Beliefs

Belief

This is in a series of articles about religions and beliefsplugin-autotooltip__small plugin-autotooltip_bigBeliefs

A list of religions, beliefs and philosophies.

World religions

List of major religions in the modern Civilised World.

Deities

List of gods and deities, ancient and modern.

All beliefs

All other belief topics.

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A list of religions, beliefs and philosophies.

World religions

List of major religions in the modern Civilised Worldplugin-autotooltip__small plugin-autotooltip_bigCivilised World

The Civilised World refers to the known regions of human civilisation, notably the continent of Anásthias, the Natorn Archipelago and surrounding islands.

Gastrinimer's 3rd century BME Map of the World, showing Anásthias and the Natorn Isles. Note: old maps place north to the right.AnásthiasAnásthiasAnásthiasAnásthias
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Deities

List of gods and deities, ancient and modern.

Ashera Ashera Ashera is the ancient Gaal mother goddess, who under the Empire of Dor-en-Sann became chief of the many faces of the Mother of All Aspects. Ashera remained the figurehead of the Imperial Cult within the ancient church, her devotees being called Asherites. Since the founding of Ororr there have been repeated scares of shadowy figures in the
Besech Besech Besech, or Besechai, is god of “fire, the hearth and the dry places” in the Anrelian Pantheon, the god of home and also of death. He is the chief state god of Narette. Anrelian Pantheon This is in a series of articles about the Anrelian Pantheon, the gods, beliefs, myths, religious practice and Anrel
Bremahk Bremahk Bremahk is a minor god in the Anrelian Pantheon, Lord of the Hunt and the Wild Places. He is invoked by those needing acute senses, good luck, and endurance. Belief This is in a series of articles about religions and beliefs. He is particularly revered in Sensatard, and by hunters, woodsmen and, unusually, thieves. He has been embraced throughout Anrel
Cornelen Cornelen Cornelen [cor-NEL-len] is a major deity in the Anrelian Pantheon, goddess of the harvest, the green lands and “all the good fruits of nature”. She represents the cycle of birth, life and death, so she is also the reaper of a good death at the end of life.
Godmen Godmen The Godmen were the mythical inhabitants of a landmass contiguous with the modern Natorn Archipelago, said to be the ancestors of all the Thalsic peoples of the northern Civilised World. In the Emerald Epoch they created the first great civilisation, referred to as the Realm of the Godmen. The Godmen are said to be mytho-historic, memories of an ancestor race shrouded by millennia of HartheraAnrelAnrelherherAnrelAnrel
Gods Gods Gods are ethereal beings who are worshipped by human communities and populations, and will often intercede to provide help to adherents or punishment to enemies. Many gods of Helevos are in fact deitals, elemental spirits who have received the focus of human attention and grown powerful from it.
Green Man Green Man The Green Man is the personification of the vital force of all green life, including humans and all domestic crops, plants and animals. He is particularly a part of the Anrelian pantheon, where he is represented as a green-skinned man, garlanded with flowers, with antler-like branches growing out of his head. GreengreenGreenGreen
Issid Stone Gods Issid Stone Gods The ancient Issid people had an animist faith, believing that spirits resided in the air and in certain rocks and holy places. They particularly revered certain shaped stones and rocks, leaving offerings and performing rituals. Belief This is in a series of articles about
Katred Katred Katred the Storm Lord was the chief god of the Junda religion. His worship gradually evolved into the modern Church of Hartrah. Belief This is in a series of articles about religions and beliefs. The worship of Katred shares some similarities with Ketrorl, a god in the Anrelian pantheon. Both may derive from an earlier common ancestor.
Ketrorl Ketrorl Ketrorl, or Ketrawul, is a god worshipped in the pantheon of Anrel, and to a lesser extent throughout the Natorn Archipelago. Belief This is in a series of articles about religions and beliefs. The Eagle-Headed Lord of Honourable Accord, he represents the principles of truth, courage, honour and justice. He is one of the gods of state, particularly in
Minasaia Minasaia Minasaia is the mother goddess of the Anrelian Pantheon. She is Lady of Serenity and Healing, both physically and spirituality. She is said to appears in various manifestations, most famously as a hairless beautiful woman. There are legends that she sometimes appears as a mother or an old woman, to test the hearts of men.her
Natrawul Natrawul In the pantheon of Anrel, Natrawul is the capricious god of the sea, prayed to by sailors, travellers and fishermen in hopes of safety and good weather. Belief This is in a series of articles about religions and beliefs. He has many shrines in coastal towns and fishing ports, one of the largest being the sea-temple in the city of
Nestaia Nestaia Nestaia is a god of the Anrelian Pantheon, the Shield Bearer and twin brother of the goddess Minasaia. Statues, particularly old ones, often shown Nestaia and Minasaia standing back to back. Belief This is in a series of articles about religions and beliefs. Nestaia is invoked particularly for protection in battle, and is also the god of good order. His insignia appears in the royal coats of arms of
Ralain Ralain Ralain was one of the ancient Godmen, a master of knowledge and wisdom. He first harnessed the Erida and was father of magic. He is said to have founded the first city of Rasia. Godmen This is in a series of articles about the Godmen, the mythical first humans of Helevos. Ralain does not appear in the
Roaring Man Roaring Man The “Roaring Man” was the traditional protector-god of Toborr, from the Beryl Epoch until the Siege of Toborr. Originally he was fire god of the Issid tribe who settled here, protector of home and hearth. In a marshy estuary environment where every day was a struggle against water, a fire god was in opposition to the aquatic element, provider of warmth, dryness, light, food and defence. In the
The Final Friend The Final Friend The Final Friend is a personification of death in classical Issid culture, a being who brings comfort and relief to injured soldiers or the sick and elderly. Belief This is in a series of articles about religions and beliefs. The idea predates the Therist religion, and despite attempts to crush all rival beliefs the Final Friend is still spoken about as a metaphor for death in modern
The Nameless The Nameless The Nameless, or the Nameless One, is a supernatural being in the Anrelian Pantheon the personification of chaos and destruction, in opposition to the forces of nature. The Nameless is therefore opposite to The One, who represents both creation and the natural cycle of birth, life and death. The Nameless is considered to be a malign and corrupting force that sows chaos and breaks the natural cycles of the world. He is therefore associated with war, destruction, plague, famine and …
The One The One The One is the hermaphrodite progenitor deity in the Anrelian Pantheon, who gave birth to the Godmen and their human descendants, domestic livestock, and all the green plants and red-blooded animals of Helevos. Belief This is in a series of articles about religions and beliefs. Some believe The One represents the natural cycles of life, birth and death. The force for all life comes from the One, and returns to the One in death. Most believe the One is not a deity who is conscious o…
Viridis Viridis In the folklore of Anrel, Viridis (or Viridus) is the personification of all virid life, particularly its invasive, deceptive and threatening nature. His antithesis is the Green Man. Folklore This is in a series of articles about oral traditions, tales, folk practices, and folklore. folklorefolkloreAnrel

All beliefs

All other belief topics.

Beasts of the Apocalypse Beasts of the Apocalypse The Beasts of the Apocalypse are four supremely powerful monsters said to guard the world from the chaos of the outer darkness. They feature in the ancient legends of Anrel and Miyarris, most particularly in the saga, the Tirennion. According to myth, in the early days of the
Belief Systems Belief Systems Helevos has a wide variety of belief systems. The following are categorisations used by the Rasian Academy to classify different types of faith: * Binitarianism - belief in two equal gods. (See the Binitarian Heresy, which relates to Therism) * Deism - there is one supreme creator who is now remote from the universe.
Besoan Animism (Focáoaa) Besoan Animism (Focáoaa) Besoan Animism, called Focáoaa [fo-COW-waa], is the traditional folklore and spiritual beliefs of the island of Besoa, which forms the core of ceremonial and religious practice. Historically Focáoaa was the single religious practice on the island, but some modern Besoans have embraced religious practices from TheristTheristTherismTherist
Binitarian Heresy Binitarian Heresy Binitarianism, often called the Binitarian or Dualist Heresy is a belief within the Mother Church of Ororr that the Prophet Therion is also a god, husband to the Mother and equal to her. This belief is denied by the Church and by the writings of the Prophet himself, but it is a persistent folk belief in TherionherOrorrOrorr
Cheliga-Sujata Cheliga-Sujata Cheliga-Sujata [chel-EE-ga soo-JAT-a] is the traditional animist religion of Veedormim. Meaning “Spirit of the Sun, under the Shadow”, the faith is a highly ritualized form of sun worship, with public rituals to the sun performed at dawn and noon, accompanied by private mystery rites at dusk and night at resolve the inner shadow of doubts and fears.
Church of the Nameless Church of the Nameless The Church of the Nameless, also called the Cult of the Nameless, is a subversive religious sect in the Anrel Isles. Their God is referred to as 'The Nameless One', because Anrelians believe that saying his true name attracts his evil attention. Anrel
Death Breathers Death Breathers Death Breathers are the Night-Priests of Veedormim, who use virid narcotics in their rituals. They were contrasted with the Sun-Priests, officials of the state cult. Belief This is in a series of articles about religions and beliefs. The name was originally pejorative but is now commonly accepted. The Death-Breather cult was at its height in the first century virid
Deital (God) Deital (God) A deital [DAY-it-ul], also called a deivat or god-spirit or god, is an elemental which has achieved a great power and a degree of consciousness from being the focus of human worship. Magic magic This is in a series of articles about magic, thaumaturgy and esotericism. “Deital” is a magic
Gamanang Gamanang Gamanang was the greatest of the Dromean philosophers. He was born in 264 BME in the town of Sejenganeng in central Munatan. Little is known about his background, but he studied Plosi astromancy at the school in Sjil. This laid the foundations for his philisophical journey. BME
Giftdark Giftdark The Giftdark is an archeological civilisation in what is now the Anrel Isles, which flourished during the Celadon Epoch, approximately 3000-4000 BME. The civilisation is named for its elaborate underground temples with tactile features, suggesting they were used in darkness. It is unclear whether the Giftdark culture was a widespread belief or part of elite spiritual practice. Little is known other than the remains of its distinctive temple architecture, which uses alternating spaces o…
Golden Ordinance Golden Ordinance The Golden Ordinance is a natural philosophy which was a key element of Miyarrain culture in the latter centuries of the Celadon Epoch. The “ordinance” was thought to be a set of rules or mathematical which were intrinsic to the universe and observed in nature. Its legacy was important to many later movements, from governance to military conflict and aesthetics.
Junda religion Junda religion The ancient Junda had a mixed religion, which developed over thousands of years. It combined ancient tribal belief in shamanic ancestor-worship with a wider nationalist mythology, in a cosmos containing a variety of gods. Latterly the Junda primarily worshipped the Storm Lord, herherherherherherlanguagelanguagelanguage
Magic Magic Magic, also called thaumaturgy is the art and science of harnessing elementals, and instructing them to carry out simple or complex tasks. Invoking more powerful spirits or gods is a related but much more dangerous art, called theurgy. Subcategories Top Articles topics sidebar beliefs
Melismatics Melismatics The Melismatics were a sect of Therist mystics in the 2nd century ME who sought spiritual enlightenment through the musical recitation of holy texts. Though their beliefs were not heretical, their desire to live apart and achieve direct communication with the Mother Goddess was seen as schismatic by the Church-State. TheristTheristME
Minasili Minasili The Minasili are one of the Hexact Orders, dedicated to faith and religious practice. Belief This is in a series of articles about religions and beliefs. anrel beliefs institutions anrelpantheon
Mother of All Aspects Mother of All Aspects The Mother Of All Aspects was the Supreme Goddess of the religion of the ancient Empire of Dor-en-Sann. It was officially called the Church of the Mother of All Aspects, more often simply called the Imperial Religion. Belief This is in a series of articles about Anásthias
Namerism Namerism Namerism, or Etemuabal, was the state religion of the Grand Palatinate of Saloya, and of many Eloyoun peoples. The faith stemmed from ancient Miyarrain philosophy: that a single entity was the instigator of all life and the entire fabric of the universe. This instigator was Etemua, The Namer.
Oracle Oracle Oracles are sources of secret knowledge from the ancient world, believed to be the echoes of the Godmen of the first days. There are a several examples of authentic surviving oracles: * Welvér on Besoa * The Temple of the God-Mountain on Mount Karmoqué, Antyok * The Library of Orodien * Oracle of Rieve, on the isle of
Oughtism Oughtism Oughtism is a moral and philosophical system, claiming an ancient inheritance from the moral codes of the Godmen. It continues to be influential throughout the Anrel Isles, and it's guiding principles have been the foundation of legal and religious codes throughout the
Purism Purism Purism is a movement in the Church of Hartrah which advocates simplicity and strict adherence to discipline and moral codes. It is often called Chelidt Purism for its origins amongst the Chelidd people of northeastern Harthera. It arose in the 5th century ME, in response to the perceived liberalism and idolatry of the
Seborim Seborim The Seborim, occasionally called the Church of Seborisand despite its areligious nature, is a secret society with a small, scattered but influential following amongst the upper echelons of many nations. The organisation promotes a secular philosophy of peaceful enlightenment through gradual social reform, and places great emphasis on the appreciation of aesthetics, and the promotion of beauty and art. Its overarching aim is to improve society through the spiritual and aesthetic enlight…
Secra Secra Secra are saints of the Heterodox Church, people respected for the power of their religious faith. Many secras are said to have performed holy miracles, channelling the power of the divine. beliefs heterodoxy hesjbagaaia
Signtism Signtism Signtism is an ancient philosophy and subculture in the Anrel Isles, one of the many Schools of Thought who found a home in the Rasian Academy. The Grand Master Belikast was born into the Signtist community of Larford, and his association with the culture and the city led to its utter destruction during the
The Greymen The Greymen The Greymen were a religious movement in eastern Munatan, an offshoot of, or reaction to the Dromeist philosophy of change. They became infamous in Biinmos in the 10th century, where a fundamentalist cult caused the Greymen Holocaust. Belief This is in a series of articles about
The Hexact Orders The Hexact Orders The Hexact Orders are institutions which make up four of the six “pillars of the state” in nations using the Hexact philosophy of government. The Hexact Doctrine does not specify the nature or structure of the four institutions, only their goals and the services they provide. In AnrelAnrelAnrel
Therism (Category) Therism (Category) All articles related to Therism, the Mother Church of the nation of Ororr. Therism therism This is in the series of articles related to the Church of the Mother, commonly called Therism, the state religion of Ororr. Festivals Temples Literature topics beliefs ororr
Theurgy Theurgy Theurgy, also called Theosophy, Theosophical magic or holy magic, is a style of magic that instead of using the power of an ordinary elemental, invokes the power of a deital or god-spirit. Theurgy requires no understanding or even awareness of thaumaturgy or other styles of formal magic. Instead, practitioners follow a specific ritual format depending on the action required, usually involving ritual prayer, sacrifice and other activities which induce a heightened level of consciousness.…
Ton-loben Ton-loben Ton-loben, meaning “blood of the stones”, is the animistic spiritualism practiced by the people of La-Err-Rûm in the Dun Jaen mountains. The people believe the mountains are god-spirits, and that rocks are fragments of that spirit which can form a link between the spiritual and human world. Certain rocks and natural formation are revered by the native people and are integral to their ritual practices.
Tsaarmodites Tsaarmodites The Tsaarmodites were a religious sect who once lived in the Mangasor desert during the time of the Empire of Dor-en-Sann. Belief This is in a series of articles about religions and beliefs. They followed an animist philosophy called Tsaarmody, a descendant of traditional Thalsic animism. In particular they believed that certain rocks and rock formations contained an essential spiritual essence. These natural formations were representative of the spirit world beyond our own w…
Twelve Paths Twelve Paths The Twelve Paths is the religion and philosophy of the nation of Go-ám-gam in Munatan. Belief This is in a series of articles about religions and beliefs. All of the paths are a system for achieving self-control, enlightenment, knowledge, and balance with the spirits of the land and ancestors. Each path has a different emphasis on what is most important, with differing regimes prayer, meditation, study or physical practices. Different communities and even families are devoted …
Virid taboo Virid taboo Virid taboo is a social prohibition against foodstuffs or any kind of products derived from virid plants and animals. Belief This is in a series of articles about religions and beliefs. Historically this was a natural survival strategy, since virid material is often toxic, and contains insufficient nutrients to sustain human life and health.viridviridVirid
Webrokshar Webrokshar Webrokshar is a much-fearer punishment for treachery in Harthera, traditionally used for traitors against family, Church and State. It is so feared because according to Hartheran belief and the Church of Hartrah, it condemns the victim to eternal torment. Belief This is in a series of articles about
World religions World religions This is a list of the major religious movements in the modern world, particularly those with an international influence. topics beliefs cult1
 
tag/beliefs.txt · Last modified: 2023/10/11 10:24 by Robert How · []