or even conflicting mythologies, but these are accepted because they are the story of that particular deity. Gods, being non-human, can be capricious and irrational, and their followers adopt a pragmatic attitude to worship. Prayer … - he hermaphroditic progenitor deity known as [[The One]]. This belief is very similar to the beliefs of ... is foolish not to gain the patronage of at least one. In former times tribe and nation often determine... n and nationality are important factors. Not everyone joins a formal cult, and some people change the g... r several gods (if they are compatible), or even none, but godless people cannot expect the protection
- Mother Church of Ororr (Therism)plugin-autotooltip__small plugin-autotooltip_bigMother Church of Ororr (Therism)
The Mother Church is the state religion of Ororr, which combines both religion and government in one institution. It is based on the teachings of the Great Prophet Therion, who in the early decades of the modern era raised an army that conquered much of northwestern OrorrOrorrOrorrOrorrOrorrMEMEOrorrMEMEOrorrOrorrHerHerHerHerHerHerHerHerHerher - ], which combines both religion and government in one institution. It is based on the teachings of the... rruption. The multiplicity of gods was reduced to one: the Mother, who is the physical embodiment of th... the creation of the Mother. - The Mother is the One True Deity. There are no gods but Her. [There a... hrough the Intercession of Her Church. - Man, alone among the beasts, is Her steward and companion, b
- Church of the Namelessplugin-autotooltip__small plugin-autotooltip_bigChurch of the Nameless
The Church of the Nameless, also called the Cult of the Nameless, is a subversive religious sect in the Anrel Isles. Their God is referred to as 'The Nameless One', because Anrelians believe that saying his true name attracts his evil attention. Anrel - sles]]. Their God is referred to as 'The Nameless One', because Anrelians believe that saying his true ... d, "Shakra", an ancient [[Thalsic]] word meaning "one who is feared". The inner mysteries declare that ... r and balance in the world. However, the Nameless One is seen as the antithesis of order and the natura... imagination. His worship is not outlawed, but anyone believed to be a follower of the Nameless is shun
- The Tirennionplugin-autotooltip__small plugin-autotooltip_bigThe Tirennion
The Tirennion is an epic saga which outlines the legendary history and origins of humanity, from the creation of the universe, the mutual destruction of the ancient first gods who created mankind, and the descent of the Godmen to the world, from whom all mankind is descended. The work is most known in the - * **I. The Titan Wars** * **II. Descent of the One** * **III. Foundation of Yendim** * **IV. Tal... the last offspring of the First Gods, called The One, descended to earth after a great war in heaven, ... favour and power, even attempting to usurp the thrones of their parents, in many tales of intrigue, war... with fire and could step between the stars. The One was the last and gentlest child of the Mother and
- Empire of Dor-en-Sannplugin-autotooltip__small plugin-autotooltip_bigEmpire of Dor-en-Sann
The Empire of Dor-en-Sann, [DOORR-enn-SAHN] also called the EnSanni Empire, was the largest empire in history. It dominated central Anásthias for nearly two thousand years, from 1903 BME, until the conquest of Galkesh in 59 ME. The empire consisted of hundreds of ethnic groups and cultures, its people were collectively called the MEOrorrHMOrorrHMHartheraME - ees flee westward. All eastern provinces are abandoned. * 57 - [[Kingdom of Gahskaht]] sues for peac... the Empire ==== The empire of Dor-en-Sann was one of the greatest civilisations in recent history. ... ther groups that would normally never have sat at one table together. On his father's death he alread... tary institutions, and for the first time commissioned theological works highlighting commonalities of
- Blood Honeyplugin-autotooltip__small plugin-autotooltip_bigBlood Honey
Blood honey, or tejhosan from the Othei language, is a rich red honey-like food harvested from secretions of virid fire ants.
Food and Drink
This is in a series of articles about Food and Drink.
Fire ants are viricrustaceans native to the equatorial regions and plains of Anásthias, particularly the dry plains of western central - ====== Blood Honey ====== **Blood honey**, or **tejhosan** from the [[Othei]] language, is a rich red honey-like food harvested from secretions of [[virid]]... e dry plains of western central [[Ororr]]. Blood honey is a traditional food for nomadic tribal peoples
- Thaumaturgyplugin-autotooltip__small plugin-autotooltip_bigThaumaturgy
Thaumaturgy Is a style of magic, codified and practiced by the Rasian Academy. Thaumaturgy and magic are terms often used interchangeably.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
Thaumaturgy means “work using thaumic energy”, also called Elemental Mastery, Elementalismmagicmagicmagiclanguagemagicmagicmagicmagicmagicmagicmagicmagic - le method of communicating with each other using tones and frequencies, forming a primitive language ca... but also the willpower and presence of the practioner. Some people are naturally gifted at imprinting,... ons had to be given every single time the practitioner wanted to do something with magic. Consequently,... mple to repeat. In traditional magic, once a summoned elemental has completed its task, it is dispelle
- Faunaplugin-autotooltip__small plugin-autotooltip_bigFauna
All of these creatures are physical beings, but some of them, particularly the Four Beasts of the Apocalypse, are legendary and of course will only appear under the most extreme circumstances.
* Banshee - large terrifying flying creatures with spindly bodies and a very long wingspan, which ride the air currents in remote areas, feeding off small birds, AnásthiasAnásthiasAnásthias - an eye battling the Black Wyrm, and will kill anyone who slightly offends him by mentioning or noticing his difigurement. In fact he is one of the Four Creatures of the Apocalypse. * *... ield of Maiúnla Dielmés by four armies, and imprisoned by the four Royal Sorcerors of the isle, beneath a mound. It still sleeps there. The Wyrm is one of the Four Beasts of the Apocalypse. * * Bo
- Battle of Four Kingdomsplugin-autotooltip__small plugin-autotooltip_bigBattle of Four Kingdoms
The Battle of Four Kingdoms (35 ME), also called The Field of Maiúnla Diëlmes [may-UHN-la dee-EL-mez], was a pivotal military campaign in the history of the island of Besoa, culminating in an all-out battle between its historic Four Kingdoms. Its brutal aftermath led to the fall of the kingdoms of - years each strove in secret to summon and harness one of the [[Beasts of the Apocalypse]], the Black Wy... ennion]] tells: "In the beast's tail there is a stone, and whoever should seize the Wyrm, by this stone may have whatever he should desire." After years of each striving alone and in vain, for they bore malice and jealousy un
- Welvérplugin-autotooltip__small plugin-autotooltip_bigWelvér
Welvér [WELL-vair], also called the Well of Truth, is an oracle and religious site in the southeastern hills of Besoa, important to the traditional animist religion of the island.
Belief
This is in a series of articles about religions and beliefs.
The site has been used by successive civilisations for many thousands of years, and is littered with ruins and ancient artefacts. The oracle itself is an underground chamber accessed by a stone shaft, believed to have been constructed by … - itself is an underground chamber accessed by a stone shaft, believed to have been constructed by the a... and treaties. The site has a number of simple stone buildings occupied by the priests, with storehous... en ten and up to fifty people living there at any one time. The priests live on donations from visitors... well itself; a low circular wall surrounding a stone-lined shaft. The oracle shrine is about ten metre
- Torroramâiplugin-autotooltip__small plugin-autotooltip_bigTorroramâi
Torroramâi (also Tororr, T'amai, [tɔ-ROR-ah-MAH-ee, or simply “The Capital”) is the administrative and religious capital of the modern nation-state of Ororr.
Torroramai
This is in a series of articles about Torroramai, capital city of the nation of Ororr.viridviridOrorrOrorrviridviridgreenvirid - f the new state. The city centre was planned and zoned, with the church-state headquarters on a circula... Wiyel]], the region was historically swampy and prone to to flooding, so only had sporadic settlement. ... ndeveloped because it was a huge virid wetland, prone to flooding, though it was dotted with villages. ... , set in managed parkland, with radial roads and zones for housing, administration, markets and service
- Gamiriplugin-autotooltip__small plugin-autotooltip_bigGamiri
The Gamiri, sometimes called the Nonarchy or The Nine (Takita), are the nine executive leaders of the Ororran church-state. Each leader or Gamiro is responsible for a department of government, and may only hold that role for one year. Individuals can therefore stay in power for up to nine years by occupying all seats. Ororr - nt of government, and may only hold that role for one year. Individuals can therefore stay in power for... organised in three triumvirates of two junior and one senior, with the leader of the first triumvirate ... didates, but in practice most usually put forward one or two, and only candidates from the most senior ... heir duties. Members of the Nine hold a Seat for one year. At the end of each year, they may chose to
- Galkeshplugin-autotooltip__small plugin-autotooltip_bigGalkesh
The modern city of Galkesh [GAL-kesh, g'alkeʃ] is capital of the Gaskanin region of northeastern Ororr, and of Galkesh province. In ancient times it was Gaalkedch [nGAHL-kedge-sh, ɣɑːːɫkeʒʃ], centre of the first Gaal Empire, and later the holy metropolis of the Empire of Dor-en-Sann.
Ororr
This is in a series of articles on the modern nation-station of OrorrME - Junda religionplugin-autotooltip__small plugin-autotooltip_bigJunda religion
The ancient Junda had a mixed religion, which developed over thousands of years. It combined ancient tribal belief in shamanic ancestor-worship with a wider nationalist mythology, in a cosmos containing a variety of gods. Latterly the Junda primarily worshipped the Storm Lord, herherherherherherlanguagelanguage - Hartheran Governmentplugin-autotooltip__small plugin-autotooltip_bigHartheran Government
The government of the Hartheran Union is an oligarchy centralised in Vahltor, where the wealthy rule through a labyrinthine bureaucracy of committees, boards and assemblies who all jealously guard their powers.
Governance
This is in a series of articles on HartheraHartheraHartheraHartheraHartheraHartheran - Beasts of the Apocalypseplugin-autotooltip__small plugin-autotooltip_bigBeasts of the Apocalypse
The Beasts of the Apocalypse are four supremely powerful monsters said to guard the world from the chaos of the outer darkness. They feature in the ancient legends of Anrel and Miyarris, most particularly in the saga, the Tirennion.
According to myth, in the early days of the - Pruncoty Brandyplugin-autotooltip__small plugin-autotooltip_bigPruncoty Brandy
Pruncotiésh [proon-KOT-ee-yesh], or Pruncoty Brandy, is a spirit made from a secret mixture of fresh and dried vine fruits and flavourings on the island of Pruncoty, in The Spines. Pruncotiesh is made in small batches and highly prized, once enjoyed exclusively by the royal houses of - The Oneplugin-autotooltip__small plugin-autotooltip_bigThe One
The One is the hermaphrodite progenitor deity in the Anrelian Pantheon, who gave birth to the Godmen and their human descendants, domestic livestock, and all the green plants and red-blooded animals of Helevos.
Belief
This is in a series of articles about religions and beliefs.
Some believe The One represents the natural cycles of life, birth and death. The force for all life comes from the One, and returns to the One in death. Most believe the One is not a deity who is conscious o… - The Spinesplugin-autotooltip__small plugin-autotooltip_bigThe Spines
The Spines is an island chain in the Natorn Archipelago, linking the Anrel Isles in the north with Besoa in the south. The islands are the “backbone” of the archipelago. With their geology of grey and white basalt rock, many of the islands are said to resemble gnarled bones, rising out of the sea. Local AnrelAnrelHartheran - Bloodstonesplugin-autotooltip__small plugin-autotooltip_bigBloodstones
Bloodstones are a type of virid rockfish found in coastal waters throughout Helevos. Mature bloodstones sit in clusters on the sea bed and look very much like small rocks, though when cracked open, they have a vibrant red flesh inside which exudes a quantity of red liquid very much like virid - Hexact Doctrineplugin-autotooltip__small plugin-autotooltip_bigHexact Doctrine
The Hexact Doctrine is a philosophy of government developed in Anrel in the early 3rd century ME, with the aim of creating governments that benefited the health, wealth and wellbeing of its citizens. It is the model for many governments throughout the MEAnrelAnrelAnrelAnrelAnrelAnrelAnrel - Ghost shipplugin-autotooltip__small plugin-autotooltip_bigGhost ship
Ghost ships (teergavves [TEE-err-gah-vez in Vetthi]) is a seamen's term for trading vessels of the Vetthi Merchant Fleet. Vetthi ships are grey in colour and relatively low profile in the water, making them difficult to spot at sea, so they seem to slip into port like ghosts. - Dragon Warplugin-autotooltip__small plugin-autotooltip_bigDragon War
The Dragon War (682-678 BME) was the first major conflict to engulf the entire Anrel Isles, in which a league of northern cities united against the city-state of Oracil in the southeast. By the end of the war Oracil had been utterly destroyed, laying a foundation of bitterness that has soured north-south relations ever since, and ultimately led to the magicAnrelgreenHM - Church of Hartrahplugin-autotooltip__small plugin-autotooltip_bigChurch of Hartrah
The Church of Hartrah is the state religion of Harthera. It faith combines ancestor worship with the principle of the god, Hartrah, who is the spiritual fusion and synthesis of all the righteous ancestors of the nation who have gone before. Upon death, your spirit begins its ascension and merging with the Godhead. During the lifetime of the family, spirits are still present and contactable, so they can provide guidance and support, and intercede with God to provide strength an… - Coralstoneplugin-autotooltip__small plugin-autotooltip_bigCoralstone
Coralstone is a rock-like material built up over time by from sucorolith reefs. It is chemically similar to limestone, being made from the compacted shell-like structures of virid sucoroliths.
Coralstone makes an excellent building material, since it is strong but incredibly light, being a honeycomb of strong tube-like structures. In the - Ancient Remelplugin-autotooltip__small plugin-autotooltip_bigAncient Remel
Ancient Remel was one of the great powers of the ancient world. The city-state grew rich from controlling trade on River Wiyel, fed by fertile riverlands of the Triminot valley. The city's rich culture, complex religion and multiplicity of gods was a significant influence on the later BME - Belief Systemsplugin-autotooltip__small plugin-autotooltip_bigBelief Systems
Helevos has a wide variety of belief systems. The following are categorisations used by the Rasian Academy to classify different types of faith:
* Binitarianism - belief in two equal gods. (See the Binitarian Heresy, which relates to Therism) * Deism - there is one supreme creator who is now remote from the universe. - Helevos Biology & Natural Historyplugin-autotooltip__small plugin-autotooltip_bigHelevos Biology & Natural History
Helevos has two categories of life which are mutually incompatible, the virid, and the green.
Green life includes humans, and all domesticated plants and animals which are nutritious and useful to human exploitation. Green life is considered to be soft, benevolent and useful, an essential part of human settlement and civilisation. greenviridviridgreengreengreenviridgreenviridgreenviridviridgreenviridviridviridviridGreengreengreenAnrelgreengreenAnrelAnrelAn… - Elementalsplugin-autotooltip__small plugin-autotooltip_bigElementals
Elementals are esoteric beings found throughout Helevos. In various cultures they have been called spirits, daimons, eridai or jinna. In their natural state they are invisible, drawing energy from the natural environment and have limited interaction with the physical world. Millennia ago humans learned to harness elementals and instruct them to perform seemingly miraculous tasks, calling this magicmagicmagic - Remelplugin-autotooltip__small plugin-autotooltip_bigRemel
Remel [rem-ELL] is a major city on the River Wiyel in Ororr, situated between the Triminot Lakes. The region is wealthy and one of the most densely populated regions of the civilised world, being a major centre for agriculture, trade and manufacturing. Historically it was the capital of the powerful city-state of her - Toborrplugin-autotooltip__small plugin-autotooltip_bigToborr
Toborr [toe-BORR] is a historic port city at the mouth of the River Wiyel, the most important port in modern Ororr, and arguably the greatest shipping port in the world. Toborr City lies on an island in the river mouth, but now encompasses a conurbation which surrounds the whole estuary bay, including the city of Therion - Ambertoneplugin-autotooltip__small plugin-autotooltip_bigAmbertone
The Ambertone Phonautogram is a sound reproduction machine made by the Ambertone Talking Machine Company of Harthera. The technology was first developed for government and business, particularly allowing ministers to dictate correspondence to copyists. More recently, Ambertone machines were used for important news and speeches, allowing people in distant parts of the Union to hear the voices of their leaders for the first time. - Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles
Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island - History of Anrelplugin-autotooltip__small plugin-autotooltip_bigHistory of Anrel
Since the island group was formed at the end of the last Great Ice Age, the main landmass came to be known as Anrasard. It had no single government, but there was a loose league of interrelated, self-governing cities reliant on their agricultural hinterlands. These towns and cities had feuds and disagreements, and occasional skirmishes, but never had the need or resources for full-scale war.HMHM - Terms for Practitioners of Magicplugin-autotooltip__small plugin-autotooltip_bigTerms for Practitioners of Magic
Thaumaturge
In the Rasian Academy style of magic, a thaumaturge (proto-Ahngrit “miracle worker”) is a practicioner of thaumaturgy, vulgarly called as magic. There are many names for magical practitioners, largely dependent on the culture of both the practitioner and the attitude of the speaker. - Siltorn Canalplugin-autotooltip__small plugin-autotooltip_bigSiltorn Canal
The Siltorn Canal in Ororr is a pioneering system of canals and locks which links the heartlands of the Wiyel Basin with the northwestern provinces, which are otherwise isolated by the Siltorn Highlands. The key link in the network is a series of canal tunnels running through the mountains, raising barges and lowering them to the far side. The Siltorn Canal is a critical link in OrorrOrorrOrorr - Biology and Ecologyplugin-autotooltip__small plugin-autotooltip_bigBiology and Ecology
Helevos has two separate families of life, which compete with each other for resources and space. Various cultures give different names for these two competing families, but in Anrel they are commonly called “the Virid and the Green”, a quotation from the GreenViridgreengreenGreengreenGreengreenviridGreenviridviridviridgreenviridgreengreengreengreenviridviridGreenviridgreenviridgreengreengreenViridgreenviridViridgreenviridviridviridViridgreenviridviridViridgreengreenviridgr… - Magisterplugin-autotooltip__small plugin-autotooltip_bigMagister
Magister is a term in the Anrel Isles for a thaumaturges, or full practitioners of magic. More specifically, magisters are thaumaturges of the Rasian Academy with the ability to summon, bind and instruct elementals on their own, with no assistance from others. Sorcerors are practitioners with the skill and knowledge to instruct elementals, but without the ability to summon and bind them.magic - Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera
The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr - Sjatranjplugin-autotooltip__small plugin-autotooltip_bigSjatranj
Sjatranj is a Hesjbagaaian game commonly called Fours or the Game of Fours in many other languages. It is played by 2 to 4 players on a board with four square sections. Similar games were known to have been played in ancient times, but fell out of favour due to their complexity, only being played in parts of - Magicplugin-autotooltip__small plugin-autotooltip_bigMagic
In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks. - Dowaitplugin-autotooltip__small plugin-autotooltip_bigDowait
Dowait [doe-WAIT] is a low mesa in the Mangasor desert, renowned as a site of prehistoric mystic significance.
Ororr
This is in a series of articles on the modern nation-station of Ororr.
Hover to magnify | Go to world map
* Name: Holy Motherland of Ororr * Government: - Mangasorplugin-autotooltip__small plugin-autotooltip_bigMangasor
Mangasor, [mang-GAS-orr, maŋga'sɔ̝ːɾ)] (arch. Mangasuor) also called the Mangasor Desert, is a Special Autonomous Region in central Ororr. It is a mainly arid region with no permanent surface water, a landscape of rocky plains, dusty dunes and dry lake beds. At the heart of the desert is the holy site of - Fixed starsplugin-autotooltip__small plugin-autotooltip_bigFixed stars
The Fixed Stars are the bright stars, more properly small moons, in the sky of Helevos. They are so called because they hold a fixed point in the night sky relative to the ground. There are thought to be four fixed stars, circling the heavens at the four quarters of the globe. Only three are visible in the skies of the - Geologyplugin-autotooltip__small plugin-autotooltip_bigGeology
Helevos is approximately 3.8 billion years old, and differs from the planet Earth geologically in a number of ways. Magnetism
Like Earth, Helevos was subject to massive bombardment by planetary-sized objects during its hot early life, but accrued a much larger amount of iron and heavier metals than Earth. Helevos is smaller than Earth, but relatively much denser. - Firewineplugin-autotooltip__small plugin-autotooltip_bigFirewine
Firewine (Othei tejhomedu) is a potent honey wine with mildly narcotic effects, distilled from the honey of Ororran fire ants. It was traditionally made by the Othei people as their most valued trade good, traded to Seqal and the Issid cities of the River Wiyel, where it was consumed in temple rituals. - Civilised Worldplugin-autotooltip__small plugin-autotooltip_bigCivilised World
The Civilised World refers to the known regions of human civilisation, notably the continent of Anásthias, the Natorn Archipelago and surrounding islands.
Gastrinimer's 3rd century BME Map of the World, showing Anásthias and the Natorn Isles. Note: old maps place north to the right.AnásthiasAnásthiasAnásthiasAnásthias - Besanplugin-autotooltip__small plugin-autotooltip_bigBesan
The besan [BESS-un] is the currency of Ororr, struck as rounded rectangular coins. In everyday parlance a besan is called a dam.
Money
[ ]
This is in a series of articles about money, currencies and finance.
One besan is subdivided into eight melea, with one melea divided into eight - Ayetuaplugin-autotooltip__small plugin-autotooltip_bigAyetua
Ayetua [ay-YEH-too-ah] is a port city on the arid reaches of the Red Wiyel in Ororr, famed as the terminus for galleys travelling upriver on the Shouft or Great Pilgrimage of the Therist faith. Despite its proximity to the holy sites of Foratuna, it is a dry, drab and dusty settlement, used only as a waystation for the unceasing movement of pilgrims. - Belisan Freeportplugin-autotooltip__small plugin-autotooltip_bigBelisan Freeport
The city of Belisan [beh-li-SAN], known internationally as Belisan Freeport, is a port city surrounding Belisan Bay, at the mouth of the River Minnd in southeast Anret.
Belisan is actually two cities divided by the river. Belisan City lies on the west of the river, with its Royal Docks subject to normal customs tariffs. East of the river is the - Roaring Manplugin-autotooltip__small plugin-autotooltip_bigRoaring Man
The “Roaring Man” was the traditional protector-god of Toborr, from the Beryl Epoch until the Siege of Toborr. Originally he was fire god of the Issid tribe who settled here, protector of home and hearth. In a marshy estuary environment where every day was a struggle against water, a fire god was in opposition to the aquatic element, provider of warmth, dryness, light, food and defence. In the - Primusplugin-autotooltip__small plugin-autotooltip_bigPrimus
A primus or prime source, vulgarly called a familiar or shadow, is an elemental is imprinted to a magister, being permanently bound with vinculum. The primus is the focal instrument and agent of his magical power. Primus is the official term used by magicians of the Rasian school of magic, though many other terms are used. - Primentureplugin-autotooltip__small plugin-autotooltip_bigPrimenture
Primenture is a social structure found particularly in the Natorn Archipelago, used to determine social rank and leadership. Primenture means leadership by those who are perceived to have the most social capital, and therefore usually, though not always, the most able. - Emperor-General Ollilontanplugin-autotooltip__small plugin-autotooltip_bigEmperor-General Ollilontan
Emperor-General Machellen Ollilontan (c.3 BME-58 ME) was an author, artist, and the last Emperor-General of the Empire of Dor-en-Sann. He rallied the remaining forces of the empire to briefly rout the Mother Army, after the collapse of the last imperial dynasty. His leadership was the final flowering of EnSanni arts and culture, which ended with his death.TheristMEMEMEMEMEHartheran - Ennseperan Empireplugin-autotooltip__small plugin-autotooltip_bigEnnseperan Empire
The Holy Empire of EnSann and Essep, commonly called the Ennseperan Empire or simply Ennseperans, was a historic state in the southwest of Anásthias, existing from 101-683 ME.
Ennseperans
[ ]
This is in a series of articles about the Ennseperan Empire.
It encompassed the modern nation of OrorrOrorrOrorrOrorrOrorr - Dromeismplugin-autotooltip__small plugin-autotooltip_bigDromeism
Dromeism is a system of thought originating in Munatan during the Beryl Epoch, around 2000 BME. It encompasses all aspects of thought, from the fundamental nature of reality and the natural sciences, to principles of ethical behaviour and political responsibility. In its ideas about the fundamental nature of the universe, it shares some concepts with the Miyarrain philosophy of the - Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr
Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage - Godmenplugin-autotooltip__small plugin-autotooltip_bigGodmen
The Godmen were the mythical inhabitants of a landmass contiguous with the modern Natorn Archipelago, said to be the ancestors of all the Thalsic peoples of the northern Civilised World. In the Emerald Epoch they created the first great civilisation, referred to as the Realm of the Godmen. The Godmen are said to be mytho-historic, memories of an ancestor race shrouded by millennia of HartheraAnrelAnrelherherAnrelAnrel - Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War
The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel - Mayápo Languageplugin-autotooltip__small plugin-autotooltip_bigMayápo Language
Mayápo or Mayápon [may-YAPP-poe] was the formal language of the ancient realm of Miyarris, spoken for several thousand years in the Celadon Epoch and after.
Language
language
This is in a series of articles about Languages and Communication.
Though it been extinct as a spoken language for almost two thousand years, it continued to be used throughout the Eloyounlanguagelanguagelanguagegreengreengreengreengreen - Teran Muelplugin-autotooltip__small plugin-autotooltip_bigTeran Muel
Teran Muel, more often called Teranen [teh-RAH-nen], was a historic metropolis on the south bank of the mouth of the River Lar in modern Trésard.
Anrel
Hover/tap image to magnify | Go to world atlas
This is in a series of articles about the Anrel Isles, a significant archipelago in the - The Hexact Ordersplugin-autotooltip__small plugin-autotooltip_bigThe Hexact Orders
The Hexact Orders are institutions which make up four of the six “pillars of the state” in nations using the Hexact philosophy of government. The Hexact Doctrine does not specify the nature or structure of the four institutions, only their goals and the services they provide. In AnrelAnrelAnrel - The Beast and the Lilliesplugin-autotooltip__small plugin-autotooltip_bigThe Beast and the Lillies
The Beast and the Lillies, also called Therion and the Changer, is an Occidental folk tale. Though an ancient tale it was used by opponents of the Mother Church in Ororr to satirise the Great Prophet of Ororr. As such the tale has at times been considered blasphemous.herTherionOrorr - Vetthi naming conventionsplugin-autotooltip__small plugin-autotooltip_bigVetthi naming conventions
Vetthi names are a fiendishly complicated social hurdle for all visitors to the island, and can represent a challenge even to the most socially adept Vetthi hierarch. Vetthi names can be lengthy, since they describe not only family connections, but a history of honours and distinctions both personal and inherited. The longer a person's name, the greater the prestige of the family, and those wishing to curry favour are obliged to remember the entire name of a new associ… - Kingdom of Heronbarplugin-autotooltip__small plugin-autotooltip_bigKingdom of Heronbar
The Kingdom of Heronbar (c.1700 BME - 36 ME) was one of the historic Four Kingdoms of Besoa. At its height it controlled more than one quarter of the island of Besoa, as well as the islands of Iluns, Antyok and southern parts of The Spines. It later declined, and was annexed by - Savantplugin-autotooltip__small plugin-autotooltip_bigSavant
The savant is a type of sailing vessel unique to the historic Kingdom of Sann'al, that contributed to the island nation's dominance of merchant shipping during its great age of trade and exploration, and hundred or more years ago.
History
The savant was a development of the Harthera - Moritarrplugin-autotooltip__small plugin-autotooltip_bigMoritarr
Moritarr is one of the six autonomous regions of Ororr, in the northwest of the country. It is sometimes referred to as Old Ororr since the conquests of the Great Prophet's Mother Army began in this region, though strictly this was limited to the provinces of Narlorn and Vosharn.
Ororr
This is in a series of articles on the modern nation-station of Ororrviridviridgreen - Kingdom of Emánunéplugin-autotooltip__small plugin-autotooltip_bigKingdom of Emánuné
Emánuné [eh-MAN-oo-nay, imæn'uːeɪ] was an ancient kingdom occupying the fertile valley of the River Velun, in what is now modern Harthera.
Ancient Northeast Anasthias
This is in a series of articles about the ancient history of Northeast HM - Gildonplugin-autotooltip__small plugin-autotooltip_bigGildon
Gildon [GIL-don] is one of the six autonomous regions of Ororr encompassing the southwest of the country. Its capital is the fortified city of Agann, roughly 500 km from the modern border with Hesjbagaaia. Historically the region was called Vildon.
Ororr
This is in a series of articles on the modern nation-station of OrorrviridBME - Folk magicplugin-autotooltip__small plugin-autotooltip_bigFolk magic
Folk magic is the traditional practice of usually rural peoples, involving herblore for healing, as well as various minor rituals supposed to bring good luck, wealth or fertility.
Folklore
This is in a series of articles about oral traditions, tales, folk practices, and magicmagicmagicmagicmagic - Tekonplugin-autotooltip__small plugin-autotooltip_bigTekon
Tekon is a province of the Deltirot region of southern Ororr, centred around the valley of the Blue Wiyel. Tekon is a wet and sparsely inhabited land of lakes, swamps rivers, forests and mountains. [Ororr]
History
The Tekonet or Tekon civilisation was an ancient stone age culture centred around - Vetthi Governmentplugin-autotooltip__small plugin-autotooltip_bigVetthi Government
The Vetthi Republic is ruled by an elected republican government, selected from traditional noble families as well as prominent landowners and business interests.
Governance
This is in a series of articles on goverments and politics.
The government is an assembly of forty-three - Miyarrisplugin-autotooltip__small plugin-autotooltip_bigMiyarris
Miyarris [mee-YA-riss], (also Miarris, from Mayápo Mayarous) was a hugely influential ancient civilisation located which flourished during the Celadon Epoch, from 4000-3000 BME. It is considered the first great civilisation in history since the the mythic Godmen.
Ancient Miyarris
BMElanguagelanguagelanguageAnásthiasEloyounlanguagelanguagelanguage - National Pandata (Torroramai )plugin-autotooltip__small plugin-autotooltip_bigNational Pandata (Torroramai )
The National Pandata, also called the Golden Tree Pandata or the “Gold Lilly Pandata” is one of the most important religious buildings in the city of Torroramai, capital city of Ororr. It was constructed in the 5th century, and is one of the largest religous buildings in the world.OrorrOrorr - Krikaréplugin-autotooltip__small plugin-autotooltip_bigKrikaré
The Krikaré [kree-KAR-ray], also called the Kritarchy or House of Elders, is the legislative body of the church-state of Ororr. It enacts all laws and regulations both spiritual and temporal, regarding the administration of the church and the nation. Members have the courtesy title - Vigil of Deacon Kabeplugin-autotooltip__small plugin-autotooltip_bigVigil of Deacon Kabe
The Vigil of Deacon Kabe is a mystery text significant to the animist traditional religion of Besoa. It is a first-person confession of a deacon or decan, one of the traditional ten intendants of the oracle shrine at Welvér, who mysteriously vanishes during an overnight vigil. - Ancient Toborrplugin-autotooltip__small plugin-autotooltip_bigAncient Toborr
Ancient Toborr was one of the powers of the ancient world, a city-state and maritime empire centred on the island city of Toborr. Despite losing its empire to more aggressive neighbours, Toborr survived as a self-governing entity for an incredibly long period of history, from it's foundation circa 2900 BMEBMEBME - Junda Islesplugin-autotooltip__small plugin-autotooltip_bigJunda Isles
The Junda Isles [JUN-der] are an island group off the northeast coast of Harthera, traditionally inhabited by the Junda people, and now part of the Hartheran cordrome of Perudd and the Isles.
The group consists of six large islands and dozens of smaller ones, each with their own dialect and cultural variations.HartheranHartheran - Neporplugin-autotooltip__small plugin-autotooltip_bigNepor
Nepor is a historic port city on the western coast of the nation of Hesjbagaaia in Munatan. It is a vital centre for trade, with goods from throughout the region flowing through its docks. Its wharves are well defended, being home to the prestigious Umber Sea Fleet of the Hesjbagaaian Navy. - The Grand Academy of Rasiaplugin-autotooltip__small plugin-autotooltip_bigThe Grand Academy of Rasia
The Grand Academy of Rasia [RAH-see-uh], more commonly known as the Rasian Academy, was once the greatest centre of learning in the Civilised World. It taught a wide variety of disciplines but specialised in thaumaturgical theory and practice.
Rasian Academy
This is in a series of articles about the BMEBMEBMEBMEBMEBMEBMEBMEBMEMEMEmagicmagicmagic - Sucorolithplugin-autotooltip__small plugin-autotooltip_bigSucorolith
Sucoroliths are marine reefs created by colonies of virid zooid organisms called sucoaros. These zooid colonies create tube-like filter feeding structures, extracting nutrients from water and excreting particles of rock and debris around themselves for protection. Over time these create extensive rocky structures that can extend to just below or even above the waterline.Anásthias - Schools of Thoughtplugin-autotooltip__small plugin-autotooltip_bigSchools of Thought
A school of thought is system of belief, or a methodological approach within an academic or philosophical system. The term was formally used for the various Schools of Thought within the Rasian Academy, with different approaches to the practice and application of - Derailadplugin-autotooltip__small plugin-autotooltip_bigDerailad
The nation of Derailad, often called the Kingdom of Derailad despite having no king, was one one of the “Four Kingdoms” of ancient Besoa. Derailad was the smallest of the four with the poorest farmland, but was relatively wealthy and technologically advanced. It was annexed by the - Alsaneth Republicplugin-autotooltip__small plugin-autotooltip_bigAlsaneth Republic
The Alsaneth Republic, also called the Alsaneth Commonwealth (official name The Hexactic Commonwealth of Alsan), was a historic nation occupying the southern half of the island of Besoa. The Republic existed from the overthrow of the old MEME - Fire antsplugin-autotooltip__small plugin-autotooltip_bigFire ants
Fire ants are a colonial species of virid crustacean, native to the hot and dry equatorial regions, particulary in central Ororr and western Otekahré. They are considered a pest due to their habit of swarming over anything considered a threat to the nest or a food source, inflicting a mass of painful bites with their powerful jaws. Though the ants have no venom, crushing the ants by rolling on the ground or trying to brush them off releases a caustic fluid which is a painful irritant … - Amberglassplugin-autotooltip__small plugin-autotooltip_bigAmberglass
Amberglass is the resin of the amber reed, a virid tropical plant which has been cultivated for millennia in northeast Anásthias. The translucent resin can be heated or treated with other chemicals to make it into a liquid, which can be blown or moulded to make bottles, plates, bowls, jewellery, window panes and endless variety of other products. Amberglass production and manufacture is a major industry in - Hieremeplugin-autotooltip__small plugin-autotooltip_bigHiereme
A hiereme is a large naval vessel used by the Ororrans as the foremost naval weapon for defending their coast.
Military
This is in a series of articles on Armies, Navies and Military subjects.
Hieremes are essentially naval artillery platforms used to launch attacks against invaders, while smaller ships move in to engage. Most are double-hulled catamarans, with the largest being trimarans, with ballistae and other artillery mounted on their single large deck. Their great size make… - Priests-militantplugin-autotooltip__small plugin-autotooltip_bigPriests-militant
Priests-militants (Doroun ondobowiz [ON-doh-bweez], war-priest) are the rank and file priesthood of Ororr's theocratic government, the Mother Church. Anyone wanting a career in any branch of the church is trained as a priest-militant, an education which is equal parts theology, governance and military training. They then go on to specialise in one of the arms of the church, joining one of many career paths in government, civic administration, military, or pastoral care. - Theurgyplugin-autotooltip__small plugin-autotooltip_bigTheurgy
Theurgy, also called Theosophy, Theosophical magic or holy magic, is a style of magic that instead of using the power of an ordinary elemental, invokes the power of a deital or god-spirit. Theurgy requires no understanding or even awareness of thaumaturgy or other styles of formal magic. Instead, practitioners follow a specific ritual format depending on the action required, usually involving ritual prayer, sacrifice and other activities which induce a heightened level of consciousness.… - Unfacingplugin-autotooltip__small plugin-autotooltip_bigUnfacing
Unfacing is a cultural practice and method of social control prevalent in Kahtoyn. Use of practices such as unfacing, blueface and gift economics distinguish Kahtoyn from the wider Otekahré region of eastern Anásthias.
Unfacing involves consciously ignoring, turning your back on, withholding communication and refusing help, as a form of social punishment. Unfacing begins in childhood as a punishment for children who are isolated for short periods, and extends to adulthood where serio… - Thaumplugin-autotooltip__small plugin-autotooltip_bigThaum
The thaum is a unit of measurement of thaumaturgical capacity; essentially a measure of magical energy.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
One thaum is the standard energy potential contained in a single shell of an elemental. In energy terms this varies between elementals and even between shells, since outer shells tend to be weaker than inner shells. One thaum is colloquially said to be - Bronze Bridge (Toborr)plugin-autotooltip__small plugin-autotooltip_bigBronze Bridge (Toborr)
The Bronze Bridge, also called the Long Bridge, is the longest bridge in the world, connecting the island city of Toborr with the mainland. It is 384 metres in length, consisting of 26 arches with a maximum arch height of 18 metres. The two widest spans allow even the largest ships to pass through to enter the ports of - Great Prophet Therionplugin-autotooltip__small plugin-autotooltip_bigGreat Prophet Therion
The Great Prophet Therion (c.30 BME - ?62 ME), often simply called the Great Prophet, was the founder of the Mother Church and nation state of Ororr.
Therism
therism
This is in the series of articles related to the Church of the Mother, commonly called Therism, the state religion of TherionTheristTherion - Episcinplugin-autotooltip__small plugin-autotooltip_bigEpiscin
Episcin [EP-is-sin] is a mainly ruined settlement on the east coast of Anrel, on what is now the border between Tresard and Narette. In the 1st century ME it became a retreat for wealthy nobles as well as scholars from the city of Rasia, who wished a private retreat far from the austerity and observance of the - Race and Ethnicityplugin-autotooltip__small plugin-autotooltip_bigRace and Ethnicity
The concepts of race and ethnicity in the Civilised World are complex, related to issues of history, geography and culture. Some theories of the origins of humanity claim that all humans are descended from a single group of original ancestors, while others believe mankind is made up of distinct races with separate origins. EloyounHartheraAnrelOrorrOrorrEloyounGodmenEloyounOrorrMunatanEloyounAnásthiasGodmen - Sacrifice of Ibrimplugin-autotooltip__small plugin-autotooltip_bigSacrifice of Ibrim
The Sacrifice of Ibrim is an ancient folk tale, one of the canon of instructional tales used by the church of the Mother Of All Aspects in the old Empire of Dor-en-Sann.
In the tale, Ibrim has two sons, and is asked to murder one of his children to prove the love for his god. At the last minute a - Widows' Dayplugin-autotooltip__small plugin-autotooltip_bigWidows' Day
Widows' Day is a festival of remembrance held throughout Harthera two weeks after the end of the storm tide season. Since storm tides appear every 1.3 years the date of the festival advances throughout the year over time, rather than being a fixed date. According to folk tradition, the festival dates back to the ancient - Pandataplugin-autotooltip__small plugin-autotooltip_bigPandata
A pandata [puhn-DA-TA] or padata is a religious structure in the Mother Church of Ororr, used for private meditation and reflection as well as communal prayers and rituals. As establishments of the church-state, pandata complexes are the hub of the local community, with buildings used for civic administration, education, healthcare, as well as cultural and social activities. Larger towns and cities will have multiple pandatas specialised for particularly uses, while small towns and vill… - Themsaplugin-autotooltip__small plugin-autotooltip_bigThemsa
Themsa is the second and smaller of Helevos's two moons, the larger being Thea. Themsa is a small, silvery, potato-shaped body that spins through the sky on it's long axis, so that one rotation is the basis of an hour in the Hirèrk Moonscale.
Themsa was almost certainly a large, elipsoid asteroid that narrowly avoided striking the surface, and instead was captured in orbit. Themsa is roughly potato-shaped with a large crater visible at one end, the result of an impact that set the moo… - World Historyplugin-autotooltip__small plugin-autotooltip_bigWorld History
Helevos has eight thousand years of recorded history, with archeology, artefacts and myth stretching back much further. There are two dominant views of human history: the theological view that the whole world and humanity were created some thousands of years ago in one instant of creation; the second, that all humanity descends from a race of fallen demigods called the viridEmerald EpochBMEgreenBMEAnásthiasAnásthiasBMEAnásthiasfolkloreMiyarrisGodmenBMEMEOrorrHartheraMEviridAnásthi… - Tale of the Four Brothersplugin-autotooltip__small plugin-autotooltip_bigTale of the Four Brothers
The Tale of the Four Brothers is work of folklore or oral history from the island of Krotolat-ten-Azri, largest of the Azri Isles. It is likely an allegory of actual historical events, when more advanced settlers from the mainland arrived in the Beryl Epoch, though with few written records the real history is unknown. - Stone (music)plugin-autotooltip__small plugin-autotooltip_bigStone (music)
Stone, also called Litho, is a form of percussive popular dance music originating in the city of Beyan in the Anrel Isles.
Culture
This is a category of articles on Arts, Music, Literature & Culture.
It originally involved banging implements or instruments against the stone walls and pillars of dancehall caves in the Underton district in the depths of the city, with the acoustic echoes creating complex layered rhythms. Litho is particularly associated with youth culture, and… - Hiraouokplugin-autotooltip__small plugin-autotooltip_bigHiraouok
Hiraouok [hee-RA-oo-uk], or Hirerk, was one of the four great cities of ancient Miyarris. As a port city it was one of the most famous, and the hub for trade with the outside world. It is remembered as the White City for its grand public buildings and colonnades of white marble. It was also a great centre for arts and sciences. - Beyänplugin-autotooltip__small plugin-autotooltip_bigBeyän
Beyän [bay-AHN] (arch. Bé'an, Ben Akir) is a city in central plains of the Kingdom of Trésard. For millennia it has been an important centre for trade, arts, manufacturing and governance. Uniquely Beyän is vertical city, its markets and long galleries constructed from natural caves in the plug of an extinct volcano. - Mecalplugin-autotooltip__small plugin-autotooltip_bigMecal
Mecal is one of the Godmen in the mythology of Anrel. He had a genius with metalworking and fabrication, creating fabulous devices and artifacts. In his most famous legend he created one of the four Beasts of the Apocalypse, the Black Wyrm.
Godmen
This is in a series of articles about the - Deital (God)plugin-autotooltip__small plugin-autotooltip_bigDeital (God)
A deital [DAY-it-ul], also called a deivat or god-spirit or god, is an elemental which has achieved a great power and a degree of consciousness from being the focus of human worship.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
“Deital” is a magicAnásthiasmagic - Hirèrk Moonscaleplugin-autotooltip__small plugin-autotooltip_bigHirèrk Moonscale
The Hirèrk Moonscale [Hee-Rerrk] (HM) is a luni-solar calendar used at least since the time of Miyarris, which measures cycles based on the moons, solar years as well as the millennia-long cycles of global climate change. Today years HM are only seen in historic works and not considered accurate in historical accounts.epochHMHMBMEepochsepochsepochepochepochepochepochHMepochsMEME - Seqaalplugin-autotooltip__small plugin-autotooltip_bigSeqaal
Seqaal or Seqaalqun is the foremost surviving language of the Issid language family, spoken primarily in the Sekalkot province of central Ororr.
Language
language
This is in a series of articles about Languages and Communication.
The language has existed in various forms for at least four thousand years, descending from the early tongues of the languagelanguagelanguagelanguagelanguagelanguage - Issid Stone Godsplugin-autotooltip__small plugin-autotooltip_bigIssid Stone Gods
The ancient Issid people had an animist faith, believing that spirits resided in the air and in certain rocks and holy places. They particularly revered certain shaped stones and rocks, leaving offerings and performing rituals.
Belief
This is in a series of articles about Ororr - Eidolons of Seqalplugin-autotooltip__small plugin-autotooltip_bigEidolons of Seqal
The Eidolons of the Goddess, commonly called the Eidolons of Seqal, are a triptych of ancient statues carved into the rocky riverside at the city of Seqal in Ororr. The figures are a renowned symbol of the city, being the first thing seen by visitors travelling upriver to the city. green - Drortplugin-autotooltip__small plugin-autotooltip_bigDrort
Drort are domestic animals found throughout Anásthias, seen pulling wagons and every type of commercial and domestic conveyance. Unusually for domestic livestock they are virid creatures, omnivorous and unusually tolerant to green grazing, nibbling virid weeds and pests common in roadsides and hedgerows. They are rarely seen in virid - Shouftplugin-autotooltip__small plugin-autotooltip_bigShouft
The Shouft, also called the Path of the Prophet or the Great Pilgrimage, is a religious journey to the holy shrine of Foratuna in Ororr. It is a key element of Therist religious practice, a spiritual journey visiting sites of religious significance.
The devout wishing spiritual enrichment, or sinners or criminals wishing to make restitution, follow the route the Ororrgreengreen - Pirrin of Naretteplugin-autotooltip__small plugin-autotooltip_bigPirrin of Narette
Pirrin of Narette (1090-1115 ME) was King of Narette from 1110-1113 ME. He was the son of King Ehamet IX of Narette of the House of Ehuth, born to the king's third wife relatively late in his reign. Pirrin succeeded to his father's throne in 1110 ME at the age of 20. His short reign was tumultuous and unstable.herherher - About Helevosplugin-autotooltip__small plugin-autotooltip_bigAbout Helevos
I love creating worlds. Helevos is my fantasy world project,
Version 1.0
The first maps I drew of Helevos were related to stories and games I played when I was a child, based around cities and islands. Besoa was in fact the first island I drew, a fantasy kingdom of nobles, monsters and whirlwinds. AnásthiasAnásthias - Keeyagplugin-autotooltip__small plugin-autotooltip_bigKeeyag
Keeyag was an island in the Iskean Sea from c.6000-3200 BME. During the Celadon Epoch it was home to a civilisation that is mainly remembered for slavery and its brutal raids on the mainland coast.
It is now merely a sea reef between the coasts of modern Harthera and Besoa. magic - Helevosplugin-autotooltip__small plugin-autotooltip_bigHelevos
Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the Cronox binary star system. The stars Cordes and Arjos are distant binaries, so on Helevos, Arjos is only seen in the northern hemisphere as star, sometimes bright enough to be seen during the day, circling roughly over the viridgreenAnásthiasAnásthiasAnásthiasgreen - Death Breathersplugin-autotooltip__small plugin-autotooltip_bigDeath Breathers
Death Breathers are the Night-Priests of Veedormim, who use virid narcotics in their rituals. They were contrasted with the Sun-Priests, officials of the state cult.
Belief
This is in a series of articles about religions and beliefs.
The name was originally pejorative but is now commonly accepted. The Death-Breather cult was at its height in the first century virid - Chelgrigenplugin-autotooltip__small plugin-autotooltip_bigChelgrigen
Chelgrigen is an important port and capital city of the cordrome of Perudd in northeastern Harthera. It is the third most important port of the Hartheran Navy.
Harthera
This is in a series of articles about Harthera
* Name: Hartheran Union, Union of Harthera, Uhartrah * Government: Military-Mercantile Oligarchy - Senasiplugin-autotooltip__small plugin-autotooltip_bigSenasi
The Senasi are an organisation dedicated to health and healing in the Anrel Isles. They are one of the Hexact Orders, advocating for health in national politics. Senasi order members are healers and physicians, tending to the sick and providing health advice throughout the islands. They wear white, and their healing houses are found in all major towns and cities. - Wormskinplugin-autotooltip__small plugin-autotooltip_bigWormskin
Wormskin is a fine, strong, translucent leather-like fabric made from the hide of virid tunnel-worms. It is particularly used in costly leather goods and clothing produced in Ororr and Munatan.
Clothing
This is in a series of articles on Clothing and textiles.
Wormskin is usually prepared from recently-shed skin, harvested from tunnels. This yields the thinnest and finest skin, though the quality is variable and relies on the skill of hunters to identify the time and place where w… - Chosilhaplugin-autotooltip__small plugin-autotooltip_bigChosilha
Chosilha [cho-SEAL-ya] is a territory in western Munatan, where the civil war war that tore apart the old Ennseperan Empire continues to grind on, long after the empire fell. The territory is controlled by warlords, inheritors of the old imperial Loyalist and Republican factions, Republican warlords holding the north, Imperials in the south. - Bireilundt (Palace)plugin-autotooltip__small plugin-autotooltip_bigBireilundt (Palace)
The Bireilundt or Bireilundt Palace is a vast government building in the Eilunn district of the Hartheran capital, Vahltor. It is the heart of the Hartheran justice system, housing the vast judicial bureaucracy of the Courts.
Its architecture is a clash of styles from the grandiose to the brutalist. By a quirk of history the south end of the building it is also official headquarters of the Admiralty of the - Burn zoneplugin-autotooltip__small plugin-autotooltip_bigBurn zone
The burn zone refers to the boundary area between green and virid biomes. Most plants are unable to flourish in the presence of roots, soil fungus and other organisms from the opposite kingdom, so the boundary between green and virid areas resembles scorched earth, with stunted, decaying plant matter and partially bare soil. - Azri Islesplugin-autotooltip__small plugin-autotooltip_bigAzri Isles
The Azri Isles are a group of volcanic islands in the cool southerly seas of the Great Urash Ocean, at a latitude of 54°S, over 3000 km south of Anásthias. By far the largest is Krotolat-ten-azri, followed by Mol-pon-azri, Nai-pan-azri, Sehera-pan-azri and Hal-bar-azriAnásthiasgreenviridgreenviridgreen - Eastern Isles (New Perech)plugin-autotooltip__small plugin-autotooltip_bigEastern Isles (New Perech)
The Eastern Isles, also called New Perech or the Spice Islands, are a tropical island group in the Redeeming Ocean at 13ºS, 3300 km from the mainland of Harthera, 4125 km from the port of Narillin. The islands have a highly diverse population of virid plant species, several of which are prized as flavourings or HartheranHartheranHartheranHartheranHartheraHartheran - Detatednplugin-autotooltip__small plugin-autotooltip_bigDetatedn
The Detatedn [deh-tat-AYD-n], or Detatedn Palace, is a labyrinthine fortress in the city of Vahltor, capital of the Hartheran Union. The palace is the traditional centre of power of the Overlords of Harthera, though today most of the practical running of the nation is devolved to other buildings in the city. - Chusutplugin-autotooltip__small plugin-autotooltip_bigChusut
Chusut is the largest city in Taur-dji-oum, often erroneously considered the capital of this fractious region. Chusut is a port on Lake Mamoluim, a hub for trade, diplomacy and intrigue. It has been fought over many times by the clans and burned to the ground many times throughout history. - Therist Wheelplugin-autotooltip__small plugin-autotooltip_bigTherist Wheel
The Therist Wheel, also called the World Tree, is an emblem of the church-state of Ororr.
Therism
therism
This is in the series of articles related to the Church of the Mother, commonly called Therism, the state religion of Ororr.
The wheel is a common religious symbol in cultures throughout TheristTherist - Step Quayplugin-autotooltip__small plugin-autotooltip_bigStep Quay
A step quay is a harbour structure found in many port cities, enabling ships to be unloaded at all times of the year, whilst protecting the dockside district from flooding by storm tides. Step quays contain three elements: a sea-level wharf which ships come alongside, a high sea wall (usually at least 3 metres), with the two levels being connected by steps. The steps often have a slide section or chute allowing cargo to be lowered down them, or to be raised with ropes. - Trenyaplugin-autotooltip__small plugin-autotooltip_bigTrenya
Trenya is a peninsula in southwestern Trésard, often synonymous with the adminstrative distict of Trenyard. tresard
Trenya has a mild climate and fertile loamy soils making it one of the most productive and wealthy regions of the Anrel Isles. The Margrave of Trenya is traditionally one of the most powerful in the kingdom. - Borersplugin-autotooltip__small plugin-autotooltip_bigBorers
Borers are virid arthropods with a set of powerful mandibles that allow them to feel on tough materials. Most consume virid wood and plant material, though some species also consume carrion and can drill their way into bone.
Fauna
This is in a series of articles about viridvirid - Golobathplugin-autotooltip__small plugin-autotooltip_bigGolobath
Golobath [GOL-oh-bath] is a ruined city on the River Kethel in the Anrel Isles. During the Little Ice Age it was an independent market city that flourished on trade. During the Long War its position on the marches between north and south meant it was regularly occupied by hostile forces, and the site of many conflicts and skirmishes.ME - Mûulplugin-autotooltip__small plugin-autotooltip_bigMûul
Mûul [MOO-ul] is an island in the Kingdom of Trésard, about 40km west of the Mainland of the Anrel Isles. It is separated from the Mainland by the Res Channel.
Geography
Mûul is 150 km north-south, the southern and western half being hilly and windswept, sheltering the lower-lying east coast, which supports livestock and subsistence farming. The island is entirely GodmenGodmengreenGodmen - Herbsplugin-autotooltip__small plugin-autotooltip_bigHerbs
Herbs are usually green plants cultivated and used for use in medicine, cooking or for other purposes.
Herblore is the traditional practice of making decoctions, extracts, powders and other preparations from the roots, leaves, seeds, bark and fruit of plants found across the world.greengreenAnásthiasAnásthiasgreenMunatangreengreen - Efelaxplugin-autotooltip__small plugin-autotooltip_bigEfelax
Efelax or efelahk are a virid species found in various parts of the world. They are commonly thought of as carnivorous plants, having the appearance of leaves and being rooted in place, though in fact they are sessile animals. Efelax are highly poisonous, with the toxins having medicinal uses. - Bluefernplugin-autotooltip__small plugin-autotooltip_bigBluefern
Bluefern is a virid plant with distinctive blue feathery fronds, found principally in the temperate uplands of Anásthias. Its white tendrilous roots are ground and dried to form a potent narcotic known as sylin.
Flora
herbs
This is in a series of articles about virid - Issid Block Statesplugin-autotooltip__small plugin-autotooltip_bigIssid Block States
The Issid Block States refers to the ancient polities of the Issid-ethnic inhabitants of the lower River Wiyel and its delta, during the Celadon Epoch, c.10,000-7000 BME. They were part of the Issid Block Culture, so named for its characteristic architecture, pottery, and stone carvings. - Siltorn Republicplugin-autotooltip__small plugin-autotooltip_bigSiltorn Republic
The Siltorn Republic was a longstanding historic nation state in the uplands of northwestern Anásthias, enduring from its foundation in 2380 BME to it's absorption into the Mother State of Ororr in 96 ME.
Empire of Dor-en-Sann
This is in a series of articles about the historic multi-ethnic state, the MEMEOrorr - Gyeil Peopleplugin-autotooltip__small plugin-autotooltip_bigGyeil People
The Gyeil [g-YAY-l] are the indigenous inhabitants of Gildot in central Anásthias, with modern populations throughout southwestern Anásthias and Munatan. The Gyeil have a unique culture and language, unrelated to the Thalsic peoples who colonised much of the region from the Jade Epoch onwards. Consequently they have been subjected to centuries of oppression and conflict, and have derogatively been called the “Night People” or viridlanguageOrorrviridviridviridgreenviridviridgreen… - Deltirotplugin-autotooltip__small plugin-autotooltip_bigDeltirot
Deltirot (also arch. Deltiriot) is one of the six self-governing regions of modern Ororr, occupying the southeastern corner of the country. It is bounded by mountains on three sides: the Dun Trisan to the east, the Dun Jaen to the south, and the Vildon Mountains to the west. To the north are the Riverlands of Seqal, the Ororr - Great Urash Oceanplugin-autotooltip__small plugin-autotooltip_bigGreat Urash Ocean
The Great Urash Ocean is one of the four oceans surrounding the Civilised World. It's name derives from the Manthi word meaning southern.
It extends south from Anásthias to the Icehorns of the south pole, and from Vulime in the east to Zahkdarret in the west. Its boundaries are somewhat vague, as its seas are not often travelled by ships from the Anásthias - Tilleul Zinnoberplugin-autotooltip__small plugin-autotooltip_bigTilleul Zinnober
Tilleul Zinnober (c.650-581 BME) [zin-OH-berr] was a historian and philosopher in the late period of the Empire of Dor-en-Sann, most noted for his elegiac history of the empire, and his idiosyncratic system for naming the historic epochs after green gemstones.
People
This is in a series of articles on - Ecumenical Bank of Ororrplugin-autotooltip__small plugin-autotooltip_bigEcumenical Bank of Ororr
The Ecumenical Bank, often called the Shouft Bank, is the official church-state bank of Ororr. It acts as a central bank for all state finances, holding funds for governmental spending and regional disbursements, as well as holding funds and credit for businesses and private citizens. It had its origins in providing money services for travellers on the great Ororr - Hexactic Almplugin-autotooltip__small plugin-autotooltip_bigHexactic Alm
The Hexactic Alm [ARM] is the official currency of the nations of Anrel, accepted throughout the Natorn Archipelago. An alm is worth six pins, and 24 alms are a crown.
Money
[ ]
This is in a series of articles about money, currencies and finance.
The alm originally a food token given to refugees during the Anrel - Moonsplugin-autotooltip__small plugin-autotooltip_bigMoons
Helevos has two moons: Thea, a pink-white disc which passes through phases in the night sky, and Themsa, a bright discus-like moon that spins quickly through the night sky.
Thea
Thea is the larger moon, a disc about half the size of Earth's moon, and much less bright. It's surface coloration varies from grey to red ochre, giving Thea a pinkish light in the night sky. - Anrel Aristocracyplugin-autotooltip__small plugin-autotooltip_bigAnrel Aristocracy
The Anrel Isles are governed by a class collectively called the Grafen or Graves, individually given the courtesy title Graf. Leaders of towns, cities, and even nations are drawn from this class. Traditionally, leaders are selected by will of the populace, based on their personal qualities and family merits, according to the traditional honour system of Anrel - The Obverseplugin-autotooltip__small plugin-autotooltip_bigThe Obverse
The Obverse is the opposite side of the globe to the Civilised World. It is largely unknown to the peoples of the Civilised World, and consequently subject to folklore, myth and speculative theories.
The most prominent of these is the Duospherical theory. It proposes that the Obverse is the physical inverse of the Civilised WorldCivilised Worldvirid - Taslamacplugin-autotooltip__small plugin-autotooltip_bigTaslamac
Taslamac [tass-LAM-ack], colloquially called the Red City, is a city in in southern Ororr, on the north bank of the Red Wiyel. It is in the Mangasor Special Autonomous Region, benefiting from relatively low regional taxes and regulation.
Ororr
This is in a series of articles on the modern nation-station of OrorrOrorr - Grand Palatinate of Saloyaplugin-autotooltip__small plugin-autotooltip_bigGrand Palatinate of Saloya
The Grand Palatinate of Saloya, sometimes poetically referred to as the Rose Empire, was a historic Eloyoun nation in northeast Anásthias. It was home to the Saloyan people and the Saloyan language. The Palatinate was a complex oligarchy, highly civilised and cultured. Until the start of the BMEBMEBMEBMEBMEBMEBMEBMEMEMEMEME - Maiyenetplugin-autotooltip__small plugin-autotooltip_bigMaiyenet
Maiyenet is an island 120 km from the north coast of Ororr, halfway between the mainland and Vetth, and 100 km northwest of the Guree Isles.
It is claimed by Ororr, but its small population has little contact with the mainland and has closer economic ties to the OrorrOrorr - Perilthplugin-autotooltip__small plugin-autotooltip_bigPerilth
Perilth (Besoaad), or Beridt (Hartraan), is a port city in Besoa, once renowned as the wealthiest city in the Natorn Archipelago. In former times it was the royal capital of the Kingdom of Sann'al, known as The Silver City both for its wealth, for the blue and silver banners of the Sann'alese kings, and for the sparkling waters of its many fountains.HartheranHartheranHartheran - Baronies of Ravorr (Rouvawa)plugin-autotooltip__small plugin-autotooltip_bigBaronies of Ravorr (Rouvawa)
The Baronies of Ravorr (or Ivawg Rouvawhi in Rouvawetig, Chieftains of Rouvawa) was a confederation of feudal states in Northeast Anasthias, which existed from 573 BME to 288 ME. It first formed as an alliance against the expansionist ambitions of its Saloyan neighbours to the north and powefful BMEAnásthiasBMEEloyounHarthera - Signtismplugin-autotooltip__small plugin-autotooltip_bigSigntism
Signtism is an ancient philosophy and subculture in the Anrel Isles, one of the many Schools of Thought who found a home in the Rasian Academy. The Grand Master Belikast was born into the Signtist community of Larford, and his association with the culture and the city led to its utter destruction during the - Secra Urra Sjalaplugin-autotooltip__small plugin-autotooltip_bigSecra Urra Sjala
Urra Sjala [OO-rra ZJAH-lah] is one of the chief secra or saints of the Western Heterodox Church.
People
This is in a series of articles on famous and historic people.
Urra Sjala was a priestess or wise women living in the town of Souto in Ennseperans, now in modern Ororr. According to legend she challenged troops of the herHerherherherherherMEherherherherherOrorrME - Gres Rockplugin-autotooltip__small plugin-autotooltip_bigGres Rock
Gres Rock is a rocky island in the Natorn Sea, in a strategic location southwest of Anrel, near the coast of Trésard and Narette. It is 4.5 km on its longest axis, consisting of precipitous rocks and cliffs with no natural harbour and little soil or vegetation.
Anrel
Hover/tap image to magnify | - Melemborplugin-autotooltip__small plugin-autotooltip_bigMelembor
Melem or melembor is a boardgame played with coins or counters on a rectangular board, with the object being to get as many counters as possible into the centre area while knocking away counters of opponents.
Sports
This is in a series of articles on - Hartheran Talentplugin-autotooltip__small plugin-autotooltip_bigHartheran Talent
The talent or talen is the currency of Harthera. It began as a token system for paying indentured workers and militiamen under the Chelidt Overlordship, after the old Saloyan currency had utterly collapsed. The principle was that an unskilled labourer would earn one talent per day of labour, whilst more skilled workers would be paid proportionately more depending on the amount of time (and talents) invested in their training. - Saloyan Civil Warplugin-autotooltip__small plugin-autotooltip_bigSaloyan Civil War
The Saloyan Civil War was a protracted conflict between bitterly opposing forces in the Grand Palatinate of Saloya, in northwest Anásthias. Historians sometimes divide it into three conflicts, the First, Second and Third Civil War.
Conflict
This is in a series of articles on - Lampfishplugin-autotooltip__small plugin-autotooltip_bigLampfish
Lampfish are a species of bioluminescent virid fish, found particularly in the Redeeming Ocean, in tropical waters off the east coast of Anásthias. Throughout history they have been captured and used as a source of light.
Fauna
This is in a series of articles about Animals.
Biology - Junda Languageplugin-autotooltip__small plugin-autotooltip_bigJunda Language
Junda, often called Old Junda, is an Iskean language which was once spoken throughout the Junda Isles, Perudd and the Junda Coast.
Language
language
This is in a series of articles about Languages and Communication.
Isolated dialects are still spoken in remoter parts of the Junda Isles, but it has largely been replaced by languagelanguagelanguagelanguagelanguageHartheralanguagelanguagelanguagelanguagelanguage - Sjatusousj-datoosoujplugin-autotooltip__small plugin-autotooltip_bigSjatusousj-datoosouj
Sjatusousj-datoosouj [SZAT-oo-sooj DAT-oo-sooj], or sjatuj for short, is a type of word play relying on puns, reversion and double meaning to comic and satirical ends. It was popularised in the culture of the Ennseperan Empire, but derives from similar wordplay found in the - Li-bamplugin-autotooltip__small plugin-autotooltip_bigLi-bam
The Li-bam [Lee-Bam] are a major ethnic group of southern Anásthias, the indigenous peoples of the upland regions of Munatan and Taur-dji-oum. They are one of the three distinct branches of the human family, along with the Gyeil and the Thalsic.
Ethnicity
ethnicity
This is in a series of articles about anthropology, ethnicity and race.
Li-bam are referred to pejoratively as - House of Sealsplugin-autotooltip__small plugin-autotooltip_bigHouse of Seals
The House of Seals, commonly called The Seals or The Chamber (to distinguish from the House of Keys, called The House), is an assembly of the Hartheran government. Under the Hartheran Commonwealth it was the preeminent legislative assembly, made up wealthy patricians. After the Vainglorious Revolution of 571 ME, the Seals became merely an advisory chamber with little practical role in government. - Astrolodeplugin-autotooltip__small plugin-autotooltip_bigAstrolode
An astrolode is a navigational and astronomical instrument used to calculate current latitude and longitude by taking bearings on the Fixed Stars, which hang in fixed points over the equator.
It combines an astrolabe (used to calculate the height of a star) and a lodestone, or magnetic compass. Longitude can be calculated from the elevation of the star: the lower the angle, the further north you are. Latitude is calculated from the angle between the nearest fixed star, and magnetic n… - Kitroy familyplugin-autotooltip__small plugin-autotooltip_bigKitroy family
The Kitroys are a wealthy family in Harthera, descended from old Saloyan aristocracy. The Kitroys were a moderately prominent family under the Hartheran Commonwealth, but were one of the few nobles to back the military coup of the Teraths during the Vainglorious Revolution of 571. This enabled them to prosper in the years following the revolution, allowing them to become one of the richest of the new mercantile-aristocratic clans. - Cawvitplugin-autotooltip__small plugin-autotooltip_bigCawvit
The cawvit is one of the few surviving species of birds in the Green Kingdom, who flourish in cities and areas of green farmland.
Fauna
This is in a series of articles about Animals.
Cawvits are large black birds who scavenge on human detritus both in towns and farmyards. They are also tolerant to virid - Tutumplugin-autotooltip__small plugin-autotooltip_bigTutum
Tutum is a green bush with glossy leaves, found throughout the Civilised World but particularly in Anrel. It is a successionary plant which grows in the burn zone between virid and green biomes, though it is only able to flourish in the presence of ream moss. One of its principle survival mechanisms is producing greenviridviridviridviridviridvirid - Barleyplugin-autotooltip__small plugin-autotooltip_bigBarley
Barley is a type of green grass, cultivated for its grain in temperate and upland areas throughout the Civilised World. It has been uses being ground to make bread, brewed to make beer and other beverages, as well as consumed whole in a variety of dishes.
Food and Drink
This is in a series of articles about - Belikastplugin-autotooltip__small plugin-autotooltip_bigBelikast
Belikast (Nikolo Drorkin, or Nikolo Signfound) was an infamous historic Grand Master of the Rasian Academy (86 - 32? BME), who was expurgated and forever renamed as “Belikast the Black”.
People
This is in a series of articles on famous and historic people.
He is often called the “Last Grand Master - Kas-fruitplugin-autotooltip__small plugin-autotooltip_bigKas-fruit
Kas-fruit is the red or yellow fruit of the kasflower, a perennial flowering plant or bush believed to be native to Anrel.
Flora
herbs
This is in a series of articles about Plants and Flora.
It is found growing throughout the Mainland, particularly in the wilder regions of viridmagic - Ovorsplugin-autotooltip__small plugin-autotooltip_bigOvors
Ovors [OH-vor] (also ovorr, plural ovorn) are common domestic herd animals found throughout the Civilised World, used for their meat, skins and wool. They are agile creatures with a thick matted fur and small conical horns for defence, though many herdsmen blunt these. viridAnásthias - Limetaplugin-autotooltip__small plugin-autotooltip_bigLimeta
The limeta is a virid tree which grows in the tropical regions, particularly in northern and coastal Anásthias. The fruits are round with dark green leathery skin and distinctive red flesh. They are one of the few virid fruits grown for human consumption, havin a sweet and distinctively acrid taste. virid - Rocksuckerplugin-autotooltip__small plugin-autotooltip_bigRocksucker
Rocksuckers are of migratory virid fish found in coasts and rivers around Anásthias, and even in inland waterways as far as the upper reaches of the River Wiyel below the Great Cataract of Deltirot. Rocksuckers have a distinctive oval plate on their lower jaw which, though primarily for feeding, allows them to cling on to and climb nearly vertical surfaces, making them one of few virid - Arms of Foratunaplugin-autotooltip__small plugin-autotooltip_bigArms of Foratuna
The Arms of Foratuna are the priesthood of the Mother Church of Ororr, based at the holy citadel of Foratuna. Typically this means the Meisinn and Messek, the supreme spiritual arms of the church said to be in direct communication with the Mother. They do not play an active role in governance, but their opinion on spiritual matters is decisive and they effectively have the ability to veto any policy considered OrorrOrorr - Mathé Marshesplugin-autotooltip__small plugin-autotooltip_bigMathé Marshes
The Mathé Marshes [MATH-ay] are an area of tidal mud flats, salt marshes and wetlands in the estuary of the River Kethel in the Anrel Isles. The marshes form a natural boundary between the Kingdom of Trésard and the Kingdom of Narette. The Muthené Marsh in Trésard is an extension of the Mathé Marshes.
Anrel
Hover/tap image to magnify | - Cult of the Hanged Manplugin-autotooltip__small plugin-autotooltip_bigCult of the Hanged Man
The Cult of the Hanged Man, also known as the Menkirians or Hangers, is a faith which flourished in the final decades of the Empire of Dor-en-Sann. It followed the teachings of the Apostate Menkirafed, who was executed and dismembered by the old Imperial Church.
Belief
This is in a series of articles about - Shamanismplugin-autotooltip__small plugin-autotooltip_bigShamanism
Shamanism is an uncodified form of magic, whereby a practitioner is able to summon and instruct an elemental spirit using their natural human sympathies, rather than through thaumaturgical learning.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
Shamans use various methods to put themselves in a heightened mental state that enables them to summon and control elements. In - National Convocation of Ororrplugin-autotooltip__small plugin-autotooltip_bigNational Convocation of Ororr
The National Convocation is the supreme legislative body of the church-state of Ororr, composed of all three branches of governance: the Krikaré or Elders, the Gamiri or Nine Leaders, and the Meisinn, the Twelve chief priests.
Governance
This is in a series of articles on - Holistician School of Thoughtplugin-autotooltip__small plugin-autotooltip_bigHolistician School of Thought
The Holisticians were one of principle schools of thought at the Rasian Academy, during the age of the Great Schools.
Rasian Academy
This is in a series of articles about the Rasian Academy
See also:
* Magic * Schools of Thought
Holisticians view the universe as sets of interrelated and interdependent systems. They regard other perspectives as - Modern Epoch (ME)plugin-autotooltip__small plugin-autotooltip_bigModern Epoch (ME)
The Modern Calendar is a dating system acknowledged throughout the Civilised World. It numbers years from the Modern Epoch, abbreviated ME and BME (Before Modern Epoch). It is also called the Modern Era.
Calendar
This is in a series of articles about calendars and dating systems.OrorrHartheraHMOrorrHartheraOrorrOrorrHMHartheraHMHartheraOrorr - Haulmplugin-autotooltip__small plugin-autotooltip_bigHaulm
A haulm or holm is a thaumaturgical indjinn or lamenary, capable of interacting directly with the human brain using neuromancy.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
The word is a portmanteau of thaumic helm. Since they must be in direct contact with the skull, they are produced in the form of a metal crown or helmet, often elaborately decorated with symbols indicating their function and ownership. They were perfected by the - Sailing vesselsplugin-autotooltip__small plugin-autotooltip_bigSailing vessels
In a world that is two thirds ocean, ships and naval technology is extremely important for war and trade. The maritime island nations are often the most advanced, whereas the large continental nations tend to rely more on inland and river trade, being relatively backward. - Manokplugin-autotooltip__small plugin-autotooltip_bigManok
Manok (arch. Menioq) is a small island 1100 km west of mainland Anrel. It is a regular stopping port for the trade between Anrel, Vetth and Ororr, particularly for hardy traders willing to risk heavy open seas rather than risking the coast of Harthera.
Trade routes
Manok is part of a direct trade route between the AnrellanguagegreengreengreengreengreenAnrel - Menkirafedplugin-autotooltip__small plugin-autotooltip_bigMenkirafed
Menkirafed (c.110-72 BME) was a political radical, anti-theist and apostate who was executed in the latter days of the Empire of Dor-en-Sann. His disciples founded a new sect, the Menkirians - more often called the Cult of the Hanged Man.
People
This is in a series of articles on famous and historic people.
History BMEBME - Capo & Windlassplugin-autotooltip__small plugin-autotooltip_bigCapo & Windlass
Capo & Windlass is a publishing company based in Harlon, Harthera, noted for printing academic textbooks, military manuals, histories and literary romances, and more recently its series of popular travel guides. Its famous symbol depicts the head of a lute and a naval windlass, denoting both the name and their involvement with both high arts and commercial sciences. - The Namelessplugin-autotooltip__small plugin-autotooltip_bigThe Nameless
The Nameless, or the Nameless One, is a supernatural being in the Anrelian Pantheon the personification of chaos and destruction, in opposition to the forces of nature.
The Nameless is therefore opposite to The One, who represents both creation and the natural cycle of birth, life and death. The Nameless is considered to be a malign and corrupting force that sows chaos and breaks the natural cycles of the world. He is therefore associated with war, destruction, plague, famine and … - Delgethplugin-autotooltip__small plugin-autotooltip_bigDelgeth
Delgeth is an ancient fortified port city on the south coast of Besoa, gateway to the fertile farmlands upriver. Historically it was the capital of the old Kingdom of Alsan, and thereafter the second city of the Alsaneth Republic.
Besoa
This is in a series of articles about Besoa, a major island in the HartheranHartheran - Sopeqplugin-autotooltip__small plugin-autotooltip_bigSopeq
Sopeq is a prosperous city on the River Wiyel in Ororr, about 100 km north of Seqal. Sopeq was founded as one of the northernmost colonies of the Kingdom of Seqal, but has long eclipsed its ancient progenitor. Though Sopeq is much larger, for historic reasons Seqal remains the official capital of the province. In the Ororr - Seqalplugin-autotooltip__small plugin-autotooltip_bigSeqal
Seqal is a historic city in Ororr, at the confluence of two tributaries of the River Wiyel. The ancient city was cut into the rock between the two rivers, making it one of the “Hidden Cities” that were mainly underground. Today the majority of the population live in New Seqal, built on the river bank a little downriver from the Old City.Ororr - Thalseplugin-autotooltip__small plugin-autotooltip_bigThalse
Thalse is a land mentioned in several mythological accounts, said to have existed in northeastern Anásthias during the Emerald and Jade Epochs. Thalse was the original homeland of the Thalsic peoples, the ancestors of most of the population of modern Anásthias.
Thalse is mentioned in the Helevosien, the mythic history of the world written in the Anásthias - Luminateplugin-autotooltip__small plugin-autotooltip_bigLuminate
Luminates are individuals with the rare ability to form a mental connection with an elemental. This can happen unconsciously and without training, making such connections potentially dangerous if the elemental carries out the violent subconscious desires of a child, rather than the conscious will of a trained - Virid sicknessplugin-autotooltip__small plugin-autotooltip_bigVirid sickness
Virid sickness is a general term for various kinds of poisoning caused by consuming virid plant or animal life. Virid sickness is particularly found amongst traditional peoples who consume virid-based foods due to lack of green plant life, notably in southwestern viridviridviridviridvirid - Oughtismplugin-autotooltip__small plugin-autotooltip_bigOughtism
Oughtism is a moral and philosophical system, claiming an ancient inheritance from the moral codes of the Godmen. It continues to be influential throughout the Anrel Isles, and it's guiding principles have been the foundation of legal and religious codes throughout the - Kingdom of Oonarplugin-autotooltip__small plugin-autotooltip_bigKingdom of Oonar
Oonar was a historic nation in eastern Anásthias existing from c.1800 BME to c.500 ME, with a largely Eloyoun-ethnic population. Around the turn of the first century ME, Oonar was the foremost of the Eloyoun kingdoms in the region, second only to Saloya.
Ancient Northeast Anasthias - Lamenaryplugin-autotooltip__small plugin-autotooltip_bigLamenary
A lamenary is a thaumaturgical device, designed to perform a specific function, in response to a trigger action. Lamenaries are often created to perform simple or repetitive tasks, such as thaumaturgical lamps or shields for personal protection.
Magic
magic
This is in a series of articles about - Giftdarkplugin-autotooltip__small plugin-autotooltip_bigGiftdark
The Giftdark is an archeological civilisation in what is now the Anrel Isles, which flourished during the Celadon Epoch, approximately 3000-4000 BME. The civilisation is named for its elaborate underground temples with tactile features, suggesting they were used in darkness. It is unclear whether the Giftdark culture was a widespread belief or part of elite spiritual practice. Little is known other than the remains of its distinctive temple architecture, which uses alternating spaces o… - Heterodox Churchplugin-autotooltip__small plugin-autotooltip_bigHeterodox Church
The Holy and Heterodoxic Church of the All-Deity, generally called the Heterodox Church, is a syncretic religion which embraces many historic traditions, believing all faiths are at heart the worship of one essential god, and that there are many routes to achieving transcendence.her - Baninplugin-autotooltip__small plugin-autotooltip_bigBanin
The banin [ban-in or ban-EEN] is a long, short-sleeved or sleeveless tunic common throughout Ororr.
Clothing
This is in a series of articles on Clothing and textiles.
It is typically cut to just above the wearer's knee, and closely fitted, originally to avoid wasting cloth. Simple versions are one piece and pulled over the head, with a square-cut neck, and made of simple dyed or coloured fabric. Today the banin is more commonly made of embroidered or otherwise decorated fabric and w… - Grammarian School of Thoughtplugin-autotooltip__small plugin-autotooltip_bigGrammarian School of Thought
The Grammarians were one of the three great Schools of Thought in the golden age of the Rasian Academy. Grammarians believed that words and language were the key effective magic, and sought the purest, most concise and elegant words and structures. Grammarians also studied human languages of all kinds.languagelanguage - Imagoryplugin-autotooltip__small plugin-autotooltip_bigImagory
Imagory is the one of the three main thaumaturgical disciplines, that of creating an imago: a convincingly realistic image of real-world or imaginary object or scene.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
Despite its seeming simplicity, creating realistic and aesthetically pleasing imagos is one of the most difficult to master, as it requires not only a great skill, finesse and a high level of rapport between the - Eridaplugin-autotooltip__small plugin-autotooltip_bigErida
Erida, literally meaning “Words” in the extinct ancient language Ahngrit, is the instinctual core language of the Eridai, or elementals, Eridai meaning “of the words”. The art of thaumaturgy can therefore be described as the structural use of Erida to perform physical outputs.
Magic
magic
This is in a series of articles about languagelanguagelanguagelanguage - Rasian Chainwayplugin-autotooltip__small plugin-autotooltip_bigRasian Chainway
The Rasia Chain Carriageway, or simply the Chainway, was a funicular railway which connected the centre of Rasia City with the Rasian Academy in the valley above. The chainway was a quick and efficient means of transporting visitors and students, since the only alternative was the long uphill climb by road. The chainway was a particular matter of pride for the citizens of Rasia, since it was achieved entirely by mechanical means, all use of - Kingdom of Naretteplugin-autotooltip__small plugin-autotooltip_bigKingdom of Narette
The Kingdom of Narette, or Naret [na-RET, na rɛt] (arch. Anret or Anrette), is a modern nation occupying the southern half of the largest island in the Anrel Isles. Before the Orphans War it was called the Kingdom of Anrette.
Narette
narette
This is in a series of articles about the AnrelAnrelAnrelAnrelAnrelAnrel - Go-Ám-Gamplugin-autotooltip__small plugin-autotooltip_bigGo-Ám-Gam
Go-ám-gam [go-AM-gam] is a sparsely-inhabited nation in southeastern Munatan, consisting mostly of temperate upland hills and rugged coast with temperate virid forests and no navigable rivers. Its only principle city is Go-ím-ri, situated some miles inland from the sea. - Hand (currency)plugin-autotooltip__small plugin-autotooltip_bigHand (currency)
The Hand or Besoan hand is the currency of the United Kingdom of Besoa. It is the inheritor of the Alsaneth alm, the former currency of the Alsaneth Republic, noted for its symbol of the open palm embossed on one side.
Money
[ ]
This is in a series of articles about money, currencies and finance.
The Hand was adopted as the currency of the new kingdom as a concession to Alsaneth history and culture, given that the prince who reconquered the island after - Duospherical Theoryplugin-autotooltip__small plugin-autotooltip_bigDuospherical Theory
Duospherical Theory is a geographical theory that the world of Helevos is a sphere, with two hemispheres which are the physical reverse of each other. It has been the dominant theory for more than a millennium, with world maps showing Anásthias - Humbersplugin-autotooltip__small plugin-autotooltip_bigHumbers
Humbers are a species of small flying mammal found throughout the civilised world, particularly in areas of green forest and other dense vegetation.
Fauna
This is in a series of articles about Animals.
They are one of the most diverse and successful mammal species, with at least two hundred sub-species with a range of appearance and specialisation. Most feed on fruits, nectar of - Sump Gasplugin-autotooltip__small plugin-autotooltip_bigSump Gas
Sump gas, or sumpgas, is methane gas produced from decomposition. It was originally the name for gas bubbling up from marshland, but is also manufactured as a fuel for city lighting.
Historically many cities in Anrel had sump gas systems, by which solid human and animal waste, as well as domestic and farm refuse was fed into fermentation tanks filled with sumpwort, a mix of specially bred digestive organisms. The resultant gas was siphoned off, stored and pressurised for distribution … - Nos Aniaplugin-autotooltip__small plugin-autotooltip_bigNos Ania
Nos Ania [noss AH-nee-uh] is a port city on the Ania Plateau in the Kingdom of Narette. It is the chief port and commercial and agricultural heart of the kingdom, the second largest city in Narette after Belisan.
History
The city of Ania was founded by the Annéan people, perhaps in the 4th millennium - Joraporplugin-autotooltip__small plugin-autotooltip_bigJorapor
Jorapor is a port city in Tofá province in the Gildon region off southwestern Ororr. It is situated at the mouth of the Jora River, and is the main trade port for the province.
Ororr
This is in a series of articles on the modern nation-station of Ororr.
Hover to magnify | Ororr - Champlugin-autotooltip__small plugin-autotooltip_bigCham
Cham is a starchy virid root used to make cham-meal (cham-cham) and cham-cake (kout-cham), staple foods in Munatan.
Food and Drink
This is in a series of articles about Food and Drink.
Cham-tree
Cham trees (kamsjiva or kamchiva) are bushy virid plants found in temperate climates throughout viridviridviridviridMunatan - Besoaplugin-autotooltip__small plugin-autotooltip_bigBesoa
Besoa [BEH-sso-AH], or Bizoa (Hartraan), is the largest island in the southern reach of the Natorn Archipelago. Today it is synonymous with the United Kingdom of Besoa.
Modern Besoa c.1100 ME | Go to world map
Besoa in the Two Nations period, 38-1092 ME
Besoa in the Four Kingdoms period, c.1200 BME - 35 ME BMEHartheraHartheranHartheranHartheranMEHartheraOrorrOrorr - History of Hartheraplugin-autotooltip__small plugin-autotooltip_bigHistory of Harthera
FIXME
* 3101 - Junda seize Vahltor * 3101-3118 - Saloyan civil war * 3126 - Chelidt conquer Pishahn * 3197-3200 - Final conquest of Saloya * 3219-25 - War of the Junda Coast * 3339 - First Ravorran War, The Short War - Kethelayplugin-autotooltip__small plugin-autotooltip_bigKethelay
Kethelay (Hartraan kethilee, Reidan ketilly) is a style of music played with pipes and drums. It originates with the folk music of the Gobalay people of northern Ororr, but spread to the Empire of Dor-en-Sann as courtly dance music.
Culture
This is a category of articles on Arts, Music, Literature & Culture.
Classic kethelay is now a quaint and old fashioned style, but has gained something of a modern revival through composers of classical - Aurayplugin-autotooltip__small plugin-autotooltip_bigAuray
Auray is a variety of wine made from guri fruit, fist-sized sweet yellow fruit which flourish in the heat of tropical Anásthias. Classic auray was perfected in ancient Miyarris, but today there are hundreds of styles with differing colour, sweetness and flavour.
Food and Drink
This is in a series of articles about - Apotropy & Wardcraftplugin-autotooltip__small plugin-autotooltip_bigApotropy & Wardcraft
Apotropy and Wardcraft are the thaumaturgical disciplines of defence against magical and physical assault.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
Apotropy is the discipline of protection from magical attack between primes and other elementals. Thaumaturgical duelling involves three methods of attack: attempting to break or override the opponent's - Sakunutplugin-autotooltip__small plugin-autotooltip_bigSakunut
Sakunut ([SAK-oo-noot], also called Moromo in Doroun) is a city on the River Wiyel in central Ororr. The surrounding region is noted for its agricultural produce, particularly fruits and grains which are vital for feeding the nation's capital, Torroramai.
Ororr
This is in a series of articles on the modern nation-station of Ororrgreen - Rānaplugin-autotooltip__small plugin-autotooltip_bigRāna
Rāna [RAH-nuh] is a rugged port city on the northeast coast of Trésard. It is the principal trade link between Sensatard and Trésard, and a major fishing port for boats visiting the eastern sea. Rana is particularly busy in the winter months and the storm tide season, when ships outbound from - Terabplugin-autotooltip__small plugin-autotooltip_bigTerab
Terab, also called by its Iskean name Teraq, is the capital city and main port of the island of Antyok. It is officially a Protectorate of the Hartheran Navy, who claim to administer the island on behalf of the native Ko-kway people. In practice the city and the island are essentially under MEHartheran - Shalarplugin-autotooltip__small plugin-autotooltip_bigShalar
The shalar is a traditional Doroun garment, a tailcoat consisting of a form-fitting jacket with wide shoulders, and a square-cut tail or skirt that falls to the floor, partially enclosing the legs. The traditional shalar is closed with loop and stud buttons up the front, with a square-cut collar. - Mutualismplugin-autotooltip__small plugin-autotooltip_bigMutualism
Mutualism is a cultural philosophy deeply ingrained in the culture of Otekahré, and in particular in the polities of Kahtoyn. Mutualism emphasises the need for people and communities to work together in harmony to fulfil their common objectives, and strong opposition to hierarchy, violence and coercive control. Without a central authority to regulate the economy, non-monetary economies arise. - Elóin Oceanplugin-autotooltip__small plugin-autotooltip_bigElóin Ocean
The Elóin Ocean [ell-OWE-in], also called the Muor Darat (Mayápo) or Sea of Tears, is an alleged body of water in the Obverse lying to the far west of Anásthias, west of the isles of Hi-Li-Ven. Since few sailors have made it past the Barrier Isles, the existence of the ocean is highly speculative and considered to be a legend mentioned only by ancient Anásthias - La-Err-Rûmplugin-autotooltip__small plugin-autotooltip_bigLa-Err-Rûm
La-Err-Rûm [/la-AIR-room/] is an ethnolinguistic region high in the Dun Jaen mountains, sparsely inhabited by isolated villages and a few market towns. The region is not a nation-state in that there is no central government, though the people share a common culture, religion and - Liníkaplugin-autotooltip__small plugin-autotooltip_bigLiníka
Liníka is a little-known language of the ancient Godmen. It is mentioned in only a handful of ancient sources and no texts survive. Many words in Ahngrit and Atantic are said to have had roots in Liníka, particularly technical, scientific and magical terms. Modern terms such as - Caravelplugin-autotooltip__small plugin-autotooltip_bigCaravel
The caravel is sailing vessel seen throughout the Civilised World, the backbone of trade particularly in the Natorn Archipelago and by small traders around the coast of Anásthias.
Technology
This is in a series of articles on machinery, artefacts, manufacturing, craftsmanship, raw materials and other - Ton-lobenplugin-autotooltip__small plugin-autotooltip_bigTon-loben
Ton-loben, meaning “blood of the stones”, is the animistic spiritualism practiced by the people of La-Err-Rûm in the Dun Jaen mountains. The people believe the mountains are god-spirits, and that rocks are fragments of that spirit which can form a link between the spiritual and human world. Certain rocks and natural formation are revered by the native people and are integral to their ritual practices. - Boretrayplugin-autotooltip__small plugin-autotooltip_bigBoretray
Boretray [BOH-reh-tray], along with soay, are the commonest domestic livestock in Anásthias and throughout the Civilised World.
Fauna
This is in a series of articles about Animals.
fauna mammals green livestock - Imperial Churchplugin-autotooltip__small plugin-autotooltip_bigImperial Church
The Imperial Church was the meta-institution which regulated the diverse and syncretic faiths and practices of the Empire of Dor-en-Sann.
Belief
This is in a series of articles about religions and beliefs.
The vast empire had hundreds of religions, cults and local beliefs, and the Imperial Church's official policy was to find links and commonalities between all faiths, with the uniting purpose of showing that ultimately, everyone worshipped the same godhead, just in differe… - Old Man of Niseqplugin-autotooltip__small plugin-autotooltip_bigOld Man of Niseq
The Old Man of Niseq, sometimes called the Old Man of Seqal, is a distinctive natural rock formation in the Kalkot Gorge, at the confluence of the Red and Green branches of the River Wiyel, near the town of Niseq, 60 km south of the city of Seqal.
Weathering of the rock face has created what appears to be the sleeping face of an old man, with a downturned mouth, beard and closed eyes. The effect is enhanced by scrubby - Blood saltplugin-autotooltip__small plugin-autotooltip_bigBlood salt
Blood salt is a mineral found in the mountains of Li-Vam-Aur and other parts of the Dun Trisan mountains, widely used in cooking. In folklore veins of rock salt are said to be the dried blood of ancient monsters that fell from the heavens and were buried deep in the earth. - Shaddockplugin-autotooltip__small plugin-autotooltip_bigShaddock
The shaddock (also shaduq, sjaduk) is a large fleshy, juicy fruit, yellow or red in colour, eaten whole or squeezed for its juice. Shaduq are intensively grown in the region of Remel and other parts of central Ororr.
Food and Drink
This is in a series of articles about - Sarekéaplugin-autotooltip__small plugin-autotooltip_bigSarekéa
The Sarekéa [sa-ray-KAY-ah] are the “hill people” of the central uplands of Sensatard, the most northerly island of Anrel in the Natorn Archipelago. The Sarekéa are distinct from other Northlanders, with a distinct language and rich culture.
Sensatard
This is in a series of articles about the - Siltorn Codexplugin-autotooltip__small plugin-autotooltip_bigSiltorn Codex
The Siltorn Codex is a collection of stories and oral histories relating to the life and early history of the Prophet Therion. The Codex is essentially a compendium of all texts relating to the Prophet which are unsanctioned, ahistoric, or clearly untrue. As such they are at best apocryphal, at worst heretical to the - Perbosasplugin-autotooltip__small plugin-autotooltip_bigPerbosas
Thesh Perbosas Theylal (686-737 ME)was an Ororran artist famed for murals and frescos depicting religious scenes. He was a master of the Therist art of depicting scenes related to the Prophet Therion, who religious dictat forbids from being shown in art. As such, he mastered the art of implying the Prophet's presence, either by a glimpse of fabric on the edge of the painting, or a shadow, a sandle, or indicated by the gaze of the people in the painting who are viewing someone just out … - Vinesplugin-autotooltip__small plugin-autotooltip_bigVines
Vines commonly refers to prune vines, a family of green climbing fruits bearing sweet fruits that turn from green through red, purple and black as they ripen.
Food and Drink
This is in a series of articles about Food and Drink.
Prune vines grow best in temperate sunny climates with well draining soil. They are often cultivated on sharp or stony soils where other crops cannot grow. - La-Err-Rûmplugin-autotooltip__small plugin-autotooltip_bigLa-Err-Rûm
La-Err-Rûm is a nation and ethnolinguistic region in the Dun Jaen mountains, consisting of numerous isolated tribal settlements, villages and a few market towns. The region is not a nation-state in that there is no central government, though the people share a common culture, religion and viridvirid - Sorcererplugin-autotooltip__small plugin-autotooltip_bigSorcerer
A Sorcerer is a thaumaturge, or magical practitioner, who lacks the ability to summon an elemental themself. Sorcerers may be skilled in Erida, the magical language of the elementals, but relies either on using elementals who have been assigned to them by a magister, or by using lamenaries, magickal objects which have an elemental physically bound to them. - Evernessenceplugin-autotooltip__small plugin-autotooltip_bigEvernessence
Evernessence is the narcotic extract of the evernut, the buds of a perennial virid shrub native to the upland jungles of central southern Anásthias. It was traditionally used by shamans of the Essep people as part of initiation and social rituals. Its use later spreading amongst the - Besechplugin-autotooltip__small plugin-autotooltip_bigBesech
Besech, or Besechai, is god of “fire, the hearth and the dry places” in the Anrelian Pantheon, the god of home and also of death. He is the chief state god of Narette.
Anrelian Pantheon
This is in a series of articles about the Anrelian Pantheon, the gods, beliefs, myths, religious practice and Anrel - Phelorixplugin-autotooltip__small plugin-autotooltip_bigPhelorix
Phelorix, also called smokestone, is an extremely hard, glass-like material, said to have been used by the Godmen for constructing towers and cities.
Technology
This is in a series of articles on machinery, artefacts, manufacturing, craftsmanship, raw materials and other - Catáosplugin-autotooltip__small plugin-autotooltip_bigCatáos
Catáos [cat-AY-oss] is a small but wealthy city in Deltirot, famous for the Cataos Falls, the most impressive waterfalls in Ororr, which form a natural barrier between the autonomous regions of Deltirot and Dunasanin.
Ororr
This is in a series of articles on the modern nation-station of Ororr - Veedormimplugin-autotooltip__small plugin-autotooltip_bigVeedormim
The Mutual Protectoracy of Veedormim is a nation in Munatan, occupying the far southwest corner of Anásthias.
Munatan
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This is in a series of articles about Munatan, the temperate region of southern Anásthias.
* Name: Mutual Protectoracy of VeedormimME - Cape Narlornplugin-autotooltip__small plugin-autotooltip_bigCape Narlorn
Cape Narlorn is a peninsula in the Narlorn province of northwestern Ororr. The terrain is rugged and rocky with thin soils, exposed to winds and storms from the Vesmien Ocean. Consequently it has little habitation.
Ororr
This is in a series of articles on the modern nation-station of Ororr - Aertistryplugin-autotooltip__small plugin-autotooltip_bigAertistry
The Aertists were an avant-garde aesthetic and ideological movement in the Rasian Academy, in first centry BME. At first merely a student movement, many of its members became influential leading to tense confrontation between the Aertists, the Academy establishment, and the - Agannplugin-autotooltip__small plugin-autotooltip_bigAgann
Agann [a-GAN] is the capital city of of Tofá province in southwestern Ororr, as well as capital of the Gildon autonomous region. Historically it was the city of Gannalesj or New Galkesh, the capital of the Ennseperan Empire. As such it has seen revolts and rebellions many times, and is the focus of heavy presence by Ororran priest-militants.Ororr - Plósplugin-autotooltip__small plugin-autotooltip_bigPlós
Plós [pl-OH-s, pl'əʊ̯s] is a nation in central Munatan, centred around Lake Plós. It is bordered by Inkusjezepa and Schai-dam.
Munatan
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This is in a series of articles about Munatan, the temperate region of southern Anásthias.
In the Beryl Epoch Plós was an ancient philosopher-oligarchy which once exercised great influence on the region, both culturally and politically, despite never having great military strength. Instead its lea… - Hornum Calendarplugin-autotooltip__small plugin-autotooltip_bigHornum Calendar
The Hornum Calendar (HC), sometimes called the Hexact Calendar, is a calendar used mainly in the Anrel Isles, named after the city of Hornum where it was devised. It is used officially by all the nations of Anrel, but it is gradually being superseded by the Modern Epoch, used in much of the rest of the world. AnrelMEAnrelAnrel - Hartheran naval architectureplugin-autotooltip__small plugin-autotooltip_bigHartheran naval architecture
Hartheran naval architecture is a style of construction used particularly for fortifications, ports and military administration buildings throughout the Hartheran Union. It is notable for its use of unornamented geometric shapes such as arches, squares and hexagons, with construction in stone, brick and concrete. It derives from - Jikitagaplugin-autotooltip__small plugin-autotooltip_bigJikitaga
Jikitaga is a virid climbing plant with slender spiked leaves and vicious thorns. In nature it often grows around dead or dying virid trees, but it is often used by humans as a boundary plant for its impenetrable thorns and poisonous leaves that cause painful blisters on human skin.virid - Tushplugin-autotooltip__small plugin-autotooltip_bigTush
Tush [Toosh] is a port city and regional capital of the province of Tushal in western Ororr. The city is small and built of sandstone, next to a brackish creek. [Ororr]
The city has a small trade in locally grown, low-quality spices such as tida, but its main purpose is as an anchorage for merchants travelling further down the coast. - Dirroumplugin-autotooltip__small plugin-autotooltip_bigDirroum
The dirroum was the historic currency unit of the Empire of Dor-en-Sann. Various attempts were made to reform or rename the currency, but the name has remained due to practicality.
Money
[ ]
This is in a series of articles about money, currencies and finance.
ororr dor-en-sann currency - Muthenaplugin-autotooltip__small plugin-autotooltip_bigMuthena
Muthena [moo-THEN-ah] is a ruined city in what is now Muthené Marsh in Trésard, in the Anrel Isles.
Anrel
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This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.
Muthena was once a prosperous city surrounded by rich farmland, famous for its fruits, grains, and the abundant - Years Regnantplugin-autotooltip__small plugin-autotooltip_bigYears Regnant
Years Regnant is a dating system used by many nations, numbering years from the accession of each ruler, rather than from an epoch or other significant event.
Calendar
This is in a series of articles about calendars and dating systems.
The system was particularly used in small, independent or isolated kingdoms with a strong monarchy, particularly the islands of the - New Harlonplugin-autotooltip__small plugin-autotooltip_bigNew Harlon
New Harlon is a peninsula in the continent of Retzayk, discovered by the Hartheran Navy in 1112 ME. It lies 1000 km east of the Eastern Isles. An expedition attempted to establish a colony here, since the region is relatively free of virid jungle. However the soils proved thin and dry with no rivers or fresh water, so the colony encampment was abandoned. - River Kethelplugin-autotooltip__small plugin-autotooltip_bigRiver Kethel
The Kethel is a river in the Anrel Isles. It flows from the central plains, through the Mathé Marshes to the sea.
Anrel
Hover/tap image to magnify | Go to world atlas
This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.
In previous epochs the Kathel Valley was some of the richest farmland in the isles, home to many towns and cities. In the - Ilunsplugin-autotooltip__small plugin-autotooltip_bigIluns
Iluns is an island in Famul Bay, on the east coast of Besoa. It's capital and main port is Iluns Town.
Besoa
This is in a series of articles about Besoa, a major island in the Natorn Archipelago.
The island is 52 km east-west, its closest point being 7 km from the mainland.
History - Events in World Historyplugin-autotooltip__small plugin-autotooltip_bigEvents in World History
Date (ME) Event -15001 First cities of the Godmen -12001 Primary Glacial ending -11111 N1, Second/Jade Epoch -10401 Orodien established as store of lost knowledge -8901 Traithe civilisation established -8401 Decline of Orodien, island eventually abandoned OrorrHartheraHartheraHarthera - Academy Schoolsplugin-autotooltip__small plugin-autotooltip_bigAcademy Schools
Academy schools, not to be confused with the Schools of Thought, were elite educational establishments for children found throughout Anrel. They taught a curriculum approved by the Rasian Academy, consisting of the Three Pillars: Grammar (including reading, languages and literature), Logic (including mathematics, reasoning and critical thought) and Holistics (including natural sciences, human behaviour and biology, anatomy, history and governance). - Belikast's Follyplugin-autotooltip__small plugin-autotooltip_bigBelikast's Folly
Belikast's Folly, also called Belikast's Tower or, more commonly, the Old Lighthouse, is the ruins of a tower on the northwest coast of the island of Sensatard in the Anrel Isles.
Buildings
This is in a series of articles about Buildings
It was built around the turn of the first century - The Faithless Vultureplugin-autotooltip__small plugin-autotooltip_bigThe Faithless Vulture
The Faithless Vulture, subtitled “A comedy of tragic ends”, is an opera written by the last Ensanni Emperor, Ollilontan. It is his longest and most controversial work, a thinly veiled parody of the rise of Therion, the Great Prophet of the Therist religion. To modern TheristHartheraTherionMETherist - Veilsporplugin-autotooltip__small plugin-autotooltip_bigVeilspor
Veilspor is a type of virid decompositional mould which covers dead and dying organisms in a cobweb-like veil. It is often seen in virid forests surrounding fallen trees, dead branches and sickly vegetation. It is sometimes found in poorly maintained human dwellings, particularly in basements and dark abandoned rooms. If left untreated it slowly engulfs whole buildings.virid - Butternutplugin-autotooltip__small plugin-autotooltip_bigButternut
Butternuts are the edible seeds of the butternut tree, a green tree cultivated mostly in tropical Anásthias.
Food and Drink
This is in a series of articles about Food and Drink.
Butternuts grow in a hard gourd. When mature, the gourds fall and split to reveal the hard nuts inside. The nuts are surrounded by a thick, oil gel, which gives the fruit its name. The gel is sweet and nutritious, while the nuts are hard, but contain a rich, oily and mellow-sweet meat. - Orodienplugin-autotooltip__small plugin-autotooltip_bigOrodien
Orodien [o-ROD-ee-en] was the mythical second realm of the Godmen, founded during the Jade Epoch after the destruction of the first realm of Yendim. The Orodien Peninsula in the north of the continent of Retzayk is named for the mythic realm, though whether this was the actual location, or even if the mythical Orodien existed, is uncertain.viridGodmen - Red Wiyelplugin-autotooltip__small plugin-autotooltip_bigRed Wiyel
The Red Wiyel is the eastern of the three southern branches of the River Wiyel. The name refers to the dry, red-toned desert valley through which it flows, as well as it being the traditional source of red jade, an important commodity in prehistory. - Laharkin Mountainsplugin-autotooltip__small plugin-autotooltip_bigLaharkin Mountains
The Laharkin Mountains, also called the Laharkin Range, extend along the eastern coast of Mainland, in the Anrel Isles.
Anrel
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This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.
The mountains form a significant geographical barrier, making the eastern shore of viridAnrel - King Ralam of Besoaplugin-autotooltip__small plugin-autotooltip_bigKing Ralam of Besoa
Ralam Kenor Berill (1075- ME) is the first king of the newly forged United Kingdom of Besoa, declared in 1115 ME after a combined patriot exile force reclaimd the island from Hartheran occupation. For most of his life he was Crown Prince of the Sann'ali court-in-exile.
People
This is in a series of articles on - Oracilplugin-autotooltip__small plugin-autotooltip_bigOracil
Oracil was a historic city-state in the east of modern Narette in the Anrel Isles, in the foothills of the Laharkin Mountains. Oracil is thought to have been founded by an Iskean-ethnic tribe around 1100 BME. The city grew rich on the fertile soils surrounding Mount Oracil, as well as mines burrowed deep into the mountains of the - New Hartrahplugin-autotooltip__small plugin-autotooltip_bigNew Hartrah
New Hartrah is a territory of the eastern continent of Retzayk, claimed as a colonial possession of the Hartheran Union. It is the first successful settlement on the continent in modern history. It was discovered in 1112 ME, with virid jungle being cleared in 1116 in the hopes of creating large HartheranHartheraviridviridviridgreen - Strait of Armetsplugin-autotooltip__small plugin-autotooltip_bigStrait of Armets
The Strait of Armets or Armess, is a sea channel in the Anrel Isles, between the northerly island of Sensatard and the coast of Trésard. It is an economically important shipping link between the two capital cities of Traste and Por Muel. The strait is approximately 80 km in length and 5 km across at its narrowest point, though this narrows dramatically during - Baskersplugin-autotooltip__small plugin-autotooltip_bigBaskers
Baskers are a variety of massive herbivorous whale, who trawl the seas consuming vast quantities of viridspor, zooids, greenfry and green plankton. They are mostly commonly found in temperate latitudes, usually staying far from the shore. They are occasionally hunted by islanders in Anrel - Helegraphplugin-autotooltip__small plugin-autotooltip_bigHelegraph
The helegraph is a method of long distance communication using flashes of light, developed in Harthera. Helegraphy has become a hugely important tool of government, military and commerce, with a national network enabling everything from news and stock reports to personal correspondence being sent up and down the country within a reasonably short period. - Asheraplugin-autotooltip__small plugin-autotooltip_bigAshera
Ashera is the ancient Gaal mother goddess, who under the Empire of Dor-en-Sann became chief of the many faces of the Mother of All Aspects. Ashera remained the figurehead of the Imperial Cult within the ancient church, her devotees being called Asherites. Since the founding of Ororr there have been repeated scares of shadowy figures in the - Battle-fanplugin-autotooltip__small plugin-autotooltip_bigBattle-fan
The eplek (Doroun), called a battle-fan or war fan, is a shield weapon once used by elite members of the EnSanni army in the later Imperial period.
Composition & Use
Epleks are composed of numerous strips of watered steel folded onto a central stem, which can unfurl to form a shield. The shield is mainly used to deflect blows or to protect the user from arrows. The best fans are all steel, with stops so each fan blade remains interlocked with no gaps. Inferior fans were bound with … - The Greymenplugin-autotooltip__small plugin-autotooltip_bigThe Greymen
The Greymen were a religious movement in eastern Munatan, an offshoot of, or reaction to the Dromeist philosophy of change. They became infamous in Biinmos in the 10th century, where a fundamentalist cult caused the Greymen Holocaust.
Belief
This is in a series of articles about - Green Sea Origin Theoryplugin-autotooltip__small plugin-autotooltip_bigGreen Sea Origin Theory
The Green Sea Origin is a comparatively recent theory of natural history, proposed to explain why Helevos has two distinct and incompatible kingdoms of life - the virid and the green kingdoms. It was first theorised by Herf Gerlatin of Harlon University, in his 1086 ME book Man from the GreenGreengreenViridViridgreengreenviridgreenviridgreengreenviridviridGreen - The New Citizen (publication)plugin-autotooltip__small plugin-autotooltip_bigThe New Citizen (publication)
The New Citizen is a Hartheran publication printed weekly in the capital, Vahltor. It began as a pamphlet for opponents of the old Hartheran Commonwealth, particulary in opposition to The Gallant, but has since become a conservative newspaper, particularly supporting the - Gessea Himrayplugin-autotooltip__small plugin-autotooltip_bigGessea Himray
Gessia Himray was a 7th century poet in the Anrel Isles. Her most famous work is the poem cycle, “The Virid and the Green”, a meditation on the ruin and destruction in the aftermath of the Orphans War, where abandoned towns and villages were engulfed by virid forest.
People - Muthené Marshplugin-autotooltip__small plugin-autotooltip_bigMuthené Marsh
Muthené Marsh is a freshwater wetland in the Kingdom of Trésard in the Anrel Isles. It covers an area of roughly 1500 sq km, criss-crossed with rivers that flow from the Beyal Hills, with hundreds of islands of various sizes. The Muthené Marsh connects with the tidal Mathé Marshes to the south. - Taneplugin-autotooltip__small plugin-autotooltip_bigTane
The Tane was the traditional currency unit of the Kingdom of Heronbar and its colonies, including the Principality of Antyok. In shape it was a flattened or squared rod with a hook on the end, hence it's more common name, the Hook.
Money
[ ]
This is in a series of articles about money, currencies and finance.
In modern Antyok, the tane has been replaced by the - Basilica of Holy Hartplugin-autotooltip__small plugin-autotooltip_bigBasilica of Holy Hart
The Basilica of Holy Hart in the city of Vahltor is the holiest building in the Church of Hartrah, an important site for all national rituals and celebrations. It also contains thousands of memorials and remains of important national figures and the scions of wealthy families. - School of Nightplugin-autotooltip__small plugin-autotooltip_bigSchool of Night
The School of Night was a private establishment related to the Rasian Academy in Trésard. It was principally a club house for academics, top students and prominent non-academics sharing an interest in the liberal arts. As well as libraries, galleries and gaming rooms, it was famous for its parties held throughout the year. - Indigenous Nativesplugin-autotooltip__small plugin-autotooltip_bigIndigenous Natives
The indigenous native inhabitants of Helevos, collectively called jinnies, are lemur-like virid creatures indigenous to virid forests and jungles throughout the world. Many are considered intelligent, though they are widely thought of as animals and vermin, and have largely been eradicated from areas of human habitation.viridvirid - Whalesplugin-autotooltip__small plugin-autotooltip_bigWhales
Whales are aquatic mammals inhabiting waters surrounding the Civilised World. They are most numerous in the Natorn Archipelago, as well as the temperate waters of southern Anásthias.
Fauna
This is in a series of articles about Animals.
Whales fill several ecological niches from placid herbivores to cunning predators. Anásthias - Expurgationplugin-autotooltip__small plugin-autotooltip_bigExpurgation
Expurgation was the ultimate punishment meted out by the Rasian Academy for the crime of malefaction: the use of thaumaturgy for evil and harmful ends.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
Process
Expurgation involves four steps. Firstly, the criminal's familiar (or 'prime source'), the elemental which is the source of his power, is cut away and destroyed. - Tushalplugin-autotooltip__small plugin-autotooltip_bigTushal
Tushal is a province in the Moritarr region of western Ororr. It is dry and sparsely populated, with a largely Jorothi-ethnic population. The city of Tush is the only significant settlement.
Ororr
This is in a series of articles on the modern nation-station of Ororr.
Hover to magnify | Ororr - Necromancyplugin-autotooltip__small plugin-autotooltip_bigNecromancy
Necromancy is the magical practice of animating human or animal corpses, giving them a crude semblance of life.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
Magic cannot restore life once a body is truly deceased, other than by resuscitating a person whose heart or breathing have recently stopped. Necromancy therefore treats bodies like puppets. An elemental attaches itself to the skeleton, and moves the bones and joints in a parody of li… - Behtoïeeplugin-autotooltip__small plugin-autotooltip_bigBehtoïee
Behtoïee [BEH-toe-i-ee] is the fortified hilltop capital of Biinmos in eastern Munatan. It was an ancient hillfort with walls constructed of tall monoliths, while today the stones only remain as ceremonial gates.
Munatan
Hover mouse to see more detail | Go to full atlas map - Larfordplugin-autotooltip__small plugin-autotooltip_bigLarford
Larford is a settlement on the upper reach of the River Lar in Trésard. Once a prosperous town of agriculture and industry, it declined after the destruction of Rasia during the Long War and was largely abandoned, its fields slowly being reclaimed by virid forest.
The ruins were resettled, but it remains a small, isolated village on a broken, seldom-travelled highway.virid - Oracle of Rieveplugin-autotooltip__small plugin-autotooltip_bigOracle of Rieve
The Oracle of Rieve, also called the Chresimoy Oracle, is a mystic religious and archeological site on a hill about the town of Rieve, capital and principle port of the island of Manok.
The site of the shrine is a semi-circle of ancient grey stones, half buried in the hillside and half open to the sky. Like other oracles there is a central well, covered in a carved pergola of precious greenwood believed to be from - Besoan Diasporaplugin-autotooltip__small plugin-autotooltip_bigBesoan Diaspora
The Besoan Diaspora was a wave of mass emigration of people from the Natorn Archipelago island of Besoa, caused by the Hartheran invasion and brutal occupation.
Besoa
This is in a series of articles about Besoa, a major island in the Natorn Archipelago.
Many Besoans were international traders with connections in port cities around the world. Those who were able to leave were many rich merchants, nobles and their households. They established emigré communities in ports aro… - Sjiganplugin-autotooltip__small plugin-autotooltip_bigSjigan
Sjigan is a traditional food of the Essep people, made from fermented meat. It is consumed particularly in rural and mountainous parts of Gildot and Hesjbagaaia.
Food and Drink
This is in a series of articles about Food and Drink.
Various kinds of meats can be fermented, but it is particularly used to process virid - Rasian Collegiumplugin-autotooltip__small plugin-autotooltip_bigRasian Collegium
The Rasian Collegium was originally a political body combining leaders from the Rasian Academy and Rasia City. The term became synonymous with Rasia as a city-state, leader of a confederation of allied cities and territories during the Little Ice Age period in the Anrel Isles. The Collegium grew from a loose alliance of neutral cities and duchies in the fifth century - Herbloreplugin-autotooltip__small plugin-autotooltip_bigHerblore
Herblore is the art and science of using plants as medicine. Though herbs are generally thought of as green planets, in practice herblore involves the use of a wide range of virid and green plants and spices, distillations of essential oils, and even products derived from the secretions and cadavers of animals. - Simmonyplugin-autotooltip__small plugin-autotooltip_bigSimmony
Simmony [SIM-on-nee] is a bush native to the Eastern Isles, whose stems are a spice valued for its warm, piquant flavour.
Food and Drink
This is in a series of articles about Food and Drink.
Cultivation
Simmony bushes are virid plants which flourish on the dry seaward slopes of the island of Sfize. Simmony was one of the first important exports from the islands, hence the word - Kikehtplugin-autotooltip__small plugin-autotooltip_bigKikeht
Kikeht [kee-KEHt is a traditional spirit from Gorval, brewed then distilled from the juice of limeta fruit.
Food and Drink
This is in a series of articles about Food and Drink.
Kikeht has a sharp bitter flavour and is traditionally drunk neat, though in the cities of the River Wiyel it is more often diluted in iced sugar-water where it forms a cloudy pink drink. Kikeht is one of the most profitable exports of Gorval province. - Natrawulplugin-autotooltip__small plugin-autotooltip_bigNatrawul
In the pantheon of Anrel, Natrawul is the capricious god of the sea, prayed to by sailors, travellers and fishermen in hopes of safety and good weather.
Belief
This is in a series of articles about religions and beliefs.
He has many shrines in coastal towns and fishing ports, one of the largest being the sea-temple in the city of - Balbalplugin-autotooltip__small plugin-autotooltip_bigBalbal
Balbal are virid trees native to the arid central regions of Anásthias, with a distinctive pear-shaped trunk.
Their roots are squeezed by desert dwellers as a nutritious, if unappetising milk, as well as other food uses. They are a particular feature of the Anásthiasviridvirid - River Narplugin-autotooltip__small plugin-autotooltip_bigRiver Nar
The River Nar, also called the Tsiyenar (Rouvawetig) or the Iyé (Eloyoun), is a major river in the south of modern Harthera.
Harthera
This is in a series of articles about Harthera
* Name: Hartheran Union, Union of Harthera, Uhartrah * Government: Military-Mercantile Oligarchy * Capital - River Gungoplugin-autotooltip__small plugin-autotooltip_bigRiver Gungo
The Gungo is the most important river in the Kingdom of Danagunda. At its mouth it about 11 km wide, making it one of the broadest rivers in the world.
Munatan
Hover mouse to see more detail | Go to full atlas map
This is in a series of articles about Munatan, the temperate region of southern - Li-Vam-Aurplugin-autotooltip__small plugin-autotooltip_bigLi-Vam-Aur
Li-Vam-Aur [lee-vbam-our], often known by its Ororran name Levandor, is an upland nation in the Dun Trisan mountains of Anásthias. It is remote and sparsely populated.
Munatan
Hover mouse to see more detail | Go to full atlas map
This is in a series of articles about Munatan, the temperate region of southern virid - Guri bushplugin-autotooltip__small plugin-autotooltip_bigGuri bush
The guri bush is a green flowering bush with variegated glossy leaves. The plant is valued for its bittersweet fruit, leathery pods with gelatinous insides. The fruit can be eaten raw, but is more famously used to produce the sweet liqueur wine, - Ketrorlplugin-autotooltip__small plugin-autotooltip_bigKetrorl
Ketrorl, or Ketrawul, is a god worshipped in the pantheon of Anrel, and to a lesser extent throughout the Natorn Archipelago.
Belief
This is in a series of articles about religions and beliefs.
The Eagle-Headed Lord of Honourable Accord, he represents the principles of truth, courage, honour and justice. He is one of the gods of state, particularly in - Reidan Cuisineplugin-autotooltip__small plugin-autotooltip_bigReidan Cuisine
Reidan or Aralsic Cuisine refers to the traditional cuisines of the Natorn Archipelago, and to Anrel in particular. One of the key features of Reidan cuisine is the virid taboo common to the region, so that dishes are made only from fruits, vegetables and animal produce from the virid - Daltirichplugin-autotooltip__small plugin-autotooltip_bigDaltirich
Daltirich [dal-TEE-rich] (also Daaltirich) is a language spoken in Deltirot, the southeastern region of Ororr. The modern language reflects the region's mix of people over time, being at heart a Li-Bam language with strong Issid influence. It has large vocabularly of Mayápo words for cultural concepts and languagelanguagelanguagelanguagelanguagelanguagelanguage - Ralainplugin-autotooltip__small plugin-autotooltip_bigRalain
Ralain was one of the ancient Godmen, a master of knowledge and wisdom. He first harnessed the Erida and was father of magic. He is said to have founded the first city of Rasia.
Godmen
This is in a series of articles about the Godmen, the mythical first humans of Helevos.
Ralain does not appear in the - Purismplugin-autotooltip__small plugin-autotooltip_bigPurism
Purism is a movement in the Church of Hartrah which advocates simplicity and strict adherence to discipline and moral codes. It is often called Chelidt Purism for its origins amongst the Chelidd people of northeastern Harthera. It arose in the 5th century ME, in response to the perceived liberalism and idolatry of the - Dsjeeporplugin-autotooltip__small plugin-autotooltip_bigDsjeepor
Dsjeepor or Dushee is a port city in Veedormim, located on Cape Deshee, the westernmost point of Anásthias.
Hesjbagaaia
Hover to see detail
* Name: Kingdom of Hesjbagaaia * Government: Timocracy / Constitutional Monarchy * Capital: Isjbela * Foundation: 701 ME * Language: Ororr - Hogbatplugin-autotooltip__small plugin-autotooltip_bigHogbat
Hogbat is a popular ball game in the Natorn Archipelago.
Sports
This is in a series of articles on Games and Sports.
It was originally played with farmyard implements in courtyards or orchards with any number of improvised obstacles, such as posts or tree trunks. Players are split into two teams, and using a pole or mallet to strike a ball along the ground, avoiding obstacles along the way. Teams score points by knocking the ball against a target pole at either end of the fiel… - Sequentplugin-autotooltip__small plugin-autotooltip_bigSequent
In thaumaturgy, a sequent is a set of instructions in the Erida language, which when given to an elemental will cause them to perform specific actions or produce a defined outcome. Sequents are magical tools, the building blocks of Rasian thaumaturgy.
Magic
magic
This is in a series of articles about - Green Wiyelplugin-autotooltip__small plugin-autotooltip_bigGreen Wiyel
The Green Wiyel is one of the three branches of the River Wiyel in southern Ororr, flowing through the green uplands of Deltirot. In Deltirot it is called the River Tire or Tee in the north or Tro in the southern dialect.
The Green Wiyel is technically the main course of the Great Wiyel, since its source is the most distant, in the - Taigan Magicplugin-autotooltip__small plugin-autotooltip_bigTaigan Magic
Taigan Magic was a highly ritualised style of elemental magic in the High Iskean culture of Traste during the Jade Epoch. Little is known of its formal practice, but its masters were highly praised and awarded rich gifts of cloth and treasures for their services.
Magic
magicmagic - Seborimplugin-autotooltip__small plugin-autotooltip_bigSeborim
The Seborim, occasionally called the Church of Seborisand despite its areligious nature, is a secret society with a small, scattered but influential following amongst the upper echelons of many nations. The organisation promotes a secular philosophy of peaceful enlightenment through gradual social reform, and places great emphasis on the appreciation of aesthetics, and the promotion of beauty and art. Its overarching aim is to improve society through the spiritual and aesthetic enlight… - Kingdom of Alsánplugin-autotooltip__small plugin-autotooltip_bigKingdom of Alsán
The Kingdom of Alsán [al-SAN] (also Al'San) was a former nation in the southern half of the isle of Besoa, which existed from c.1200 BME to 38 ME. It was one of the Four Kingdoms of Besoa, originally occupying the southeastern corner of the island before its annexation of the southwestern BME - Commensalismplugin-autotooltip__small plugin-autotooltip_bigCommensalism
Commensalism (also called Commensarism, from Hespor Cormensjara) is a political philosophy which proposes appropriating existing social and power structures to create a pluralist political and economic system which is beneficial to all. It derives from - Hook of Anarrplugin-autotooltip__small plugin-autotooltip_bigHook of Anarr
The Hook of Anarr, also called the Horn of Sere, is an isolated and sparsely inhabited peninsula in the southeast of Kahtoyn in Otekahré. Its marks the division between the Redeeming Ocean and the Great Urash Ocean.
Otekahré
Hover mouse to see more detail
This is in a series of articles about the region of - Vinculumplugin-autotooltip__small plugin-autotooltip_bigVinculum
Vinculum is the bond or connection between a human thaumaturge and their prime elemental. This bonds gives a human mastery over the elemental and means that it will accept instructions only from that person. Vinculum generally grows stronger over time, with experienced thaumaturges able to easily command their primus. - Aethericsplugin-autotooltip__small plugin-autotooltip_bigAetherics
Aetherics is one of the three major thaumaturgical disciplines, related to the manipulation of energy by elementals, notably light, heat, and electromagnetism.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
disciplines - Kinesisplugin-autotooltip__small plugin-autotooltip_bigKinesis
Kinesis is one of the three key thaumaturgical disciplines, involving movement and interaction with physical objects.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
Mastery of kinesis is fundamental to the all physical disciplines, from barriers and protection, to medical intervention or weatherworking. - Candlenutplugin-autotooltip__small plugin-autotooltip_bigCandlenut
Candlenuts are the fruit of a virid shrub, whose oil is used for lighting, a variety of domestic and industrial uses, and refined for human consumption. Candlenut bushes are native to southern Otekahré, Munatan and the virid jungles of southwestern Ororr, where they form part of the staple diet.viridvirid - Pictesis Soumayplugin-autotooltip__small plugin-autotooltip_bigPictesis Soumay
Pictesis Soumay (29 BME - 23 ME) was an statesman and warlord during the period of the Saloyan Civil War. After the murder of the 50th Palatine Crisagiss Heltay, he became one of the pre-eminent warlords of the Rightist faction, who fought to become the next leader of the ME - The Gallantplugin-autotooltip__small plugin-autotooltip_bigThe Gallant
The Gallant is one of Harthera's oldest news journals, published weekly in Vahltor. It was first produced in 443 ME, in the middle period of the Hartheran Commonwealth, in which it was a staunch supporter of king and the old Saloyan aristocracy, reporting particularly on court news and fashion. - Kingdom of Hesjbagaaiaplugin-autotooltip__small plugin-autotooltip_bigKingdom of Hesjbagaaia
The Kingdom of Hesjbagaaia [hesdge-ba-GUY-ah] (also Hesporia or Hespagoria) is a nation in western Munatan. It is the successor to the Ennseperan Empire which dominated the region for much of the first millennium ME but collapsed during the War of Schisms.
Hesjbagaaia
Hover to see detailMunatan - Dunasaninplugin-autotooltip__small plugin-autotooltip_bigDunasanin
Dunasanin [doo-nah-SAH-neen] is one of the six autonomous regions of Ororr. It is the central and most heavily populated region. Geographically it encompasses the enormous drainage basin of the River Wiyel, from the deserts of Sekalkot in the south, the Siltorn Hills in the west, down to the sea at OrorrOrorr - Aralsic Languagesplugin-autotooltip__small plugin-autotooltip_bigAralsic Languages
The Aralsic language family is one of the major world language groups. They are all descended from dialects of Old Aralsic, spoken in the Second Epoch in the region now encompassed by the Natorn Archipelago.
Language
language
This is in a series of articles about Languages and Communication.
Modern languages in the group include language - House of Keysplugin-autotooltip__small plugin-autotooltip_bigHouse of Keys
The House of Keys is a legislative body of the Hartheran government. Its members are called Keymen or Clavigers, membership consisting of heads of government boards and committees, as well as representatives from the nation's cities and regions.
Governance
This is in a series of articles on - Soumismplugin-autotooltip__small plugin-autotooltip_bigSoumism
Soumism is a schismatic doctrine in the Mother Church of Ororr, which historically led to violent rebellion in parts of the nation. Soumism is the belief that only priests who lead a pure blameless life can commune with the Goddess, or have any true claim to authority in the church state. Any policy decisions made by impure church leaders are therefore invalid. This goes against existing church doctrine that all officials of the church are part of the priesthood, from soliders to nation… - Ambertypeplugin-autotooltip__small plugin-autotooltip_bigAmbertype
Ambertype is a photographic method, one of the first modern technologies able to capture realistic images of the real world without magical means.
Ambertype was developed from the ambertype printing process. Photosensitive chemicals are laid on a sheet of - Retzaykplugin-autotooltip__small plugin-autotooltip_bigRetzayk
Retzayk is a long, narrow continent approximately 4500 km east of Anásthias, separated from it by the Redeeming Ocean. It extends from the North Pole, crossing the equator and deep into the southern hemisphere.
retzayk
Eastern continent of Retzayk
According to contemporary geography, Retzayk is believed to be one of the Anásthiasviridviridvirid - South Poleplugin-autotooltip__small plugin-autotooltip_bigSouth Pole
The South Pole region consists of a permanent cap of ice covering sea, numerous islands and one large island continent, mostly concealed within a pack of sea ice which encompasses latitudes from roughly 75°C to the pole. The ice also encompasses the southern tip of the continent of - Metamagiciansplugin-autotooltip__small plugin-autotooltip_bigMetamagicians
The Metamagicians were one of principle schools of thought at the Rasian Academy, during the age of the Great Schools.
Rasian Academy
This is in a series of articles about the Rasian Academy
See also:
* Magic * Schools of Thought
Where the grammarians seek to explain the living world in the languagelanguage - Hemanusplugin-autotooltip__small plugin-autotooltip_bigHemanus
Hemanus was a fabled city said to have existed during the age of the Godmen, perhaps in the 12th millennium BME. It was part of the Realm of the Godmen, though on a large island far west of Anrasard, contiguous with modern small island of Manok.
Godmen
This is in a series of articles about the - Mezainplugin-autotooltip__small plugin-autotooltip_bigMezain
Mezain is the capital city of the Vetthi Republic, one of the key merchant ports in international trade. It is the home port of the wealthy Vetthi Merchant Fleet, as well as centre of the Vetthi government.
Name
Mezain means “mouth of the river Zuin”.
Geography
The city is situated on a slightly elevated plateau on the banks of the River Zuin, high enough to be protected from flooding. It lies approximately 6 km from the open sea. The Zuin estuary is unusually deep and navigable eve… - Vetthi Merchant Fleetplugin-autotooltip__small plugin-autotooltip_bigVetthi Merchant Fleet
The Vetthi Merchant Fleet of the Vetthi Merchant Company is the most prestigious merchant navy in the world, with trade concessions and trading rights in virtually every port throughout the Civilised World. Its influence, wealth and prestige is the pride of the - Mushour Vihratplugin-autotooltip__small plugin-autotooltip_bigMushour Vihrat
Mushour Vihrat (c.3050-3010 BME) was a writer of epic poetry who lived in the declining years of Miyarris, when the once great civilisation had been reduced to a loose confederation of city states struggling to survive rising sea levels and catastrophic climate change at the ending of the - River Nurallonsplugin-autotooltip__small plugin-autotooltip_bigRiver Nurallons
The Nurallons, (also called the Narl), is the principle river of the Moritarr autonomous region of northwestern Ororr. Its valley drains the western watershed of the Siltorn Hills, flowing westwards through Narlorn province into the Sea of Grief. The city of Penithelarn is the principle port at the river mouth.Ororr - Lake Initererplugin-autotooltip__small plugin-autotooltip_bigLake Initerer
Lake Initerer [i-ni-TEH-reh] is a large body of freshwater in the Siltorn highlands of northwestern Ororr, the largest lake in Ororr and the second largest in the Civilised World, after Lake Beikid.
Ororr
This is in a series of articles on the modern nation-station of Ororr.
Ororr - Aukplugin-autotooltip__small plugin-autotooltip_bigAuk
Auks are a variety of green sea bird, one of the traditional staple foods of the Junda people. Their pungent eggs are an Iskean delicacy, though disparaged by most other peoples.
Fauna
This is in a series of articles about Animals.
fauna green - Onutasplugin-autotooltip__small plugin-autotooltip_bigOnutas
Trers Onutas is renowned as one of the greatest composers of late Ensanni classical music, particularly noted for his operas, such as “The Tears of Lilire” and “Gelle”.
Culture
This is a category of articles on Arts, Music, Literature & Culture.
people men opera music - Twelve Pathsplugin-autotooltip__small plugin-autotooltip_bigTwelve Paths
The Twelve Paths is the religion and philosophy of the nation of Go-ám-gam in Munatan.
Belief
This is in a series of articles about religions and beliefs.
All of the paths are a system for achieving self-control, enlightenment, knowledge, and balance with the spirits of the land and ancestors. Each path has a different emphasis on what is most important, with differing regimes prayer, meditation, study or physical practices. Different communities and even families are devoted … - The Journey of the Prophetplugin-autotooltip__small plugin-autotooltip_bigThe Journey of the Prophet
The Journey of the Prophet is one of the key works of spirituality in the Church of the Mother.
Therism
therism
This is in the series of articles related to the Church of the Mother, commonly called Therism, the state religion of Ororr.
The “Journey” takes them form of a journal written by the Prophet - Mother of All Aspectsplugin-autotooltip__small plugin-autotooltip_bigMother of All Aspects
The Mother Of All Aspects was the Supreme Goddess of the religion of the ancient Empire of Dor-en-Sann. It was officially called the Church of the Mother of All Aspects, more often simply called the Imperial Religion.
Belief
This is in a series of articles about - Grandmaster Ferokianplugin-autotooltip__small plugin-autotooltip_bigGrandmaster Ferokian
Ferokian (721-620 BME) was Grandmaster of the Rasian Academy from 672 to 620 BME.
People
This is in a series of articles on famous and historic people.
He is famous for his exploits during the so-called Dragon War, in which he created terrifying illusions of fiery flying creatures, and according to legend destroyed the slaver city - Lagaanplugin-autotooltip__small plugin-autotooltip_bigLagaan
Lagaan is a type of fresh noodle, one of the staples of Thalsic cuisine. It most commonly accompanies laag, a thick stew.
Food and Drink
This is in a series of articles about Food and Drink.
Originally lagaan was made from thick sheets of doughberry paste, cut into narrow strips with a square cross-section, and lightly boiled. Today it is more often made from a mixture of doughberry, - Tsaarmoditesplugin-autotooltip__small plugin-autotooltip_bigTsaarmodites
The Tsaarmodites were a religious sect who once lived in the Mangasor desert during the time of the Empire of Dor-en-Sann.
Belief
This is in a series of articles about religions and beliefs.
They followed an animist philosophy called Tsaarmody, a descendant of traditional Thalsic animism. In particular they believed that certain rocks and rock formations contained an essential spiritual essence. These natural formations were representative of the spirit world beyond our own w… - Puottiplugin-autotooltip__small plugin-autotooltip_bigPuotti
Puotti [poo-UH-tee] is a dish made from fine doughberry flour, mixed with water and stretched until it becomes elastic and almost rubbery. Puotti is a staple of Jorothi cuisine, eaten particularly in the arid parts of central and western Ororr, where it is not only eaten as a starch, but used as a utensil to pick up roast meat in particular from a communal plate. - Lake Trazamskeplugin-autotooltip__small plugin-autotooltip_bigLake Trazamske
Lake Trazámske [tra-ZAM-skay] is a very long, cold freshwater lake in the highlands of eastern Ororr. The lake lies at an elevation of 2200m, and is 220 km long from end to end. The lake is a flooded glacial river family, blocked at its lower end by the rocky detritus ploughed up by an enormous ancient glacier. The lake is formed of three lobes, separated by relatively narrow channels a few kilometres wide.Ororr - Heronbaht Languageplugin-autotooltip__small plugin-autotooltip_bigHeronbaht Language
Heronbaht, also called Tekeheron, is the historic language of the Principality of Antyok and the former Kingdom of Heronbar.
Language
language
This is in a series of articles about Languages and Communication.
Heronbaht was once thought to be a language isolate, unrelated to the two major languages families in the region, Asokway and languagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage - Golden Ordinanceplugin-autotooltip__small plugin-autotooltip_bigGolden Ordinance
The Golden Ordinance is a natural philosophy which was a key element of Miyarrain culture in the latter centuries of the Celadon Epoch. The “ordinance” was thought to be a set of rules or mathematical which were intrinsic to the universe and observed in nature. Its legacy was important to many later movements, from governance to military conflict and aesthetics. - Atanticplugin-autotooltip__small plugin-autotooltip_bigAtantic
Atantic is believed to be one of the languages of the ancient Godmen, or a family of languages, said to have been spoken in the Emerald Epoch, fifteen thousand years ago. Its relationship to Ahngrit, Linika and other ancient languages is unclear.
No complete texts survive from these ancient times, but the GodmenGodmen - Saloyan Languageplugin-autotooltip__small plugin-autotooltip_bigSaloyan Language
Saloyan is an Eloyoun language, the principle language of the former Grand Palatinate of Saloya in northeastern Anásthias. A great many dialects existed, several of whom are still spoken in the Salyoan highlands. The majority of people in the region now have Hartraan as their first language.
Language
language
This is in a series of articles about - Minasiliplugin-autotooltip__small plugin-autotooltip_bigMinasili
The Minasili are one of the Hexact Orders, dedicated to faith and religious practice.
Belief
This is in a series of articles about religions and beliefs.
anrel beliefs institutions anrelpantheon - Essep peopleplugin-autotooltip__small plugin-autotooltip_bigEssep people
The Essep are a Gyeil-ethnic people, once native to the Gildot region of southwestern Ororr, now found throughout western Munatan. They are one of the key ethnic groups of the nation of Hesjbagaaia.
Ethnicity
ethnicity
This is in a series of articles about anthropology, ethnicity and race.
“Essep” derives from a Gyeil word meaning outsiders, or travellers, the tribes who left their original homeland, as opposed to the - Kalkot Gorgeplugin-autotooltip__small plugin-autotooltip_bigKalkot Gorge
The Kalkot Gorge is a reach of the River Wiyel in Sekalkot province in central Ororr. Over millions of year the river has carved a deep channel into the surrounding karst rock, creating a high-sided gorge stretching hundreds of kilometres through an otherwise arid landscape. - Treaty of Begeenplugin-autotooltip__small plugin-autotooltip_bigTreaty of Begeen
The Treaty of Begeen was an armistice which officially ended the Orphans' War in the Anrel Isles. By this point in the conflict both sides were so decimated and fought to exhaustion that no actual fighting had occurred for six months. The meeting was arranged in the ruins of the border city of - The Icerealmplugin-autotooltip__small plugin-autotooltip_bigThe Icerealm
The Icerealm is the traditional name for the frozen lands to the north of the Civilised World, one of the Edge Lands that surrounds the known world. The arctic region is in fact part of the continent of Zahkdarret.
In Anrel, “The Ice Realm” is also a name for the mythic land of - Dor-en-Sannplugin-autotooltip__small plugin-autotooltip_bigDor-en-Sann
The Empire of Dor-en-Sann, one of the largest multicultural empires in history. - Cloadiplugin-autotooltip__small plugin-autotooltip_bigCloadi
Cloadi are one of the Hexact Orders, dedicated to learning and education. - Chargeplugin-autotooltip__small plugin-autotooltip_bigCharge
A charge is a single-word command issued to a primus, which are to be carried out immediately. Charges usually include the key-word for one or more sequents.
magic_terms - Traitheplugin-autotooltip__small plugin-autotooltip_bigTraithe
The Dominion of Traithe or Empire of Traithe [TRAY-th] (also Trathe, Vraithe) was an ancient civilisation that flourished during the Jade Epoch, roughly from 8900 to 6500 BME. Its heartland was a peninsula in the far northeast of Anásthias, in an area which is now the - Nestaiaplugin-autotooltip__small plugin-autotooltip_bigNestaia
Nestaia is a god of the Anrelian Pantheon, the Shield Bearer and twin brother of the goddess Minasaia. Statues, particularly old ones, often shown Nestaia and Minasaia standing back to back.
Belief
This is in a series of articles about religions and beliefs.
Nestaia is invoked particularly for protection in battle, and is also the god of good order. His insignia appears in the royal coats of arms of - The Final Friendplugin-autotooltip__small plugin-autotooltip_bigThe Final Friend
The Final Friend is a personification of death in classical Issid culture, a being who brings comfort and relief to injured soldiers or the sick and elderly.
Belief
This is in a series of articles about religions and beliefs.
The idea predates the Therist religion, and despite attempts to crush all rival beliefs the Final Friend is still spoken about as a metaphor for death in modern - Namerismplugin-autotooltip__small plugin-autotooltip_bigNamerism
Namerism, or Etemuabal, was the state religion of the Grand Palatinate of Saloya, and of many Eloyoun peoples. The faith stemmed from ancient Miyarrain philosophy: that a single entity was the instigator of all life and the entire fabric of the universe. This instigator was Etemua, The Namer. - Handfruitplugin-autotooltip__small plugin-autotooltip_bigHandfruit
Handfruit are carpel-like growths of the handfruit bush, a virid plant native to virid jungles in the southwest of Anásthias.
Flora
herbs
This is in a series of articles about Plants and Flora.
They produce a composite body with multiple “fingers”, often fused together with the outer ones curled and the central fingers erect. They were adopted as a symbol of the viridTheristvirid - Dor'Ann Imperial Calendarplugin-autotooltip__small plugin-autotooltip_bigDor'Ann Imperial Calendar
The Dor'Ann Imperial Calendar or Old Imperial Reckoning, more often called the Imperial Calendar or IC, was the official religious and bureaucratic calendar of the Empire of Dor-en-Sann. The Gaal Empire which preceded it had used a calendar dated from the legendary founding of - Maresh Hillsplugin-autotooltip__small plugin-autotooltip_bigMaresh Hills
The Maresh Hills are an upland region on the western edge of the Mangasor Basin in central Ororr, most famous for being the site of the holy shrine of Foratuna.
Geologically the hills are a karst escarpment of sedimentary and igneous rock, pocked with caves. Any rainfall immediately sinks through the porous rock, making the hills dry and almost devoid of vegetation other than hardy - Chíouplugin-autotooltip__small plugin-autotooltip_bigChíou
Chíou [CHEE-oo], from the Mayápo tsee'oo, is a ball game played with a leather bladder traditionally stuffed with feathers.
Sports
This is in a series of articles on Games and Sports.
The game is believed to have been invented in Miyarris, though it may even predate this society. It was spread by Miyarrain diaspora and is now popular - Zooidplugin-autotooltip__small plugin-autotooltip_bigZooid
Zooids are a class of virid marine organisms which are a base of the virid food chain in the oceans. Zooids are single-celled, with some classes being free-floating throughout their lifecycle, while others live as colony-organisms for some or all of their life. Colony-organisms range from tiny motile and non-motile viridvirid - Southern Heterodoxyplugin-autotooltip__small plugin-autotooltip_bigSouthern Heterodoxy
One of two communes of the Heterodox Church, encompassing Munatan. - Sea dragonplugin-autotooltip__small plugin-autotooltip_bigSea dragon
The sea dragon is a large marine virid creature inhabiting the pelagic zone in deeper waters off the oceanic shelf. They are predatory, living on a diet of fish and carrion. In the Civilised World they are most common in the temperate waters around Munatan, southern virid - Ream mossplugin-autotooltip__small plugin-autotooltip_bigReam moss
Ream mosses are a family of green plants and lichens which thrive in the boundary between green and virid ecosystems. The boundary between biomes is called the “burn zone” due to the red and yellow colour of lichens which colonise the area.
Flora
herbs
This is in a series of articles about viridgreengreenviridviridgreenvirid - Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias
Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera - Kundimplugin-autotooltip__small plugin-autotooltip_bigKundim
Kundim is a board game believed to have originated in Gobal in the early days of the Gaal Empire. It is played with a bag of cuboid and pyramidal blocks of various shapes and sizes, and a kundim board, which is normally either five or seven blocks wide.
Sports - Besoan Animism (Focáoaa)plugin-autotooltip__small plugin-autotooltip_bigBesoan Animism (Focáoaa)
Besoan Animism, called Focáoaa [fo-COW-waa], is the traditional folklore and spiritual beliefs of the island of Besoa, which forms the core of ceremonial and religious practice. Historically Focáoaa was the single religious practice on the island, but some modern Besoans have embraced religious practices from TheristTheristTherismTherist - Humansplugin-autotooltip__small plugin-autotooltip_bigHumans
Humans are sentient mammalian bipeds of the genus homo.
On Helevos, humans are the apex species of the green kingdom, largely limited to the continent of Anásthias. The human population of Anásthias has a diversity of skin tone, colour and texture, and degree of hair or hairlessness. These variants have traditionally been divided into - Piracyplugin-autotooltip__small plugin-autotooltip_bigPiracy
Piracy has always been a danger for shipping around the world. Throughout history merchants have been preyed upon by desperate or greedy fishermen, by rogue naval ships acting as privateers, as well as organised fleets dedicated to larceny.
HartheranOrorrHarthera - Temple of the God-Mountainplugin-autotooltip__small plugin-autotooltip_bigTemple of the God-Mountain
The Temple of the God-Mountain is a religious site and oracle on a hill east of Mount Karmoque, overlooking a volcanic lake and the mountain. The shrine is the most important site on the island for the native Kokway, who worship the mountain as a god. The voice of the shrine is said to be the voice of the God-Mountain itself. - Gadokplugin-autotooltip__small plugin-autotooltip_bigGadok
The Cordrome of Gadok is an administrative region of northwestern Harthera.
Harthera
This is in a series of articles about Harthera
* Name: Hartheran Union, Union of Harthera, Uhartrah * Government: Military-Mercantile Oligarchy * Capital: Vahltor * Foundation: 1 ME (Traditional) * MEMEHartheravirid - Seaharplugin-autotooltip__small plugin-autotooltip_bigSeahar
A seahar, also called a viridmist or sporfog, is a sea fog with large water droplets containing the spores of virid microorganisms. When inhaled these virid spores can cause a number of illnesses, from a cough, rash, fever and delirium, to fatal acute pneumoniosis.virid - Grace Islandsplugin-autotooltip__small plugin-autotooltip_bigGrace Islands
The Grace Islands (Isjlas Grasja) are a chain of islands in the Sea of Grace, off the coast of southwest Anásthias, part of the Kingdom of Hesjbagaaia. The four largest islands are inhabited, from west to east being: Ayell, Agueda, Ameda and Arguila.
The islands were settled by the Anásthiaslanguage - Jade Epochplugin-autotooltip__small plugin-autotooltip_bigJade Epoch
Period of world history circa 11,000-6000 BME, sometimes called the Stone Age. - Antyokplugin-autotooltip__small plugin-autotooltip_bigAntyok
Antyok or Antyoq [ant-YOK, uhn-CHOK] is an island in the Natorn Archipelago, due east of Besoa. It was formerly an independent nation, the Principality of Antyok, but since 1086 ME, following the Bizoan War, it is now under Hartheran dominion.
Antyok
This is in a series of articles about Antyok, an island nation in the HartheranHartheranHartheran - Rinestiplugin-autotooltip__small plugin-autotooltip_bigRinesti
Rinesti are one of the Hexact Orders, dedicated to law and good governance. - Viricideplugin-autotooltip__small plugin-autotooltip_bigViricide
A viricide is any compound or agent which kills plants or animals in the Virid Kingdom. In common usage, a viricide is usually a chemical preparation used by farmers and householders to eradicate encroaching virid vegetation, or to poison virid pests. Viricides are generally harmless to members of the virid - River Wiyelplugin-autotooltip__small plugin-autotooltip_bigRiver Wiyel
The River Wiyel or Weil [WILE, WAH-yil] in Ororr is the longest river in the Civilised World. The Wiyel Basin drains two thirds of modern Ororr, running over 5000 km from its source in the southern Dun Trisan mountains, flowing northwards to the sea.
Names
As the river is so long it has been known by many names by different civilisations throughout history. 'Wiel' is the name used during the time of the GreenOrorr - Clanisjporplugin-autotooltip__small plugin-autotooltip_bigClanisjpor
Clanisjpor is a port city on the Umber Sea in Hesjbagaaia. It is the second city of the north, 150 km south of Nepor, with a slightly cooler and drier climate. In ancient times it was one of the great cities of the Rubaporat, ruled by the Poet Kings.
Clanisjpor is a compact city, built on a gently sloping hillside with walls to the north and south. The higher slopes are the tower-houses of the aristocracy, famed for their perfumed step gardens, packed with aromatic plants that catc… - Isjbelaplugin-autotooltip__small plugin-autotooltip_bigIsjbela
Isjbela (or Esjbela) is the capital city of Hesjbagaaia in Munatan, a wealthy port for trade, seat of the kings of Hesjbagaaia and heart of the Heterodox Church.
The city lies on the eastern shore of Isjbela Bay, an inlet of the Limerent Sea with a large natural harbour. The old city was founded on a defensible headland, which still forms the city's heart though it has grown far beyond the original walls. - Gaskaninplugin-autotooltip__small plugin-autotooltip_bigGaskanin
Gaskanin is one of the six regions of Ororr, occupying the northeastern part of the country.
Ororr
This is in a series of articles on the modern nation-station of Ororr.
Hover to magnify | Go to world map
* Name: Holy Motherland of Ororr * Government: Theocratic Republic - Iskean Peopleplugin-autotooltip__small plugin-autotooltip_bigIskean People
The Iskean are an East Thalsic people primarily inhabiting the northeastern coastal regions of Anásthias. Today they are one of the major ethnic groups of Harthera, with Iskean populations also found in the eastern coastal provinces of Ororr, as well as islands in the - Harlon Universityplugin-autotooltip__small plugin-autotooltip_bigHarlon University
Harlon University is one of the world's leading academic institutions, teaching law, medicine, humanities and natural sciences. It is based in the city of Harlon, Harthera. It is the third most prestigious academic institution in the nation after the - Fá Cadalplugin-autotooltip__small plugin-autotooltip_bigFá Cadal
Fá Cadal [fah-ka-DAL], or Ivfá in the local language, is a port city in the province of Cadal, in the northwestern tip of Ororr. It is the only significant city in the province and therefore the principle centre of Ororran authority and religion. Though small and isolated, the city is an important trans-shipping port for trade between the western port cities and Ororr - Cynostaplugin-autotooltip__small plugin-autotooltip_bigCynosta
Cynosta or Cheenosta [sin/kin/cheen-OSS-ta] is a city in Cavann province in northeastern Ororr. Like much of the province, which borders Harthera to the east, it has a significant Iskean-ethnic population. Historically it was an ancient Iskean city-state and petty kingdom under the Ororr - Tulf Jhaenaplugin-autotooltip__small plugin-autotooltip_bigTulf Jhaena
Tulf Jhaena is a remote province of Deltirot, the southernmost region of Ororr. Geographically it comprises the drainage basin of the Red Wiyel, the eastern tributary of the great River Wiyel.
Ororr
This is in a series of articles on the modern nation-station of Ororr - Eirrplugin-autotooltip__small plugin-autotooltip_bigEirr
Eirr [AIRR] is an island in the Vetthi Republic, 30 km east of the island of Vetth. Eirr is heavily forested, with plantations of green and virid plants used in the island's major industries: timber production and ship-building.
The island is about 26 km on its longest axis north-south. The northern third of the island is mountainous and wild, but the remaining majority of the island is rolling hills of managed plantations of both - Siltornplugin-autotooltip__small plugin-autotooltip_bigSiltorn
Siltorn is a region of Ororr, contiguous with the historic Siltorn Republic. Its capital is Initerer.
Siltorn is a temperate upland region of rolling hills, surrounded by mountains. In ancient times the region was cleared of virid jungle and settled to create a rich green landscape of farms and woodland. Many small city states and polities arose, forming the Siltorn Republic in 2080 - Vesmien Oceanplugin-autotooltip__small plugin-autotooltip_bigVesmien Ocean
The Vesmien Ocean is one of the four oceans surrounding the Civilised World, to the west of Anásthias. It extends as far north as Cape Cadal, and as far as Deshee Point in Veedormim in the south.
The Vesmien is shallower than other oceans, a notable feature being the many reefs and shifting sand bars which present a hazard to shipping. Principle amongst these are the - Delánplugin-autotooltip__small plugin-autotooltip_bigDelán
Delán (de-LAN, from Daltirich Dalítlan, dal-IT-lan) is the capital of Deltirot, one of the six autonomous regions of Ororr. It is the largest and most prosperous city in the region, a centre for trade, industry and Daltirich culture. The city lies on the Green Wiyel, the central tributary of - Vuliméplugin-autotooltip__small plugin-autotooltip_bigVulimé
Vulimé, or Voulimay (in Mayápo), is an island continent far to the south and east of Anásthias, more than 10,000km distant. The continent stretches 8400km from 25°S to 75°S , from subtropical forest in the north to icey tundra in the south.
vulime
Geologically it was once connected to - Derailadplugin-autotooltip__small plugin-autotooltip_bigDerailad
Derailad is the southwestern region of the island of Besoa, now part of the United Kingdom of Besoa. During the Hartheran Occupation of Besoa it was called Direlvarr.
Besoa
This is in a series of articles about Besoa, a major island in the Natorn Archipelago.
In ancient times it was the independent - Paguelplugin-autotooltip__small plugin-autotooltip_bigPaguel
Paguel [pa-GOO-el] is a city at the southern end of Lake Anlutu in the Triminot region of central Ororr, about 200km south of Remel. Due to its position on marshy ground where the River Wiyel flows into the lake, the city has been flooded and even destroyed many times in its history. - Yendimplugin-autotooltip__small plugin-autotooltip_bigYendim
In the mythology of the Helevosien, Yendim was the first great city-state of the Godmen, which was destroyed at the end of the First Epoch. It was a city of wonders, the place where the Godmen created all the green plants and red-blooded companion animals of man.
The Godmen set the first of the Godmen - Silver Treeplugin-autotooltip__small plugin-autotooltip_bigSilver Tree
Silver Tree was a militant guerilla movement on the island of Besoa, which violently opposed the Hartheran Occupation of the islands from 1090-1114 ME.
Besoa
This is in a series of articles about Besoa, a major island in the Natorn Archipelago.
After the defeat of Alsaneth and Sannalese forces and their surrender to the occupiers in 1090, many armed fighters refused to submit, and formed multiple guerilla bands. The greatest opposition was initially led by the surviving counc… - Narillinplugin-autotooltip__small plugin-autotooltip_bigNarillin
Narillin [NAR-ill-EE-in] (Eloyoun Marille, historically Mariyë, also known as the Plaster City) is one of the great port cities of the world and the third largest city of Harthera.
It was an ancient Eloyoun city state, said to have been founded by refugees from Miyarris. For much of the EloyounHarthera - Munatanplugin-autotooltip__small plugin-autotooltip_bigMunatan
Munatan [Moo-Nah-Tahn] is the southernmost region of Anásthias, south of the Dun Trisan mountains. The name possibly derives from a ancient Thalsic, meaning “Land of One Sun”, since the daystar is not visible in the southern hemisphere. Or it may be a reference to the Manthi people who were once the majority population of western Munatan. The term is an OrorrOrorrOrorrHartheraHartheraOrorrOrorrOrorrHartheraHartheraHartheran - Detatedn Palaceplugin-autotooltip__small plugin-autotooltip_bigDetatedn Palace
The Detatedn Palace is an ancient fortress in the city of Vahltor, capital of Harthera, one of the principle centres of the Hartheran government. - Heronbarplugin-autotooltip__small plugin-autotooltip_bigHeronbar
Heronbar, also called Ronvarr during the Hartheran Occupation, is the northeastern province of the island of Besoa. Its capital the city of Famúl.
History
Historically, the Kingdom of Heronbar was one of the four ancient kingdoms of Besoa, occupying the northeastern quarter of the island. Heronbar was the most advanced maritime power of its era, with possessions in HartheranHartheran - Gulf of Wiyelplugin-autotooltip__small plugin-autotooltip_bigGulf of Wiyel
The Gulf of Wiyel is an arm of the Polassirn Ocean in the north of Anásthias.
Ororr
This is in a series of articles on the modern nation-station of Ororr.
Hover to magnify | Go to world map
* Name: Holy Motherland of Ororr * Government: Theocratic Republic * Capital: Torroramai * - Sequbplugin-autotooltip__small plugin-autotooltip_bigSequb
Sequb is a town in the Kalkot Gorge region of central Ororr. It is one of the traditional Hidden Cities of Kalkot, since many dwellings are cut into the steep walls of the gorge.
It was a prosperous city in antiquity but inability to expand has made it little more than a sleepy backwater today, an overnight stopping point for pilgrim boats on the - Eye of the Worldplugin-autotooltip__small plugin-autotooltip_bigEye of the World
The Eye of the World is an archaic term for Anásthias or what is now called the Civilised World, used particularly in the Empire of Dor-en-Sann. It derives from an ancient theory that the globe of the world was a sphere of water like an eye, with only one continent, Anásthias, being the iris or pupil. This idea was been superceded by the - Tofáplugin-autotooltip__small plugin-autotooltip_bigTofá
Tofá [toe-FAH] is the southern province of the Gildon autonomous region of Ororr, close to the border with Hesjbagaaia. Its capital is the city of Agann.
Ororr
This is in a series of articles on the modern nation-station of Ororr.
Hover to magnify | Go to world map
* Name: Holy Motherland of Ororr - Dun Trisanplugin-autotooltip__small plugin-autotooltip_bigDun Trisan
The Dun Trisan is a range of mountainous uplands in Anásthias, which divide Ororr to the north from the region of Munatan to the south. The Dun Trisan is the southerly extension of the great arc of mountains which divides Anásthias in two, the northerly section being the virid - Salixplugin-autotooltip__small plugin-autotooltip_bigSalix
Salix, sometimes called salix salts or efelax salts, is a chemical compound derived from the efelax salix, a carnivorous virid plant.
Medicine
This is in a series of articles about drugs, medicines and medical treatments.
In small does, salix is an effective painkiller, numbing pain without causing drowsiness or other side effects. In even moderately higher doses salix causes paralysis, eventually paralysing the lungs causing asphyxiation and death. - Areliaplugin-autotooltip__small plugin-autotooltip_bigArelia
Arelia was once a large island in what is now the Natorn Archipelago, contiguous with the the modern islands of Besoa, Antyok and southern parts of The Spines. In earlier epochs sea levels were much lower, the modern islands being the uplands of a larger landmass. The islands of Besoa and Antyoq are sometimes figuratively referred to as Arelia. - Magic stylesplugin-autotooltip__small plugin-autotooltip_bigMagic styles
Throughout history there have been a number of styles of magic, including spoken and gestural languages used to communicate with silfs, and magic scripts used to record those languages, often surrounded by the paraphernalia of costume and ritual with which some societies dressed up otherwise simple thaumaturgy.magicmagicmagicmagicMiyarris - Farsightplugin-autotooltip__small plugin-autotooltip_bigFarsight
Farsight is a thaumaturgical discipline enabling magical practitioners to see and sometimes hear people and places distant from their present location.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
Farsight requires the mastery of many other disciplines, since it requires controlling at least two