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Physical/Political map of Helevos. Click red flags to zoom in, or nav buttons to zoom out

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atlas

Helevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the viridgreenAnásthiasAnásthiasAnásthiasgreen

- Click for interactive world map

Helevosplugin-autotooltip__small plugin-autotooltip_bigHelevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the Cronox binary star system. The stars Cordes and Arjos are distant binaries, so on Helevos, Arjos is only seen in the northern hemisphere as star, sometimes bright enough to be seen during the day, circling roughly over the viridgreenAnásthiasAnásthiasAnásthiasgreen
is a fantasy world of magicplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
and science, divided by two incompatible biologies: the Green Kingdomplugin-autotooltip__small plugin-autotooltip_bigGreen

The Green Kingdom of flora and fauna includes humans, mammals, birds, whales, greenfish, and most green plants and crops cultivated by humankind.
of humans, trees, grasses, cropsplugin-autotooltip__small plugin-autotooltip_bigFlora

Topics related to herbs, crops and plantlife.

Subcategories

Articles

All

Green Flora

Virid Flora

topics sci1
and red-blooded animalsplugin-autotooltip__small plugin-autotooltip_bigMammals

List of red-blooded mammals, members of the Green Kingdom closely related to humans.

Fauna

This is in a series of articles about Animals.

topics faun1
, and the Virid Kingdomplugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.
of toxic jungles, poisonous plants, terrifying creatures and airborne infectionsplugin-autotooltip__small plugin-autotooltip_bigSpor

Spor are the single-celled reproductive units of virid plants, distinct from seeds or spores found in the green kingdom. Most spor are airborne, release from spor-pods, the fruiting bodies of virid plants. Many spor are motile with rudimentary flagella, either fertilising mature plants, or randomly bonding with the spor of other plants and settling to make a new plant seedling.viridviridvirid
.

Over thousands of years humans have forged the hundred nationsplugin-autotooltip__small plugin-autotooltip_bigModern Nations

The Civilised World has many nations, from small island republics to vast continental empires, which over the millennia have carved homelands out of the once hostile virid landscape. The two great opposing world powers of today are the holy nation of Ororr and the maritime empire of
of the Civilised Worldplugin-autotooltip__small plugin-autotooltip_bigCivilised World

The Civilised World refers to the known regions of human civilisation, notably the continent of Anásthias, the Natorn Archipelago and surrounding islands.

Gastrinimer's 3rd century BME Map of the World, showing Anásthias and the Natorn Isles. Note: old maps place north to the right.AnásthiasAnásthiasAnásthiasAnásthias
on the island continent of Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera
, dominated by the two Great Powersplugin-autotooltip__small plugin-autotooltip_bigGreat Powers

Great Powers are the most powerful nations in the world, the greatest modern powers being Ororr and Harthera.
: the magicalplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
theocracyplugin-autotooltip__small plugin-autotooltip_bigMother Church of Ororr (Therism)

The Mother Church is the state religion of Ororr, which combines both religion and government in one institution. It is based on the teachings of the Great Prophet Therion, who in the early decades of the modern era raised an army that conquered much of northwestern OrorrOrorrOrorrOrorrOrorrMEMEOrorrMEMEOrorrOrorrHerHerHerHerHerHerHerHerHerher
of Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
, and the steam-powered naval might of Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
.

plugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.


Random images

plugin-autotooltip__small plugin-autotooltip_bigAtlas: Toborr

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atlas citymaps

Toborr

Toborr [toe-BORR] is a historic port city at the mouth of the River Wiyel, the most important port in modern Ororr, and arguably the greatest shipping port in the world. Toborr City lies on an island in the river mouth, but now encompasses a conurbation which surrounds the whole estuary bay, including the city of Therion

Port city of Toborr

plugin-autotooltip__small plugin-autotooltip_bigJunda Isles

The Junda Isles [JUN-der] are an island group off the northeast coast of Harthera, traditionally inhabited by the Junda people, and now part of the Hartheran cordrome of Perudd and the Isles.

The group consists of six large islands and dozens of smaller ones, each with their own dialect and cultural variations.HartheranHartheran

The Junda Isles

plugin-autotooltip__small plugin-autotooltip_bigBesoa

Besoa [BEH-sso-AH], or Bizoa (Hartraan), is the largest island in the southern reach of the Natorn Archipelago. Today it is synonymous with the United Kingdom of Besoa.

Modern Besoa c.1100 ME | Go to world map

Besoa in the Two Nations period, 38-1092 ME

Besoa in the Four Kingdoms period, c.1200 BME - 35 ME BMEHartheraHartheranHartheranHartheranMEHartheraOrorrOrorr

Four Kingdoms of Besóa

plugin-autotooltip__small plugin-autotooltip_bigRa and Ratér

Ra (RAH) and Ratér (rah-TAIR) are mutually-orbiting binary planets in the Cronox System. The two are both marginal for human life but were settled many millennia ago. Rivalry and conflict between the two throughout their history laid the foundation for a series of accords for mutual co-operation, which was the foundation for the

Planet Ra

Gorval Peninsula

Gorval Peninsula is a large peninsula in Gorvalplugin-autotooltip__small plugin-autotooltip_bigGorval

Gorval, also called Gobal, is the most northerly province of the region of Gaskanin in northeastern Ororr, occupying the Gorval Peninsula and its hinterland. Its people are traditionally called the Gobalay. The province consists of rugged coastline with hundreds of rocky islands, and uplands with an ancient Ororr
province in northeastern Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
. It is roughly 250 km wide and 350 km north-south, with a rugged coastline and an interior of hills and uplands. Its traditional inhabitants are the Gobalayplugin-autotooltip__small plugin-autotooltip_bigGobalay People

The Gobalay are an Issid-ethnic people who inhabit the Gorval Peninsula of modern Ororr.

Lowland Gobalay people in the south of the peninsula are mixed with Gaal, Doroun and other ethnic groups of Ororr, but Insular Gobalay, the people of the far northern and upland regions still have a significantly pure Gobalay population. All speak local variants of Ororr
. The area's largest city is the port of Jé Gamelplugin-autotooltip__small plugin-autotooltip_bigJé Gamel

Jé Gamel [JAY gah-MELL] is an important port city in Gorval province in the northeast of Ororr. It is a strategically important naval port, guarding the coast of the Iskean Sea.

Ororr

This is in a series of articles on the modern nation-station of Ororr.

Hover to magnify | Ororr
.

Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr (Category)

Articles related to the Anasthian nation of Ororr.

[Ororr]

Regions

Provinces

Cities

Beliefs

People

Ethnic groups

topics nati1

This is in a series of articles on the modern nation-station of Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
.

Ororr

Hover to magnify | Go to world mapplugin-autotooltip__small plugin-autotooltip_bigAtlas: Ororr

[fmap-ororr.png] * Zoom out * Gildon * Moritarr * Deltirot * Dunasanin * Gaskanin * Mangasor * @ * @

Political | Geography

atlas nationmaps

Ororr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. languagelanguagel…

  • Name: Holy Motherland of Ororr
  • Government: Theocratic Republic
  • Capital: Torroramaiplugin-autotooltip__small plugin-autotooltip_bigTorroramâi

    Torroramâi (also Tororr, T'amai, [tɔ-ROR-ah-MAH-ee, or simply “The Capital”) is the administrative and religious capital of the modern nation-state of Ororr.

    Torroramai

    This is in a series of articles about Torroramai, capital city of the nation of Ororr.viridviridOrorrOrorrviridviridgreenvirid
  • Foundation: 52 MEplugin-autotooltip__small plugin-autotooltip_bigME

    ME is short for Modern Epoch, the modern method of numbering years.
    (Official)
  • Demonym: Ororran
  • Language: Dorounplugin-autotooltip__small plugin-autotooltip_bigDoroun language

    Doroun [doh-ROON, dɒ'ruːn] is the common language of Ororr, the principle language of law, trade, government and the Mother Church.

    Language

    language

    This is in a series of articles about Languages and Communication.

    Doroun is spoken as a first language in the regions of Dunasanin and Gaskanin, and as a second language in other regions. It developed from the languagelanguagelanguageOrorrlanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguagelanguage…
    (official), regional languages
  • Religion: Mother Church of Ororr (Therism)plugin-autotooltip__small plugin-autotooltip_bigMother Church of Ororr (Therism)

    The Mother Church is the state religion of Ororr, which combines both religion and government in one institution. It is based on the teachings of the Great Prophet Therion, who in the early decades of the modern era raised an army that conquered much of northwestern OrorrOrorrOrorrOrorrOrorrMEMEOrorrMEMEOrorrOrorrHerHerHerHerHerHerHerHerHerher

Empire of Dor-en-Sann

The Empire of Dor-en-Sann, [DOORR-enn-SAHN] also called the EnSanni Empire, was the largest empire in history. It dominated central Anásthias for nearly two thousand years, from 1903 BMEplugin-autotooltip__small plugin-autotooltip_bigBME (Before Modern Epoch)

Used to date years Before the Modern Epoch.
, until the conquest of Galkeshplugin-autotooltip__small plugin-autotooltip_bigGalkesh

The modern city of Galkesh [GAL-kesh, g'alkeʃ] is capital of the Gaskanin region of northeastern Ororr, and of Galkesh province. In ancient times it was Gaalkedch [nGAHL-kedge-sh, ɣɑːːɫkeʒʃ], centre of the first Gaal Empire, and later the holy metropolis of the Empire of Dor-en-Sann.

Ororr

This is in a series of articles on the modern nation-station of OrorrME
in 59 MEplugin-autotooltip__small plugin-autotooltip_bigME

ME is short for Modern Epoch, the modern method of numbering years.
. The empire consisted of hundreds of ethnic groups and cultures, its people were collectively called the EnSanni.

Empire of Dor-en-Sannplugin-autotooltip__small plugin-autotooltip_bigDor-en-Sann (Category)

A list of articles related to the ancient Empire of Dor-en-Sann

topics fornat1

This is in a series of articles about the historic multi-ethnic state, the Empire of Dor-en-Sannplugin-autotooltip__small plugin-autotooltip_bigEmpire of Dor-en-Sann

The Empire of Dor-en-Sann, [DOORR-enn-SAHN] also called the EnSanni Empire, was the largest empire in history. It dominated central Anásthias for nearly two thousand years, from 1903 BME, until the conquest of Galkesh in 59 ME. The empire consisted of hundreds of ethnic groups and cultures, its people were collectively called the MEOrorrHMOrorrHMHartheraME
, which existed from c.1900 BMEplugin-autotooltip__small plugin-autotooltip_bigBME (Before Modern Epoch)

Used to date years Before the Modern Epoch.
-60 MEplugin-autotooltip__small plugin-autotooltip_bigME

ME is short for Modern Epoch, the modern method of numbering years.
.

The Empire grew out of the former Gaal Empireplugin-autotooltip__small plugin-autotooltip_bigGaal Empire

The Gaal Empire (c.2400-2055 BME) was the cultural and military hegemony of the Gaal people, whose capital was Gaalkedch in what is now northern Ororr. The Gaal Empire lasted five centuries, steadily accumulating territory and wealth, until it was taken over in a military coup by BME
, using military might, careful diplomacy and a powerful theology to embrace hundreds of nations far to the east and south. The empire adapted and changed over the many centuries of its existence, central authority often giving way to competitive powers within its constituent kingdoms. After two millennia, the imperial system was overrun by invaders from the west, who founded the modern unified state of Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
.

→ Read more...plugin-autotooltip__small plugin-autotooltip_bigEmpire of Dor-en-Sann

The Empire of Dor-en-Sann, [DOORR-enn-SAHN] also called the EnSanni Empire, was the largest empire in history. It dominated central Anásthias for nearly two thousand years, from 1903 BME, until the conquest of Galkesh in 59 ME. The empire consisted of hundreds of ethnic groups and cultures, its people were collectively called the MEOrorrHMOrorrHMHartheraME

Saloyan people

The Saloyan people, also called the Saloyaplugin-autotooltip__small plugin-autotooltip_bigSaloya

Referring to the historic civilisation, the Grand Palatinate of Saloya.
, are or were an Eloyounplugin-autotooltip__small plugin-autotooltip_bigEloyoun People

The Eloyoun people are an ethnic group found throughout eastern and northeastern Anásthias. They are the majority ethnicity in Kahtoyn and most of southern Harthera. Modern Hartheran language and culture is a blend of Eloyoun and Iskean.

The Eloyoun people claim descent from the ancient realm of Harthera
ethnic group originating in the uplands of northwestern modern Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
.

Ethnicityplugin-autotooltip__small plugin-autotooltip_bigEthnicity

A list of peoples according to their race and ethnicity

topics cult1 sci1

plugin-autotooltip__small plugin-autotooltip_bigRace and Ethnicity

The concepts of race and ethnicity in the Civilised World are complex, related to issues of history, geography and culture. Some theories of the origins of humanity claim that all humans are descended from a single group of original ancestors, while others believe mankind is made up of distinct races with separate origins. EloyounHartheraAnrelOrorrOrorrEloyounGodmenEloyounOrorrMunatanEloyounAnásthiasGodmen

This is in a series of articles about anthropology, ethnicity and raceplugin-autotooltip__small plugin-autotooltip_bigRace and Ethnicity

The concepts of race and ethnicity in the Civilised World are complex, related to issues of history, geography and culture. Some theories of the origins of humanity claim that all humans are descended from a single group of original ancestors, while others believe mankind is made up of distinct races with separate origins. EloyounHartheraAnrelOrorrOrorrEloyounGodmenEloyounOrorrMunatanEloyounAnásthiasGodmen
.

Essep

Related to the Essep peopleplugin-autotooltip__small plugin-autotooltip_bigEssep people

The Essep are a Gyeil-ethnic people, once native to the Gildot region of southwestern Ororr, now found throughout western Munatan. They are one of the key ethnic groups of the nation of Hesjbagaaia.

Ethnicity

ethnicity

This is in a series of articles about anthropology, ethnicity and race.

“Essep” derives from a Gyeil word meaning outsiders, or travellers, the tribes who left their original homeland, as opposed to the
or languageplugin-autotooltip__small plugin-autotooltip_bigEssep language

The Essep language is the spoken language of the Essep people, a major ethnic group throughout southwestern Ororr and Hesjbagaaia. Essep has hundreds of dialects and sublanguages, but its greatest contribution is to the modern language of Hespor, the official language of Hesjbagaaia.

Language

language

This is in a series of articles about
.

Clickable Map

Clickable world mapplugin-autotooltip__small plugin-autotooltip_bigAtlas: Helevos interactive map

[fmap-hemispheres.png] * Zoom in * Zoom out * Planets * Moons * North Pole * South Pole * The Obverse * The Civilised World

Physical/Political map of Helevos. Click red flags to zoom in, or nav buttons to zoom out

< Historical world map

atlas

Helevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the viridgreenAnásthiasAnásthiasAnásthiasgreen

Phlogistics

Phlogistics is a thaumaturgical disciplineplugin-autotooltip__small plugin-autotooltip_bigThaumaturgical Disciplines

The modern practice of thaumaturgy divides study of magical theory and practice into numerous fields called the thaumaturgical disciplines.

Historically each discipline was the remit of an individual college of the Rasian Academy, though this distinction blurred with time.
, relating to creating heat and fire. It is specialism of Aethericsplugin-autotooltip__small plugin-autotooltip_bigAetherics

Aetherics is one of the three major thaumaturgical disciplines, related to the manipulation of energy by elementals, notably light, heat, and electromagnetism.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

disciplines
.

Traithe

The Dominion of Traithe or Empire of Traithe [TRAY-th] (also Trathe, Vraithe) was an ancient civilisation that flourished during the Jade Epochplugin-autotooltip__small plugin-autotooltip_bigJade Epoch

Period of world history circa 11,000-6000 BME, sometimes called the Stone Age.
, roughly from 8900 to 6500 BMEplugin-autotooltip__small plugin-autotooltip_bigBME (Before Modern Epoch)

Used to date years Before the Modern Epoch.
. Its heartland was a peninsula in the far northeast of Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera
, in an area which is now the Junda Islesplugin-autotooltip__small plugin-autotooltip_bigJunda Isles

The Junda Isles [JUN-der] are an island group off the northeast coast of Harthera, traditionally inhabited by the Junda people, and now part of the Hartheran cordrome of Perudd and the Isles.

The group consists of six large islands and dozens of smaller ones, each with their own dialect and cultural variations.HartheranHartheran
. It was inundated by rising seas at the end of the Celadon Epochplugin-autotooltip__small plugin-autotooltip_bigCeladon Epoch

Name for the period of history c.6200-3000 BME, also called the Age of Miyarris, after the foremost civilisation of that era.
.

Traithe Dominion, northeastern Anasthias

Though historically regarded as a single civilisation, in reality Traithe was a cultural continuum of many kingdoms, city states and empires over a span of 3000 years. The leaders of Traithe were originally kings and a powerful aristocracy. Over time the priestly class, called Hierophants, gained increasing control, eventually becoming absolute rulers who wielded magicplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
power over their followers and enemies. Entry to the Traithi afterlife, and the ongoing happiness and wellbeing of deceased love-ones, depended on obedience and service to the hierophants, who were priests as well as leaders. In the later period these demands to slavish devotion were taken to extremes, with some hierophants equating themselves with gods, ending in revolt against the hierophants and the downfall of Traithe.

The hierophants of Traithe were demonised by later cultures for their practice of slaveryplugin-autotooltip__small plugin-autotooltip_bigSlavery

Slavery was a practice of many ancient societies but is reviled throughout the Civilised World.

However many similar practices continue such as indented servitude in Harthera, use of prison labour in Ororr, and serfdom in Hesjbagaaia.

The ancient civilisation of Traithe was most notorious for slavery, its hierophant ships raiding far and wide to gain slave labour for its farms and mines.
, anathema to later societies, and use of magicplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
and necromancyplugin-autotooltip__small plugin-autotooltip_bigNecromancy

Necromancy is the magical practice of animating human or animal corpses, giving them a crude semblance of life.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Magic cannot restore life once a body is truly deceased, other than by resuscitating a person whose heart or breathing have recently stopped. Necromancy therefore treats bodies like puppets. An elemental attaches itself to the skeleton, and moves the bones and joints in a parody of li…
to terrorise and control their population. How much this is truth or invention by later critics is unclear, since little archeological evidence of them remains.

To modern scholars the Traithe civilisation is united by a common culture of technology, motifs in art and design, and the Taigan language and scriptplugin-autotooltip__small plugin-autotooltip_bigTaigan Script

Taigan is a distinctive flowing cursive script used in ancient civilisation of Traithe to record their triglyphic language. It is name after the nation's capital city, Taigálu.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

The languages of Traste are long since forgotten and books long rotted, but records still exist written in the Taigan script on brass alloy discs.
.

The Jundaplugin-autotooltip__small plugin-autotooltip_bigJunda People

The Junda are an Iskean-ethnic people found throughout the Junda Isles and the northeast coast of Anásthias, whose conquest of the mainland led to the foundation of the modern state of Harthera.

Historically they were notable for their shamanic religion and unique calendar, the Junda stormscale.

Junda peoples commonly raided the coasts for food and goods, having little of worth to trade on their home islands. They were accidentally instrumental in the downfall of the
culture and people are thought to have descended from the ancient people of Traithe. The ruling Terath familyplugin-autotooltip__small plugin-autotooltip_bigTerath Family

The Terath Family is a political dynasty whose name holds enormous power and prestige in Harthera. They are descendants of the militaristic Chelidt Trath clan, who in the 7th century overthrew the old kings of the Hartheran Commonwealth period and instigated the modern government of Harthera
of Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
derive their name from Traithe.

Hartheran Government

The government of the Hartheran Unionplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
is an oligarchy centralised in Vahltorplugin-autotooltip__small plugin-autotooltip_bigVahltor

Vahltor is the capital city of Harthera (also: Vultor, Vuhltore; archaic names: Biyahl, Bahl Dorr, Buldoya). It is one of the grandest, wealthiest and most powerful cities in the world, but its surrounding walls limit the city's expansion, creating cramped streets, oppressive towers, poor housing, poverty, disease and squalor in its poorest quarters. It is colloquially known as BMEBMEHartheranHartheraHartheranHartheranHartheranHartheranHartheraHartheranHartheranHartheranHartheranHarther…
, where the wealthy rule through a labyrinthine bureaucracy of committees, boards and assemblies who all jealously guard their powers.

Governanceplugin-autotooltip__small plugin-autotooltip_bigGovernance

Articles on governance and politics.

Culture

This is a category of articles on Arts, Music, Literature & Culture.

topics cult1

This is in a series of articles on goverments and politicsplugin-autotooltip__small plugin-autotooltip_bigGovernance

Articles on governance and politics.

Culture

This is a category of articles on Arts, Music, Literature & Culture.

topics cult1
.

Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
's form of government has changed many times over its thousand year history, shifting between aristocracy and autocracy. Unlike other states, Harthera has never experienced widespread revolution, so that rather than changing wholesale, institutions have evolved and mutated over the centuries, creating a sprawling and ramshackle edifice that is impenetrable to the common people, yet nevertheless maintains a strong grip on the nation.

The levers of government are operated from three power bases in the capital city of Vahltorplugin-autotooltip__small plugin-autotooltip_bigVahltor

Vahltor is the capital city of Harthera (also: Vultor, Vuhltore; archaic names: Biyahl, Bahl Dorr, Buldoya). It is one of the grandest, wealthiest and most powerful cities in the world, but its surrounding walls limit the city's expansion, creating cramped streets, oppressive towers, poor housing, poverty, disease and squalor in its poorest quarters. It is colloquially known as BMEBMEHartheranHartheraHartheranHartheranHartheranHartheranHartheraHartheranHartheranHartheranHartheranHarther…
: the Detatednplugin-autotooltip__small plugin-autotooltip_bigDetatedn

The Detatedn [deh-tat-AYD-n], or Detatedn Palace, is a labyrinthine fortress in the city of Vahltor, capital of the Hartheran Union. The palace is the traditional centre of power of the Overlords of Harthera, though today most of the practical running of the nation is devolved to other buildings in the city.
, home to the military High Command who form the national executive; the Bireilundtplugin-autotooltip__small plugin-autotooltip_bigBireilundt (Palace)

The Bireilundt or Bireilundt Palace is a vast government building in the Eilunn district of the Hartheran capital, Vahltor. It is the heart of the Hartheran justice system, housing the vast judicial bureaucracy of the Courts.

Its architecture is a clash of styles from the grandiose to the brutalist. By a quirk of history the south end of the building it is also official headquarters of the Admiralty of the
, home to the Justiciary; and the Metrosandendtplugin-autotooltip__small plugin-autotooltip_bigMetrosandendt (Palace)

The Metrosandendt or Metrosandendt Palace [MET-ro-SAN-dent], often simply called the Metros or Metros Hill, is a huge government building in the heart of the Hartheran capital of Vahltor.

Vahltor

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This is in a series of articles related to the city of Hartheran
, home to the Civil Bureaucracy. The three power bases theoretically balance each other. Additionally the Admiralty is based in the Bireilundt, and the Churchplugin-autotooltip__small plugin-autotooltip_bigChurch of Hartrah

The Church of Hartrah is the state religion of Harthera. It faith combines ancestor worship with the principle of the god, Hartrah, who is the spiritual fusion and synthesis of all the righteous ancestors of the nation who have gone before. Upon death, your spirit begins its ascension and merging with the Godhead. During the lifetime of the family, spirits are still present and contactable, so they can provide guidance and support, and intercede with God to provide strength an…
is based in the Old City, but these are generally above petty politics except on particular issues. The old Overlordship of the Terath familyplugin-autotooltip__small plugin-autotooltip_bigTerath Family

The Terath Family is a political dynasty whose name holds enormous power and prestige in Harthera. They are descendants of the militaristic Chelidt Trath clan, who in the 7th century overthrew the old kings of the Hartheran Commonwealth period and instigated the modern government of Harthera
has long been superceded, but the clan nevertheless holds ceremonial positions and wields considerable influence at various levels of government.

Technically there are two legislative bodies representing a veneer of democracy: the lower House of Keys, representing the mercantile class, and the upper House of Seals, representing the landowner class and the old aristocracy. The Keys are the main focus of political theatre where new legislation is proposed and voted upon. Political factions and powerful individuals can have a chokehold on whether and how legislation is enacted, by controlling powerful committees and bureaucratic levers that can slow, alter or block decisions of the houses.

The Seals and Keys are the subject of famous satirical cartoons published in The Gallantplugin-autotooltip__small plugin-autotooltip_bigThe Gallant

The Gallant is one of Harthera's oldest news journals, published weekly in Vahltor. It was first produced in 443 ME, in the middle period of the Hartheran Commonwealth, in which it was a staunch supporter of king and the old Saloyan aristocracy, reporting particularly on court news and fashion.
.

→ Read more...plugin-autotooltip__small plugin-autotooltip_bigHartheran Government

The government of the Hartheran Union is an oligarchy centralised in Vahltor, where the wealthy rule through a labyrinthine bureaucracy of committees, boards and assemblies who all jealously guard their powers.

Governance

This is in a series of articles on HartheraHartheraHartheraHartheraHartheraHartheran

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