Backlinks

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  • Academy Schoolsplugin-autotooltip__small plugin-autotooltip_bigAcademy Schools

    Academy schools, not to be confused with the Schools of Thought, were elite educational establishments for children found throughout Anrel. They taught a curriculum approved by the Rasian Academy, consisting of the Three Pillars: Grammar (including reading, languages and literature), Logic (including mathematics, reasoning and critical thought) and Holistics (including natural sciences, human behaviour and biology, anatomy, history and governance).
  • Aertistryplugin-autotooltip__small plugin-autotooltip_bigAertistry

    The Aertists were an avant-garde aesthetic and ideological movement in the Rasian Academy, in first centry BME. At first merely a student movement, many of its members became influential leading to tense confrontation between the Aertists, the Academy establishment, and the
  • Aethericsplugin-autotooltip__small plugin-autotooltip_bigAetherics

    Aetherics is one of the three major thaumaturgical disciplines, related to the manipulation of energy by elementals, notably light, heat, and electromagnetism.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    disciplines
  • Alimentplugin-autotooltip__small plugin-autotooltip_bigAliment

    Aliment is a somewhat archaic term for the natural magnetic force in the unusually strong magnetosphere of Helevos, which is the natural source of sustenance for elementals. Aliment is consumed and stored in the ethereal bodies of elementals, and can be used to power
  • Apotropy & Wardcraftplugin-autotooltip__small plugin-autotooltip_bigApotropy & Wardcraft

    Apotropy and Wardcraft are the thaumaturgical disciplines of defence against magical and physical assault.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Apotropy is the discipline of protection from magical attack between primes and other elementals. Thaumaturgical duelling involves three methods of attack: attempting to break or override the opponent's
  • Belikast's Follyplugin-autotooltip__small plugin-autotooltip_bigBelikast's Folly

    Belikast's Folly, also called Belikast's Tower or, more commonly, the Old Lighthouse, is the ruins of a tower on the northwest coast of the island of Sensatard in the Anrel Isles.

    Buildings

    This is in a series of articles about Buildings

    It was built around the turn of the first century
  • Binding (disambiguation)plugin-autotooltip__small plugin-autotooltip_bigBinding (disambiguation)

    In thaumaturgy, binding can refer either to:

    * Vinculum, the bond of authority between an elemental and a thaumaturge which makes the elemental carry out instructions, or * Ligation the thaumaturgical discipline of physically binding an elemental to a solid object, in order create a magical device or
  • Callplugin-autotooltip__small plugin-autotooltip_bigCall

    A Call is a magickal summoning, particularly calling elementals as sources.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    “The Call” is a magister's first summoning of his Primus, the prime source of his power that he will use throughout his life
  • Benakrian Cantoplugin-autotooltip__small plugin-autotooltip_bigBenakrian Canto

    Benakrian Canto, or simply Canto, is a magical style using patterns of vocal chanting, rhyme and rhythm. These methods make chants easier to remember and recite, with the rhyme and metre helping to ensure that parts of the chant aren't missed or mispronounced. It was named after the city of Ben Akir, contiguous with modern
  • Cantripplugin-autotooltip__small plugin-autotooltip_bigCantrip

    In the Chantry Style of magic, a cantrip or tript is a word or short phrase used to trigger an elemental to perform a sequent, a pre-learned set of instructions. Cantrips consist of the name of the command, and any additional instructions that relate to it.

    Magic

    magic

    This is in a series of articles about
  • Deital (God)plugin-autotooltip__small plugin-autotooltip_bigDeital (God)

    A deital [DAY-it-ul], also called a deivat or god-spirit or god, is an elemental which has achieved a great power and a degree of consciousness from being the focus of human worship.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    “Deital” is a magicAnásthiasmagic
  • Elementalsplugin-autotooltip__small plugin-autotooltip_bigElementals

    Elementals are esoteric beings found throughout Helevos. In various cultures they have been called spirits, daimons, eridai or jinna. In their natural state they are invisible, drawing energy from the natural environment and have limited interaction with the physical world. Millennia ago humans learned to harness elementals and instruct them to perform seemingly miraculous tasks, calling this magicmagicmagic
  • Ergothaumicsplugin-autotooltip__small plugin-autotooltip_bigErgothaumics

    Ergothaumics is the discipline of using thaumic energy to directly power mechanisms and devices, without needing an elemental. Ergothaumics was developed of the indjineers of Rasia.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Ergothaumics has many advantages over thaumaturgy, since it doesn't require the complexities of magic
  • Eridaplugin-autotooltip__small plugin-autotooltip_bigErida

    Erida, literally meaning “Words” in the extinct ancient language Ahngrit, is the instinctual core language of the Eridai, or elementals, Eridai meaning “of the words”. The art of thaumaturgy can therefore be described as the structural use of Erida to perform physical outputs.

    Magic

    magic

    This is in a series of articles about languagelanguagelanguagelanguage
  • Eridaiplugin-autotooltip__small plugin-autotooltip_bigEridai

    Eridai is the ancient name for the ethereal beings known as elementals, spirits and gods. The name means “of the words”, Erida being the rudimentary language they use to communicate.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    According to Aralsic legend, the Eridai were once simple creatures living in an ethereal realm beyond the stars. They were taught the Erida language
  • Expurgationplugin-autotooltip__small plugin-autotooltip_bigExpurgation

    Expurgation was the ultimate punishment meted out by the Rasian Academy for the crime of malefaction: the use of thaumaturgy for evil and harmful ends.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Process

    Expurgation involves four steps. Firstly, the criminal's familiar (or 'prime source'), the elemental which is the source of his power, is cut away and destroyed.
  • Farsightplugin-autotooltip__small plugin-autotooltip_bigFarsight

    Farsight is a thaumaturgical discipline enabling magical practitioners to see and sometimes hear people and places distant from their present location.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Farsight requires the mastery of many other disciplines, since it requires controlling at least two
  • Folk magicplugin-autotooltip__small plugin-autotooltip_bigFolk magic

    Folk magic is the traditional practice of usually rural peoples, involving herblore for healing, as well as various minor rituals supposed to bring good luck, wealth or fertility.

    Folklore

    This is in a series of articles about oral traditions, tales, folk practices, and magicmagicmagicmagicmagic
  • Gimatriaplugin-autotooltip__small plugin-autotooltip_bigGimatria

    Gimatria is a style of magic which uses numerical formulae instead of grammar as a means of initiating magical sequents.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Gimatria was particularly associated with the Golden Ordinance of Miyarris, and heavily influenced the development of the
  • Gnosticiansplugin-autotooltip__small plugin-autotooltip_bigGnosticians

    The Gnosticians were a minor school within the Rasian Academy who studied gods, the god-magic of theurgy, rituals and theologies.

    Rasian Academy

    This is in a series of articles about the Rasian Academy

    See also:

    * Magic * Schools of Thought

    The Gnosticians were originally founded to study the origins of god-elementals, or 'magicmagic
  • Godkillersplugin-autotooltip__small plugin-autotooltip_bigGodkillers

    The Godkillers were an unofficial paramilitary group associated with the Grand Academy of Rasia, tasked with rooting out newly-formed god-elementals, and the potentially dangerous religious cults associated with them. The group was active during the High Period of Rasia, from 500
  • Godsplugin-autotooltip__small plugin-autotooltip_bigGods

    Gods are ethereal beings who are worshipped by human communities and populations, and will often intercede to provide help to adherents or punishment to enemies. Many gods of Helevos are in fact deitals, elemental spirits who have received the focus of human attention and grown powerful from it.
  • Grammarian School of Thoughtplugin-autotooltip__small plugin-autotooltip_bigGrammarian School of Thought

    The Grammarians were one of the three great Schools of Thought in the golden age of the Rasian Academy. Grammarians believed that words and language were the key effective magic, and sought the purest, most concise and elegant words and structures. Grammarians also studied human languages of all kinds.languagelanguage
  • The Grand Academy of Rasiaplugin-autotooltip__small plugin-autotooltip_bigThe Grand Academy of Rasia

    The Grand Academy of Rasia [RAH-see-uh], more commonly known as the Rasian Academy, was once the greatest centre of learning in the Civilised World. It taught a wide variety of disciplines but specialised in thaumaturgical theory and practice.

    Rasian Academy

    This is in a series of articles about the BMEBMEBMEBMEBMEBMEBMEBMEBMEMEMEmagicmagicmagic
  • Haulmplugin-autotooltip__small plugin-autotooltip_bigHaulm

    A haulm or holm is a thaumaturgical indjinn or lamenary, capable of interacting directly with the human brain using neuromancy.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    The word is a portmanteau of thaumic helm. Since they must be in direct contact with the skull, they are produced in the form of a metal crown or helmet, often elaborately decorated with symbols indicating their function and ownership. They were perfected by the
  • Herbloreplugin-autotooltip__small plugin-autotooltip_bigHerblore

    Herblore is the art and science of using plants as medicine. Though herbs are generally thought of as green planets, in practice herblore involves the use of a wide range of virid and green plants and spices, distillations of essential oils, and even products derived from the secretions and cadavers of animals.
  • Holistician School of Thoughtplugin-autotooltip__small plugin-autotooltip_bigHolistician School of Thought

    The Holisticians were one of principle schools of thought at the Rasian Academy, during the age of the Great Schools.

    Rasian Academy

    This is in a series of articles about the Rasian Academy

    See also:

    * Magic * Schools of Thought

    Holisticians view the universe as sets of interrelated and interdependent systems. They regard other perspectives as
  • Houlmplugin-autotooltip__small plugin-autotooltip_bigHoulm

    A houlm, also called a thaumaturgical helm or a magister's crown, is a thaumaturgical device that interacts with the human brain, providing knowledge, calculation or perception abilites, or for medical reasons. Houlms were most famously used by the Holisticians of the Rasian Academy, a crucial tool of their work.
  • Imagoryplugin-autotooltip__small plugin-autotooltip_bigImagory

    Imagory is the one of the three main thaumaturgical disciplines, that of creating an imago: a convincingly realistic image of real-world or imaginary object or scene.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Despite its seeming simplicity, creating realistic and aesthetically pleasing imagos is one of the most difficult to master, as it requires not only a great skill, finesse and a high level of rapport between the
  • Imprintingplugin-autotooltip__small plugin-autotooltip_bigImprinting

    Imprinting is the thaumaturgical discipline of capturing the attention of an elemental, and giving it set of formal instructions. Magicians with the ability to summon and imprint an elemental are magisters.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    The most basic method of imprinting is verbal, reciting sequents aloud to a bound elemental in the human equivalent of the languagelanguage
  • Indjineersplugin-autotooltip__small plugin-autotooltip_bigIndjineers

    The College of Indjineers was a prominent institution at the The Grand Academy of Rasia during its High Period. The college specialised in the design and manufacture of magical artefacts and mechanisms, particularly lamenaries and other thaumaturgical indjins. As such they were specialists in various crafts, particularly metalworking.
  • Kinesisplugin-autotooltip__small plugin-autotooltip_bigKinesis

    Kinesis is one of the three key thaumaturgical disciplines, involving movement and interaction with physical objects.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Mastery of kinesis is fundamental to the all physical disciplines, from barriers and protection, to medical intervention or weatherworking.
  • Lamenaryplugin-autotooltip__small plugin-autotooltip_bigLamenary

    A lamenary is a thaumaturgical device, designed to perform a specific function, in response to a trigger action. Lamenaries are often created to perform simple or repetitive tasks, such as thaumaturgical lamps or shields for personal protection.

    Magic

    magic

    This is in a series of articles about
  • Ligationplugin-autotooltip__small plugin-autotooltip_bigLigation

    Ligation, often simply called binding, is the thaumaturgical discipline of physically binding an elemental to a solid object, so that solid matter becomes a part of the elemental's physical matrix.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Elementals in nature will attach themselves to a physical object, particularly when it is near a regular and natural source of
  • Luminateplugin-autotooltip__small plugin-autotooltip_bigLuminate

    Luminates are individuals with the rare ability to form a mental connection with an elemental. This can happen unconsciously and without training, making such connections potentially dangerous if the elemental carries out the violent subconscious desires of a child, rather than the conscious will of a trained
  • Magicplugin-autotooltip__small plugin-autotooltip_bigMagic

    In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
  • Magisteriateplugin-autotooltip__small plugin-autotooltip_bigMagisteriate

    The Magisteriate was the governing body of the Rasian Academy from 50 BME to 236 ME. It replaced the former collegiate system of masters, headed by a Grand Master, following the downfall of the Grand Master Belikast. Its stated aimed was to promote, oversee and control the use of MEmagic
  • Magisterplugin-autotooltip__small plugin-autotooltip_bigMagister

    Magister is a term in the Anrel Isles for a thaumaturges, or full practitioners of magic. More specifically, magisters are thaumaturges of the Rasian Academy with the ability to summon, bind and instruct elementals on their own, with no assistance from others. Sorcerors are practitioners with the skill and knowledge to instruct elementals, but without the ability to summon and bind them.magic
  • Malefactionplugin-autotooltip__small plugin-autotooltip_bigMalefaction

    Malefaction is the use of magic to cause harm. Most magical traditions throughout history have had a taboo against using magic for selfish and dangerous purposes, but the Rasian Academy, as the premier institution of thaumaturgy, was the most effective at regulating it.

    magicmagicmagic
  • Mekanismplugin-autotooltip__small plugin-autotooltip_bigMekanism

    Mekanism was a School of Thought at the Rasian Academy. It viewed the universe as a single integrated machine, made up of intricate interlocking parts, from the smallest particles of matter to the great wheels of the heavens.

    Rasian Academy

    This is in a series of articles about the
  • Metamagiciansplugin-autotooltip__small plugin-autotooltip_bigMetamagicians

    The Metamagicians were one of principle schools of thought at the Rasian Academy, during the age of the Great Schools.

    Rasian Academy

    This is in a series of articles about the Rasian Academy

    See also:

    * Magic * Schools of Thought

    Where the grammarians seek to explain the living world in the languagelanguage
  • Necromancyplugin-autotooltip__small plugin-autotooltip_bigNecromancy

    Necromancy is the magical practice of animating human or animal corpses, giving them a crude semblance of life.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Magic cannot restore life once a body is truly deceased, other than by resuscitating a person whose heart or breathing have recently stopped. Necromancy therefore treats bodies like puppets. An elemental attaches itself to the skeleton, and moves the bones and joints in a parody of li…
  • Neuromancyplugin-autotooltip__small plugin-autotooltip_bigNeuromancy

    Neuromancy is the thaumaturgical discipline involving electromagnetic manipulation of structures within the human brain. It is now both a lost art and a forbidden art, considered to be malefaction.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Historically it was the highest art of the
  • Onomasticsplugin-autotooltip__small plugin-autotooltip_bigOnomastics

    Onomastics is a thaumaturgical discipline related to the study of magical languages and naming. At the Rasian Academy it was particularly associated with the Grammarian school of thought.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    disciplines
  • Praxisplugin-autotooltip__small plugin-autotooltip_bigPraxis

    Praxis is the application of thaumaturgy to achieve physical ends, as opposed to theoretical thaumaturgy.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    magic
  • Primusplugin-autotooltip__small plugin-autotooltip_bigPrimus

    A primus or prime source, vulgarly called a familiar or shadow, is an elemental is imprinted to a magister, being permanently bound with vinculum. The primus is the focal instrument and agent of his magical power. Primus is the official term used by magicians of the Rasian school of magic, though many other terms are used.
  • Quiristryplugin-autotooltip__small plugin-autotooltip_bigQuiristry

    Quiristry is the thaumaturgical discipline relating to the creation and replication of all kinds of books, documents and other records. At the Rasian Academy, this was taught and practiced by the College of Quirists.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    The college considered quiristry an art, encompassing both thaumaturgical processes as well as manual skills. It was unusual in operating facilities not only within the Academy grou…
  • Rasian Chainwayplugin-autotooltip__small plugin-autotooltip_bigRasian Chainway

    The Rasia Chain Carriageway, or simply the Chainway, was a funicular railway which connected the centre of Rasia City with the Rasian Academy in the valley above. The chainway was a quick and efficient means of transporting visitors and students, since the only alternative was the long uphill climb by road. The chainway was a particular matter of pride for the citizens of Rasia, since it was achieved entirely by mechanical means, all use of
  • Schools of Thoughtplugin-autotooltip__small plugin-autotooltip_bigSchools of Thought

    A school of thought is system of belief, or a methodological approach within an academic or philosophical system. The term was formally used for the various Schools of Thought within the Rasian Academy, with different approaches to the practice and application of
  • Sefiric Magicplugin-autotooltip__small plugin-autotooltip_bigSefiric Magic

    Sefiric Magic, also known as the Free Art, was the mystic magic cult at the heart of the Golden Ordinance in Miyarris.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    miyarris magic_style
  • Sequentplugin-autotooltip__small plugin-autotooltip_bigSequent

    In thaumaturgy, a sequent is a set of instructions in the Erida language, which when given to an elemental will cause them to perform specific actions or produce a defined outcome. Sequents are magical tools, the building blocks of Rasian thaumaturgy.

    Magic

    magic

    This is in a series of articles about
  • Shamanismplugin-autotooltip__small plugin-autotooltip_bigShamanism

    Shamanism is an uncodified form of magic, whereby a practitioner is able to summon and instruct an elemental spirit using their natural human sympathies, rather than through thaumaturgical learning.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Shamans use various methods to put themselves in a heightened mental state that enables them to summon and control elements. In
  • Sorcererplugin-autotooltip__small plugin-autotooltip_bigSorcerer

    A Sorcerer is a thaumaturge, or magical practitioner, who lacks the ability to summon an elemental themself. Sorcerers may be skilled in Erida, the magical language of the elementals, but relies either on using elementals who have been assigned to them by a magister, or by using lamenaries, magickal objects which have an elemental physically bound to them.
  • Taigan Scriptplugin-autotooltip__small plugin-autotooltip_bigTaigan Script

    Taigan is a distinctive flowing cursive script used in ancient civilisation of Traithe to record their triglyphic language. It is name after the nation's capital city, Taigálu.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    The languages of Traste are long since forgotten and books long rotted, but records still exist written in the Taigan script on brass alloy discs.
  • Taigan Magicplugin-autotooltip__small plugin-autotooltip_bigTaigan Magic

    Taigan Magic was a highly ritualised style of elemental magic in the High Iskean culture of Traste during the Jade Epoch. Little is known of its formal practice, but its masters were highly praised and awarded rich gifts of cloth and treasures for their services.

    Magic

    magicmagic
  • Thaumplugin-autotooltip__small plugin-autotooltip_bigThaum

    The thaum is a unit of measurement of thaumaturgical capacity; essentially a measure of magical energy.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    One thaum is the standard energy potential contained in a single shell of an elemental. In energy terms this varies between elementals and even between shells, since outer shells tend to be weaker than inner shells. One thaum is colloquially said to be
  • Thaumatropeplugin-autotooltip__small plugin-autotooltip_bigThaumatrope

    A thaumatrope, also called an imagoricle or moon lantern, is a device for displaying images by thaumaturgical means.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    The simplest thaumatropes are a box with a single open side, into which the image is projected creating the illusion of reality. The most complex devices have a glass panel covering a layer of coloured sand or beads, which are manipulated by the source to form an image. The sim…
  • Thaumaturgyplugin-autotooltip__small plugin-autotooltip_bigThaumaturgy

    Thaumaturgy Is a style of magic, codified and practiced by the Rasian Academy. Thaumaturgy and magic are terms often used interchangeably.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Thaumaturgy means “work using thaumic energy”, also called Elemental Mastery, Elementalismmagicmagicmagiclanguagemagicmagicmagicmagicmagicmagicmagicmagic
  • Theophoreplugin-autotooltip__small plugin-autotooltip_bigTheophore

    A theophore is an object such as a rock, statue or relic said to carry the seed or anchor of a deital, a living elemental god.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    magic wip
  • Therist Theosophyplugin-autotooltip__small plugin-autotooltip_bigTherist Theosophy

    Therist Theosophy is a form of god-magic, or theurgy, practiced by the most senior ranks of the Mother Church at of Ororr. Calling this practice “magic” would be heretical to priests and believers of the Church, since they see it as a form of structured prayer in which they petition the Mother Goddess for practical assistance.
  • Theurgyplugin-autotooltip__small plugin-autotooltip_bigTheurgy

    Theurgy, also called Theosophy, Theosophical magic or holy magic, is a style of magic that instead of using the power of an ordinary elemental, invokes the power of a deital or god-spirit. Theurgy requires no understanding or even awareness of thaumaturgy or other styles of formal magic. Instead, practitioners follow a specific ritual format depending on the action required, usually involving ritual prayer, sacrifice and other activities which induce a heightened level of consciousness.…
  • Vinculumplugin-autotooltip__small plugin-autotooltip_bigVinculum

    Vinculum is the bond or connection between a human thaumaturge and their prime elemental. This bonds gives a human mastery over the elemental and means that it will accept instructions only from that person. Vinculum generally grows stronger over time, with experienced thaumaturges able to easily command their primus.
  • magicplugin-autotooltip__small plugin-autotooltip_bigMagic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.
  • See also:plugin-autotooltip__small plugin-autotooltip_bigSee also:

    Rasian Academy

    This is in a series of articles about the Rasian Academy

    See also:

    * Magic * Schools of Thought
  • menu1plugin-autotooltip__small plugin-autotooltip_big* Home * Tour * Culture * History * Geography * Atlas * Magic * Science * Gallery * About
  • Sitemapplugin-autotooltip__small plugin-autotooltip_bigSitemap

    * Tags * * * Alsán (Subcategory) * Ancient Harthera * Ancient Northeast Anasthias * Anrel (Category) * Antyok (Category) * Anásthias (Category) * Aralsic Languages * Arthropods * Arts * Astronomical Maps * Astronomy * Azri Isles (Category) * Beliefs * Besoa (Category) * Biinmos (Category) * Buildings * Calendars * Capitals * Category * Cavann * Cities * Cities Subcategories * City Maps * Clans * Clothing * Conflicts * Continents …
  • Welcome to Helevosplugin-autotooltip__small plugin-autotooltip_bigWelcome to Helevos

    start

    - Click for interactive world map

    Helevos is a fantasy world of magic and science, divided by two incompatible biologies: the Green Kingdom of humans, trees, grasses, crops and red-blooded animals, and the Virid Kingdom of toxic jungles, poisonous plants, terrifying creatures and airborne infections.

    Over thousands of years humans have forged the hundred OrorrviridviridviridOrorrAnásthiasAnásthias
  • Thaumaturgical Disciplinesplugin-autotooltip__small plugin-autotooltip_bigThaumaturgical Disciplines

    The modern practice of thaumaturgy divides study of magical theory and practice into numerous fields called the thaumaturgical disciplines.

    Historically each discipline was the remit of an individual college of the Rasian Academy, though this distinction blurred with time.
  • Magicplugin-autotooltip__small plugin-autotooltip_bigMagic

    Magic, also called thaumaturgy is the art and science of harnessing elementals, and instructing them to carry out simple or complex tasks.

    Invoking more powerful spirits or gods is a related but much more dangerous art, called theurgy.

    Magic

    magic

    This is in a series of articles about
  • Schools of Thought (Category)plugin-autotooltip__small plugin-autotooltip_bigSchools of Thought (Category)

    The Rasian Schools of Thought were various different approaches to academic philosophy and thaumaturgical practice which flourished during the golden age of the Grand Academy of Rasia. Of these various schools, only Magistry survives today, so that
 
tag/magic.txt · Last modified: 2023/05/31 10:04 by Robert How · []