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  • Almplugin-autotooltip__small plugin-autotooltip_bigAlm

    Short for the Hexactic Alm, the coinage of the Anrel Isles.
  • Ania Bayplugin-autotooltip__small plugin-autotooltip_bigAnia Bay

    Ania Bay is a gulf in the west coast of the Anrel Isles. It is bounded by the coasts of Trésard to the northwest and Narette to the east. It has numerous small rocky islands which pose a hazard to shipping.

    Anrel

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    This is in a series of articles about the
  • Ania Plateauplugin-autotooltip__small plugin-autotooltip_bigAnia Plateau

    The Ania Plateau [AH-nee-uh, 'ɑːniə] is an upland plateau in the southwest of Narette, in the Anrel Isles. The land is fertile and well-drained, home to the majority of Narette's population and agriculture.

    The easiest route up to the Plateau is via Binid in the south, where the escarpment is much lower, and a succession of low slopes make vehicle traffic much easier to traverse.
  • Anrasardplugin-autotooltip__small plugin-autotooltip_bigAnrasard

    Anrasard was a landmass contiguous with the modern Anrel Isles. In earlier epochs the sea level was much lower, so the isles formed single large island.

    Anrasard was at its greatest extent during the Emerald Epoch some 14,000 years ago, in the mythic age of the Godmen. In subsequent
  • Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

    Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island
  • Anrel Aristocracyplugin-autotooltip__small plugin-autotooltip_bigAnrel Aristocracy

    The Anrel Isles are governed by a class collectively called the Grafen or Graves, individually given the courtesy title Graf. Leaders of towns, cities, and even nations are drawn from this class. Traditionally, leaders are selected by will of the populace, based on their personal qualities and family merits, according to the traditional honour system of Anrel
  • Anrelian Pantheonplugin-autotooltip__small plugin-autotooltip_bigAnrelian Pantheon

    The Anrel Isles has a rich polytheistic philosophy that sees the world as inhabited by many gods and willful spirits. They view all world religions as valid, but believe gods are tied to certain lands and places. Deities can therefore have separate or even conflicting mythologies, but these are accepted because they are the story of that particular deity. Gods, being non-human, can be capricious and irrational, and their followers adopt a pragmatic attitude to worship. Prayer …
  • Aralsic Peopleplugin-autotooltip__small plugin-autotooltip_bigAralsic People

    The Aralse or Aralsic people are the majority ethnic group in the Natorn Archipelago.

    Aralsic people are the overwhelming majority in the Anrel Isles and Besoa, but there are many minority peoples including the Asokway and other Iskean ethnicities.
  • Aralsic Languagesplugin-autotooltip__small plugin-autotooltip_bigAralsic Languages

    The Aralsic language family is one of the major world language groups. They are all descended from dialects of Old Aralsic, spoken in the Second Epoch in the region now encompassed by the Natorn Archipelago.

    Language

    language

    This is in a series of articles about Languages and Communication.

    Modern languages in the group include language
  • Begeenplugin-autotooltip__small plugin-autotooltip_bigBegeen

    Begeen [beg-EEN] is a city in the southeast of Trésard, close to the border with Narette. It was sacked and occupied in 219 ME in the first year of the Long War, and was the subject of five battles during which both sides took and retook the city, leaving it a ruined shell.
  • Belikast's Follyplugin-autotooltip__small plugin-autotooltip_bigBelikast's Folly

    Belikast's Folly, also called Belikast's Tower or, more commonly, the Old Lighthouse, is the ruins of a tower on the northwest coast of the island of Sensatard in the Anrel Isles.

    Buildings

    This is in a series of articles about Buildings

    It was built around the turn of the first century
  • Belisan Freeportplugin-autotooltip__small plugin-autotooltip_bigBelisan Freeport

    The city of Belisan [beh-li-SAN], known internationally as Belisan Freeport, is a port city surrounding Belisan Bay, at the mouth of the River Minnd in southeast Anret.

    Belisan is actually two cities divided by the river. Belisan City lies on the west of the river, with its Royal Docks subject to normal customs tariffs. East of the river is the
  • Besechplugin-autotooltip__small plugin-autotooltip_bigBesech

    Besech, or Besechai, is god of “fire, the hearth and the dry places” in the Anrelian Pantheon, the god of home and also of death. He is the chief state god of Narette.

    Historically he was the patron deity of the great city of Oracil, and subsequently was revered throughout Anrel
  • Beyal Hillsplugin-autotooltip__small plugin-autotooltip_bigBeyal Hills

    The Beyal Hills [BAY-ul] are uplands in Trésard in the Anrel Isles. They form a barrier between the rich agricultural lowlands of Trenya, and the drier upland plains surrounding Beyan.

    Anrel

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    This is in a series of articles about the Anrel Isles, a significant archipelago in the
  • Boreal Seaplugin-autotooltip__small plugin-autotooltip_bigBoreal Sea

    The Boreal Sea is the relatively shallow portion area of the Polassirn Ocean north and east of the Anrel Isles. The Boreal Sea is particularly rich in greenfish and whales.

    seas
  • Burgraveplugin-autotooltip__small plugin-autotooltip_bigBurgrave

    In the Anrel Isles, a Burgrave is the chief administrative officer of a town or city.
  • Cornelenplugin-autotooltip__small plugin-autotooltip_bigCornelen

    Cornelen [cor-NEL-len] is a major deity in the Anrelian Pantheon, goddess of the harvest, the green lands and “all the good fruits of nature”. She represents the cycle of birth, life and death, so she is also the reaper of a good death at the end of life.

    She is worshipped in rural seasonal festivals, and invoked in village communities for blessings, marriages, and fertility rites. Cornelen is an ancient natural
  • Deital (God)plugin-autotooltip__small plugin-autotooltip_bigDeital (God)

    A deital [DAY-it-ul], also called a deivat or god-spirit or god, is an elemental which has achieved a great power and a degree of consciousness from being the focus of human worship.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    “Deital” is a magicAnásthiasmagic
  • Dragon Warplugin-autotooltip__small plugin-autotooltip_bigDragon War

    The Dragon War (682-678 BME) was the first major conflict to engulf the entire Anrel Isles, in which a league of northern cities united against the city-state of Oracil in the southeast. By the end of the war Oracil had been utterly destroyed, laying a foundation of bitterness that has soured north-south relations ever since, and ultimately led to the magicAnrelgreenHM
  • Emindeplugin-autotooltip__small plugin-autotooltip_bigEminde

    Eminde is a small city in the nation of Narette. It lies on the River Minnd, just below the cataracts and waterfalls which rise up to the Ania Plateau. Consequently, it is the furthest point on the river which can be reach by boat.

    Anrel

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    This is in a series of articles about the
  • Kingdom of Erannplugin-autotooltip__small plugin-autotooltip_bigKingdom of Erann

    Erann was a nation in the southern Anrel Isles in the second millennium BME. Its capital was the city of Rand, and at its height it controlled most of the central plains and hills of what is now Narette, including the cities of Eminde, Binid and Obanam.

    Anrel

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  • Race and Ethnicityplugin-autotooltip__small plugin-autotooltip_bigRace and Ethnicity

    The concepts of race and ethnicity in the Civilised World are complex, related to issues of history, geography and culture. Some theories of the origins of humanity claim that all humans are descended from a single group of original ancestors, while others believe mankind is made up of distinct races with separate origins. EloyounHartheraAnrelOrorrOrorrEloyounGodmenEloyounOrorrMunatanEloyounAnásthiasGodmen
  • Giftdarkplugin-autotooltip__small plugin-autotooltip_bigGiftdark

    The Giftdark is an archeological civilisation in what is now the Anrel Isles, which flourished during the Celadon Epoch, approximately 3000-4000 BME. The civilisation is named for its elaborate underground temples with tactile features, suggesting they were used in darkness. It is unclear whether the Giftdark culture was a widespread belief or part of elite spiritual practice. Little is known other than the remains of its distinctive temple architecture, which uses alternating spaces o…
  • Gikrikplugin-autotooltip__small plugin-autotooltip_bigGikrik

    The Gikrik, also called the Frogmen, are mythical race of man, described in the folklore throughout the civilised world.

    According to the tales of Anrel Isles recounted in the Tirennion and elsewhere, the ancestors of the Gikrik rebelled against the strictures that confined humankind to the Realm of the Godmen during the mythic
  • Golobathplugin-autotooltip__small plugin-autotooltip_bigGolobath

    Golobath [GOL-oh-bath] is a ruined city on the River Kethel in the Anrel Isles. During the Little Ice Age it was an independent market city that flourished on trade. During the Long War its position on the marches between north and south meant it was regularly occupied by hostile forces, and the site of many conflicts and skirmishes.ME
  • Green Manplugin-autotooltip__small plugin-autotooltip_bigGreen Man

    The Green Man is the personification of the vital force of all green life, including humans and all domestic crops, plants and animals. He is particularly a part of the Anrelian pantheon, where he is represented as a green-skinned man, garlanded with flowers, with antler-like branches growing out of his head. GreengreenGreenGreen
  • Green teaplugin-autotooltip__small plugin-autotooltip_bigGreen tea

    Green tea is a hot infusion made from tea leaves from a wide range of plants of the Green Kingdom. Chaterna leaves are often the base, but various other herbs and flavourings are added. Different blends are drunk around the world, with green tea being particularly popular in the
  • Gres Rockplugin-autotooltip__small plugin-autotooltip_bigGres Rock

    Gres Rock is a rocky island in the Natorn Sea, in a strategic location southwest of Anrel, near the coast of Trésard and Narette. It is 4.5 km on its longest axis, consisting of precipitous rocks and cliffs with no natural harbour and little soil or vegetation.

    Anrel

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  • Henner Goultplugin-autotooltip__small plugin-autotooltip_bigHenner Goult

    Henner Goult was a 6th century ME author, historian and poet, still renowned in the Anrel Isles. She is most known for compiling the Helevosien, the controversial mytho-history of Anrel.

    People

    This is in a series of articles on famous and historic people.

    literature anrel people women
  • Hevúlplugin-autotooltip__small plugin-autotooltip_bigHevúl

    Hevúl [heh-VOOL] is a religious site in Sensatard in the Anrel Isles. It is a meeting site for the Hevúl festival which happens in the autumn every three years, celebrating all of the gods.

    Anrel

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    This is in a series of articles about the
  • Gessea Himrayplugin-autotooltip__small plugin-autotooltip_bigGessea Himray

    Gessia Himray was a 7th century poet in the Anrel Isles. Her most famous work is the poem cycle, “The Virid and the Green”, a meditation on the ruin and destruction in the aftermath of the Orphans War, where abandoned towns and villages were engulfed by virid forest.

    People
  • Hornumplugin-autotooltip__small plugin-autotooltip_bigHornum

    Hornum is a town on the north coast of Sensatard. Though small, it is the largest settlement in the north of the country. Historically it was the city of Harnam, which became an affluent city-state known for its industry and culture. In the period of civil war following the end of the
  • Hornum Calendarplugin-autotooltip__small plugin-autotooltip_bigHornum Calendar

    The Hornum Calendar (HC), sometimes called the Hexact Calendar, is a calendar used mainly in the Anrel Isles, named after the city of Hornum where it was devised. It is used officially by all the nations of Anrel, but it is gradually being superseded by the Modern Epoch, used in much of the rest of the world. AnrelMEAnrelAnrel
  • Indigenous Nativesplugin-autotooltip__small plugin-autotooltip_bigIndigenous Natives

    The indigenous native inhabitants of Helevos, collectively called jinnies, are lemur-like virid creatures indigenous to virid forests and jungles throughout the world. Many are considered intelligent, though they are widely thought of as animals and vermin, and have largely been eradicated from areas of human habitation.viridvirid
  • Kas-fruitplugin-autotooltip__small plugin-autotooltip_bigKas-fruit

    Kas-fruit is the red or yellow fruit of the kasflower, a perennial flowering plant or bush believed to be native to Anrel.

    Flora

    herbs

    This is in a series of articles about Plants and Flora.

    It is found growing throughout the Mainland, particularly in the wilder regions of viridmagic
  • King Mikoth of Northlandplugin-autotooltip__small plugin-autotooltip_bigKing Mikoth of Northland

    King Mikoth (1056 ME - present) is the current ruler of the Kingdom of Sensatard in the Anrel Isles, commonly called Northland.

    People

    This is in a series of articles on famous and historic people.

    He was elected ruler at the age of 52, in 1108 ME. He is considered to be a fair minded, if dour and irascible king.
  • Kingdom of Trésardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Trésard

    The Hexactic Kingdom of Trésard [tray-SSARD] is a nation in the Anrel Isles, occupying the northern half of the Mainland and the island of Mûul. The kingdom was forged in 238 ME as an alliance of city-states during the Long War, a unification of the states of the former
  • Laharkin Mountainsplugin-autotooltip__small plugin-autotooltip_bigLaharkin Mountains

    The Laharkin Mountains, also called the Laharkin Range, extend along the eastern coast of Mainland, in the Anrel Isles.

    Anrel

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    This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

    The mountains form a significant geographical barrier, making the eastern shore of viridAnrel
  • Lake Otaranplugin-autotooltip__small plugin-autotooltip_bigLake Otaran

    Lake Otaran [oh-TA-ran], known locally as The Otaran (arch. Otarah), is a brackish lake or inland sea in the island of Sensatard in the Anrel Isles. It is connected to the sea by the Otaran Sound, a flooded former river valley.

    The lake is economically important as a rich source of
  • Laqhasplugin-autotooltip__small plugin-autotooltip_bigLaqhas

    Laqhas or Larqhas [LAR-kas] is a small city in Narette in the Anrel Isles. It is in the north of the Ania Plateau, set in a picturesque steep-sided valley surrounded by hills of green forest. The city is most known for its royal palace, a secluded hunting lodge set in the hills, which has long been a quiet retreat for the kings of Narette.
  • Little Ice Ageplugin-autotooltip__small plugin-autotooltip_bigLittle Ice Age

    The Little Ice Age is a historical epoch within Helevos's climate cycle, a roughly 700-year period of global cooling from 50 BME to 650 ME. A series of cooler summers caused a net fall in global temperatures, with a consequent lowering of sea level of up to three metres. This not only had a big impact on low-lying coastal areas but caused climate change sufficient to upset the balance of power of global economies, contributing to the fall of the
  • Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War

    The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel
  • Magisterplugin-autotooltip__small plugin-autotooltip_bigMagister

    Magister is a term in the Anrel Isles for a thaumaturges, or full practitioners of magic. More specifically, magisters are thaumaturges of the Rasian Academy with the ability to summon, bind and instruct elementals on their own, with no assistance from others. Sorcerors are practitioners with the skill and knowledge to instruct elementals, but without the ability to summon and bind them.magic
  • Mainlandplugin-autotooltip__small plugin-autotooltip_bigMainland

    Mainland is the largest of the three major Anrel Isles. Politically it is divided between the two nations of Trésard and Anret.

    Anrel

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    This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

    The name Mainland is rarely used, except by the inhabitants of smaller outlying islands, particuarly those living on
  • Mathé Marshesplugin-autotooltip__small plugin-autotooltip_bigMathé Marshes

    The Mathé Marshes [MATH-ay] are an area of tidal mud flats, salt marshes and wetlands in the estuary of the River Kethel in the Anrel Isles. The marshes form a natural boundary between the Kingdom of Trésard and the Kingdom of Narette. The Muthené Marsh in Trésard is an extension of the Mathé Marshes.

    Anrel

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  • Merelqplugin-autotooltip__small plugin-autotooltip_bigMerelq

    Merelq is a city in the Trenya region of southwestern Trésard, in the Anrel Isles. It is an important market hub for the abundant agriculture of Trenya, and is also its political capital, being home to the Margrave of Trenya.

    Anrel

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    This is in a series of articles about the
  • Meúthplugin-autotooltip__small plugin-autotooltip_bigMeúth

    Meuth [may-OOTH] is a city in the agricultural belt of Trésard, in the Anrel Isles.

    Anrel

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    This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

    cities tresard anrel
  • Mount Oracilplugin-autotooltip__small plugin-autotooltip_bigMount Oracil

    Mount Oracil is a volcanic mountain in the southern reach of the Laharkin Range, in eastern Narette in the Anrel Isles.

    It is considerably smaller than the neighbouring Mount Arent, but more active, with occasional smoke from its peak and earth tremors. A minor eruption and earthquake in 678
  • Muthenaplugin-autotooltip__small plugin-autotooltip_bigMuthena

    Muthena [moo-THEN-ah] is a ruined city in what is now Muthené Marsh in Trésard, in the Anrel Isles.

    Anrel

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    This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

    Muthena was once a prosperous city surrounded by rich farmland, famous for its fruits, grains, and the abundant
  • Muthené Marshplugin-autotooltip__small plugin-autotooltip_bigMuthené Marsh

    Muthené Marsh is a freshwater wetland in the Kingdom of Trésard in the Anrel Isles. It covers an area of roughly 1500 sq km, criss-crossed with rivers that flow from the Beyal Hills, with hundreds of islands of various sizes. The Muthené Marsh connects with the tidal Mathé Marshes to the south.
  • Mûulplugin-autotooltip__small plugin-autotooltip_bigMûul

    Mûul [MOO-ul] is an island in the Kingdom of Trésard, about 40km west of the Mainland of the Anrel Isles. It is separated from the Mainland by the Res Channel.

    Geography

    Mûul is 150 km north-south, the southern and western half being hilly and windswept, sheltering the lower-lying east coast, which supports livestock and subsistence farming. The island is entirely GodmenGodmengreenGodmen
  • Kingdom of Naretteplugin-autotooltip__small plugin-autotooltip_bigKingdom of Narette

    The Kingdom of Narette, or Naret [na-RET, na rɛt] (arch. Anret or Anrette), is a modern nation occupying the southern half of the largest island in the Anrel Isles. Before the Orphans War it was called the Kingdom of Anrette.

    Narette

    narette

    This is in a series of articles about the AnrelAnrelAnrelAnrelAnrelAnrel
  • Natorn Archipelagoplugin-autotooltip__small plugin-autotooltip_bigNatorn Archipelago

    The Natorn Archipelago, or the Natorn Isles [nah-TORN], is a chain of islands in the Natorn Sea. The islands are oceanic ridge running from the northeastern tip of Anásthias to the Anrel Isles. The ridge is an active geological fault, many of the islands being volcanic.Anásthias
  • Northern Leagueplugin-autotooltip__small plugin-autotooltip_bigNorthern League

    The Northern League was a confederation of regions and city states in Anrasard (the landmass contiguous with the modern Anrel Isles, which united against the southern forces of Anret during the Long War.

    Anrel

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    This is in a series of articles about the
  • Obanamplugin-autotooltip__small plugin-autotooltip_bigObanam

    Obanam is a city in the Kingdom of Narette in the Anrel Isles. Though small, it has long been strategically and economically important for its position in a sloping valley which allows easy passage from the plains of central Narette, to the highlands of the Ania Plateau.

    Anrel

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  • Oracilplugin-autotooltip__small plugin-autotooltip_bigOracil

    Oracil was a historic city-state in the east of modern Narette in the Anrel Isles, in the foothills of the Laharkin Mountains. Oracil is thought to have been founded by an Iskean-ethnic tribe around 1100 BME. The city grew rich on the fertile soils surrounding Mount Oracil, as well as mines burrowed deep into the mountains of the
  • Order of Ketrorlplugin-autotooltip__small plugin-autotooltip_bigOrder of Ketrorl

    The Order of Ketrorl is a military-religious organisation in Trésard in the Anrel Isles, sworn to defending the nation and promoting the noble virtues of the god Ketrorl. The order was founded in 240 ME, as a fraternal order to defend the newly founded kingdom.
  • Oughtismplugin-autotooltip__small plugin-autotooltip_bigOughtism

    Oughtism is a moral and philosophical system, claiming an ancient inheritance from the moral codes of the Godmen. It continues to be influential throughout the Anrel Isles, and it's guiding principles have been the foundation of legal and religious codes throughout the
  • Phelorixplugin-autotooltip__small plugin-autotooltip_bigPhelorix

    Phelorix, also called smokestone, is an extremely hard, glass-like material, said to have been used by the Godmen for constructing towers and cities.

    Technology

    This is in a series of articles on machinery, artefacts, manufacturing, craftsmanship, raw materials and other
  • Primenplugin-autotooltip__small plugin-autotooltip_bigPrimen

    A leader selected by primenture, a system of social hierarchy in the Anrel Isles.
  • King Ralam of Besoaplugin-autotooltip__small plugin-autotooltip_bigKing Ralam of Besoa

    Ralam Kenor Berill (1075- ME) is the first king of the newly forged United Kingdom of Besoa, declared in 1115 ME after a combined patriot exile force reclaimd the island from Hartheran occupation. For most of his life he was Crown Prince of the Sann'ali court-in-exile.

    People

    This is in a series of articles on
  • Rasia Cityplugin-autotooltip__small plugin-autotooltip_bigRasia City

    Rasia [RAH-zee-uh]], sometimes called Rasia City to distinguish it from the eponymous Grand Academy of Rasia, is a city on the south coast of Lake Ondrere in the Anrel Isles. Once a vibrant metropolis and a centre of culture, in 236 ME it was burned to the ground by Anretian forces during the MEmagicmagic
  • Rasian Academyplugin-autotooltip__small plugin-autotooltip_bigRasian Academy

    The Rasian Academy is the common name for the Grand Academy of Rasia, the greatest institution of magic and learning in the Anrel Isles.
  • Rasian Collegiumplugin-autotooltip__small plugin-autotooltip_bigRasian Collegium

    The Rasian Collegium was originally a political body combining leaders from the Rasian Academy and Rasia City. The term became synonymous with Rasia as a city-state, leader of a confederation of allied cities and territories during the Little Ice Age period in the Anrel Isles. The Collegium grew from a loose alliance of neutral cities and duchies in the fifth century
  • Realm of the Godmenplugin-autotooltip__small plugin-autotooltip_bigRealm of the Godmen

    The Realm of the Godmen was semi-mythic ancient civilisation, said to have existed in the Emerald Epoch from roughly 15,000-12,000 BME. It was the home of the mythical Godmen, the said to have been the first human civilisation from which all mankind descends. Godmen
  • Reidanplugin-autotooltip__small plugin-autotooltip_bigReidan

    Reidan is an Aralsic language spoken in the Anrel Isles, particularly throughout Trésard and Sensatard.

    Language

    language

    This is in a series of articles about Languages and Communication.

    The Lar Vale dialect of northern Trésard is considered Standard Reidan, and is generally intelligible throughout Anrel. The Northland dialects of Sensatard are distinct, with the Eastern dialect being close to standard Reidan, and the Western being more obscure. The north coast language
  • Rés Channelplugin-autotooltip__small plugin-autotooltip_bigRés Channel

    The Rés Channel is a body of water in the Polassirn Ocean, separating the island of Mûul from the Mainland of the Anrel Isles. It is a busy shipping route serving the port of Por Muel, the royal capital of Trésard.

    The northern end of the channel is hazardous, with rocky islands to the west, and shallow shelving coast to the east, leaving a narrow navigable corridor 20 km wide.
  • Rettienplugin-autotooltip__small plugin-autotooltip_bigRettien

    Rettien is an Aralsic language spoken in Narette in the Anrel Isles. Although it shares much common vocabulary with Reidan, Rettien is heavily influenced by Old Oracilem, the Iskean language of the former city-state of Oracil.

    Language

    language

    This is in a series of articles about Languages and Communication.

    Rettien has two distinct dialects. High Rettien is the languagelanguagelanguagelanguage
  • River Kethelplugin-autotooltip__small plugin-autotooltip_bigRiver Kethel

    The Kethel is a river in the Anrel Isles. It flows from the central plains, through the Mathé Marshes to the sea.

    Anrel

    Hover/tap image to magnify | Go to world atlas

    This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

    In previous epochs the Kathel Valley was some of the richest farmland in the isles, home to many towns and cities. In the
  • River Minndplugin-autotooltip__small plugin-autotooltip_bigRiver Minnd

    The River Minnd [MINN-d] (also Minde [MIN-duh]) is the principle river of Narette in the Anrel Isles. Due to the unique geography of the Ania Plateau, it flows from its source northwards over the Minnd Falls to the plains, where it curves southeastward to the sea at
  • Sarétaplugin-autotooltip__small plugin-autotooltip_bigSaréta

    Saréta [sa-RAY-tuh] is a small city in the central uplands of Sensatard in the Anrel Isles.

    [Sarekéa region of central Sensatard in the Anrel Isles]

    The city is surrounded by mountains, and is the cultural and religious capital of the ethnic Sarekéa people who inhabit the mountain region. The Kings of Sensatard have long given the city and the region a great deal of autonomy, although the city abides by Northland laws and pays taxes to the
  • Sariaplugin-autotooltip__small plugin-autotooltip_bigSaria

    Saria [SAH-ree-uh] (historically Esaria, or Aria) is a prosperous port and market city on the west coast of Sensatard in the Anrel Isles. It is the second city of the kingdom, the hub for trade, industry and agricultural produce in the western provinces. Historically it was a powerful city state, which became part of the unified Kingdom of Sensatard following the
  • Sea of Windsplugin-autotooltip__small plugin-autotooltip_bigSea of Winds

    The Sea of Winds is a roughly triangular area of water off the western coast of Anrel, between the islands of Sensatard, Mûul and Mainland.

    Anrel

    Hover/tap image to magnify | Go to world atlas

    This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

    The area is notorious for prevailing winds from the
  • Senasiplugin-autotooltip__small plugin-autotooltip_bigSenasi

    The Senasi are an organisation dedicated to health and healing in the Anrel Isles. They are one of the Hexact Orders, advocating for health in national politics. Senasi order members are healers and physicians, tending to the sick and providing health advice throughout the islands. They wear white, and their healing houses are found in all major towns and cities.
  • Kingdom of Sensatardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Sensatard

    The Hexactic Kingdom of Sensatard is an island nation, the northernmost of the Anrel Isles and the northern tip of the Natorn Archipelago. Consequently it is colloquially called Northland, particularly by its inhabitants.

    Sensatard

    This is in a series of articles about the
  • Signtismplugin-autotooltip__small plugin-autotooltip_bigSigntism

    Signtism is an ancient philosophy and subculture in the Anrel Isles, one of the many Schools of Thought who found a home in the Rasian Academy. The Grand Master Belikast was born into the Signtist community of Larford, and his association with the culture and the city led to its utter destruction during the
  • Stone (music)plugin-autotooltip__small plugin-autotooltip_bigStone (music)

    Stone, also called Litho, is a form of percussive popular dance music originating in the city of Beyan in the Anrel Isles.

    Culture

    This is a category of articles on Arts, Music, Literature & Culture.

    It originally involved banging implements or instruments against the stone walls and pillars of dancehall caves in the Underton district in the depths of the city, with the acoustic echoes creating complex layered rhythms. Litho is particularly associated with youth culture, and…
  • Strait of Armetsplugin-autotooltip__small plugin-autotooltip_bigStrait of Armets

    The Strait of Armets or Armess, is a sea channel in the Anrel Isles, between the northerly island of Sensatard and the coast of Trésard. It is an economically important shipping link between the two capital cities of Traste and Por Muel. The strait is approximately 80 km in length and 5 km across at its narrowest point, though this narrows dramatically during
  • Teran Muelplugin-autotooltip__small plugin-autotooltip_bigTeran Muel

    Teran Muel, more often called Teranen [teh-RAH-nen], was a historic metropolis on the south bank of the mouth of the River Lar in modern Trésard.

    Anrel

    Hover/tap image to magnify | Go to world atlas

    This is in a series of articles about the Anrel Isles, a significant archipelago in the
  • Thalseplugin-autotooltip__small plugin-autotooltip_bigThalse

    Thalse is a land mentioned in several mythological accounts, said to have existed in northeastern Anásthias during the Emerald and Jade Epochs. Thalse was the original homeland of the Thalsic peoples, the ancestors of most of the population of modern Anásthias.

    Thalse is mentioned in the Helevosien, the mythic history of the world written in the Anásthias
  • Terms for Practitioners of Magicplugin-autotooltip__small plugin-autotooltip_bigTerms for Practitioners of Magic

    Thaumaturge

    In the Rasian Academy style of magic, a thaumaturge (proto-Ahngrit “miracle worker”) is a practicioner of thaumaturgy, vulgarly called as magic. There are many names for magical practitioners, largely dependent on the culture of both the practitioner and the attitude of the speaker.
  • The Spinesplugin-autotooltip__small plugin-autotooltip_bigThe Spines

    The Spines is an island chain in the Natorn Archipelago, linking the Anrel Isles in the north with Besoa in the south. The islands are the “backbone” of the archipelago. With their geology of grey and white basalt rock, many of the islands are said to resemble gnarled bones, rising out of the sea. Local AnrelAnrelHartheran
  • Tire-Ohnplugin-autotooltip__small plugin-autotooltip_bigTire-Ohn

    Tire-Ohn is a mythic warrior hero, known to many ancient Thalsic cultures. He was the first offspring of the Godmen to be born on the soil of Helevos. His saga is recorded in the Tirennion, the greatest and most respected work of mythic literature in the Anrel Isles.

    Folklore

    This is in a series of articles about oral traditions, tales, folk practices, and Godmen
  • Trasteplugin-autotooltip__small plugin-autotooltip_bigTraste

    Traste is the capital city of the Kingdom of Sensatard, also called Northland, being the most northerly of the Anrel Isles.

    Anrel

    Hover/tap image to magnify | Go to world atlas

    This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

    stubs cities sensatard anrel ports capitals
  • Treaty of Begeenplugin-autotooltip__small plugin-autotooltip_bigTreaty of Begeen

    The Treaty of Begeen was an armistice which officially ended the Orphans' War in the Anrel Isles. By this point in the conflict both sides were so decimated and fought to exhaustion that no actual fighting had occurred for six months. The meeting was arranged in the ruins of the border city of
  • Trenyaplugin-autotooltip__small plugin-autotooltip_bigTrenya

    Trenya is a peninsula in southwestern Trésard, often synonymous with the adminstrative distict of Trenyard. tresard

    Trenya has a mild climate and fertile loamy soils making it one of the most productive and wealthy regions of the Anrel Isles. The Margrave of Trenya is traditionally one of the most powerful in the kingdom.
  • Veilsporplugin-autotooltip__small plugin-autotooltip_bigVeilspor

    Veilspor is a type of virid decompositional mould which covers dead and dying organisms in a cobweb-like veil. It is often seen in virid forests surrounding fallen trees, dead branches and sickly vegetation. It is sometimes found in poorly maintained human dwellings, particularly in basements and dark abandoned rooms. If left untreated it slowly engulfs whole buildings.virid
  • Waysmeetplugin-autotooltip__small plugin-autotooltip_bigWaysmeet

    Waysmeet is a small village in the north of the Kingdom of Trésard in the Anrel Isles. Historically it was an important town, the nexus of five roads travelling south to Rasia and beyond, west to Teranen, northwest to Saria, east to Rana and north to Traste.

    Anrel

    Hover/tap image to magnify |
  • World Historyplugin-autotooltip__small plugin-autotooltip_bigWorld History

    Helevos has eight thousand years of recorded history, with archeology, artefacts and myth stretching back much further. There are two dominant views of human history: the theological view that the whole world and humanity were created some thousands of years ago in one instant of creation; the second, that all humanity descends from a race of fallen demigods called the viridEmerald EpochBMEgreenBMEAnásthiasAnásthiasBMEAnásthiasfolkloreMiyarrisGodmenBMEMEOrorrHartheraMEviridAnásthi…
  • anrelplugin-autotooltip__small plugin-autotooltip_bigAnrel

    Hover/tap image to magnify | Go to world atlas

    This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.
  • anrelpantheonplugin-autotooltip__small plugin-autotooltip_bigAnrelian Pantheon

    This is in a series of articles about the Anrelian Pantheon, the gods, beliefs, myths, religious practice and folklore of the Anrel Isles.
  • Atlas: Kingdom of Naretteplugin-autotooltip__small plugin-autotooltip_bigAtlas: Kingdom of Narette

    [fmap-narette.png] * Zoom in * Zoom out

    * @ * @ * @ * @ * @ * @ * @ * @ * @ * @

    atlas nationmaps

    Kingdom of Narette

    The Kingdom of Narette, or Naret [na-RET, na rɛt] (arch. Anret or Anrette), is a modern nation occupying the southern half of the largest island in the AnrelAnrelAnrelAnrelAnrelAnrel
  • Atlas: Natorn Archipelagoplugin-autotooltip__small plugin-autotooltip_bigAtlas: Natorn Archipelago

    [fmap-natorn.png] * Zoom in * Zoom out * Anrel Isles * The Spines * Antyok * Besoa * Manok

    Natorn Archipelago

    The Natorn Archipelago, or the Natorn Isles [nah-TORN], is a chain of islands in the Natorn Sea. The islands are oceanic ridge running from the northeastern tip of Anásthias to the Anrel Isles. The ridge is an active geological fault, many of the islands being volcanic.Anásthias
  • Atlas: Kingdom of Sensatard (Northland)plugin-autotooltip__small plugin-autotooltip_bigAtlas: Kingdom of Sensatard (Northland)

    [fmap-northland.png] * Zoom out

    * Belikast's Folly * Harnum * Sareta * Traste * Strait of Armets * Saria * Lake Otaran * @ * @ * @

    atlas nationmaps

    Kingdom of Sensatard

    The Hexactic Kingdom of Sensatard is an island nation, the northernmost of the Anrel Isles and the northern tip of the Natorn Archipelago. Consequently it is colloquially called
  • Atlas: The Spinesplugin-autotooltip__small plugin-autotooltip_bigAtlas: The Spines

    [spines.png] * Zoom out * Helevos

    The Spines

    The Spines is an island chain in the Natorn Archipelago, linking the Anrel Isles in the north with Besoa in the south. The islands are the “backbone” of the archipelago. With their geology of grey and white basalt rock, many of the islands are said to resemble gnarled bones, rising out of the sea. Local AnrelAnrelHartheran
  • Atlas: Kingdom of Trésardplugin-autotooltip__small plugin-autotooltip_bigAtlas: Kingdom of Trésard

    [fmap-tresard.png] * Zoom out

    * Rasia * Larford * Episcin * Laharkin Mountains * Golobath * Beyan * Muthene Marsh * Por Muel * Muul * Rana * Waysmeet

    atlas nationmaps

    Kingdom of Trésard

    The Hexactic Kingdom of Trésard [tray-SSARD] is a nation in the Anrel Isles, occupying the northern half of the Mainland and the island of Mûul. The kingdom was forged in 238
  • Sitemapplugin-autotooltip__small plugin-autotooltip_bigSitemap

    * Tags * * * Alsán (Subcategory) * Ancient Harthera * Ancient Northeast Anasthias * Anrel (Category) * Antyok (Category) * Anásthias (Category) * Aralsic Languages * Arthropods * Arts * Astronomical Maps * Astronomy * Azri Isles (Category) * Beliefs * Besoa (Category) * Biinmos (Category) * Buildings * Calendars * Capitals * Category * Cavann * Cities * Cities Subcategories * City Maps * Clans * Clothing * Conflicts * Continents …
  • Welcome to Helevosplugin-autotooltip__small plugin-autotooltip_bigWelcome to Helevos

    start

    - Click for interactive world map

    Helevos is a fantasy world of magic and science, divided by two incompatible biologies: the Green Kingdom of humans, trees, grasses, crops and red-blooded animals, and the Virid Kingdom of toxic jungles, poisonous plants, terrifying creatures and airborne infections.

    Over thousands of years humans have forged the hundred OrorrviridviridviridOrorrAnásthiasAnásthias
  • Anrel (Category)plugin-autotooltip__small plugin-autotooltip_bigAnrel (Category)

    Topics related to the Anrel Isles.

    Nations

    Nation Subcategories

    Other articles

    topics nati1 regi1
  • Aralsic Languagesplugin-autotooltip__small plugin-autotooltip_bigAralsic Languages

    Language

    language

    This is in a series of articles about Languages and Communication.

    The Aralsic language family is one of the major world language groups. They are all descended from dialects of Old Aralsic, spoken in Natorn Archipelago and outlying islands.

    The main modern languages in the group are Reidan and Rettien, spoken in the
  • Godmen (Category)plugin-autotooltip__small plugin-autotooltip_bigGodmen (Category)

    Articles related to the Godmen, the semi-mythic ancestral race of the Anrel Isles, said to be the origin of modern civilisations.

    topics fornat1 hist1
  • Manok (Category)plugin-autotooltip__small plugin-autotooltip_bigManok (Category)

    Articles related to the small island of Manok, to the west of the Anrel Isles.

    topics nati1
  • Narette (Category)plugin-autotooltip__small plugin-autotooltip_bigNarette (Category)

    Articles related to the Kingdom of Narette in the Anrel Isles.

    All topics

    Narette

    narette

    This is in a series of articles about the Kingdom of Narette

    * Name: Kingdom of Narette * Demonym: Naretian [na-REE-shun] * Government: Hexactic Monarchy * Capital: Heth Ania * Currency: Hexactic Alm, Naretian Crown * Foundation
  • Riversplugin-autotooltip__small plugin-autotooltip_bigRivers

    Notable rivers and waterways, listed by geographic region:

    Anrel

    Rivers of the Anrel Isles:

    Ororr

    Rivers of Ororr:

    Harthera

    Rivers of Harthera:

    Munatan

    Rivers of Munatan:

    Otekahre

    Rivers of Otekahré:

    Other

    topics geog1
  • Sensatard (Category)plugin-autotooltip__small plugin-autotooltip_bigSensatard (Category)

    Articles related to the Kingdom of Sensatard in the Anrel Isles, commonly called Northland.

    anrel nati1 topics
  • Trésard (category)plugin-autotooltip__small plugin-autotooltip_bigTrésard (category)

    Articles related to the Kingdom of Trésard in the Anrel Isles.

    Anrel

    Hover/tap image to magnify | Go to world atlas

    This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

    anrel nati1 topics
 
helevos/anrel_isles.txt · Last modified: 2019/04/16 16:21 (external edit) · []