Backlinks

This is a list of pages that seem to link back to the current page.

  • Aertistryplugin-autotooltip__small plugin-autotooltip_bigAertistry

    The Aertists were an avant-garde aesthetic and ideological movement in the Rasian Academy, in first centry BME. At first merely a student movement, many of its members became influential leading to tense confrontation between the Aertists, the Academy establishment, and the
  • Belikast's Follyplugin-autotooltip__small plugin-autotooltip_bigBelikast's Folly

    Belikast's Folly, also called Belikast's Tower or, more commonly, the Old Lighthouse, is the ruins of a tower on the northwest coast of the island of Sensatard in the Anrel Isles.

    Buildings

    This is in a series of articles about Buildings

    It was built around the turn of the first century
  • Church of the Namelessplugin-autotooltip__small plugin-autotooltip_bigChurch of the Nameless

    The Church of the Nameless, also called the Cult of the Nameless, is a subversive religious sect in the Anrel Isles. Their God is referred to as 'The Nameless One', because Anrelians believe that saying his true name attracts his evil attention. Anrel
  • Expurgationplugin-autotooltip__small plugin-autotooltip_bigExpurgation

    Expurgation was the ultimate punishment meted out by the Rasian Academy for the crime of malefaction: the use of thaumaturgy for evil and harmful ends.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Process

    Expurgation involves four steps. Firstly, the criminal's familiar (or 'prime source'), the elemental which is the source of his power, is cut away and destroyed.
  • Gnosticiansplugin-autotooltip__small plugin-autotooltip_bigGnosticians

    The Gnosticians were a minor school within the Rasian Academy who studied gods, the god-magic of theurgy, rituals and theologies.

    Rasian Academy

    This is in a series of articles about the Rasian Academy

    See also:

    * Magic * Schools of Thought

    The Gnosticians were originally founded to study the origins of god-elementals, or 'magicmagic
  • The Grand Academy of Rasiaplugin-autotooltip__small plugin-autotooltip_bigThe Grand Academy of Rasia

    The Grand Academy of Rasia [RAH-see-uh], more commonly known as the Rasian Academy, was once the greatest centre of learning in the Civilised World. It taught a wide variety of disciplines but specialised in thaumaturgical theory and practice.

    Rasian Academy

    This is in a series of articles about the BMEBMEBMEBMEBMEBMEBMEBMEBMEMEMEmagicmagicmagic
  • History of Anrelplugin-autotooltip__small plugin-autotooltip_bigHistory of Anrel

    Since the island group was formed at the end of the last Great Ice Age, the main landmass came to be known as Anrasard. It had no single government, but there was a loose league of interrelated, self-governing cities reliant on their agricultural hinterlands. These towns and cities had feuds and disagreements, and occasional skirmishes, but never had the need or resources for full-scale war.HMHM
  • Kas-fruitplugin-autotooltip__small plugin-autotooltip_bigKas-fruit

    Kas-fruit is the red or yellow fruit of the kasflower, a perennial flowering plant or bush believed to be native to Anrel.

    Flora

    herbs

    This is in a series of articles about Plants and Flora.

    It is found growing throughout the Mainland, particularly in the wilder regions of viridmagic
  • Magisteriateplugin-autotooltip__small plugin-autotooltip_bigMagisteriate

    The Magisteriate was the governing body of the Rasian Academy from 50 BME to 236 ME. It replaced the former collegiate system of masters, headed by a Grand Master, following the downfall of the Grand Master Belikast. Its stated aimed was to promote, oversee and control the use of MEmagic
  • Magisterplugin-autotooltip__small plugin-autotooltip_bigMagister

    Magister is a term in the Anrel Isles for a thaumaturges, or full practitioners of magic. More specifically, magisters are thaumaturges of the Rasian Academy with the ability to summon, bind and instruct elementals on their own, with no assistance from others. Sorcerors are practitioners with the skill and knowledge to instruct elementals, but without the ability to summon and bind them.magic
  • Malefactionplugin-autotooltip__small plugin-autotooltip_bigMalefaction

    Malefaction is the use of magic to cause harm. Most magical traditions throughout history have had a taboo against using magic for selfish and dangerous purposes, but the Rasian Academy, as the premier institution of thaumaturgy, was the most effective at regulating it.

    magicmagicmagic
  • Neuromancyplugin-autotooltip__small plugin-autotooltip_bigNeuromancy

    Neuromancy is the thaumaturgical discipline involving electromagnetic manipulation of structures within the human brain. It is now both a lost art and a forbidden art, considered to be malefaction.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Historically it was the highest art of the
  • Oughtismplugin-autotooltip__small plugin-autotooltip_bigOughtism

    Oughtism is a moral and philosophical system, claiming an ancient inheritance from the moral codes of the Godmen. It continues to be influential throughout the Anrel Isles, and it's guiding principles have been the foundation of legal and religious codes throughout the
  • Phelorixplugin-autotooltip__small plugin-autotooltip_bigPhelorix

    Phelorix, also called smokestone, is an extremely hard, glass-like material, said to have been used by the Godmen for constructing towers and cities.

    Technology

    This is in a series of articles on machinery, artefacts, manufacturing, craftsmanship, raw materials and other
  • Schools of Thoughtplugin-autotooltip__small plugin-autotooltip_bigSchools of Thought

    A school of thought is system of belief, or a methodological approach within an academic or philosophical system. The term was formally used for the various Schools of Thought within the Rasian Academy, with different approaches to the practice and application of
  • Signtismplugin-autotooltip__small plugin-autotooltip_bigSigntism

    Signtism is an ancient philosophy and subculture in the Anrel Isles, one of the many Schools of Thought who found a home in the Rasian Academy. The Grand Master Belikast was born into the Signtist community of Larford, and his association with the culture and the city led to its utter destruction during the
  • Thaumaturgyplugin-autotooltip__small plugin-autotooltip_bigThaumaturgy

    Thaumaturgy Is a style of magic, codified and practiced by the Rasian Academy. Thaumaturgy and magic are terms often used interchangeably.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Thaumaturgy means “work using thaumic energy”, also called Elemental Mastery, Elementalismmagicmagicmagiclanguagemagicmagicmagicmagicmagicmagicmagicmagic
  • Sitemapplugin-autotooltip__small plugin-autotooltip_bigSitemap

    * Tags * * * Alsán (Subcategory) * Ancient Harthera * Ancient Northeast Anasthias * Anrel (Category) * Antyok (Category) * Anásthias (Category) * Aralsic Languages * Arthropods * Arts * Astronomical Maps * Astronomy * Azri Isles (Category) * Beliefs * Besoa (Category) * Biinmos (Category) * Buildings * Calendars * Capitals * Category * Cavann * Cities * Cities Subcategories * City Maps * Clans * Clothing * Conflicts * Continents …
  • Welcome to Helevosplugin-autotooltip__small plugin-autotooltip_bigWelcome to Helevos

    start

    - Click for interactive world map

    Helevos is a fantasy world of magic and science, divided by two incompatible biologies: the Green Kingdom of humans, trees, grasses, crops and red-blooded animals, and the Virid Kingdom of toxic jungles, poisonous plants, terrifying creatures and airborne infections.

    Over thousands of years humans have forged the hundred MagicMEMEME
 
helevos/belikast.txt · Last modified: 2023/10/18 11:04 by Robert How · []