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Helevosplugin-autotooltip__small plugin-autotooltip_bigHelevos

Helevos (also known as Vos, or Veeos) is a temperate terrestrial world, fourth planet of the star Cordes in the Cronox binary star system. The stars Cordes and Arjos are distant binaries, so on Helevos, Arjos is only seen in the northern hemisphere as star, sometimes bright enough to be seen during the day, circling roughly over the viridgreenAnásthiasAnásthiasAnásthiasgreen
is a fantasy world of magicplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
and science, divided by two incompatible biologies: the Green Kingdomplugin-autotooltip__small plugin-autotooltip_bigGreen

The Green Kingdom of flora and fauna includes humans, mammals, birds, whales, greenfish, and most green plants and crops cultivated by humankind.
of humans, trees, grasses, cropsplugin-autotooltip__small plugin-autotooltip_bigFlora

Topics related to herbs, crops and plantlife.

Subcategories

Articles

All

Green Flora

Virid Flora

topics sci1
and red-blooded animalsplugin-autotooltip__small plugin-autotooltip_bigMammals

List of red-blooded mammals, members of the Green Kingdom closely related to humans.

Fauna

This is in a series of articles about Animals.

topics faun1
, and the Virid Kingdomplugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.
of toxic jungles, poisonous plants, terrifying creatures and airborne infectionsplugin-autotooltip__small plugin-autotooltip_bigSpor

Spor are the single-celled reproductive units of virid plants, distinct from seeds or spores found in the green kingdom. Most spor are airborne, release from spor-pods, the fruiting bodies of virid plants. Many spor are motile with rudimentary flagella, either fertilising mature plants, or randomly bonding with the spor of other plants and settling to make a new plant seedling.viridviridvirid
.

Over thousands of years humans have forged the hundred nationsplugin-autotooltip__small plugin-autotooltip_bigModern Nations

The Civilised World has many nations, from small island republics to vast continental empires, which over the millennia have carved homelands out of the once hostile virid landscape. The two great opposing world powers of today are the holy nation of Ororr and the maritime empire of
of the Civilised Worldplugin-autotooltip__small plugin-autotooltip_bigCivilised World

The Civilised World refers to the known regions of human civilisation, notably the continent of Anásthias, the Natorn Archipelago and surrounding islands.

Gastrinimer's 3rd century BME Map of the World, showing Anásthias and the Natorn Isles. Note: old maps place north to the right.AnásthiasAnásthiasAnásthiasAnásthias
on the island continent of Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera
, dominated by the two Great Powersplugin-autotooltip__small plugin-autotooltip_bigGreat Powers

Great Powers are the most powerful nations in the world, the greatest modern powers being Ororr and Harthera.
: the magicalplugin-autotooltip__small plugin-autotooltip_bigMagic

In common terms, magic is the art of producing a desired outcome through occult means. Various arts are described as magical, from common street illusionists, village herbalists, and rituals for the intercession of deities. However, true magic is the art and science of elemental mastery, harnessing elemental creatures and instructing them to perform simple or complex tasks.
theocracyplugin-autotooltip__small plugin-autotooltip_bigMother Church of Ororr (Therism)

The Mother Church is the state religion of Ororr, which combines both religion and government in one institution. It is based on the teachings of the Great Prophet Therion, who in the early decades of the modern era raised an army that conquered much of northwestern OrorrOrorrOrorrOrorrOrorrMEMEOrorrMEMEOrorrOrorrHerHerHerHerHerHerHerHerHerher
of Ororrplugin-autotooltip__small plugin-autotooltip_bigOrorr

Ororr [o-ROARR, ɒ̝rɔ'ɾ], also called the Holy Motherland of Ororr, is a theocratic nation in Anásthias, one of the world's great powers. It the largest nation in the world, perhaps the largest empire in history, occupying the entire northwest of the continent between the mountains and the sea. Ororrlanguagelanguagelanguage
, and the steam-powered naval might of Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
.

plugin-autotooltip__small plugin-autotooltip_bigVirid

Referring to the Virid Kingdom of flora and fauna, toxic to human life.


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plugin-autotooltip__small plugin-autotooltip_bigAtlas: Torroramai

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Torroramâi

Torroramâi (also Tororr, T'amai, [tɔ-ROR-ah-MAH-ee, or simply “The Capital”) is the administrative and religious capital of the modern nation-state of Ororr.

Torroramai

This is in a series of articles about viridviridOrorrOrorrviridviridgreenvirid

City of Torroramai

plugin-autotooltip__small plugin-autotooltip_bigRasia City

Rasia [RAH-zee-uh]], sometimes called Rasia City to distinguish it from the eponymous Grand Academy of Rasia, is a city on the south coast of Lake Ondrere in the Anrel Isles. Once a vibrant metropolis and a centre of culture, in 236 ME it was burned to the ground by Anretian forces during the MEmagicmagic

Magical city of Rasia

plugin-autotooltip__small plugin-autotooltip_bigAtlas: Ancient Anásthias in the 1st Century ME

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| Modern Political Map | Geography | Poster version | 1st Century History |

atlas

Anásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. Th…

Ancient history of Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera

plugin-autotooltip__small plugin-autotooltip_bigOrodien

Orodien [o-ROD-ee-en] was the mythical second realm of the Godmen, founded during the Jade Epoch after the destruction of the first realm of Yendim. The Orodien Peninsula in the north of the continent of Retzayk is named for the mythic realm, though whether this was the actual location, or even if the mythical Orodien existed, is uncertain.viridGodmen

Ancient Orodien

Asokway People

The Asokway are an Iskeanplugin-autotooltip__small plugin-autotooltip_bigIskean People

The Iskean are an East Thalsic people primarily inhabiting the northeastern coastal regions of Anásthias. Today they are one of the major ethnic groups of Harthera, with Iskean populations also found in the eastern coastal provinces of Ororr, as well as islands in the
-ethnic people living in the Natorn Archipelagoplugin-autotooltip__small plugin-autotooltip_bigNatorn Archipelago

The Natorn Archipelago, or the Natorn Isles [nah-TORN], is a chain of islands in the Natorn Sea. The islands are oceanic ridge running from the northeastern tip of Anásthias to the Anrel Isles. The ridge is an active geological fault, many of the islands being volcanic.Anásthias
and islands off the coast of Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
. They are believed to be descendants of a breakaway or even proto-Iskean group who preferred to remain in the smaller islands of the archipelago rather than joining with the great civilisation of Traitheplugin-autotooltip__small plugin-autotooltip_bigTraithe

The Dominion of Traithe or Empire of Traithe [TRAY-th] (also Trathe, Vraithe) was an ancient civilisation that flourished during the Jade Epoch, roughly from 8900 to 6500 BME. Its heartland was a peninsula in the far northeast of Anásthias, in an area which is now the
on the mainland of Anásthiasplugin-autotooltip__small plugin-autotooltip_bigAnásthias

Anásthias [a-NAS-thee-ass / ænæsθiːæs], or [an-ass-THEE-as] is an equatorial island continent, heart of the Civilised World. The north straddles the equator and is hot and humid, while most of the equatorial centre is an upland plateau with fertile river valleys, and stretches of arid plains and desert in the shadow of the mountains. The south is temperate but more wild, separated from the civilisations of the north by the almost impassable Harthera
. In later times they were often displaced by Reidanplugin-autotooltip__small plugin-autotooltip_bigReidan

Reidan is an Aralsic language spoken in the Anrel Isles, particularly throughout Trésard and Sensatard.

Language

language

This is in a series of articles about Languages and Communication.

The Lar Vale dialect of northern Trésard is considered Standard Reidan, and is generally intelligible throughout Anrel. The Northland dialects of Sensatard are distinct, with the Eastern dialect being close to standard Reidan, and the Western being more obscure. The north coast language
peoples from the north of the archipelago, notably in Antyokplugin-autotooltip__small plugin-autotooltip_bigAntyok

Antyok or Antyoq [ant-YOK, uhn-CHOK] is an island in the Natorn Archipelago, due east of Besoa. It was formerly an independent nation, the Principality of Antyok, but since 1086 ME, following the Bizoan War, it is now under Hartheran dominion.

Antyok

This is in a series of articles about Antyok, an island nation in the HartheranHartheranHartheran
in Besoaplugin-autotooltip__small plugin-autotooltip_bigBesoa

Besoa [BEH-sso-AH], or Bizoa (Hartraan), is the largest island in the southern reach of the Natorn Archipelago. Today it is synonymous with the United Kingdom of Besoa.

Modern Besoa c.1100 ME | Go to world map

Besoa in the Two Nations period, 38-1092 ME

Besoa in the Four Kingdoms period, c.1200 BME - 35 ME BMEHartheraHartheranHartheranHartheranMEHartheraOrorrOrorr
.

→ Read more...plugin-autotooltip__small plugin-autotooltip_bigAsokway People

The Asokway are an Iskean-ethnic people living in the Natorn Archipelago and islands off the coast of Harthera. They are believed to be descendants of a breakaway or even proto-Iskean group who preferred to remain in the smaller islands of the archipelago rather than joining with the great civilisation of

Imagory

Imagory is the one of the three main thaumaturgicalplugin-autotooltip__small plugin-autotooltip_bigThaumaturgy

Thaumaturgy Is a style of magic, codified and practiced by the Rasian Academy. Thaumaturgy and magic are terms often used interchangeably.

Magic

magic

This is in a series of articles about magic, thaumaturgy and esotericism.

Thaumaturgy means “work using thaumic energy”, also called Elemental Mastery, Elementalismmagicmagicmagiclanguagemagicmagicmagicmagicmagicmagicmagicmagic
disciplines, that of creating an imago: a convincingly realistic image of real-world or imaginary object or scene.

Magicplugin-autotooltip__small plugin-autotooltip_bigMagic

Magic, also called thaumaturgy is the art and science of harnessing elementals, and instructing them to carry out simple or complex tasks.

Invoking more powerful spirits or gods is a related but much more dangerous art, called theurgy.

Magic

magic

This is in a series of articles about

plugin-autotooltip__small plugin-autotooltip_bigMagic

Magic, also called thaumaturgy is the art and science of harnessing elementals, and instructing them to carry out simple or complex tasks.

Invoking more powerful spirits or gods is a related but much more dangerous art, called theurgy.

Magic

magic

This is in a series of articles about

This is in a series of articles about magic, thaumaturgy and esotericismplugin-autotooltip__small plugin-autotooltip_bigMagic

Magic, also called thaumaturgy is the art and science of harnessing elementals, and instructing them to carry out simple or complex tasks.

Invoking more powerful spirits or gods is a related but much more dangerous art, called theurgy.

Magic

magic

This is in a series of articles about
.

Despite its seeming simplicity, creating realistic and aesthetically pleasing imagos is one of the most difficult to master, as it requires not only a great skill, finesse and a high level of rapport between the magister and his primusplugin-autotooltip__small plugin-autotooltip_bigPrimus

A primus or prime source, vulgarly called a familiar or shadow, is an elemental is imprinted to a magister, being permanently bound with vinculum. The primus is the focal instrument and agent of his magical power. Primus is the official term used by magicians of the Rasian school of magic, though many other terms are used.
, but a degree of showmanship and artistic flair.

Orodien

Orodien [o-ROD-ee-en] was the mythical second realm of the Godmenplugin-autotooltip__small plugin-autotooltip_bigGodmen

The Godmen were the mythical inhabitants of a landmass contiguous with the modern Natorn Archipelago, said to be the ancestors of all the Thalsic peoples of the northern Civilised World. In the Emerald Epoch they created the first great civilisation, referred to as the Realm of the Godmen. The Godmen are said to be mytho-historic, memories of an ancestor race shrouded by millennia of HartheraAnrelAnrelherherAnrelAnrel
, founded during the Jade Epochplugin-autotooltip__small plugin-autotooltip_bigJade Epoch

Period of world history circa 11,000-6000 BME, sometimes called the Stone Age.
after the destruction of the first realm of Yendimplugin-autotooltip__small plugin-autotooltip_bigYendim

In the mythology of the Helevosien, Yendim was the first great city-state of the Godmen, which was destroyed at the end of the First Epoch. It was a city of wonders, the place where the Godmen created all the green plants and red-blooded companion animals of man.

The Godmen set the first of the Godmen
. The Orodien Peninsula in the north of the continent of Retzayk is named for the mythic realm, though whether this was the actual location, or even if the mythical Orodien existed, is uncertain.

→ Read more...plugin-autotooltip__small plugin-autotooltip_bigOrodien

Orodien [o-ROD-ee-en] was the mythical second realm of the Godmen, founded during the Jade Epoch after the destruction of the first realm of Yendim. The Orodien Peninsula in the north of the continent of Retzayk is named for the mythic realm, though whether this was the actual location, or even if the mythical Orodien existed, is uncertain.viridGodmen

Dsjeepor

Dsjeepor or Dushee is a port city in Veedormimplugin-autotooltip__small plugin-autotooltip_bigVeedormim

The Mutual Protectoracy of Veedormim is a nation in Munatan, occupying the far southwest corner of Anásthias.

Munatan

Hover mouse to see more detail | Go to full atlas map

This is in a series of articles about Munatan, the temperate region of southern Anásthias.

* Name: Mutual Protectoracy of VeedormimME
, located on Cape Desheeplugin-autotooltip__small plugin-autotooltip_bigDeshee Point

Deshee Point, also called Cape Deshee, Dusjee or Veedormim Head, is a peninsula in Veedormim, the most westerly point of Anásthias. As such it marks the southern boundary of the Umber Sea, and marks the divide between the Vesmien Ocean and the Great Urash Ocean.

Geography

The headland has a mild subtropical climate, wetter on the west coast and more sheltered to the east. It is covered with
, the westernmost point of Anásthias.

Hesjbagaaiaplugin-autotooltip__small plugin-autotooltip_bigHesjbagaaia (category)

Topics related to the Kingdom of Hesjbagaaia.

nati1 topics

helevos:west-munatan.png Hover to see detail

  • Name: Kingdom of Hesjbagaaia
  • Government: Timocracy / Constitutional Monarchy
  • Capital: Isjbelaplugin-autotooltip__small plugin-autotooltip_bigIsjbela

    Isjbela (or Esjbela) is the capital city of Hesjbagaaia in Munatan, a wealthy port for trade, seat of the kings of Hesjbagaaia and heart of the Heterodox Church.

    The city lies on the eastern shore of Isjbela Bay, an inlet of the Limerent Sea with a large natural harbour. The old city was founded on a defensible headland, which still forms the city's heart though it has grown far beyond the original walls.
  • Foundation: 701 MEplugin-autotooltip__small plugin-autotooltip_bigME

    ME is short for Modern Epoch, the modern method of numbering years.
  • Language: Hesporplugin-autotooltip__small plugin-autotooltip_bigHespor

    Hespor is the common language of Hesjbagaaia, an Essep language with considerable influences from Doroun as well as native languages of Munatan.

    Language

    language

    This is in a series of articles about Languages and Communication.

    Due to the power of Hesjbagaaia and the historical influence of the Ennseperan Empire, Hespor is the dominant trade and diplomatic languageMunatan
  • Demonym: Hesjbagaaian, Hesporian

This is in a series of articles about the Kingdom of Hesjbagaaiaplugin-autotooltip__small plugin-autotooltip_bigHesjbagaaia

Referring to the Kingdom of Hesjbagaaia in Munatan.

It lies on a large deepwater bay approximately 30 km across, making it a perfect natural harbour. Its strategic location on the edge of the Umber Seaplugin-autotooltip__small plugin-autotooltip_bigUmber Sea

The Umber Sea is a large bay off the southwest coast of Ororr, lying between the Meral Peninsular to the north, and Veedor Point to the south, a distance of some 1730 km. The sea is relatively warm and shallow, with either very quiet seas which becalm passing ships, or violent tropical storms which whirl in from the
made it an important port for the Ennseperan Empireplugin-autotooltip__small plugin-autotooltip_bigEnnseperan Empire

The Holy Empire of EnSann and Essep, commonly called the Ennseperan Empire or simply Ennseperans, was a historic state in the southwest of Anásthias, existing from 101-683 ME.

Ennseperans

[ ]

This is in a series of articles about the Ennseperan Empire.

It encompassed the modern nation of OrorrOrorrOrorrOrorrOrorr
, a strategic base for the Ennseperan Navy. After the fall of the empire it remained controlled by holdouts of the old Navy, until it eventually became part of modern Veedormim. Today it is less prestigious, though still an important hub for trade between Veedormim and Ororr.

Historically it was one of the cities of the Rubaporatplugin-autotooltip__small plugin-autotooltip_bigRubáporat

The Rubáporat [roo-BAP-poor-rat] was a historic Manthi civilisation in the southwest of Anásthias, on the coast of the Umber Sea. It flourished in the latter part of the Beryl Epoch, from roughly 700 BME until the second century ME when it was dominated by Ennseperan Empire. Nepor and Clanisjpor were its two greatest cities, which engaged in a long standing cultural and economic rivalry. Other key cities were BMEME
, though the city predated settlement by Rubapor merchants.

→ Read more...plugin-autotooltip__small plugin-autotooltip_bigDsjeepor

Dsjeepor or Dushee is a port city in Veedormim, located on Cape Deshee, the westernmost point of Anásthias.

Hesjbagaaia

Hover to see detail

* Name: Kingdom of Hesjbagaaia * Government: Timocracy / Constitutional Monarchy * Capital: Isjbela * Foundation: 701 ME * Language: Ororr

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Physical/Political map of Helevos. Click red flags to zoom in, or nav buttons to zoom out

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atlas

King Ralam of Besoa

Ralam Kenor Berill (1075- MEplugin-autotooltip__small plugin-autotooltip_bigME

ME is short for Modern Epoch, the modern method of numbering years.
) is the first king of the newly forged United Kingdom of Besoaplugin-autotooltip__small plugin-autotooltip_bigBesoa

Besoa [BEH-sso-AH], or Bizoa (Hartraan), is the largest island in the southern reach of the Natorn Archipelago. Today it is synonymous with the United Kingdom of Besoa.

Modern Besoa c.1100 ME | Go to world map

Besoa in the Two Nations period, 38-1092 ME

Besoa in the Four Kingdoms period, c.1200 BME - 35 ME BMEHartheraHartheranHartheranHartheranMEHartheraOrorrOrorr
, declared in 1115 ME after a combined patriot exile force reclaimd the island from Hartheranplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
occupation. For most of his life he was Crown Prince of the Sann'ali court-in-exileplugin-autotooltip__small plugin-autotooltip_bigSann'ali Court-in-Exile

The Sann'ali Court-in-Exile was a group of aristocrats and former government officials who fled the Kingdom of Sann'al in 1092 ME, during the conquest of the island by the Hartherans in the Bizoan War. The Court is led by the Crown Prince of Royal Sann'al, who resides in Abel Palace, a restored former fortress on a hill above
.

Peopleplugin-autotooltip__small plugin-autotooltip_bigNotable People in History

List of important people from history and the present day.

Historic People

Living People

Writers

Artists

Women

topics hist1 cult1

This is in a series of articles on famous and historic peopleplugin-autotooltip__small plugin-autotooltip_bigGovernance

Articles on governance and politics.

Culture

This is a category of articles on Arts, Music, Literature & Culture.

topics cult1
.

He was aged 11 during the invasion and conquest of his home country of Sann'al by Hartheraplugin-autotooltip__small plugin-autotooltip_bigHarthera

The Hartheran Union, commonly named Harthera, is an imperialist maritime nation state dominating the northeast of Anásthias. It is one of the two great powers of the modern epoch, arguably the most technologically and militarily powerful nation in the world, only matched by the vast size and wealth of its neighbour, viridOrorrMEOrorrOrorrOrorrOrorr
. In 1091 he was smuggled out of the country along with many senior officials and a significant number of national treasures. After appeals to the royal families of Anrelplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

Anrel [ANN-rel], or the Anrel Isles, is the most northerly island group in the Natorn Archipelago. It consists of three major islands and numerous smaller ones. The largest, colloquially if infrequently called Mainland, is divided between the kingdoms of Trésard and Narette. The island
, he and his Sann'ali court in exile were permitted to settle in the port city of Belisanplugin-autotooltip__small plugin-autotooltip_bigBelisan Freeport

The city of Belisan [beh-li-SAN], known internationally as Belisan Freeport, is a port city surrounding Belisan Bay, at the mouth of the River Minnd in southeast Anret.

Belisan is actually two cities divided by the river. Belisan City lies on the west of the river, with its Royal Docks subject to normal customs tariffs. East of the river is the
, which already had a significant Sannalese merchant population.

The court-in-exile took over the tumbledown fort on Abel Hill east of the city. He grew up there as exiled ruler of the former Kingdom of Sann'alplugin-autotooltip__small plugin-autotooltip_bigKingdom of Sann'al

The Kingdom of Sann'al [SAN-AL sæn'æl] (from arch. Senna'al), also called Royal Sann'al or simply Sannal, was a historic nation in the northern half of the island of Besoa that existed from its founding c.1500 BME, to 1092 ME when it was annexed by BME
, head of the royal House of Berill and de facto leader of Besoan exiles in the Anrel Islesplugin-autotooltip__small plugin-autotooltip_bigAnrel Isles

Alternate name for Anrel.
. He was given an excellent education, and under his youthful encouragement he reinvigorated the Sann'ali Merchant Fleetplugin-autotooltip__small plugin-autotooltip_bigSann'ali Merchant Fleet

The Sann'ali Merchant Fleet is a maritime consortium of merchants and captains loyal to the Sann'ali Court-in-Exile. The fleet itself consists of former ships of the Sannalese Royal Navy, Sannali merchant ships who were at sea or in distant ports at the time of the Hartheran Conquest, as well as newer vessels purchased or constructed since that time.
based in the Freeport, amassing profits intended to assist in the liberation of their homeland. He rebuilt the old fortress renaming it Abel Palaceplugin-autotooltip__small plugin-autotooltip_bigAbel Palace

Abel Palace is a royal residence in the city of Belisan Freeport in the Kingdom of Narette, sitting atop Abel Hill on the eastern edge of the city. It was originally a fortress constructed during the Long War for defence of the eastern approaches to the city. It was laid seige to by
, a modern court and centre of arts and learning earning the envy of the Margrave of Belisan on the opposite side of the city.

In the 1110s he hosted many cultural events in Belisan, attempting to raise money for the reconquest efforts, and to woo important Anrelian nobles and merchants to supporting his cause.

Vigil of Deacon Kabe

The Vigil of Deacon Kabe is a mystery text significant to the animist traditional religion of Besoaplugin-autotooltip__small plugin-autotooltip_bigBesoa

Besoa [BEH-sso-AH], or Bizoa (Hartraan), is the largest island in the southern reach of the Natorn Archipelago. Today it is synonymous with the United Kingdom of Besoa.

Modern Besoa c.1100 ME | Go to world map

Besoa in the Two Nations period, 38-1092 ME

Besoa in the Four Kingdoms period, c.1200 BME - 35 ME BMEHartheraHartheranHartheranHartheranMEHartheraOrorrOrorr
. It is a first-person confession of a deacon or decan, one of the traditional ten intendants of the oracleplugin-autotooltip__small plugin-autotooltip_bigOracle

Oracles are sources of secret knowledge from the ancient world, believed to be the echoes of the Godmen of the first days.

There are a several examples of authentic surviving oracles:

* Welvér on Besoa * The Temple of the God-Mountain on Mount Karmoqué, Antyok * The Library of Orodien * Oracle of Rieve, on the isle of
shrine at Welvérplugin-autotooltip__small plugin-autotooltip_bigWelvér

Welvér [WELL-vair], also called the Well of Truth, is an oracle and religious site in the southeastern hills of Besoa, important to the traditional animist religion of the island.

Belief

This is in a series of articles about religions and beliefs.

The site has been used by successive civilisations for many thousands of years, and is littered with ruins and ancient artefacts. The oracle itself is an underground chamber accessed by a stone shaft, believed to have been constructed by …
, who mysteriously vanishes during an overnight vigil.

Belief

This is in a series of articles about religions and beliefsplugin-autotooltip__small plugin-autotooltip_bigBeliefs

A list of religions, beliefs and philosophies.

World religions

List of major religions in the modern Civilised World.

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List of gods and deities, ancient and modern.

All beliefs

All other belief topics.

topics sidebar cult1
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In the text, Kabe relates his personal history as a merchant, who treated his wife poorly and cheated his customers and suppliers. He left his bad life and became an acolyte and later deacon at Welvér, atoning for his past misdeeds by helping others. Framing this confessional are texts describing how Kabe would regularly spend whole nights in the oracle chamber, and how one morning the other deacons found him gone with only the text remaining.

The text is an important religious work in Besoa and a key inspiration for pilgrims and visitors to the oracle shrine.

Unfacing War

The Unfacing War, also called the Blueface War or The Great Unfacing, was a civil conflict in the region of Otekahréplugin-autotooltip__small plugin-autotooltip_bigOtekahré

Otekahré [oh-tek-AH-ray] (also called Anarthis in Harthera), is the southeastern region of Anásthias, lying south of Harthera and east of the Dun Jaen mountains. The region has no central governments, but the cities and polities are joined in a loose cultural and economic league, called HartheraOrorrviridHartheraOrorr
in the 8th century MEplugin-autotooltip__small plugin-autotooltip_bigME

ME is short for Modern Epoch, the modern method of numbering years.
. It was ostensibly about a trade imbalance in Otekahré's complex gift economy, exacerbated by a complex variety of personal, political and philosophical differences which saw families, towns, cities and entire districts “unfaceplugin-autotooltip__small plugin-autotooltip_bigUnfacing

Unfacing is a cultural practice and method of social control prevalent in Kahtoyn. Use of practices such as unfacing, blueface and gift economics distinguish Kahtoyn from the wider Otekahré region of eastern Anásthias.

Unfacing involves consciously ignoring, turning your back on, withholding communication and refusing help, as a form of social punishment. Unfacing begins in childhood as a punishment for children who are isolated for short periods, and extends to adulthood where serio…
” or ignore and refuse having anything to do with each other for decades.

Conflict

This is in a series of articles on Wars, Battles and Conflictsplugin-autotooltip__small plugin-autotooltip_bigConflicts

List of military conflicts, including wars, battles and military campaigns.

Conflict

This is in a series of articles on Wars, Battles and Conflicts.

topics hist1
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The “war” was largely non-violent, but there were physical conflicts between bluefaced insurgents, and acts of physical sabotage like destruction to roads, boats and bridges which caused loss of life.

The Unfacing severely disrupted the economy of the region for decades after.

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start.txt · Last modified: 2023/05/31 10:04 by Robert How · []