The Hexactic Kingdom of Trésard [tray-SSARD] is a nation in the Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles
Alternate name for Anrel., occupying the northern half of the Mainlandplugin-autotooltip__small plugin-autotooltip_bigMainland
Mainland is the largest of the three major Anrel Isles. Politically it is divided between the two nations of Trésard and Anret.
Anrel
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This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.
The name Mainland is rarely used, except by the inhabitants of smaller outlying islands, particuarly those living on and the island of Mûulplugin-autotooltip__small plugin-autotooltip_bigMûul
Mûul [MOO-ul] is an island in the Kingdom of Trésard, about 40km west of the Mainland of the Anrel Isles. It is separated from the Mainland by the Res Channel.
Geography
Mûul is 150 km north-south, the southern and western half being hilly and windswept, sheltering the lower-lying east coast, which supports livestock and subsistence farming. The island is entirely greenGodmenGodmengreenGodmen. The kingdom was forged in 238 MEplugin-autotooltip__small plugin-autotooltip_bigME
ME is short for Modern Epoch, the modern method of numbering years. as an alliance of city-states during the Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War
The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel, a unification of the states of the former Northern Leagueplugin-autotooltip__small plugin-autotooltip_bigNorthern League
The Northern League was a confederation of regions and city states in Anrasard (the landmass contiguous with the modern Anrel Isles, which united against the southern forces of Anret during the Long War.
Anrel
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This is in a series of articles about the under a single, comprehensive leadership.
plugin-autotooltip__small plugin-autotooltip_bigAtlas: Kingdom of Trésard
[fmap-tresard.png] * Zoom out
* Rasia * Larford * Episcin * Laharkin Mountains * Golobath * Beyan * Muthene Marsh * Por Muel * Muul * Rana * Waysmeet
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Kingdom of Trésard
The Hexactic Kingdom of Trésard [tray-SSARD] is a nation in the Anrel Isles, occupying the northern half of the Mainland and the island of Mûul. The kingdom was forged in 238 Anrel
Trésard occupies the northern half of Mainland, the largest island in the Anrel Isles. The kingdom also includes the island of Mûulplugin-autotooltip__small plugin-autotooltip_bigMûul
Mûul [MOO-ul] is an island in the Kingdom of Trésard, about 40km west of the Mainland of the Anrel Isles. It is separated from the Mainland by the Res Channel.
Geography
Mûul is 150 km north-south, the southern and western half being hilly and windswept, sheltering the lower-lying east coast, which supports livestock and subsistence farming. The island is entirely greenGodmenGodmengreenGodmen to the east, and other coastal islands. It has a temperate maritime climate, cooler and wetter along the north and east coast, warmer in the south.
High mountains dominate the entire eastern coast of the island, so that the nation has a wedge-like topography, sloping steeply from mountainous heights in the east to the lowlands of the west. Numerous mountain rivers flow westward through viridplugin-autotooltip__small plugin-autotooltip_bigVirid
Referring to the Virid Kingdom of flora and fauna, toxic to human life.-forested uplands into Lake Ondrereplugin-autotooltip__small plugin-autotooltip_bigLake Ondrere
Lake Ondrere [on-DRAIR] in Tresard is the largest freshwater lake in the Natorn Archipelago, 170km long and 47km across at its widest point. tresard
The lake valley was formed by a glacier, which melted and retreated, leaving the waters dammed at the western end by a natural dyke, formed from rubble pushed ahead by the glacier. The, and thence through fertile greenplugin-autotooltip__small plugin-autotooltip_bigGreen
The Green Kingdom of flora and fauna includes humans, mammals, birds, whales, greenfish, and most green plants and crops cultivated by humankind. farmlands to the sea. The west coast is the most heavily populated, particularly the city of Por Muelplugin-autotooltip__small plugin-autotooltip_bigPor Muel
Por Muel [poor-MOO-el] is the capital city of the Kingdom of Trésard. It is a relatively new city, built in former marshland drained by a series of canals. Its construction beginning c.250 ME after the total destruction of Teran Muel during the Long War.
The city is relatively low-lying but defended from the sea and at the mouth of the River Larplugin-autotooltip__small plugin-autotooltip_bigRiver Lar
The River Lar is the chief river of Trésard, flowing westward from the Laharkin Mountains, through Lake Ondrere to the Natorn Sea.
tresard anrel rivers, and the southerly Trenya Peninsular, with its warm summers, mild winters and rich soil. The northern county of Gomard is also well populated farmland, though the central region south of Lake Ondrere is grassy upland plain, sparsely inhabited other than the city of Beyanplugin-autotooltip__small plugin-autotooltip_bigBeyän
Beyän [bay-AHN] (arch. Bé'an, Ben Akir) is a city in central plains of the Kingdom of Trésard. For millennia it has been an important centre for trade, arts, manufacturing and governance. Uniquely Beyän is vertical city, its markets and long galleries constructed from natural caves in the plug of an extinct volcano.. This border region saw the heaviest concentration of bloodshed and destruction during the Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War
The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel, and has not been significantly repopulated.
Trésard is derived from trene-sard, roughly meaning “thirty counties”. This referred to the group of polities among the Northern Leagueplugin-autotooltip__small plugin-autotooltip_bigNorthern League
The Northern League was a confederation of regions and city states in Anrasard (the landmass contiguous with the modern Anrel Isles, which united against the southern forces of Anret during the Long War.
Anrel
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This is in a series of articles about the who came together to fight the Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War
The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel and joined into a single nation at its conclusion. The thirty counties included what is now Northlandplugin-autotooltip__small plugin-autotooltip_bigNorthland
Common name for the Kingdom of Sensatard, it being the most northerly nation in the Civilised World., as well as regions swamped by the rising sea level at the end of the Little Ice Ageplugin-autotooltip__small plugin-autotooltip_bigLittle Ice Age
The Little Ice Age is a historical epoch within Helevos's climate cycle, a roughly 700-year period of global cooling from 50 BME to 650 ME. A series of cooler summers caused a net fall in global temperatures, with a consequent lowering of sea level of up to three metres. This not only had a big impact on low-lying coastal areas but caused climate change sufficient to upset the balance of power of global economies, contributing to the fall of the.
Trésard is a Hexactic Commonwealthplugin-autotooltip__small plugin-autotooltip_bigHexact Doctrine
The Hexact Doctrine is a philosophy of government developed in Anrel in the early 3rd century ME, with the aim of creating governments that benefited the health, wealth and wellbeing of its citizens. It is the model for many governments throughout the MEAnrelAnrelAnrelAnrelAnrelAnrelAnrel. The king is its figurehead and executive, ruling from the royal city of Por Muel, but the Hexact is pre-eminent in law-making and setting taxation. It meets annually in the city of Beyánplugin-autotooltip__small plugin-autotooltip_bigBeyän
Beyän [bay-AHN] (arch. Bé'an, Ben Akir) is a city in central plains of the Kingdom of Trésard. For millennia it has been an important centre for trade, arts, manufacturing and governance. Uniquely Beyän is vertical city, its markets and long galleries constructed from natural caves in the plug of an extinct volcano.. The Hexact is a council of six, including the monarch, speakers for the four Hexact Ordersplugin-autotooltip__small plugin-autotooltip_bigThe Hexact Orders
The Hexact Orders are institutions which make up four of the six “pillars of the state” in nations using the Hexact philosophy of government. The Hexact Doctrine does not specify the nature or structure of the four institutions, only their goals and the services they provide. In AnrelAnrelAnrel representing law, health, religion and education, as well as a representative of the trade guilds. The Hexact appoints and approves the monarch, who reigns for life, although it is not unusual for king to retire when due to age or ill health. The position of king is not hereditary, but kings are often chosen from the senior ruling families.
The nation is divided into eight regions, each presided over by a Margrave, and locally ruled by other members of the anrel aristocracyplugin-autotooltip__small plugin-autotooltip_bigAnrel Aristocracy
The Anrel Isles are governed by a class collectively called the Grafen or Graves, individually given the courtesy title Graf. Leaders of towns, cities, and even nations are drawn from this class. Traditionally, leaders are selected by will of the populace, based on their personal qualities and family merits, according to the traditional honour system of.
The national currency is the Hexactic Almplugin-autotooltip__small plugin-autotooltip_bigHexactic Alm
The Hexactic Alm [ARM] is the official currency of the nations of Anrel, accepted throughout the Natorn Archipelago. An alm is worth six pins, and 24 alms are a crown.
Money
[ ]
This is in a series of articles about money, currencies and finance.
The alm originally a food token given to refugees during the, originally only available as single coins, but now issued in a variety of denominations, the most valuable being the silver fifty alm. The king also issues gold coins called crowns worth 500 alms. Originally these were for raising war funds, but today they are used for buying and selling property and high-price goods.
The Northern Leagueplugin-autotooltip__small plugin-autotooltip_bigNorthern League
The Northern League was a confederation of regions and city states in Anrasard (the landmass contiguous with the modern Anrel Isles, which united against the southern forces of Anret during the Long War.
Anrel
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This is in a series of articles about the emerged as a military alliance of city-states against the rogue city of Oracil, in the far southeast of the island. During the Long War the Margrave of Teranard, whose role as military and political leader evolved into the status of Hexactic King, led the alliance.