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- Thaumaturgyplugin-autotooltip__small plugin-autotooltip_bigThaumaturgy
Thaumaturgy Is a style of magic, codified and practiced by the Rasian Academy. Thaumaturgy and magic are terms often used interchangeably.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
Thaumaturgy means “work using thaumic energy”, also called Elemental Mastery, Elementalismmagicmagicmagiclanguagemagicmagicmagicmagicmagicmagicmagicmagic - is called [[imprinting]]. This ability relies on not just skills and knowledge, but also the willpower... s, or on books written by others. Elementals are not sentient and do not naturally live in the physical world, so even basic concepts need to be described.... e the hand around the cup hard enough to grip but not shatter the object, move the cup upwards, etc. =
- Ancient Remelplugin-autotooltip__small plugin-autotooltip_bigAncient Remel
Ancient Remel was one of the great powers of the ancient world. The city-state grew rich from controlling trade on River Wiyel, fed by fertile riverlands of the Triminot valley. The city's rich culture, complex religion and multiplicity of gods was a significant influence on the later BME - er access was controlled by dams and locks, which not only allowed the water flow to be regulated, but ... heistic religion, with numerous temples dedicated not only to different gods, but to different aspects ... ll as justice, mourning and healing. Temples were not simply a place of prayer but the very place where... through which the lovers may touch and kiss, but not consummate their relationship. This was consider
- Hexact Doctrineplugin-autotooltip__small plugin-autotooltip_bigHexact Doctrine
The Hexact Doctrine is a philosophy of government developed in Anrel in the early 3rd century ME, with the aim of creating governments that benefited the health, wealth and wellbeing of its citizens. It is the model for many governments throughout the MEAnrelAnrelAnrelAnrelAnrelAnrelAnrel - s necessary for foreign wars. In Narette this is not the case. ==== Commerce: the Corp of Guilds ====... tees, and weed out ‘unlicensed’ producers who are not guild members. Not all guilds jealously guard the secrets of their trade, but guildmarks on products ... idance, pastoral care Though their functions are not exclusively provided by the respective institutio
- Oughtismplugin-autotooltip__small plugin-autotooltip_bigOughtism
Oughtism is a moral and philosophical system, claiming an ancient inheritance from the moral codes of the Godmen. It continues to be influential throughout the Anrel Isles, and it's guiding principles have been the foundation of legal and religious codes throughout the - and [[magic]]. It's guiding maxim is "Man should not solely think of what is, and what is not, but what ought to be". The Oughtists are less an all-embrac... lerance, charity and so on. This True Ethic does not come from some external ahuman entity, but from d... existence, our life and our death: an actor does not worship the playwright, though his character is w
- Church of the Namelessplugin-autotooltip__small plugin-autotooltip_bigChurch of the Nameless
The Church of the Nameless, also called the Cult of the Nameless, is a subversive religious sect in the Anrel Isles. Their God is referred to as 'The Nameless One', because Anrelians believe that saying his true name attracts his evil attention. Anrel - mensely in the public imagination. His worship is not outlawed, but anyone believed to be a follower of... Breaching the code of secrecy, undertaking rites not sanctioned by the hierarchy, particularly unoffic... the curse choose to join the church, if they are not members already, as it provides a haven where the... ed nightmare far worse than Malediction, which is not even relieved by death. It is a curse and more, c
- Faunaplugin-autotooltip__small plugin-autotooltip_bigFauna
All of these creatures are physical beings, but some of them, particularly the Four Beasts of the Apocalypse, are legendary and of course will only appear under the most extreme circumstances.
* Banshee - large terrifying flying creatures with spindly bodies and a very long wingspan, which ride the air currents in remote areas, feeding off small birds, AnásthiasAnásthiasAnásthias - treasures and secret chambers. * * Efelax - not truly a creature but the generic term for three t... t-jawed head with terrifying eyes, destroying all not protected by elementals. * * Ghosts - these are not creatures as such, but sylphs that have been trau... gly or in pairs. * * Lycanthrope - these are not truly creatures but persons suffering from the he
- The Hexact Ordersplugin-autotooltip__small plugin-autotooltip_bigThe Hexact Orders
The Hexact Orders are institutions which make up four of the six “pillars of the state” in nations using the Hexact philosophy of government. The Hexact Doctrine does not specify the nature or structure of the four institutions, only their goals and the services they provide. In AnrelAnrelAnrel - ilosophy of government. The Hexact Doctrine does not specify the nature or structure of the four insti... ion and pastoral care Though their functions are not exclusively provided by the respective institutio... hilosophy, or rather, it assumes that religion is not, of itself, essential to the development of the S... octrine are embodied in the three Secular Orders, not just in religion. All three orders have houses t
- Mother Church of Ororr (Therism)plugin-autotooltip__small plugin-autotooltip_bigMother Church of Ororr (Therism)
The Mother Church is the state religion of Ororr, which combines both religion and government in one institution. It is based on the teachings of the Great Prophet Therion, who in the early decades of the modern era raised an army that conquered much of northwestern OrorrOrorrOrorrOrorrOrorrMEMEOrorrMEMEOrorrOrorrHerHerHerHerHerHerHerHerHerher - was declared in 52 ME, though the old empire did not entirely fall until 59 ME. Ten years later, the P... n with Her. - The Prophet is mortal, He is Man, not God. - He has retreated from the waking world t... he body is the divine gift of the Mother, it must not be abused. Good health through moderation and ex... e and equal before the Mother. * The Mother may not be possessed. Land may not be owned, but humanit
- Anrelian Pantheonplugin-autotooltip__small plugin-autotooltip_bigAnrelian Pantheon
The Anrel Isles has a rich polytheistic philosophy that sees the world as inhabited by many gods and willful spirits. They view all world religions as valid, but believe gods are tied to certain lands and places. Deities can therefore have separate or even conflicting mythologies, but these are accepted because they are the story of that particular deity. Gods, being non-human, can be capricious and irrational, and their followers adopt a pragmatic attitude to worship. Prayer … - hat in a world obviously full gods, it is foolish not to gain the patronage of at least one. In former ... s location and nationality are important factors. Not everyone joins a formal cult, and some people cha... tural gods is frowned on by the Hexact, but it is not outlawed. Negativity is part of the human balance... dietary laws are still very strictly carried out, not by law but by custom. Before contact with souther
- Biology and Ecologyplugin-autotooltip__small plugin-autotooltip_bigBiology and Ecology
Helevos has two separate families of life, which compete with each other for resources and space. Various cultures give different names for these two competing families, but in Anrel they are commonly called “the Virid and the Green”, a quotation from the GreenViridgreengreenGreengreenGreengreenviridGreenviridviridviridgreenviridgreengreengreengreenviridviridGreenviridgreenviridgreengreengreenViridgreenviridViridgreenviridviridviridViridgreenviridviridViridgreengreenviridgr… - compete the green in regions where conditions are not optimal, so that virid plants will invade green marginal areas if they are not maintained. Well-established optimal green areas will turn into green open forest if not cultivated. Biodiverse green forests are difficul... d on the borders of human cultivation, since they not only provide food and fuel, but are the best buff
- Vahltorplugin-autotooltip__small plugin-autotooltip_bigVahltor
Vahltor is the capital city of Harthera (also: Vultor, Vuhltore; archaic names: Biyahl, Bahl Dorr, Buldoya). It is one of the grandest, wealthiest and most powerful cities in the world, but its surrounding walls limit the city's expansion, creating cramped streets, oppressive towers, poor housing, poverty, disease and squalor in its poorest quarters. It is colloquially known as BMEBMEHartheranHartheraHartheranHartheranHartheranHartheranHartheraHartheranHartheranHartheranHartheranHarther… - r to be controlled by a mist of water. This might not save the entire district, but it will prevent it ... seems an unnecessary extravagance. The city has not come under external military threat for many cent... one may enter and leave these areas, but they are not allowed into the city proper. Travellers are issu... he shifting banks of the river Velun. It was once not properly a district at all, and was considered ou
- Helevos Biology & Natural Historyplugin-autotooltip__small plugin-autotooltip_bigHelevos Biology & Natural History
Helevos has two categories of life which are mutually incompatible, the virid, and the green.
Green life includes humans, and all domesticated plants and animals which are nutritious and useful to human exploitation. Green life is considered to be soft, benevolent and useful, an essential part of human settlement and civilisation. greenviridviridgreengreengreenviridgreenviridgreenviridviridgreenviridviridviridviridGreengreengreenAnrelgreengreenAnrelAnrelAn… - od, so that those who left the early colonies did not have all the same protections. Today there is a ... hese new plants produced of variety of materials, not only a plethora of grains, fruits, vegetables, sp... ular. They were groomed so their back spines did not grow, their skin regularly rasped with coarse san... cept a rider. Wiverns were fearsome in battle. Not only were they fast and armoured steeds, but thei
- Ghost shipplugin-autotooltip__small plugin-autotooltip_bigGhost ship
Ghost ships (teergavves [TEE-err-gah-vez in Vetthi]) is a seamen's term for trading vessels of the Vetthi Merchant Fleet. Vetthi ships are grey in colour and relatively low profile in the water, making them difficult to spot at sea, so they seem to slip into port like ghosts. - larger versions have a second pair fore and aft. Not only does this design makes Vetthi ships fast and... e man, or by a family, though female captains are not unusual today. They can be operated by a relatively small crew, no less than a dozen and not more than twenty, though larger ships can accommo... selling a stake in the profits of the run. It is not unusual to see Vetthi captains or their mates haw
- Mayápo Languageplugin-autotooltip__small plugin-autotooltip_bigMayápo Language
Mayápo or Mayápon [may-YAPP-poe] was the formal language of the ancient realm of Miyarris, spoken for several thousand years in the Celadon Epoch and after.
Language
language
This is in a series of articles about Languages and Communication.
Though it been extinct as a spoken language for almost two thousand years, it continued to be used throughout the Eloyounlanguagelanguagelanguagegreengreengreengreengreen - even at the end of words, as in áhro (o like pot, not like low). * u is usually like //hut//, but ca... lable forms the main stress of a word (eg ah'ayp, not "ah-Hayp") * oo is like zoo; ou is shorter as i... hro (//AH-ro//), kuáhoo (indicates //koo-AH-oo//, not //koo-YAH-oo//). In some texts accents are writte... t in modern Bhordani. ==== Nouns ==== Nouns are not gendered, but they are declined as to "definitene
- Derailadplugin-autotooltip__small plugin-autotooltip_bigDerailad
The nation of Derailad, often called the Kingdom of Derailad despite having no king, was one one of the “Four Kingdoms” of ancient Besoa. Derailad was the smallest of the four with the poorest farmland, but was relatively wealthy and technologically advanced. It was annexed by the - egal rights and protections. The Loremasters did not marry but had many concubines and apprentices, se... Derailish had a reputation as slavers, but it was not so simple. When the Loremasters first arrived, th... he was obliged to fulfil her indenture, but could not marry slaves. If a freeman committed a crime, th... life and death over their slaves, but rule could not be exercised arbitrarily. {{tag>besoa former_nat
- History of Anrelplugin-autotooltip__small plugin-autotooltip_bigHistory of Anrel
Since the island group was formed at the end of the last Great Ice Age, the main landmass came to be known as Anrasard. It had no single government, but there was a loose league of interrelated, self-governing cities reliant on their agricultural hinterlands. These towns and cities had feuds and disagreements, and occasional skirmishes, but never had the need or resources for full-scale war.HMHM - Dromeismplugin-autotooltip__small plugin-autotooltip_bigDromeism
Dromeism is a system of thought originating in Munatan during the Beryl Epoch, around 2000 BME. It encompasses all aspects of thought, from the fundamental nature of reality and the natural sciences, to principles of ethical behaviour and political responsibility. In its ideas about the fundamental nature of the universe, it shares some concepts with the Miyarrain philosophy of the - Dragon Warplugin-autotooltip__small plugin-autotooltip_bigDragon War
The Dragon War (682-678 BME) was the first major conflict to engulf the entire Anrel Isles, in which a league of northern cities united against the city-state of Oracil in the southeast. By the end of the war Oracil had been utterly destroyed, laying a foundation of bitterness that has soured north-south relations ever since, and ultimately led to the magicAnrelgreenHM - Silkplugin-autotooltip__small plugin-autotooltip_bigSilk
Silk is a fine, light, opalescent fabric which can be made from several different source materials.
Clothing
This is in a series of articles on Clothing and textiles.
Greensilk
Greensilk is made from the milk of the malacea worm, a creature which feeds on lichens and virid fungus. Greensilk is the finest of the silks, being soft, shiny, takes vibrant dyes, yet also extremely strong and resistant to wear.virid - Deital (God)plugin-autotooltip__small plugin-autotooltip_bigDeital (God)
A deital [DAY-it-ul], also called a deivat or god-spirit or god, is an elemental which has achieved a great power and a degree of consciousness from being the focus of human worship.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
“Deital” is a magicAnásthiasmagic - The Grand Academy of Rasiaplugin-autotooltip__small plugin-autotooltip_bigThe Grand Academy of Rasia
The Grand Academy of Rasia [RAH-see-uh], more commonly known as the Rasian Academy, was once the greatest centre of learning in the Civilised World. It taught a wide variety of disciplines but specialised in thaumaturgical theory and practice.
Rasian Academy
This is in a series of articles about the BMEBMEBMEBMEBMEBMEBMEBMEBMEMEMEmagicmagicmagic - The Faithless Vultureplugin-autotooltip__small plugin-autotooltip_bigThe Faithless Vulture
The Faithless Vulture, subtitled “A comedy of tragic ends”, is an opera written by the last Ensanni Emperor, Ollilontan. It is his longest and most controversial work, a thinly veiled parody of the rise of Therion, the Great Prophet of the Therist religion. To modern TheristHartheraTherionMETherist - Gamiriplugin-autotooltip__small plugin-autotooltip_bigGamiri
The Gamiri, sometimes called the Nonarchy or The Nine (Takita), are the nine executive leaders of the Ororran church-state. Each leader or Gamiro is responsible for a department of government, and may only hold that role for one year. Individuals can therefore stay in power for up to nine years by occupying all seats. Ororr - Miyarrisplugin-autotooltip__small plugin-autotooltip_bigMiyarris
Miyarris [mee-YA-riss], (also Miarris, from Mayápo Mayarous) was a hugely influential ancient civilisation located which flourished during the Celadon Epoch, from 4000-3000 BME. It is considered the first great civilisation in history since the the mythic Godmen.
Ancient Miyarris
BMElanguagelanguagelanguageAnásthiasEloyounlanguagelanguagelanguage - Three Holy Citiesplugin-autotooltip__small plugin-autotooltip_bigThree Holy Cities
The Three Holy Cities are three cities in Ororr: Toborr, Remel and Seqal. They were three major cities of the ancient Empire of Dor-en-Sann, personally conquered by the Prophet Therion by use of holy miracles, or the magic of the Mother Goddess. Today the cities are visited by thousands of pilgrims taking part in the Ororr - Vetthi Governmentplugin-autotooltip__small plugin-autotooltip_bigVetthi Government
The Vetthi Republic is ruled by an elected republican government, selected from traditional noble families as well as prominent landowners and business interests.
Governance
This is in a series of articles on goverments and politics.
The government is an assembly of forty-three - Anrel Aristocracyplugin-autotooltip__small plugin-autotooltip_bigAnrel Aristocracy
The Anrel Isles are governed by a class collectively called the Grafen or Graves, individually given the courtesy title Graf. Leaders of towns, cities, and even nations are drawn from this class. Traditionally, leaders are selected by will of the populace, based on their personal qualities and family merits, according to the traditional honour system of Anrel - Church of Hartrahplugin-autotooltip__small plugin-autotooltip_bigChurch of Hartrah
The Church of Hartrah is the state religion of Harthera. It faith combines ancestor worship with the principle of the god, Hartrah, who is the spiritual fusion and synthesis of all the righteous ancestors of the nation who have gone before. Upon death, your spirit begins its ascension and merging with the Godhead. During the lifetime of the family, spirits are still present and contactable, so they can provide guidance and support, and intercede with God to provide strength an… - Jiaplugin-autotooltip__small plugin-autotooltip_bigJia
Jia is a herbal infusion made from the jia vine, consumed throughout the Civilised World. Jia is almost always served hot as a stimulant drink, said to have a cool, refreshing tingling sensation on the tongue.
Food and Drink
This is in a series of articles about Food and Drink.
Cultivation viridOrorrviridgreengreen - Great Prophet Therionplugin-autotooltip__small plugin-autotooltip_bigGreat Prophet Therion
The Great Prophet Therion (c.30 BME - ?62 ME), often simply called the Great Prophet, was the founder of the Mother Church and nation state of Ororr.
Therism
therism
This is in the series of articles related to the Church of the Mother, commonly called Therism, the state religion of TherionTheristTherion - Siltorn Republicplugin-autotooltip__small plugin-autotooltip_bigSiltorn Republic
The Siltorn Republic was a longstanding historic nation state in the uplands of northwestern Anásthias, enduring from its foundation in 2380 BME to it's absorption into the Mother State of Ororr in 96 ME.
Empire of Dor-en-Sann
This is in a series of articles about the historic multi-ethnic state, the MEMEOrorr - Kingdom of Trésardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Trésard
The Hexactic Kingdom of Trésard [tray-SSARD] is a nation in the Anrel Isles, occupying the northern half of the Mainland and the island of Mûul. The kingdom was forged in 238 ME as an alliance of city-states during the Long War, a unification of the states of the former - Ayetuaplugin-autotooltip__small plugin-autotooltip_bigAyetua
Ayetua [ay-YEH-too-ah] is a port city on the arid reaches of the Red Wiyel in Ororr, famed as the terminus for galleys travelling upriver on the Shouft or Great Pilgrimage of the Therist faith. Despite its proximity to the holy sites of Foratuna, it is a dry, drab and dusty settlement, used only as a waystation for the unceasing movement of pilgrims. - Tale of the Four Brothersplugin-autotooltip__small plugin-autotooltip_bigTale of the Four Brothers
The Tale of the Four Brothers is work of folklore or oral history from the island of Krotolat-ten-Azri, largest of the Azri Isles. It is likely an allegory of actual historical events, when more advanced settlers from the mainland arrived in the Beryl Epoch, though with few written records the real history is unknown. - Gyeil Peopleplugin-autotooltip__small plugin-autotooltip_bigGyeil People
The Gyeil [g-YAY-l] are the indigenous inhabitants of Gildot in central Anásthias, with modern populations throughout southwestern Anásthias and Munatan. The Gyeil have a unique culture and language, unrelated to the Thalsic peoples who colonised much of the region from the Jade Epoch onwards. Consequently they have been subjected to centuries of oppression and conflict, and have derogatively been called the “Night People” or viridlanguageOrorrviridviridviridgreenviridviridgreen… - House of Sealsplugin-autotooltip__small plugin-autotooltip_bigHouse of Seals
The House of Seals, commonly called The Seals or The Chamber (to distinguish from the House of Keys, called The House), is an assembly of the Hartheran government. Under the Hartheran Commonwealth it was the preeminent legislative assembly, made up wealthy patricians. After the Vainglorious Revolution of 571 ME, the Seals became merely an advisory chamber with little practical role in government. - Munatanplugin-autotooltip__small plugin-autotooltip_bigMunatan
Munatan [Moo-Nah-Tahn] is the southernmost region of Anásthias, south of the Dun Trisan mountains. The name possibly derives from a ancient Thalsic, meaning “Land of One Sun”, since the daystar is not visible in the southern hemisphere. Or it may be a reference to the Manthi people who were once the majority population of western Munatan. The term is an OrorrOrorrOrorrHartheraHartheraOrorrOrorrOrorrHartheraHartheraHartheran - Grace Islandsplugin-autotooltip__small plugin-autotooltip_bigGrace Islands
The Grace Islands (Isjlas Grasja) are a chain of islands in the Sea of Grace, off the coast of southwest Anásthias, part of the Kingdom of Hesjbagaaia. The four largest islands are inhabited, from west to east being: Ayell, Agueda, Ameda and Arguila.
The islands were settled by the Anásthiaslanguage - Vetthi naming conventionsplugin-autotooltip__small plugin-autotooltip_bigVetthi naming conventions
Vetthi names are a fiendishly complicated social hurdle for all visitors to the island, and can represent a challenge even to the most socially adept Vetthi hierarch. Vetthi names can be lengthy, since they describe not only family connections, but a history of honours and distinctions both personal and inherited. The longer a person's name, the greater the prestige of the family, and those wishing to curry favour are obliged to remember the entire name of a new associ… - Hirèrk Moonscaleplugin-autotooltip__small plugin-autotooltip_bigHirèrk Moonscale
The Hirèrk Moonscale [Hee-Rerrk] (HM) is a luni-solar calendar used at least since the time of Miyarris, which measures cycles based on the moons, solar years as well as the millennia-long cycles of global climate change. Today years HM are only seen in historic works and not considered accurate in historical accounts.epochHMHMBMEepochsepochsepochepochepochepochepochHMepochsMEME - Kas-fruitplugin-autotooltip__small plugin-autotooltip_bigKas-fruit
Kas-fruit is the red or yellow fruit of the kasflower, a perennial flowering plant or bush believed to be native to Anrel.
Flora
herbs
This is in a series of articles about Plants and Flora.
It is found growing throughout the Mainland, particularly in the wilder regions of viridmagic - Ovorsplugin-autotooltip__small plugin-autotooltip_bigOvors
Ovors [OH-vor] (also ovorr, plural ovorn) are common domestic herd animals found throughout the Civilised World, used for their meat, skins and wool. They are agile creatures with a thick matted fur and small conical horns for defence, though many herdsmen blunt these. viridAnásthias - Eridaplugin-autotooltip__small plugin-autotooltip_bigErida
Erida, literally meaning “Words” in the extinct ancient language Ahngrit, is the instinctual core language of the Eridai, or elementals, Eridai meaning “of the words”. The art of thaumaturgy can therefore be described as the structural use of Erida to perform physical outputs.
Magic
magic
This is in a series of articles about languagelanguagelanguagelanguage - Junda religionplugin-autotooltip__small plugin-autotooltip_bigJunda religion
The ancient Junda had a mixed religion, which developed over thousands of years. It combined ancient tribal belief in shamanic ancestor-worship with a wider nationalist mythology, in a cosmos containing a variety of gods. Latterly the Junda primarily worshipped the Storm Lord, herherherherherherlanguagelanguage - Senasiplugin-autotooltip__small plugin-autotooltip_bigSenasi
The Senasi are an organisation dedicated to health and healing in the Anrel Isles. They are one of the Hexact Orders, advocating for health in national politics. Senasi order members are healers and physicians, tending to the sick and providing health advice throughout the islands. They wear white, and their healing houses are found in all major towns and cities. - Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera
The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr - Eijult Empireplugin-autotooltip__small plugin-autotooltip_bigEijult Empire
The Eijult Empire dominated much of the coastal territory of western Munatan during the 6th and 7th centuries ME. It was forged by the Manthi-ethnic Eijult people, who spread along the coast by land and by sea, seizing control and settling lands once held by the - Seborimplugin-autotooltip__small plugin-autotooltip_bigSeborim
The Seborim, occasionally called the Church of Seborisand despite its areligious nature, is a secret society with a small, scattered but influential following amongst the upper echelons of many nations. The organisation promotes a secular philosophy of peaceful enlightenment through gradual social reform, and places great emphasis on the appreciation of aesthetics, and the promotion of beauty and art. Its overarching aim is to improve society through the spiritual and aesthetic enlight… - Hartheran Governmentplugin-autotooltip__small plugin-autotooltip_bigHartheran Government
The government of the Hartheran Union is an oligarchy centralised in Vahltor, where the wealthy rule through a labyrinthine bureaucracy of committees, boards and assemblies who all jealously guard their powers.
Governance
This is in a series of articles on HartheraHartheraHartheraHartheraHartheraHartheran - Primentureplugin-autotooltip__small plugin-autotooltip_bigPrimenture
Primenture is a social structure found particularly in the Natorn Archipelago, used to determine social rank and leadership. Primenture means leadership by those who are perceived to have the most social capital, and therefore usually, though not always, the most able. - Emperor-General Ollilontanplugin-autotooltip__small plugin-autotooltip_bigEmperor-General Ollilontan
Emperor-General Machellen Ollilontan (c.3 BME-58 ME) was an author, artist, and the last Emperor-General of the Empire of Dor-en-Sann. He rallied the remaining forces of the empire to briefly rout the Mother Army, after the collapse of the last imperial dynasty. His leadership was the final flowering of EnSanni arts and culture, which ended with his death.TheristMEMEMEMEMEHartheran - Torthien Crisisplugin-autotooltip__small plugin-autotooltip_bigTorthien Crisis
The Torthien Crisis (1018-1026 ME) was an international conflict which brought the world closest to total war than at any time in history. It began as a proxy war between the great powers of Ororr and Harthera, who funded and encouraged rebel groups as well as smaller nations to fight on their behalf. The crisis focussed on the mountainous region of HartheraOrorrOrorrHarthera - Bansheeplugin-autotooltip__small plugin-autotooltip_bigBanshee
Banshee are virid gliding creatures with thin bodies and a very long wingspan. They are not capable of true flight, instead being gliding animals, launching themselves from tall trees or precipices and riding updrafts.
Fauna
This is in a series of articles about virid - Candlenutplugin-autotooltip__small plugin-autotooltip_bigCandlenut
Candlenuts are the fruit of a virid shrub, whose oil is used for lighting, a variety of domestic and industrial uses, and refined for human consumption. Candlenut bushes are native to southern Otekahré, Munatan and the virid jungles of southwestern Ororr, where they form part of the staple diet.viridvirid - Unfacingplugin-autotooltip__small plugin-autotooltip_bigUnfacing
Unfacing is a cultural practice and method of social control prevalent in Kahtoyn. Use of practices such as unfacing, blueface and gift economics distinguish Kahtoyn from the wider Otekahré region of eastern Anásthias.
Unfacing involves consciously ignoring, turning your back on, withholding communication and refusing help, as a form of social punishment. Unfacing begins in childhood as a punishment for children who are isolated for short periods, and extends to adulthood where serio… - Menkirafedplugin-autotooltip__small plugin-autotooltip_bigMenkirafed
Menkirafed (c.110-72 BME) was a political radical, anti-theist and apostate who was executed in the latter days of the Empire of Dor-en-Sann. His disciples founded a new sect, the Menkirians - more often called the Cult of the Hanged Man.
People
This is in a series of articles on famous and historic people.
History BMEBME - Beasts of the Apocalypseplugin-autotooltip__small plugin-autotooltip_bigBeasts of the Apocalypse
The Beasts of the Apocalypse are four supremely powerful monsters said to guard the world from the chaos of the outer darkness. They feature in the ancient legends of Anrel and Miyarris, most particularly in the saga, the Tirennion.
According to myth, in the early days of the - Kililiplugin-autotooltip__small plugin-autotooltip_bigKilili
Kilili is a sign language originating in the province of Gorval, where congenital deafness was once common in isolated communities. Today it is still used by deaf minorities throughout Ororr.
Language
language
This is in a series of articles about Languages and Communication.
History
The sign language originated in isolated villages of the Gorval Highlands, who had a high incidence of congenital deafness, the result of cultural inbreeding. Both non-hearing and hearing villagers … - Garronplugin-autotooltip__small plugin-autotooltip_bigGarron
Garrons are domestic mammals found principally in Anrel and other northern islands, used for riding and to pull carts and carriages. They are cousins of the horsis, the fierce fighting beast now only found in the heraldry of the Anrel kingdoms.
Fauna
This is in a series of articles about Anrel - Manokplugin-autotooltip__small plugin-autotooltip_bigManok
Manok (arch. Menioq) is a small island 1100 km west of mainland Anrel. It is a regular stopping port for the trade between Anrel, Vetth and Ororr, particularly for hardy traders willing to risk heavy open seas rather than risking the coast of Harthera.
Trade routes
Manok is part of a direct trade route between the AnrellanguagegreengreengreengreengreenAnrel - Magicplugin-autotooltip__small plugin-autotooltip_bigMagic
In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks. - Chíouplugin-autotooltip__small plugin-autotooltip_bigChíou
Chíou [CHEE-oo], from the Mayápo tsee'oo, is a ball game played with a leather bladder traditionally stuffed with feathers.
Sports
This is in a series of articles on Games and Sports.
The game is believed to have been invented in Miyarris, though it may even predate this society. It was spread by Miyarrain diaspora and is now popular - Amberglassplugin-autotooltip__small plugin-autotooltip_bigAmberglass
Amberglass is the resin of the amber reed, a virid tropical plant which has been cultivated for millennia in northeast Anásthias. The translucent resin can be heated or treated with other chemicals to make it into a liquid, which can be blown or moulded to make bottles, plates, bowls, jewellery, window panes and endless variety of other products. Amberglass production and manufacture is a major industry in - Heronbaht Languageplugin-autotooltip__small plugin-autotooltip_bigHeronbaht Language
Heronbaht, also called Tekeheron, is the historic language of the Principality of Antyok and the former Kingdom of Heronbar.
Language
language
This is in a series of articles about Languages and Communication.
Heronbaht was once thought to be a language isolate, unrelated to the two major languages families in the region, Asokway and languagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage - Vetthi Republicplugin-autotooltip__small plugin-autotooltip_bigVetthi Republic
The Vetthi Republic is a prosperous island nation which plays a crucial role in trade and international affairs. Its position in the Vetthi Sea north of Ororr makes it a strategic trade hub between Anrel, Harthera and Ororr.
* Name: The Vetthi Republic * Government:OrorrHartheraOrorrOrorrviridviridOrorrOrorrOrorrTheristepochsvirid - Arms of Foratunaplugin-autotooltip__small plugin-autotooltip_bigArms of Foratuna
The Arms of Foratuna are the priesthood of the Mother Church of Ororr, based at the holy citadel of Foratuna. Typically this means the Meisinn and Messek, the supreme spiritual arms of the church said to be in direct communication with the Mother. They do not play an active role in governance, but their opinion on spiritual matters is decisive and they effectively have the ability to veto any policy considered OrorrOrorr - Luminateplugin-autotooltip__small plugin-autotooltip_bigLuminate
Luminates are individuals with the rare ability to form a mental connection with an elemental. This can happen unconsciously and without training, making such connections potentially dangerous if the elemental carries out the violent subconscious desires of a child, rather than the conscious will of a trained - Beyänplugin-autotooltip__small plugin-autotooltip_bigBeyän
Beyän [bay-AHN] (arch. Bé'an, Ben Akir) is a city in central plains of the Kingdom of Trésard. For millennia it has been an important centre for trade, arts, manufacturing and governance. Uniquely Beyän is vertical city, its markets and long galleries constructed from natural caves in the plug of an extinct volcano. - The Tirennionplugin-autotooltip__small plugin-autotooltip_bigThe Tirennion
The Tirennion is an epic saga which outlines the legendary history and origins of humanity, from the creation of the universe, the mutual destruction of the ancient first gods who created mankind, and the descent of the Godmen to the world, from whom all mankind is descended. The work is most known in the - Sacrifice of Ibrimplugin-autotooltip__small plugin-autotooltip_bigSacrifice of Ibrim
The Sacrifice of Ibrim is an ancient folk tale, one of the canon of instructional tales used by the church of the Mother Of All Aspects in the old Empire of Dor-en-Sann.
In the tale, Ibrim has two sons, and is asked to murder one of his children to prove the love for his god. At the last minute a - Gahsk Riverplugin-autotooltip__small plugin-autotooltip_bigGahsk River
The Gahsk River flows from Lake Trazamske in eastern Ororr, a majority tributary of the River Garn. The Gahsk is fast flowing and not easily navigable.
Ororr
This is in a series of articles on the modern nation-station of Ororr.
Hover to magnify | Go to world map
* Name: Holy Motherland of Ororr - Jade Flower Templeplugin-autotooltip__small plugin-autotooltip_bigJade Flower Temple
The Jade Flower Temple is a Therist pandata at the city of Seqal in Ororr. It sits on the rocky promontory above the famous Eidolons of Seqal, a landmark well known to travellers and pilgrims along the River Wiyel. At night it is lit with brasiers so its green glow is visible from a great distance.greenTherist - Kat-i-Vauplugin-autotooltip__small plugin-autotooltip_bigKat-i-Vau
Kat-i-Vau is the highest mountain in the Civilised World, a peak in the Dun Trisan mountains 8100 metres above sea level.
[ ] Kat-i-Vau, viewed from the west, northern ridge to the left
The mountain is greatly revered by the people of Li-Vam-Aur and Taur-Dji-Oum as the connection between earth and the heavens, the means by which spirits of the dead ascend to the sky. - Helevosplugin-autotooltip__small plugin-autotooltip_bigHelevos
Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the Cronox binary star system. The stars Cordes and Arjos are distant binaries, so on Helevos, Arjos is only seen in the northern hemisphere as star, sometimes bright enough to be seen during the day, circling roughly over the viridgreenAnásthiasAnásthiasAnásthiasgreen - River Dorplugin-autotooltip__small plugin-autotooltip_bigRiver Dor
The River Dor is a tributary of the River Wiyel, with a catchment area encompassing much of eastern Ororr. Throughout history it has been an important route for trade and communication, allowing the passage of people and merchandise between the Wiyel Basin and the eastern provinces of - Old Man of Niseqplugin-autotooltip__small plugin-autotooltip_bigOld Man of Niseq
The Old Man of Niseq, sometimes called the Old Man of Seqal, is a distinctive natural rock formation in the Kalkot Gorge, at the confluence of the Red and Green branches of the River Wiyel, near the town of Niseq, 60 km south of the city of Seqal.
Weathering of the rock face has created what appears to be the sleeping face of an old man, with a downturned mouth, beard and closed eyes. The effect is enhanced by scrubby - Gorvalplugin-autotooltip__small plugin-autotooltip_bigGorval
Gorval, also called Gobal, is the most northerly province of the region of Gaskanin in northeastern Ororr, occupying the Gorval Peninsula and its hinterland. Its people are traditionally called the Gobalay. The province consists of rugged coastline with hundreds of rocky islands, and uplands with an ancient Ororr - War of the Flags (First Vetthi War)plugin-autotooltip__small plugin-autotooltip_bigWar of the Flags (First Vetthi War)
The War of the Flags (792-796 ME), also called the First Vetthi War in Ororr, was a conflict between Ororr and the Vetthi Republic over control of the Vetthi Passage.
The 8th century saw a deterioration of relations between Ororr and Harthera, with trade relations tense and ships often barred and turned away from each other's ports. Consequently, ships of the OrorrOrorr - Doroun languageplugin-autotooltip__small plugin-autotooltip_bigDoroun language
Doroun [doh-ROON, dɒ'ruːn] is the common language of Ororr, the principle language of law, trade, government and the Mother Church.
Language
language
This is in a series of articles about Languages and Communication.
Doroun is spoken as a first language in the regions of Dunasanin and Gaskanin, and as a second language in other regions. It developed from the languagelanguagelanguageOrorrlanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage… - Widows' Dayplugin-autotooltip__small plugin-autotooltip_bigWidows' Day
Widows' Day is a festival of remembrance held throughout Harthera two weeks after the end of the storm tide season. Since storm tides appear every 1.3 years the date of the festival advances throughout the year over time, rather than being a fixed date. According to folk tradition, the festival dates back to the ancient - Green Sea Origin Theoryplugin-autotooltip__small plugin-autotooltip_bigGreen Sea Origin Theory
The Green Sea Origin is a comparatively recent theory of natural history, proposed to explain why Helevos has two distinct and incompatible kingdoms of life - the virid and the green kingdoms. It was first theorised by Herf Gerlatin of Harlon University, in his 1086 ME book Man from the GreenGreengreenViridViridgreengreenviridgreenviridgreengreenviridviridGreen - Laharkin Mountainsplugin-autotooltip__small plugin-autotooltip_bigLaharkin Mountains
The Laharkin Mountains, also called the Laharkin Range, extend along the eastern coast of Mainland, in the Anrel Isles.
Anrel
Hover/tap image to magnify | Go to world atlas
This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.
The mountains form a significant geographical barrier, making the eastern shore of viridAnrel - La-Err-Rûmplugin-autotooltip__small plugin-autotooltip_bigLa-Err-Rûm
La-Err-Rûm [/la-AIR-room/] is an ethnolinguistic region high in the Dun Jaen mountains, sparsely inhabited by isolated villages and a few market towns. The region is not a nation-state in that there is no central government, though the people share a common culture, religion and - The Sarshawsplugin-autotooltip__small plugin-autotooltip_bigThe Sarshaws
The Sarshaws are a group of small islands in the Redeeming Ocean, consisting of two larger islands, Greater Sarshaw and Lesser Sarshaw, and many smaller islets and reefs called the Lesser Sarshaws.
For centuries they were a way point for Anrelian and Besoan merchantmen travelling between the HartheranHartheran - World Historyplugin-autotooltip__small plugin-autotooltip_bigWorld History
Helevos has eight thousand years of recorded history, with archeology, artefacts and myth stretching back much further. There are two dominant views of human history: the theological view that the whole world and humanity were created some thousands of years ago in one instant of creation; the second, that all humanity descends from a race of fallen demigods called the viridEmerald EpochBMEgreenBMEAnásthiasAnásthiasBMEAnásthiasfolkloreMiyarrisGodmenBMEMEOrorrHartheraMEviridAnásthi… - Welvérplugin-autotooltip__small plugin-autotooltip_bigWelvér
Welvér [WELL-vair], also called the Well of Truth, is an oracle and religious site in the southeastern hills of Besoa, important to the traditional animist religion of the island.
Belief
This is in a series of articles about religions and beliefs.
The site has been used by successive civilisations for many thousands of years, and is littered with ruins and ancient artefacts. The oracle itself is an underground chamber accessed by a stone shaft, believed to have been constructed by … - Otekahréplugin-autotooltip__small plugin-autotooltip_bigOtekahré
Otekahré [oh-tek-AH-ray] (also called Anarthis in Harthera), is the southeastern region of Anásthias, lying south of Harthera and east of the Dun Jaen mountains. The region has no central governments, but the cities and polities are joined in a loose cultural and economic league, called HartheraOrorrviridHartheraOrorr - House of Ehuthplugin-autotooltip__small plugin-autotooltip_bigHouse of Ehuth
The House of Ehuth [eh-HOOTH] is a royal and political dynasty which has ruled the Kingdom of Narette for the past three centuries. Narette is not officially a hereditary monarchy, but the Ehuths have effectively held control of the monarchy throughout this period by controlling all the electors who select the next ruler. - Biinmosplugin-autotooltip__small plugin-autotooltip_bigBiinmos
Biinmos is a large, militarised state in eastern Munatan. It is sometimes known as Dendrost, a Hartheran version of its name. This is an anachronism and in modern diplomacy only the official name is used.
Munatan
Hover mouse to see more detail | Go to full atlas map
This is in a series of articles about HartheranBMEMEME - War of 813plugin-autotooltip__small plugin-autotooltip_bigWar of 813
The War of 813, known in Ororr as the Second Vetthi War, was a conflict primarily between Ororr, the Vetthi Republic, involving various rebellious coastal groups within Ororr. It was the culmination of centuries of conflict between the two powers, with Ororr attempting to annex the island nation.OrorrOrorrOrorrOrorrOrorrOrorrOrorrOrorrHartheraHarthera - Othei Peopleplugin-autotooltip__small plugin-autotooltip_bigOthei People
The Othei [oth-AY-ee] (also Outhai, plural Othein) are a Manthi-ethnic people indigenous to the Othei Plains of western Ororr.
Ethnicity
ethnicity
This is in a series of articles about anthropology, ethnicity and race.
They were traditionally a nomadic people subsisting on herds of semi-wild aurox, organised into numerous clan groups. After the annexation of their land by - New Hartrahplugin-autotooltip__small plugin-autotooltip_bigNew Hartrah
New Hartrah is a territory of the eastern continent of Retzayk, claimed as a colonial possession of the Hartheran Union. It is the first successful settlement on the continent in modern history. It was discovered in 1112 ME, with virid jungle being cleared in 1116 in the hopes of creating large HartheranHartheraviridviridviridgreen - Geologyplugin-autotooltip__small plugin-autotooltip_bigGeology
Helevos is approximately 3.8 billion years old, and differs from the planet Earth geologically in a number of ways. Magnetism
Like Earth, Helevos was subject to massive bombardment by planetary-sized objects during its hot early life, but accrued a much larger amount of iron and heavier metals than Earth. Helevos is smaller than Earth, but relatively much denser. - Kingdom of Sensatardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Sensatard
The Hexactic Kingdom of Sensatard is an island nation, the northernmost of the Anrel Isles and the northern tip of the Natorn Archipelago. Consequently it is colloquially called Northland, particularly by its inhabitants.
Sensatard
This is in a series of articles about the - Asokway Peopleplugin-autotooltip__small plugin-autotooltip_bigAsokway People
The Asokway are an Iskean-ethnic people living in the Natorn Archipelago and islands off the coast of Harthera. They are believed to be descendants of a breakaway or even proto-Iskean group who preferred to remain in the smaller islands of the archipelago rather than joining with the great civilisation of - Academy Schoolsplugin-autotooltip__small plugin-autotooltip_bigAcademy Schools
Academy schools, not to be confused with the Schools of Thought, were elite educational establishments for children found throughout Anrel. They taught a curriculum approved by the Rasian Academy, consisting of the Three Pillars: Grammar (including reading, languages and literature), Logic (including mathematics, reasoning and critical thought) and Holistics (including natural sciences, human behaviour and biology, anatomy, history and governance). - River Wiyelplugin-autotooltip__small plugin-autotooltip_bigRiver Wiyel
The River Wiyel or Weil [WILE, WAH-yil] in Ororr is the longest river in the Civilised World. The Wiyel Basin drains two thirds of modern Ororr, running over 5000 km from its source in the southern Dun Trisan mountains, flowing northwards to the sea.
Names
As the river is so long it has been known by many names by different civilisations throughout history. 'Wiel' is the name used during the time of the GreenOrorr - Aego Gastrinimerplugin-autotooltip__small plugin-autotooltip_bigAego Gastrinimer
Aego Gastrinimer (c. 311-254 BME), was a renowned navigator, explorer, merchantman, privateer and prestigious Cartographer-Royal to the Court of Sann'al. He produced the first great world map of the modern era, based on his supposed circumnavigation of the continent of AnásthiasAnásthiasAnásthiasAnásthias - Brumal Deepplugin-autotooltip__small plugin-autotooltip_bigBrumal Deep
The Brumal Deep is an oceanic basin in the Polassirn Ocean, east of the Natorn Sea. The basin is a roughly circular area, which at nearly 9000 m is the deepest sea in the Civilised World. It has no greenfish so is not visited by fishermen or whales. It is considered a treacherous area for shipping, with mountainous waves particularly during the - Printingplugin-autotooltip__small plugin-autotooltip_bigPrinting
Printing technology has been known for thousands of years, but until the modern era was restricted to the elites of the more advanced historic civlisations.
Methods
Taigan Bookwheels
In the ancient civilisation of Traithe, important texts were recorded on brass discs, using the flowing continuous OrorrHarthera - Civilised Worldplugin-autotooltip__small plugin-autotooltip_bigCivilised World
The Civilised World refers to the known regions of human civilisation, notably the continent of Anásthias, the Natorn Archipelago and surrounding islands.
Gastrinimer's 3rd century BME Map of the World, showing Anásthias and the Natorn Isles. Note: old maps place north to the right.AnásthiasAnásthiasAnásthiasAnásthias - Basilica of Holy Hartplugin-autotooltip__small plugin-autotooltip_bigBasilica of Holy Hart
The Basilica of Holy Hart in the city of Vahltor is the holiest building in the Church of Hartrah, an important site for all national rituals and celebrations. It also contains thousands of memorials and remains of important national figures and the scions of wealthy families. - Years Foundingplugin-autotooltip__small plugin-autotooltip_bigYears Founding
Years Founding (YF) is an archaic reckoning of years associated with the Godmen. It began with the legendary founding of the city of Yendim, first city in the Realm of the Godmen, traditionally about 16 millennia ago. It is used in the ancient historic texts of Anrel, most notably the - Holistician School of Thoughtplugin-autotooltip__small plugin-autotooltip_bigHolistician School of Thought
The Holisticians were one of principle schools of thought at the Rasian Academy, during the age of the Great Schools.
Rasian Academy
This is in a series of articles about the Rasian Academy
See also:
* Magic * Schools of Thought
Holisticians view the universe as sets of interrelated and interdependent systems. They regard other perspectives as - River Orlplugin-autotooltip__small plugin-autotooltip_bigRiver Orl
The Orl is the last major tributary of the River Wiyel, joining it a mere 90km before it reaches the sea. The Orl flows from the eastern uplands in Gaskanin to join the Great Wiyel, but has numerous cataracts making it not easily navigable. Since the founding of - Great Urash Oceanplugin-autotooltip__small plugin-autotooltip_bigGreat Urash Ocean
The Great Urash Ocean is one of the four oceans surrounding the Civilised World. It's name derives from the Manthi word meaning southern.
It extends south from Anásthias to the Icehorns of the south pole, and from Vulime in the east to Zahkdarret in the west. Its boundaries are somewhat vague, as its seas are not often travelled by ships from the Anásthias - Trenyaplugin-autotooltip__small plugin-autotooltip_bigTrenya
Trenya is a peninsula in southwestern Trésard, often synonymous with the adminstrative distict of Trenyard. tresard
Trenya has a mild climate and fertile loamy soils making it one of the most productive and wealthy regions of the Anrel Isles. The Margrave of Trenya is traditionally one of the most powerful in the kingdom. - Randplugin-autotooltip__small plugin-autotooltip_bigRand
Rand is a fortified hill city in the central plains of Narette. It was the only major settlement in the plains not destroyed during the Long War, despite multiple assaults and seiges. It owes its survival to its position on a hill with unusually strong walls. During the war the outer city was sacked many times, the surviving inhabitants rebuilding their lives within the safety of the citadel. - La-Err-Rûmplugin-autotooltip__small plugin-autotooltip_bigLa-Err-Rûm
La-Err-Rûm is a nation and ethnolinguistic region in the Dun Jaen mountains, consisting of numerous isolated tribal settlements, villages and a few market towns. The region is not a nation-state in that there is no central government, though the people share a common culture, religion and viridvirid - School of Nightplugin-autotooltip__small plugin-autotooltip_bigSchool of Night
The School of Night was a private establishment related to the Rasian Academy in Trésard. It was principally a club house for academics, top students and prominent non-academics sharing an interest in the liberal arts. As well as libraries, galleries and gaming rooms, it was famous for its parties held throughout the year. - House of Keysplugin-autotooltip__small plugin-autotooltip_bigHouse of Keys
The House of Keys is a legislative body of the Hartheran government. Its members are called Keymen or Clavigers, membership consisting of heads of government boards and committees, as well as representatives from the nation's cities and regions.
Governance
This is in a series of articles on - Little Ice Ageplugin-autotooltip__small plugin-autotooltip_bigLittle Ice Age
The Little Ice Age is a historical epoch within Helevos's climate cycle, a roughly 700-year period of global cooling from 50 BME to 650 ME. A series of cooler summers caused a net fall in global temperatures, with a consequent lowering of sea level of up to three metres. This not only had a big impact on low-lying coastal areas but caused climate change sufficient to upset the balance of power of global economies, contributing to the fall of the - Azri Islesplugin-autotooltip__small plugin-autotooltip_bigAzri Isles
The Azri Isles are a group of volcanic islands in the cool southerly seas of the Great Urash Ocean, at a latitude of 54°S, over 3000 km south of Anásthias. By far the largest is Krotolat-ten-azri, followed by Mol-pon-azri, Nai-pan-azri, Sehera-pan-azri and Hal-bar-azriAnásthiasgreenviridgreenviridgreen - Salixplugin-autotooltip__small plugin-autotooltip_bigSalix
Salix, sometimes called salix salts or efelax salts, is a chemical compound derived from the efelax salix, a carnivorous virid plant.
Medicine
This is in a series of articles about drugs, medicines and medical treatments.
In small does, salix is an effective painkiller, numbing pain without causing drowsiness or other side effects. In even moderately higher doses salix causes paralysis, eventually paralysing the lungs causing asphyxiation and death. - Herbsplugin-autotooltip__small plugin-autotooltip_bigHerbs
Herbs are usually green plants cultivated and used for use in medicine, cooking or for other purposes.
Herblore is the traditional practice of making decoctions, extracts, powders and other preparations from the roots, leaves, seeds, bark and fruit of plants found across the world.greengreenAnásthiasAnásthiasgreenMunatangreengreen - Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr
Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage - Natorn Archipelagoplugin-autotooltip__small plugin-autotooltip_bigNatorn Archipelago
The Natorn Archipelago, or the Natorn Isles [nah-TORN], is a chain of islands in the Natorn Sea. The islands are oceanic ridge running from the northeastern tip of Anásthias to the Anrel Isles. The ridge is an active geological fault, many of the islands being volcanic.Anásthias - Tibooyo Cascadesplugin-autotooltip__small plugin-autotooltip_bigTibooyo Cascades
The Tibooyo Cascades are a series of dramatic cataracts on the lower reaches of River Wiyel, where the river drops over 200m. The cascades are not a single waterfall, but a long stretch of white water running downhill through rocks and pools. Ororr - Maiyenetplugin-autotooltip__small plugin-autotooltip_bigMaiyenet
Maiyenet is an island 120 km from the north coast of Ororr, halfway between the mainland and Vetth, and 100 km northwest of the Guree Isles.
It is claimed by Ororr, but its small population has little contact with the mainland and has closer economic ties to the OrorrOrorr - South Poleplugin-autotooltip__small plugin-autotooltip_bigSouth Pole
The South Pole region consists of a permanent cap of ice covering sea, numerous islands and one large island continent, mostly concealed within a pack of sea ice which encompasses latitudes from roughly 75°C to the pole. The ice also encompasses the southern tip of the continent of - Junda Islesplugin-autotooltip__small plugin-autotooltip_bigJunda Isles
The Junda Isles [JUN-der] are an island group off the northeast coast of Harthera, traditionally inhabited by the Junda people, and now part of the Hartheran cordrome of Perudd and the Isles.
The group consists of six large islands and dozens of smaller ones, each with their own dialect and cultural variations.HartheranHartheran - River Jincenplugin-autotooltip__small plugin-autotooltip_bigRiver Jincen
The River Jincen [JIN-sen] is a tributary of the Green Wiyel (or the Tor as it is known locally), in the south of the nation of Ororr.
It flows from the foothills of the mountains to the east, joining with the Wiyel at the city of Trobrailat. The Jincen is fast-flowing and not navigable. - Therist musicplugin-autotooltip__small plugin-autotooltip_bigTherist music
Therist music is the liturgical music of the Mother Church of Ororr.
Therism
therism
This is in the series of articles related to the Church of the Mother, commonly called Therism, the state religion of Ororr.
Modern Therist music is non-lexical or “mouth music”, using humming and non-verbal vocalisation creating a rich soundscape. Liturgical composers and performers incorporate the sounds of nature such as animals calls, or imitation of wind, waves and water. - Seaharplugin-autotooltip__small plugin-autotooltip_bigSeahar
A seahar, also called a viridmist or sporfog, is a sea fog with large water droplets containing the spores of virid microorganisms. When inhaled these virid spores can cause a number of illnesses, from a cough, rash, fever and delirium, to fatal acute pneumoniosis.virid - Architecture in Ororrplugin-autotooltip__small plugin-autotooltip_bigArchitecture in Ororr
Architecture in Ororr has been an important cultural force in the theocratic nation of Ororr. It was particularly so in the early days of the nation, when the disciples of the Great Prophet were establishing new church-state institutions in opposition to the imperial bureaucracy and diverse religions. - Ilunsplugin-autotooltip__small plugin-autotooltip_bigIluns
Iluns is an island in Famul Bay, on the east coast of Besoa. It's capital and main port is Iluns Town.
Besoa
This is in a series of articles about Besoa, a major island in the Natorn Archipelago.
The island is 52 km east-west, its closest point being 7 km from the mainland.
History - Strait of Armetsplugin-autotooltip__small plugin-autotooltip_bigStrait of Armets
The Strait of Armets or Armess, is a sea channel in the Anrel Isles, between the northerly island of Sensatard and the coast of Trésard. It is an economically important shipping link between the two capital cities of Traste and Por Muel. The strait is approximately 80 km in length and 5 km across at its narrowest point, though this narrows dramatically during - Tekonplugin-autotooltip__small plugin-autotooltip_bigTekon
Tekon is a province of the Deltirot region of southern Ororr, centred around the valley of the Blue Wiyel. Tekon is a wet and sparsely inhabited land of lakes, swamps rivers, forests and mountains. [Ororr]
History
The Tekonet or Tekon civilisation was an ancient stone age culture centred around - Paguelplugin-autotooltip__small plugin-autotooltip_bigPaguel
Paguel [pa-GOO-el] is a city at the southern end of Lake Anlutu in the Triminot region of central Ororr, about 200km south of Remel. Due to its position on marshy ground where the River Wiyel flows into the lake, the city has been flooded and even destroyed many times in its history. - Siltorn Canalplugin-autotooltip__small plugin-autotooltip_bigSiltorn Canal
The Siltorn Canal in Ororr is a pioneering system of canals and locks which links the heartlands of the Wiyel Basin with the northwestern provinces, which are otherwise isolated by the Siltorn Highlands. The key link in the network is a series of canal tunnels running through the mountains, raising barges and lowering them to the far side. The Siltorn Canal is a critical link in OrorrOrorrOrorr - Humansplugin-autotooltip__small plugin-autotooltip_bigHumans
Humans are sentient mammalian bipeds of the genus homo.
On Helevos, humans are the apex species of the green kingdom, largely limited to the continent of Anásthias. The human population of Anásthias has a diversity of skin tone, colour and texture, and degree of hair or hairlessness. These variants have traditionally been divided into - Viricideplugin-autotooltip__small plugin-autotooltip_bigViricide
A viricide is any compound or agent which kills plants or animals in the Virid Kingdom. In common usage, a viricide is usually a chemical preparation used by farmers and householders to eradicate encroaching virid vegetation, or to poison virid pests. Viricides are generally harmless to members of the virid - Battle-fanplugin-autotooltip__small plugin-autotooltip_bigBattle-fan
The eplek (Doroun), called a battle-fan or war fan, is a shield weapon once used by elite members of the EnSanni army in the later Imperial period.
Composition & Use
Epleks are composed of numerous strips of watered steel folded onto a central stem, which can unfurl to form a shield. The shield is mainly used to deflect blows or to protect the user from arrows. The best fans are all steel, with stops so each fan blade remains interlocked with no gaps. Inferior fans were bound with … - North Poleplugin-autotooltip__small plugin-autotooltip_bigNorth Pole
The North Pole or Boreal region is an area of mountains and permanent ice on the supercontinent of Zahkdarret-Retzayk, extending roughly from 70-90 degrees north. The high mountains store vast amounts of ice, sufficient to reduce Helevos's sea level in cooler viridvirid - Eastern Isles (New Perech)plugin-autotooltip__small plugin-autotooltip_bigEastern Isles (New Perech)
The Eastern Isles, also called New Perech or the Spice Islands, are a tropical island group in the Redeeming Ocean at 13ºS, 3300 km from the mainland of Harthera, 4125 km from the port of Narillin. The islands have a highly diverse population of virid plant species, several of which are prized as flavourings or HartheranHartheranHartheranHartheranHartheraHartheran - Galkeshplugin-autotooltip__small plugin-autotooltip_bigGalkesh
The modern city of Galkesh [GAL-kesh, g'alkeʃ] is capital of the Gaskanin region of northeastern Ororr, and of Galkesh province. In ancient times it was Gaalkedch [nGAHL-kedge-sh, ɣɑːːɫkeʒʃ], centre of the first Gaal Empire, and later the holy metropolis of the Empire of Dor-en-Sann.
Ororr
This is in a series of articles on the modern nation-station of OrorrME - Twelve Pathsplugin-autotooltip__small plugin-autotooltip_bigTwelve Paths
The Twelve Paths is the religion and philosophy of the nation of Go-ám-gam in Munatan.
Belief
This is in a series of articles about religions and beliefs.
All of the paths are a system for achieving self-control, enlightenment, knowledge, and balance with the spirits of the land and ancestors. Each path has a different emphasis on what is most important, with differing regimes prayer, meditation, study or physical practices. Different communities and even families are devoted … - The Namelessplugin-autotooltip__small plugin-autotooltip_bigThe Nameless
The Nameless, or the Nameless One, is a supernatural being in the Anrelian Pantheon the personification of chaos and destruction, in opposition to the forces of nature.
The Nameless is therefore opposite to The One, who represents both creation and the natural cycle of birth, life and death. The Nameless is considered to be a malign and corrupting force that sows chaos and breaks the natural cycles of the world. He is therefore associated with war, destruction, plague, famine and … - Vinesplugin-autotooltip__small plugin-autotooltip_bigVines
Vines commonly refers to prune vines, a family of green climbing fruits bearing sweet fruits that turn from green through red, purple and black as they ripen.
Food and Drink
This is in a series of articles about Food and Drink.
Prune vines grow best in temperate sunny climates with well draining soil. They are often cultivated on sharp or stony soils where other crops cannot grow. - Kitroy familyplugin-autotooltip__small plugin-autotooltip_bigKitroy family
The Kitroys are a wealthy family in Harthera, descended from old Saloyan aristocracy. The Kitroys were a moderately prominent family under the Hartheran Commonwealth, but were one of the few nobles to back the military coup of the Teraths during the Vainglorious Revolution of 571. This enabled them to prosper in the years following the revolution, allowing them to become one of the richest of the new mercantile-aristocratic clans. - Snapfishplugin-autotooltip__small plugin-autotooltip_bigSnapfish
Snapfish are predatory greenfish found in lakes, ponds and slower-flowing rivers, often living in shallows and shaded waters. They are aggressively territorial so cultivated by humans to prevent virid infestation in ponds, water troughs and rivers.
Fauna
This is in a series of articles about viridgreen - Handfruitplugin-autotooltip__small plugin-autotooltip_bigHandfruit
Handfruit are carpel-like growths of the handfruit bush, a virid plant native to virid jungles in the southwest of Anásthias.
Flora
herbs
This is in a series of articles about Plants and Flora.
They produce a composite body with multiple “fingers”, often fused together with the outer ones curled and the central fingers erect. They were adopted as a symbol of the viridTheristvirid - The Oneplugin-autotooltip__small plugin-autotooltip_bigThe One
The One is the hermaphrodite progenitor deity in the Anrelian Pantheon, who gave birth to the Godmen and their human descendants, domestic livestock, and all the green plants and red-blooded animals of Helevos.
Belief
This is in a series of articles about religions and beliefs.
Some believe The One represents the natural cycles of life, birth and death. The force for all life comes from the One, and returns to the One in death. Most believe the One is not a deity who is conscious o… - Ta-ker-rimplugin-autotooltip__small plugin-autotooltip_bigTa-ker-rim
Ta-ker-rim or Takérrim [tack-AIR-rim] is a small market city, the principle trade hub for La-Err-Rum in the Dun Jaen mountains. It is considered to be the capital as it is the central meeting point for the nation's leaders, though since La-Err-Rum is not a nation state, it has no centralised government or institutions. - Kingdom of Emánunéplugin-autotooltip__small plugin-autotooltip_bigKingdom of Emánuné
Emánuné [eh-MAN-oo-nay, imæn'uːeɪ] was an ancient kingdom occupying the fertile valley of the River Velun, in what is now modern Harthera.
Ancient Northeast Anasthias
This is in a series of articles about the ancient history of Northeast HM - Buckleplugin-autotooltip__small plugin-autotooltip_bigBuckle
Buckle, or boukul, is the seed of the bucklebush, a green plant which grows in temperate parts of the Civilised world. Bucklebushes fruit annually, producing thumb-length red-black seed pods, containing numerous millimetre-sized ovoid seeds. Mature pods are left to dry on the bush, then harvested for the seeds. Young pods are edible whole, though tender and do not travel well. In Ororr - Indjineersplugin-autotooltip__small plugin-autotooltip_bigIndjineers
The College of Indjineers was a prominent institution at the The Grand Academy of Rasia during its High Period. The college specialised in the design and manufacture of magical artefacts and mechanisms, particularly lamenaries and other thaumaturgical indjins. As such they were specialists in various crafts, particularly metalworking. - Derailish Stormwardenplugin-autotooltip__small plugin-autotooltip_bigDerailish Stormwarden
Derailish Stormwarden was a semi-mythic sorceror-king and founder of the Kingdom of Derailad, on the island of Besoa. Even the time of his existence is unclear, but he may have lived any time between the 2nd and 1st millennium BME.
People
This is in a series of articles on - Pulletplugin-autotooltip__small plugin-autotooltip_bigPullet
Pullets are small flightless birds kept domestically for their eggs and meat. They are omnivores, feeding on grains and seeds, and also scratch the ground for worms and insects. They are not highly virid tolerant, but will attack and kill small virid pests that come too close. - Decileplugin-autotooltip__small plugin-autotooltip_bigDecile
In Harthera, deciles are a social and political structure, nominally a family or tribe of which all Hartherans are a member. Deciles were formalised in the Hartheran Commonwealth period as a method of managing elections.
Governance
This is in a series of articles on goverments and politics.
Before the Commonwealth, the early nation had hundreds of ethnic clans, families and noble houses. Many small family groups were wealthy, powerful and owned much of the land, while other tribes w… - Puottiplugin-autotooltip__small plugin-autotooltip_bigPuotti
Puotti [poo-UH-tee] is a dish made from fine doughberry flour, mixed with water and stretched until it becomes elastic and almost rubbery. Puotti is a staple of Jorothi cuisine, eaten particularly in the arid parts of central and western Ororr, where it is not only eaten as a starch, but used as a utensil to pick up roast meat in particular from a communal plate. - Magisteriateplugin-autotooltip__small plugin-autotooltip_bigMagisteriate
The Magisteriate was the governing body of the Rasian Academy from 50 BME to 236 ME. It replaced the former collegiate system of masters, headed by a Grand Master, following the downfall of the Grand Master Belikast. Its stated aimed was to promote, oversee and control the use of MEmagic - Theamancyplugin-autotooltip__small plugin-autotooltip_bigTheamancy
Theamancy is a form of astrological divination or folk magic using observation and the cycles of the moons, Thea and Themsa, as well as the Fixed Stars.
Thea changes not only with its monthly phases, but its surface seems to change according to dust storms on the surface, and it also appears closer or further away due to orbital position and atmospheric affects. - Godsboardplugin-autotooltip__small plugin-autotooltip_bigGodsboard
Godsboard is a gambling dice game, popular in taverns, wine shops and gaming houses in Anrel and throughout the Natorn Archipelago.
Sports
This is in a series of articles on Games and Sports.
Game Board
The game is typically played with six-sided dice, on a god-board, a circle divided into eight equal divisions. Each division is assigned to one of the eight principal - Alsaneth Republicplugin-autotooltip__small plugin-autotooltip_bigAlsaneth Republic
The Alsaneth Republic, also called the Alsaneth Commonwealth (official name The Hexactic Commonwealth of Alsan), was a historic nation occupying the southern half of the island of Besoa. The Republic existed from the overthrow of the old MEME - Melismaticsplugin-autotooltip__small plugin-autotooltip_bigMelismatics
The Melismatics were a sect of Therist mystics in the 2nd century ME who sought spiritual enlightenment through the musical recitation of holy texts. Though their beliefs were not heretical, their desire to live apart and achieve direct communication with the Mother Goddess was seen as schismatic by the Church-State. TheristTheristME - Limetaplugin-autotooltip__small plugin-autotooltip_bigLimeta
The limeta is a virid tree which grows in the tropical regions, particularly in northern and coastal Anásthias. The fruits are round with dark green leathery skin and distinctive red flesh. They are one of the few virid fruits grown for human consumption, havin a sweet and distinctively acrid taste. virid - Cable fruitplugin-autotooltip__small plugin-autotooltip_bigCable fruit
Cable fruit are the fruit of the cable tree, a virid plant which flourishes near water, both fresh and salt. They bear a large ball-like fruit with a tough leathery skin. Cable fruit are buoyant, and therefore allow the plant to spread across large distances. - Ewetoy familyplugin-autotooltip__small plugin-autotooltip_bigEwetoy family
The Ewetoy family are a Hartheran family with distinguished history in the Hartheran Navy. Though not ancient nobility, they have had many prominent generals, politicians and military leaders.
Their most renowned modern member is Captain-General Yamis Ewetoy, who led the expedition to found the colony of - Screw-wormsplugin-autotooltip__small plugin-autotooltip_bigScrew-worms
Screw-worms are a class of virid marine creatures who in nature attach themselves to detritus on the sea bed and aid its decomposition. Consequently they also attach themselves to wooden piers and the hulls of sailing vessels. They are particularly active in warm, nutrient-rich waters, where they can burrow into an unprotected ship's hull and cause terrible damage within a few weeks. - Viridisplugin-autotooltip__small plugin-autotooltip_bigViridis
In the folklore of Anrel, Viridis (or Viridus) is the personification of all virid life, particularly its invasive, deceptive and threatening nature. His antithesis is the Green Man.
Folklore
This is in a series of articles about oral traditions, tales, folk practices, and folklore. folklorefolkloreAnrel - Junda Languageplugin-autotooltip__small plugin-autotooltip_bigJunda Language
Junda, often called Old Junda, is an Iskean language which was once spoken throughout the Junda Isles, Perudd and the Junda Coast.
Language
language
This is in a series of articles about Languages and Communication.
Isolated dialects are still spoken in remoter parts of the Junda Isles, but it has largely been replaced by languagelanguagelanguagelanguagelanguageHartheralanguagelanguagelanguagelanguagelanguage - Godkillersplugin-autotooltip__small plugin-autotooltip_bigGodkillers
The Godkillers were an unofficial paramilitary group associated with the Grand Academy of Rasia, tasked with rooting out newly-formed god-elementals, and the potentially dangerous religious cults associated with them. The group was active during the High Period of Rasia, from 500 - Vireelsplugin-autotooltip__small plugin-autotooltip_bigVireels
Vireels are a family of virid acquatic vermiforms. They are usually dark in colour with an eel-like or snake-like limbless body.
Fauna
This is in a series of articles about Animals.
Most are predatory, using their saw-like mouths to burrow into the flesh of prey. They also commonly feed on carrion. Vireels are relatively slow moving compared to most - Simmonyplugin-autotooltip__small plugin-autotooltip_bigSimmony
Simmony [SIM-on-nee] is a bush native to the Eastern Isles, whose stems are a spice valued for its warm, piquant flavour.
Food and Drink
This is in a series of articles about Food and Drink.
Cultivation
Simmony bushes are virid plants which flourish on the dry seaward slopes of the island of Sfize. Simmony was one of the first important exports from the islands, hence the word - Hartheran naval architectureplugin-autotooltip__small plugin-autotooltip_bigHartheran naval architecture
Hartheran naval architecture is a style of construction used particularly for fortifications, ports and military administration buildings throughout the Hartheran Union. It is notable for its use of unornamented geometric shapes such as arches, squares and hexagons, with construction in stone, brick and concrete. It derives from - Ves Jaen Warsplugin-autotooltip__small plugin-autotooltip_bigVes Jaen Wars
The Ves Jaen Wars was a protracted period of conflict in the Wiyel Basin during the Celadon Epoch, c.3900-3700 BME, the result of refugees feeling coastal civilisations due to rising sea levels.
Conflict
This is in a series of articles on Wars, Battles and Conflicts.
In a time of cataclysm, with floods and storms laying waste to the coastal - Champlugin-autotooltip__small plugin-autotooltip_bigCham
Cham is a starchy virid root used to make cham-meal (cham-cham) and cham-cake (kout-cham), staple foods in Munatan.
Food and Drink
This is in a series of articles about Food and Drink.
Cham-tree
Cham trees (kamsjiva or kamchiva) are bushy virid plants found in temperate climates throughout viridviridviridviridMunatan - Langerplugin-autotooltip__small plugin-autotooltip_bigLanger
Langers are a variety of green mollusc common in coastal regions. They valued by humans as seafood and commonly deemed greenfish, despite not being fish.
Food and Drink
This is in a series of articles about Food and Drink.
They are tolerant to freshwater, and often spawn in river estuaries. There are a number of species, the most prized being the larger, darker variety which grows in the cooler waters around - Seqaalplugin-autotooltip__small plugin-autotooltip_bigSeqaal
Seqaal or Seqaalqun is the foremost surviving language of the Issid language family, spoken primarily in the Sekalkot province of central Ororr.
Language
language
This is in a series of articles about Languages and Communication.
The language has existed in various forms for at least four thousand years, descending from the early tongues of the languagelanguagelanguagelanguagelanguagelanguage - Perianplugin-autotooltip__small plugin-autotooltip_bigPerian
Perian trees are a variety of slender flowering virid tree, found throughout the tropics.
Flora
herbs
This is in a series of articles about Plants and Flora.
Perian wood is light and flexible, yet strong, and is therefore valued as a building material, perian canes being particularly useful as scaffolding. The trees however are unusually invasive in greenwood areas. - The Dialogues (Therism)plugin-autotooltip__small plugin-autotooltip_bigThe Dialogues (Therism)
The Dialogues are a compilation of first and second hand accounts of conversations and speeches by the Great Prophet Therion, the founder of the Therist Church of Ororr. The Dialogues also includes collected sayings, opinions and aphorisms attributed to the Prophet. - River Narplugin-autotooltip__small plugin-autotooltip_bigRiver Nar
The River Nar, also called the Tsiyenar (Rouvawetig) or the Iyé (Eloyoun), is a major river in the south of modern Harthera.
Harthera
This is in a series of articles about Harthera
* Name: Hartheran Union, Union of Harthera, Uhartrah * Government: Military-Mercantile Oligarchy * Capital - Blood saltplugin-autotooltip__small plugin-autotooltip_bigBlood salt
Blood salt is a mineral found in the mountains of Li-Vam-Aur and other parts of the Dun Trisan mountains, widely used in cooking. In folklore veins of rock salt are said to be the dried blood of ancient monsters that fell from the heavens and were buried deep in the earth. - Ralainplugin-autotooltip__small plugin-autotooltip_bigRalain
Ralain was one of the ancient Godmen, a master of knowledge and wisdom. He first harnessed the Erida and was father of magic. He is said to have founded the first city of Rasia.
Godmen
This is in a series of articles about the Godmen, the mythical first humans of Helevos.
Ralain does not appear in the - Sopeqplugin-autotooltip__small plugin-autotooltip_bigSopeq
Sopeq is a prosperous city on the River Wiyel in Ororr, about 100 km north of Seqal. Sopeq was founded as one of the northernmost colonies of the Kingdom of Seqal, but has long eclipsed its ancient progenitor. Though Sopeq is much larger, for historic reasons Seqal remains the official capital of the province. In the Ororr - Ligationplugin-autotooltip__small plugin-autotooltip_bigLigation
Ligation, often simply called binding, is the thaumaturgical discipline of physically binding an elemental to a solid object, so that solid matter becomes a part of the elemental's physical matrix.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
Elementals in nature will attach themselves to a physical object, particularly when it is near a regular and natural source of - The Corantoplugin-autotooltip__small plugin-autotooltip_bigThe Coranto
The Coranto is an anti-establishment newsletter available particularly in port cities. Its stories typically reveal scandals about governments and government officials, as well as news otherwise not covered by other publications. It particularly targets the - Hartheran Navyplugin-autotooltip__small plugin-autotooltip_bigHartheran Navy
The Hartheran Navy is the most powerful military force in the civilised world, the binding force for the Hartheran Union's land and trade empire. It is not only the largest naval force, consisting of over eight hundred fighting vessels and armed merchantmen.
Military
This is in a series of articles on - Bluefernplugin-autotooltip__small plugin-autotooltip_bigBluefern
Bluefern is a virid plant with distinctive blue feathery fronds, found principally in the temperate uplands of Anásthias. Its white tendrilous roots are ground and dried to form a potent narcotic known as sylin.
Flora
herbs
This is in a series of articles about virid - Anadoulplugin-autotooltip__small plugin-autotooltip_bigAnadoul
Anadoul, also known as Anadun, is a ceremonial city, the cultural capital of the confederation of Kahtoyn. It is not a capital city in the traditional sense, since Kahtoyn is a confederation of sovereign polities.
The city is primarily the residence of the - Kahtoynplugin-autotooltip__small plugin-autotooltip_bigKahtoyn
Kahtoyn (called Bhourdan in Hartraan), also called the Confederation of Kahtoyn, is a political entity in the region of Otekahré. It is unique in the world that it is not a nation in the true sense, since it has no formal governmental structures, no kings or governors, no military or police, no codified laws, prisons or justice system. Instead it is made up of thousands of self-governing polities who follow a common ideology of good behaviour, common standards, and (mostly) friendly com… - Shouftplugin-autotooltip__small plugin-autotooltip_bigShouft
The Shouft, also called the Path of the Prophet or the Great Pilgrimage, is a religious journey to the holy shrine of Foratuna in Ororr. It is a key element of Therist religious practice, a spiritual journey visiting sites of religious significance.
The devout wishing spiritual enrichment, or sinners or criminals wishing to make restitution, follow the route the Ororrgreengreen - Vinculumplugin-autotooltip__small plugin-autotooltip_bigVinculum
Vinculum is the bond or connection between a human thaumaturge and their prime elemental. This bonds gives a human mastery over the elemental and means that it will accept instructions only from that person. Vinculum generally grows stronger over time, with experienced thaumaturges able to easily command their primus. - Godmenplugin-autotooltip__small plugin-autotooltip_bigGodmen
The Godmen were the mythical inhabitants of a landmass contiguous with the modern Natorn Archipelago, said to be the ancestors of all the Thalsic peoples of the northern Civilised World. In the Emerald Epoch they created the first great civilisation, referred to as the Realm of the Godmen. The Godmen are said to be mytho-historic, memories of an ancestor race shrouded by millennia of HartheraAnrelAnrelherherAnrelAnrel - Imagoryplugin-autotooltip__small plugin-autotooltip_bigImagory
Imagory is the one of the three main thaumaturgical disciplines, that of creating an imago: a convincingly realistic image of real-world or imaginary object or scene.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
Despite its seeming simplicity, creating realistic and aesthetically pleasing imagos is one of the most difficult to master, as it requires not only a great skill, finesse and a high level of rapport between the - Apotropy & Wardcraftplugin-autotooltip__small plugin-autotooltip_bigApotropy & Wardcraft
Apotropy and Wardcraft are the thaumaturgical disciplines of defence against magical and physical assault.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
Apotropy is the discipline of protection from magical attack between primes and other elementals. Thaumaturgical duelling involves three methods of attack: attempting to break or override the opponent's - Quiristryplugin-autotooltip__small plugin-autotooltip_bigQuiristry
Quiristry is the thaumaturgical discipline relating to the creation and replication of all kinds of books, documents and other records. At the Rasian Academy, this was taught and practiced by the College of Quirists.
Magic
magic
This is in a series of articles about magic, thaumaturgy and esotericism.
The college considered quiristry an art, encompassing both thaumaturgical processes as well as manual skills. It was unusual in operating facilities not only within the Academy grou… - Ahngritplugin-autotooltip__small plugin-autotooltip_bigAhngrit
Ahngrit [AHN-grit], or Ancient Ahngrit (also Ahnglic in some sources) is an extinct language of the Godmen, thought to be an ancestor of Old Aralsic and the modern Aralsic languages of the Anrel Isles.
Language
language
This is in a series of articles about Languages and Communication.
Little is known about Ahngrit as a languagelanguage - Grammarian School of Thoughtplugin-autotooltip__small plugin-autotooltip_bigGrammarian School of Thought
The Grammarians were one of the three great Schools of Thought in the golden age of the Rasian Academy. Grammarians believed that words and language were the key effective magic, and sought the purest, most concise and elegant words and structures. Grammarians also studied human languages of all kinds.languagelanguage - Signtismplugin-autotooltip__small plugin-autotooltip_bigSigntism
Signtism is an ancient philosophy and subculture in the Anrel Isles, one of the many Schools of Thought who found a home in the Rasian Academy. The Grand Master Belikast was born into the Signtist community of Larford, and his association with the culture and the city led to its utter destruction during the - Gebjon Dynasty (Dor-en-Sann)plugin-autotooltip__small plugin-autotooltip_bigGebjon Dynasty (Dor-en-Sann)
The Gebjon Dynasty was a line of related rulers of the Empire of Dor-en-Sann, from its founding in 1903 BME to 1645 BME. Early rulers of the dynasty were sons or nephews of the ruling emperor, but as time progressed inheritors of the title were increasingly by marriage or adoption. Some emperors even forcibly adopted themselves into the line. - Brass antplugin-autotooltip__small plugin-autotooltip_bigBrass ant
Brass ants are thumb-sized, eight-limbed virid creatures, named for their brass-coloured iridescent exoskeleton.
Fauna
This is in a series of articles about Animals.
Despite the name they are arthropods, not insects. They are scavengers found in warm environments throughout - Kingdom of Naretteplugin-autotooltip__small plugin-autotooltip_bigKingdom of Narette
The Kingdom of Narette, or Naret [na-RET, na rɛt] (arch. Anret or Anrette), is a modern nation occupying the southern half of the largest island in the Anrel Isles. Before the Orphans War it was called the Kingdom of Anrette.
Narette
narette
This is in a series of articles about the AnrelAnrelAnrelAnrelAnrelAnrel - The Greymenplugin-autotooltip__small plugin-autotooltip_bigThe Greymen
The Greymen were a religious movement in eastern Munatan, an offshoot of, or reaction to the Dromeist philosophy of change. They became infamous in Biinmos in the 10th century, where a fundamentalist cult caused the Greymen Holocaust.
Belief
This is in a series of articles about - Schools of Thoughtplugin-autotooltip__small plugin-autotooltip_bigSchools of Thought
A school of thought is system of belief, or a methodological approach within an academic or philosophical system. The term was formally used for the various Schools of Thought within the Rasian Academy, with different approaches to the practice and application of - Webrinplugin-autotooltip__small plugin-autotooltip_bigWebrin
The Webrin is a criminal sect which has operated for centuries in Anrel, Harthera and the major port cities of the world. It is thought to have originated in the Anrel Isles, where it operates as a criminal guild, enforcing paid membership on any criminal gang. It also has aspects of a mystery religion, with members initiated into secret rituals said to give them magical powers over their subordinates. This serves the Webrin heirarchy, since more senior members are respected and feared.A… - Cobineplugin-autotooltip__small plugin-autotooltip_bigCobine
Cobine [co-BEEN] is a powerful sedative and anaesthetic derived from the carnivorous efelax cobine plant. It is particularly effective for surgery, since it is effective in small doses, easily administered, and induces a light coma while not suppressing breathing or other organs. - Marr Sirqueplugin-autotooltip__small plugin-autotooltip_bigMarr Sirque
Marr Sirque [mar SEE-urkh] (Miyarrain: Miyarsouok; Hartheran: Narsik) is a port city in Kahtoyn, the principle trading port in Otekahré.
Otekahré
Hover mouse to see more detail
This is in a series of articles about the region of Otekahré in eastern Anásthias.
Historically it was an outlying river city of Hartheran - Birdsplugin-autotooltip__small plugin-autotooltip_bigBirds
Birds are a largely extinct phylum of winged animals belonging to the green kingdom. Bird species included the extinct domestic animals such as chickens and gobelets, as well as several species of scavengers and predators, notably cawvits and eagles.
Fauna
This is in a series of articles about - Rubáporatplugin-autotooltip__small plugin-autotooltip_bigRubáporat
The Rubáporat [roo-BAP-poor-rat] was a historic Manthi civilisation in the southwest of Anásthias, on the coast of the Umber Sea. It flourished in the latter part of the Beryl Epoch, from roughly 700 BME until the second century ME when it was dominated by Ennseperan Empire. Nepor and Clanisjpor were its two greatest cities, which engaged in a long standing cultural and economic rivalry. Other key cities were BMEME - Baronies of Ravorr (Rouvawa)plugin-autotooltip__small plugin-autotooltip_bigBaronies of Ravorr (Rouvawa)
The Baronies of Ravorr (or Ivawg Rouvawhi in Rouvawetig, Chieftains of Rouvawa) was a confederation of feudal states in Northeast Anasthias, which existed from 573 BME to 288 ME. It first formed as an alliance against the expansionist ambitions of its Saloyan neighbours to the north and powefful BMEAnásthiasBMEEloyounHarthera - Sequentplugin-autotooltip__small plugin-autotooltip_bigSequent
In thaumaturgy, a sequent is a set of instructions in the Erida language, which when given to an elemental will cause them to perform specific actions or produce a defined outcome. Sequents are magical tools, the building blocks of Rasian thaumaturgy.
Magic
magic
This is in a series of articles about - Famúlplugin-autotooltip__small plugin-autotooltip_bigFamúl
Famúl [fa-MOOL] is a city on the island of Besoa. Since the declaration of the United Kingdom of Besoa in 1114 ME, it has been the island's provisional capital.
Besoa
This is in a series of articles about Besoa, a major island in the Natorn Archipelago.
History
The city was founded around 1700 - Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War
The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel - Mingasplugin-autotooltip__small plugin-autotooltip_bigMingas
Tela Mingas was an eighth century historian and writer, best know for his Mythology of Ancient Anrel, and the Helias Helecarn, a compilation and retelling of ancient histories, myths and philosophy.
People
This is in a series of articles on famous and historic people.
He was born to a Trésardi merchant family in the city of - Humbersplugin-autotooltip__small plugin-autotooltip_bigHumbers
Humbers are a species of small flying mammal found throughout the civilised world, particularly in areas of green forest and other dense vegetation.
Fauna
This is in a series of articles about Animals.
They are one of the most diverse and successful mammal species, with at least two hundred sub-species with a range of appearance and specialisation. Most feed on fruits, nectar of - Chelidd Statesplugin-autotooltip__small plugin-autotooltip_bigChelidd States
The Chelidd States, also called Chelidt, was a historic nation on the northeastern coast of modern Harthera, known for their strong martial tradition.
Ancient Northeast Anasthias
This is in a series of articles about the ancient history of Northeast - Race and Ethnicityplugin-autotooltip__small plugin-autotooltip_bigRace and Ethnicity
The concepts of race and ethnicity in the Civilised World are complex, related to issues of history, geography and culture. Some theories of the origins of humanity claim that all humans are descended from a single group of original ancestors, while others believe mankind is made up of distinct races with separate origins. EloyounHartheraAnrelOrorrOrorrEloyounGodmenEloyounOrorrMunatanEloyounAnásthiasGodmen - Helevosienplugin-autotooltip__small plugin-autotooltip_bigHelevosien
The Helevosien is a work of mythic history of Anrel, from the Fall of the Godmen to the Long War. It is said to have been compiled by the 6th century ME authoress and poet Henner Goult from a historic texts, though how much is source material and how much Goult's original writing is unclear. The text has evolved throughout its history, successive generations adding historic events including the - Krikaréplugin-autotooltip__small plugin-autotooltip_bigKrikaré
The Krikaré [kree-KAR-ray], also called the Kritarchy or House of Elders, is the legislative body of the church-state of Ororr. It enacts all laws and regulations both spiritual and temporal, regarding the administration of the church and the nation. Members have the courtesy title - Hogbatplugin-autotooltip__small plugin-autotooltip_bigHogbat
Hogbat is a popular ball game in the Natorn Archipelago.
Sports
This is in a series of articles on Games and Sports.
It was originally played with farmyard implements in courtyards or orchards with any number of improvised obstacles, such as posts or tree trunks. Players are split into two teams, and using a pole or mallet to strike a ball along the ground, avoiding obstacles along the way. Teams score points by knocking the ball against a target pole at either end of the fiel…