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plugin-autotooltip__small plugin-autotooltip_bigAtlas: Helevos interactive map

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Physical/Political map of Helevos. Click red flags to zoom in, or nav buttons to zoom out

< Historical world map

atlas

Helevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the viridgreenAnásthiasAnásthiasAnásthiasgreen

- Click for interactive world map

Helevosplugin-autotooltip__small plugin-autotooltip_bigHelevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the Cronox binary star system. The stars Cordes and Arjos are distant binaries, so on Helevos, Arjos is only seen in the northern hemisphere as star, sometimes bright enough to be seen during the day, circling roughly over the viridgreenAnásthiasAnásthiasAnásthiasgreen
is a fantasy world of magicplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
and science, divided by two incompatible biologies: the Green Kingdomplugin-autotooltip__small plugin-autotooltip_bigGreen

The Green Kingdom of flora and fauna includes humans, mammals, birds, whales, greenfish, and most green plants and crops cultivated by humankind.
of humans, trees, grasses, cropsplugin-autotooltip__small plugin-autotooltip_bigFlora

Topics related to herbs, crops and plantlife.

Subcategories

Articles

All

Green Flora

Virid Flora

topics sci1
and red-blooded animalsplugin-autotooltip__small plugin-autotooltip_bigMammals

List of red-blooded mammals, members of the Green Kingdom closely related to humans.

Fauna

This is in a series of articles about Animals.

topics faun1
, and the Virid Kingdomplugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.
of toxic jungles, poisonous plants, terrifying creatures and airborne infectionsplugin-autotooltip__small plugin-autotooltip_bigSpor

Spor are the single-celled reproductive units of virid plants, distinct from seeds or spores found in the green kingdom. Most spor are airborne, release from spor-pods, the fruiting bodies of virid plants. Many spor are motile with rudimentary flagella, either fertilising mature plants, or randomly bonding with the spor of other plants and settling to make a new plant seedling.viridviridvirid
.

Over thousands of years humans have forged the hundred nationsplugin-autotooltip__small plugin-autotooltip_bigModern Nations

The Civilised World has many nations, from small island republics to vast continental empires, which over the millennia have carved homelands out of the once hostile virid landscape. The two great opposing world powers of today are the holy nation of Ororr and the maritime empire of
of the Civilised Worldplugin-autotooltip__small plugin-autotooltip_bigCivilised World

The Civilised World refers to the known regions of human civilisation, notably the continent of Anásthias, the Natorn Archipelago and surrounding islands.

Gastrinimer's 3rd century BME Map of the World, showing Anásthias and the Natorn Isles. Note: old maps place north to the right.AnásthiasAnásthiasAnásthiasAnásthias
on the island continent of Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera
, dominated by the two Great Powersplugin-autotooltip__small plugin-autotooltip_bigGreat Powers

Great Powers are the most powerful nations in the world, the greatest modern powers being Ororr and Harthera.
: the magicalplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
theocracyplugin-autotooltip__small plugin-autotooltip_bigMother Church of Ororr (Therism)

The Mother Church is the state religion of Ororr, which combines both religion and government in one institution. It is based on the teachings of the Great Prophet Therion, who in the early decades of the modern era raised an army that conquered much of northwestern OrorrOrorrOrorrOrorrOrorrMEMEOrorrMEMEOrorrOrorrHerHerHerHerHerHerHerHerHerher
of Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
, and the steam-powered naval might of Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
.

plugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.


Random images

plugin-autotooltip__small plugin-autotooltip_bigEmpire of Dor-en-Sann

The Empire of Dor-en-Sann, [DOORR-enn-SAHN] also called the EnSanni Empire, was the largest empire in history. It dominated central Anásthias for nearly two thousand years, from 1903 BME, until the conquest of Galkesh in 59 ME. The empire consisted of hundreds of ethnic groups and cultures, its people were collectively called the MEOrorrHMOrorrHMHartheraME

Old Empire of Dor-en-Sann

plugin-autotooltip__small plugin-autotooltip_bigNomez

Nomez [NOM-ez] is a heavy, dense planet orbiting closest to the sun Cordes, in the Cronox System.

Its surface is molten and constantly active, almost half of its surface being a sea of liquid sulphur and mineral salts. It has a toxic atmosphere of gaseous chlorine, bromine, sulphur, and phosphorus belched from the ever-active volcanoes, with clouds of light metals like lead and arsenic. This atmosphere is constantly eroded away by solar wind, leaving a glowing, flare-like trail in …

Planet Nomez

plugin-autotooltip__small plugin-autotooltip_bigEmpire of Dor-en-Sann

The Empire of Dor-en-Sann, [DOORR-enn-SAHN] also called the EnSanni Empire, was the largest empire in history. It dominated central Anásthias for nearly two thousand years, from 1903 BME, until the conquest of Galkesh in 59 ME. The empire consisted of hundreds of ethnic groups and cultures, its people were collectively called the MEOrorrHMOrorrHMHartheraME

Old Empire of Dor-en-Sann

plugin-autotooltip__small plugin-autotooltip_bigNomez

Nomez [NOM-ez] is a heavy, dense planet orbiting closest to the sun Cordes, in the Cronox System.

Its surface is molten and constantly active, almost half of its surface being a sea of liquid sulphur and mineral salts. It has a toxic atmosphere of gaseous chlorine, bromine, sulphur, and phosphorus belched from the ever-active volcanoes, with clouds of light metals like lead and arsenic. This atmosphere is constantly eroded away by solar wind, leaving a glowing, flare-like trail in …

Planet Nomez

Kitroy Hall (opera house)

Kitroy Hall is an operaplugin-autotooltip__small plugin-autotooltip_bigOpera

Opera is a art form combining theatre with music sung by the actors as means of conveying emotion and continuing the narrative. Many archaic historic societies combined music with drama, but the modern opera tradition has its origins in the final century of the
house and concert venue on Eilunn Boulevard, in the Eilunn district of the city of Vahltorplugin-autotooltip__small plugin-autotooltip_bigVahltor

Vahltor is the capital city of Harthera (also: Vultor, Vuhltore; archaic names: Biyahl, Bahl Dorr, Buldoya). It is one of the grandest, wealthiest and most powerful cities in the world, but its surrounding walls limit the city's expansion, creating cramped streets, oppressive towers, poor housing, poverty, disease and squalor in its poorest quarters. It is colloquially known as BMEBMEHartheranHartheraHartheranHartheranHartheranHartheranHartheraHartheranHartheranHartheranHartheranHarther…
, the capital of Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
. It is the premier concert venue in Harthera, and the most famous opera house in the world. It was named after its sponsors, the noble Kitroy familyplugin-autotooltip__small plugin-autotooltip_bigKitroy family

The Kitroys are a wealthy family in Harthera, descended from old Saloyan aristocracy. The Kitroys were a moderately prominent family under the Hartheran Commonwealth, but were one of the few nobles to back the military coup of the Teraths during the Vainglorious Revolution of 571. This enabled them to prosper in the years following the revolution, allowing them to become one of the richest of the new mercantile-aristocratic clans.
.

Buildingsplugin-autotooltip__small plugin-autotooltip_bigBuildings

List of important and notable buildings, such as temples, governmental buildings and other civic institutions.

topics

This is in a series of articles about Buildingsplugin-autotooltip__small plugin-autotooltip_bigBuildings

List of important and notable buildings, such as temples, governmental buildings and other civic institutions.

topics

The sumptuous modern building was completed in 1014 MEplugin-autotooltip__small plugin-autotooltip_bigModern Epoch (ME)

The Modern Calendar is a dating system acknowledged throughout the Civilised World. It numbers years from the Modern Epoch, abbreviated ME and BME (Before Modern Epoch). It is also called the Modern Era.

Calendar

This is in a series of articles about calendars and dating systems.OrorrHartheraHMOrorrHartheraOrorrOrorrHMHartheraHMHartheraOrorr
, making the building just over a century old.

It replaced the historic Royal Opera House which burned down twenty years earlier, some say in suspicious circumstances.

Humbers

Humbers are a species of small flying mammalplugin-autotooltip__small plugin-autotooltip_bigMammal

Mammals are the dominant order of animals within the green kingdom, found throughout the civilised world.

Fauna

This is in a series of articles about Animals.

Mammals are endothermic, red-blooded, raise live young and have varying degrees of fur covering, contrary to most
found throughout the civilised worldplugin-autotooltip__small plugin-autotooltip_bigCivilised World

The Civilised World refers to the known regions of human civilisation, notably the continent of Anásthias, the Natorn Archipelago and surrounding islands.

Gastrinimer's 3rd century BME Map of the World, showing Anásthias and the Natorn Isles. Note: old maps place north to the right.AnásthiasAnásthiasAnásthiasAnásthias
, particularly in areas of greenplugin-autotooltip__small plugin-autotooltip_bigGreen

The Green Kingdom of flora and fauna includes humans, mammals, birds, whales, greenfish, and most green plants and crops cultivated by humankind.
forest and other dense vegetation.

Faunaplugin-autotooltip__small plugin-autotooltip_bigFauna

List of animals of all kinds, both red-blooded and virid, domesticated and wild.

Subcategories

Articles

All

Red-blooded Fauna

Virid Fauna

topics sci1

This is in a series of articles about Animalsplugin-autotooltip__small plugin-autotooltip_bigFauna

List of animals of all kinds, both red-blooded and virid, domesticated and wild.

Subcategories

Articles

All

Red-blooded Fauna

Virid Fauna

topics sci1
.

They are one of the most diverse and successful mammal species, with at least two hundred sub-species with a range of appearance and specialisation. Most feed on fruits, nectar of greenplugin-autotooltip__small plugin-autotooltip_bigGreen

The Green Kingdom of flora and fauna includes humans, mammals, birds, whales, greenfish, and most green plants and crops cultivated by humankind.
plants and viridplugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.
spores and insects. Some subspecies are scavengers, consuming rotting material and the choice parts of animal carcasses.

Humbers somewhat resemble bats but are of a different order, having independently articulated wings which are adaptations of their four paws. Many of the larger species also have long quills which act somewhat like feathers, and can be coloured yellow, red and brown. Most species of humbers do not engage in true flight, instead using a form of jump-gliding from place to place using their powerful legs. The quilled humbers are capable of flight over much longer distances.

Many humbers live in extended nest communities for mutual protection, although there are some solitary species, particularly amongst the larger breeds. Like all mammals they produce live young, in clutches of one to three. Infant humbers are usually capable of flight after two to three weeks, though they continue to suckle their young for up to two months. Some humber colonies show evidence of social organisation, with elderly individuals losing the ability to fly and taking responsibility for caring for infants, in exchange for regurgitated food.

Dragon War

The Dragon War (682-678 BMEplugin-autotooltip__small plugin-autotooltip_bigBME (Before Modern Epoch)

Used to date years Before the Modern Epoch.
) was the first major conflict to engulf the entire Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

Alternate name for Anrel.
, in which a league of northern cities united against the city-state of Oracilplugin-autotooltip__small plugin-autotooltip_bigOracil

Oracil was a historic city-state in the east of modern Narette in the Anrel Isles, in the foothills of the Laharkin Mountains. Oracil is thought to have been founded by an Iskean-ethnic tribe around 1100 BME. The city grew rich on the fertile soils surrounding Mount Oracil, as well as mines burrowed deep into the mountains of the
in the southeast. By the end of the war Oracil had been utterly destroyed, laying a foundation of bitterness that has soured north-south relations ever since, and ultimately led to the Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War

The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel
.

The conflict involved both battlefield armies, and wielders of magicplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
, who created terrifying illusions like dragons to terrorise the enemy. By the end of the war all southern magicplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
schools were destroyed, with the Rasian Academyplugin-autotooltip__small plugin-autotooltip_bigRasian Academy

The Rasian Academy is the common name for the Grand Academy of Rasia, the greatest institution of magic and learning in the Anrel Isles.
winning a monopoly on magic.

Conflict

This is in a series of articles on Wars, Battles and Conflictsplugin-autotooltip__small plugin-autotooltip_bigConflicts

List of military conflicts, including wars, battles and military campaigns.

topics hist1
.

→ Read more...plugin-autotooltip__small plugin-autotooltip_bigDragon War

The Dragon War (682-678 BME) was the first major conflict to engulf the entire Anrel Isles, in which a league of northern cities united against the city-state of Oracil in the southeast. By the end of the war Oracil had been utterly destroyed, laying a foundation of bitterness that has soured north-south relations ever since, and ultimately led to the magicAnrelgreenHM

Cinnabar Sea

The Cinnabar Sea is a gulf in the Vesmien Oceanplugin-autotooltip__small plugin-autotooltip_bigVesmien Ocean

The Vesmien Ocean is one of the four oceans surrounding the Civilised World, to the west of Anásthias. It extends as far north as Cape Cadal, and as far as Deshee Point in Veedormim in the south.

The Vesmien is shallower than other oceans, a notable feature being the many reefs and shifting sand bars which present a hazard to shipping. Principle amongst these are the
, off the western coast of Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
. It is named for the reddish rocks of the Cinnabar Coast, in the provinces of Tushalplugin-autotooltip__small plugin-autotooltip_bigTushal

Tushal is a province in the Moritarr region of western Ororr. It is dry and sparsely populated, with a largely Jorothi-ethnic population. The city of Tush is the only significant settlement.

Ororr

This is in a series of articles on the modern nation-station of Ororr.

Hover to magnify | Ororr
and Miluplugin-autotooltip__small plugin-autotooltip_bigMilu

Milu is a coastal province in the Gildon region of southwestern Ororr. It is the most isolated and sparsely inhabited province of Ororr, consisting of arid hills and fishing villages with no significant cities.

Ororr

This is in a series of articles on the modern nation-station of Ororr
.

Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr (Category)

Articles related to the Anasthian nation of Ororr.

[Ororr]

Regions

Provinces

Cities

Beliefs

People

Ethnic groups

topics nati1

This is in a series of articles on the modern nation-station of Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
.

Ororr

Hover to magnify | Go to world mapplugin-autotooltip__small plugin-autotooltip_bigAtlas: Ororr

[fmap-ororr.png] * Zoom out * Gildon * Moritarr * Deltirot * Dunasanin * Gaskanin * Mangasor * @ * @

Political | Geography

atlas nationmaps

Ororr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. languagelanguagel…

  • Name: Holy Motherland of Ororr
  • Government: Theocratic Republic
  • Capital: Torroramaiplugin-autotooltip__small plugin-autotooltip_bigTorroramâi

    Torroramâi (also Tororr, T'amai, [tɔ-ROR-ah-MAH-ee, or simply “The Capital”) is the administrative and religious capital of the modern nation-state of Ororr.

    Torroramai

    This is in a series of articles about Torroramai, capital city of the nation of Ororr.viridviridOrorrOrorrviridviridgreenvirid
  • Foundation: 52 MEplugin-autotooltip__small plugin-autotooltip_bigME

    ME is short for Modern Epoch, the modern method of numbering years.
    (Official)
  • Demonym: Ororran
  • Language: Dorounplugin-autotooltip__small plugin-autotooltip_bigDoroun language

    Doroun [doh-ROON, dɒ'ruːn] is the common language of Ororr, the principle language of law, trade, government and the Mother Church.

    Language

    language

    This is in a series of articles about Languages and Communication.

    Doroun is spoken as a first language in the regions of Dunasanin and Gaskanin, and as a second language in other regions. It developed from the languagelanguagelanguageOrorrlanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage…
    (official), regional languages
  • Religion: Mother Church of Ororr (Therism)plugin-autotooltip__small plugin-autotooltip_bigMother Church of Ororr (Therism)

    The Mother Church is the state religion of Ororr, which combines both religion and government in one institution. It is based on the teachings of the Great Prophet Therion, who in the early decades of the modern era raised an army that conquered much of northwestern OrorrOrorrOrorrOrorrOrorrMEMEOrorrMEMEOrorrOrorrHerHerHerHerHerHerHerHerHerher

Clickable Map

Clickable world mapplugin-autotooltip__small plugin-autotooltip_bigAtlas: Helevos interactive map

[fmap-hemispheres.png] * Zoom in * Zoom out * Planets * Moons * North Pole * South Pole * The Obverse * The Civilised World

Physical/Political map of Helevos. Click red flags to zoom in, or nav buttons to zoom out

< Historical world map

atlas

Helevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the viridgreenAnásthiasAnásthiasAnásthiasgreen

Tiómelet

Tiómelet [tee-OH-meh-lett] is a city on Lake Tioplugin-autotooltip__small plugin-autotooltip_bigLake Tio

Lake Tio [TEEE-yoh] is a large body of freshwater in Tekon province in Ororr. It is 178 km in length, and forms a flooded section of the Blue Wiyel river.

Ororr

This is in a series of articles on the modern nation-station of Ororr.

Hover to magnify | Go to world map

* Name: Holy Motherland of Ororr
, in Tekonplugin-autotooltip__small plugin-autotooltip_bigTekon

Tekon is a province of the Deltirot region of southern Ororr, centred around the valley of the Blue Wiyel. Tekon is a wet and sparsely inhabited land of lakes, swamps rivers, forests and mountains. [Ororr]

History

The Tekonet or Tekon civilisation was an ancient stone age culture centred around
province of Deltirotplugin-autotooltip__small plugin-autotooltip_bigDeltirot

Deltirot (also arch. Deltiriot) is one of the six self-governing regions of modern Ororr, occupying the southeastern corner of the country. It is bounded by mountains on three sides: the Dun Trisan to the east, the Dun Jaen to the south, and the Vildon Mountains to the west. To the north are the Riverlands of Seqal, the Ororr
, in southern Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
.

Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr (Category)

Articles related to the Anasthian nation of Ororr.

[Ororr]

Regions

Provinces

Cities

Beliefs

People

Ethnic groups

topics nati1

This is in a series of articles on the modern nation-station of Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
.

Ororr

Hover to magnify | Go to world mapplugin-autotooltip__small plugin-autotooltip_bigAtlas: Ororr

[fmap-ororr.png] * Zoom out * Gildon * Moritarr * Deltirot * Dunasanin * Gaskanin * Mangasor * @ * @

Political | Geography

atlas nationmaps

Ororr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. languagelanguagel…

  • Name: Holy Motherland of Ororr
  • Government: Theocratic Republic
  • Capital: Torroramaiplugin-autotooltip__small plugin-autotooltip_bigTorroramâi

    Torroramâi (also Tororr, T'amai, [tɔ-ROR-ah-MAH-ee, or simply “The Capital”) is the administrative and religious capital of the modern nation-state of Ororr.

    Torroramai

    This is in a series of articles about Torroramai, capital city of the nation of Ororr.viridviridOrorrOrorrviridviridgreenvirid
  • Foundation: 52 MEplugin-autotooltip__small plugin-autotooltip_bigME

    ME is short for Modern Epoch, the modern method of numbering years.
    (Official)
  • Demonym: Ororran
  • Language: Dorounplugin-autotooltip__small plugin-autotooltip_bigDoroun language

    Doroun [doh-ROON, dɒ'ruːn] is the common language of Ororr, the principle language of law, trade, government and the Mother Church.

    Language

    language

    This is in a series of articles about Languages and Communication.

    Doroun is spoken as a first language in the regions of Dunasanin and Gaskanin, and as a second language in other regions. It developed from the languagelanguagelanguageOrorrlanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage…
    (official), regional languages
  • Religion: Mother Church of Ororr (Therism)plugin-autotooltip__small plugin-autotooltip_bigMother Church of Ororr (Therism)

    The Mother Church is the state religion of Ororr, which combines both religion and government in one institution. It is based on the teachings of the Great Prophet Therion, who in the early decades of the modern era raised an army that conquered much of northwestern OrorrOrorrOrorrOrorrOrorrMEMEOrorrMEMEOrorrOrorrHerHerHerHerHerHerHerHerHerher

It is a small and picturesque city built in the Daltirichplugin-autotooltip__small plugin-autotooltip_bigDaltirich

Daltirich [dal-TEE-rich] (also Daaltirich) is a language spoken in Deltirot, the southeastern region of Ororr. The modern language reflects the region's mix of people over time, being at heart a Li-Bam language with strong Issid influence. It has large vocabularly of Mayápo words for cultural concepts and languagelanguagelanguagelanguagelanguagelanguagelanguage
colonial style. Historically it was an important outpost for the Kingdom of Deltirotplugin-autotooltip__small plugin-autotooltip_bigKingdom of Deltirot

The Kingdom of Deltirot was a historic nation in central Anásthias, occupying much of what is now the region of Deltirot in Ororr.

Empire of Dor-en-Sann

This is in a series of articles about the historic multi-ethnic state, the Empire of Dor-en-Sann, which existed from c.1900 BME-60 Ororr
, as it was the administrative centre for control of the valley of the Blue Wiyelplugin-autotooltip__small plugin-autotooltip_bigBlue Wiyel

The Blue Wiyel is the western of the three great tributaries of the Great Wiyel, where it divides below Seqal.

rivers ororr deltirot
, and the start of the strategic Vildon Road. This allowed troops and trade to travel through the mountains and jungle to the Vildon Valleyplugin-autotooltip__small plugin-autotooltip_bigVildon

Former name for the Ororran region of Gildon.
.

Today Tiomelet is a relatively sleepy city, still the provincial capital and hub for the relatively insignificant levels of trade along the old Vildon Road.

Penithelarn

Penithelarn [PEN-ee-THEL-ahn] is a major port city in western Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
, chief trading port of the autonomous region of Moritarrplugin-autotooltip__small plugin-autotooltip_bigMoritarr

Moritarr is one of the six autonomous regions of Ororr, in the northwest of the country. It is sometimes referred to as Old Ororr since the conquests of the Great Prophet's Mother Army began in this region, though strictly this was limited to the provinces of Narlorn and Vosharn.

Ororr

This is in a series of articles on the modern nation-station of Ororrviridviridgreen
. It is located on the estuary of the River Nurallonsplugin-autotooltip__small plugin-autotooltip_bigRiver Nurallons

The Nurallons, (also called the Narl), is the principle river of the Moritarr autonomous region of northwestern Ororr. Its valley drains the western watershed of the Siltorn Hills, flowing westwards through Narlorn province into the Sea of Grief. The city of Penithelarn is the principle port at the river mouth.Ororr
, where it flows into the Sea of Griefplugin-autotooltip__small plugin-autotooltip_bigSea of Grief

Sea of Grief lies alongside the region of Moritarr in northwestern Ororr, between Cape Cadal and Cape Narlorn.

Ororr

This is in a series of articles on the modern nation-station of Ororr.

Hover to magnify | Go to world map

* Name: Holy Motherland of Ororr * Government: Theocratic Republic
. It trades particularly in bulk produce like grain and other foodstuffs produced in the fertile Nurallons valley.

Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr (Category)

Articles related to the Anasthian nation of Ororr.

[Ororr]

Regions

Provinces

Cities

Beliefs

People

Ethnic groups

topics nati1

This is in a series of articles on the modern nation-station of Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
.

Ororr

Hover to magnify | Go to world mapplugin-autotooltip__small plugin-autotooltip_bigAtlas: Ororr

[fmap-ororr.png] * Zoom out * Gildon * Moritarr * Deltirot * Dunasanin * Gaskanin * Mangasor * @ * @

Political | Geography

atlas nationmaps

Ororr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. languagelanguagel…

  • Name: Holy Motherland of Ororr
  • Government: Theocratic Republic
  • Capital: Torroramaiplugin-autotooltip__small plugin-autotooltip_bigTorroramâi

    Torroramâi (also Tororr, T'amai, [tɔ-ROR-ah-MAH-ee, or simply “The Capital”) is the administrative and religious capital of the modern nation-state of Ororr.

    Torroramai

    This is in a series of articles about Torroramai, capital city of the nation of Ororr.viridviridOrorrOrorrviridviridgreenvirid
  • Foundation: 52 MEplugin-autotooltip__small plugin-autotooltip_bigME

    ME is short for Modern Epoch, the modern method of numbering years.
    (Official)
  • Demonym: Ororran
  • Language: Dorounplugin-autotooltip__small plugin-autotooltip_bigDoroun language

    Doroun [doh-ROON, dɒ'ruːn] is the common language of Ororr, the principle language of law, trade, government and the Mother Church.

    Language

    language

    This is in a series of articles about Languages and Communication.

    Doroun is spoken as a first language in the regions of Dunasanin and Gaskanin, and as a second language in other regions. It developed from the languagelanguagelanguageOrorrlanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage…
    (official), regional languages
  • Religion: Mother Church of Ororr (Therism)plugin-autotooltip__small plugin-autotooltip_bigMother Church of Ororr (Therism)

    The Mother Church is the state religion of Ororr, which combines both religion and government in one institution. It is based on the teachings of the Great Prophet Therion, who in the early decades of the modern era raised an army that conquered much of northwestern OrorrOrorrOrorrOrorrOrorrMEMEOrorrMEMEOrorrOrorrHerHerHerHerHerHerHerHerHerher

The city is approximately 4 km from the sea, on a low hill on the banks of the wide river. It is unusual for modern Ororran cities in that it is fully walled and relatively heavily fortified. Historically this was to repel and deter assault by Vosharnplugin-autotooltip__small plugin-autotooltip_bigVoshárn

Voshárn [voe-SHAH-n], sometimes called Mordan, is a sparsely populated province of northwestern Ororr, the largest province in the region of Moritarr. For historic regions it is sometimes referred to as Old Ororr.

Ororr

This is in a series of articles on the modern nation-station of OrorrOrorr
raiders as well as nearby rival city states. Today the region is plagued by piratesplugin-autotooltip__small plugin-autotooltip_bigPiracy

Piracy has always been a danger for shipping around the world. Throughout history merchants have been preyed upon by desperate or greedy fishermen, by rogue naval ships acting as privateers, as well as organised fleets dedicated to larceny.

HartheranOrorrHarthera
on the Sea of Grief, but the city's walls and garrison deter all but the most desperate of attackers.

It has a naval garrison which is formidable by Ororran standards, though Ororrans are considered notoriously poor sailors.

Desol

Desol is a major port city in Kahtoynplugin-autotooltip__small plugin-autotooltip_bigKahtoyn

Kahtoyn (called Bhourdan in Hartraan), also called the Confederation of Kahtoyn, is a political entity in the region of Otekahré. It is unique in the world that it is not a nation in the true sense, since it has no formal governmental structures, no kings or governors, no military or police, no codified laws, prisons or justice system. Instead it is made up of thousands of self-governing polities who follow a common ideology of good behaviour, common standards, and (mostly) friendly com…
, on the coast of the Foundering Seaplugin-autotooltip__small plugin-autotooltip_bigFoundering Sea

The Foundering Sea lies off the east coast of Anásthias, between the Gulf of Narill and the Horn of Sere, the southeast tip of the continent.

Otekahré

Hover mouse to see more detail

This is in a series of articles about the region of Otekahré in eastern Anásthias.

It is named both for the lands of
in eastern Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera
. It lies at the mouth of the River Souraynplugin-autotooltip__small plugin-autotooltip_bigRiver Sourayn

The Sourayn is the great river of central Kahtoyn in eastern Anásthias. It connects the cities of Leimoo, Enpoul with the sea port of Desol, irrigating the richest farmlands in Kahtoyn along the way.

Otekahré

Hover mouse to see more detail

This is in a series of articles about the region of
, which flows through the richest greenplugin-autotooltip__small plugin-autotooltip_bigGreen

The Green Kingdom of flora and fauna includes humans, mammals, birds, whales, greenfish, and most green plants and crops cultivated by humankind.
farmland in the region. Consequently Desol is a major trade hub for agricultural products such as foodplugin-autotooltip__small plugin-autotooltip_bigFood

List of foods and foodstuffs:

topics
, textilesplugin-autotooltip__small plugin-autotooltip_bigTextiles

List of fabrics and textiles.

cult1 topics
and green lumber.

Otekahréplugin-autotooltip__small plugin-autotooltip_bigOtekahré (Category)

Articles related to Otekahré, the southeast region of the continent of Anásthias.

topics regi1

helevos:otekahre.png Hover mouse to see more detail

This is in a series of articles about the region of Otekahréplugin-autotooltip__small plugin-autotooltip_bigOtekahré

Otekahré [oh-tek-AH-ray] (also called Anarthis in Harthera), is the southeastern region of Anásthias, lying south of Harthera and east of the Dun Jaen mountains. The region has no central governments, but the cities and polities are joined in a loose cultural and economic league, called HartheraOrorrviridHartheraOrorr
in eastern Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera
.

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start.txt · Last modified: 2023/05/31 10:04 by Robert How · []