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Ania Bayplugin-autotooltip__small plugin-autotooltip_bigAnia Bay
Ania Bay is a gulf in the west coast of the Anrel Isles. It is bounded by the coasts of Trésard to the northwest and Narette to the east. It has numerous small rocky islands which pose a hazard to shipping.
The Ania Plateau [AH-nee-uh, 'ɑːniə] is an upland plateau in the southwest of Narette, in the Anrel Isles. The land is fertile and well-drained, home to the majority of Narette's population and agriculture.
The easiest route up to the Plateau is via Binid in the south, where the escarpment is much lower, and a succession of low slopes make vehicle traffic much easier to traverse.
Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island
The Anrel Isles are governed by a class collectively called the Grafen or Graves, individually given the courtesy title Graf. Leaders of towns, cities, and even nations are drawn from this class. Traditionally, leaders are selected by will of the populace, based on their personal qualities and family merits, according to the traditional honour system of Anrel
The Anrel Isles has a rich polytheistic philosophy that sees the world as inhabited by many gods and willful spirits. They view all world religions as valid, but believe gods are tied to certain lands and places. Deities can therefore have separate or even conflicting mythologies, but these are accepted because they are the story of that particular deity. Gods, being non-human, can be capricious and irrational, and their followers adopt a pragmatic attitude to worship. Prayer …
Begeen [beg-EEN] is a city in the southeast of Trésard, close to the border with Narette. It was sacked and occupied in 219 ME in the first year of the Long War, and was the subject of five battles during which both sides took and retook the city, leaving it a ruined shell.
Eminde is a small city in the nation of Narette. It lies on the River Minnd, just below the cataracts and waterfalls which rise up to the Ania Plateau. Consequently, it is the furthest point on the river which can be reach by boat.
Episcin [EP-is-sin] is a mainly ruined settlement on the east coast of Anrel, on what is now the border between Tresard and Narette. In the 1st century ME it became a retreat for wealthy nobles as well as scholars from the city of Rasia, who wished a private retreat far from the austerity and observance of the
Kingdom of Erannplugin-autotooltip__small plugin-autotooltip_bigKingdom of Erann
Erann was a nation in the southern Anrel Isles in the second millennium BME. Its capital was the city of Rand, and at its height it controlled most of the central plains and hills of what is now Narette, including the cities of Eminde, Binid and Obanam.
Anrel
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Race and Ethnicityplugin-autotooltip__small plugin-autotooltip_bigRace and Ethnicity
The concepts of race and ethnicity in the Civilised World are complex, related to issues of history, geography and culture. Some theories of the origins of humanity claim that all humans are descended from a single group of original ancestors, while others believe mankind is made up of distinct races with separate origins. EloyounHartheraAnrelOrorrOrorrEloyounGodmenEloyounOrorrMunatanEloyounAnásthiasGodmen
Golobath [GOL-oh-bath] is a ruined city on the River Kethel in the Anrel Isles. During the Little Ice Age it was an independent market city that flourished on trade. During the Long War its position on the marches between north and south meant it was regularly occupied by hostile forces, and the site of many conflicts and skirmishes.ME
Gres Rockplugin-autotooltip__small plugin-autotooltip_bigGres Rock
Gres Rock is a rocky island in the Natorn Sea, in a strategic location southwest of Anrel, near the coast of Trésard and Narette. It is 4.5 km on its longest axis, consisting of precipitous rocks and cliffs with no natural harbour and little soil or vegetation.
The Hexact Doctrine is a philosophy of government developed in Anrel in the early 3rd century ME, with the aim of creating governments that benefited the health, wealth and wellbeing of its citizens. It is the model for many governments throughout the MEAnrelAnrelAnrelAnrelAnrelAnrelAnrel
Himéath [HIM-ay-ath, hɪm aɪ ath] is a historic fortified city in the centre of the Ania Plateau. Until the 8th century ME it was the capital of the old Kingdom of Narette.
Today it a prosperous but provincial city, its growth restricted by its walls so that it is now only the fourth biggest city in Narette.
The Hornum Calendar (HC), sometimes called the Hexact Calendar, is a calendar used mainly in the Anrel Isles, named after the city of Hornum where it was devised. It is used officially by all the nations of Anrel, but it is gradually being superseded by the Modern Epoch, used in much of the rest of the world. AnrelMEAnrelAnrel
King Ehamet Ehuthplugin-autotooltip__small plugin-autotooltip_bigKing Ehamet Ehuth
King Ehamet Ehuth, or Ehamet I of Narette, was the king of Anret/Narette towards the end of the Long War between the Kingdom of Narette and the Northern League. He was founder of the Ehuth Dynasty, which has ruled Narette for nearly 400 years.
People
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Kingdom of Sann'alplugin-autotooltip__small plugin-autotooltip_bigKingdom of Sann'al
The Kingdom of Sann'al [SAN-AL sæn'æl] (from arch. Senna'al), also called Royal Sann'al or simply Sannal, was a historic nation in the northern half of the island of Besoa that existed from its founding c.1500 BME, to 1092 ME when it was annexed by BME
Laqhas or Larqhas [LAR-kas] is a small city in Narette in the Anrel Isles. It is in the north of the Ania Plateau, set in a picturesque steep-sided valley surrounded by hills of green forest. The city is most known for its royal palace, a secluded hunting lodge set in the hills, which has long been a quiet retreat for the kings of Narette.
Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War
The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel
Mount Aréntplugin-autotooltip__small plugin-autotooltip_bigMount Arént
Mount Arént [a-RENT] is a volcanic mountain in the Laharkin Range, in the north of Narette. It is the highest mountain and the largest volcano in the Natorn Archipelago. anret
The volcano has been dormant for most of human history, though there are fumaroles and occasional earth tremors in the region. There have been some serious earthquakes, most famously the earthquake of 678
Mount Oracilplugin-autotooltip__small plugin-autotooltip_bigMount Oracil
Mount Oracil is a volcanic mountain in the southern reach of the Laharkin Range, in eastern Narette in the Anrel Isles.
It is considerably smaller than the neighbouring Mount Arent, but more active, with occasional smoke from its peak and earth tremors. A minor eruption and earthquake in 678
Oracil was a historic city-state in the east of modern Narette in the Anrel Isles, in the foothills of the Laharkin Mountains. Oracil is thought to have been founded by an Iskean-ethnic tribe around 1100 BME. The city grew rich on the fertile soils surrounding Mount Oracil, as well as mines burrowed deep into the mountains of the
Pirrin of Naretteplugin-autotooltip__small plugin-autotooltip_bigPirrin of Narette
Pirrin of Narette (1090-1115 ME) was King of Narette from 1110-1113 ME. He was the son of King Ehamet IX of Narette of the House of Ehuth, born to the king's third wife relatively late in his reign. Pirrin succeeded to his father's throne in 1110 ME at the age of 20. His short reign was tumultuous and unstable.herherher
Rand is a fortified hill city in the central plains of Narette. It was the only major settlement in the plains not destroyed during the Long War, despite multiple assaults and seiges. It owes its survival to its position on a hill with unusually strong walls. During the war the outer city was sacked many times, the surviving inhabitants rebuilding their lives within the safety of the citadel.
Rasian Collegiumplugin-autotooltip__small plugin-autotooltip_bigRasian Collegium
The Rasian Collegium was originally a political body combining leaders from the Rasian Academy and Rasia City. The term became synonymous with Rasia as a city-state, leader of a confederation of allied cities and territories during the Little Ice Age period in the Anrel Isles. The Collegium grew from a loose alliance of neutral cities and duchies in the fifth century
Reidan is an Aralsic language spoken in the Anrel Isles, particularly throughout Trésard and Sensatard.
Language
language
This is in a series of articles about Languages and Communication.
The Lar Vale dialect of northern Trésard is considered Standard Reidan, and is generally intelligible throughout Anrel. The Northland dialects of Sensatard are distinct, with the Eastern dialect being close to standard Reidan, and the Western being more obscure. The north coast language
Reidan or Aralsic Cuisine refers to the traditional cuisines of the Natorn Archipelago, and to Anrel in particular. One of the key features of Reidan cuisine is the virid taboo common to the region, so that dishes are made only from fruits, vegetables and animal produce from the virid
Rettien is an Aralsic language spoken in Narette in the Anrel Isles. Although it shares much common vocabulary with Reidan, Rettien is heavily influenced by Old Oracilem, the Iskean language of the former city-state of Oracil.
Language
language
This is in a series of articles about Languages and Communication.
Rettien has two distinct dialects. High Rettien is the languagelanguagelanguagelanguage
River Minndplugin-autotooltip__small plugin-autotooltip_bigRiver Minnd
The River Minnd [MINN-d] (also Minde [MIN-duh]) is the principle river of Narette in the Anrel Isles. Due to the unique geography of the Ania Plateau, it flows from its source northwards over the Minnd Falls to the plains, where it curves southeastward to the sea at
Treaty of Begeenplugin-autotooltip__small plugin-autotooltip_bigTreaty of Begeen
The Treaty of Begeen was an armistice which officially ended the Orphans' War in the Anrel Isles. By this point in the conflict both sides were so decimated and fought to exhaustion that no actual fighting had occurred for six months. The meeting was arranged in the ruins of the border city of
Zetlans are equine mammals related to the garron and the horsis, with a robust frame and a striped hide. They were bred by the Miyarrain to be more tolerant to virid poisoning, and were used for riding and as draught animals. However, their aggressive nature makes them difficult to domesticate and they largely live in the wild.
[fmap-anrel_isles.png] * Zoom out * Sensatard * Trésard * Anret
Anrel Isles
Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of
The Kingdom of Narette, or Naret [na-RET, na rɛt] (arch. Anret or Anrette), is a modern nation occupying the southern half of the largest island in the AnrelAnrelAnrelAnrelAnrelAnrel