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plugin-autotooltip__small plugin-autotooltip_bigAtlas: Helevos interactive map

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Physical/Political map of Helevos. Click red flags to zoom in, or nav buttons to zoom out

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atlas

Helevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the viridgreenAnásthiasAnásthiasAnásthiasgreen

- Click for interactive world map

Helevosplugin-autotooltip__small plugin-autotooltip_bigHelevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the Cronox binary star system. The stars Cordes and Arjos are distant binaries, so on Helevos, Arjos is only seen in the northern hemisphere as star, sometimes bright enough to be seen during the day, circling roughly over the viridgreenAnásthiasAnásthiasAnásthiasgreen
is a fantasy world of magicplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
and science, divided by two incompatible biologies: the Green Kingdomplugin-autotooltip__small plugin-autotooltip_bigGreen

The Green Kingdom of flora and fauna includes humans, mammals, birds, whales, greenfish, and most green plants and crops cultivated by humankind.
of humans, trees, grasses, cropsplugin-autotooltip__small plugin-autotooltip_bigFlora

Topics related to herbs, crops and plantlife.

Subcategories

Articles

All

Green Flora

Virid Flora

topics sci1
and red-blooded animalsplugin-autotooltip__small plugin-autotooltip_bigMammals

List of red-blooded mammals, members of the Green Kingdom closely related to humans.

Fauna

This is in a series of articles about Animals.

topics faun1
, and the Virid Kingdomplugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.
of toxic jungles, poisonous plants, terrifying creatures and airborne infectionsplugin-autotooltip__small plugin-autotooltip_bigSpor

Spor are the single-celled reproductive units of virid plants, distinct from seeds or spores found in the green kingdom. Most spor are airborne, release from spor-pods, the fruiting bodies of virid plants. Many spor are motile with rudimentary flagella, either fertilising mature plants, or randomly bonding with the spor of other plants and settling to make a new plant seedling.viridviridvirid
.

Over thousands of years humans have forged the hundred nationsplugin-autotooltip__small plugin-autotooltip_bigModern Nations

The Civilised World has many nations, from small island republics to vast continental empires, which over the millennia have carved homelands out of the once hostile virid landscape. The two great opposing world powers of today are the holy nation of Ororr and the maritime empire of
of the Civilised Worldplugin-autotooltip__small plugin-autotooltip_bigCivilised World

The Civilised World refers to the known regions of human civilisation, notably the continent of Anásthias, the Natorn Archipelago and surrounding islands.

Gastrinimer's 3rd century BME Map of the World, showing Anásthias and the Natorn Isles. Note: old maps place north to the right.AnásthiasAnásthiasAnásthiasAnásthias
on the island continent of Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera
, dominated by the two Great Powersplugin-autotooltip__small plugin-autotooltip_bigGreat Powers

Great Powers are the most powerful nations in the world, the greatest modern powers being Ororr and Harthera.
: the magicalplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
theocracyplugin-autotooltip__small plugin-autotooltip_bigMother Church of Ororr (Therism)

The Mother Church is the state religion of Ororr, which combines both religion and government in one institution. It is based on the teachings of the Great Prophet Therion, who in the early decades of the modern era raised an army that conquered much of northwestern OrorrOrorrOrorrOrorrOrorrMEMEOrorrMEMEOrorrOrorrHerHerHerHerHerHerHerHerHerher
of Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
, and the steam-powered naval might of Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
.

plugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.


Random images

plugin-autotooltip__small plugin-autotooltip_bigAtlas: Toborr

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atlas citymaps

Toborr

Toborr [toe-BORR] is a historic port city at the mouth of the River Wiyel, the most important port in modern Ororr, and arguably the greatest shipping port in the world. Toborr City lies on an island in the river mouth, but now encompasses a conurbation which surrounds the whole estuary bay, including the city of Therion

Port city of Toborr

plugin-autotooltip__small plugin-autotooltip_bigBesoa

Besoa [BEH-sso-AH], or Bizoa (Hartraan), is the largest island in the southern reach of the Natorn Archipelago. Today it is synonymous with the United Kingdom of Besoa.

Modern Besoa c.1100 ME | Go to world map

Besoa in the Two Nations period, 38-1092 ME

Besoa in the Four Kingdoms period, c.1200 BME - 35 ME BMEHartheraHartheranHartheranHartheranMEHartheraOrorrOrorr

Four Kingdoms of Besóa

plugin-autotooltip__small plugin-autotooltip_bigRa and Ratér

Ra (RAH) and Ratér (rah-TAIR) are mutually-orbiting binary planets in the Cronox System. The two are both marginal for human life but were settled many millennia ago. Rivalry and conflict between the two throughout their history laid the foundation for a series of accords for mutual co-operation, which was the foundation for the

Planet Rahtair

plugin-autotooltip__small plugin-autotooltip_bigOld Man of Niseq

The Old Man of Niseq, sometimes called the Old Man of Seqal, is a distinctive natural rock formation in the Kalkot Gorge, at the confluence of the Red and Green branches of the River Wiyel, near the town of Niseq, 60 km south of the city of Seqal.

Weathering of the rock face has created what appears to be the sleeping face of an old man, with a downturned mouth, beard and closed eyes. The effect is enhanced by scrubby

The Old Man of Niseq

Virid taboo

Viridplugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.
taboo
is a social prohibition against foodstuffs or any kind of products derived from viridplugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.
plants and animals.

Belief

This is in a series of articles about religions and beliefsplugin-autotooltip__small plugin-autotooltip_bigBeliefs

A list of religions, beliefs and philosophies.

World religions

List of major religions in the modern Civilised World.

Deities

List of gods and deities, ancient and modern.

All beliefs

All other belief topics.

topics sidebar cult1
.

Historically this was a natural survival strategy, since viridplugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.
material is often toxic, and contains insufficient nutrients to sustain human life and health.

Many cultures throughout history have espoused virid taboo, but it is most persistent in Anrelplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island
and other islands, less so on the mainland of Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera
.

Cultures of Munatanplugin-autotooltip__small plugin-autotooltip_bigMunatan

Munatan [Moo-Nah-Tahn] is the southernmost region of Anásthias, south of the Dun Trisan mountains. The name possibly derives from a ancient Thalsic, meaning “Land of One Sun”, since the daystar is not visible in the southern hemisphere. Or it may be a reference to the Manthi people who were once the majority population of western Munatan. The term is an OrorrOrorrOrorrHartheraHartheraOrorrOrorrOrorrHartheraHartheraHartheran
long ago developed fermentation and processing techniques which allow humans to safely eat and thrive on certain virid foods. Virid taboo is often used as an excuse to despise and denigrate Munatani peoples.

Giftdark

The Giftdark is an archeological civilisation in what is now the Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

Alternate name for Anrel.
, which flourished during the Celadon Epochplugin-autotooltip__small plugin-autotooltip_bigCeladon Epoch

Name for the period of history c.6200-3000 BME, also called the Age of Miyarris, after the foremost civilisation of that era.
, approximately 3000-4000 BMEplugin-autotooltip__small plugin-autotooltip_bigBME (Before Modern Epoch)

Used to date years Before the Modern Epoch.
. The civilisation is named for its elaborate underground temples with tactile features, suggesting they were used in darkness. It is unclear whether the Giftdark culture was a widespread belief or part of elite spiritual practice. Little is known other than the remains of its distinctive temple architecture, which uses alternating spaces of darkness and light, presumably for ritual purposes.

Giftdark temples were laid out on an east-west axis. The entrance was always to the west with a public courtyard. East was an open colonnade or peristyle, leading to a succession of smaller, darker rooms until the smallest eastern sanctum, thought to have been completely dark. Temples were aligned so that at certain days of the year, the rising westerly sun would be visible through all rooms, illuminating the dark of the sanctum.

The smallest and most rudimentary temples have three chambers, often built underground in a hillside or barrow. The grandest known examples had nine chambers, with intermediates having five or seven, always odd numbers. The significance of these numbers and the precise use of the rooms is unknown.

Giftdark temples use stone construction with precise and sophisticated geometric designs incised into the stone at waist height and on the floor. They are otherwise unadorned, with no naturalistic carvings or inscription.

The name “Giftdark” was devised by scholars of the Rasian Academyplugin-autotooltip__small plugin-autotooltip_bigRasian Academy

The Rasian Academy is the common name for the Grand Academy of Rasia, the greatest institution of magic and learning in the Anrel Isles.
, who discovered and excavated the few remaining temples sites in the Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

Alternate name for Anrel.
. Surviving temples only survived as they were later used as tombs.

The culture is thought to have been most active in what is now westernmost Trésardplugin-autotooltip__small plugin-autotooltip_bigTrésard

Common name for the Kingdom of Trésard.
, in regions now lost beneath the sea. Surviving examples are found on the island of Muúlplugin-autotooltip__small plugin-autotooltip_bigMûul

Mûul [MOO-ul] is an island in the Kingdom of Trésard, about 40km west of the Mainland of the Anrel Isles. It is separated from the Mainland by the Res Channel.

Geography

Mûul is 150 km north-south, the southern and western half being hilly and windswept, sheltering the lower-lying east coast, which supports livestock and subsistence farming. The island is entirely GodmenGodmengreenGodmen
, in Northlandplugin-autotooltip__small plugin-autotooltip_bigNorthland

Common name for the Kingdom of Sensatard, it being the most northerly nation in the Civilised World.
and the western slopes of the Laharkin Rangeplugin-autotooltip__small plugin-autotooltip_bigLaharkin Range

Common name for the Laharkin Mountains in Anrel.
. Some have theorised that Giftdark temples were an attempt to recreate oracleplugin-autotooltip__small plugin-autotooltip_bigOracle

Oracles are sources of secret knowledge from the ancient world, believed to be the echoes of the Godmen of the first days.

There are a several examples of authentic surviving oracles:

* Welvér on Besoa * The Temple of the God-Mountain on Mount Karmoqué, Antyok * The Library of Orodien * Oracle of Rieve, on the isle of
temples built in prehistoric ages times.

The original campus of the Rasian Academyplugin-autotooltip__small plugin-autotooltip_bigRasian Academy

The Rasian Academy is the common name for the Grand Academy of Rasia, the greatest institution of magic and learning in the Anrel Isles.
is structured in homage to the Giftdark temple, with grand public courtyards to the west and the Grand Master's sanctum at the east.

Thalsic music

Thalsic music is the musical traditions of the Thalsic peoples, the predominant human population of the northern and eastern Civilised Worldplugin-autotooltip__small plugin-autotooltip_bigCivilised World

The Civilised World refers to the known regions of human civilisation, notably the continent of Anásthias, the Natorn Archipelago and surrounding islands.

Gastrinimer's 3rd century BME Map of the World, showing Anásthias and the Natorn Isles. Note: old maps place north to the right.AnásthiasAnásthiasAnásthiasAnásthias
. Thalsic music has many styles, but common factors included use of polyphony and diatonic scales. Classic Thalsic music is played on a combination of stringed and wind instruments, with percussion made from shells and shallow skin drums.

Cultureplugin-autotooltip__small plugin-autotooltip_bigCulture

Articles about the society and culture of Helevos, including arts and literature, poetry, food and drink, sports and games, languages and religions.

Subcategories

Top Articles

topics sidebar

This is a category of articles on Artsplugin-autotooltip__small plugin-autotooltip_bigArts

Articles related to visual arts, painting and sculpture.

Artists

cult1 topics
, Musicplugin-autotooltip__small plugin-autotooltip_bigMusic

Articles related to music, musical styles, theory, choral and instrumentation.

cult1 topics
, Literatureplugin-autotooltip__small plugin-autotooltip_bigLiterature

Topics related to books, literature and writing.

Writers

Authors, poets and other writers

topics cult1
& Cultureplugin-autotooltip__small plugin-autotooltip_bigCulture

Articles about the society and culture of Helevos, including arts and literature, poetry, food and drink, sports and games, languages and religions.

Subcategories

Top Articles

topics sidebar
.

Bizoan War and Occupation

The Bizoan War (1086-1092 MEplugin-autotooltip__small plugin-autotooltip_bigME

ME is short for Modern Epoch, the modern method of numbering years.
) was a war of conquest by the Hartheran Unionplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
against the islands of Besoaplugin-autotooltip__small plugin-autotooltip_bigBesoa

Besoa [BEH-sso-AH], or Bizoa (Hartraan), is the largest island in the southern reach of the Natorn Archipelago. Today it is synonymous with the United Kingdom of Besoa.

Modern Besoa c.1100 ME | Go to world map

Besoa in the Two Nations period, 38-1092 ME

Besoa in the Four Kingdoms period, c.1200 BME - 35 ME BMEHartheraHartheranHartheranHartheranMEHartheraOrorrOrorr
and Antyokplugin-autotooltip__small plugin-autotooltip_bigAntyok

Antyok or Antyoq [ant-YOK, uhn-CHOK] is an island in the Natorn Archipelago, due east of Besoa. It was formerly an independent nation, the Principality of Antyok, but since 1086 ME, following the Bizoan War, it is now under Hartheran dominion.

Antyok

This is in a series of articles about Antyok, an island nation in the HartheranHartheranHartheran
. The invasion lasted was followed by a period of Occupation from 1092-1114 MEplugin-autotooltip__small plugin-autotooltip_bigME

ME is short for Modern Epoch, the modern method of numbering years.
. Besoa was liberated by nationalist forces led by the Sann'ali Court-in-Exileplugin-autotooltip__small plugin-autotooltip_bigSann'ali Court-in-Exile

The Sann'ali Court-in-Exile was a group of aristocrats and former government officials who fled the Kingdom of Sann'al in 1092 ME, during the conquest of the island by the Hartherans in the Bizoan War. The Court is led by the Crown Prince of Royal Sann'al, who resides in Abel Palace, a restored former fortress on a hill above
, who established the United Kingdom of Besoaplugin-autotooltip__small plugin-autotooltip_bigUnited Kingdom of Besoa

The United Kingdom of Besoa is a nation on the island of Besoa in the Natorn Archipelago. The kingdom was founded in 1114 ME, after a brief war of liberation from Harthera.

* Name: The United Kingdom of Besoa * Government: Commonwealth Monarchy * Capital
.

→ Read more...plugin-autotooltip__small plugin-autotooltip_bigBizoan War and Occupation

The Bizoan War (1086-1092 ME) was a war of conquest by the Hartheran Union against the islands of Besoa and Antyok. The invasion lasted was followed by a period of Occupation from 1092-1114 ME. Besoa was liberated by nationalist forces led by the Sann'ali Court-in-Exile, who established the HartheranHartheraHartheraHartheranOrorrHartheranAnrelOrorrHartheraHartheranHartheranHartheraHartheraHartheraHartheraHartheraHartheranHartheranHartheranHartheraHartheranHartheraHarth…

Clickable Map

Clickable world mapplugin-autotooltip__small plugin-autotooltip_bigAtlas: Helevos interactive map

[fmap-hemispheres.png] * Zoom in * Zoom out * Planets * Moons * North Pole * South Pole * The Obverse * The Civilised World

Physical/Political map of Helevos. Click red flags to zoom in, or nav buttons to zoom out

< Historical world map

atlas

Helevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the viridgreenAnásthiasAnásthiasAnásthiasgreen

Junda Coast

The Junda Coast is a historic term for the east coast of Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
, particularly in Retthenplugin-autotooltip__small plugin-autotooltip_bigRetthen

Retthen is a coastal cordrome of eastern Harthera, comprising what was once eastern Ravorr and the Junda Coast.

Harthera

This is in a series of articles about Harthera

* Name: Hartheran Union, Union of Harthera, Uhartrah * Government: Military-Mercantile Oligarchy * Capital: Vahltor * Foundation: 1
province, which were settled by migrants from the Junda Islesplugin-autotooltip__small plugin-autotooltip_bigJunda Isles

The Junda Isles [JUN-der] are an island group off the northeast coast of Harthera, traditionally inhabited by the Junda people, and now part of the Hartheran cordrome of Perudd and the Isles.

The group consists of six large islands and dozens of smaller ones, each with their own dialect and cultural variations.HartheranHartheran
in 2nd-4th centuries MEplugin-autotooltip__small plugin-autotooltip_bigModern Epoch (ME)

The Modern Calendar is a dating system acknowledged throughout the Civilised World. It numbers years from the Modern Epoch, abbreviated ME and BME (Before Modern Epoch). It is also called the Modern Era.

Calendar

This is in a series of articles about calendars and dating systems.OrorrHartheraHMOrorrHartheraOrorrOrorrHMHartheraHMHartheraOrorr
.

Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera (Category)

A list of articles related to the nation-state of Harthera

[Harthera]

Regions

Provinces

Cities

Government

Beliefs

People

Ethnic groups

Conflicts

topics nati1

helevos:harthera.png

This is in a series of articles about Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr

  • Name: Hartheranplugin-autotooltip__small plugin-autotooltip_bigHarthera

    The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
    Union, Union of Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

    The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
    , Uhartrah
  • Government: Military-Mercantile Oligarchy
  • Capital: Vahltorplugin-autotooltip__small plugin-autotooltip_bigVahltor

    Vahltor is the capital city of Harthera (also: Vultor, Vuhltore; archaic names: Biyahl, Bahl Dorr, Buldoya). It is one of the grandest, wealthiest and most powerful cities in the world, but its surrounding walls limit the city's expansion, creating cramped streets, oppressive towers, poor housing, poverty, disease and squalor in its poorest quarters. It is colloquially known as BMEBMEHartheranHartheraHartheranHartheranHartheranHartheranHartheraHartheranHartheranHartheranHartheranHarther…
  • Foundation: 1 MEplugin-autotooltip__small plugin-autotooltip_bigME

    ME is short for Modern Epoch, the modern method of numbering years.
    (Traditional)
  • Religion: Church of Hartrahplugin-autotooltip__small plugin-autotooltip_bigChurch of Hartrah

    The Church of Hartrah is the state religion of Harthera. It faith combines ancestor worship with the principle of the god, Hartrah, who is the spiritual fusion and synthesis of all the righteous ancestors of the nation who have gone before. Upon death, your spirit begins its ascension and merging with the Godhead. During the lifetime of the family, spirits are still present and contactable, so they can provide guidance and support, and intercede with God to provide strength an…
  • Language: Hartraanplugin-autotooltip__small plugin-autotooltip_bigHartraan

    Hartraan is the official state language of Harthera. All Hartheran citizens are expected to speak Hartraan for official and public use, but in practice most rural people in central and southern Harthera speak local languages as their first language, have only limited exposure to the languagelanguagelanguageHartheralanguage
    (official), also Saloyanplugin-autotooltip__small plugin-autotooltip_bigSaloyan Language

    Saloyan is an Eloyoun language, the principle language of the former Grand Palatinate of Saloya in northeastern Anásthias. A great many dialects existed, several of whom are still spoken in the Salyoan highlands. The majority of people in the region now have Hartraan as their first language.

    Language

    language

    This is in a series of articles about
    , Rouvawetigplugin-autotooltip__small plugin-autotooltip_bigRouvawetig

    Rouvawetig, also called Old Ravorran, is an Eloyoun language spoken by the Rouvawhi people of Ravorr, in central Harthera. Historically the local Eloyoun dialect was heavily influenced by Iskean, particularly the more clipped and gutteral Junda pronunciation, though its vowel inflection is much simplified and its case structure is significantly different.languageEloyounlanguage
    , Jundaplugin-autotooltip__small plugin-autotooltip_bigJunda Language

    Junda, often called Old Junda, is an Iskean language which was once spoken throughout the Junda Isles, Perudd and the Junda Coast.

    Language

    language

    This is in a series of articles about Languages and Communication.

    Isolated dialects are still spoken in remoter parts of the Junda Isles, but it has largely been replaced by languagelanguagelanguagelanguagelanguageHartheralanguagelanguagelanguagelanguagelanguage

Historically the region was underpopulated, though nominally ruled by various scions of the Baronies of Ravorrplugin-autotooltip__small plugin-autotooltip_bigBaronies of Ravorr (Rouvawa)

The Baronies of Ravorr (or Ivawg Rouvawhi in Rouvawetig, Chieftains of Rouvawa) was a confederation of feudal states in Northeast Anasthias, which existed from 573 BME to 288 ME. It first formed as an alliance against the expansionist ambitions of its Saloyan neighbours to the north and powefful BMEAnásthiasBMEEloyounHarthera
. Jundaplugin-autotooltip__small plugin-autotooltip_bigJunda People

The Junda are an Iskean-ethnic people found throughout the Junda Isles and the northeast coast of Anásthias, whose conquest of the mainland led to the foundation of the modern state of Harthera.

Historically they were notable for their shamanic religion and unique calendar, the Junda stormscale.

Junda peoples commonly raided the coasts for food and goods, having little of worth to trade on their home islands. They were accidentally instrumental in the downfall of the
settlers raided and eventually settled much of the coast from the 2nd century MEplugin-autotooltip__small plugin-autotooltip_bigME

ME is short for Modern Epoch, the modern method of numbering years.
. The settlers resisted attempts by the Ravorrans to either expel or, crucially, tax the fiercely independent Junda, and the conflict eventually sparked the First Ravorran War, more often called the War of the Junda Coastplugin-autotooltip__small plugin-autotooltip_bigWar of the Junda Coast

The First Ravorran War, more commonly called the War of the Junda Coast (121 ME) was the first war between the newly founded nation of Harthera, and the Baronies of Ravorr, over control of Junda settlements along the coast of Rett Bay.

Conflict

This is in a series of articles on
.

War of 813

The War of 813, known in Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
as the Second Vetthi War, was a conflict primarily between Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
, the Vetthi Republicplugin-autotooltip__small plugin-autotooltip_bigVetthi Republic

Nation occupying the islands of Vetth and Eirr.
, involving various rebellious coastal groups within Ororr. It was the culmination of centuries of conflict between the two powers, with Ororr attempting to annex the island nation.

Conflict

This is in a series of articles on Wars, Battles and Conflictsplugin-autotooltip__small plugin-autotooltip_bigConflicts

List of military conflicts, including wars, battles and military campaigns.

Conflict

This is in a series of articles on Wars, Battles and Conflicts.

topics hist1
.

The war ended with Vetthi ascendency, and an agreement of non-aggression and religious and military co-operation between the two which is still in effect.

→ Read more...plugin-autotooltip__small plugin-autotooltip_bigWar of 813

The War of 813, known in Ororr as the Second Vetthi War, was a conflict primarily between Ororr, the Vetthi Republic, involving various rebellious coastal groups within Ororr. It was the culmination of centuries of conflict between the two powers, with Ororr attempting to annex the island nation.OrorrOrorrOrorrOrorrOrorrOrorrOrorrOrorrHartheraHarthera

Strait of Armets

The Strait of Armets or Armess, is a sea channel in the Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

Alternate name for Anrel.
, between the northerly island of Sensatardplugin-autotooltip__small plugin-autotooltip_bigKingdom of Sensatard

The Hexactic Kingdom of Sensatard is an island nation, the northernmost of the Anrel Isles and the northern tip of the Natorn Archipelago. Consequently it is colloquially called Northland, particularly by its inhabitants.

Sensatard

This is in a series of articles about the
and the coast of Trésardplugin-autotooltip__small plugin-autotooltip_bigTrésard

Common name for the Kingdom of Trésard.
. It is an economically important shipping link between the two capital cities of Trasteplugin-autotooltip__small plugin-autotooltip_bigTraste

Traste is the capital city of the Kingdom of Sensatard, also called Northland, being the most northerly of the Anrel Isles.

Anrel

Hover/tap image to magnify | Go to world atlas

This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

stubs cities sensatard anrel ports capitals
and Por Muelplugin-autotooltip__small plugin-autotooltip_bigPor Muel

Por Muel [poor-MOO-el] is the capital city of the Kingdom of Trésard. It is a relatively new city, built in former marshland drained by a series of canals. Its construction beginning c.250 ME after the total destruction of Teran Muel during the Long War.

The city is relatively low-lying but defended from the sea and
. The strait is approximately 80 km in length and 5 km across at its narrowest point, though this narrows dramatically during storm tide season. Both shores have treacherous wave-cut platforms which are a hazard to shipping, and are littered with the bones of ships and men.

Anrelplugin-autotooltip__small plugin-autotooltip_bigAnrel (Category)

Topics related to the Anrel Isles.

Nations

Nation Subcategories

Other articles

topics nati1 regi1

helevos:anrel.png Hover/tap image to magnify | Go to world atlasplugin-autotooltip__small plugin-autotooltip_bigAtlas: Anrel Isles

[fmap-anrel_isles.png] * Zoom out * Sensatard * Trésard * Anret

Anrel Isles

Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of

This is in a series of articles about the Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

Alternate name for Anrel.
, a significant archipelago in the Natorn Seaplugin-autotooltip__small plugin-autotooltip_bigNatorn Sea

The Natorn Sea is a region of oceanic ridge, separating the Polassirn Ocean and the Redeeming Ocean. Islands in the ridge form the Natorn Archipelago.

Etymology

The name may be derived from ancient Ahngrit, meaning “near/of our birth”, referring to the legend of the Godmen in which humanity is said to have originated in region now lost beneath the sea. It also relates to the god
.

During storm tidesplugin-autotooltip__small plugin-autotooltip_bigStorm tides

Storm tides are particularly high tides, often accompanied by storm surges and dangerous flooding, which occur on Helevos every 1.3 solar years when Helevos comes into conjunction with the giant planet Kwato'or. Storm tides are at their peak within a two week period, and at their most severe when accompanied by natural storms.
the channel becomes dangerous not only due to changing sea levels, but due to strong currents which tear through the strait. It is also generally hazardous during the winter months when storms easily drive unwary ships onto rocks.

The strait has three lighthouses for guiding shipping through the channel. For most of the winter, and during particularly dangerous times, the strait is considered “closed” to shipping, with the lighthouses show a red warning light.

→ Read more...plugin-autotooltip__small plugin-autotooltip_bigStrait of Armets

The Strait of Armets or Armess, is a sea channel in the Anrel Isles, between the northerly island of Sensatard and the coast of Trésard. It is an economically important shipping link between the two capital cities of Traste and Por Muel. The strait is approximately 80 km in length and 5 km across at its narrowest point, though this narrows dramatically during

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start.txt · Last modified: 2023/05/31 10:04 by Robert How · []