Backlinks

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  • Academy Schoolsplugin-autotooltip__small plugin-autotooltip_bigAcademy Schools

    Academy schools, not to be confused with the Schools of Thought, were elite educational establishments for children found throughout Anrel. They taught a curriculum approved by the Rasian Academy, consisting of the Three Pillars: Grammar (including reading, languages and literature), Logic (including mathematics, reasoning and critical thought) and Holistics (including natural sciences, human behaviour and biology, anatomy, history and governance).
  • Aertistryplugin-autotooltip__small plugin-autotooltip_bigAertistry

    The Aertists were an avant-garde aesthetic and ideological movement in the Rasian Academy, in first centry BME. At first merely a student movement, many of its members became influential leading to tense confrontation between the Aertists, the Academy establishment, and the
  • Atanticplugin-autotooltip__small plugin-autotooltip_bigAtantic

    Atantic is believed to be one of the languages of the ancient Godmen, or a family of languages, said to have been spoken in the Emerald Epoch, fifteen thousand years ago. Its relationship to Ahngrit, Linika and other ancient languages is unclear.

    No complete texts survive from these ancient times, but the GodmenGodmen
  • Belief Systemsplugin-autotooltip__small plugin-autotooltip_bigBelief Systems

    Helevos has a wide variety of belief systems. The following are categorisations used by the Rasian Academy to classify different types of faith:

    * Binitarianism - belief in two equal gods. (See the Binitarian Heresy, which relates to Therism) * Deism - there is one supreme creator who is now remote from the universe.
  • Belikastplugin-autotooltip__small plugin-autotooltip_bigBelikast

    Belikast (Nikolo Drorkin, or Nikolo Signfound) was an infamous historic Grand Master of the Rasian Academy (86 - 32? BME), who was expurgated and forever renamed as “Belikast the Black”.

    People

    This is in a series of articles on famous and historic people.

    He is often called the “Last Grand Master
  • Belikast's Follyplugin-autotooltip__small plugin-autotooltip_bigBelikast's Folly

    Belikast's Folly, also called Belikast's Tower or, more commonly, the Old Lighthouse, is the ruins of a tower on the northwest coast of the island of Sensatard in the Anrel Isles.

    Buildings

    This is in a series of articles about Buildings

    It was built around the turn of the first century
  • Besoaplugin-autotooltip__small plugin-autotooltip_bigBesoa

    Besoa [BEH-sso-AH], or Bizoa (Hartraan), is the largest island in the southern reach of the Natorn Archipelago. Today it is synonymous with the United Kingdom of Besoa.

    Modern Besoa c.1100 ME | Go to world map

    Besoa in the Two Nations period, 38-1092 ME

    Besoa in the Four Kingdoms period, c.1200 BME - 35 ME BMEHartheraHartheranHartheranHartheranMEHartheraOrorrOrorr
  • Deital (God)plugin-autotooltip__small plugin-autotooltip_bigDeital (God)

    A deital [DAY-it-ul], also called a deivat or god-spirit or god, is an elemental which has achieved a great power and a degree of consciousness from being the focus of human worship.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    “Deital” is a magicAnásthiasmagic
  • Dragon Warplugin-autotooltip__small plugin-autotooltip_bigDragon War

    The Dragon War (682-678 BME) was the first major conflict to engulf the entire Anrel Isles, in which a league of northern cities united against the city-state of Oracil in the southeast. By the end of the war Oracil had been utterly destroyed, laying a foundation of bitterness that has soured north-south relations ever since, and ultimately led to the magicAnrelgreenHM
  • Elementalsplugin-autotooltip__small plugin-autotooltip_bigElementals

    Elementals are esoteric beings found throughout Helevos. In various cultures they have been called spirits, daimons, eridai or jinna. In their natural state they are invisible, drawing energy from the natural environment and have limited interaction with the physical world. Millennia ago humans learned to harness elementals and instruct them to perform seemingly miraculous tasks, calling this magicmagicmagic
  • Elliole Academyplugin-autotooltip__small plugin-autotooltip_bigElliole Academy

    Elliole Academy [ELL-ee-ohl] is the foremost institution of education in the Kingdom of Narette. It is situated in grand buildings set in gardens, in the capital city of Heth Ania.

    Organisations & Institutions

    This is in a series of articles on institutions and organisations, including education, religion and government.
  • Episcinplugin-autotooltip__small plugin-autotooltip_bigEpiscin

    Episcin [EP-is-sin] is a mainly ruined settlement on the east coast of Anrel, on what is now the border between Tresard and Narette. In the 1st century ME it became a retreat for wealthy nobles as well as scholars from the city of Rasia, who wished a private retreat far from the austerity and observance of the
  • Expurgationplugin-autotooltip__small plugin-autotooltip_bigExpurgation

    Expurgation was the ultimate punishment meted out by the Rasian Academy for the crime of malefaction: the use of thaumaturgy for evil and harmful ends.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Process

    Expurgation involves four steps. Firstly, the criminal's familiar (or 'prime source'), the elemental which is the source of his power, is cut away and destroyed.
  • Farsightplugin-autotooltip__small plugin-autotooltip_bigFarsight

    Farsight is a thaumaturgical discipline enabling magical practitioners to see and sometimes hear people and places distant from their present location.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Farsight requires the mastery of many other disciplines, since it requires controlling at least two
  • Grandmaster Ferokianplugin-autotooltip__small plugin-autotooltip_bigGrandmaster Ferokian

    Ferokian (721-620 BME) was Grandmaster of the Rasian Academy from 672 to 620 BME.

    People

    This is in a series of articles on famous and historic people.

    He is famous for his exploits during the so-called Dragon War, in which he created terrifying illusions of fiery flying creatures, and according to legend destroyed the slaver city
  • Giftdarkplugin-autotooltip__small plugin-autotooltip_bigGiftdark

    The Giftdark is an archeological civilisation in what is now the Anrel Isles, which flourished during the Celadon Epoch, approximately 3000-4000 BME. The civilisation is named for its elaborate underground temples with tactile features, suggesting they were used in darkness. It is unclear whether the Giftdark culture was a widespread belief or part of elite spiritual practice. Little is known other than the remains of its distinctive temple architecture, which uses alternating spaces o…
  • Gnosticiansplugin-autotooltip__small plugin-autotooltip_bigGnosticians

    The Gnosticians were a minor school within the Rasian Academy who studied gods, the god-magic of theurgy, rituals and theologies.

    Rasian Academy

    This is in a series of articles about the Rasian Academy

    See also:

    * Magic * Schools of Thought

    The Gnosticians were originally founded to study the origins of god-elementals, or 'magicmagic
  • Godkillersplugin-autotooltip__small plugin-autotooltip_bigGodkillers

    The Godkillers were an unofficial paramilitary group associated with the Grand Academy of Rasia, tasked with rooting out newly-formed god-elementals, and the potentially dangerous religious cults associated with them. The group was active during the High Period of Rasia, from 500
  • Godmenplugin-autotooltip__small plugin-autotooltip_bigGodmen

    The Godmen were the mythical inhabitants of a landmass contiguous with the modern Natorn Archipelago, said to be the ancestors of all the Thalsic peoples of the northern Civilised World. In the Emerald Epoch they created the first great civilisation, referred to as the Realm of the Godmen. The Godmen are said to be mytho-historic, memories of an ancestor race shrouded by millennia of HartheraAnrelAnrelherherAnrelAnrel
  • Grammarian School of Thoughtplugin-autotooltip__small plugin-autotooltip_bigGrammarian School of Thought

    The Grammarians were one of the three great Schools of Thought in the golden age of the Rasian Academy. Grammarians believed that words and language were the key effective magic, and sought the purest, most concise and elegant words and structures. Grammarians also studied human languages of all kinds.languagelanguage
  • The Grand Academy of Rasiaplugin-autotooltip__small plugin-autotooltip_bigThe Grand Academy of Rasia

    The Grand Academy of Rasia [RAH-see-uh], more commonly known as the Rasian Academy, was once the greatest centre of learning in the Civilised World. It taught a wide variety of disciplines but specialised in thaumaturgical theory and practice.

    Rasian Academy

    This is in a series of articles about the BMEBMEBMEBMEBMEBMEBMEBMEBMEMEMEmagicmagicmagic
  • Haulmplugin-autotooltip__small plugin-autotooltip_bigHaulm

    A haulm or holm is a thaumaturgical indjinn or lamenary, capable of interacting directly with the human brain using neuromancy.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    The word is a portmanteau of thaumic helm. Since they must be in direct contact with the skull, they are produced in the form of a metal crown or helmet, often elaborately decorated with symbols indicating their function and ownership. They were perfected by the
  • Hemscoomplugin-autotooltip__small plugin-autotooltip_bigHemscoom

    Hemscoom is a small village in Trésard, in the hills above the former city of Rasia, a short distance from the main gates of the Rasian Academy. It was completely destroyed during the Long War, but later resettled.

    History

    Originally an insignificant farming village surrounded by pastures, Hemscoom became prosperous after the proctors of the Academy limited the selling of alcohol within the boundaries of the Academy. Subsequently the local inn received vastly increased patronage, to …
  • History of Anrelplugin-autotooltip__small plugin-autotooltip_bigHistory of Anrel

    Since the island group was formed at the end of the last Great Ice Age, the main landmass came to be known as Anrasard. It had no single government, but there was a loose league of interrelated, self-governing cities reliant on their agricultural hinterlands. These towns and cities had feuds and disagreements, and occasional skirmishes, but never had the need or resources for full-scale war.HMHM
  • Holistician School of Thoughtplugin-autotooltip__small plugin-autotooltip_bigHolistician School of Thought

    The Holisticians were one of principle schools of thought at the Rasian Academy, during the age of the Great Schools.

    Rasian Academy

    This is in a series of articles about the Rasian Academy

    See also:

    * Magic * Schools of Thought

    Holisticians view the universe as sets of interrelated and interdependent systems. They regard other perspectives as
  • Houlmplugin-autotooltip__small plugin-autotooltip_bigHoulm

    A houlm, also called a thaumaturgical helm or a magister's crown, is a thaumaturgical device that interacts with the human brain, providing knowledge, calculation or perception abilites, or for medical reasons. Houlms were most famously used by the Holisticians of the Rasian Academy, a crucial tool of their work.
  • Indjineersplugin-autotooltip__small plugin-autotooltip_bigIndjineers

    The College of Indjineers was a prominent institution at the The Grand Academy of Rasia during its High Period. The college specialised in the design and manufacture of magical artefacts and mechanisms, particularly lamenaries and other thaumaturgical indjins. As such they were specialists in various crafts, particularly metalworking.
  • Kas-fruitplugin-autotooltip__small plugin-autotooltip_bigKas-fruit

    Kas-fruit is the red or yellow fruit of the kasflower, a perennial flowering plant or bush believed to be native to Anrel.

    Flora

    herbs

    This is in a series of articles about Plants and Flora.

    It is found growing throughout the Mainland, particularly in the wilder regions of viridmagic
  • Lake Ondrereplugin-autotooltip__small plugin-autotooltip_bigLake Ondrere

    Lake Ondrere [on-DRAIR] in Tresard is the largest freshwater lake in the Natorn Archipelago, 170km long and 47km across at its widest point. tresard

    The lake valley was formed by a glacier, which melted and retreated, leaving the waters dammed at the western end by a natural dyke, formed from rubble pushed ahead by the glacier. The
  • Lamenaryplugin-autotooltip__small plugin-autotooltip_bigLamenary

    A lamenary is a thaumaturgical device, designed to perform a specific function, in response to a trigger action. Lamenaries are often created to perform simple or repetitive tasks, such as thaumaturgical lamps or shields for personal protection.

    Magic

    magic

    This is in a series of articles about
  • Larfordplugin-autotooltip__small plugin-autotooltip_bigLarford

    Larford is a settlement on the upper reach of the River Lar in Trésard. Once a prosperous town of agriculture and industry, it declined after the destruction of Rasia during the Long War and was largely abandoned, its fields slowly being reclaimed by virid forest.

    The ruins were resettled, but it remains a small, isolated village on a broken, seldom-travelled highway.virid
  • Long Warplugin-autotooltip__small plugin-autotooltip_bigLong War

    The Long War (219-263 ME) was the bloodiest conflict in the history of the Anrel Isles, between the allied city-states of the Northern League (now the kingdoms of Trésard and Sensatard), and the Kingdom of Narette. It is often bitterly called the Orphans' War, since it went on so long it was fought by two generations of people whose own parents had been killed in the war.viridAnrelmagicAnrelAnrel
  • Luminateplugin-autotooltip__small plugin-autotooltip_bigLuminate

    Luminates are individuals with the rare ability to form a mental connection with an elemental. This can happen unconsciously and without training, making such connections potentially dangerous if the elemental carries out the violent subconscious desires of a child, rather than the conscious will of a trained
  • Magisteriateplugin-autotooltip__small plugin-autotooltip_bigMagisteriate

    The Magisteriate was the governing body of the Rasian Academy from 50 BME to 236 ME. It replaced the former collegiate system of masters, headed by a Grand Master, following the downfall of the Grand Master Belikast. Its stated aimed was to promote, oversee and control the use of MEmagic
  • Magisterplugin-autotooltip__small plugin-autotooltip_bigMagister

    Magister is a term in the Anrel Isles for a thaumaturges, or full practitioners of magic. More specifically, magisters are thaumaturges of the Rasian Academy with the ability to summon, bind and instruct elementals on their own, with no assistance from others. Sorcerors are practitioners with the skill and knowledge to instruct elementals, but without the ability to summon and bind them.magic
  • Malefactionplugin-autotooltip__small plugin-autotooltip_bigMalefaction

    Malefaction is the use of magic to cause harm. Most magical traditions throughout history have had a taboo against using magic for selfish and dangerous purposes, but the Rasian Academy, as the premier institution of thaumaturgy, was the most effective at regulating it.

    magicmagicmagic
  • Mekanismplugin-autotooltip__small plugin-autotooltip_bigMekanism

    Mekanism was a School of Thought at the Rasian Academy. It viewed the universe as a single integrated machine, made up of intricate interlocking parts, from the smallest particles of matter to the great wheels of the heavens.

    Rasian Academy

    This is in a series of articles about the
  • Metamagiciansplugin-autotooltip__small plugin-autotooltip_bigMetamagicians

    The Metamagicians were one of principle schools of thought at the Rasian Academy, during the age of the Great Schools.

    Rasian Academy

    This is in a series of articles about the Rasian Academy

    See also:

    * Magic * Schools of Thought

    Where the grammarians seek to explain the living world in the languagelanguage
  • Neuromancyplugin-autotooltip__small plugin-autotooltip_bigNeuromancy

    Neuromancy is the thaumaturgical discipline involving electromagnetic manipulation of structures within the human brain. It is now both a lost art and a forbidden art, considered to be malefaction.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Historically it was the highest art of the
  • Old Aralsicplugin-autotooltip__small plugin-autotooltip_bigOld Aralsic

    Old Aralsic is a language which emerged in Anrasard during the Jade Epoch. It is the ancestor of all the modern Aralsic languages spoken in the Natorn Archipelago.

    Language

    language

    This is in a series of articles about Languages and Communication.

    Old Aralsic is said to have descended from the languages of the Godmen, particularly Atantic or Ahngrit. So little is known about these ancient tongues that it is impossible to be certain.
  • Onomasticsplugin-autotooltip__small plugin-autotooltip_bigOnomastics

    Onomastics is a thaumaturgical discipline related to the study of magical languages and naming. At the Rasian Academy it was particularly associated with the Grammarian school of thought.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    disciplines
  • Oracilplugin-autotooltip__small plugin-autotooltip_bigOracil

    Oracil was a historic city-state in the east of modern Narette in the Anrel Isles, in the foothills of the Laharkin Mountains. Oracil is thought to have been founded by an Iskean-ethnic tribe around 1100 BME. The city grew rich on the fertile soils surrounding Mount Oracil, as well as mines burrowed deep into the mountains of the
  • Orodienplugin-autotooltip__small plugin-autotooltip_bigOrodien

    Orodien [o-ROD-ee-en] was the mythical second realm of the Godmen, founded during the Jade Epoch after the destruction of the first realm of Yendim. The Orodien Peninsula in the north of the continent of Retzayk is named for the mythic realm, though whether this was the actual location, or even if the mythical Orodien existed, is uncertain.viridGodmen
  • Oughtismplugin-autotooltip__small plugin-autotooltip_bigOughtism

    Oughtism is a moral and philosophical system, claiming an ancient inheritance from the moral codes of the Godmen. It continues to be influential throughout the Anrel Isles, and it's guiding principles have been the foundation of legal and religious codes throughout the
  • Phelorixplugin-autotooltip__small plugin-autotooltip_bigPhelorix

    Phelorix, also called smokestone, is an extremely hard, glass-like material, said to have been used by the Godmen for constructing towers and cities.

    Technology

    This is in a series of articles on machinery, artefacts, manufacturing, craftsmanship, raw materials and other
  • Primusplugin-autotooltip__small plugin-autotooltip_bigPrimus

    A primus or prime source, vulgarly called a familiar or shadow, is an elemental is imprinted to a magister, being permanently bound with vinculum. The primus is the focal instrument and agent of his magical power. Primus is the official term used by magicians of the Rasian school of magic, though many other terms are used.
  • Printingplugin-autotooltip__small plugin-autotooltip_bigPrinting

    Printing technology has been known for thousands of years, but until the modern era was restricted to the elites of the more advanced historic civlisations.

    Methods

    Taigan Bookwheels

    In the ancient civilisation of Traithe, important texts were recorded on brass discs, using the flowing continuous OrorrHarthera
  • Quiristryplugin-autotooltip__small plugin-autotooltip_bigQuiristry

    Quiristry is the thaumaturgical discipline relating to the creation and replication of all kinds of books, documents and other records. At the Rasian Academy, this was taught and practiced by the College of Quirists.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    The college considered quiristry an art, encompassing both thaumaturgical processes as well as manual skills. It was unusual in operating facilities not only within the Academy grou…
  • Rasia Cityplugin-autotooltip__small plugin-autotooltip_bigRasia City

    Rasia [RAH-zee-uh]], sometimes called Rasia City to distinguish it from the eponymous Grand Academy of Rasia, is a city on the south coast of Lake Ondrere in the Anrel Isles. Once a vibrant metropolis and a centre of culture, in 236 ME it was burned to the ground by Anretian forces during the MEmagicmagic
  • Rasian Chainwayplugin-autotooltip__small plugin-autotooltip_bigRasian Chainway

    The Rasia Chain Carriageway, or simply the Chainway, was a funicular railway which connected the centre of Rasia City with the Rasian Academy in the valley above. The chainway was a quick and efficient means of transporting visitors and students, since the only alternative was the long uphill climb by road. The chainway was a particular matter of pride for the citizens of Rasia, since it was achieved entirely by mechanical means, all use of
  • Rasian Collegiumplugin-autotooltip__small plugin-autotooltip_bigRasian Collegium

    The Rasian Collegium was originally a political body combining leaders from the Rasian Academy and Rasia City. The term became synonymous with Rasia as a city-state, leader of a confederation of allied cities and territories during the Little Ice Age period in the Anrel Isles. The Collegium grew from a loose alliance of neutral cities and duchies in the fifth century
  • School of Nightplugin-autotooltip__small plugin-autotooltip_bigSchool of Night

    The School of Night was a private establishment related to the Rasian Academy in Trésard. It was principally a club house for academics, top students and prominent non-academics sharing an interest in the liberal arts. As well as libraries, galleries and gaming rooms, it was famous for its parties held throughout the year.
  • Schools of Thoughtplugin-autotooltip__small plugin-autotooltip_bigSchools of Thought

    A school of thought is system of belief, or a methodological approach within an academic or philosophical system. The term was formally used for the various Schools of Thought within the Rasian Academy, with different approaches to the practice and application of
  • Signtismplugin-autotooltip__small plugin-autotooltip_bigSigntism

    Signtism is an ancient philosophy and subculture in the Anrel Isles, one of the many Schools of Thought who found a home in the Rasian Academy. The Grand Master Belikast was born into the Signtist community of Larford, and his association with the culture and the city led to its utter destruction during the
  • Sorcererplugin-autotooltip__small plugin-autotooltip_bigSorcerer

    A Sorcerer is a thaumaturge, or magical practitioner, who lacks the ability to summon an elemental themself. Sorcerers may be skilled in Erida, the magical language of the elementals, but relies either on using elementals who have been assigned to them by a magister, or by using lamenaries, magickal objects which have an elemental physically bound to them.
  • Terms for Practitioners of Magicplugin-autotooltip__small plugin-autotooltip_bigTerms for Practitioners of Magic

    Thaumaturge

    In the Rasian Academy style of magic, a thaumaturge (proto-Ahngrit “miracle worker”) is a practicioner of thaumaturgy, vulgarly called as magic. There are many names for magical practitioners, largely dependent on the culture of both the practitioner and the attitude of the speaker.
  • Thaumaturgyplugin-autotooltip__small plugin-autotooltip_bigThaumaturgy

    Thaumaturgy Is a style of magic, codified and practiced by the Rasian Academy. Thaumaturgy and magic are terms often used interchangeably.

    Magic

    magic

    This is in a series of articles about magic, thaumaturgy and esotericism.

    Thaumaturgy means “work using thaumic energy”, also called Elemental Mastery, Elementalismmagicmagicmagiclanguagemagicmagicmagicmagicmagicmagicmagicmagic
  • The Coomplugin-autotooltip__small plugin-autotooltip_bigThe Coom

    The Coom is a shallow valley in the hills south of the city of Rasia. It is the location of the Rasian Academy. “The Coom” is a common metonym for the Academy.

    Historically the valley was wooded grazing land for the nearby village of Hemscoom.

    features anrel tresard
  • Vinculumplugin-autotooltip__small plugin-autotooltip_bigVinculum

    Vinculum is the bond or connection between a human thaumaturge and their prime elemental. This bonds gives a human mastery over the elemental and means that it will accept instructions only from that person. Vinculum generally grows stronger over time, with experienced thaumaturges able to easily command their primus.
  • See also:plugin-autotooltip__small plugin-autotooltip_bigSee also:

    Rasian Academy

    This is in a series of articles about the Rasian Academy

    See also:

    * Magic * Schools of Thought
  • Atlas: Besoaplugin-autotooltip__small plugin-autotooltip_bigAtlas: Besoa

    [fmap-besoa.png] * Zoom in * Zoom out

    * Antyok * @ * @ * @ * @ * @ * @ * @ * @ * @

    atlas nationmaps

    Besoa

    Besoa [BEH-sso-AH], or Bizoa (Hartraan), is the largest island in the southern reach of the Natorn Archipelago. Today it is synonymous with the United Kingdom of Besoa.

    Modern Besoa c.1100 ME | Go to world map

    Besoa in the Two Nations period, 38-1092 MEMEBMEHartheraHartheranHartheranHartheranMEHartheraOrorrOrorr
  • Sitemapplugin-autotooltip__small plugin-autotooltip_bigSitemap

    * Tags * * * Alsán (Subcategory) * Ancient Harthera * Ancient Northeast Anasthias * Anrel (Category) * Antyok (Category) * Anásthias (Category) * Aralsic Languages * Arthropods * Arts * Astronomical Maps * Astronomy * Azri Isles (Category) * Beliefs * Besoa (Category) * Biinmos (Category) * Buildings * Calendars * Capitals * Category * Cavann * Cities * Cities Subcategories * City Maps * Clans * Clothing * Conflicts * Continents …
  • Welcome to Helevosplugin-autotooltip__small plugin-autotooltip_bigWelcome to Helevos

    start

    - Click for interactive world map

    Helevos is a fantasy world of magic and science, divided by two incompatible biologies: the Green Kingdom of humans, trees, grasses, crops and red-blooded animals, and the Virid Kingdom of toxic jungles, poisonous plants, terrifying creatures and airborne infections.

    Over thousands of years humans have forged the hundred
  • Thaumaturgical Disciplinesplugin-autotooltip__small plugin-autotooltip_bigThaumaturgical Disciplines

    The modern practice of thaumaturgy divides study of magical theory and practice into numerous fields called the thaumaturgical disciplines.

    Historically each discipline was the remit of an individual college of the Rasian Academy, though this distinction blurred with time.
  • Magic Stylesplugin-autotooltip__small plugin-autotooltip_bigMagic Styles

    Throughout history there have been a number of styles of magic, including spoken and gestural languages used to communicate with silfs, and magic scripts used to record those languages, often surrounded by the paraphernalia of costume and ritual with which some societies dressed up otherwise simple thaumaturgy.magic
  • Rasian Academyplugin-autotooltip__small plugin-autotooltip_bigRasian Academy

    Topics related to the Grand Academy of Rasia.

    topics magi1
  • Schools of Thought (Category)plugin-autotooltip__small plugin-autotooltip_bigSchools of Thought (Category)

    The Rasian Schools of Thought were various different approaches to academic philosophy and thaumaturgical practice which flourished during the golden age of the Grand Academy of Rasia. Of these various schools, only Magistry survives today, so that
 
helevos/rasian_academy.txt · Last modified: 2021/01/23 09:29 by Robert How · []