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Physical/Political map of Helevos. Click red flags to zoom in, or nav buttons to zoom out

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atlas

Helevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the viridgreenAnásthiasAnásthiasAnásthiasgreen

- Click for interactive world map

Helevosplugin-autotooltip__small plugin-autotooltip_bigHelevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the Cronox binary star system. The stars Cordes and Arjos are distant binaries, so on Helevos, Arjos is only seen in the northern hemisphere as star, sometimes bright enough to be seen during the day, circling roughly over the viridgreenAnásthiasAnásthiasAnásthiasgreen
is a fantasy world of magicplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
and science, divided by two incompatible biologies: the Green Kingdomplugin-autotooltip__small plugin-autotooltip_bigGreen

The Green Kingdom of flora and fauna includes humans, mammals, birds, whales, greenfish, and most green plants and crops cultivated by humankind.
of humans, trees, grasses, cropsplugin-autotooltip__small plugin-autotooltip_bigFlora

Topics related to herbs, crops and plantlife.

Subcategories

Articles

All

Green Flora

Virid Flora

topics sci1
and red-blooded animalsplugin-autotooltip__small plugin-autotooltip_bigMammals

List of red-blooded mammals, members of the Green Kingdom closely related to humans.

Fauna

This is in a series of articles about Animals.

topics faun1
, and the Virid Kingdomplugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.
of toxic jungles, poisonous plants, terrifying creatures and airborne infectionsplugin-autotooltip__small plugin-autotooltip_bigSpor

Spor are the single-celled reproductive units of virid plants, distinct from seeds or spores found in the green kingdom. Most spor are airborne, release from spor-pods, the fruiting bodies of virid plants. Many spor are motile with rudimentary flagella, either fertilising mature plants, or randomly bonding with the spor of other plants and settling to make a new plant seedling.viridviridvirid
.

Over thousands of years humans have forged the hundred nationsplugin-autotooltip__small plugin-autotooltip_bigModern Nations

The Civilised World has many nations, from small island republics to vast continental empires, which over the millennia have carved homelands out of the once hostile virid landscape. The two great opposing world powers of today are the holy nation of Ororr and the maritime empire of
of the Civilised Worldplugin-autotooltip__small plugin-autotooltip_bigCivilised World

The Civilised World refers to the known regions of human civilisation, notably the continent of Anásthias, the Natorn Archipelago and surrounding islands.

Gastrinimer's 3rd century BME Map of the World, showing Anásthias and the Natorn Isles. Note: old maps place north to the right.AnásthiasAnásthiasAnásthiasAnásthias
on the island continent of Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera
, dominated by the two Great Powersplugin-autotooltip__small plugin-autotooltip_bigGreat Powers

Great Powers are the most powerful nations in the world, the greatest modern powers being Ororr and Harthera.
: the magicalplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
theocracyplugin-autotooltip__small plugin-autotooltip_bigMother Church of Ororr (Therism)

The Mother Church is the state religion of Ororr, which combines both religion and government in one institution. It is based on the teachings of the Great Prophet Therion, who in the early decades of the modern era raised an army that conquered much of northwestern OrorrOrorrOrorrOrorrOrorrMEMEOrorrMEMEOrorrOrorrHerHerHerHerHerHerHerHerHerher
of Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
, and the steam-powered naval might of Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
.

plugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.


Random images

plugin-autotooltip__small plugin-autotooltip_bigEmpire of Dor-en-Sann

The Empire of Dor-en-Sann, [DOORR-enn-SAHN] also called the EnSanni Empire, was the largest empire in history. It dominated central Anásthias for nearly two thousand years, from 1903 BME, until the conquest of Galkesh in 59 ME. The empire consisted of hundreds of ethnic groups and cultures, its people were collectively called the MEOrorrHMOrorrHMHartheraME

Old Empire of Dor-en-Sann

plugin-autotooltip__small plugin-autotooltip_bigRasia City

Rasia [RAH-zee-uh]], sometimes called Rasia City to distinguish it from the eponymous Grand Academy of Rasia, is a city on the south coast of Lake Ondrere in the Anrel Isles. Once a vibrant metropolis and a centre of culture, in 236 ME it was burned to the ground by Anretian forces during the MEmagicmagic

Magical city of Rasia

plugin-autotooltip__small plugin-autotooltip_bigHelevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the Cronox binary star system. The stars Cordes and Arjos are distant binaries, so on Helevos, Arjos is only seen in the northern hemisphere as star, sometimes bright enough to be seen during the day, circling roughly over the viridgreenAnásthiasAnásthiasAnásthiasgreen

Earth/Helevos comparison

plugin-autotooltip__small plugin-autotooltip_bigHelevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the Cronox binary star system. The stars Cordes and Arjos are distant binaries, so on Helevos, Arjos is only seen in the northern hemisphere as star, sometimes bright enough to be seen during the day, circling roughly over the viridgreenAnásthiasAnásthiasAnásthiasgreen

Earth/Helevos comparison

Virid sickness

Viridplugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.
sickness
is a general term for various kinds of poisoning caused by consuming viridplugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.
plant or animal life. Virid sickness is particularly found amongst traditional peoples who consume viridplugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.
-based foods due to lack of greenplugin-autotooltip__small plugin-autotooltip_bigGreen

The Green Kingdom of flora and fauna includes humans, mammals, birds, whales, greenfish, and most green plants and crops cultivated by humankind.
plant life, notably in southwestern Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
and central Munatanplugin-autotooltip__small plugin-autotooltip_bigMunatan

Munatan [Moo-Nah-Tahn] is the southernmost region of Anásthias, south of the Dun Trisan mountains. The name possibly derives from a ancient Thalsic, meaning “Land of One Sun”, since the daystar is not visible in the southern hemisphere. Or it may be a reference to the Manthi people who were once the majority population of western Munatan. The term is an OrorrOrorrOrorrHartheraHartheraOrorrOrorrOrorrHartheraHartheraHartheran
. A diet of exclusively virid foods is fatal to humans, while long-term moderate consumption causes debilitating symptoms, reducing life expectancy and increasing childhood mortality. Many of the morphological differences seen in the Gyeil people may be accounted for by virid syndrome, or adaptations to a virid diet.

Medicineplugin-autotooltip__small plugin-autotooltip_bigMedicine

Articles related to medical practice, organisation, drugs and preparations.

sci1 topics

This is in a series of articles about drugs, medicines and medical treatmentsplugin-autotooltip__small plugin-autotooltip_bigMedicine

Articles related to medical practice, organisation, drugs and preparations.

sci1 topics
.

Acute symptoms include nausea and vomiting, fatigue, blurred vision, hallucinations, and hair loss, while symptoms of long-term low level exposure include broken skin, bone deformities, softening of the skull

Many virid foods can actually be eaten safely by processing them to remove the most toxic elements. Fermentation is one of the most common methods for preserving and processing virid roots for human consumption.

Spices

Spices are condiments derived from the fruits, seeds and roots of viridplugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.
plants. Most have a pungent or acrid flavour, and most are toxic if eaten in large quantities, but a pinch of them can add depth of flavour or piquancy to greenplugin-autotooltip__small plugin-autotooltip_bigGreen

The Green Kingdom of flora and fauna includes humans, mammals, birds, whales, greenfish, and most green plants and crops cultivated by humankind.
foodstuffs. Condiments derived from greenplugin-autotooltip__small plugin-autotooltip_bigGreen

The Green Kingdom of flora and fauna includes humans, mammals, birds, whales, greenfish, and most green plants and crops cultivated by humankind.
plants are generally called herbsplugin-autotooltip__small plugin-autotooltip_bigHerbs

Herbs are usually green plants cultivated and used for use in medicine, cooking or for other purposes.

Herblore is the traditional practice of making decoctions, extracts, powders and other preparations from the roots, leaves, seeds, bark and fruit of plants found across the world.greengreenAnásthiasAnásthiasgreenMunatangreengreen
.

Food and Drinkplugin-autotooltip__small plugin-autotooltip_bigFood & Drink

Topics related to food and drink, including fruits, vegetables, grains, meats, dishes and alcoholic drinks.

Food and Drink

This is in a series of articles about Food and Drink.

Food and foodstuffs

Drinks

topics cult1

This is in a series of articles about Food and Drinkplugin-autotooltip__small plugin-autotooltip_bigFood & Drink

Topics related to food and drink, including fruits, vegetables, grains, meats, dishes and alcoholic drinks.

Food and Drink

This is in a series of articles about Food and Drink.

Food and foodstuffs

Drinks

topics cult1
.

Viridplugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.
spices are grown all over the world, but the most prized are a particular export of the Eastern Islesplugin-autotooltip__small plugin-autotooltip_bigEastern Isles (New Perech)

The Eastern Isles, also called New Perech or the Spice Islands, are a tropical island group in the Redeeming Ocean at 13ºS, 3300 km from the mainland of Harthera, 4125 km from the port of Narillin. The islands have a highly diverse population of virid plant species, several of which are prized as flavourings or HartheranHartheranHartheranHartheranHartheraHartheran
, a region which has only recently come into human exploitation and so has an unusual degree of virid biodiversity. The word “spice” comes from Sfize, a port town on the island of Shozor. Many spice crops are now grown throughout Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera
.

Spices are subject to virid tabooplugin-autotooltip__small plugin-autotooltip_bigVirid taboo

Virid taboo is a social prohibition against foodstuffs or any kind of products derived from virid plants and animals.

Belief

This is in a series of articles about religions and beliefs.

Historically this was a natural survival strategy, since virid material is often toxic, and contains insufficient nutrients to sustain human life and health.viridviridVirid
in Anrelplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island
, and mostly shunned except in special eating-houses catering to foreigners.

Traithe

The Dominion of Traithe or Empire of Traithe [TRAY-th] (also Trathe, Vraithe) was an ancient civilisation that flourished during the Jade Epochplugin-autotooltip__small plugin-autotooltip_bigJade Epoch

Period of world history circa 11,000-6000 BME, sometimes called the Stone Age.
, roughly from 8900 to 6500 BMEplugin-autotooltip__small plugin-autotooltip_bigBME (Before Modern Epoch)

Used to date years Before the Modern Epoch.
. Its heartland was a peninsula in the far northeast of Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera
, in an area which is now the Junda Islesplugin-autotooltip__small plugin-autotooltip_bigJunda Isles

The Junda Isles [JUN-der] are an island group off the northeast coast of Harthera, traditionally inhabited by the Junda people, and now part of the Hartheran cordrome of Perudd and the Isles.

The group consists of six large islands and dozens of smaller ones, each with their own dialect and cultural variations.HartheranHartheran
. It was inundated by rising seas at the end of the Celadon Epochplugin-autotooltip__small plugin-autotooltip_bigCeladon Epoch

Name for the period of history c.6200-3000 BME, also called the Age of Miyarris, after the foremost civilisation of that era.
.

Traithe Dominion, northeastern Anasthias

Though historically regarded as a single civilisation, in reality Traithe was a cultural continuum of many kingdoms, city states and empires over a span of 3000 years. The leaders of Traithe were originally kings and a powerful aristocracy. Over time the priestly class, called Hierophants, gained increasing control, eventually becoming absolute rulers who wielded magicplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
power over their followers and enemies. Entry to the Traithi afterlife, and the ongoing happiness and wellbeing of deceased love-ones, depended on obedience and service to the hierophants, who were priests as well as leaders. In the later period these demands to slavish devotion were taken to extremes, with some hierophants equating themselves with gods, ending in revolt against the hierophants and the downfall of Traithe.

The hierophants of Traithe were demonised by later cultures for their practice of slaveryplugin-autotooltip__small plugin-autotooltip_bigSlavery

Slavery was a practice of many ancient societies but is reviled throughout the Civilised World.

However many similar practices continue such as indented servitude in Harthera, use of prison labour in Ororr, and serfdom in Hesjbagaaia.

The ancient civilisation of Traithe was most notorious for slavery, its hierophant ships raiding far and wide to gain slave labour for its farms and mines.
, anathema to later societies, and use of magicplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
and necromancyplugin-autotooltip__small plugin-autotooltip_bigNecromancy

Necromancy is the magical practice of animating human or animal corpses, giving them a crude semblance of life.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Magic cannot restore life once a body is truly deceased, other than by resuscitating a person whose heart or breathing have recently stopped. Necromancy therefore treats bodies like puppets. An elemental attaches itself to the skeleton, and moves the bones and joints in a parody of li…
to terrorise and control their population. How much this is truth or invention by later critics is unclear, since little archeological evidence of them remains.

To modern scholars the Traithe civilisation is united by a common culture of technology, motifs in art and design, and the Taigan language and scriptplugin-autotooltip__small plugin-autotooltip_bigTaigan Script

Taigan is a distinctive flowing cursive script used in ancient civilisation of Traithe to record their triglyphic language. It is name after the nation's capital city, Taigálu.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

The languages of Traste are long since forgotten and books long rotted, but records still exist written in the Taigan script on brass alloy discs.
.

The Jundaplugin-autotooltip__small plugin-autotooltip_bigJunda People

The Junda are an Iskean-ethnic people found throughout the Junda Isles and the northeast coast of Anásthias, whose conquest of the mainland led to the foundation of the modern state of Harthera.

Historically they were notable for their shamanic religion and unique calendar, the Junda stormscale.

Junda peoples commonly raided the coasts for food and goods, having little of worth to trade on their home islands. They were accidentally instrumental in the downfall of the
culture and people are thought to have descended from the ancient people of Traithe. The ruling Terath familyplugin-autotooltip__small plugin-autotooltip_bigTerath Family

The Terath Family is a political dynasty whose name holds enormous power and prestige in Harthera. They are descendants of the militaristic Chelidt Trath clan, who in the 7th century overthrew the old kings of the Hartheran Commonwealth period and instigated the modern government of Harthera
of Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
derive their name from Traithe.

Gres Rock

Gres Rock is a rocky island in the Natorn Seaplugin-autotooltip__small plugin-autotooltip_bigNatorn Sea

The Natorn Sea is a region of oceanic ridge, separating the Polassirn Ocean and the Redeeming Ocean. Islands in the ridge form the Natorn Archipelago.

Etymology

The name may be derived from ancient Ahngrit, meaning “near/of our birth”, referring to the legend of the Godmen in which humanity is said to have originated in region now lost beneath the sea. It also relates to the god
, in a strategic location southwest of Anrelplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island
, near the coast of Trésardplugin-autotooltip__small plugin-autotooltip_bigTrésard

Common name for the Kingdom of Trésard.
and Naretteplugin-autotooltip__small plugin-autotooltip_bigKingdom of Narette

The Kingdom of Narette, or Naret [na-RET, na rɛt] (arch. Anret or Anrette), is a modern nation occupying the southern half of the largest island in the Anrel Isles. Before the Orphans War it was called the Kingdom of Anrette.

Narette

narette

This is in a series of articles about the AnrelAnrelAnrelAnrelAnrelAnrel
. It is 4.5 km on its longest axis, consisting of precipitous rocks and cliffs with no natural harbour and little soil or vegetation.

Anrelplugin-autotooltip__small plugin-autotooltip_bigAnrel (Category)

Topics related to the Anrel Isles.

Anrel

Hover/tap image to magnify | Go to world atlas

This is in a series of articles about the Anrel Isles, a significant archipelago in the Natorn Sea.

Nations

Nation Subcategories

Other articles

topics nati1 regi1

helevos:anrel.png Hover/tap image to magnify | Go to world atlasplugin-autotooltip__small plugin-autotooltip_bigAtlas: Anrel Isles

[fmap-anrel_isles.png] * Zoom out * Sensatard * Trésard * Anret

Anrel Isles

Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of

This is in a series of articles about the Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

Alternate name for Anrel.
, a significant archipelago in the Natorn Seaplugin-autotooltip__small plugin-autotooltip_bigNatorn Sea

The Natorn Sea is a region of oceanic ridge, separating the Polassirn Ocean and the Redeeming Ocean. Islands in the ridge form the Natorn Archipelago.

Etymology

The name may be derived from ancient Ahngrit, meaning “near/of our birth”, referring to the legend of the Godmen in which humanity is said to have originated in region now lost beneath the sea. It also relates to the god
.

During the Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War

The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel
the Anretiansplugin-autotooltip__small plugin-autotooltip_bigKingdom of Narette

The Kingdom of Narette, or Naret [na-RET, na rɛt] (arch. Anret or Anrette), is a modern nation occupying the southern half of the largest island in the Anrel Isles. Before the Orphans War it was called the Kingdom of Anrette.

Narette

narette

This is in a series of articles about the AnrelAnrelAnrelAnrelAnrelAnrel
built a fortified tower as a lookout and staging post, though it proved costly to defend and maintain and was later abandoned. For a time the Rock was used as a lighthouse, and briefly as a prison, but that also fell into disuse.

Today the tower of Gres Rock is abandoned, slowly being worn away by the sea, though sailors tell of mysterious lights in its windows on stormy nights, evidence of ghosts and foul secret deeds.

Clickable Map

Clickable world mapplugin-autotooltip__small plugin-autotooltip_bigAtlas: Helevos interactive map

[fmap-hemispheres.png] * Zoom in * Zoom out * Planets * Moons * North Pole * South Pole * The Obverse * The Civilised World

Physical/Political map of Helevos. Click red flags to zoom in, or nav buttons to zoom out

< Historical world map

atlas

Helevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the viridgreenAnásthiasAnásthiasAnásthiasgreen

Sooin

Sooin are a species of large greenfishplugin-autotooltip__small plugin-autotooltip_bigGreenfish

Term including all red-blooded fish edible to humans and other mammals.
, found particularly in estuaries, lakes and coastal shelves. They are carnivorous, consuming fry and small fish. Their scaly skin varies in colour from brown to blue-grey. They have a large flat head with a characteristic wide mouth filled with sharp teeth, giving a fearsome appearance. They are aggressive, fiercely defending their territory against other predators and viridplugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.
intruders, including other greenfish like snapfishplugin-autotooltip__small plugin-autotooltip_bigSnapfish

Snapfish are predatory greenfish found in lakes, ponds and slower-flowing rivers, often living in shallows and shaded waters. They are aggressively territorial so cultivated by humans to prevent virid infestation in ponds, water troughs and rivers.

Fauna

This is in a series of articles about viridgreen
.

Faunaplugin-autotooltip__small plugin-autotooltip_bigFauna

List of animals of all kinds, both red-blooded and virid, domesticated and wild.

Subcategories

Articles

All

Red-blooded Fauna

Virid Fauna

topics sci1

This is in a series of articles about Animalsplugin-autotooltip__small plugin-autotooltip_bigFauna

List of animals of all kinds, both red-blooded and virid, domesticated and wild.

Subcategories

Articles

All

Red-blooded Fauna

Virid Fauna

topics sci1
.

Their habitat extends all the way around the coast of Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera
, being most at home in shallow coastal waters rich in greenplugin-autotooltip__small plugin-autotooltip_bigGreen

The Green Kingdom of flora and fauna includes humans, mammals, birds, whales, greenfish, and most green plants and crops cultivated by humankind.
fish, such as the Gulf of Wiyelplugin-autotooltip__small plugin-autotooltip_bigGulf of Wiyel

The Gulf of Wiyel is an arm of the Polassirn Ocean in the north of Anásthias.

Ororr

This is in a series of articles on the modern nation-station of Ororr.

Hover to magnify | Go to world map

* Name: Holy Motherland of Ororr * Government: Theocratic Republic * Capital: Torroramai *
or the Foundering Seaplugin-autotooltip__small plugin-autotooltip_bigFoundering Sea

The Foundering Sea lies off the east coast of Anásthias, between the Gulf of Narill and the Horn of Sere, the southeast tip of the continent.

Otekahré

Hover mouse to see more detail

This is in a series of articles about the region of Otekahré in eastern Anásthias.

It is named both for the lands of
.

They are edible, though their size and aggression makes catching them a specialist skill. They are prized as festival dishes, since their fierce maw makes an impressive sight on tables. Their flavour very much depends on what they eat. River fish are considered less palatable than those found in coastal waters.

Vetthi Sea

The Vetthi Sea lies off the north coast of Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
, so named because it was traditionally plied and ruled by the Vetthi Republicplugin-autotooltip__small plugin-autotooltip_bigVetthi Republic

Nation occupying the islands of Vetth and Eirr.
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Hexact

Form of government defined by the Hexact Doctrineplugin-autotooltip__small plugin-autotooltip_bigHexact Doctrine

The Hexact Doctrine is a philosophy of government developed in Anrel in the early 3rd century ME, with the aim of creating governments that benefited the health, wealth and wellbeing of its citizens. It is the model for many governments throughout the MEAnrelAnrelAnrelAnrelAnrelAnrelAnrel
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start.txt · Last modified: 2023/05/31 14:04 by Robert How · []