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Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island.
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[fmap-anrel_isles.png] * Zoom out * Sensatard * Trésard * Anret
Anrel Isles
Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of
This is in a series of articles about the Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles
Alternate name for Anrel., a significant archipelago in the Natorn Seaplugin-autotooltip__small plugin-autotooltip_bigNatorn Sea
The Natorn Sea is a region of oceanic ridge, separating the Polassirn Ocean and the Redeeming Ocean. Islands in the ridge form the Natorn Archipelago.
Etymology
The name may be derived from ancient Ahngrit, meaning “near/of our birth”, referring to the legend of the Godmen in which humanity is said to have originated in region now lost beneath the sea. It also relates to the god.
Abel Palace | Abel Palace Abel Palace is a royal residence in the city of Belisan Freeport in the Kingdom of Narette, sitting atop Abel Hill on the eastern edge of the city. It was originally a fortress constructed during the Long War for defence of the eastern approaches to the city. It was laid seige to by |
Academy Schools | Academy Schools Academy schools, not to be confused with the Schools of Thought, were elite educational establishments for children found throughout Anrel. They taught a curriculum approved by the Rasian Academy, consisting of the Three Pillars: Grammar (including reading, languages and literature), Logic (including mathematics, reasoning and critical thought) and Holistics (including natural sciences, human behaviour and biology, anatomy, history and governance). |
Ania Bay | Ania Bay Ania Bay is a gulf in the west coast of the Anrel Isles. It is bounded by the coasts of Trésard to the northwest and Narette to the east. It has numerous small rocky islands which pose a hazard to shipping. Anrel Hover/tap image to magnify | Go to world atlas This is in a series of articles about the |
Ania Plateau | Ania Plateau The Ania Plateau [AH-nee-uh, 'ɑːniə] is an upland plateau in the southwest of Narette, in the Anrel Isles. The land is fertile and well-drained, home to the majority of Narette's population and agriculture. The easiest route up to the Plateau is via Binid in the south, where the escarpment is much lower, and a succession of low slopes make vehicle traffic much easier to traverse. |
Anrasard | Anrasard Anrasard was a landmass contiguous with the modern Anrel Isles. In earlier epochs the sea level was much lower, so the isles formed single large island. Anrasard was at its greatest extent during the Emerald Epoch some 14,000 years ago, in the mythic age of the Godmen. In subsequent |
Anrel Aristocracy | Anrel Aristocracy The Anrel Isles are governed by a class collectively called the Grafen or Graves, individually given the courtesy title Graf. Leaders of towns, cities, and even nations are drawn from this class. Traditionally, leaders are selected by will of the populace, based on their personal qualities and family merits, according to the traditional honour system of Anrel |
Anrel Isles | Anrel Isles Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island |
Anrelian Pantheon | Anrelian Pantheon The Anrel Isles has a rich polytheistic philosophy that sees the world as inhabited by many gods and willful spirits. They view all world religions as valid, but believe gods are tied to certain lands and places. Deities can therefore have separate or even conflicting mythologies, but these are accepted because they are the story of that particular deity. Gods, being non-human, can be capricious and irrational, and their followers adopt a pragmatic attitude to worship. Prayer … |
Atantic | Atantic Atantic is believed to be one of the languages of the ancient Godmen, or a family of languages, said to have been spoken in the Emerald Epoch, fifteen thousand years ago. Its relationship to Ahngrit, Linika and other ancient languages is unclear. No complete texts survive from these ancient times, but the GodmenGodmen |
Auller | Auller An auller [AW-ler] is a local official in Anrel, either the chief of a village, or member of a council for a town or city. Aullers traditionally emerge by primenture, though wards in the larger cities have public ballots to elect their representative. anrel governance |
Banshee | Banshee Banshee are virid gliding creatures with thin bodies and a very long wingspan. They are not capable of true flight, instead being gliding animals, launching themselves from tall trees or precipices and riding updrafts. Fauna This is in a series of articles about virid |
Begeen | Begeen Begeen [beg-EEN] is a city in the southeast of Trésard, close to the border with Narette. It was sacked and occupied in 219 ME in the first year of the Long War, and was the subject of five battles during which both sides took and retook the city, leaving it a ruined shell. |
Belikast's Folly | Belikast's Folly Belikast's Folly, also called Belikast's Tower or, more commonly, the Old Lighthouse, is the ruins of a tower on the northwest coast of the island of Sensatard in the Anrel Isles. Buildings This is in a series of articles about Buildings It was built around the turn of the first century |
Belisan Freeport | Belisan Freeport The city of Belisan [beh-li-SAN], known internationally as Belisan Freeport, is a port city surrounding Belisan Bay, at the mouth of the River Minnd in southeast Anret. Belisan is actually two cities divided by the river. Belisan City lies on the west of the river, with its Royal Docks subject to normal customs tariffs. East of the river is the |
Besech | Besech Besech, or Besechai, is god of “fire, the hearth and the dry places” in the Anrelian Pantheon, the god of home and also of death. He is the chief state god of Narette. Anrelian Pantheon This is in a series of articles about the Anrelian Pantheon, the gods, beliefs, myths, religious practice and Anrel |
Beyal Hills | Beyal Hills The Beyal Hills [BAY-ul] are uplands in Trésard in the Anrel Isles. They form a barrier between the rich agricultural lowlands of Trenya, and the drier upland plains surrounding Beyan. Anrel Hover/tap image to magnify | Go to world atlas This is in a series of articles about the Anrel Isles, a significant archipelago in the |
Beyän | Beyän Beyän [bay-AHN] (arch. Bé'an, Ben Akir) is a city in central plains of the Kingdom of Trésard. For millennia it has been an important centre for trade, arts, manufacturing and governance. Uniquely Beyän is vertical city, its markets and long galleries constructed from natural caves in the plug of an extinct volcano. |
Bremahk | Bremahk Bremahk is a minor god in the Anrelian Pantheon, Lord of the Hunt and the Wild Places. He is invoked by those needing acute senses, good luck, and endurance. Belief This is in a series of articles about religions and beliefs. He is particularly revered in Sensatard, and by hunters, woodsmen and, unusually, thieves. He has been embraced throughout |
Church of the Nameless | Church of the Nameless The Church of the Nameless, also called the Cult of the Nameless, is a subversive religious sect in the Anrel Isles. Their God is referred to as 'The Nameless One', because Anrelians believe that saying his true name attracts his evil attention. Anrel |
Clan Wars | Clan Wars The Clan Wars is a period in Anrel history lasting from approximately 3000 to 2500 BME. Following the collapse of the old urban society of Anrasard during the Celadon Epoch, perhaps eighty percent of the population died in flooding and famine. Old social structures entirely collapsed, and the refugees fled inland and formed clan groups, which fought each other for control of vital resources. Many of the clans were initially nomadic, but others developed settlements, many of which were… |
Cornelen | Cornelen Cornelen [cor-NEL-len] is a major deity in the Anrelian Pantheon, goddess of the harvest, the green lands and “all the good fruits of nature”. She represents the cycle of birth, life and death, so she is also the reaper of a good death at the end of life. |
Dragon War | Dragon War The Dragon War (682-678 BME) was the first major conflict to engulf the entire Anrel Isles, in which a league of northern cities united against the city-state of Oracil in the southeast. By the end of the war Oracil had been utterly destroyed, laying a foundation of bitterness that has soured north-south relations ever since, and ultimately led to the magicAnrelgreenHM |
Dragons | Dragons Dragons are mythical creatures in the legendarium of Anrel and the Natorn Archipelago. Dragons are said to be huge, terrifying fanged beasts that spit fire and destruction. Folklore This is in a series of articles about oral traditions, tales, folk practices, and folklore. |
Elliole Academy | Elliole Academy Elliole Academy [ELL-ee-ohl] is the foremost institution of education in the Kingdom of Narette. It is situated in grand buildings set in gardens, in the capital city of Heth Ania. Organisations & Institutions This is in a series of articles on institutions and organisations, including education, religion and government. |
Eminde | Eminde Eminde is a small city in the nation of Narette. It lies on the River Minnd, just below the cataracts and waterfalls which rise up to the Ania Plateau. Consequently, it is the furthest point on the river which can be reach by boat. Anrel Hover/tap image to magnify | Go to world atlas This is in a series of articles about the |
Episcin | Episcin Episcin [EP-is-sin] is a mainly ruined settlement on the east coast of Anrel, on what is now the border between Tresard and Narette. In the 1st century ME it became a retreat for wealthy nobles as well as scholars from the city of Rasia, who wished a private retreat far from the austerity and observance of the |
Gerod of Ben Akir | Gerod of Ben Akir Gerod of Ben Akir is the credited author of the eponymous Mysteries of Gerod, a series of accounts of mystical encounters with gods and spirits, revelations and prophecies. It is considered a holy codex by many who follow the Anrelian pantheon, since it describes the relationship of prayer and ritual which can be performed to attract the good graces of certain deities. |
Gessea Himray | Gessea Himray Gessia Himray was a 7th century poet in the Anrel Isles. Her most famous work is the poem cycle, “The Virid and the Green”, a meditation on the ruin and destruction in the aftermath of the Orphans War, where abandoned towns and villages were engulfed by virid forest. People |
Giftdark | Giftdark The Giftdark is an archeological civilisation in what is now the Anrel Isles, which flourished during the Celadon Epoch, approximately 3000-4000 BME. The civilisation is named for its elaborate underground temples with tactile features, suggesting they were used in darkness. It is unclear whether the Giftdark culture was a widespread belief or part of elite spiritual practice. Little is known other than the remains of its distinctive temple architecture, which uses alternating spaces o… |
Godmen | Godmen The Godmen were the mythical inhabitants of a landmass contiguous with the modern Natorn Archipelago, said to be the ancestors of all the Thalsic peoples of the northern Civilised World. In the Emerald Epoch they created the first great civilisation, referred to as the Realm of the Godmen. The Godmen are said to be mytho-historic, memories of an ancestor race shrouded by millennia of HartheraAnrelAnrelherherAnrelAnrel |
Godsboard | Godsboard Godsboard is a gambling dice game, popular in taverns, wine shops and gaming houses in Anrel and throughout the Natorn Archipelago. Sports This is in a series of articles on Games and Sports. Game Board The game is typically played with six-sided dice, on a god-board, a circle divided into eight equal divisions. Each division is assigned to one of the eight principal |
Golobath | Golobath Golobath [GOL-oh-bath] is a ruined city on the River Kethel in the Anrel Isles. During the Little Ice Age it was an independent market city that flourished on trade. During the Long War its position on the marches between north and south meant it was regularly occupied by hostile forces, and the site of many conflicts and skirmishes.ME |
Grandmaster Ferokian | Grandmaster Ferokian Ferokian (721-620 BME) was Grandmaster of the Rasian Academy from 672 to 620 BME. People This is in a series of articles on famous and historic people. He is famous for his exploits during the so-called Dragon War, in which he created terrifying illusions of fiery flying creatures, and according to legend destroyed the slaver city |
Green Man | Green Man The Green Man is the personification of the vital force of all green life, including humans and all domestic crops, plants and animals. He is particularly a part of the Anrelian pantheon, where he is represented as a green-skinned man, garlanded with flowers, with antler-like branches growing out of his head. GreengreenGreenGreen |
Green tea | Green tea Green tea is a hot infusion made from tea leaves from a wide range of plants of the Green Kingdom. Chaterna leaves are often the base, but various other herbs and flavourings are added. Different blends are drunk around the world, with green tea being particularly popular in the |
Gres Rock | Gres Rock Gres Rock is a rocky island in the Natorn Sea, in a strategic location southwest of Anrel, near the coast of Trésard and Narette. It is 4.5 km on its longest axis, consisting of precipitous rocks and cliffs with no natural harbour and little soil or vegetation. Anrel Hover/tap image to magnify | |
Helevosien | Helevosien The Helevosien is a work of mythic history of Anrel, from the Fall of the Godmen to the Long War. It is said to have been compiled by the 6th century ME authoress and poet Henner Goult from a historic texts, though how much is source material and how much Goult's original writing is unclear. The text has evolved throughout its history, successive generations adding historic events including the |
Helias Helecarn | Helias Helecarn The Helias Helecarn is the greatest work of the 8th century historian and folklorist Mingas. Culture This is a category of articles on Arts, Music, Literature & Culture. Its twelve volumes are a retelling of history and myth from the most ancient times of the mythic Godmen, combined with the later philosophy of |
Henner Goult | Henner Goult Henner Goult was a 6th century ME author, historian and poet, still renowned in the Anrel Isles. She is most known for compiling the Helevosien, the controversial mytho-history of Anrel. People This is in a series of articles on famous and historic people. literature anrel people women |
Heth Ania | Heth Ania Heth Ania [HETH AH-nee-uh] is the royal capital of the Kingdom of Narette. It is a modern and cosmopolitan city, centre for sea trade between Narette and Trésard. History Settlements have existed in the area throughout recorded history, but the first city was built as a colony of the Annéans in the second millenium ME |
Hevúl | Hevúl Hevúl [heh-VOOL] is a religious site in Sensatard in the Anrel Isles. It is a meeting site for the Hevúl festival which happens in the autumn every three years, celebrating all of the gods. Anrel Hover/tap image to magnify | Go to world atlas This is in a series of articles about the |
Hexact Doctrine | Hexact Doctrine The Hexact Doctrine is a philosophy of government developed in Anrel in the early 3rd century ME, with the aim of creating governments that benefited the health, wealth and wellbeing of its citizens. It is the model for many governments throughout the MEAnrelAnrelAnrelAnrelAnrelAnrelAnrel |
Hexactic Alm | Hexactic Alm The Hexactic Alm [ARM] is the official currency of the nations of Anrel, accepted throughout the Natorn Archipelago. An alm is worth six pins, and 24 alms are a crown. Money [ ] This is in a series of articles about money, currencies and finance. The alm originally a food token given to refugees during the Anrel |
Himéath | Himéath Himéath [HIM-ay-ath, hɪm aɪ ath] is a historic fortified city in the centre of the Ania Plateau. Until the 8th century ME it was the capital of the old Kingdom of Narette. Today it a prosperous but provincial city, its growth restricted by its walls so that it is now only the fourth biggest city in Narette. |
History of Anrel | History of Anrel Since the island group was formed at the end of the last Great Ice Age, the main landmass came to be known as Anrasard. It had no single government, but there was a loose league of interrelated, self-governing cities reliant on their agricultural hinterlands. These towns and cities had feuds and disagreements, and occasional skirmishes, but never had the need or resources for full-scale war.HMHM |
Hogbat | Hogbat Hogbat is a popular ball game in the Natorn Archipelago. Sports This is in a series of articles on Games and Sports. It was originally played with farmyard implements in courtyards or orchards with any number of improvised obstacles, such as posts or tree trunks. Players are split into two teams, and using a pole or mallet to strike a ball along the ground, avoiding obstacles along the way. Teams score points by knocking the ball against a target pole at either end of the fiel… |
Hornum | Hornum Hornum is a town on the north coast of Sensatard. Though small, it is the largest settlement in the north of the country. Historically it was the city of Harnam, which became an affluent city-state known for its industry and culture. In the period of civil war following the end of the |
Hornum Calendar | Hornum Calendar The Hornum Calendar (HC), sometimes called the Hexact Calendar, is a calendar used mainly in the Anrel Isles, named after the city of Hornum where it was devised. It is used officially by all the nations of Anrel, but it is gradually being superseded by the Modern Epoch, used in much of the rest of the world. AnrelMEAnrelAnrel |
Ketrorl | Ketrorl Ketrorl, or Ketrawul, is a god worshipped in the pantheon of Anrel, and to a lesser extent throughout the Natorn Archipelago. Belief This is in a series of articles about religions and beliefs. The Eagle-Headed Lord of Honourable Accord, he represents the principles of truth, courage, honour and justice. He is one of the gods of state, particularly in |
King Daacquen Teray | King Daacquen Teray King Daacquen Teray (b.1071 ME) is the current king of the Hexactic Kingdom of Trésard. People This is in a series of articles on famous and historic people. stubs anrel tresard living people men |
King Mikoth of Northland | King Mikoth of Northland King Mikoth (1056 ME - present) is the current ruler of the Kingdom of Sensatard in the Anrel Isles, commonly called Northland. People This is in a series of articles on famous and historic people. He was elected ruler at the age of 52, in 1108 ME. He is considered to be a fair minded, if dour and irascible king. |
Kingdom of Erann | Kingdom of Erann Erann was a nation in the southern Anrel Isles in the second millennium BME. Its capital was the city of Rand, and at its height it controlled most of the central plains and hills of what is now Narette, including the cities of Eminde, Binid and Obanam. Anrel Hover/tap image to magnify | |
Laharkin Mountains | Laharkin Mountains The Laharkin Mountains, also called the Laharkin Range, extend along the eastern coast of Mainland, in the Anrel Isles. Anrel Hover/tap image to magnify | Go to world atlas This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea. The mountains form a significant geographical barrier, making the eastern shore of viridAnrel |
Lake Ondrere | Lake Ondrere Lake Ondrere [on-DRAIR] in Tresard is the largest freshwater lake in the Natorn Archipelago, 170km long and 47km across at its widest point. tresard The lake valley was formed by a glacier, which melted and retreated, leaving the waters dammed at the western end by a natural dyke, formed from rubble pushed ahead by the glacier. The |
Lake Otaran | Lake Otaran Lake Otaran [oh-TA-ran], known locally as The Otaran (arch. Otarah), is a brackish lake or inland sea in the island of Sensatard in the Anrel Isles. It is connected to the sea by the Otaran Sound, a flooded former river valley. The lake is economically important as a rich source of |
Laqhas | Laqhas Laqhas or Larqhas [LAR-kas] is a small city in Narette in the Anrel Isles. It is in the north of the Ania Plateau, set in a picturesque steep-sided valley surrounded by hills of green forest. The city is most known for its royal palace, a secluded hunting lodge set in the hills, which has long been a quiet retreat for the kings of Narette. |
Long War | Long War The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel |
Mainland | Mainland Mainland is the largest of the three major Anrel Isles. Politically it is divided between the two nations of Trésard and Anret. Anrel Hover/tap image to magnify | Go to world atlas This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea. The name Mainland is rarely used, except by the inhabitants of smaller outlying islands, particuarly those living on |
Mathé Marshes | Mathé Marshes The Mathé Marshes [MATH-ay] are an area of tidal mud flats, salt marshes and wetlands in the estuary of the River Kethel in the Anrel Isles. The marshes form a natural boundary between the Kingdom of Trésard and the Kingdom of Narette. The Muthené Marsh in Trésard is an extension of the Mathé Marshes. Anrel Hover/tap image to magnify | |
Merelq | Merelq Merelq is a city in the Trenya region of southwestern Trésard, in the Anrel Isles. It is an important market hub for the abundant agriculture of Trenya, and is also its political capital, being home to the Margrave of Trenya. Anrel Hover/tap image to magnify | Go to world atlas This is in a series of articles about the |
Meúth | Meúth Meuth [may-OOTH] is a city in the agricultural belt of Trésard, in the Anrel Isles. Anrel Hover/tap image to magnify | Go to world atlas This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea. cities tresard anrel |
Minasaia | Minasaia Minasaia is the mother goddess of the Anrelian Pantheon. She is Lady of Serenity and Healing, both physically and spirituality. She is said to appears in various manifestations, most famously as a hairless beautiful woman. There are legends that she sometimes appears as a mother or an old woman, to test the hearts of men.her |
Minasili | Minasili The Minasili are one of the Hexact Orders, dedicated to faith and religious practice. Belief This is in a series of articles about religions and beliefs. anrel beliefs institutions anrelpantheon |
Mount Arént | Mount Arént Mount Arént [a-RENT] is a volcanic mountain in the Laharkin Range, in the north of Narette. It is the highest mountain and the largest volcano in the Natorn Archipelago. anret The volcano has been dormant for most of human history, though there are fumaroles and occasional earth tremors in the region. There have been some serious earthquakes, most famously the earthquake of 678 |
Mount Oracil | Mount Oracil Mount Oracil is a volcanic mountain in the southern reach of the Laharkin Range, in eastern Narette in the Anrel Isles. It is considerably smaller than the neighbouring Mount Arent, but more active, with occasional smoke from its peak and earth tremors. A minor eruption and earthquake in 678 |
Muthena | Muthena Muthena [moo-THEN-ah] is a ruined city in what is now Muthené Marsh in Trésard, in the Anrel Isles. Anrel Hover/tap image to magnify | Go to world atlas This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea. Muthena was once a prosperous city surrounded by rich farmland, famous for its fruits, grains, and the abundant |
Mûul | Mûul Mûul [MOO-ul] is an island in the Kingdom of Trésard, about 40km west of the Mainland of the Anrel Isles. It is separated from the Mainland by the Res Channel. Geography Mûul is 150 km north-south, the southern and western half being hilly and windswept, sheltering the lower-lying east coast, which supports livestock and subsistence farming. The island is entirely GodmenGodmengreenGodmen |
Narette (Category) | Narette (Category) Articles related to the Kingdom of Narette in the Anrel Isles. All topics Narette narette This is in a series of articles about the Kingdom of Narette * Name: Kingdom of Narette * Demonym: Naretian [na-REE-shun] * Government: Hexactic Monarchy * Capital: Heth Ania * Currency: Hexactic Alm, Naretian Crown * Foundation |
Natrawul | Natrawul In the pantheon of Anrel, Natrawul is the capricious god of the sea, prayed to by sailors, travellers and fishermen in hopes of safety and good weather. Belief This is in a series of articles about religions and beliefs. He has many shrines in coastal towns and fishing ports, one of the largest being the sea-temple in the city of |
Nestaia | Nestaia Nestaia is a god of the Anrelian Pantheon, the Shield Bearer and twin brother of the goddess Minasaia. Statues, particularly old ones, often shown Nestaia and Minasaia standing back to back. Belief This is in a series of articles about religions and beliefs. Nestaia is invoked particularly for protection in battle, and is also the god of good order. His insignia appears in the royal coats of arms of |
Nos Ania | Nos Ania Nos Ania [noss AH-nee-uh] is a port city on the Ania Plateau in the Kingdom of Narette. It is the chief port and commercial and agricultural heart of the kingdom, the second largest city in Narette after Belisan. History The city of Ania was founded by the Annéan people, perhaps in the 4th millennium |
Obanam | Obanam Obanam is a city in the Kingdom of Narette in the Anrel Isles. Though small, it has long been strategically and economically important for its position in a sloping valley which allows easy passage from the plains of central Narette, to the highlands of the Ania Plateau. Anrel Hover/tap image to magnify | |
Oracil | Oracil Oracil was a historic city-state in the east of modern Narette in the Anrel Isles, in the foothills of the Laharkin Mountains. Oracil is thought to have been founded by an Iskean-ethnic tribe around 1100 BME. The city grew rich on the fertile soils surrounding Mount Oracil, as well as mines burrowed deep into the mountains of the |
Order of Ketrorl | Order of Ketrorl The Order of Ketrorl is a military-religious organisation in Trésard in the Anrel Isles, sworn to defending the nation and promoting the noble virtues of the god Ketrorl. The order was founded in 240 ME, as a fraternal order to defend the newly founded kingdom. |
Ovorn cheese | Ovorn cheese Ovorn cheese is made from the milk of ovors, livestock mammals found throughout the Civilised World. Cheese from their milk is produced in temperate regions where ovors flourish, and is a staple food particularly of the Natorn Archipelago. Food and Drink This is in a series of articles about Food and Drink. The finest varieties of strong hard cheese come from Anrel |
Pirrinists | Pirrinists Pirrinists are a political faction in the Kingdom of Narette. Originally they were a coterie of young nobles, friends and allies of Prince Pirrin, later King of Narette. After the deposition and death of Pirrin, they remain a dangerous political force of nobles and wealthy merchants who oppose the policies of |
Por Muel | Por Muel Por Muel [poor-MOO-el] is the capital city of the Kingdom of Trésard. It is a relatively new city, built in former marshland drained by a series of canals. Its construction beginning c.250 ME after the total destruction of Teran Muel during the Long War. The city is relatively low-lying but defended from the sea and |
Primenture | Primenture Primenture is a social structure found particularly in the Natorn Archipelago, used to determine social rank and leadership. Primenture means leadership by those who are perceived to have the most social capital, and therefore usually, though not always, the most able. |
Queen Illieten of Narette | Queen Illieten of Narette Illieten of Narette (1081 ME-) is Queen regnant of the Kingdom of Narette and Queen Consort of the United Kingdom of Besoa, by marriage to her husband, King Ralam of Besoa. People This is in a series of articles on famous and historic people. Biography She was born in the city of Heth Ania, daughter to Ehamet IX of Narette and his first wife Alsia. On the death of herherherherherherher |
Rand | Rand Rand is a fortified hill city in the central plains of Narette. It was the only major settlement in the plains not destroyed during the Long War, despite multiple assaults and seiges. It owes its survival to its position on a hill with unusually strong walls. During the war the outer city was sacked many times, the surviving inhabitants rebuilding their lives within the safety of the citadel. |
Rasia City | Rasia City Rasia [RAH-zee-uh]], sometimes called Rasia City to distinguish it from the eponymous Grand Academy of Rasia, is a city on the south coast of Lake Ondrere in the Anrel Isles. Once a vibrant metropolis and a centre of culture, in 236 ME it was burned to the ground by Anretian forces during the MEmagicmagic |
Rasian Collegium | Rasian Collegium The Rasian Collegium was originally a political body combining leaders from the Rasian Academy and Rasia City. The term became synonymous with Rasia as a city-state, leader of a confederation of allied cities and territories during the Little Ice Age period in the Anrel Isles. The Collegium grew from a loose alliance of neutral cities and duchies in the fifth century |
Realm of the Godmen | Realm of the Godmen The Realm of the Godmen was semi-mythic ancient civilisation, said to have existed in the Emerald Epoch from roughly 15,000-12,000 BME. It was the home of the mythical Godmen, the said to have been the first human civilisation from which all mankind descends. Godmen |
Reidan | Reidan Reidan is an Aralsic language spoken in the Anrel Isles, particularly throughout Trésard and Sensatard. Language language This is in a series of articles about Languages and Communication. The Lar Vale dialect of northern Trésard is considered Standard Reidan, and is generally intelligible throughout Anrel. The Northland dialects of Sensatard are distinct, with the Eastern dialect being close to standard Reidan, and the Western being more obscure. The north coast language |
Reidan Cuisine | Reidan Cuisine Reidan or Aralsic Cuisine refers to the traditional cuisines of the Natorn Archipelago, and to Anrel in particular. One of the key features of Reidan cuisine is the virid taboo common to the region, so that dishes are made only from fruits, vegetables and animal produce from the virid |
River Kethel | River Kethel The Kethel is a river in the Anrel Isles. It flows from the central plains, through the Mathé Marshes to the sea. Anrel Hover/tap image to magnify | Go to world atlas This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea. In previous epochs the Kathel Valley was some of the richest farmland in the isles, home to many towns and cities. In the |
River Lar | River Lar The River Lar is the chief river of Trésard, flowing westward from the Laharkin Mountains, through Lake Ondrere to the Natorn Sea. tresard anrel rivers |
River Minnd | River Minnd The River Minnd [MINN-d] (also Minde [MIN-duh]) is the principle river of Narette in the Anrel Isles. Due to the unique geography of the Ania Plateau, it flows from its source northwards over the Minnd Falls to the plains, where it curves southeastward to the sea at |
Rés Channel | Rés Channel The Rés Channel is a body of water in the Polassirn Ocean, separating the island of Mûul from the Mainland of the Anrel Isles. It is a busy shipping route serving the port of Por Muel, the royal capital of Trésard. The northern end of the channel is hazardous, with rocky islands to the west, and shallow shelving coast to the east, leaving a narrow navigable corridor 20 km wide. |
Sarekéa | Sarekéa The Sarekéa [sa-ray-KAY-ah] are the “hill people” of the central uplands of Sensatard, the most northerly island of Anrel in the Natorn Archipelago. The Sarekéa are distinct from other Northlanders, with a distinct language and rich culture. Sensatard This is in a series of articles about the |
Saria | Saria Saria [SAH-ree-uh] (historically Esaria, or Aria) is a prosperous port and market city on the west coast of Sensatard in the Anrel Isles. It is the second city of the kingdom, the hub for trade, industry and agricultural produce in the western provinces. Historically it was a powerful city state, which became part of the unified Kingdom of Sensatard following the |
Saréta | Saréta Saréta [sa-RAY-tuh] is a small city in the central uplands of Sensatard in the Anrel Isles. [Sarekéa region of central Sensatard in the Anrel Isles] The city is surrounded by mountains, and is the cultural and religious capital of the ethnic Sarekéa people who inhabit the mountain region. The Kings of Sensatard have long given the city and the region a great deal of autonomy, although the city abides by Northland laws and pays taxes to the |
Sea of Winds | Sea of Winds The Sea of Winds is a roughly triangular area of water off the western coast of Anrel, between the islands of Sensatard, Mûul and Mainland. Anrel Hover/tap image to magnify | Go to world atlas This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea. The area is notorious for prevailing winds from the |
Senasi | Senasi The Senasi are an organisation dedicated to health and healing in the Anrel Isles. They are one of the Hexact Orders, advocating for health in national politics. Senasi order members are healers and physicians, tending to the sick and providing health advice throughout the islands. They wear white, and their healing houses are found in all major towns and cities. |
Sensatard (Category) | Sensatard (Category) Articles related to the Kingdom of Sensatard in the Anrel Isles, commonly called Northland. anrel nati1 topics |
Stone (music) | Stone (music) Stone, also called Litho, is a form of percussive popular dance music originating in the city of Beyan in the Anrel Isles. Culture This is a category of articles on Arts, Music, Literature & Culture. It originally involved banging implements or instruments against the stone walls and pillars of dancehall caves in the Underton district in the depths of the city, with the acoustic echoes creating complex layered rhythms. Litho is particularly associated with youth culture, and… |
Strait of Armets | Strait of Armets The Strait of Armets or Armess, is a sea channel in the Anrel Isles, between the northerly island of Sensatard and the coast of Trésard. It is an economically important shipping link between the two capital cities of Traste and Por Muel. The strait is approximately 80 km in length and 5 km across at its narrowest point, though this narrows dramatically during |
Teran Muel | Teran Muel Teran Muel, more often called Teranen [teh-RAH-nen], was a historic metropolis on the south bank of the mouth of the River Lar in modern Trésard. Anrel Hover/tap image to magnify | Go to world atlas This is in a series of articles about the Anrel Isles, a significant archipelago in the |
The Coom | The Coom The Coom is a shallow valley in the hills south of the city of Rasia. It is the location of the Rasian Academy. “The Coom” is a common metonym for the Academy. Historically the valley was wooded grazing land for the nearby village of Hemscoom. features anrel tresard |
The Grand Academy of Rasia | The Grand Academy of Rasia The Grand Academy of Rasia [RAH-see-uh], more commonly known as the Rasian Academy, was once the greatest centre of learning in the Civilised World. It taught a wide variety of disciplines but specialised in thaumaturgical theory and practice. Rasian Academy This is in a series of articles about the BMEBMEBMEBMEBMEBMEBMEBMEBMEMEMEmagicmagicmagic |
The Hexact Orders | The Hexact Orders The Hexact Orders are institutions which make up four of the six “pillars of the state” in nations using the Hexact philosophy of government. The Hexact Doctrine does not specify the nature or structure of the four institutions, only their goals and the services they provide. In AnrelAnrelAnrel |
The Nameless | The Nameless The Nameless, or the Nameless One, is a supernatural being in the Anrelian Pantheon the personification of chaos and destruction, in opposition to the forces of nature. The Nameless is therefore opposite to The One, who represents both creation and the natural cycle of birth, life and death. The Nameless is considered to be a malign and corrupting force that sows chaos and breaks the natural cycles of the world. He is therefore associated with war, destruction, plague, famine and … |
The One | The One The One is the hermaphrodite progenitor deity in the Anrelian Pantheon, who gave birth to the Godmen and their human descendants, domestic livestock, and all the green plants and red-blooded animals of Helevos. Belief This is in a series of articles about religions and beliefs. Some believe The One represents the natural cycles of life, birth and death. The force for all life comes from the One, and returns to the One in death. Most believe the One is not a deity who is conscious o… |
The Tirennion | The Tirennion The Tirennion is an epic saga which outlines the legendary history and origins of humanity, from the creation of the universe, the mutual destruction of the ancient first gods who created mankind, and the descent of the Godmen to the world, from whom all mankind is descended. The work is most known in the |
Tire-Ohn | Tire-Ohn Tire-Ohn is a mythic warrior hero, known to many ancient Thalsic cultures. He was the first offspring of the Godmen to be born on the soil of Helevos. His saga is recorded in the Tirennion, the greatest and most respected work of mythic literature in the Anrel Isles. Folklore This is in a series of articles about oral traditions, tales, folk practices, and Godmen |
Traste | Traste Traste is the capital city of the Kingdom of Sensatard, also called Northland, being the most northerly of the Anrel Isles. Anrel Hover/tap image to magnify | Go to world atlas This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea. stubs cities sensatard anrel ports capitals |
Treaty of Begeen | Treaty of Begeen The Treaty of Begeen was an armistice which officially ended the Orphans' War in the Anrel Isles. By this point in the conflict both sides were so decimated and fought to exhaustion that no actual fighting had occurred for six months. The meeting was arranged in the ruins of the border city of |
Trenya | Trenya Trenya is a peninsula in southwestern Trésard, often synonymous with the adminstrative distict of Trenyard. tresard Trenya has a mild climate and fertile loamy soils making it one of the most productive and wealthy regions of the Anrel Isles. The Margrave of Trenya is traditionally one of the most powerful in the kingdom. |
Trésard (category) | Trésard (category) Articles related to the Kingdom of Trésard in the Anrel Isles. Anrel Hover/tap image to magnify | Go to world atlas This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea. anrel nati1 topics |
Virid taboo | Virid taboo Virid taboo is a social prohibition against foodstuffs or any kind of products derived from virid plants and animals. Belief This is in a series of articles about religions and beliefs. Historically this was a natural survival strategy, since virid material is often toxic, and contains insufficient nutrients to sustain human life and health.viridviridVirid |
Viridis | Viridis In the folklore of Anrel, Viridis (or Viridus) is the personification of all virid life, particularly its invasive, deceptive and threatening nature. His antithesis is the Green Man. Folklore This is in a series of articles about oral traditions, tales, folk practices, and folklore. folklorefolkloreAnrel |
Waysmeet | Waysmeet Waysmeet is a small village in the north of the Kingdom of Trésard in the Anrel Isles. Historically it was an important town, the nexus of five roads travelling south to Rasia and beyond, west to Teranen, northwest to Saria, east to Rana and north to Traste. Anrel Hover/tap image to magnify | |
Webrin | Webrin The Webrin is a criminal sect which has operated for centuries in Anrel, Harthera and the major port cities of the world. It is thought to have originated in the Anrel Isles, where it operates as a criminal guild, enforcing paid membership on any criminal gang. It also has aspects of a mystery religion, with members initiated into secret rituals said to give them magical powers over their subordinates. This serves the Webrin heirarchy, since more senior members are respected and feared.A… |
Years Founding | Years Founding Years Founding (YF) is an archaic reckoning of years associated with the Godmen. It began with the legendary founding of the city of Yendim, first city in the Realm of the Godmen, traditionally about 16 millennia ago. It is used in the ancient historic texts of Anrel, most notably the |
Yendim | Yendim In the mythology of the Helevosien, Yendim was the first great city-state of the Godmen, which was destroyed at the end of the First Epoch. It was a city of wonders, the place where the Godmen created all the green plants and red-blooded companion animals of man. The Godmen set the first of the Godmen |