Anrasard was a landmass contiguous with the modern Anrel Isles. In earlier epochs the sea level was much lower, so the isles formed single large island.
Anrasard was at its greatest extent during the Emerald Epoch some 14,000 years ago, in the mythic age of the Godmen. In subsequent
Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island
The Anrel Isles has a rich polytheistic philosophy that sees the world as inhabited by many gods and willful spirits. They view all world religions as valid, but believe gods are tied to certain lands and places. Deities can therefore have separate or even conflicting mythologies, but these are accepted because they are the story of that particular deity. Gods, being non-human, can be capricious and irrational, and their followers adopt a pragmatic attitude to worship. Prayer …
Asokway Peopleplugin-autotooltip__small plugin-autotooltip_bigAsokway People
The Asokway are an Iskean-ethnic people living in the Natorn Archipelago and islands off the coast of Harthera. They are believed to be descendants of a breakaway or even proto-Iskean group who preferred to remain in the smaller islands of the archipelago rather than joining with the great civilisation of
Belikast's Folly, also called Belikast's Tower or, more commonly, the Old Lighthouse, is the ruins of a tower on the northwest coast of the island of Sensatard in the Anrel Isles.
Bremahk is a minor god in the Anrelian Pantheon, Lord of the Hunt and the Wild Places. He is invoked by those needing acute senses, good luck, and endurance.
Belief
This is in a series of articles about religions and beliefs.
He is particularly revered in Sensatard, and by hunters, woodsmen and, unusually, thieves. He has been embraced throughout
Race and Ethnicityplugin-autotooltip__small plugin-autotooltip_bigRace and Ethnicity
The concepts of race and ethnicity in the Civilised World are complex, related to issues of history, geography and culture. Some theories of the origins of humanity claim that all humans are descended from a single group of original ancestors, while others believe mankind is made up of distinct races with separate origins. EloyounHartheraAnrelOrorrOrorrEloyounGodmenEloyounOrorrMunatanEloyounAnásthiasGodmen
Hevúl [heh-VOOL] is a religious site in Sensatard in the Anrel Isles. It is a meeting site for the Hevúl festival which happens in the autumn every three years, celebrating all of the gods.
The Hexact Doctrine is a philosophy of government developed in Anrel in the early 3rd century ME, with the aim of creating governments that benefited the health, wealth and wellbeing of its citizens. It is the model for many governments throughout the MEAnrelAnrelAnrelAnrelAnrelAnrelAnrel
Hornum is a town on the north coast of Sensatard. Though small, it is the largest settlement in the north of the country. Historically it was the city of Harnam, which became an affluent city-state known for its industry and culture. In the period of civil war following the end of the
King Mikoth of Northlandplugin-autotooltip__small plugin-autotooltip_bigKing Mikoth of Northland
King Mikoth (1056 ME - present) is the current ruler of the Kingdom of Sensatard in the Anrel Isles, commonly called Northland.
People
This is in a series of articles on famous and historic people.
He was elected ruler at the age of 52, in 1108 ME. He is considered to be a fair minded, if dour and irascible king.
Lake Otaranplugin-autotooltip__small plugin-autotooltip_bigLake Otaran
Lake Otaran [oh-TA-ran], known locally as The Otaran (arch. Otarah), is a brackish lake or inland sea in the island of Sensatard in the Anrel Isles. It is connected to the sea by the Otaran Sound, a flooded former river valley.
The lake is economically important as a rich source of
Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War
The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel
Kingdom of Naretteplugin-autotooltip__small plugin-autotooltip_bigKingdom of Narette
The Kingdom of Narette, or Naret [na-RET, na rɛt] (arch. Anret or Anrette), is a modern nation occupying the southern half of the largest island in the Anrel Isles. Before the Orphans War it was called the Kingdom of Anrette.
Narette
narette
This is in a series of articles about the AnrelAnrelAnrelAnrelAnrelAnrel
The Natorn Archipelago, or the Natorn Isles [nah-TORN], is a chain of islands in the Natorn Sea. The islands are oceanic ridge running from the northeastern tip of Anásthias to the Anrel Isles. The ridge is an active geological fault, many of the islands being volcanic.Anásthias
In the pantheon of Anrel, Natrawul is the capricious god of the sea, prayed to by sailors, travellers and fishermen in hopes of safety and good weather.
Belief
This is in a series of articles about religions and beliefs.
He has many shrines in coastal towns and fishing ports, one of the largest being the sea-temple in the city of
Rāna [RAH-nuh] is a rugged port city on the northeast coast of Trésard. It is the principal trade link between Sensatard and Trésard, and a major fishing port for boats visiting the eastern sea. Rana is particularly busy in the winter months and the storm tide season, when ships outbound from
Reidan is an Aralsic language spoken in the Anrel Isles, particularly throughout Trésard and Sensatard.
Language
language
This is in a series of articles about Languages and Communication.
The Lar Vale dialect of northern Trésard is considered Standard Reidan, and is generally intelligible throughout Anrel. The Northland dialects of Sensatard are distinct, with the Eastern dialect being close to standard Reidan, and the Western being more obscure. The north coast language
The Sarekéa [sa-ray-KAY-ah] are the “hill people” of the central uplands of Sensatard, the most northerly island of Anrel in the Natorn Archipelago. The Sarekéa are distinct from other Northlanders, with a distinct language and rich culture.
Saréta [sa-RAY-tuh] is a small city in the central uplands of Sensatard in the Anrel Isles.
[Sarekéa region of central Sensatard in the Anrel Isles]
The city is surrounded by mountains, and is the cultural and religious capital of the ethnic Sarekéa people who inhabit the mountain region. The Kings of Sensatard have long given the city and the region a great deal of autonomy, although the city abides by Northland laws and pays taxes to the
Saria [SAH-ree-uh] (historically Esaria, or Aria) is a prosperous port and market city on the west coast of Sensatard in the Anrel Isles. It is the second city of the kingdom, the hub for trade, industry and agricultural produce in the western provinces. Historically it was a powerful city state, which became part of the unified Kingdom of Sensatard following the
Sea of Windsplugin-autotooltip__small plugin-autotooltip_bigSea of Winds
The Sea of Winds is a roughly triangular area of water off the western coast of Anrel, between the islands of Sensatard, Mûul and Mainland.
Anrel
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This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.
The area is notorious for prevailing winds from the
Kingdom of Sensatardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Sensatard
The Hexactic Kingdom of Sensatard is an island nation, the northernmost of the Anrel Isles and the northern tip of the Natorn Archipelago. Consequently it is colloquially called Northland, particularly by its inhabitants.
Sensatard
This is in a series of articles about the
Strait of Armetsplugin-autotooltip__small plugin-autotooltip_bigStrait of Armets
The Strait of Armets or Armess, is a sea channel in the Anrel Isles, between the northerly island of Sensatard and the coast of Trésard. It is an economically important shipping link between the two capital cities of Traste and Por Muel. The strait is approximately 80 km in length and 5 km across at its narrowest point, though this narrows dramatically during
This is in a series of articles about the Kingdom of Sensatard.
* Name: The Hexactic Kingdom of Sensatard; Northland * Government: Hexactic Kingdom * Ruler: King Mikoth of Northland * Capital: Traste * Currency: Hexactic Alm * Foundation: 265 ME * Population: 1.6 million est.
[fmap-anrel_isles.png] * Zoom out * Sensatard * Trésard * Anret
Anrel Isles
Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of
The Kingdom of Narette, or Naret [na-RET, na rɛt] (arch. Anret or Anrette), is a modern nation occupying the southern half of the largest island in the AnrelAnrelAnrelAnrelAnrelAnrel
[fmap-natorn.png] * Zoom in * Zoom out * Anrel Isles * The Spines * Antyok * Besoa * Manok
Natorn Archipelago
The Natorn Archipelago, or the Natorn Isles [nah-TORN], is a chain of islands in the Natorn Sea. The islands are oceanic ridge running from the northeastern tip of Anásthias to the Anrel Isles. The ridge is an active geological fault, many of the islands being volcanic.Anásthias
* Belikast's Folly * Harnum * Sareta * Traste * Strait of Armets * Saria * Lake Otaran * @ * @ * @
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Kingdom of Sensatard
The Hexactic Kingdom of Sensatard is an island nation, the northernmost of the Anrel Isles and the northern tip of the Natorn Archipelago. Consequently it is colloquially called